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On September 17 2014 06:11 Yorkie wrote: I hate this build with a passion that burns as bright as the hellbat's attack That puts in words what I tried to express in the last 2 years about parting's Soul Train.
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haha, Miniraser with his phone "Ah sorry got to go guys, found a hot chick on tinder that lives right near the studio"
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On September 17 2014 06:11 Paljas wrote:Show nested quote +On September 17 2014 06:10 Zenbrez wrote: I don't know why more terrans don't do hellbat pushes. The amount of zergs I "accidentally" kill with the push is stupid, or minimally, do huge damage. While I understand I don't play people of the same caliber, the standard zerg opening does not do well against it at all. it can be somewhat allinnish It isn't. It's literally the exact same as the 2 reaper 6 hellion build, except you make the armory instead of the starport, it hits the exact same time. Behind it you make your 3rd CC, rax 2-3 and eng bays. It's a macro build, except instead of hellions, it's hellbats.
Thing is, Zergs sometimes remember that scouting is not forbidden. Yeah, and if they scout it, it can still do damage. OR, they can just turn away. The indirect damage done by making them make roaches and whatever is enough.
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Changing back a few hellbats into hellions to chase down the drones that were running away was a cute move.
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On September 17 2014 06:10 Zenbrez wrote: I don't know why more terrans don't do hellbat pushes. The amount of zergs I "accidentally" kill with the push is stupid, or minimally, do huge damage. While I understand I don't play people of the same caliber, the standard zerg opening does not do well against it at all.
Yeah I also don't get why more people don't open hellbats in some way. Even if you don't do a big all in, just getting the armory for 100/100 makes your hellions 10 times better and can always do some dmg without that much of a commitment since you'll always make 6 hellions anyway.
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On September 17 2014 06:12 Zenbrez wrote:Show nested quote +On September 17 2014 06:11 Paljas wrote:On September 17 2014 06:10 Zenbrez wrote: I don't know why more terrans don't do hellbat pushes. The amount of zergs I "accidentally" kill with the push is stupid, or minimally, do huge damage. While I understand I don't play people of the same caliber, the standard zerg opening does not do well against it at all. it can be somewhat allinnish It isn't. It's literally the exact same as the 2 reaper 6 hellion build, except you make the armory instead of the starport, it hits the exact same time. Behind it you make your 3rd CC, rax 2-3 and eng bays. It's a macro build, except instead of hellions, it's hellbats.
don't talk if you can't even see that there is a port here. it's not all inish but an heavy commitment that is instantly shut down by defensive roaches.
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On September 17 2014 06:13 royalroadweed wrote: Changing back a few hellbats into hellions to chase down the drones that were running away was a cute move. i think putting two hellbats into a medivac and drop them on top would have been better though
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On September 17 2014 06:12 TheDwf wrote:Show nested quote +On September 17 2014 06:10 Zenbrez wrote: I don't know why more terrans don't do hellbat pushes. The amount of zergs I "accidentally" kill with the push is stupid, or minimally, do huge damage. While I understand I don't play people of the same caliber, the standard zerg opening does not do well against it at all. It hits the exact same time the 6 hellions hit, except they're just suddenly stupid strong against very little units, or lings.. which are dead weight. Thing is, Zergs sometimes remember that scouting is not forbidden. You mean they sometimes get lucky. Normal scouting only reveals a standard reactor hellion build...
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On September 17 2014 06:12 Zenbrez wrote:Show nested quote +On September 17 2014 06:11 Paljas wrote:On September 17 2014 06:10 Zenbrez wrote: I don't know why more terrans don't do hellbat pushes. The amount of zergs I "accidentally" kill with the push is stupid, or minimally, do huge damage. While I understand I don't play people of the same caliber, the standard zerg opening does not do well against it at all. it can be somewhat allinnish It isn't. It's literally the exact same as the 2 reaper 6 hellion build, except you make the armory instead of the starport, it hits the exact same time. Behind it you make your 3rd CC, rax 2-3 and eng bays. It's a macro build, except instead of hellions, it's hellbats. Allin-ish means that if the attack fails, you're way behind. If roaches are out and the push is defended, you are pretty open for a counter attack. Also, while you can still load in and drop, there's no way to push creep back which should allow zerg to safely take a fast fourth. (imo ofc)
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This group wins the "make silly faces" award for sure.
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On September 17 2014 06:12 Zenbrez wrote:Show nested quote +On September 17 2014 06:11 Paljas wrote:On September 17 2014 06:10 Zenbrez wrote: I don't know why more terrans don't do hellbat pushes. The amount of zergs I "accidentally" kill with the push is stupid, or minimally, do huge damage. While I understand I don't play people of the same caliber, the standard zerg opening does not do well against it at all. it can be somewhat allinnish It isn't. It's literally the exact same as the 2 reaper 6 hellion build, except you make the armory instead of the starport, it hits the exact same time. Behind it you make your 3rd CC, rax 2-3 and eng bays. It's a macro build, except instead of hellions, it's hellbats. Then your opponent opens Roaches and you're left with delayed third + delayed stim + delayed ups + no Tanks/Banshees vs a Roach counter.
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On September 17 2014 06:12 boxerfred wrote:Show nested quote +On September 17 2014 06:11 Yorkie wrote: I hate this build with a passion that burns as bright as the hellbat's attack That puts in words what I tried to express in the last 2 years about parting's Soul Train.
If it works, abuse it until someone does something about it. That train of thought won Sniper a GSL
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On September 17 2014 06:13 sAsImre wrote:Show nested quote +On September 17 2014 06:12 Zenbrez wrote:On September 17 2014 06:11 Paljas wrote:On September 17 2014 06:10 Zenbrez wrote: I don't know why more terrans don't do hellbat pushes. The amount of zergs I "accidentally" kill with the push is stupid, or minimally, do huge damage. While I understand I don't play people of the same caliber, the standard zerg opening does not do well against it at all. it can be somewhat allinnish It isn't. It's literally the exact same as the 2 reaper 6 hellion build, except you make the armory instead of the starport, it hits the exact same time. Behind it you make your 3rd CC, rax 2-3 and eng bays. It's a macro build, except instead of hellions, it's hellbats. don't talk if you can't even see that there is a port here. Don't talk unless you're aware there is more than 1 variation of a build.
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Will he open with the same build tho?
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On September 17 2014 06:14 AWalker9 wrote:Show nested quote +On September 17 2014 06:12 boxerfred wrote:On September 17 2014 06:11 Yorkie wrote: I hate this build with a passion that burns as bright as the hellbat's attack That puts in words what I tried to express in the last 2 years about parting's Soul Train. If it works, abuse it until someone does something about it. That train of thought won Sniper a GSL Who?
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On September 17 2014 06:12 Zenbrez wrote:Show nested quote +On September 17 2014 06:11 Paljas wrote:On September 17 2014 06:10 Zenbrez wrote: I don't know why more terrans don't do hellbat pushes. The amount of zergs I "accidentally" kill with the push is stupid, or minimally, do huge damage. While I understand I don't play people of the same caliber, the standard zerg opening does not do well against it at all. it can be somewhat allinnish It isn't. It's literally the exact same as the 2 reaper 6 hellion build, except you make the armory instead of the starport, it hits the exact same time. Behind it you make your 3rd CC, rax 2-3 and eng bays. It's a macro build, except instead of hellions, it's hellbats. losing all your helions for potential drone kills is somewhat allinnish itself. ye, you dont lose the game, but zerg can gain a huge lead
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On September 17 2014 06:14 AWalker9 wrote:Show nested quote +On September 17 2014 06:12 boxerfred wrote:On September 17 2014 06:11 Yorkie wrote: I hate this build with a passion that burns as bright as the hellbat's attack That puts in words what I tried to express in the last 2 years about parting's Soul Train. If it works, abuse it until someone does something about it. That train of thought won Sniper a GSL I should build hellbats then?
On September 17 2014 06:14 Penev wrote:Show nested quote +On September 17 2014 06:14 AWalker9 wrote:On September 17 2014 06:12 boxerfred wrote:On September 17 2014 06:11 Yorkie wrote: I hate this build with a passion that burns as bright as the hellbat's attack That puts in words what I tried to express in the last 2 years about parting's Soul Train. If it works, abuse it until someone does something about it. That train of thought won Sniper a GSL Who? Well played
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On September 17 2014 06:14 Yorkie wrote:Show nested quote +On September 17 2014 06:12 TheDwf wrote:On September 17 2014 06:10 Zenbrez wrote: I don't know why more terrans don't do hellbat pushes. The amount of zergs I "accidentally" kill with the push is stupid, or minimally, do huge damage. While I understand I don't play people of the same caliber, the standard zerg opening does not do well against it at all. It hits the exact same time the 6 hellions hit, except they're just suddenly stupid strong against very little units, or lings.. which are dead weight. Thing is, Zergs sometimes remember that scouting is not forbidden. You mean they sometimes get lucky. Normal scouting only reveals a standard reactor hellion build... Yeah, when you sacrifice an Overlord into 4 Marines after standing 2 minutes in their sight, probably.
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On September 17 2014 06:15 Paljas wrote:Show nested quote +On September 17 2014 06:12 Zenbrez wrote:On September 17 2014 06:11 Paljas wrote:On September 17 2014 06:10 Zenbrez wrote: I don't know why more terrans don't do hellbat pushes. The amount of zergs I "accidentally" kill with the push is stupid, or minimally, do huge damage. While I understand I don't play people of the same caliber, the standard zerg opening does not do well against it at all. it can be somewhat allinnish It isn't. It's literally the exact same as the 2 reaper 6 hellion build, except you make the armory instead of the starport, it hits the exact same time. Behind it you make your 3rd CC, rax 2-3 and eng bays. It's a macro build, except instead of hellions, it's hellbats. losing all your helions for potential drone kills is somewhat allinnish itself. ye, you dont lose the game, but zerg can gain a huge lead The only way to really kill the hellbats is opening roaches though, which balances out the self inflicted damage to economy for both players unless the zerg is going for a big roach attack anyway
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On September 17 2014 06:15 TheDwf wrote:Show nested quote +On September 17 2014 06:14 Yorkie wrote:On September 17 2014 06:12 TheDwf wrote:On September 17 2014 06:10 Zenbrez wrote: I don't know why more terrans don't do hellbat pushes. The amount of zergs I "accidentally" kill with the push is stupid, or minimally, do huge damage. While I understand I don't play people of the same caliber, the standard zerg opening does not do well against it at all. It hits the exact same time the 6 hellions hit, except they're just suddenly stupid strong against very little units, or lings.. which are dead weight. Thing is, Zergs sometimes remember that scouting is not forbidden. You mean they sometimes get lucky. Normal scouting only reveals a standard reactor hellion build... Yeah, when you sacrifice an Overlord into 4 Marines after standing 2 minutes in their sight, probably. Is there a hardcounter to this tactic that is not a build order (eg. 2base muta)? Because if not, it should be a reliable early midgame push that has a huge potential to put Terran in a lead.
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