[Code S] RO16 Group B WCS Korea Season 1 2013 - Page 270
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umelbumel
2026 Posts
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opterown
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Australia54784 Posts
On May 02 2013 21:32 29 fps wrote: 50 for the series, another 50 for post game discussion/whining. that's a thousand posts of whining haha | ||
Exarl25
1887 Posts
On May 02 2013 21:30 DemigodcelpH wrote: Then cite some consistency. Even the our legendary SC2 players aren't exactly consistent. Hell, Nestea has lost to a lot of foreigners and he's a 3 time GSL winner. Mvp maintaining a 70% win rate in GSL for like a year? Players like MKP and Nestea sticking around in Code S for pretty much forever? Life dominating every tournament over the past 6 months? Like I said, don't pretend for a fucking second that BW players were completely consistent and champions never lose games to people they shouldn't, that is a flat out falsehood. BW was plenty volatile. And for fuck sake these are 4 top tier players, no matter who loses people will be whining about inconsistency. BW fanboys would just rather attack the game itself than admit that their heroes are maybe just not up to par. | ||
DemigodcelpH
1138 Posts
On May 02 2013 21:32 Zealot Lord wrote: It goes both ways though.. Protoss is under such heavy pressure before that death ball is made, its just the way SC2 is made~ This is a misnomer. Protoss can play an aggressive mid-game style, and still have a late game to transition to. | ||
Vorenius
Denmark1979 Posts
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Grettin
42381 Posts
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rothsbury
Australia1654 Posts
On May 02 2013 21:32 opterown wrote: i doubt we'll get 375, maybe 325 for an average series, 375 if it's amazing Don't worry, people will still be talking about PvT lategame balance well after this series is finished. | ||
Rollora
2450 Posts
maybe on paper? If you hit 2-3 Storms right, Terran army is gone. If you hit 3 EMPs right, Protoss army has reduced health, can then either move back or just clean up the rest of terran army | ||
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opterown
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Australia54784 Posts
On May 02 2013 21:34 DemigodcelpH wrote: This is a misnomer. Protoss can play an aggressive mid-game style, and still have a late game to transition to. midgame aggression from protoss is quite difficult to transition out of | ||
Azurues
Malaysia5612 Posts
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29 fps
United States5719 Posts
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Applesmack
Canada680 Posts
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MrCon
France29748 Posts
On May 02 2013 21:27 Big J wrote: did he? Parting went for 3gates early and flash went for the fast engeneering bay instead of more barracks, so I think there wasn't too much of a window yeah but the 3 gates were purely "decorative", he warped nothing for a long time and cut units for 1-1 then 2-2. They would have helped had Flash been aggressive tho yes, but not sure it would have been enough. At one point Flash had like 30-40 army supply to 10 or something for Parting. Well I think, perhaps I missed some stuff. | ||
Wintex
Norway16835 Posts
Well, if parting wins with dts and shit, people will hate. | ||
jekku
Canada1640 Posts
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LimitSEA
Australia9580 Posts
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Lunareste
United States3596 Posts
edit: well now it's all in. | ||
deus.machinarum
Austria658 Posts
On May 02 2013 21:25 tozi wrote: there goes the korea sc2 resurgence i was hoping for it's interesting to see many comments like that. Now I'm gonna assume that what you claim is right and that the huge majority of korean SC:BW fans will just tune into SC2 when one of their heroes(e.g. Flash) is playing but then it makes me wonder about all those claims that they actually care about skill(and not about:"TROLOLOL our guys are the coolest, sexiest anyway"). I'm just shaking my head at how people can arrive at the following conclusion(I've seen it repeated here on TL quite often and I'm just assuming that korean BW fans(i.e. the resurgence you were talking about) have the same mindset, I don't actually KNOW what they are thinking): "Our favorite heroes don't win at this new game anymore THUS the game must have a lower skill ceiling and not be as interesting to watch." Please keep in mind that those are just some of my distant observations about the korean (ex BW) scene fans, I have never actually been to KR and talked to any of those guys. | ||
IshinShishi
Japan6156 Posts
it comes down to vision, snipe has higher range but you need 2 shots to kill an ht and astray ghosts have no other use while astray templars can storm clumps of bio and one shot ghosts, since parting always had way more vision than flash the ht/ ghost fight looked completely one-sided, because that's what supposed to happen if hts get close unseen, which happened all the time. Terrans need to learn to float buildings in the late game whenever they decide to push, at least against the likes of parting. | ||
shadymmj
1906 Posts
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