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[WCS AM] RO32 Group H Premier Season 1 2013 - Page 15

Forum Index > StarCraft 2 Tournaments
Post a Reply
Prev 1 13 14 15 16 17 24 Next All
Gamegene
Profile Blog Joined June 2011
United States8308 Posts
May 02 2013 03:08 GMT
#281
On May 02 2013 12:06 grush57 wrote:
Show nested quote +
On May 02 2013 12:03 Gamegene wrote:
lol. with mech you either do one timing before hive or you let your zerg opponent do whatever he wants by turtling on 4 bases and pray that he isn't competent.

it's just not good at all.

well lategame mech u transition into air.


And that's where you start praying. You have no control over the game when that happens. Before in WoL you would have opportunities to gain an advantage, slow down the zerg or force some tempo on your opponent as you make your air switch. In HOTS you are praying since zerg is in complete control.
Throw on your favorite jacket and you're good to roll. Stroll through the trees and let your miseries go.
NovemberstOrm
Profile Blog Joined September 2011
Canada16217 Posts
May 02 2013 03:08 GMT
#282
Poll: Recommend Maker vs mOOnGLaDe game 1?

No (6)
 
86%

Yes (1)
 
14%

Meh (0)
 
0%

7 total votes

Your vote: Recommend Maker vs mOOnGLaDe game 1?

(Vote): Yes
(Vote): Meh
(Vote): No


Moderatorlickypiddy
thepotatoman
Profile Blog Joined September 2010
United States73 Posts
May 02 2013 03:09 GMT
#283
This is what's so annoying about swarm host play like this. Moonglade clearly had the game waaaay before the gg, but swarm hosts are so hard to land a killing blow with. Its funny to see them get excited about maker killing the swarm host, because the minute he did, moonglade would have the killing blow 2 minutes later with the freed up supply.

At that point the only way maker could have won was to kill the tech buildings so that said tech switch can't happen, and that's not easy.
Lovedoll
Profile Joined November 2011
Japan540 Posts
May 02 2013 03:09 GMT
#284
I just happened to be playing Running in the 90s during the break. The music is very fitting with the sped-up cityscape.
Spread your eggs until they crack!
Nebuchad
Profile Blog Joined December 2012
Switzerland12379 Posts
May 02 2013 03:11 GMT
#285
On May 02 2013 12:08 408xParadox wrote:
This is like broodlord infestor again, just with a different units. I thought blizzard had learned that free units were not a good idea. Why can't we just get lurkers back?


Rofl what is this? Do you condone 30 tanks into no transition? Of course Maker's build should lose to locust viper...
No will to live, no wish to die
Whatson
Profile Blog Joined January 2012
United States5357 Posts
Last Edited: 2013-05-02 03:11:37
May 02 2013 03:11 GMT
#286
On May 02 2013 12:08 408xParadox wrote:
This is like broodlord infestor again, just with a different units. I thought blizzard had learned that free units were not a good idea. Why can't we just get lurkers back?

They wanted zerg to be more "swarmy"ish -.-
I don't think he's saying mass swarm-host is imbalanced, just locusts are stupid
¯\_(シ)_/¯
forsooth
Profile Joined February 2011
United States3648 Posts
May 02 2013 03:12 GMT
#287
On May 02 2013 12:11 Nebuchad wrote:
Show nested quote +
On May 02 2013 12:08 408xParadox wrote:
This is like broodlord infestor again, just with a different units. I thought blizzard had learned that free units were not a good idea. Why can't we just get lurkers back?


Rofl what is this? Do you condone 30 tanks into no transition? Of course Maker's build should lose to locust viper...

I'm not a big fan of swarms of free units either, but I have to agree that this game isn't a good example of why. Maker played like crap and deserved to lose.
408xParadox
Profile Joined December 2011
United States140 Posts
Last Edited: 2013-05-02 03:15:39
May 02 2013 03:15 GMT
#288
On May 02 2013 12:11 Whatson wrote:
Show nested quote +
On May 02 2013 12:08 408xParadox wrote:
This is like broodlord infestor again, just with a different units. I thought blizzard had learned that free units were not a good idea. Why can't we just get lurkers back?

They wanted zerg to be more "swarmy"ish -.-
I don't think he's saying mass swarm-host is imbalanced, just locusts are stupid


Ya they are not op. This is just boring game design again by blizzard

Edit: WOL infestors though, that shit was op.
LeeDawg
Profile Joined April 2012
United States1306 Posts
Last Edited: 2013-05-02 03:15:57
May 02 2013 03:15 GMT
#289
On May 02 2013 12:12 forsooth wrote:
Show nested quote +
On May 02 2013 12:11 Nebuchad wrote:
On May 02 2013 12:08 408xParadox wrote:
This is like broodlord infestor again, just with a different units. I thought blizzard had learned that free units were not a good idea. Why can't we just get lurkers back?


Rofl what is this? Do you condone 30 tanks into no transition? Of course Maker's build should lose to locust viper...

I'm not a big fan of swarms of free units either, but I have to agree that this game isn't a good example of why. Maker played like crap and deserved to lose.


i think there was a thread a while back about how free units are not zergy in the bw sense of the word. i get where blizz is coming from with them, but they're ridiculously cost efficient which is supposed to be something zerg is not. at least in bw
:-)
Thrillz
Profile Joined May 2012
4313 Posts
May 02 2013 03:18 GMT
#290
On May 02 2013 12:15 LeeDawg wrote:
Show nested quote +
On May 02 2013 12:12 forsooth wrote:
On May 02 2013 12:11 Nebuchad wrote:
On May 02 2013 12:08 408xParadox wrote:
This is like broodlord infestor again, just with a different units. I thought blizzard had learned that free units were not a good idea. Why can't we just get lurkers back?


Rofl what is this? Do you condone 30 tanks into no transition? Of course Maker's build should lose to locust viper...

I'm not a big fan of swarms of free units either, but I have to agree that this game isn't a good example of why. Maker played like crap and deserved to lose.


i think there was a thread a while back about how free units are not zergy in the bw sense of the word. i get where blizz is coming from with them, but they're ridiculously cost efficient which is supposed to be something zerg is not. at least in bw


They are not OP and really use for hard countering mech. They are however, boring, unexciting, and badly designed.
stuchiu
Profile Blog Joined June 2010
Fiddler's Green42661 Posts
Last Edited: 2013-05-02 03:22:36
May 02 2013 03:20 GMT
#291
I wonder why Moonglade likes roach hydra on this map.
Moderator
forsooth
Profile Joined February 2011
United States3648 Posts
May 02 2013 03:22 GMT
#292
On May 02 2013 12:15 LeeDawg wrote:
Show nested quote +
On May 02 2013 12:12 forsooth wrote:
On May 02 2013 12:11 Nebuchad wrote:
On May 02 2013 12:08 408xParadox wrote:
This is like broodlord infestor again, just with a different units. I thought blizzard had learned that free units were not a good idea. Why can't we just get lurkers back?


Rofl what is this? Do you condone 30 tanks into no transition? Of course Maker's build should lose to locust viper...

I'm not a big fan of swarms of free units either, but I have to agree that this game isn't a good example of why. Maker played like crap and deserved to lose.


i think there was a thread a while back about how free units are not zergy in the bw sense of the word. i get where blizz is coming from with them, but they're ridiculously cost efficient which is supposed to be something zerg is not. at least in bw

Yeah, that's one of the reasons I've been against the design of brood lords since the first time I saw them. The idea of an air unit that shoots free units that automatically break siege lines for you and accumulate over time and keep on attacking was just ludicrous to me, especially considering the range of brood lords. Some people on this site have advocated some kind of locust buff to increase swarm host usage but honestly that's just crazy talk, locusts are already really good against armies that don't have lots of AOE or the healing ability unique to Terran bio play.
Whatson
Profile Blog Joined January 2012
United States5357 Posts
May 02 2013 03:22 GMT
#293
On May 02 2013 12:20 stuchiu wrote:
I wonder why Moonglade likes roach hydra on this map.

hahahahaha nice edit
¯\_(シ)_/¯
NovemberstOrm
Profile Blog Joined September 2011
Canada16217 Posts
May 02 2013 03:23 GMT
#294
Poll: Recommend Maker vs mOOnGLaDe game 2?

Meh (2)
 
67%

No (1)
 
33%

Yes (0)
 
0%

3 total votes

Your vote: Recommend Maker vs mOOnGLaDe game 2?

(Vote): Yes
(Vote): Meh
(Vote): No


Moderatorlickypiddy
Bagration
Profile Blog Joined October 2011
United States18282 Posts
May 02 2013 03:23 GMT
#295
Nice work Maker! That hellion-reaper attack was huge
Team Slayers, Axiom-Acer and Vile forever
greatZERG
Profile Joined June 2011
Australia755 Posts
May 02 2013 03:24 GMT
#296
Good runby by Maker there was a nice eco advantage
stu >)
Holdenintherye
Profile Joined December 2012
Canada1441 Posts
May 02 2013 03:25 GMT
#297
Turns out losing half your workers is not a good thing
gobbledydook
Profile Joined October 2012
Australia2605 Posts
May 02 2013 03:25 GMT
#298
On May 02 2013 12:22 forsooth wrote:
Show nested quote +
On May 02 2013 12:15 LeeDawg wrote:
On May 02 2013 12:12 forsooth wrote:
On May 02 2013 12:11 Nebuchad wrote:
On May 02 2013 12:08 408xParadox wrote:
This is like broodlord infestor again, just with a different units. I thought blizzard had learned that free units were not a good idea. Why can't we just get lurkers back?


Rofl what is this? Do you condone 30 tanks into no transition? Of course Maker's build should lose to locust viper...

I'm not a big fan of swarms of free units either, but I have to agree that this game isn't a good example of why. Maker played like crap and deserved to lose.


i think there was a thread a while back about how free units are not zergy in the bw sense of the word. i get where blizz is coming from with them, but they're ridiculously cost efficient which is supposed to be something zerg is not. at least in bw

Yeah, that's one of the reasons I've been against the design of brood lords since the first time I saw them. The idea of an air unit that shoots free units that automatically break siege lines for you and accumulate over time and keep on attacking was just ludicrous to me, especially considering the range of brood lords. Some people on this site have advocated some kind of locust buff to increase swarm host usage but honestly that's just crazy talk, locusts are already really good against armies that don't have lots of AOE or the healing ability unique to Terran bio play.


The problem is Terran either has a lot of AOE, a lot of healing, or both. That's central to Terran play.
Protoss always has AOE by the time swarm hosts come out whether it's swarm host tech or not.
Zerg? well, swarm hosts can't shoot up.

So the hypothetical armies you talk about don't actually exist if the match is even and you get to swarm host tech.
If not, you've won anyway no matter what you make.
I am a dirty Protoss bullshit abuser
WombaT
Profile Blog Joined May 2010
Northern Ireland26225 Posts
May 02 2013 03:31 GMT
#299
Hoping for that Moonglade fellow to advance, so personable on all those talkshows
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
Bagration
Profile Blog Joined October 2011
United States18282 Posts
May 02 2013 03:33 GMT
#300
Ah, good old hellion-banshee
Team Slayers, Axiom-Acer and Vile forever
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