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On May 15 2013 19:52 gobbledydook wrote:Show nested quote +On May 15 2013 19:49 Conut wrote:On May 15 2013 19:46 Acer.Scarlett` wrote:On May 15 2013 19:43 Waxangel wrote: if this happened in a big live tournament, we'd see a balance patch from d-kim in like 2 days -_~ Except Trap played the entire lategame completely wrong... Just sat there dying to locusts for 20 minutes yea no idea why people are complaining so what could Trap specifically have done to not lose like that once it reached the stage of max armies? I'd love some warp prism play, but envision + tempest PUSHING instead of waiting would probably work better.
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On May 15 2013 19:50 Fenneth wrote:Effort vs Trap Game 2 - DF Atlas 0:00-5:00 Trap starts with gate first Effort pools before hatch Effort has sent his overlord in the correct direction and finds the gateway expand Effort takes a gas Trap takes a second gas, starts his natural nexus and a msc 4 lings are in Trap's base preventing a natural wall from being built Effort just drones up and starts ling speed 5:00-10:00
Trap walls off with 2 more gates, makes a stargate in his main Effort just droning off 2 bases
Effort starts 2 evo chambers and a few lings Trap adds a third gas and starts phoenix production and a forge
Effort starts +1/+1 and a lair, takes more gases, starts a 3rd hatch Trap starts +1 and builds a robotics facility, then adds a second forge
Effort begins an infestation pit and +2/+2 melee, phoenixes start harassing and gives himself a worker lead Trap starts twilight council, then charge
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PvZ feels like I'm watching a LoL game.
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On May 15 2013 19:53 Wintex wrote:Show nested quote +On May 15 2013 19:52 gobbledydook wrote:On May 15 2013 19:49 Conut wrote:On May 15 2013 19:46 Acer.Scarlett` wrote:On May 15 2013 19:43 Waxangel wrote: if this happened in a big live tournament, we'd see a balance patch from d-kim in like 2 days -_~ Except Trap played the entire lategame completely wrong... Just sat there dying to locusts for 20 minutes yea no idea why people are complaining so what could Trap specifically have done to not lose like that once it reached the stage of max armies? I'd love some warp prism play, but envision + tempest PUSHING instead of waiting would probably work better. Yeah, if you don't have a huge econ lead you kind of need to play aggressively just to keep the host count low. If they have to keep spending larvae to replace dead swarm hosts, it's fewer fungals and corruptors for you to deal with.
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On May 15 2013 19:53 Wintex wrote:Show nested quote +On May 15 2013 19:52 gobbledydook wrote:On May 15 2013 19:49 Conut wrote:On May 15 2013 19:46 Acer.Scarlett` wrote:On May 15 2013 19:43 Waxangel wrote: if this happened in a big live tournament, we'd see a balance patch from d-kim in like 2 days -_~ Except Trap played the entire lategame completely wrong... Just sat there dying to locusts for 20 minutes yea no idea why people are complaining so what could Trap specifically have done to not lose like that once it reached the stage of max armies? I'd love some warp prism play, but envision + tempest PUSHING instead of waiting would probably work better.
He did try warp prism play, several times. Unlike most Zergs Effort actually just covered all his bases in Spores.
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ALLEYCAT BLUES49496 Posts
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oh god another swarmhost game. please make it end quicker
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Maybe trap going to lategame vs effort and slowly dying to a seemingly unbeatable army is actually an elaborate balance whine directed at david kim If he does it again this game, then it has to be true CONSPIRACY
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We're about to see what happens with low swarm host numbers
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Lesson learned. All-ins it is.
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Great timing sense from Trap
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I think that's what sOs tried to do to LosirA yesterday
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Whatever Efforts plan was, it got ruined by that push.
Still, it was held.
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Austria24417 Posts
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And this kids, is why we don't build SHs in the midgame.
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killed 19 workers and mass roaches to win!
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wtf? how did he have the ressources for so many roaches
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