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[OSL] RO8 Day 1 WCS Korea Season 2 2013 - Page 15

Forum Index > StarCraft 2 Tournaments
Post a Reply
Prev 1 13 14 15 16 17 107 Next
TeeTS
Profile Joined June 2011
Germany2762 Posts
July 23 2013 09:31 GMT
#281
rofl the faces Maru makes during the breaks are just priceless :D
Abominous
Profile Joined March 2013
Croatia1625 Posts
July 23 2013 09:31 GMT
#282
Maru really does look like a fucking prince.
Account252508
Profile Joined February 2012
3454 Posts
July 23 2013 09:31 GMT
#283
--- Nuked ---
TheFlexN
Profile Joined March 2012
Israel472 Posts
July 23 2013 09:31 GMT
#284
On July 23 2013 18:30 Vindicare605 wrote:
Show nested quote +
On July 23 2013 18:28 Heartland wrote:
Symbol was down 80 supply? O.o How?!


It's the main reason why Siege tanks are dead in the match up.

That unit composition Maru was using was almost entirely units from Reactors. The only thing that wasn't reactored were the Marauders and he only was making them like 2 at a time.

It's also a unit composition that requires very little gas so Terran MULE economy greatly benefits it.

That kind of production capacity means Terran can shoot up in supply super quick if you don't get good Baneling hits.

Still, infestor+banelings can delete over 40 supply of those units at once, and using overseers will help split lings to waste WM.
An Esports fan, playing SC2 and LoL because they are fun. Huge fan of mapmaking, Cloud Kingdom = best map ever made EVER.
Qwerty85
Profile Joined June 2012
Croatia5536 Posts
July 23 2013 09:31 GMT
#285
Great play by Maru but he did get a big advantage early on with that drop. I don't think it will be this one sided in game 2
F0rlorn
Profile Joined June 2012
Canada74 Posts
July 23 2013 09:31 GMT
#286
Sick intro
opterown *
Profile Blog Joined August 2011
Australia54784 Posts
July 23 2013 09:31 GMT
#287
On July 23 2013 18:31 Abominous wrote:
Maru really does look like a fucking prince.

five yo
ModeratorRetired LR Bonjwa
TL+ Member
Abominous
Profile Joined March 2013
Croatia1625 Posts
July 23 2013 09:31 GMT
#288
On July 23 2013 18:31 monkybone wrote:
bo5 or bo3 today?

5
Yello
Profile Blog Joined July 2010
Germany7411 Posts
July 23 2013 09:32 GMT
#289
[image loading] (T)Maru vs. [image loading] (Z)Symbol
Game 2: Anaconda


0:00min
Maru spawns in the top left
Symbol spawns in the bottom right
Just ahead of time, know your addiction's not a crime. It's just a smaller part of who you want to become in the end.
Heartland
Profile Blog Joined May 2012
Sweden24584 Posts
July 23 2013 09:32 GMT
#290
On July 23 2013 18:31 DarkLordOlli wrote:
Apollosis > everything

the analysis is glorious


Apollosis sounds like a horrible disease.
Vindicare605
Profile Blog Joined August 2011
United States16089 Posts
Last Edited: 2013-07-23 09:32:51
July 23 2013 09:32 GMT
#291
On July 23 2013 18:31 TheFlexN wrote:
Show nested quote +
On July 23 2013 18:30 Vindicare605 wrote:
On July 23 2013 18:28 Heartland wrote:
Symbol was down 80 supply? O.o How?!


It's the main reason why Siege tanks are dead in the match up.

That unit composition Maru was using was almost entirely units from Reactors. The only thing that wasn't reactored were the Marauders and he only was making them like 2 at a time.

It's also a unit composition that requires very little gas so Terran MULE economy greatly benefits it.

That kind of production capacity means Terran can shoot up in supply super quick if you don't get good Baneling hits.

Still, infestor+banelings can delete over 40 supply of those units at once, and using overseers will help split lings to waste WM.


Not if you can micro like Maru. Like I said it's all down to the Baneling hits.
aka: KTVindicare the Geeky Bartender
Account252508
Profile Joined February 2012
3454 Posts
July 23 2013 09:32 GMT
#292
--- Nuked ---
fartosis77
Profile Joined February 2013
Belgium461 Posts
July 23 2013 09:32 GMT
#293
"Cow" xD
IM NESTEAAAAAAAAAAAAAA
TheFlexN
Profile Joined March 2012
Israel472 Posts
July 23 2013 09:32 GMT
#294
On July 23 2013 18:30 opterown wrote:
Show nested quote +
On July 23 2013 18:29 TheFlexN wrote:
On July 23 2013 18:28 opterown wrote:
On July 23 2013 18:28 opterown wrote:
Poll: Recommend Maru vs. Symbol Game 1?

Yes (20)
 
71%

No (4)
 
14%

If you have the time (4)
 
14%

28 total votes

Your vote: Recommend Maru vs. Symbol Game 1?

(Vote): Yes
(Vote): No
(Vote): If you have the time



I didnt really liked it, it was only about that drop and nothing more, really well played by maru, but not something to watch again.

then you can vote "no" or "if you have the time"

I am a replay analyser for a caster so I usualy throw a detailed opinion about games
An Esports fan, playing SC2 and LoL because they are fun. Huge fan of mapmaking, Cloud Kingdom = best map ever made EVER.
bo1b
Profile Blog Joined August 2012
Australia12814 Posts
July 23 2013 09:32 GMT
#295
On July 23 2013 18:25 Tsubbi wrote:
Show nested quote +
On July 23 2013 18:23 bo1b wrote:
On July 23 2013 18:22 Emzeeshady wrote:
On July 23 2013 18:19 blade55555 wrote:
On July 23 2013 18:18 Emzeeshady wrote:
On July 23 2013 18:18 Talionis wrote:
Symbol reaction time ?

If you pull your drones you usually take more damage



No you don't. Not if you pull smartly. That was really bad on symbols part to not react until the mines killed 13 drones.

You can spread as you pull (should always do that). If you just select all workers and then put them to the natural mineral line yeah that could do you more harm then good, but no good zerg should do that.

You would be surprised how many good SC2 players just grab all workers and right click away ><

I am not sure how much drones he would have saved though

Theres 3 seconds of time to react + the amount of time the medivac was on his minimap. He shouldn't have lost any drones tbh


he whole point was that symbol didnt see the drop cuz of the first overlord he lost, he had like less than a second of reaction time

Widow mines don't burrow instantly, nor do they fire immediately. Your acting like the medic appeared in his mineral line, the widowmines instantly burrowed, and then instantly fired, which just isn't true. If I don't take damage from widowmines in that stage of the game, there really is no excuse for symbol taking 13 worker kills.
Abominous
Profile Joined March 2013
Croatia1625 Posts
July 23 2013 09:33 GMT
#296
On July 23 2013 18:32 Heartland wrote:
Show nested quote +
On July 23 2013 18:31 DarkLordOlli wrote:
Apollosis > everything

the analysis is glorious


Apollosis sounds like a horrible disease.

Artollo sounds better
graNite
Profile Blog Joined December 2010
Germany4434 Posts
July 23 2013 09:33 GMT
#297
On July 23 2013 18:21 bo1b wrote:
Khaldor really needs to calm down and let others talk

yeah it is so annoying sometimes when he just does not stop talking...
"Oink oink, bitches" - Tasteless on Pigbaby winning a map against Flash
virpi
Profile Blog Joined August 2009
Germany3598 Posts
Last Edited: 2013-07-23 09:33:25
July 23 2013 09:33 GMT
#298
On July 23 2013 18:32 Heartland wrote:
Show nested quote +
On July 23 2013 18:31 DarkLordOlli wrote:
Apollosis > everything

the analysis is glorious


Apollosis sounds like a horrible disease.

A horrible disease that can cure itself by analyzing the infestation timing perfectly.
first we make expand, then we defense it.
painkilla
Profile Joined June 2013
United States695 Posts
July 23 2013 09:33 GMT
#299
Maru handsomer than MKP
Supernova | TY | Polt | Innovation | forGG | Lucifron | Happy
Olli
Profile Blog Joined February 2012
Austria24420 Posts
July 23 2013 09:33 GMT
#300
On July 23 2013 18:32 Heartland wrote:
Show nested quote +
On July 23 2013 18:31 DarkLordOlli wrote:
Apollosis > everything

the analysis is glorious


Apollosis sounds like a horrible disease.


But Artollo sounds like a Pokemon. And not even a good one. A Rattata kind of Pokemon
Administrator"Declaring anything a disaster because aLive popped up out of nowhere is just downright silly."
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