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your Country52797 Posts
On September 26 2014 20:15 The_Templar wrote:Show nested quote +On September 26 2014 20:11 The_Templar wrote:Map: Overgrowth Cure spawns in the top right INnoVation spawns in the bottom left 2:00 Gas first for both players. Barracks for both players. Factory for both players. 3:00 INnoVation getting a reaper. Starport for both players, much faster for Cure. INnoVation getting a hellion. Both players getting a tech lab. 4:00 Cloak banshee for Cure. INnoVation getting a viking. Widow mine for Cure. INnoVation loses a reaper but sees everything. 5:00 INnoVation getting a raven. Cure moving out with an SCV and a banshee. INnoVation patrolling with a viking. INnoVation expanding at about the same time as cure. 6:00 Raven finishes for INnoVation right before the banshee gets into the main. Banshee kills a bunch of workers including the SCV building the CC. Second banshee gets into INnoVation's main after the first one dies. Third CC for Cure.
8:00 Bogus 43 vs Cure 55 Blue flame and tanks for INnoVation. Armory on the way for INnoVation. Cure constructing two more barracks. Cure researching stim.
9:00 Bogus 58 vs Cure 66 Cure moving a marine to his third base. +1 attack for Cure. INnoVation taking his third base. Banshee from Cure moving past the third base of INnoVation. Banshee moves into the natural and dies but kills 2 SCVs.
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On September 26 2014 20:17 Gwavajuice wrote:Show nested quote +On September 26 2014 20:12 TheDwf wrote:On September 26 2014 20:12 Gwavajuice wrote: INno is getting the air superiority every game, Cure needs to change this if he wants to stay alive in this tournament... Bio/Tanks never has air control vs mech. rewatch Teaja INno on newkirk (best game 2013) to see how a bio player can actually dominate air 
Losira vs Gumiho was best game of 2013!!
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Lol Auto turrets v Auto turrets.
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Inno ain't on top with his air defense.
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As a biomech player myself, I'm kinda of sad and demoralised when I see how effective the hellbat drops are. 'Was watching Bomber stream yesterdya and he went for mech and hellvacs most of his vsT games as well. Depressing.
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United Kingdom31935 Posts
3 rd fact for Cure. Seems to want to go heavy tank
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On September 26 2014 20:19 KingofdaHipHop wrote: Lol Auto turrets v Auto turrets.
I survived the locust war of May 3, 2014. Now you're a double veteran of free units wars
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On September 26 2014 20:17 Shellshock wrote:Show nested quote +On September 26 2014 20:17 Gwavajuice wrote:On September 26 2014 20:12 TheDwf wrote:On September 26 2014 20:12 Gwavajuice wrote: INno is getting the air superiority every game, Cure needs to change this if he wants to stay alive in this tournament... Bio/Tanks never has air control vs mech. rewatch Teaja INno on newkirk (best game 2013) to see how a bio player can actually dominate air  Was that before or after they combined air and ground fact/starport upgrades? I feel like that really made a difference I think it was before, I think the story of that game was that neither player had air control, so Taeja was dropping marauders and Inno dropping hellbats on each others armies without marines or vikings to get rid of the medivacs.
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Czech Republic12129 Posts
Really cool games, turtle into 200/200 unstoppable army. Yay, entertaining!... who said TvT is the best mirror? oO
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On September 26 2014 20:19 DJHelium wrote:Show nested quote +On September 26 2014 20:17 Gwavajuice wrote:On September 26 2014 20:12 TheDwf wrote:On September 26 2014 20:12 Gwavajuice wrote: INno is getting the air superiority every game, Cure needs to change this if he wants to stay alive in this tournament... Bio/Tanks never has air control vs mech. rewatch Teaja INno on newkirk (best game 2013) to see how a bio player can actually dominate air  Losira vs Gumiho was best game of 2013!! It would be if it didn't have 20 minute periods where absolutely nothing happened. I still remember the crazy 4 marines vs one ultra engagement at 11 oclock base
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United Kingdom31935 Posts
Cure is playing like that one game of TY vs Reality on Merry go round in spl
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Cure getting armor? Possible air transition?
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On September 26 2014 20:21 deacon.frost wrote: Really cool games, turtle into 200/200 unstoppable army. Yay, entertaining!... who said TvT is the best mirror? oO
Bio vs bio is way more entertaining
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On September 26 2014 20:20 DJHelium wrote: Cure going double armory
Finally adapting to the mech style!
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your Country52797 Posts
On September 26 2014 20:18 The_Templar wrote:Show nested quote +On September 26 2014 20:15 The_Templar wrote:On September 26 2014 20:11 The_Templar wrote:Map: Overgrowth Cure spawns in the top right INnoVation spawns in the bottom left 2:00 Gas first for both players. Barracks for both players. Factory for both players. 3:00 INnoVation getting a reaper. Starport for both players, much faster for Cure. INnoVation getting a hellion. Both players getting a tech lab. 4:00 Cloak banshee for Cure. INnoVation getting a viking. Widow mine for Cure. INnoVation loses a reaper but sees everything. 5:00 INnoVation getting a raven. Cure moving out with an SCV and a banshee. INnoVation patrolling with a viking. INnoVation expanding at about the same time as cure. 6:00 Raven finishes for INnoVation right before the banshee gets into the main. Banshee kills a bunch of workers including the SCV building the CC. Second banshee gets into INnoVation's main after the first one dies. Third CC for Cure. 8:00 Bogus 43 vs Cure 55 Blue flame and tanks for INnoVation. Armory on the way for INnoVation. Cure constructing two more barracks. Cure researching stim. 9:00 Bogus 58 vs Cure 66 Cure moving a marine to his third base. +1 attack for Cure. INnoVation taking his third base. Banshee from Cure moving past the third base of INnoVation. Banshee moves into the natural and dies but kills 2 SCVs. 11:00 Bogus 95 vs Cure 83 Cure secures his third. INnoVation picks off a few units with hellions. Another factory for INnoVation. Concussive shells and combat shields for Cure. +1 finishing for Cure.
12:00 Bogus 95 vs Cure 105 INnoVation parks at his third base. Autoturret harass for Cure which INnoVation deflects with autoturrets. INnoVation has medivac-hellbats.
13:00 Bogus 113 vs Cure 130 Two armories for Cure. Cure getting +1 bio armor… what? Another factory for Cure, who already has two producing tanks. INnoVation is still behind 57-69 in workers.
14:00 Bogus 135 vs Cure 151 INnoVation starting to equalize in workers as Cure pushes out. Cure moving towards the third base of INnoVation. Cure taking the low ground near the gold base.
15:00 Bogus 161 vs Cure 181 Cure backing off a bit, keeping the area behind the gold base. Turrets for Cure near INnoVation's gold base. Cure has a thor.
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Is cure already preparing switch to air with double upgrades from armories?
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The Dwf; Shouldn't Cure try to squeeze in Vikings against the Hellbat drops? A Thor?
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