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[OSL] RO8 Day 1 WCS Korea Season 2 2013 - Page 71

Forum Index > StarCraft 2 Tournaments
Post a Reply
Prev 1 69 70 71 72 73 107 Next
mechengineer123
Profile Joined March 2013
Ukraine711 Posts
July 23 2013 11:37 GMT
#1401
On July 23 2013 20:34 bo1b wrote:
Show nested quote +
On July 23 2013 20:33 Eufouria wrote:
On July 23 2013 20:31 NarutO wrote:
On July 23 2013 20:29 5unrise wrote:
On July 23 2013 20:28 NarutO wrote:
On July 23 2013 20:26 Zerg.Zilla wrote:
30 minutes in the game still pure marine marauder widow mine...gotta love terran.


Stupidity level infinite

you agreeing or disagreeing with him? just curious


Disagreeing obviously. If Terran had any other viable options in a constant trade-off game, he can elaborate me. Marine/Tank isn't viable against mass muta styles, as you cannot keep up. Also your push timings are delayed and ultralisks can hit you very hard.

Biomine is strong, but judging its strength based on INnoVations play is stupid, he's one of the best, if not the best Terran vs Zerg player right now and there are basically no Terrans that can match him in his mine control and hits what shows perfectly that the unit in itself isn't overpowered, but hard to use with a high reward.

You've gotta transition to those 0/0 BCs or Thors.

There's no reason you can't make those upgrades, late game terran floats a decent amount of gas.

Upgrades, factories, starports cost minerals too Inno has <500 minerals the whole time, if he starts upgrading he has to stop rallying bio across the map, which means an auto loss.
Scribble
Profile Blog Joined March 2011
2077 Posts
July 23 2013 11:38 GMT
#1402
Was I seeing things or did Soulkey accidentally hold position his roaches for the first few seconds of that battle?
Wintex
Profile Blog Joined July 2011
Norway16838 Posts
July 23 2013 11:38 GMT
#1403
Innovation fought that well because of the SCVs. TT
The Bomber boy
Vindicare605
Profile Blog Joined August 2011
United States16118 Posts
July 23 2013 11:38 GMT
#1404
On July 23 2013 20:35 Ketch wrote:
Show nested quote +
On July 23 2013 20:32 Vindicare605 wrote:
On July 23 2013 20:30 Ketch wrote:
On July 23 2013 20:29 5unrise wrote:
On July 23 2013 20:28 NarutO wrote:
On July 23 2013 20:26 Zerg.Zilla wrote:
30 minutes in the game still pure marine marauder widow mine...gotta love terran.


Stupidity level infinite

you agreeing or disagreeing with him? just curious


Well, having transitions necessary would be fun. I like ghosts/ravens and bc's :o



Like I said already, transition into late game Terran units is actually counter-productive. They don't share upgrades and they give up the strengths that bio has which is mobility.

Bio is designed to not be played with higher tech units except in a support role.


Well yeah, I'd like to see Raven/Ghost support being made necessary, but it's not currently I totally agree of course


Ghosts are required vs Protoss, there's nothing on the Raven other than detection that will ever make it a mandatory unit especially vs Zerg since Zerg doesn't use ranged units other than Mutalisks vs Terran.
aka: KTVindicare the Geeky Bartender
bo1b
Profile Blog Joined August 2012
Australia12814 Posts
July 23 2013 11:38 GMT
#1405
On July 23 2013 20:37 mechengineer123 wrote:
Show nested quote +
On July 23 2013 20:34 bo1b wrote:
On July 23 2013 20:33 Eufouria wrote:
On July 23 2013 20:31 NarutO wrote:
On July 23 2013 20:29 5unrise wrote:
On July 23 2013 20:28 NarutO wrote:
On July 23 2013 20:26 Zerg.Zilla wrote:
30 minutes in the game still pure marine marauder widow mine...gotta love terran.


Stupidity level infinite

you agreeing or disagreeing with him? just curious


Disagreeing obviously. If Terran had any other viable options in a constant trade-off game, he can elaborate me. Marine/Tank isn't viable against mass muta styles, as you cannot keep up. Also your push timings are delayed and ultralisks can hit you very hard.

Biomine is strong, but judging its strength based on INnoVations play is stupid, he's one of the best, if not the best Terran vs Zerg player right now and there are basically no Terrans that can match him in his mine control and hits what shows perfectly that the unit in itself isn't overpowered, but hard to use with a high reward.

You've gotta transition to those 0/0 BCs or Thors.

There's no reason you can't make those upgrades, late game terran floats a decent amount of gas.

Upgrades, factories, starports cost minerals too Inno has <500 minerals the whole time, if he starts upgrading he has to stop rallying bio across the map, which means an auto loss.

Or it means he has to start dropping mules a bit more.
robson1
Profile Joined March 2013
3632 Posts
July 23 2013 11:38 GMT
#1406
On July 23 2013 20:37 TheDwf wrote:
Show nested quote +
On July 23 2013 20:36 robson1 wrote:
On July 23 2013 20:36 bo1b wrote:
I actually think it's pretty cool innovation can use the same build every tvz. It's nice that there is a standard macro build which isn't too greedy or aggressive, and which makes you win or lose based on mechanics.


3 cc 26 supply into double upgrades. Not to greedy.

No it's not. Deal with it.


It is to greedy, but zergs let them get away with it.
Genius is that funny scientist who no one takes seriously until he kills you with a flame throwing trumpet. - stuchiu 2013
Cokefreak
Profile Joined June 2011
Finland8095 Posts
July 23 2013 11:38 GMT
#1407
SK though he was Symbol and built a ton of roaches.
TheDwf
Profile Joined November 2011
France19747 Posts
July 23 2013 11:38 GMT
#1408
Excellent decision to instantly sacrifice all the SCVs at the third to kill the Roach stream before it snowballs out of control.
Yello
Profile Blog Joined July 2010
Germany7411 Posts
July 23 2013 11:38 GMT
#1409
On July 23 2013 20:35 Yello wrote:
Show nested quote +
On July 23 2013 20:33 Yello wrote:
On July 23 2013 20:30 Yello wrote:
[image loading] (Z)Soulkey vs. [image loading] (T)INnoVation
Game 2: Star Station


Soulkey spawns in the top left
Innovation spawns in the bottom right


0:00-4:00min
CC first on the low ground by Innovation
Hatch first for Soulkey

Rax and Gas for Innovation
3rd Hatch before Pool for Soulkey


4:00-8:00min
Factory and Reactor for Innovation, quick third CC on the way
Lair and double Evo-Chamber for Soulkey, Roach Warren as well

Double E-Bay for Innovation
additional Raxes on the way


8:00-10:00min
Hellions starts harassing the third of Soulkey and kill up to 8 Drones with good micro
+1 melee and armor on the way for Soulkey, +1 attack and armor for Innovation

Starport on the way, more Raxes in production
Soulkey builds a lot of Roaches

10:00-12:00min
massive Roach timing with 1-1 upgrades incoming for Soulkey, Innovation scouts it very late
Soulkey attacks the third and Innovation is forced to pull all of his SCVs from the third

Innovation is able to hold off the timing but loses a lot of SCVs in the process
Soulkey tries to pressure some more with his Roaches but gets pushed back by Innovations growing Bio-force
Just ahead of time, know your addiction's not a crime. It's just a smaller part of who you want to become in the end.
Emzeeshady
Profile Blog Joined January 2012
Canada4203 Posts
July 23 2013 11:38 GMT
#1410
--- Nuked ---
bo1b
Profile Blog Joined August 2012
Australia12814 Posts
July 23 2013 11:39 GMT
#1411
On July 23 2013 20:36 robson1 wrote:
Show nested quote +
On July 23 2013 20:36 bo1b wrote:
I actually think it's pretty cool innovation can use the same build every tvz. It's nice that there is a standard macro build which isn't too greedy or aggressive, and which makes you win or lose based on mechanics.


3 cc 26 supply into double upgrades. Not to greedy.

The only way to make it more greedy would be to take soulkeys birthday presents as well.

It's not greedy lol.
forsooth
Profile Joined February 2011
United States3648 Posts
July 23 2013 11:39 GMT
#1412
On July 23 2013 20:34 bo1b wrote:
Show nested quote +
On July 23 2013 20:33 Eufouria wrote:
On July 23 2013 20:31 NarutO wrote:
On July 23 2013 20:29 5unrise wrote:
On July 23 2013 20:28 NarutO wrote:
On July 23 2013 20:26 Zerg.Zilla wrote:
30 minutes in the game still pure marine marauder widow mine...gotta love terran.


Stupidity level infinite

you agreeing or disagreeing with him? just curious


Disagreeing obviously. If Terran had any other viable options in a constant trade-off game, he can elaborate me. Marine/Tank isn't viable against mass muta styles, as you cannot keep up. Also your push timings are delayed and ultralisks can hit you very hard.

Biomine is strong, but judging its strength based on INnoVations play is stupid, he's one of the best, if not the best Terran vs Zerg player right now and there are basically no Terrans that can match him in his mine control and hits what shows perfectly that the unit in itself isn't overpowered, but hard to use with a high reward.

You've gotta transition to those 0/0 BCs or Thors.

There's no reason you can't make those upgrades, late game terran floats a decent amount of gas.

The thing is, those upgrades cost just as much minerals as they do gas, and you don't float minerals when you play this style.
Denar
Profile Blog Joined March 2011
France1633 Posts
July 23 2013 11:39 GMT
#1413
Damn Bogus....

too good
Makro
Profile Joined March 2011
France16890 Posts
July 23 2013 11:39 GMT
#1414
3-0
Matthew 5:10 "Blessed are those who are persecuted because of shitposting, for theirs is the kingdom of heaven".
TL+ Member
Arceus
Profile Blog Joined February 2008
Vietnam8333 Posts
July 23 2013 11:39 GMT
#1415
for a second I thought SoulKey is gonna do EffOrt ZvT -_-
Emzeeshady
Profile Blog Joined January 2012
Canada4203 Posts
July 23 2013 11:40 GMT
#1416
--- Nuked ---
robson1
Profile Joined March 2013
3632 Posts
July 23 2013 11:40 GMT
#1417
On July 23 2013 20:39 bo1b wrote:
Show nested quote +
On July 23 2013 20:36 robson1 wrote:
On July 23 2013 20:36 bo1b wrote:
I actually think it's pretty cool innovation can use the same build every tvz. It's nice that there is a standard macro build which isn't too greedy or aggressive, and which makes you win or lose based on mechanics.


3 cc 26 supply into double upgrades. Not to greedy.

The only way to make it more greedy would be to take soulkeys birthday presents as well.

It's not greedy lol.


What would be greedy?
Genius is that funny scientist who no one takes seriously until he kills you with a flame throwing trumpet. - stuchiu 2013
Cokefreak
Profile Joined June 2011
Finland8095 Posts
July 23 2013 11:40 GMT
#1418
robson1
bo1b

Anyone else getting confused about these two quoting each other all the time?
TheDwf
Profile Joined November 2011
France19747 Posts
July 23 2013 11:40 GMT
#1419
On July 23 2013 20:38 robson1 wrote:
Show nested quote +
On July 23 2013 20:37 TheDwf wrote:
On July 23 2013 20:36 robson1 wrote:
On July 23 2013 20:36 bo1b wrote:
I actually think it's pretty cool innovation can use the same build every tvz. It's nice that there is a standard macro build which isn't too greedy or aggressive, and which makes you win or lose based on mechanics.


3 cc 26 supply into double upgrades. Not to greedy.

No it's not. Deal with it.


It is to greedy, but zergs let them get away with it.

No it's not since you can defend everything with it. If there was a reliable way to punish it, the build wouldn't be standard...
bo1b
Profile Blog Joined August 2012
Australia12814 Posts
July 23 2013 11:40 GMT
#1420
On July 23 2013 20:38 robson1 wrote:
Show nested quote +
On July 23 2013 20:37 TheDwf wrote:
On July 23 2013 20:36 robson1 wrote:
On July 23 2013 20:36 bo1b wrote:
I actually think it's pretty cool innovation can use the same build every tvz. It's nice that there is a standard macro build which isn't too greedy or aggressive, and which makes you win or lose based on mechanics.


3 cc 26 supply into double upgrades. Not to greedy.

No it's not. Deal with it.


It is to greedy, but zergs let them get away with it.

How is it too greedy? He doesn't take the 3rd until the 10 minute mark. Zerg gets a 3rd at like 7 minutes.
Prev 1 69 70 71 72 73 107 Next
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