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On July 23 2013 20:34 bo1b wrote:Show nested quote +On July 23 2013 20:33 Eufouria wrote:On July 23 2013 20:31 NarutO wrote:On July 23 2013 20:29 5unrise wrote:On July 23 2013 20:28 NarutO wrote:On July 23 2013 20:26 Zerg.Zilla wrote: 30 minutes in the game still pure marine marauder widow mine...gotta love terran. Stupidity level infinite you agreeing or disagreeing with him? just curious Disagreeing obviously. If Terran had any other viable options in a constant trade-off game, he can elaborate me. Marine/Tank isn't viable against mass muta styles, as you cannot keep up. Also your push timings are delayed and ultralisks can hit you very hard. Biomine is strong, but judging its strength based on INnoVations play is stupid, he's one of the best, if not the best Terran vs Zerg player right now and there are basically no Terrans that can match him in his mine control and hits what shows perfectly that the unit in itself isn't overpowered, but hard to use with a high reward. You've gotta transition to those 0/0 BCs or Thors. There's no reason you can't make those upgrades, late game terran floats a decent amount of gas. Upgrades, factories, starports cost minerals too Inno has <500 minerals the whole time, if he starts upgrading he has to stop rallying bio across the map, which means an auto loss.
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Was I seeing things or did Soulkey accidentally hold position his roaches for the first few seconds of that battle?
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Innovation fought that well because of the SCVs. TT
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On July 23 2013 20:35 Ketch wrote:Show nested quote +On July 23 2013 20:32 Vindicare605 wrote:On July 23 2013 20:30 Ketch wrote:On July 23 2013 20:29 5unrise wrote:On July 23 2013 20:28 NarutO wrote:On July 23 2013 20:26 Zerg.Zilla wrote: 30 minutes in the game still pure marine marauder widow mine...gotta love terran. Stupidity level infinite you agreeing or disagreeing with him? just curious Well, having transitions necessary would be fun. I like ghosts/ravens and bc's :o Like I said already, transition into late game Terran units is actually counter-productive. They don't share upgrades and they give up the strengths that bio has which is mobility. Bio is designed to not be played with higher tech units except in a support role. Well yeah, I'd like to see Raven/Ghost support being made necessary, but it's not currently I totally agree of course
Ghosts are required vs Protoss, there's nothing on the Raven other than detection that will ever make it a mandatory unit especially vs Zerg since Zerg doesn't use ranged units other than Mutalisks vs Terran.
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On July 23 2013 20:37 mechengineer123 wrote:Show nested quote +On July 23 2013 20:34 bo1b wrote:On July 23 2013 20:33 Eufouria wrote:On July 23 2013 20:31 NarutO wrote:On July 23 2013 20:29 5unrise wrote:On July 23 2013 20:28 NarutO wrote:On July 23 2013 20:26 Zerg.Zilla wrote: 30 minutes in the game still pure marine marauder widow mine...gotta love terran. Stupidity level infinite you agreeing or disagreeing with him? just curious Disagreeing obviously. If Terran had any other viable options in a constant trade-off game, he can elaborate me. Marine/Tank isn't viable against mass muta styles, as you cannot keep up. Also your push timings are delayed and ultralisks can hit you very hard. Biomine is strong, but judging its strength based on INnoVations play is stupid, he's one of the best, if not the best Terran vs Zerg player right now and there are basically no Terrans that can match him in his mine control and hits what shows perfectly that the unit in itself isn't overpowered, but hard to use with a high reward. You've gotta transition to those 0/0 BCs or Thors. There's no reason you can't make those upgrades, late game terran floats a decent amount of gas. Upgrades, factories, starports cost minerals too  Inno has <500 minerals the whole time, if he starts upgrading he has to stop rallying bio across the map, which means an auto loss. Or it means he has to start dropping mules a bit more.
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On July 23 2013 20:37 TheDwf wrote:Show nested quote +On July 23 2013 20:36 robson1 wrote:On July 23 2013 20:36 bo1b wrote: I actually think it's pretty cool innovation can use the same build every tvz. It's nice that there is a standard macro build which isn't too greedy or aggressive, and which makes you win or lose based on mechanics. 3 cc 26 supply into double upgrades. Not to greedy. No it's not. Deal with it.
It is to greedy, but zergs let them get away with it.
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SK though he was Symbol and built a ton of roaches.
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Excellent decision to instantly sacrifice all the SCVs at the third to kill the Roach stream before it snowballs out of control.
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On July 23 2013 20:35 Yello wrote:Show nested quote +On July 23 2013 20:33 Yello wrote:On July 23 2013 20:30 Yello wrote: Soulkey spawns in the top left  Innovation spawns in the bottom right 0:00-4:00min CC first on the low ground by Innovation Hatch first for Soulkey Rax and Gas for Innovation 3rd Hatch before Pool for Soulkey 4:00-8:00min Factory and Reactor for Innovation, quick third CC on the way Lair and double Evo-Chamber for Soulkey, Roach Warren as well Double E-Bay for Innovation additional Raxes on the way
8:00-10:00min Hellions starts harassing the third of Soulkey and kill up to 8 Drones with good micro +1 melee and armor on the way for Soulkey, +1 attack and armor for Innovation
Starport on the way, more Raxes in production Soulkey builds a lot of Roaches
10:00-12:00min massive Roach timing with 1-1 upgrades incoming for Soulkey, Innovation scouts it very late Soulkey attacks the third and Innovation is forced to pull all of his SCVs from the third
Innovation is able to hold off the timing but loses a lot of SCVs in the process Soulkey tries to pressure some more with his Roaches but gets pushed back by Innovations growing Bio-force
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On July 23 2013 20:36 robson1 wrote:Show nested quote +On July 23 2013 20:36 bo1b wrote: I actually think it's pretty cool innovation can use the same build every tvz. It's nice that there is a standard macro build which isn't too greedy or aggressive, and which makes you win or lose based on mechanics. 3 cc 26 supply into double upgrades. Not to greedy. The only way to make it more greedy would be to take soulkeys birthday presents as well. It's not greedy lol.
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On July 23 2013 20:34 bo1b wrote:Show nested quote +On July 23 2013 20:33 Eufouria wrote:On July 23 2013 20:31 NarutO wrote:On July 23 2013 20:29 5unrise wrote:On July 23 2013 20:28 NarutO wrote:On July 23 2013 20:26 Zerg.Zilla wrote: 30 minutes in the game still pure marine marauder widow mine...gotta love terran. Stupidity level infinite you agreeing or disagreeing with him? just curious Disagreeing obviously. If Terran had any other viable options in a constant trade-off game, he can elaborate me. Marine/Tank isn't viable against mass muta styles, as you cannot keep up. Also your push timings are delayed and ultralisks can hit you very hard. Biomine is strong, but judging its strength based on INnoVations play is stupid, he's one of the best, if not the best Terran vs Zerg player right now and there are basically no Terrans that can match him in his mine control and hits what shows perfectly that the unit in itself isn't overpowered, but hard to use with a high reward. You've gotta transition to those 0/0 BCs or Thors. There's no reason you can't make those upgrades, late game terran floats a decent amount of gas. The thing is, those upgrades cost just as much minerals as they do gas, and you don't float minerals when you play this style.
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for a second I thought SoulKey is gonna do EffOrt ZvT -_-
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On July 23 2013 20:39 bo1b wrote:Show nested quote +On July 23 2013 20:36 robson1 wrote:On July 23 2013 20:36 bo1b wrote: I actually think it's pretty cool innovation can use the same build every tvz. It's nice that there is a standard macro build which isn't too greedy or aggressive, and which makes you win or lose based on mechanics. 3 cc 26 supply into double upgrades. Not to greedy. The only way to make it more greedy would be to take soulkeys birthday presents as well. It's not greedy lol.
What would be greedy?
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robson1 bo1b
Anyone else getting confused about these two quoting each other all the time?
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On July 23 2013 20:38 robson1 wrote:Show nested quote +On July 23 2013 20:37 TheDwf wrote:On July 23 2013 20:36 robson1 wrote:On July 23 2013 20:36 bo1b wrote: I actually think it's pretty cool innovation can use the same build every tvz. It's nice that there is a standard macro build which isn't too greedy or aggressive, and which makes you win or lose based on mechanics. 3 cc 26 supply into double upgrades. Not to greedy. No it's not. Deal with it. It is to greedy, but zergs let them get away with it. No it's not since you can defend everything with it. If there was a reliable way to punish it, the build wouldn't be standard...
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On July 23 2013 20:38 robson1 wrote:Show nested quote +On July 23 2013 20:37 TheDwf wrote:On July 23 2013 20:36 robson1 wrote:On July 23 2013 20:36 bo1b wrote: I actually think it's pretty cool innovation can use the same build every tvz. It's nice that there is a standard macro build which isn't too greedy or aggressive, and which makes you win or lose based on mechanics. 3 cc 26 supply into double upgrades. Not to greedy. No it's not. Deal with it. It is to greedy, but zergs let them get away with it. How is it too greedy? He doesn't take the 3rd until the 10 minute mark. Zerg gets a 3rd at like 7 minutes.
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