• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 16:35
CEST 22:35
KST 05:35
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro4 Preview: On Course12Code S Season 1 - RO8 Preview7[ASL21] Ro8 Preview Pt2: Progenitors8Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun13[ASL21] Ro8 Preview Pt1: Inheritors16
Community News
Code S Season 1 (2026) - RO8 Results1Weekly Cups (May 4-10): Clem, MaxPax, herO win1Maestros of The Game 2 announcement and schedule !11Weekly Cups (April 27-May 4): Clem takes triple0RSL Revival: Season 5 - Qualifiers and Main Event12
StarCraft 2
General
Team Liquid Map Contest #22 - The Finalists Code S Season 1 (2026) - RO8 Results MaNa leaves Team Liquid Weekly Cups (May 4-10): Clem, MaxPax, herO win Code S Season 1 - RO8 Preview
Tourneys
2026 GSL Season 2 Qualifiers Maestros of The Game 2 announcement and schedule ! $5,000 WardiTV Spring Championship 2026 SC2 INu's Battles#16 <BO.9> Master Swan Open (Global Bronze-Master 2)
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
Mutation # 525 Wheel of Misfortune The PondCast: SC2 News & Results Mutation # 524 Death and Taxes Mutation # 523 Firewall
Brood War
General
Pros React to: TvT Masterclass in FlaSh vs Light vespene.gg — BW replays in browser BGH Auto Balance -> http://bghmmr.eu/ ASL21 Strategy, Pimpest Plays Discussions Flashes ASL S21 Ro8 Review
Tourneys
[ASL21] Semifinals B [Megathread] Daily Proleagues Escore Tournament StarCraft Season 2 [ASL21] Semifinals A
Strategy
Fighting Spirit mining rates [G] Hydra ZvZ: An Introduction Simple Questions, Simple Answers Muta micro map competition
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Warcraft III: The Frozen Throne Starcraft Tabletop Miniature Game PC Games Sales Thread
Dota 2
The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread UK Politics Mega-thread YouTube Thread European Politico-economics QA Mega-thread
Fan Clubs
The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
How EEG Data Can Predict Gam…
TrAiDoS
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1885 users

[Up/Down] Group A 2013 GSL Season 1 - Page 149

Forum Index > StarCraft 2 Tournaments
Post a Reply
Prev 1 147 148 149 150 151 157 Next
Talin
Profile Blog Joined September 2010
Montenegro10532 Posts
January 06 2013 15:09 GMT
#2961
On January 07 2013 00:02 vthree wrote:
Show nested quote +
On January 06 2013 23:59 Talin wrote:
I honestly don't understand why anybody would use anything other than the ODT 4-player format for group plays of any sort.

Not that I particularly care about either Flash or Jaedong advancing, but all these experimental formats seem to spark discussions and raise issues pretty much every time they're played.


What? Round robin with h2h is an experimental format?


It is in Starcraft, especially with groups over 4 players that can lead to odd ties and "meaningless" games for some players.

It's just not elegant and satisfying enough. Aren't these kinds of discussions pretty common after most up/down groups?
LighT.
Profile Joined December 2010
Canada4501 Posts
January 06 2013 15:13 GMT
#2962
Hmm...
The only way to appease everyone here is a bo7 flash/stephano for code s seed
Assirra
Profile Joined August 2010
Belgium4169 Posts
January 06 2013 15:18 GMT
#2963
On January 07 2013 00:09 Talin wrote:
Show nested quote +
On January 07 2013 00:02 vthree wrote:
On January 06 2013 23:59 Talin wrote:
I honestly don't understand why anybody would use anything other than the ODT 4-player format for group plays of any sort.

Not that I particularly care about either Flash or Jaedong advancing, but all these experimental formats seem to spark discussions and raise issues pretty much every time they're played.


What? Round robin with h2h is an experimental format?


It is in Starcraft, especially with groups over 4 players that can lead to odd ties and "meaningless" games for some players.

It's just not elegant and satisfying enough. Aren't these kinds of discussions pretty common after most up/down groups?

Most of the time they are when a fan favorite loses.
vthree
Profile Joined November 2011
Hong Kong8039 Posts
Last Edited: 2013-01-06 15:26:28
January 06 2013 15:21 GMT
#2964
On January 07 2013 00:09 Talin wrote:
Show nested quote +
On January 07 2013 00:02 vthree wrote:
On January 06 2013 23:59 Talin wrote:
I honestly don't understand why anybody would use anything other than the ODT 4-player format for group plays of any sort.

Not that I particularly care about either Flash or Jaedong advancing, but all these experimental formats seem to spark discussions and raise issues pretty much every time they're played.


What? Round robin with h2h is an experimental format?


It is in Starcraft, especially with groups over 4 players that can lead to odd ties and "meaningless" games for some players.

It's just not elegant and satisfying enough. Aren't these kinds of discussions pretty common after most up/down groups?


And what makes Starcraft so special compare to other competitive games and sports that we need a new system? You will always get 'meaningless' games with round robin. Also, this was used in WCG for BW.

Is the system not elegant and satisfying? Or not satisfying that Flash didn't make it. And no, these discussions are not common at all. Many other SC2 tournaments use this system and there is no discussion/issue at all.
Darkshark
Profile Joined January 2013
Germany27 Posts
January 06 2013 15:25 GMT
#2965
On January 07 2013 00:05 Xoronius wrote:
Show nested quote +
On January 06 2013 23:50 fluidin wrote:
What if U/D was changed to a point system? Where beating the group leader gives more points, etc.


If you would use the Sonneborn-Berger-System (which is quite common in chess tournaments):
Flash: 4 (Yoda) + 2 (Vampire) + 0 (Yonghwa) = 6
MC: 3(Flash) + 3 (Jaedong) +0 (Yoda) = 6

So they would still be tied, it would still get to H2H and MC would still win. Only thing that would change is Flash surpassing Jaedong in this system.


I'm playing Chess and also some Regional tournaments. And i have to say, that that system is quite fair, because it shows how strong your oppents were, which you have beaten.
But i think the GSL System is fine. MC has won the Matches against his direct opponents. So in my opinion he deservs the Code S seed. Also i don't know how serious Yoda was in his last game, nothing against his Playstyle, but if you fight for your tournament life, i think you will probably play better.
But all in all im glad that the Bosstoss is back.
synapse
Profile Blog Joined January 2009
China13814 Posts
January 06 2013 15:29 GMT
#2966
On January 06 2013 23:54 FlyingDagger wrote:
(T)YoDa 5-1
(P)YongHwa 0-5
(P)MC 3-2
(Z)Jaedong 3-2
(P)Vampire 2-3
(T)Flash 3-2

(T)YoDa is so good he managed to win an extra game

He beat himself, of course.
:)
sc14s
Profile Joined March 2011
United States5052 Posts
Last Edited: 2013-01-06 15:39:15
January 06 2013 15:37 GMT
#2967
i honestly don't care that jaedong didn't get first in his group as long as he beat flash :D
AxionSteel
Profile Joined January 2011
United States7754 Posts
January 06 2013 15:37 GMT
#2968
On January 07 2013 00:18 Assirra wrote:
Show nested quote +
On January 07 2013 00:09 Talin wrote:
On January 07 2013 00:02 vthree wrote:
On January 06 2013 23:59 Talin wrote:
I honestly don't understand why anybody would use anything other than the ODT 4-player format for group plays of any sort.

Not that I particularly care about either Flash or Jaedong advancing, but all these experimental formats seem to spark discussions and raise issues pretty much every time they're played.


What? Round robin with h2h is an experimental format?


It is in Starcraft, especially with groups over 4 players that can lead to odd ties and "meaningless" games for some players.

It's just not elegant and satisfying enough. Aren't these kinds of discussions pretty common after most up/down groups?

Most of the time they are when a fan favorite loses.


Bingo.
shadymmj
Profile Joined June 2010
1906 Posts
January 06 2013 15:47 GMT
#2969
the answer is that head to head is a mind boggling system. flash remains in A, no biggie, after all he came off the back of a 4-0 sweep, but what logic is there in this system?

you could argue that flash beat the best performing player and so he deserves to advance (of course this is also bogus logic). tiebreakers are fair, or a "tiebreaker night" for all groups is also sufficient.
There is no such thing is "e-sports". There is Brood War, and then there is crap for nerds.
Talin
Profile Blog Joined September 2010
Montenegro10532 Posts
Last Edited: 2013-01-06 16:01:54
January 06 2013 16:01 GMT
#2970
On January 07 2013 00:18 Assirra wrote:
Show nested quote +
On January 07 2013 00:09 Talin wrote:
On January 07 2013 00:02 vthree wrote:
On January 06 2013 23:59 Talin wrote:
I honestly don't understand why anybody would use anything other than the ODT 4-player format for group plays of any sort.

Not that I particularly care about either Flash or Jaedong advancing, but all these experimental formats seem to spark discussions and raise issues pretty much every time they're played.


What? Round robin with h2h is an experimental format?


It is in Starcraft, especially with groups over 4 players that can lead to odd ties and "meaningless" games for some players.

It's just not elegant and satisfying enough. Aren't these kinds of discussions pretty common after most up/down groups?

Most of the time they are when a fan favorite loses.


Most of the time someone's favorite will lose. In a GSL style groups, nobody really complains about the format when this happens. In a 5 player round-robin group, this is the last page or two of quite a few LR threads.

On January 07 2013 00:21 vthree wrote:
what makes Starcraft so special compare to other competitive games and sports that we need a new system? You will always get 'meaningless' games with round robin. Also, this was used in WCG for BW.

Is the system not elegant and satisfying? Or not satisfying that Flash didn't make it. And no, these discussions are not common at all. Many other SC2 tournaments use this system and there is no discussion/issue at all.


WCG wasn't relevant in Brood War, and I'm pretty sure you're very wrong as to how often the merits of round robin have been debated in the past, ever since Nani's probe rush and Stephano/Bratok's shenanigans at Assembly.
Benjamin99
Profile Joined April 2012
4176 Posts
Last Edited: 2013-01-06 16:17:24
January 06 2013 16:06 GMT
#2971
Damn so close for JD but the better players advanced next time JD
Stephano & Jaedong <-- The Pain Train. Polt and Innovation to EG plz
Left hand
Profile Joined November 2012
Finland133 Posts
January 06 2013 16:07 GMT
#2972
On January 07 2013 00:09 Talin wrote:
Show nested quote +
On January 07 2013 00:02 vthree wrote:
On January 06 2013 23:59 Talin wrote:
I honestly don't understand why anybody would use anything other than the ODT 4-player format for group plays of any sort.

Not that I particularly care about either Flash or Jaedong advancing, but all these experimental formats seem to spark discussions and raise issues pretty much every time they're played.


What? Round robin with h2h is an experimental format?


It is in Starcraft, especially with groups over 4 players that can lead to odd ties and "meaningless" games for some players.

It's just not elegant and satisfying enough. Aren't these kinds of discussions pretty common after most up/down groups?


I wouldn't want the up/down format in many tournaments, but I absolutely love it as the last chance qualifier for Code S. It is a brutal, unfair gauntlet that you just gotta pass. I liked it even more when half the guys didn't adcance, but oh well.
revel8
Profile Joined January 2012
United Kingdom3022 Posts
January 06 2013 16:09 GMT
#2973
Round Robin system is fine. It is the fairest system. Everyone plays everyone else, so everyone plays the strongest and the weakest too. When you have a strong group then obviously some big names are going to be eliminated, but that is how it works.

I wonder how long Kespa will keep sending their players to GSL. I would not be surprised if some more scheduling problems with Kespa tournaments occurred in the next few months. We will see, it could all end up as one big happy family in the Korean domestic scene. At least Jaedong has a chance to win this GSL.
derpface
Profile Joined October 2012
Sweden925 Posts
January 06 2013 16:11 GMT
#2974
Will be so boring with MC back in code S. Would much rather see jaedong or Flash. MC just lucked out.
gg no re #_< no1 Hydra and Leta fan >_#
ES.Genie
Profile Joined July 2011
Germany1370 Posts
January 06 2013 16:12 GMT
#2975
So I just came here to read about the games and all I see is people bitching about the system. Starcraft community at its best...
No Mvp, no care. ~ the King will be back | Shawn Ray, Kevin Levrone, Phil Heath |
ACrow
Profile Joined October 2011
Germany6583 Posts
January 06 2013 16:16 GMT
#2976
Good games! To those that are sore that their "god" didn't make it: deal with it. He had it in his own hands to advance, and he was not good enough to win against MC and Jaedong. That is all there is to it.
Also, I'm so glad to finally hear real casters again, after having had only SPL to watch the last few weeks.
<3 Wolf+Khaldor
Get off my lawn, young punks
Necro)Phagist(
Profile Blog Joined October 2010
Canada6660 Posts
January 06 2013 16:21 GMT
#2977
On January 07 2013 00:13 LighT. wrote:
Hmm...
The only way to appease everyone here is a bo7 flash/stephano for code s seed

This is clearly the best choice!

1) Flash win get into code S
2) Will stop Stephano fanboys in their tracks when he gets 4-0'd by God

Make it happen GOM Go Go!
"Are you talking to me? Because your authority is not recognized in fort kick ass!"" ||Park Jung Suk|| |MC|HerO|HyuN|
Ace Frehley
Profile Joined December 2012
2030 Posts
Last Edited: 2013-01-06 16:23:05
January 06 2013 16:22 GMT
#2978
On January 06 2013 23:50 fluidin wrote:
What if U/D was changed to a point system? Where beating the group leader gives more points, etc.


Why not just give Flash a seed and admit you guys don't care about what is fair as long as the fan favorite goes through?
...
raga4ka
Profile Joined February 2008
Bulgaria5679 Posts
January 06 2013 16:24 GMT
#2979
Flash , Jaedong and MC performed equally good , but MC just happened to beat the right opponents at the right time .
massivez
Profile Joined May 2010
Belgium653 Posts
January 06 2013 16:24 GMT
#2980
Nice games, to bad for Flash being in Code A again. Anyway, is Jaedong the most popular Kespa player in korea? Seeïng that i never see girls screaming or so for Flash. Or is there another player with the same popularity as Jaedong in korea (that is still playing)?
Prev 1 147 148 149 150 151 157 Next
Please log in or register to reply.
Live Events Refresh
Next event in 6h 25m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ByuN 343
mouzHeroMarine 250
ProTech131
JuggernautJason76
Railgan 60
Livibee 42
EmSc Tv 16
StarCraft: Brood War
Britney 19203
Calm 3198
firebathero 84
Noble 45
Dota 2
monkeys_forever298
Counter-Strike
fl0m8944
Fnx 1545
Super Smash Bros
Mew2King62
Heroes of the Storm
Liquid`Hasu324
Other Games
Grubby16594
summit1g4805
singsing2020
FrodaN1357
Beastyqt965
B2W.Neo597
RotterdaM248
C9.Mang0158
KnowMe128
XaKoH 124
UpATreeSC76
Trikslyr58
ToD35
elazer29
ZombieGrub26
ViBE8
sas.Sziky2
Organizations
Other Games
BasetradeTV73
StarCraft 2
angryscii 25
EmSc Tv 16
EmSc2Tv 16
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 20 non-featured ]
StarCraft 2
• 3DClanTV 58
• Adnapsc2 24
• mYiSmile15
• Reevou 2
• Kozan
• Migwel
• sooper7s
• AfreecaTV YouTube
• intothetv
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• FirePhoenix5
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Other Games
• imaqtpie1225
• Scarra546
• WagamamaTV281
• Shiphtur250
• tFFMrPink 18
Upcoming Events
Korean StarCraft League
6h 25m
RSL Revival
13h 25m
Clem vs Rogue
Bunny vs Lambo
IPSL
19h 25m
Dewalt vs nOmaD
Ret vs Cross
BSL
22h 25m
Bonyth vs Doodle
Dewalt vs TerrOr
GSL
1d 11h
Cure vs herO
SHIN vs Maru
IPSL
1d 19h
Bonyth vs Napoleon
G5 vs JDConan
BSL
1d 22h
OyAji vs JDConan
DragOn vs TBD
Replay Cast
2 days
Monday Night Weeklies
2 days
Replay Cast
3 days
[ Show More ]
The PondCast
3 days
GSL
4 days
Replay Cast
5 days
GSL
5 days
Replay Cast
6 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

Proleague 2026-05-14
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
KK 2v2 League Season 1
BSL 22 Non-Korean Championship
SCTL 2026 Spring
RSL Revival: Season 5
2026 GSL S1
Heroes Pulsing #1
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2

Upcoming

YSL S3
Escore Tournament S2: W8
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
WardiTV Spring 2026
2026 GSL S2
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.