• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 02:41
CEST 08:41
KST 15:41
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8
Community News
SC4ALL: II SC2 Complete Invited Player Lineup4StarCraft II 5.0.17 PTR Patch Notes (Sept 30, 2026)66Weekly Cups (Sept 21-27): herO and ByuN double2Weekly Cups (Sep 13-20): herO scores triple3BSL Season 2316
StarCraft 2
General
Back to SC2 after 14 years - Protoss CTRL groups? How do you feel about the mass reverts in the 5.0.17 PTR? October World Ranking: herO stays #1, ByuN returns SC4ALL: II SC2 Complete Invited Player Lineup StarCraft II 5.0.17 PTR Patch Notes (Sept 30, 2026)
Tourneys
Stellar Fest TWO the Moon (Dec 16-20) Sparkling Tuna Cup - Weekly Open Tournament 2026 GSTL Grand Finals Sea Duckling Open (Global, Bronze-Diamond) SC2 INu's Battles#21 [ 3-Days tournament ]
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 545 And Drops and Rifts Mutation # 544 Double Trouble Mutation # 543 Enhanced Defenses
Brood War
General
BSL Season 23 Sagi.gg Launcher Released Bot on ladder BW General Discussion RepMastered™: replay sharing and analyzer site
Tourneys
[ASL22] Ro8 Day 4 2v2v2v2 Tournament [Megathread] Daily Proleagues [ASL22] Ro8 Day 3
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread Total Annihilation Zero
Dota 2
Dota 2 Champions League Season 3 Begins April 25! Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Canadian Politics Mega-thread Artificial Intelligence Thread
Fan Clubs
Serral Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Escaping Into Video Games: G…
TrAiDoS
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Regacy Esports:Our Goa…
regacyesports
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8804 users

[IPL] FC24: MarineKing vs CoCa - Page 17

Forum Index > StarCraft 2 Tournaments
Post a Reply
Prev 1 15 16 17 18 19 21 Next All
Chicane
Profile Joined November 2010
United States7875 Posts
July 03 2012 01:05 GMT
#321
More bunkers!!!
andaylin
Profile Joined August 2010
United States10830 Posts
July 03 2012 01:05 GMT
#322
yay mkp making bunkers.
"Hard work beats talent when talent fails to work hard." - Kevin Durant
zezamer
Profile Joined March 2011
Finland5701 Posts
July 03 2012 01:05 GMT
#323
On July 03 2012 10:04 sparklyresidue wrote:
I feel like I haven't seen a 2rax successfully defended in a long time. I'm sure I'm just forgetting... but jesus they are so effective.


Everybody skips the "scouting lings" nowadays
MasterKang
Profile Joined August 2011
United States1373 Posts
July 03 2012 01:05 GMT
#324
On July 03 2012 09:56 FuzzyJAM wrote:
Show nested quote +
On July 03 2012 09:53 MasterKang wrote:
On July 03 2012 09:49 opterown wrote:
On July 03 2012 09:47 MasterKang wrote:
On July 03 2012 09:41 Fubi wrote:
On July 03 2012 09:34 MasterKang wrote:
On July 03 2012 09:31 opterown wrote:
On July 03 2012 09:29 MasterKang wrote:
On July 03 2012 09:27 Ghanburighan wrote:
On July 03 2012 09:24 MasterKang wrote:
[quote]

ofc it does but at the same time, would the zergling/baneling flanks/surrounds have been ineffective if the buff wasn't implemented? no ofc not, mkp's army would still have been demolished


I think the point was, that situation would not have arisen if the game played out under a prior patch because the patch affects everything that happens after the pool is built.


a situation where the zerg has zerglings, banelings, and infestors aginst terran's marines/medivacs/tanks pretty much comes up in 99% of TvZ's.. regardless of the queen buff, coca's decision to surround and flank with banelings would have won him the battle

zerg would have had less, and they would be less well-upgraded


you realize that i am talking about the flank that coca made on entombed right? that game had progressed to the point where the only effect the buff would have on the game is the creep spread. That being said, in this specific game, the creep spread would have been the same, maybe a tiny bit worse, because MKP did not make helions that game to stop the creep (the aspect of creep-stopping strategy that was affected most by the buff). Therefore, the buff had little effect on coca's flank and he would've demolished that army regardless, so plz stop completely blaming stuff on the buff

No, we're saying people should stop going "His Queen didn't even attack that game so the buff wouldn't have mattered!!". We're saying every change, especially one that is for early game, has a snowball or metagame effect.

For example, imagine they buffed Vikings to be overpowered (something like 1 supply, builds twice as fast, etc). In PvT, the protoss would therefore never make Colossus, and the Terran would therefore never make Vikings to counter that, and instead go straight to ghost and be 100% prepared to counter Templar tech because that is the only thing left the P can do. So even if the T didn't make a single viking, that doesn't mean the viking buff didn't affect the match at all.


how can you possible compare buffing the queen range by 2 with making vikings 1 supply and building twice as fast... The consequences of those two changes are COMPLETELY different b/c the extent of those changes aren't even close. I'm not arguing the game would have gone THE SAME EXACT WAY. I'm saying that Coca's decision to surround with banes was what allowed him to connect with mkp's marines, and his decision to surround with banes is not something affected by the queen buff.

Oh hey my queens have more range, i want to flank from behind with banelings now. No of course not. Creep spread and upgrades are slightly affected by the buff, but like I said if you consider the point in time that flank took place and the way the metagame has shifted based on the buff, there wouldn't have been big enough of a difference that would allow MKP to somehow completely thwart the bane flank..

sure, coca's decision was awesome, but creep spread is in no way SLIGHTLY affected. lol the difference is staggering.


sigh... I really hate repeating myself but I guess I have to if you're going to ignore certain parts of my post. "that game had progressed to the point where the only effect the buff would have on the game is the creep spread. That being said, in this specific game, the creep spread would have been the same, maybe a tiny bit worse, because MKP did not make helions that game to stop the creep (the aspect of creep-stopping strategy that was affected most by the buff). "

To reiterate: MKP DID NOT OPEN HELIONS. Reactor helions is the strategy designed to stop creep that was affected the most by the buff and basically 95% of the reason why creep spread is so good nowadays. Seeing as how he didn't open reactor helions to stop creep, I don't understand why you're trying to argue that the creep spread difference would have been "staggering"

MarineKing didn't open Hellions BECAUSE OF THE QUEEN BUFF (or, at the very least, the option was made vastly less desirable).

You have got to be trolling here. . .


you don't realize that reactor helions is still a viable option and still functions to slow creep, albeit not as well. That being said, you have to take the map and the player into consideration. Map: Entombed Valley. Player: MKP. What does MKP absolutely love and always does on Entombed Valley. Yes that's right, the 4 rax into marine marauder mech style that he just used against coca. Basically every player has a certain strategy they almost always use on a specific map against different players. Please note, hes been using that build since before the patch. Therefore, there is about an 80-85% chance that he wouldn't have opened helions anyways, especially if you consider that entombed isn't the best map for reactor helions, and thus, the queen buff was NOT a huge factor in coca's baneling flank being effective and completely eating mkp's army alive.
Players: MMA, Boxer, Ryung, Life, TaeJa, Squirtle, Brown, Dark,
Dodgin
Profile Blog Joined July 2011
Canada39254 Posts
July 03 2012 01:05 GMT
#325
On July 03 2012 10:04 sparklyresidue wrote:
I feel like I haven't seen a 2rax successfully defended in a long time. I'm sure I'm just forgetting... but jesus they are so effective.


I remember one of the up/down days where Curious defended 3 rax like 3 games in a row to get first in the group, was pretty funny.
Crowned
Profile Joined August 2011
United States368 Posts
July 03 2012 01:05 GMT
#326
Going to game 9.
It's cool to love to win, but it's better to hate to lose.
schiznak
Profile Joined October 2009
Australia258 Posts
Last Edited: 2012-07-03 01:07:00
July 03 2012 01:05 GMT
#327
chairman wow, these casters are calling the whole game incorrectly

he didnt pull drones cause he was waiting for his lings to come out

and cocoa is at a massive advantage currently

this is why i always mute sc2 streams

edit: oh look cocoa won easily to the huge surprise of the casters
"That's very e-sports of you to have the camera focused on the people instead of the game" -ultradavid
Durp
Profile Blog Joined September 2010
Canada3117 Posts
July 03 2012 01:05 GMT
#328
wow this game is completely ridiculous
SOOOOOooooOOOOooooOOOOoo Many BANELINGS!!
Lennient
Profile Joined January 2012
497 Posts
July 03 2012 01:06 GMT
#329
bye bye CheesekingPrime
mambar
Profile Joined February 2012
United States841 Posts
July 03 2012 01:06 GMT
#330
nice going, casters
Crowned
Profile Joined August 2011
United States368 Posts
July 03 2012 01:06 GMT
#331
Or not, lost to 1 base zerg rofl
It's cool to love to win, but it's better to hate to lose.
Tachion
Profile Blog Joined May 2010
Canada8573 Posts
July 03 2012 01:06 GMT
#332
MKP blew that game SO bad lol
i was driving down the road this november eve and spotted a hitchhiker walking down the street. i pulled over and saw that it was only a tree. i uprooted it and put it in my trunk. do trees like marshmallow peeps? cause that's all i have and will have.
Badfatpanda
Profile Blog Joined December 2010
United States9719 Posts
July 03 2012 01:06 GMT
#333
CO

CA

FUCK YEAH!!!!!!!!!!! Can't wait to see his opponent next week!
Music is a higher revelation than all wisdom and philosophy. -Beethoven | Mech isn't a build, it's a way of life. -MajOr | Charlie.Sheen: "What is sarcastic, kids who have no courage to fight?" | #TerranPride #yolo #swag -Naama after 2-0'ing MC at HSC VI
sparklyresidue
Profile Joined August 2011
United States5524 Posts
July 03 2012 01:06 GMT
#334
COCA!!!
Like Tinkerbelle, I leave behind a sparkly residue.
aznball123
Profile Joined February 2012
2759 Posts
July 03 2012 01:06 GMT
#335
WOW FUcking COCA! YES 5-3, on point. DAMN! I LOVE YOU COCA DAMN!!
Mmm, what to watch.
Wintex
Profile Blog Joined July 2011
Norway16849 Posts
July 03 2012 01:06 GMT
#336
oh mkp
The Bomber boy
00Visor
Profile Blog Joined February 2011
4337 Posts
July 03 2012 01:06 GMT
#337
On July 03 2012 10:05 schiznak wrote:
chairman wow, these casters are calling the whole game incorrectly

he didnt pull drones cause he was waiting for his lings to come out

and cocoa is at a massive advantage currently

this is why i always mute sc2 streams


yeah, came here to say the same, that game was completely misjudged
Kergy
Profile Joined December 2010
Peru2011 Posts
July 03 2012 01:06 GMT
#338
YES!!

COCAAAAAAAAAAAAAAAAA
Everyday Girl's Day~!
opterown *
Profile Blog Joined August 2011
Australia54784 Posts
July 03 2012 01:06 GMT
#339
On July 03 2012 10:05 MasterKang wrote:
Show nested quote +
On July 03 2012 09:56 FuzzyJAM wrote:
On July 03 2012 09:53 MasterKang wrote:
On July 03 2012 09:49 opterown wrote:
On July 03 2012 09:47 MasterKang wrote:
On July 03 2012 09:41 Fubi wrote:
On July 03 2012 09:34 MasterKang wrote:
On July 03 2012 09:31 opterown wrote:
On July 03 2012 09:29 MasterKang wrote:
On July 03 2012 09:27 Ghanburighan wrote:
[quote]

I think the point was, that situation would not have arisen if the game played out under a prior patch because the patch affects everything that happens after the pool is built.


a situation where the zerg has zerglings, banelings, and infestors aginst terran's marines/medivacs/tanks pretty much comes up in 99% of TvZ's.. regardless of the queen buff, coca's decision to surround and flank with banelings would have won him the battle

zerg would have had less, and they would be less well-upgraded


you realize that i am talking about the flank that coca made on entombed right? that game had progressed to the point where the only effect the buff would have on the game is the creep spread. That being said, in this specific game, the creep spread would have been the same, maybe a tiny bit worse, because MKP did not make helions that game to stop the creep (the aspect of creep-stopping strategy that was affected most by the buff). Therefore, the buff had little effect on coca's flank and he would've demolished that army regardless, so plz stop completely blaming stuff on the buff

No, we're saying people should stop going "His Queen didn't even attack that game so the buff wouldn't have mattered!!". We're saying every change, especially one that is for early game, has a snowball or metagame effect.

For example, imagine they buffed Vikings to be overpowered (something like 1 supply, builds twice as fast, etc). In PvT, the protoss would therefore never make Colossus, and the Terran would therefore never make Vikings to counter that, and instead go straight to ghost and be 100% prepared to counter Templar tech because that is the only thing left the P can do. So even if the T didn't make a single viking, that doesn't mean the viking buff didn't affect the match at all.


how can you possible compare buffing the queen range by 2 with making vikings 1 supply and building twice as fast... The consequences of those two changes are COMPLETELY different b/c the extent of those changes aren't even close. I'm not arguing the game would have gone THE SAME EXACT WAY. I'm saying that Coca's decision to surround with banes was what allowed him to connect with mkp's marines, and his decision to surround with banes is not something affected by the queen buff.

Oh hey my queens have more range, i want to flank from behind with banelings now. No of course not. Creep spread and upgrades are slightly affected by the buff, but like I said if you consider the point in time that flank took place and the way the metagame has shifted based on the buff, there wouldn't have been big enough of a difference that would allow MKP to somehow completely thwart the bane flank..

sure, coca's decision was awesome, but creep spread is in no way SLIGHTLY affected. lol the difference is staggering.


sigh... I really hate repeating myself but I guess I have to if you're going to ignore certain parts of my post. "that game had progressed to the point where the only effect the buff would have on the game is the creep spread. That being said, in this specific game, the creep spread would have been the same, maybe a tiny bit worse, because MKP did not make helions that game to stop the creep (the aspect of creep-stopping strategy that was affected most by the buff). "

To reiterate: MKP DID NOT OPEN HELIONS. Reactor helions is the strategy designed to stop creep that was affected the most by the buff and basically 95% of the reason why creep spread is so good nowadays. Seeing as how he didn't open reactor helions to stop creep, I don't understand why you're trying to argue that the creep spread difference would have been "staggering"

MarineKing didn't open Hellions BECAUSE OF THE QUEEN BUFF (or, at the very least, the option was made vastly less desirable).

You have got to be trolling here. . .


you don't realize that reactor helions is still a viable option and still functions to slow creep, albeit not as well. That being said, you have to take the map and the player into consideration. Map: Entombed Valley. Player: MKP. What does MKP absolutely love and always does on Entombed Valley. Yes that's right, the 4 rax into marine marauder mech style that he just used against coca. Basically every player has a certain strategy they almost always use on a specific map against different players. Please note, hes been using that build since before the patch. Therefore, there is about an 80-85% chance that he wouldn't have opened helions anyways, especially if you consider that entombed isn't the best map for reactor helions, and thus, the queen buff was NOT a huge factor in coca's baneling flank being effective and completely eating mkp's army alive.

wow, i love your analysis of mkp and how you know all his builds.
ModeratorRetired LR Bonjwa
TL+ Member
oogieogie
Profile Joined June 2011
United States3657 Posts
July 03 2012 01:06 GMT
#340
deserved it..being to cheesy imo MKP
Prev 1 15 16 17 18 19 21 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 3h 19m
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Larva 428
Hyuk 237
Leta 228
Hyun 97
Hm[arnc] 25
Shinee 22
ZergMaN 15
Dota 2
NeuroSwarm221
League of Legends
JimRising 773
Super Smash Bros
Mew2King131
Other Games
summit1g8816
WinterStarcraft519
ArmadaUGS70
Nina64
Organizations
Other Games
gamesdonequick778
Dota 2
PGL Dota 2 - Main Stream162
[ Show 11 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota2327
League of Legends
• Rush1470
• Lourlo1198
Upcoming Events
Sparkling Tuna Cup
3h 19m
INu's Battles
5h 19m
herO vs Classic
Percival vs Rogue
Shopify Rebellion Sundays
8h 19m
MilkiCow vs TBD
Clem vs TBD
BSL Open Qualifier
12h 19m
BSL Open Qualifier
12h 19m
Replay Cast
16h 19m
Afreeca Starleague
1d 3h
Rush vs Light
WardiTV Weekly
1d 4h
Monday Night Weeklies
1d 9h
Replay Cast
1d 16h
[ Show More ]
Afreeca Starleague
2 days
Soma vs Soulkey
INu's Battles
2 days
SHIN vs Cure
ByuN vs Zoun
PiGosaur Cup
2 days
The PondCast
4 days
INu's Battles
4 days
Replay Cast
5 days
BSL: Ladder Tournament
6 days
Liquipedia Results

Completed

CSL 2026 AUTUMN (S22)
Blizzard Classic Cup 2026
Calamity Invitational

Ongoing

ASL Season 22
Super Anchor Qualifying S3
Acropolis #5
Acropolis #5 - GSB
Copium Cup
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual

Upcoming

Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Custodian Cup
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.