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[OSL] RO8 Day 1 WCS Korea Season 2 2013 - Page 16

Forum Index > StarCraft 2 Tournaments
Post a Reply
Prev 1 14 15 16 17 18 107 Next
Yello
Profile Blog Joined July 2010
Germany7411 Posts
July 23 2013 09:34 GMT
#301
On July 23 2013 18:32 Yello wrote:
[image loading] (T)Maru vs. [image loading] (Z)Symbol
Game 2: Anaconda


0:00min
Maru spawns in the top left
Symbol spawns in the bottom right


0:00-4:00min
CC first for Maru at the base on the right
Hatch first for Symbol to he left of his main

Rax and single Gas started for Maru
Pool without Gas on the way for Symbol
Just ahead of time, know your addiction's not a crime. It's just a smaller part of who you want to become in the end.
Emzeeshady
Profile Blog Joined January 2012
Canada4203 Posts
July 23 2013 09:34 GMT
#302
--- Nuked ---
Killmouse
Profile Joined August 2010
Austria5700 Posts
July 23 2013 09:34 GMT
#303
On July 23 2013 18:33 painkilla wrote:
Maru handsomer than MKP

but smaller
yo
opterown *
Profile Blog Joined August 2011
Australia54784 Posts
July 23 2013 09:34 GMT
#304
cool, monte plays zerg
ModeratorRetired LR Bonjwa
TL+ Member
bo1b
Profile Blog Joined August 2012
Australia12814 Posts
July 23 2013 09:35 GMT
#305
On July 23 2013 18:31 TheFlexN wrote:
Show nested quote +
On July 23 2013 18:30 Vindicare605 wrote:
On July 23 2013 18:28 Heartland wrote:
Symbol was down 80 supply? O.o How?!


It's the main reason why Siege tanks are dead in the match up.

That unit composition Maru was using was almost entirely units from Reactors. The only thing that wasn't reactored were the Marauders and he only was making them like 2 at a time.

It's also a unit composition that requires very little gas so Terran MULE economy greatly benefits it.

That kind of production capacity means Terran can shoot up in supply super quick if you don't get good Baneling hits.

Still, infestor+banelings can delete over 40 supply of those units at once, and using overseers will help split lings to waste WM.

Infestors are super hard to get out vs 4m, at least in my opinion. Muta/ling/bling is so gas intensive its insane, and the pressure that 4m puts out ensures that zerg can't really tech up quickly and be safe about it.
TheFlexN
Profile Joined March 2012
Israel472 Posts
July 23 2013 09:35 GMT
#306
On July 23 2013 18:32 Vindicare605 wrote:
Show nested quote +
On July 23 2013 18:31 TheFlexN wrote:
On July 23 2013 18:30 Vindicare605 wrote:
On July 23 2013 18:28 Heartland wrote:
Symbol was down 80 supply? O.o How?!


It's the main reason why Siege tanks are dead in the match up.

That unit composition Maru was using was almost entirely units from Reactors. The only thing that wasn't reactored were the Marauders and he only was making them like 2 at a time.

It's also a unit composition that requires very little gas so Terran MULE economy greatly benefits it.

That kind of production capacity means Terran can shoot up in supply super quick if you don't get good Baneling hits.

Still, infestor+banelings can delete over 40 supply of those units at once, and using overseers will help split lings to waste WM.


Not if you can micro like Maru. Like I said it's all down to the Baneling hits.

It is really all about the micro, but the infestor shots, if you aim them behind the marines (predicting the path of the splits) and catch them, you can get the banelings to hit alot of them, but maru does have good splits so it is a challange. This is one of the things that can win alot of games for mid level zergs, make infestors in conjunction with banelings, you dont see this in plat/low dia.
An Esports fan, playing SC2 and LoL because they are fun. Huge fan of mapmaking, Cloud Kingdom = best map ever made EVER.
Olli
Profile Blog Joined February 2012
Austria24422 Posts
July 23 2013 09:35 GMT
#307
On July 23 2013 18:34 opterown wrote:
cool, monte plays zerg


Prolly mass swarmhost/viper to make it feel like it's LoL
Administrator"Declaring anything a disaster because aLive popped up out of nowhere is just downright silly."
purgerinho
Profile Joined June 2008
Croatia919 Posts
July 23 2013 09:36 GMT
#308
what is the deal with tasteless, he is far away almost every sc2 event now
SUMMARIZED (by DeMu): You CANNOT surprise a top level Protoss with a build
opterown *
Profile Blog Joined August 2011
Australia54784 Posts
July 23 2013 09:36 GMT
#309
On July 23 2013 18:35 DarkLordOlli wrote:
Show nested quote +
On July 23 2013 18:34 opterown wrote:
cool, monte plays zerg


Prolly mass swarmhost/viper to make it feel like it's LoL

mass swarmhost, rally from bottom left of the map, microes the heck out of a queen or infestor or something
ModeratorRetired LR Bonjwa
TL+ Member
Killmouse
Profile Joined August 2010
Austria5700 Posts
July 23 2013 09:36 GMT
#310
hyun
yo
TheFlexN
Profile Joined March 2012
Israel472 Posts
July 23 2013 09:36 GMT
#311
On July 23 2013 18:35 bo1b wrote:
Show nested quote +
On July 23 2013 18:31 TheFlexN wrote:
On July 23 2013 18:30 Vindicare605 wrote:
On July 23 2013 18:28 Heartland wrote:
Symbol was down 80 supply? O.o How?!


It's the main reason why Siege tanks are dead in the match up.

That unit composition Maru was using was almost entirely units from Reactors. The only thing that wasn't reactored were the Marauders and he only was making them like 2 at a time.

It's also a unit composition that requires very little gas so Terran MULE economy greatly benefits it.

That kind of production capacity means Terran can shoot up in supply super quick if you don't get good Baneling hits.

Still, infestor+banelings can delete over 40 supply of those units at once, and using overseers will help split lings to waste WM.

Infestors are super hard to get out vs 4m, at least in my opinion. Muta/ling/bling is so gas intensive its insane, and the pressure that 4m puts out ensures that zerg can't really tech up quickly and be safe about it.

I think that if you dont get hit like symbol was you can get infestors in time, if you use the build symbol was doing.
An Esports fan, playing SC2 and LoL because they are fun. Huge fan of mapmaking, Cloud Kingdom = best map ever made EVER.
Emzeeshady
Profile Blog Joined January 2012
Canada4203 Posts
July 23 2013 09:36 GMT
#312
--- Nuked ---
bo1b
Profile Blog Joined August 2012
Australia12814 Posts
July 23 2013 09:36 GMT
#313
On July 23 2013 18:35 TheFlexN wrote:
Show nested quote +
On July 23 2013 18:32 Vindicare605 wrote:
On July 23 2013 18:31 TheFlexN wrote:
On July 23 2013 18:30 Vindicare605 wrote:
On July 23 2013 18:28 Heartland wrote:
Symbol was down 80 supply? O.o How?!


It's the main reason why Siege tanks are dead in the match up.

That unit composition Maru was using was almost entirely units from Reactors. The only thing that wasn't reactored were the Marauders and he only was making them like 2 at a time.

It's also a unit composition that requires very little gas so Terran MULE economy greatly benefits it.

That kind of production capacity means Terran can shoot up in supply super quick if you don't get good Baneling hits.

Still, infestor+banelings can delete over 40 supply of those units at once, and using overseers will help split lings to waste WM.


Not if you can micro like Maru. Like I said it's all down to the Baneling hits.

It is really all about the micro, but the infestor shots, if you aim them behind the marines (predicting the path of the splits) and catch them, you can get the banelings to hit alot of them, but maru does have good splits so it is a challange. This is one of the things that can win alot of games for mid level zergs, make infestors in conjunction with banelings, you dont see this in plat/low dia.

I'd love to see more zergs skipping banelings/mutas for infestors against me in tvz lol.
ArchangelJada
Profile Joined January 2012
Canada910 Posts
July 23 2013 09:36 GMT
#314
TSl zerg support!
Fionn
Profile Blog Joined October 2009
United States23455 Posts
July 23 2013 09:36 GMT
#315
Nice for Hyun to take the quickest flight possible back to Korea to see his boyfriend in the Ro8.
Writerhttps://twitter.com/FionnOnFire
robson1
Profile Joined March 2013
3632 Posts
July 23 2013 09:37 GMT
#316
Anaconda is a visually pleasing map imo.
Genius is that funny scientist who no one takes seriously until he kills you with a flame throwing trumpet. - stuchiu 2013
Vindicare605
Profile Blog Joined August 2011
United States16126 Posts
July 23 2013 09:37 GMT
#317
On July 23 2013 18:36 purgerinho wrote:
what is the deal with tasteless, he is far away almost every sc2 event now


Nick Plott ‏@CallMeTasteless 38m

I've got a bad stomach flu and won't be able to cast today good luck @Khaldor and @Artosis ! I'll be watching from bed <3


Source:


aka: KTVindicare the Geeky Bartender
Yello
Profile Blog Joined July 2010
Germany7411 Posts
July 23 2013 09:37 GMT
#318
On July 23 2013 18:34 Yello wrote:
Show nested quote +
On July 23 2013 18:32 Yello wrote:
[image loading] (T)Maru vs. [image loading] (Z)Symbol
Game 2: Anaconda


0:00min
Maru spawns in the top left
Symbol spawns in the bottom right


0:00-4:00min
CC first for Maru at the base on the right
Hatch first for Symbol to he left of his main

Rax and single Gas started for Maru
Pool without Gas on the way for Symbol


4:00-6:00min
2 Queens and 2 Lings started for Symbol
Factory and Reactor after 2 Marines for Maru

2 additional Barracks for Maru
2nd Gas taken as well, double Hellion production started

6:00-8:00min
Lair started for Symbol, additional Extractors on the way
Stim and Starport started for Maru

Symbol takes his third base to the bottom left
Spire started for Symbol

An Overseer scouts the Starport taking the Reactor but misses the additional Barracks
Just ahead of time, know your addiction's not a crime. It's just a smaller part of who you want to become in the end.
TheFlexN
Profile Joined March 2012
Israel472 Posts
July 23 2013 09:37 GMT
#319
On July 23 2013 18:34 Emzeeshady wrote:
Show nested quote +
On July 23 2013 18:31 TheFlexN wrote:
On July 23 2013 18:30 Vindicare605 wrote:
On July 23 2013 18:28 Heartland wrote:
Symbol was down 80 supply? O.o How?!


It's the main reason why Siege tanks are dead in the match up.

That unit composition Maru was using was almost entirely units from Reactors. The only thing that wasn't reactored were the Marauders and he only was making them like 2 at a time.

It's also a unit composition that requires very little gas so Terran MULE economy greatly benefits it.

That kind of production capacity means Terran can shoot up in supply super quick if you don't get good Baneling hits.

Still, infestor+banelings can delete over 40 supply of those units at once, and using overseers will help split lings to waste WM.

I think Infestors are actually pretty bad vs this composition. You can never waste all the widow mine shots because the sacrificial lings die too fast

What works well is a big flock of Mutas with a speed overseer to quickly pick off widow mines 1 by 1 and to harass and by time for Ultras (which CRUSH MMM).

That require alot of micro and precision but it can work really well, life used it in dreamhack.
An Esports fan, playing SC2 and LoL because they are fun. Huge fan of mapmaking, Cloud Kingdom = best map ever made EVER.
bo1b
Profile Blog Joined August 2012
Australia12814 Posts
July 23 2013 09:37 GMT
#320
On July 23 2013 18:36 Fionn wrote:
Nice for Hyun to take the quickest flight possible back to Korea to see his boyfriend in the Ro8.

It'd be so beautiful if Symbol joins quantic when azubu inevitably falls through
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