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[Up/Down] Group A 2013 GSL Season 1 - Page 148

Forum Index > StarCraft 2 Tournaments
Post a Reply
Prev 1 146 147 148 149 150 157 Next
LighT.
Profile Joined December 2010
Canada4501 Posts
January 06 2013 14:49 GMT
#2941
On January 06 2013 23:47 Muffloe wrote:
Show nested quote +
On January 06 2013 23:36 Scarecrow wrote:
On January 06 2013 23:33 Parcelleus wrote:
I agree BO1 is a bit shit, but the format is fair IMHO. You get to play 5 games to determine if you go through.

You beat the best player in the group, tie for 2nd best record and come 4th... awesome system

I am usually not on my acc when on this site, but all this fanboyism made me log on to have a chance to stand up to this. Flash lost in a fair system, but that doesn't necessarily mean that he is bad. So just drop this fanboyism right now, because you will most likely feel better if you don't feel a need to blame a totally fair system for being shit just because your greedy hero didn't make it.

As much as I'm a Flash fan, I agree with this post 100%
There is nothing wrong with the system. The system creates excitement and equal opportunity for all players. and its not like the format is novel...Champions league and the OSL both use similar formats.
It's just tough to swallow the fact that Flash is in Code A again but get over it.
fluidin
Profile Joined November 2011
Singapore1084 Posts
January 06 2013 14:50 GMT
#2942
What if U/D was changed to a point system? Where beating the group leader gives more points, etc.
Godwrath
Profile Joined August 2012
Spain10152 Posts
January 06 2013 14:51 GMT
#2943
On January 06 2013 23:49 LighT. wrote:
Show nested quote +
On January 06 2013 23:47 Muffloe wrote:
On January 06 2013 23:36 Scarecrow wrote:
On January 06 2013 23:33 Parcelleus wrote:
I agree BO1 is a bit shit, but the format is fair IMHO. You get to play 5 games to determine if you go through.

You beat the best player in the group, tie for 2nd best record and come 4th... awesome system

I am usually not on my acc when on this site, but all this fanboyism made me log on to have a chance to stand up to this. Flash lost in a fair system, but that doesn't necessarily mean that he is bad. So just drop this fanboyism right now, because you will most likely feel better if you don't feel a need to blame a totally fair system for being shit just because your greedy hero didn't make it.

As much as I'm a Flash fan, I agree with this post 100%
There is nothing wrong with the system. The system creates excitement and equal opportunity for all players. and its not like the format is novel...Champions league and the OSL both use similar formats.
It's just tough to swallow the fact that Flash is in Code A again but get over it.


Code A is stacked as hell. It even makes code S feel weird.
Salteador Neo
Profile Blog Joined August 2009
Andorra5591 Posts
January 06 2013 14:51 GMT
#2944
On January 06 2013 23:25 markrevival wrote:
Flash would be in Code S if he made a bunker against MC and that's the brutal truth about professional Starcraft. Flash of all people knows that well


Actually there was a game after that bunker lol.
Revolutionist fan
okum
Profile Blog Joined February 2009
France5779 Posts
January 06 2013 14:52 GMT
#2945
On January 06 2013 23:50 fluidin wrote:
What if U/D was changed to a point system? Where beating the group leader gives more points, etc.

What if people could just accept that shit happens.
Flash fan before it was cool | Coiner of "jangbang"
Lonyo
Profile Blog Joined December 2009
United Kingdom3884 Posts
January 06 2013 14:52 GMT
#2946
On January 06 2013 23:50 fluidin wrote:
What if U/D was changed to a point system? Where beating the group leader gives more points, etc.

That would be even more stupid, because then it would be entirely dependent on the order in which you play people... unless you mean you do a countback after the fact and base it on finishing positions of non-tied players. In which case it would still be dumb, because that's just a bad idea.
HOLY CHECK!
Taefox
Profile Joined March 2010
1533 Posts
January 06 2013 14:52 GMT
#2947
On January 06 2013 23:50 fluidin wrote:
What if U/D was changed to a point system? Where beating the group leader gives more points, etc.

Meh that's terrible idea. The problem with U/D Group A today is Flash was out and his fanboys start to blame U/D format.
@taefoxy
Snowbear
Profile Blog Joined July 2010
Korea (South)1925 Posts
Last Edited: 2013-01-06 14:53:39
January 06 2013 14:53 GMT
#2948
That's an important thing that flash needs to work on: his greedyness. Marineking uses the same greedy style, and I just don't like it. It might work in sc1, but in sc2 it doesn't: players will start killing you early game. That's imo one of the reasons why MKP falled of his throne.
Parcelleus
Profile Joined January 2011
Australia1662 Posts
January 06 2013 14:53 GMT
#2949
On January 06 2013 23:38 Dodgin wrote:
Show nested quote +
On January 06 2013 23:33 Parcelleus wrote:
I agree BO1 is a bit shit, but the format is fair IMHO. You get to play 5 games to determine if you go through.


It's fair in the way that everyone has an equal chance, but I think playing tiebreakers if you have 3 players at equal records is better than head to head, and less random.

anyway I'm done ranting on this off to bed ;d


Sure, but if that happened , the day would of gone from 5 hrs to 6 hrs broadcast, was pretty long already. Maybe smaller groups with more BO3s would be better.
*burp*
FlyingDagger
Profile Joined January 2013
Canada61 Posts
Last Edited: 2013-01-06 14:54:20
January 06 2013 14:54 GMT
#2950
(T)YoDa 5-1
(P)YongHwa 0-5
(P)MC 3-2
(Z)Jaedong 3-2
(P)Vampire 2-3
(T)Flash 3-2

(T)YoDa is so good he managed to win an extra game
FeyFey
Profile Joined September 2010
Germany10114 Posts
January 06 2013 14:54 GMT
#2951
people just want the eternal tie breaker. Endless amounts close high level games.
Poopi
Profile Blog Joined November 2010
France12972 Posts
January 06 2013 14:54 GMT
#2952
About Scarecrow, yeah you should just go over it.
I got screwed by this format with two of my favorites players losing (Polt and MKP) in some old GSL Up&Down or code S group can't remember, because the last match was lost by a player who was favorite to win but played like **** (I think it was InCa lol, vs Zenio or something).

At the time I got very frustrated, because it was unfair that teammates play each other in the last game. However Polt and MKP could have qualified playing better in their other matches, not relying on head-to-head luck to go through.
Oh and YongHwa isn't teammate with MC, plus he played like shit in every other game (was it because of his eye disease I don't know) so he was expected to lose vs MC.

All in all JD and Flash got lucky that MC lost to Vampire who wasn't favored, and it was them controlling their fate when they played against MC.
WriterMaru
gape.ninja
Profile Joined April 2011
Japan249 Posts
January 06 2013 14:54 GMT
#2953
Grats to those who advanced, and we all know Flash's time will come...
fluidin
Profile Joined November 2011
Singapore1084 Posts
January 06 2013 14:55 GMT
#2954
So head-to--head is pretty much the optimal format for tie-breakers? There isn't anything fairer than it?

Then there isn't anything to argue is there.
vthree
Profile Joined November 2011
Hong Kong8039 Posts
January 06 2013 14:55 GMT
#2955
On January 06 2013 23:50 fluidin wrote:
What if U/D was changed to a point system? Where beating the group leader gives more points, etc.


Sure, we should create a new system since the one we are using now (h2h) is the most common tiebreaker system in the world.
PhoenixVoid
Profile Blog Joined December 2011
Canada32749 Posts
January 06 2013 14:55 GMT
#2956
Why YongHwa, you killed my Liquibets T_T
I'm afraid of demented knife-wielding escaped lunatic libertarian zombie mutants
Talin
Profile Blog Joined September 2010
Montenegro10532 Posts
January 06 2013 14:59 GMT
#2957
I honestly don't understand why anybody would use anything other than the ODT 4-player format for group plays of any sort.

Not that I particularly care about either Flash or Jaedong advancing, but all these experimental formats seem to spark discussions and raise issues pretty much every time they're played.
vthree
Profile Joined November 2011
Hong Kong8039 Posts
Last Edited: 2013-01-06 15:05:35
January 06 2013 15:02 GMT
#2958
On January 06 2013 23:59 Talin wrote:
I honestly don't understand why anybody would use anything other than the ODT 4-player format for group plays of any sort.

Not that I particularly care about either Flash or Jaedong advancing, but all these experimental formats seem to spark discussions and raise issues pretty much every time they're played.


What? Round robin with h2h is an experimental format?

And no, there is no issue until a fan favorite doesn't make it and a vocal minority of the fanboys blame the format.
LighT.
Profile Joined December 2010
Canada4501 Posts
January 06 2013 15:02 GMT
#2959
Flash getting into Code S is inevitable bearing some freak injury...
The amount of progress he's made from MLG Invitationals to the MLG Dallas to now is scary, the fact that he practices like a madman; a perfectionist and seems to relish on losing makes him one intimidating force.
I would say unless he's ut in another stacked bracket (like vs Rain or something) followed by Up/Downs of another very stacked group, he's a lock to make it in the next season.
Xoronius
Profile Joined July 2011
Germany6362 Posts
January 06 2013 15:05 GMT
#2960
On January 06 2013 23:50 fluidin wrote:
What if U/D was changed to a point system? Where beating the group leader gives more points, etc.


If you would use the Sonneborn-Berger-System (which is quite common in chess tournaments):
Flash: 4 (Yoda) + 2 (Vampire) + 0 (Yonghwa) = 6
MC: 3(Flash) + 3 (Jaedong) +0 (Yoda) = 6

So they would still be tied, it would still get to H2H and MC would still win. Only thing that would change is Flash surpassing Jaedong in this system.
Prev 1 146 147 148 149 150 157 Next
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