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On January 07 2013 00:02 vthree wrote:Show nested quote +On January 06 2013 23:59 Talin wrote: I honestly don't understand why anybody would use anything other than the ODT 4-player format for group plays of any sort.
Not that I particularly care about either Flash or Jaedong advancing, but all these experimental formats seem to spark discussions and raise issues pretty much every time they're played. What? Round robin with h2h is an experimental format?
It is in Starcraft, especially with groups over 4 players that can lead to odd ties and "meaningless" games for some players.
It's just not elegant and satisfying enough. Aren't these kinds of discussions pretty common after most up/down groups?
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Hmm... The only way to appease everyone here is a bo7 flash/stephano for code s seed
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On January 07 2013 00:09 Talin wrote:Show nested quote +On January 07 2013 00:02 vthree wrote:On January 06 2013 23:59 Talin wrote: I honestly don't understand why anybody would use anything other than the ODT 4-player format for group plays of any sort.
Not that I particularly care about either Flash or Jaedong advancing, but all these experimental formats seem to spark discussions and raise issues pretty much every time they're played. What? Round robin with h2h is an experimental format? It is in Starcraft, especially with groups over 4 players that can lead to odd ties and "meaningless" games for some players. It's just not elegant and satisfying enough. Aren't these kinds of discussions pretty common after most up/down groups? Most of the time they are when a fan favorite loses.
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On January 07 2013 00:09 Talin wrote:Show nested quote +On January 07 2013 00:02 vthree wrote:On January 06 2013 23:59 Talin wrote: I honestly don't understand why anybody would use anything other than the ODT 4-player format for group plays of any sort.
Not that I particularly care about either Flash or Jaedong advancing, but all these experimental formats seem to spark discussions and raise issues pretty much every time they're played. What? Round robin with h2h is an experimental format? It is in Starcraft, especially with groups over 4 players that can lead to odd ties and "meaningless" games for some players. It's just not elegant and satisfying enough. Aren't these kinds of discussions pretty common after most up/down groups?
And what makes Starcraft so special compare to other competitive games and sports that we need a new system? You will always get 'meaningless' games with round robin. Also, this was used in WCG for BW.
Is the system not elegant and satisfying? Or not satisfying that Flash didn't make it. And no, these discussions are not common at all. Many other SC2 tournaments use this system and there is no discussion/issue at all.
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On January 07 2013 00:05 Xoronius wrote:Show nested quote +On January 06 2013 23:50 fluidin wrote: What if U/D was changed to a point system? Where beating the group leader gives more points, etc. If you would use the Sonneborn-Berger-System (which is quite common in chess tournaments): Flash: 4 (Yoda) + 2 (Vampire) + 0 (Yonghwa) = 6 MC: 3(Flash) + 3 (Jaedong) +0 (Yoda) = 6 So they would still be tied, it would still get to H2H and MC would still win. Only thing that would change is Flash surpassing Jaedong in this system.
I'm playing Chess and also some Regional tournaments. And i have to say, that that system is quite fair, because it shows how strong your oppents were, which you have beaten. But i think the GSL System is fine. MC has won the Matches against his direct opponents. So in my opinion he deservs the Code S seed. Also i don't know how serious Yoda was in his last game, nothing against his Playstyle, but if you fight for your tournament life, i think you will probably play better. But all in all im glad that the Bosstoss is back.
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He beat himself, of course.
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i honestly don't care that jaedong didn't get first in his group as long as he beat flash :D
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On January 07 2013 00:18 Assirra wrote:Show nested quote +On January 07 2013 00:09 Talin wrote:On January 07 2013 00:02 vthree wrote:On January 06 2013 23:59 Talin wrote: I honestly don't understand why anybody would use anything other than the ODT 4-player format for group plays of any sort.
Not that I particularly care about either Flash or Jaedong advancing, but all these experimental formats seem to spark discussions and raise issues pretty much every time they're played. What? Round robin with h2h is an experimental format? It is in Starcraft, especially with groups over 4 players that can lead to odd ties and "meaningless" games for some players. It's just not elegant and satisfying enough. Aren't these kinds of discussions pretty common after most up/down groups? Most of the time they are when a fan favorite loses.
Bingo.
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the answer is that head to head is a mind boggling system. flash remains in A, no biggie, after all he came off the back of a 4-0 sweep, but what logic is there in this system?
you could argue that flash beat the best performing player and so he deserves to advance (of course this is also bogus logic). tiebreakers are fair, or a "tiebreaker night" for all groups is also sufficient.
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On January 07 2013 00:18 Assirra wrote:Show nested quote +On January 07 2013 00:09 Talin wrote:On January 07 2013 00:02 vthree wrote:On January 06 2013 23:59 Talin wrote: I honestly don't understand why anybody would use anything other than the ODT 4-player format for group plays of any sort.
Not that I particularly care about either Flash or Jaedong advancing, but all these experimental formats seem to spark discussions and raise issues pretty much every time they're played. What? Round robin with h2h is an experimental format? It is in Starcraft, especially with groups over 4 players that can lead to odd ties and "meaningless" games for some players. It's just not elegant and satisfying enough. Aren't these kinds of discussions pretty common after most up/down groups? Most of the time they are when a fan favorite loses.
Most of the time someone's favorite will lose. In a GSL style groups, nobody really complains about the format when this happens. In a 5 player round-robin group, this is the last page or two of quite a few LR threads.
On January 07 2013 00:21 vthree wrote: what makes Starcraft so special compare to other competitive games and sports that we need a new system? You will always get 'meaningless' games with round robin. Also, this was used in WCG for BW.
Is the system not elegant and satisfying? Or not satisfying that Flash didn't make it. And no, these discussions are not common at all. Many other SC2 tournaments use this system and there is no discussion/issue at all.
WCG wasn't relevant in Brood War, and I'm pretty sure you're very wrong as to how often the merits of round robin have been debated in the past, ever since Nani's probe rush and Stephano/Bratok's shenanigans at Assembly.
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Damn so close for JD but the better players advanced next time JD
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On January 07 2013 00:09 Talin wrote:Show nested quote +On January 07 2013 00:02 vthree wrote:On January 06 2013 23:59 Talin wrote: I honestly don't understand why anybody would use anything other than the ODT 4-player format for group plays of any sort.
Not that I particularly care about either Flash or Jaedong advancing, but all these experimental formats seem to spark discussions and raise issues pretty much every time they're played. What? Round robin with h2h is an experimental format? It is in Starcraft, especially with groups over 4 players that can lead to odd ties and "meaningless" games for some players. It's just not elegant and satisfying enough. Aren't these kinds of discussions pretty common after most up/down groups?
I wouldn't want the up/down format in many tournaments, but I absolutely love it as the last chance qualifier for Code S. It is a brutal, unfair gauntlet that you just gotta pass. I liked it even more when half the guys didn't adcance, but oh well.
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Round Robin system is fine. It is the fairest system. Everyone plays everyone else, so everyone plays the strongest and the weakest too. When you have a strong group then obviously some big names are going to be eliminated, but that is how it works.
I wonder how long Kespa will keep sending their players to GSL. I would not be surprised if some more scheduling problems with Kespa tournaments occurred in the next few months. We will see, it could all end up as one big happy family in the Korean domestic scene. At least Jaedong has a chance to win this GSL.
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Will be so boring with MC back in code S. Would much rather see jaedong or Flash. MC just lucked out.
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So I just came here to read about the games and all I see is people bitching about the system. Starcraft community at its best...
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Good games! To those that are sore that their "god" didn't make it: deal with it. He had it in his own hands to advance, and he was not good enough to win against MC and Jaedong. That is all there is to it. Also, I'm so glad to finally hear real casters again, after having had only SPL to watch the last few weeks. <3 Wolf+Khaldor
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On January 07 2013 00:13 LighT. wrote:Hmm... The only way to appease everyone here is a bo7 flash/stephano for code s seed  This is clearly the best choice!
1) Flash win get into code S 2) Will stop Stephano fanboys in their tracks when he gets 4-0'd by God 
Make it happen GOM Go Go!
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On January 06 2013 23:50 fluidin wrote: What if U/D was changed to a point system? Where beating the group leader gives more points, etc.
Why not just give Flash a seed and admit you guys don't care about what is fair as long as the fan favorite goes through?
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Flash , Jaedong and MC performed equally good , but MC just happened to beat the right opponents at the right time .
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Nice games, to bad for Flash being in Code A again. Anyway, is Jaedong the most popular Kespa player in korea? Seeïng that i never see girls screaming or so for Flash. Or is there another player with the same popularity as Jaedong in korea (that is still playing)?
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