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[IEM] Season IX - Shenzhen Final Day - Page 9

Forum Index > StarCraft 2 Tournaments
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Foreverkul
Profile Joined March 2014
United States1649 Posts
Last Edited: 2014-07-20 01:55:58
July 20 2014 01:55 GMT
#161
On July 20 2014 10:53 Faust852 wrote:
Show nested quote +
On July 20 2014 10:51 SatedSC2 wrote:
I don't understand Ultralisks. They're really bad at attacking. They should be more fearsome than that. The Chargralisks from the HotS beta were a good idea... but make it an upgrade :3


Are you serious ? They are close to be OP. They melt bio like nothing and their synergy with mutas is out standard.
When I see ultra I know I already lose the game.

1 Ultralisk with carapace > 16 marines + 2 medivacs (as you saw in that game)
Sounds OP to me
vult
Profile Blog Joined February 2012
United States9400 Posts
July 20 2014 01:56 GMT
#162
On July 20 2014 10:52 vult wrote:
Poll: Recommend Taeja vs. Jaedong Game 2?

★★★★★- One of the best games this season (14)
 
70%

★★★- Good game (3)
 
15%

★★★★- Highly recommended game (3)
 
15%

★- Do not see this game no matter what (0)
 
0%

★★- Not recommended unless you have nothing better to do (0)
 
0%

20 total votes

Your vote: Recommend Taeja vs. Jaedong Game 2?

(Vote): ★- Do not see this game no matter what
(Vote): ★★- Not recommended unless you have nothing better to do
(Vote): ★★★- Good game
(Vote): ★★★★- Highly recommended game
(Vote): ★★★★★- One of the best games this season


I used to play random, but for you I play very specifically.
Vaftrudner
Profile Blog Joined May 2012
Sweden1185 Posts
July 20 2014 01:56 GMT
#163
I do think that it's valid to stay that long in a game you know you've lost, it really has to take its toll on the opponent, and there's always that tiny percent of games where your opponent will mess up and you end up winning.
"Starcraft 2 was designed to have a best race. You play the worst one." - Day9
Faust852
Profile Joined February 2012
Luxembourg4004 Posts
Last Edited: 2014-07-20 01:56:36
July 20 2014 01:56 GMT
#164
On July 20 2014 10:55 Konranjyoutai wrote:
Show nested quote +
On July 20 2014 10:53 Faust852 wrote:
On July 20 2014 10:51 SatedSC2 wrote:
I don't understand Ultralisks. They're really bad at attacking. They should be more fearsome than that. The Chargralisks from the HotS beta were a good idea... but make it an upgrade :3


Are you serious ? They are close to be OP. They melt bio like nothing and their synergy with mutas is out standard.
When I see ultra I know I already lose the game.


Thats why Taeja was able to hold for 15 minutes down 2 bases and 100 supply.


Yeah, nice exageration. Ultra cames the last 5min and JD had the shittiest unit control possible.
SatedSC2
Profile Blog Joined March 2014
England3012 Posts
Last Edited: 2014-07-20 01:58:59
July 20 2014 01:56 GMT
#165
--- Nuked ---
pure.Wasted
Profile Blog Joined December 2008
Canada4701 Posts
July 20 2014 01:56 GMT
#166
On July 20 2014 10:55 Konranjyoutai wrote:
Show nested quote +
On July 20 2014 10:53 Faust852 wrote:
On July 20 2014 10:51 SatedSC2 wrote:
I don't understand Ultralisks. They're really bad at attacking. They should be more fearsome than that. The Chargralisks from the HotS beta were a good idea... but make it an upgrade :3


Are you serious ? They are close to be OP. They melt bio like nothing and their synergy with mutas is out standard.
When I see ultra I know I already lose the game.


Thats why Taeja was able to hold for 15 minutes down 2 bases and 100 supply.


Jaedong played super sloppy. Both of the games so far, he's been bleeding Mutas left and right. Literally flying Mutas+Overseer over WMs at one point and taking huge losses.
INna Maru-da-FanTa, Bbaby, TY Dream that I'm Flashing you
Yorkie
Profile Blog Joined December 2012
United States12612 Posts
July 20 2014 01:56 GMT
#167
Taeja is such a boss. Nazgul said "Hey you've been leaving games kinda early we need you to stay in longer" and now Taeja plays til the end.
Hwang Kang Hooooooooooo. Follow mah boy Shellshock @Shellshock1122
VengefulTree
Profile Joined May 2014
Canada637 Posts
July 20 2014 01:56 GMT
#168
As usual, Ultras trying their hardest to make that sweet Terran comeback happen. I always felt infestors would be better since terrans can't split too well when defending in their quarters.
"I'll temper my comments the best I can. To have Stats ranked anything below 2nd is total absolute bullcrap! A travesty an abomination!" - Rolltide | "When a foreign Terran is about to win, the entire universe conspires against him" - Paulo Coelho
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
July 20 2014 01:56 GMT
#169
[image loading]

[image loading]
[image loading][image loading][image loading]
(T)TaeJa              (Z)Jaedong

Score
1-1


Map: Merry Go Round

TaeJa spawns in the top left
Jaedong spawns in the bottom
Moderatorshe/her
TL+ Member
StarscreamG1
Profile Joined February 2011
Portugal1653 Posts
July 20 2014 01:56 GMT
#170
On July 20 2014 10:51 SatedSC2 wrote:
I don't understand Ultralisks. They're really bad at attacking. They should be more fearsome than that. The Chargralisks from the HotS beta were a good idea... but make it an upgrade :3

Have you ever faced Ultras? If you dont have an army of marauders or immortals ready, you're dead. WoL Ultras were s*it, but hots ultras are fearsome!!
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
July 20 2014 01:57 GMT
#171
On July 20 2014 10:56 StarscreamG1 wrote:
Show nested quote +
On July 20 2014 10:51 SatedSC2 wrote:
I don't understand Ultralisks. They're really bad at attacking. They should be more fearsome than that. The Chargralisks from the HotS beta were a good idea... but make it an upgrade :3

Have you ever faced Ultras? If you dont have an army of marauders or immortals ready, you're dead. WoL Ultras were s*it, but hots ultras are fearsome!!

…Is there any difference between the two? o.o
Moderatorshe/her
TL+ Member
Yiome
Profile Joined February 2014
China1687 Posts
July 20 2014 01:57 GMT
#172
On July 20 2014 10:53 Faust852 wrote:
Show nested quote +
On July 20 2014 10:51 SatedSC2 wrote:
I don't understand Ultralisks. They're really bad at attacking. They should be more fearsome than that. The Chargralisks from the HotS beta were a good idea... but make it an upgrade :3


Are you serious ? They are close to be OP. They melt bio like nothing and their synergy with mutas is out standard.
When I see ultra I know I already lose the game.

Without infestors or baneling support ultras will just just be kited to death
which is kind of painful to watch
SatedSC2
Profile Blog Joined March 2014
England3012 Posts
July 20 2014 01:58 GMT
#173
--- Nuked ---
Faust852
Profile Joined February 2012
Luxembourg4004 Posts
July 20 2014 01:58 GMT
#174
On July 20 2014 10:56 SatedSC2 wrote:
Show nested quote +
On July 20 2014 10:53 Faust852 wrote:
On July 20 2014 10:51 SatedSC2 wrote:
I don't understand Ultralisks. They're really bad at attacking. They should be more fearsome than that. The Chargralisks from the HotS beta were a good idea... but make it an upgrade :3


Are you serious ? They are close to be OP. They melt bio like nothing and their synergy with mutas is out standard.
When I see ultra I know I already lose the game.

Did you actually watch the game..?

Taeja killed 4+ Ultralisks with Marine/Marauder without really losing anything by simply stim-kiting them...


I ask you the same question, did you watch it ? There was 5 ultras mogolizing in a mineral line without any support out of creep. Ofc they are kittable but JD did nothing to make the unit worth itself. Once ultras are on the map, the game is usually over. There must be less than 10% of terran winning against ultra 5/3. I can't think of any right now.
CursOr
Profile Blog Joined January 2009
United States6335 Posts
July 20 2014 01:58 GMT
#175
Just for the record, my ZvT involves getting out 3-5 ultras on 4 base taking a 5th. If they actually come out, I am probably 95% win rate. I really don't think they are a bad unit.
CJ forever (-_-(-_-(-_-(-_-)-_-)-_-)-_-)
Foreverkul
Profile Joined March 2014
United States1649 Posts
July 20 2014 01:58 GMT
#176
On July 20 2014 10:56 SatedSC2 wrote:
Show nested quote +
On July 20 2014 10:53 Faust852 wrote:
On July 20 2014 10:51 SatedSC2 wrote:
I don't understand Ultralisks. They're really bad at attacking. They should be more fearsome than that. The Chargralisks from the HotS beta were a good idea... but make it an upgrade :3


Are you serious ? They are close to be OP. They melt bio like nothing and their synergy with mutas is out standard.
When I see ultra I know I already lose the game.

Did you actually watch the game..?

Taeja killed 4+ Ultralisks with Marine/Marauder without really losing anything by simply stim-kiting them...


Seems like you dont understand how much effort that takes. Kiting at that level is basically impossible for anyone not at Taejas level, and JD just had to click attack.
StarscreamG1
Profile Joined February 2011
Portugal1653 Posts
July 20 2014 01:59 GMT
#177
On July 20 2014 10:57 The_Templar wrote:
Show nested quote +
On July 20 2014 10:56 StarscreamG1 wrote:
On July 20 2014 10:51 SatedSC2 wrote:
I don't understand Ultralisks. They're really bad at attacking. They should be more fearsome than that. The Chargralisks from the HotS beta were a good idea... but make it an upgrade :3

Have you ever faced Ultras? If you dont have an army of marauders or immortals ready, you're dead. WoL Ultras were s*it, but hots ultras are fearsome!!

…Is there any difference between the two? o.o

WOL
Ground Attack: 15(+2) (Splash 33%)
Bonus: +20(+2) vs Armored

HOTS
Ground Attack: 35(+3) (Splash 33%)
royalroadweed
Profile Joined April 2013
United States8301 Posts
July 20 2014 01:59 GMT
#178
On July 20 2014 10:51 SatedSC2 wrote:
I don't understand Ultralisks. They're really bad at attacking. They should be more fearsome than that. The Chargralisks from the HotS beta were a good idea... but make it an upgrade :3

Ultras are strong. Didn't you catch that single ultra killing a 2 medivac drop? You just can attack into buildings with them.
"Nerfing Toss can just make them stronger"
Konranjyoutai
Profile Joined April 2012
112 Posts
July 20 2014 01:59 GMT
#179
On July 20 2014 10:56 Faust852 wrote:
Show nested quote +
On July 20 2014 10:55 Konranjyoutai wrote:
On July 20 2014 10:53 Faust852 wrote:
On July 20 2014 10:51 SatedSC2 wrote:
I don't understand Ultralisks. They're really bad at attacking. They should be more fearsome than that. The Chargralisks from the HotS beta were a good idea... but make it an upgrade :3


Are you serious ? They are close to be OP. They melt bio like nothing and their synergy with mutas is out standard.
When I see ultra I know I already lose the game.


Thats why Taeja was able to hold for 15 minutes down 2 bases and 100 supply.


Yeah, nice exageration. Ultra cames the last 5min and JD had the shittiest unit control possible.


I agree that JD had poor unit control, but when you have killed two of your opponents bases, 60 workers and are up 80-100 supply, you shouldn't have to dedicate yourself to micro. When a Zerg is down 30 supply, he loses; no matter what he does to try to win the game. Terran and Toss can literally a-move at 80-100 supply ahead and win with no problem yet it takes fifteen minutes for a Zerg to end the game in the same situation.
PhoenixVoid
Profile Blog Joined December 2011
Canada32742 Posts
July 20 2014 01:59 GMT
#180
My rule of thumb with Ultras is never building too many of them, I think the sweet number is one less than the number of Hatcheries you have.
I'm afraid of demented knife-wielding escaped lunatic libertarian zombie mutants
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