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On July 23 2013 18:32 Yello wrote:0:00min  Maru spawns in the top left  Symbol spawns in the bottom right
0:00-4:00min CC first for Maru at the base on the right Hatch first for Symbol to he left of his main
Rax and single Gas started for Maru Pool without Gas on the way for Symbol
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On July 23 2013 18:33 painkilla wrote: Maru handsomer than MKP but smaller
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opterown
Australia54784 Posts
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On July 23 2013 18:31 TheFlexN wrote:Show nested quote +On July 23 2013 18:30 Vindicare605 wrote:On July 23 2013 18:28 Heartland wrote: Symbol was down 80 supply? O.o How?! It's the main reason why Siege tanks are dead in the match up. That unit composition Maru was using was almost entirely units from Reactors. The only thing that wasn't reactored were the Marauders and he only was making them like 2 at a time. It's also a unit composition that requires very little gas so Terran MULE economy greatly benefits it. That kind of production capacity means Terran can shoot up in supply super quick if you don't get good Baneling hits. Still, infestor+banelings can delete over 40 supply of those units at once, and using overseers will help split lings to waste WM. Infestors are super hard to get out vs 4m, at least in my opinion. Muta/ling/bling is so gas intensive its insane, and the pressure that 4m puts out ensures that zerg can't really tech up quickly and be safe about it.
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On July 23 2013 18:32 Vindicare605 wrote:Show nested quote +On July 23 2013 18:31 TheFlexN wrote:On July 23 2013 18:30 Vindicare605 wrote:On July 23 2013 18:28 Heartland wrote: Symbol was down 80 supply? O.o How?! It's the main reason why Siege tanks are dead in the match up. That unit composition Maru was using was almost entirely units from Reactors. The only thing that wasn't reactored were the Marauders and he only was making them like 2 at a time. It's also a unit composition that requires very little gas so Terran MULE economy greatly benefits it. That kind of production capacity means Terran can shoot up in supply super quick if you don't get good Baneling hits. Still, infestor+banelings can delete over 40 supply of those units at once, and using overseers will help split lings to waste WM. Not if you can micro like Maru. Like I said it's all down to the Baneling hits. It is really all about the micro, but the infestor shots, if you aim them behind the marines (predicting the path of the splits) and catch them, you can get the banelings to hit alot of them, but maru does have good splits so it is a challange. This is one of the things that can win alot of games for mid level zergs, make infestors in conjunction with banelings, you dont see this in plat/low dia.
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Austria24417 Posts
On July 23 2013 18:34 opterown wrote: cool, monte plays zerg
Prolly mass swarmhost/viper to make it feel like it's LoL
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what is the deal with tasteless, he is far away almost every sc2 event now
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opterown
Australia54784 Posts
On July 23 2013 18:35 DarkLordOlli wrote:Prolly mass swarmhost/viper to make it feel like it's LoL mass swarmhost, rally from bottom left of the map, microes the heck out of a queen or infestor or something
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On July 23 2013 18:35 bo1b wrote:Show nested quote +On July 23 2013 18:31 TheFlexN wrote:On July 23 2013 18:30 Vindicare605 wrote:On July 23 2013 18:28 Heartland wrote: Symbol was down 80 supply? O.o How?! It's the main reason why Siege tanks are dead in the match up. That unit composition Maru was using was almost entirely units from Reactors. The only thing that wasn't reactored were the Marauders and he only was making them like 2 at a time. It's also a unit composition that requires very little gas so Terran MULE economy greatly benefits it. That kind of production capacity means Terran can shoot up in supply super quick if you don't get good Baneling hits. Still, infestor+banelings can delete over 40 supply of those units at once, and using overseers will help split lings to waste WM. Infestors are super hard to get out vs 4m, at least in my opinion. Muta/ling/bling is so gas intensive its insane, and the pressure that 4m puts out ensures that zerg can't really tech up quickly and be safe about it. I think that if you dont get hit like symbol was you can get infestors in time, if you use the build symbol was doing.
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On July 23 2013 18:35 TheFlexN wrote:Show nested quote +On July 23 2013 18:32 Vindicare605 wrote:On July 23 2013 18:31 TheFlexN wrote:On July 23 2013 18:30 Vindicare605 wrote:On July 23 2013 18:28 Heartland wrote: Symbol was down 80 supply? O.o How?! It's the main reason why Siege tanks are dead in the match up. That unit composition Maru was using was almost entirely units from Reactors. The only thing that wasn't reactored were the Marauders and he only was making them like 2 at a time. It's also a unit composition that requires very little gas so Terran MULE economy greatly benefits it. That kind of production capacity means Terran can shoot up in supply super quick if you don't get good Baneling hits. Still, infestor+banelings can delete over 40 supply of those units at once, and using overseers will help split lings to waste WM. Not if you can micro like Maru. Like I said it's all down to the Baneling hits. It is really all about the micro, but the infestor shots, if you aim them behind the marines (predicting the path of the splits) and catch them, you can get the banelings to hit alot of them, but maru does have good splits so it is a challange. This is one of the things that can win alot of games for mid level zergs, make infestors in conjunction with banelings, you dont see this in plat/low dia. I'd love to see more zergs skipping banelings/mutas for infestors against me in tvz lol.
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United States23455 Posts
Nice for Hyun to take the quickest flight possible back to Korea to see his boyfriend in the Ro8.
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Anaconda is a visually pleasing map imo.
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On July 23 2013 18:36 purgerinho wrote: what is the deal with tasteless, he is far away almost every sc2 event now
Nick Plott @CallMeTasteless 38m I've got a bad stomach flu and won't be able to cast today  good luck @Khaldor and @Artosis ! I'll be watching from bed <3
Source:
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On July 23 2013 18:34 Yello wrote:Show nested quote +On July 23 2013 18:32 Yello wrote:0:00min  Maru spawns in the top left  Symbol spawns in the bottom right 0:00-4:00min CC first for Maru at the base on the right Hatch first for Symbol to he left of his main Rax and single Gas started for Maru Pool without Gas on the way for Symbol
4:00-6:00min 2 Queens and 2 Lings started for Symbol Factory and Reactor after 2 Marines for Maru
2 additional Barracks for Maru 2nd Gas taken as well, double Hellion production started
6:00-8:00min Lair started for Symbol, additional Extractors on the way Stim and Starport started for Maru
Symbol takes his third base to the bottom left Spire started for Symbol
An Overseer scouts the Starport taking the Reactor but misses the additional Barracks
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On July 23 2013 18:34 Emzeeshady wrote:Show nested quote +On July 23 2013 18:31 TheFlexN wrote:On July 23 2013 18:30 Vindicare605 wrote:On July 23 2013 18:28 Heartland wrote: Symbol was down 80 supply? O.o How?! It's the main reason why Siege tanks are dead in the match up. That unit composition Maru was using was almost entirely units from Reactors. The only thing that wasn't reactored were the Marauders and he only was making them like 2 at a time. It's also a unit composition that requires very little gas so Terran MULE economy greatly benefits it. That kind of production capacity means Terran can shoot up in supply super quick if you don't get good Baneling hits. Still, infestor+banelings can delete over 40 supply of those units at once, and using overseers will help split lings to waste WM. I think Infestors are actually pretty bad vs this composition. You can never waste all the widow mine shots because the sacrificial lings die too fast What works well is a big flock of Mutas with a speed overseer to quickly pick off widow mines 1 by 1 and to harass and by time for Ultras (which CRUSH MMM). That require alot of micro and precision but it can work really well, life used it in dreamhack.
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On July 23 2013 18:36 Fionn wrote: Nice for Hyun to take the quickest flight possible back to Korea to see his boyfriend in the Ro8. It'd be so beautiful if Symbol joins quantic when azubu inevitably falls through
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