On August 10 2013 17:38 stuchiu wrote: There is a reason every Terran I've seen from Innovation to Supernova to Bomber all pull scvs. I've seen no Terran go to the late game and win against a top Korean toss.
what does that tell you about game design?
oh no, not this again...
barely 30k viewers for the OSL finals, so oh yes, this again.
Or it could have something to do with the fact that's it's an awful time for North America and therefore missing a large part of the viewership. But whatever, it's clearly sc2 dying.
On August 10 2013 17:37 Raambo11 wrote: Blows my mind all Korean Protoss don't play this way instead of going for gimmicky builds, rain basically just sat in his base macroing up a deathball and won. Why anyone thinks Protoss is supposed to be played a different way is beyond me, its almost unbeatable.
That's because Rain is simply better than every toss by a significant amount. His control, multitasking and most importantly positioning make him such a tough nut to crack.
Most Protoss could have done that exact game rain just played, at least the ones in Korea. Most korean protoss easily have the mechanics to play that style. In fact, going for any aggression as protoss can be more taxing mechanically. He literally sat in his base just macroing up, never had to defend against any drops because his build was airtight with the late 3rd base.
Is that why Rain was the only protoss to win a PvT in Ro32?
On August 10 2013 17:37 Raambo11 wrote: Blows my mind all Korean Protoss don't play this way instead of going for gimmicky builds, rain basically just sat in his base macroing up a deathball and won. Why anyone thinks Protoss is supposed to be played a different way is beyond me, its almost unbeatable.
That's because Rain is simply better than every toss by a significant amount. His control, multitasking and most importantly positioning make him such a tough nut to crack.
Most Protoss could have done that exact game rain just played, at least the ones in Korea. Most korean protoss easily have the mechanics to play that style. In fact, going for any aggression as protoss can be more taxing mechanically. He literally sat in his base just macroing up, never had to defend against any drops because his build was airtight with the late 3rd base.
Is that why Rain was the only protoss to win a PvT in Ro32?
Your missing the point, I'm not saying every protoss does it, I'm saying they could and they should. Instead they chose gimmicky builds a lot of the time that have a much lower success rate than playing this lategame style where you turtle into an army advantage.
Its not a coincidence he was the only person to play like this and get past the ro32
On August 10 2013 17:45 Megapenthes wrote: Where is your curse now?
Honestly I don't see Rain being broken here. He made Protoss look OP there. Ahem....
But seriously, Maru has a tough road to climb, Rain isn't the greedy player Innovation is, and it's clear from that game that Rain is favoured if they go toe-to-toe.
That said I expect Maru to successfully cheese, or macro gamble his way to at least one win this series, so 4 -1 Rain is my prediction
Maru played straight up Macro into a map that favors turtling Protoss. So the Protoss turtled hard. Not too much of a surprise there. The game was on Maru to do something, but he had Ghost out too late and didn't make sure to keep the Pylons clear around the map.
I think this series is going 6 games, but Maru will need to up the aggression on the turtle-favoring maps if he wants to force Rain out from his safety net.