• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 13:53
CET 18:53
KST 02:53
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy7ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289
Community News
Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool48Weekly Cups (March 9-15): herO, Clem, ByuN win42026 KungFu Cup Announcement6BGE Stara Zagora 2026 cancelled12
StarCraft 2
General
Potential Updates Coming to the SC2 CN Server What mix of new & old maps do you want in the next ladder pool? (SC2) Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Weekly Cups (March 16-22): herO doubles, Cure surprises Weekly Cups (August 25-31): Clem's Last Straw?
Tourneys
WardiTV Mondays Sparkling Tuna Cup - Weekly Open Tournament World University TeamLeague (500$+) | Signups Open RSL Season 4 announced for March-April WardiTV Team League Season 10
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
The PondCast: SC2 News & Results Mutation # 518 Radiation Zone Mutation # 517 Distant Threat Mutation # 516 Specter of Death
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ Gypsy to Korea Soulkey's decision to leave C9 How much money terran looses from gas steal? mca64Launcher - New Version with StarCraft: Remast
Tourneys
[ASL21] Ro24 Group C [Megathread] Daily Proleagues [ASL21] Ro24 Group B 2026 Changsha Offline Cup
Strategy
What's the deal with APM & what's its true value Fighting Spirit mining rates Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Darkest Dungeon Nintendo Switch Thread Stormgate/Frost Giant Megathread General RTS Discussion Thread Path of Exile
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread Canadian Politics Mega-thread Russo-Ukrainian War Thread European Politico-economics QA Mega-thread Things Aren’t Peaceful in Palestine
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books Movie Discussion! [Manga] One Piece
Sports
Cricket [SPORT] 2024 - 2026 Football Thread Formula 1 Discussion Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1463 users

[Up/Down] Group A 2013 GSL Season 1 - Page 149

Forum Index > StarCraft 2 Tournaments
Post a Reply
Prev 1 147 148 149 150 151 157 Next
Talin
Profile Blog Joined September 2010
Montenegro10532 Posts
January 06 2013 15:09 GMT
#2961
On January 07 2013 00:02 vthree wrote:
Show nested quote +
On January 06 2013 23:59 Talin wrote:
I honestly don't understand why anybody would use anything other than the ODT 4-player format for group plays of any sort.

Not that I particularly care about either Flash or Jaedong advancing, but all these experimental formats seem to spark discussions and raise issues pretty much every time they're played.


What? Round robin with h2h is an experimental format?


It is in Starcraft, especially with groups over 4 players that can lead to odd ties and "meaningless" games for some players.

It's just not elegant and satisfying enough. Aren't these kinds of discussions pretty common after most up/down groups?
LighT.
Profile Joined December 2010
Canada4501 Posts
January 06 2013 15:13 GMT
#2962
Hmm...
The only way to appease everyone here is a bo7 flash/stephano for code s seed
Assirra
Profile Joined August 2010
Belgium4169 Posts
January 06 2013 15:18 GMT
#2963
On January 07 2013 00:09 Talin wrote:
Show nested quote +
On January 07 2013 00:02 vthree wrote:
On January 06 2013 23:59 Talin wrote:
I honestly don't understand why anybody would use anything other than the ODT 4-player format for group plays of any sort.

Not that I particularly care about either Flash or Jaedong advancing, but all these experimental formats seem to spark discussions and raise issues pretty much every time they're played.


What? Round robin with h2h is an experimental format?


It is in Starcraft, especially with groups over 4 players that can lead to odd ties and "meaningless" games for some players.

It's just not elegant and satisfying enough. Aren't these kinds of discussions pretty common after most up/down groups?

Most of the time they are when a fan favorite loses.
vthree
Profile Joined November 2011
Hong Kong8039 Posts
Last Edited: 2013-01-06 15:26:28
January 06 2013 15:21 GMT
#2964
On January 07 2013 00:09 Talin wrote:
Show nested quote +
On January 07 2013 00:02 vthree wrote:
On January 06 2013 23:59 Talin wrote:
I honestly don't understand why anybody would use anything other than the ODT 4-player format for group plays of any sort.

Not that I particularly care about either Flash or Jaedong advancing, but all these experimental formats seem to spark discussions and raise issues pretty much every time they're played.


What? Round robin with h2h is an experimental format?


It is in Starcraft, especially with groups over 4 players that can lead to odd ties and "meaningless" games for some players.

It's just not elegant and satisfying enough. Aren't these kinds of discussions pretty common after most up/down groups?


And what makes Starcraft so special compare to other competitive games and sports that we need a new system? You will always get 'meaningless' games with round robin. Also, this was used in WCG for BW.

Is the system not elegant and satisfying? Or not satisfying that Flash didn't make it. And no, these discussions are not common at all. Many other SC2 tournaments use this system and there is no discussion/issue at all.
Darkshark
Profile Joined January 2013
Germany27 Posts
January 06 2013 15:25 GMT
#2965
On January 07 2013 00:05 Xoronius wrote:
Show nested quote +
On January 06 2013 23:50 fluidin wrote:
What if U/D was changed to a point system? Where beating the group leader gives more points, etc.


If you would use the Sonneborn-Berger-System (which is quite common in chess tournaments):
Flash: 4 (Yoda) + 2 (Vampire) + 0 (Yonghwa) = 6
MC: 3(Flash) + 3 (Jaedong) +0 (Yoda) = 6

So they would still be tied, it would still get to H2H and MC would still win. Only thing that would change is Flash surpassing Jaedong in this system.


I'm playing Chess and also some Regional tournaments. And i have to say, that that system is quite fair, because it shows how strong your oppents were, which you have beaten.
But i think the GSL System is fine. MC has won the Matches against his direct opponents. So in my opinion he deservs the Code S seed. Also i don't know how serious Yoda was in his last game, nothing against his Playstyle, but if you fight for your tournament life, i think you will probably play better.
But all in all im glad that the Bosstoss is back.
synapse
Profile Blog Joined January 2009
China13814 Posts
January 06 2013 15:29 GMT
#2966
On January 06 2013 23:54 FlyingDagger wrote:
(T)YoDa 5-1
(P)YongHwa 0-5
(P)MC 3-2
(Z)Jaedong 3-2
(P)Vampire 2-3
(T)Flash 3-2

(T)YoDa is so good he managed to win an extra game

He beat himself, of course.
:)
sc14s
Profile Joined March 2011
United States5052 Posts
Last Edited: 2013-01-06 15:39:15
January 06 2013 15:37 GMT
#2967
i honestly don't care that jaedong didn't get first in his group as long as he beat flash :D
AxionSteel
Profile Joined January 2011
United States7754 Posts
January 06 2013 15:37 GMT
#2968
On January 07 2013 00:18 Assirra wrote:
Show nested quote +
On January 07 2013 00:09 Talin wrote:
On January 07 2013 00:02 vthree wrote:
On January 06 2013 23:59 Talin wrote:
I honestly don't understand why anybody would use anything other than the ODT 4-player format for group plays of any sort.

Not that I particularly care about either Flash or Jaedong advancing, but all these experimental formats seem to spark discussions and raise issues pretty much every time they're played.


What? Round robin with h2h is an experimental format?


It is in Starcraft, especially with groups over 4 players that can lead to odd ties and "meaningless" games for some players.

It's just not elegant and satisfying enough. Aren't these kinds of discussions pretty common after most up/down groups?

Most of the time they are when a fan favorite loses.


Bingo.
shadymmj
Profile Joined June 2010
1906 Posts
January 06 2013 15:47 GMT
#2969
the answer is that head to head is a mind boggling system. flash remains in A, no biggie, after all he came off the back of a 4-0 sweep, but what logic is there in this system?

you could argue that flash beat the best performing player and so he deserves to advance (of course this is also bogus logic). tiebreakers are fair, or a "tiebreaker night" for all groups is also sufficient.
There is no such thing is "e-sports". There is Brood War, and then there is crap for nerds.
Talin
Profile Blog Joined September 2010
Montenegro10532 Posts
Last Edited: 2013-01-06 16:01:54
January 06 2013 16:01 GMT
#2970
On January 07 2013 00:18 Assirra wrote:
Show nested quote +
On January 07 2013 00:09 Talin wrote:
On January 07 2013 00:02 vthree wrote:
On January 06 2013 23:59 Talin wrote:
I honestly don't understand why anybody would use anything other than the ODT 4-player format for group plays of any sort.

Not that I particularly care about either Flash or Jaedong advancing, but all these experimental formats seem to spark discussions and raise issues pretty much every time they're played.


What? Round robin with h2h is an experimental format?


It is in Starcraft, especially with groups over 4 players that can lead to odd ties and "meaningless" games for some players.

It's just not elegant and satisfying enough. Aren't these kinds of discussions pretty common after most up/down groups?

Most of the time they are when a fan favorite loses.


Most of the time someone's favorite will lose. In a GSL style groups, nobody really complains about the format when this happens. In a 5 player round-robin group, this is the last page or two of quite a few LR threads.

On January 07 2013 00:21 vthree wrote:
what makes Starcraft so special compare to other competitive games and sports that we need a new system? You will always get 'meaningless' games with round robin. Also, this was used in WCG for BW.

Is the system not elegant and satisfying? Or not satisfying that Flash didn't make it. And no, these discussions are not common at all. Many other SC2 tournaments use this system and there is no discussion/issue at all.


WCG wasn't relevant in Brood War, and I'm pretty sure you're very wrong as to how often the merits of round robin have been debated in the past, ever since Nani's probe rush and Stephano/Bratok's shenanigans at Assembly.
Benjamin99
Profile Joined April 2012
4176 Posts
Last Edited: 2013-01-06 16:17:24
January 06 2013 16:06 GMT
#2971
Damn so close for JD but the better players advanced next time JD
Stephano & Jaedong <-- The Pain Train. Polt and Innovation to EG plz
Left hand
Profile Joined November 2012
Finland133 Posts
January 06 2013 16:07 GMT
#2972
On January 07 2013 00:09 Talin wrote:
Show nested quote +
On January 07 2013 00:02 vthree wrote:
On January 06 2013 23:59 Talin wrote:
I honestly don't understand why anybody would use anything other than the ODT 4-player format for group plays of any sort.

Not that I particularly care about either Flash or Jaedong advancing, but all these experimental formats seem to spark discussions and raise issues pretty much every time they're played.


What? Round robin with h2h is an experimental format?


It is in Starcraft, especially with groups over 4 players that can lead to odd ties and "meaningless" games for some players.

It's just not elegant and satisfying enough. Aren't these kinds of discussions pretty common after most up/down groups?


I wouldn't want the up/down format in many tournaments, but I absolutely love it as the last chance qualifier for Code S. It is a brutal, unfair gauntlet that you just gotta pass. I liked it even more when half the guys didn't adcance, but oh well.
revel8
Profile Joined January 2012
United Kingdom3022 Posts
January 06 2013 16:09 GMT
#2973
Round Robin system is fine. It is the fairest system. Everyone plays everyone else, so everyone plays the strongest and the weakest too. When you have a strong group then obviously some big names are going to be eliminated, but that is how it works.

I wonder how long Kespa will keep sending their players to GSL. I would not be surprised if some more scheduling problems with Kespa tournaments occurred in the next few months. We will see, it could all end up as one big happy family in the Korean domestic scene. At least Jaedong has a chance to win this GSL.
derpface
Profile Joined October 2012
Sweden925 Posts
January 06 2013 16:11 GMT
#2974
Will be so boring with MC back in code S. Would much rather see jaedong or Flash. MC just lucked out.
gg no re #_< no1 Hydra and Leta fan >_#
ES.Genie
Profile Joined July 2011
Germany1370 Posts
January 06 2013 16:12 GMT
#2975
So I just came here to read about the games and all I see is people bitching about the system. Starcraft community at its best...
No Mvp, no care. ~ the King will be back | Shawn Ray, Kevin Levrone, Phil Heath |
ACrow
Profile Joined October 2011
Germany6583 Posts
January 06 2013 16:16 GMT
#2976
Good games! To those that are sore that their "god" didn't make it: deal with it. He had it in his own hands to advance, and he was not good enough to win against MC and Jaedong. That is all there is to it.
Also, I'm so glad to finally hear real casters again, after having had only SPL to watch the last few weeks.
<3 Wolf+Khaldor
Get off my lawn, young punks
Necro)Phagist(
Profile Blog Joined October 2010
Canada6660 Posts
January 06 2013 16:21 GMT
#2977
On January 07 2013 00:13 LighT. wrote:
Hmm...
The only way to appease everyone here is a bo7 flash/stephano for code s seed

This is clearly the best choice!

1) Flash win get into code S
2) Will stop Stephano fanboys in their tracks when he gets 4-0'd by God

Make it happen GOM Go Go!
"Are you talking to me? Because your authority is not recognized in fort kick ass!"" ||Park Jung Suk|| |MC|HerO|HyuN|
Ace Frehley
Profile Joined December 2012
2030 Posts
Last Edited: 2013-01-06 16:23:05
January 06 2013 16:22 GMT
#2978
On January 06 2013 23:50 fluidin wrote:
What if U/D was changed to a point system? Where beating the group leader gives more points, etc.


Why not just give Flash a seed and admit you guys don't care about what is fair as long as the fan favorite goes through?
...
raga4ka
Profile Joined February 2008
Bulgaria5679 Posts
January 06 2013 16:24 GMT
#2979
Flash , Jaedong and MC performed equally good , but MC just happened to beat the right opponents at the right time .
massivez
Profile Joined May 2010
Belgium653 Posts
January 06 2013 16:24 GMT
#2980
Nice games, to bad for Flash being in Code A again. Anyway, is Jaedong the most popular Kespa player in korea? Seeïng that i never see girls screaming or so for Flash. Or is there another player with the same popularity as Jaedong in korea (that is still playing)?
Prev 1 147 148 149 150 151 157 Next
Please log in or register to reply.
Live Events Refresh
Next event in 8m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
elazer 453
IndyStarCraft 159
UpATreeSC 41
Codebar 30
JuggernautJason24
DivinesiaTV 21
MindelVK 17
SpeCial 0
StarCraft: Brood War
Britney 18100
Calm 3200
Sea 2498
Horang2 666
EffOrt 490
Shuttle 363
firebathero 181
Dewaltoss 125
Soulkey 79
Backho 68
[ Show more ]
HiyA 46
Bale 22
soO 18
Shine 18
Free 18
zelot 13
Hm[arnc] 11
ivOry 5
eros_byul 0
Dota 2
Gorgc8313
Counter-Strike
fl0m1779
byalli369
oskar73
Other Games
Grubby1750
B2W.Neo798
Beastyqt525
RotterdaM385
DeMusliM242
KnowMe133
ArmadaUGS128
Hui .116
crisheroes104
C9.Mang096
QueenE72
Mew2King54
Trikslyr47
Organizations
Other Games
gamesdonequick1156
StarCraft 2
ComeBackTV 492
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 19 non-featured ]
StarCraft 2
• StrangeGG 53
• Shameless 7
• intothetv
• Kozan
• sooper7s
• AfreecaTV YouTube
• Migwel
• LaughNgamezSOOP
• IndyKCrew
StarCraft: Brood War
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• C_a_k_e 1801
• WagamamaTV313
League of Legends
• Nemesis5158
• Jankos1599
• TFBlade803
Other Games
• imaqtpie709
• Shiphtur217
Upcoming Events
OSC
8m
Replay Cast
6h 8m
WardiTV Team League
18h 8m
Big Brain Bouts
23h 8m
Fjant vs SortOf
YoungYakov vs Krystianer
Reynor vs HeRoMaRinE
RSL Revival
1d 16h
Cure vs Zoun
herO vs Rogue
WardiTV Team League
1d 18h
Platinum Heroes Events
1d 21h
BSL
2 days
RSL Revival
2 days
ByuN vs Maru
MaxPax vs TriGGeR
WardiTV Team League
2 days
[ Show More ]
BSL
3 days
Replay Cast
3 days
Replay Cast
3 days
Afreeca Starleague
3 days
Light vs Calm
Royal vs Mind
Wardi Open
3 days
Monday Night Weeklies
3 days
OSC
4 days
Sparkling Tuna Cup
4 days
Afreeca Starleague
4 days
Rush vs PianO
Flash vs Speed
Replay Cast
5 days
Afreeca Starleague
5 days
BeSt vs Leta
Queen vs Jaedong
Replay Cast
6 days
The PondCast
6 days
Liquipedia Results

Completed

Proleague 2026-03-25
WardiTV Winter 2026
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
BSL Season 22
CSL Elite League 2026
CSL Season 20: Qualifier 1
ASL Season 21
Acropolis #4 - TS6
RSL Revival: Season 4
Nations Cup 2026
NationLESS Cup
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

2026 Changsha Offline CUP
CSL Season 20: Qualifier 2
CSL 2026 SPRING (S20)
Acropolis #4
IPSL Spring 2026
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.