And that's where you start praying. You have no control over the game when that happens. Before in WoL you would have opportunities to gain an advantage, slow down the zerg or force some tempo on your opponent as you make your air switch. In HOTS you are praying since zerg is in complete control.
[WCS AM] RO32 Group H Premier Season 1 2013 - Page 15
Forum Index > StarCraft 2 Tournaments |
Gamegene
United States8308 Posts
And that's where you start praying. You have no control over the game when that happens. Before in WoL you would have opportunities to gain an advantage, slow down the zerg or force some tempo on your opponent as you make your air switch. In HOTS you are praying since zerg is in complete control. | ||
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NovemberstOrm
Canada16217 Posts
Poll: Recommend Maker vs mOOnGLaDe game 1? No (6) Yes (1) Meh (0) 7 total votes Your vote: Recommend Maker vs mOOnGLaDe game 1? | ||
thepotatoman
United States73 Posts
At that point the only way maker could have won was to kill the tech buildings so that said tech switch can't happen, and that's not easy. | ||
Lovedoll
Japan540 Posts
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Nebuchad
Switzerland11907 Posts
On May 02 2013 12:08 408xParadox wrote: This is like broodlord infestor again, just with a different units. I thought blizzard had learned that free units were not a good idea. Why can't we just get lurkers back? Rofl what is this? Do you condone 30 tanks into no transition? Of course Maker's build should lose to locust viper... | ||
Whatson
United States5356 Posts
On May 02 2013 12:08 408xParadox wrote: This is like broodlord infestor again, just with a different units. I thought blizzard had learned that free units were not a good idea. Why can't we just get lurkers back? They wanted zerg to be more "swarmy"ish -.- I don't think he's saying mass swarm-host is imbalanced, just locusts are stupid | ||
forsooth
United States3648 Posts
On May 02 2013 12:11 Nebuchad wrote: Rofl what is this? Do you condone 30 tanks into no transition? Of course Maker's build should lose to locust viper... I'm not a big fan of swarms of free units either, but I have to agree that this game isn't a good example of why. Maker played like crap and deserved to lose. | ||
408xParadox
United States140 Posts
On May 02 2013 12:11 Whatson wrote: They wanted zerg to be more "swarmy"ish -.- I don't think he's saying mass swarm-host is imbalanced, just locusts are stupid Ya they are not op. This is just boring game design again by blizzard Edit: WOL infestors though, that shit was op. | ||
LeeDawg
United States1306 Posts
On May 02 2013 12:12 forsooth wrote: I'm not a big fan of swarms of free units either, but I have to agree that this game isn't a good example of why. Maker played like crap and deserved to lose. i think there was a thread a while back about how free units are not zergy in the bw sense of the word. i get where blizz is coming from with them, but they're ridiculously cost efficient which is supposed to be something zerg is not. at least in bw | ||
Thrillz
4313 Posts
On May 02 2013 12:15 LeeDawg wrote: i think there was a thread a while back about how free units are not zergy in the bw sense of the word. i get where blizz is coming from with them, but they're ridiculously cost efficient which is supposed to be something zerg is not. at least in bw They are not OP and really use for hard countering mech. They are however, boring, unexciting, and badly designed. | ||
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stuchiu
Fiddler's Green42661 Posts
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forsooth
United States3648 Posts
On May 02 2013 12:15 LeeDawg wrote: i think there was a thread a while back about how free units are not zergy in the bw sense of the word. i get where blizz is coming from with them, but they're ridiculously cost efficient which is supposed to be something zerg is not. at least in bw Yeah, that's one of the reasons I've been against the design of brood lords since the first time I saw them. The idea of an air unit that shoots free units that automatically break siege lines for you and accumulate over time and keep on attacking was just ludicrous to me, especially considering the range of brood lords. Some people on this site have advocated some kind of locust buff to increase swarm host usage but honestly that's just crazy talk, locusts are already really good against armies that don't have lots of AOE or the healing ability unique to Terran bio play. | ||
Whatson
United States5356 Posts
On May 02 2013 12:20 stuchiu wrote: I wonder why Moonglade likes roach hydra on this map. hahahahaha nice edit | ||
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NovemberstOrm
Canada16217 Posts
Poll: Recommend Maker vs mOOnGLaDe game 2? Meh (2) No (1) Yes (0) 3 total votes Your vote: Recommend Maker vs mOOnGLaDe game 2? | ||
Bagration
United States18282 Posts
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greatZERG
Australia755 Posts
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Holdenintherye
Canada1441 Posts
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gobbledydook
Australia2593 Posts
On May 02 2013 12:22 forsooth wrote: Yeah, that's one of the reasons I've been against the design of brood lords since the first time I saw them. The idea of an air unit that shoots free units that automatically break siege lines for you and accumulate over time and keep on attacking was just ludicrous to me, especially considering the range of brood lords. Some people on this site have advocated some kind of locust buff to increase swarm host usage but honestly that's just crazy talk, locusts are already really good against armies that don't have lots of AOE or the healing ability unique to Terran bio play. The problem is Terran either has a lot of AOE, a lot of healing, or both. That's central to Terran play. Protoss always has AOE by the time swarm hosts come out whether it's swarm host tech or not. Zerg? well, swarm hosts can't shoot up. So the hypothetical armies you talk about don't actually exist if the match is even and you get to swarm host tech. If not, you've won anyway no matter what you make. | ||
WombaT
Northern Ireland23725 Posts
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Bagration
United States18282 Posts
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