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Active: 1093 users

[IPL] FC24: MarineKing vs CoCa

Forum Index > StarCraft 2 Tournaments
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IGNProLeague
Profile Joined April 2011
1184 Posts
Last Edited: 2012-07-03 01:12:19
July 02 2012 17:16 GMT
#1
[image loading]




The time has come for our twenty-fourth IGN Pro League Fight Club! This is a weekly king of the hill showmatch series. Basically, there will be a 1 vs. 1 best of 9 showmatch each and every week, where the winner will earn a $500 prize and a $100 bounty on their head. For example, if a player wins three weeks in a row they will have earned $1,500 and a $300 bounty. If a NEW challenger defeats him, they will earn $500 for the showmatch, take the $300 bounty home, and have a new $100 bounty placed on their head for each week that they win. (Similar to IPL Team Arena, but without the teams!)


Stream Link: http://www.twitch.tv/ignproleague


(Wiki)IPL Fight Club


When: Monday, Jul 02 11:00pm GMT (GMT+00:00) (we will also broadcast the match repeatedly afterwards!)




MarineKing has already taken down two amazing players in Liquid`TaeJa and EG.JYP. His combined record over two weeks is 10-3! This week, he will face a GSL Zerg mainstay, SlayerS`CoCa! Does CoCa have the zerginess required to topple MKP and claim his bounty? Tune in to find out!

MarineKing.Prime
[image loading]

SlayerS`CoCa
[image loading]



Poll: Who Will Win?!

MarineKing (104)
 
53%

CoCa (91)
 
47%

195 total votes

Your vote: Who Will Win?!

(Vote): CoCa
(Vote): MarineKing




Results!

+ Show Spoiler [IPL Fight Club Results] +
MarineKing < Entombed Valley > CoCa
MarineKing < Tal'Darim Altar > CoCa
MarineKing < Metropolis > CoCa
MarineKing < Ohana > CoCa
MarineKing < Sanshorn Mist AE > CoCa
MarineKing < Daybreak > CoCa
MarineKing < Antiga Shipyard > CoCa
MarineKing < Cloud Kingdom > CoCa
Congratulations to CoCa, winning 5-3! He is our new Fight Club champion!



Map List

IPLMap Sanshorn Mists AE
IPLMap Atlantis Spaceship
IPLMap Antiga Shipyard
IPLMap Daybreak
IPLMap Tal'Darim Altar LE
IPLMap Cloud Kingdom
IPLMap Metropolis
IPLMap Ohana
IPLMap Entombed Valley

All the maps can be found on NA, EU, or KR by searching for IPLMap!

The first map will be on a set rotation, and then it is loser's pick.



Casters

Today's games will be cast by Kevin Knocke and Doa!





Stay up to date with IPL5, IPL TV, IPL Fight Club, and IPL Team Arena Challenge by checking our [image loading] Facebook, [image loading] Twitter, [image loading] YouTube, and Twitch.TV!


MigzR
Profile Joined October 2011
Portugal89 Posts
July 02 2012 17:17 GMT
#2
Should be an amazing match
Aiyu
Profile Joined May 2012
Korea (South)36 Posts
July 02 2012 17:20 GMT
#3
MKP 5-0 @@
IU | Terran
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
July 02 2012 17:22 GMT
#4
Damn, I already wrote my preview sample for the writer's job TT, I wanted to do it on the next FC (this one)!

Should be interesting, MKP played a weird series against TaeJa, took out Protoss, now to do Zerg and CoCa needs to regain some exposure~
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
hyptonic
Profile Joined June 2011
2155 Posts
July 02 2012 17:27 GMT
#5
ooo nice match. no longer free money for MKP
SilSol
Profile Joined April 2012
Sweden2744 Posts
July 02 2012 17:31 GMT
#6
I don't think that CoCa will win this! Might be a very close match tho. But i think MKP has this
http://fragbite.se/user/117868/silsol since 2006 http://www.reddit.com/u/silsol77
GoSuChicken
Profile Blog Joined December 2011
Germany1726 Posts
July 02 2012 17:33 GMT
#7
that could very well be an awesome series!
Badfatpanda
Profile Blog Joined December 2010
United States9719 Posts
July 02 2012 17:35 GMT
#8
Wow, should be a good match, CoCa 2-0'd MKP at the 2nd TSL4 qualifier, maybe he can keep up his streak . I'd still predict MKP to come away with the win though. It'll be close regardless of the victor though imo.
Music is a higher revelation than all wisdom and philosophy. -Beethoven | Mech isn't a build, it's a way of life. -MajOr | Charlie.Sheen: "What is sarcastic, kids who have no courage to fight?" | #TerranPride #yolo #swag -Naama after 2-0'ing MC at HSC VI
PhoenixVoid
Profile Blog Joined December 2011
Canada32743 Posts
July 02 2012 17:36 GMT
#9
I think MKP is going to have a hell of a time challenging CoCa, but he is capable of beating CoCa, so I think the result will be 5-3 for MKP.
I'm afraid of demented knife-wielding escaped lunatic libertarian zombie mutants
Zenbrez
Profile Joined June 2012
Canada5973 Posts
July 02 2012 17:37 GMT
#10
Coca gonna tiple hatch before pool imo
Refer to my post.
ZerphyR
Profile Blog Joined February 2012
Slovenia275 Posts
July 02 2012 17:57 GMT
#11
On July 03 2012 02:36 PhoenixVoid wrote:
I think MKP is going to have a hell of a time challenging CoCa, but he is capable of beating CoCa, so I think the result will be 5-3 for MKP.


Yeah he 2oed him those were both games witha a quick pool . MKP got this :D
Marineking, end of discussion !
ThePlayer33
Profile Joined October 2011
Australia2378 Posts
July 02 2012 18:04 GMT
#12
yayaaa~
| Idra | YuGiOh | Leenock | Coca |
sparklyresidue
Profile Joined August 2011
United States5523 Posts
July 02 2012 18:04 GMT
#13
Hoping for a victory for CoCa! Should be really good games.
Like Tinkerbelle, I leave behind a sparkly residue.
Adebisi
Profile Blog Joined June 2010
Canada1637 Posts
July 02 2012 18:06 GMT
#14
CoCa ftw.
MrMercuG
Profile Joined March 2011
Netherlands2389 Posts
July 02 2012 18:09 GMT
#15
Considering that the win-rate for TvZ in Korea ain't that bad, I think it's going to be 5-3 for MarineKing.
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
July 02 2012 18:13 GMT
#16
Gah, this is hard to know who will win. I'd have to say MKP 5-3
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
CtrlShiftAltGrrrrrrr
Profile Joined June 2012
544 Posts
July 02 2012 18:22 GMT
#17
considering the state of TvZ in Korea, I think its going to be 5/3 for Coca
awaiting the return of the space cowboy
catplanetcatplanet
Profile Blog Joined March 2012
3830 Posts
July 02 2012 18:22 GMT
#18
MKPs confidence must be low after GSL and his 10-20% TvZ in practice. It's always hard to bet against him but I'm leaning towards CoCa 5-3.
I think it's finally time to admit it might not be the year of Pet
Shellshock
Profile Blog Joined March 2011
United States97276 Posts
July 02 2012 18:27 GMT
#19
this will be a good one. Hoping marineking can pull this one out even though he claims his TvZ is really bad lately. He beat some good zergs in the IPL5 qualifiers
Moderatorhttp://i.imgur.com/U4xwqmD.png
TL+ Member
Kinsal
Profile Joined August 2011
United States66 Posts
July 02 2012 18:28 GMT
#20
cannot wait for this! :D
Avicularia
Profile Joined February 2012
540 Posts
July 02 2012 18:41 GMT
#21
5-2 CoCa.
Amornthep
Profile Blog Joined September 2011
Singapore2605 Posts
July 02 2012 18:42 GMT
#22
I think Coca's got this. 5-3 maybe?
Hiea
Profile Joined March 2012
Denmark1538 Posts
July 02 2012 19:03 GMT
#23
Wow, I went here to say I thought that it would be a much closer match than previously but MKP would probably win 5-3, and everyone else thinks atleast the score is gonna be the same :D
Eruism
Profile Joined December 2011
United States312 Posts
July 02 2012 19:12 GMT
#24
even if it is vs zerg, mkp should win
PartinG MarineKing Mvp Polt Keen ByuN <3
aznball123
Profile Joined February 2012
2759 Posts
July 02 2012 19:12 GMT
#25
Go Coca!! :D
Mmm, what to watch.
GTPGlitch
Profile Blog Joined March 2011
5061 Posts
July 02 2012 19:13 GMT
#26
cooooocaaaaaaa hwaiting! :D
Jo Byung Se #1 fan | CJ_Rush(reborn) fan | Liquid'Jinro(ret) fan | Liquid'Taeja fan | oGsTheSuperNada fan | Iris[gm](ret) fan |
Scisyhp
Profile Blog Joined April 2011
United States200 Posts
July 02 2012 19:16 GMT
#27
TvZ currently appears to be a very balanced matchup, and MKP is MKP, so I can't see this going in any way except MKP's favor.
Mobsy
Profile Joined April 2012
United States127 Posts
July 02 2012 19:18 GMT
#28
MKP wins 5-4.
I like the moment I break a man's ego.
MasterKang
Profile Joined August 2011
United States1373 Posts
July 02 2012 19:21 GMT
#29
If coca can get to the late game, he'll definitely have a great advantage, his infestor/broodlord play is amazing
Players: MMA, Boxer, Ryung, Life, TaeJa, Squirtle, Brown, Dark,
opterown *
Profile Blog Joined August 2011
Australia54784 Posts
July 02 2012 20:10 GMT
#30
coca wins 5-3
ModeratorRetired LR Bonjwa
TL+ Member
Pandemona *
Profile Blog Joined March 2011
Charlie Sheens House51493 Posts
July 02 2012 20:20 GMT
#31
MKP going to be using this as practice i think. I see lots of triple CC builds, then its hard to predict, if the Zerg isn't aggressive he will lose to 3 CC if not he wins comfertably. Im still leaning towards coca though. 5-2 6queens > 3CC? :W
ModeratorTeam Liquid Football Thread Guru! - Chelsea FC ♥
Havik_
Profile Joined November 2011
United States5585 Posts
July 02 2012 21:24 GMT
#32
MKP 5-3
"An opinion is only as good as the evidence that backs it up."- William O'Malley, S.J.
Lennient
Profile Joined January 2012
497 Posts
July 02 2012 21:26 GMT
#33
go go Coca, 5-0 him to the ground.
DarkPlasmaBall
Profile Blog Joined March 2010
United States45176 Posts
July 02 2012 21:37 GMT
#34
Hoping that Coca wins this, but it's gonna be tough.
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
SilSol
Profile Joined April 2012
Sweden2744 Posts
July 02 2012 21:37 GMT
#35
On July 03 2012 06:26 Lennient wrote:
go go Coca, 5-0 him to the ground.


haha that wont happen lad not a chance!
http://fragbite.se/user/117868/silsol since 2006 http://www.reddit.com/u/silsol77
OKScottish
Profile Joined April 2011
United States217 Posts
July 02 2012 22:15 GMT
#36
MKP Fighting!~
twitch.tv/OK_Scottish :: twitter.com/OKScottish :: ¯\_(ツ)_/¯ :: (╯°-°)╯︵ ┻━┻ :: Prime Clan <3♥<3♥
ROOTheognis
Profile Blog Joined January 2006
United States4482 Posts
July 02 2012 22:15 GMT
#37
On July 03 2012 05:20 Pandemona wrote:
MKP going to be using this as practice i think. I see lots of triple CC builds, then its hard to predict, if the Zerg isn't aggressive he will lose to 3 CC if not he wins comfertably. Im still leaning towards coca though. 5-2 6queens > 3CC? :W


triple CC's? that so old school. Quad CC is the new fad in Korea atm
If you avoid your weakness, it will remain your weakness. www.twitter.com/#!/rootheognis Follow me!
Absentia
Profile Joined March 2011
United Kingdom973 Posts
July 02 2012 22:21 GMT
#38
Really excited for this.
I think MKP will take it...i'm just not decided on whether it'll be completely one sided or a total nail biter.
MrRicewife
Profile Blog Joined February 2011
Canada515 Posts
July 02 2012 22:35 GMT
#39
SHOULD BE close but im thinking most votes for coca are underdog votes.

gl !!!
So? My dad can beat up your dad. - Jesus
Bagration
Profile Blog Joined October 2011
United States18282 Posts
July 02 2012 22:37 GMT
#40
Go Coca!
Team Slayers, Axiom-Acer and Vile forever
theforsakenbro
Profile Joined May 2012
40 Posts
July 02 2012 22:48 GMT
#41
youve got to be kidding me right now. lmao. mkp had easy opponents everytime. he first played liquid taeja who's 2nd weakest match up is tvt. then he played eg jyp who's worse match up is pvt. now he plays slayers coca who's horrible at zvt
AsymptoticClimax
Profile Joined May 2012
United Kingdom249 Posts
July 02 2012 22:55 GMT
#42
I predict MKP is going to win 5-3 however CoCa is going to give MKP a run for his money.
i wish my motherboard would find a fatherboard so i could have anotherboard
IGNProLeague
Profile Joined April 2011
1184 Posts
July 02 2012 23:01 GMT
#43
It is now officially GO TIME: http://www.twitch.tv/ignproleague

Grab some friends and come watch with us!
aznball123
Profile Joined February 2012
2759 Posts
July 02 2012 23:01 GMT
#44
let's gooo coca 5-3 gogogooooooo~ :D
Mmm, what to watch.
FrostedMiniWheats
Profile Joined August 2010
United States30730 Posts
July 02 2012 23:06 GMT
#45
Need to get MVP in there after MKP kills Coca :/
NesTea | Mvp | MC | Leenock | Losira | Gumiho | DRG | Taeja | Jinro | Stephano | Thorzain | Sen | Idra |Polt | Bomber | Symbol | Squirtle | Fantasy | Jaedong | Maru | sOs | Seed | ByuN | ByuL | Neeb| Scarlett | Rogue | IM forever
dragonborn
Profile Joined January 2012
4781 Posts
July 02 2012 23:17 GMT
#46
On July 03 2012 08:06 FrostedMiniWheats wrote:
Need to get MVP in there after MKP kills Coca :/

Hoping for ZeNEXLife he is really good ZvTer.
ragz_gt
Profile Blog Joined April 2012
9172 Posts
July 02 2012 23:17 GMT
#47
On July 03 2012 07:48 theforsakenbro wrote:
youve got to be kidding me right now. lmao. mkp had easy opponents everytime. he first played liquid taeja who's 2nd weakest match up is tvt. then he played eg jyp who's worse match up is pvt. now he plays slayers coca who's horrible at zvt


Taeja did knock Mvp (reigning champ btw) out Code S... and MKP himself last season, and totally owned MKP last year. Not exactly a pushover. Coca just won OSL qualifier, beating SuperNoVa and aLive,definitely not a gimme.

JYP one is kinda wtf though.
I'm not an otaku, I'm a specialist.
Jockmcplop
Profile Blog Joined February 2012
United Kingdom9755 Posts
July 02 2012 23:22 GMT
#48
MKP micro is a joy to behold
RIP Meatloaf <3
MasterKang
Profile Joined August 2011
United States1373 Posts
July 02 2012 23:23 GMT
#49
wow coca threw that game so hard with that overcommittal. I don't understand why zergs refuse to transition out of roaches against mkp when his army is basically pure marauder tank medivac
Players: MMA, Boxer, Ryung, Life, TaeJa, Squirtle, Brown, Dark,
Jockmcplop
Profile Blog Joined February 2012
United Kingdom9755 Posts
July 02 2012 23:23 GMT
#50
On July 03 2012 07:48 theforsakenbro wrote:
youve got to be kidding me right now. lmao. mkp had easy opponents everytime. he first played liquid taeja who's 2nd weakest match up is tvt. then he played eg jyp who's worse match up is pvt. now he plays slayers coca who's horrible at zvt


The thing is that with Taeja TvT is also his 2nd best matchup.
RIP Meatloaf <3
aznball123
Profile Joined February 2012
2759 Posts
July 02 2012 23:24 GMT
#51
Damn, MKP takes game 1.
Coca's army looked so puny even though he had same supplies and I think he should've forced MKP to engage on the creep instead of being more aggressive.
go coca!! you can dooooooo it.
Mmm, what to watch.
AsymptoticClimax
Profile Joined May 2012
United Kingdom249 Posts
July 02 2012 23:26 GMT
#52
I honestly thought it was over but turns out CoCa over committed. MKP fighting!!
i wish my motherboard would find a fatherboard so i could have anotherboard
MasterKang
Profile Joined August 2011
United States1373 Posts
July 02 2012 23:27 GMT
#53
On July 03 2012 08:24 aznball123 wrote:
Damn, MKP takes game 1.
Coca's army looked so puny even though he had same supplies and I think he should've forced MKP to engage on the creep instead of being more aggressive.
go coca!! you can dooooooo it.


tahts b/c roaches cost so much supply relative to their cost. he made some big mistakes like getting banes stuck behind roaches, losing infestors, late 4th base, late hive tech. that's why DRG is the only one who beats mkp in tvz right now b/c idt any other zergs don't make those mistakes
Players: MMA, Boxer, Ryung, Life, TaeJa, Squirtle, Brown, Dark,
Shellshock
Profile Blog Joined March 2011
United States97276 Posts
July 02 2012 23:27 GMT
#54
How did game 1 go? I missed it
Moderatorhttp://i.imgur.com/U4xwqmD.png
TL+ Member
MrKn4rz
Profile Joined November 2010
Germany2153 Posts
July 02 2012 23:29 GMT
#55
On July 03 2012 08:27 MasterKang wrote:
Show nested quote +
On July 03 2012 08:24 aznball123 wrote:
Damn, MKP takes game 1.
Coca's army looked so puny even though he had same supplies and I think he should've forced MKP to engage on the creep instead of being more aggressive.
go coca!! you can dooooooo it.


tahts b/c roaches cost so much supply relative to their cost. he made some big mistakes like getting banes stuck behind roaches, losing infestors, late 4th base, late hive tech. that's why DRG is the only one who beats mkp in tvz right now b/c idt any other zergs don't make those mistakes

Dont forget Symbol.
"We don't take kindly to folks who don't take kindly around here..."
MasterKang
Profile Joined August 2011
United States1373 Posts
July 02 2012 23:29 GMT
#56
On July 03 2012 08:29 MrKn4rz wrote:
Show nested quote +
On July 03 2012 08:27 MasterKang wrote:
On July 03 2012 08:24 aznball123 wrote:
Damn, MKP takes game 1.
Coca's army looked so puny even though he had same supplies and I think he should've forced MKP to engage on the creep instead of being more aggressive.
go coca!! you can dooooooo it.


tahts b/c roaches cost so much supply relative to their cost. he made some big mistakes like getting banes stuck behind roaches, losing infestors, late 4th base, late hive tech. that's why DRG is the only one who beats mkp in tvz right now b/c idt any other zergs don't make those mistakes

Dont forget Symbol.


yeah symbol too but he barely beats mkp. i still think drg is the better zerg
Players: MMA, Boxer, Ryung, Life, TaeJa, Squirtle, Brown, Dark,
zezamer
Profile Joined March 2011
Finland5701 Posts
July 02 2012 23:31 GMT
#57
On July 03 2012 08:29 MasterKang wrote:
Show nested quote +
On July 03 2012 08:29 MrKn4rz wrote:
On July 03 2012 08:27 MasterKang wrote:
On July 03 2012 08:24 aznball123 wrote:
Damn, MKP takes game 1.
Coca's army looked so puny even though he had same supplies and I think he should've forced MKP to engage on the creep instead of being more aggressive.
go coca!! you can dooooooo it.


tahts b/c roaches cost so much supply relative to their cost. he made some big mistakes like getting banes stuck behind roaches, losing infestors, late 4th base, late hive tech. that's why DRG is the only one who beats mkp in tvz right now b/c idt any other zergs don't make those mistakes

Dont forget Symbol.


yeah symbol too but he barely beats mkp. i still think drg is the better zerg


symbol dominated mkp in gsl t.t
Badfatpanda
Profile Blog Joined December 2010
United States9719 Posts
July 02 2012 23:31 GMT
#58
On July 03 2012 08:27 Shellshock1122 wrote:
How did game 1 go? I missed it


CoCa went for lair tech high eco play against MKP's rine rauder tank medivac composition, he rolled it with a 50 supply lead then overcommitted and didn't expand behind it, his BL tech was too late and MKP countered at max.
Music is a higher revelation than all wisdom and philosophy. -Beethoven | Mech isn't a build, it's a way of life. -MajOr | Charlie.Sheen: "What is sarcastic, kids who have no courage to fight?" | #TerranPride #yolo #swag -Naama after 2-0'ing MC at HSC VI
iAmJeffReY
Profile Joined August 2010
United States4262 Posts
July 02 2012 23:32 GMT
#59
Wooot in before all the games are done. Yay MKP games
Unbiased biased terran abuser Jeffrey. Sorry for the rage, friend!
Shellshock
Profile Blog Joined March 2011
United States97276 Posts
July 02 2012 23:32 GMT
#60
On July 03 2012 08:31 Badfatpanda wrote:
Show nested quote +
On July 03 2012 08:27 Shellshock1122 wrote:
How did game 1 go? I missed it


CoCa went for lair tech high eco play against MKP's rine rauder tank medivac composition, he rolled it with a 50 supply lead then overcommitted and didn't expand behind it, his BL tech was too late and MKP countered at max.

Thank you very much <3
Moderatorhttp://i.imgur.com/U4xwqmD.png
TL+ Member
opterown *
Profile Blog Joined August 2011
Australia54784 Posts
July 02 2012 23:33 GMT
#61
On July 03 2012 08:31 zezamer wrote:
Show nested quote +
On July 03 2012 08:29 MasterKang wrote:
On July 03 2012 08:29 MrKn4rz wrote:
On July 03 2012 08:27 MasterKang wrote:
On July 03 2012 08:24 aznball123 wrote:
Damn, MKP takes game 1.
Coca's army looked so puny even though he had same supplies and I think he should've forced MKP to engage on the creep instead of being more aggressive.
go coca!! you can dooooooo it.


tahts b/c roaches cost so much supply relative to their cost. he made some big mistakes like getting banes stuck behind roaches, losing infestors, late 4th base, late hive tech. that's why DRG is the only one who beats mkp in tvz right now b/c idt any other zergs don't make those mistakes

Dont forget Symbol.


yeah symbol too but he barely beats mkp. i still think drg is the better zerg


symbol dominated mkp in gsl t.t

out of the five games they played, three were very close, one was domination (but it was metropolis so haha) and one was a BO win (entombed both all inned)
ModeratorRetired LR Bonjwa
TL+ Member
MasterKang
Profile Joined August 2011
United States1373 Posts
July 02 2012 23:38 GMT
#62
On July 03 2012 08:31 zezamer wrote:
Show nested quote +
On July 03 2012 08:29 MasterKang wrote:
On July 03 2012 08:29 MrKn4rz wrote:
On July 03 2012 08:27 MasterKang wrote:
On July 03 2012 08:24 aznball123 wrote:
Damn, MKP takes game 1.
Coca's army looked so puny even though he had same supplies and I think he should've forced MKP to engage on the creep instead of being more aggressive.
go coca!! you can dooooooo it.


tahts b/c roaches cost so much supply relative to their cost. he made some big mistakes like getting banes stuck behind roaches, losing infestors, late 4th base, late hive tech. that's why DRG is the only one who beats mkp in tvz right now b/c idt any other zergs don't make those mistakes

Dont forget Symbol.


yeah symbol too but he barely beats mkp. i still think drg is the better zerg


symbol dominated mkp in gsl t.t


well some games he did. I just remember daybreak where it was pretty close
Players: MMA, Boxer, Ryung, Life, TaeJa, Squirtle, Brown, Dark,
zezamer
Profile Joined March 2011
Finland5701 Posts
July 02 2012 23:38 GMT
#63
On July 03 2012 08:33 opterown wrote:
Show nested quote +
On July 03 2012 08:31 zezamer wrote:
On July 03 2012 08:29 MasterKang wrote:
On July 03 2012 08:29 MrKn4rz wrote:
On July 03 2012 08:27 MasterKang wrote:
On July 03 2012 08:24 aznball123 wrote:
Damn, MKP takes game 1.
Coca's army looked so puny even though he had same supplies and I think he should've forced MKP to engage on the creep instead of being more aggressive.
go coca!! you can dooooooo it.


tahts b/c roaches cost so much supply relative to their cost. he made some big mistakes like getting banes stuck behind roaches, losing infestors, late 4th base, late hive tech. that's why DRG is the only one who beats mkp in tvz right now b/c idt any other zergs don't make those mistakes

Dont forget Symbol.


yeah symbol too but he barely beats mkp. i still think drg is the better zerg


symbol dominated mkp in gsl t.t

out of the five games they played, three were very close, one was domination (but it was metropolis so haha) and one was a BO win (entombed both all inned)


The metropolis one was brutal
Dodgin
Profile Blog Joined July 2011
Canada39254 Posts
July 02 2012 23:39 GMT
#64
Marineking just got bopped...
AsymptoticClimax
Profile Joined May 2012
United Kingdom249 Posts
July 02 2012 23:39 GMT
#65
wow beautiful surround by CoCa o.O
i wish my motherboard would find a fatherboard so i could have anotherboard
Shellshock
Profile Blog Joined March 2011
United States97276 Posts
July 02 2012 23:40 GMT
#66
That was a very good engage by Coca. Well done
Moderatorhttp://i.imgur.com/U4xwqmD.png
TL+ Member
-FoX
Profile Joined November 2010
United States479 Posts
July 02 2012 23:40 GMT
#67
Hell yeah Coca. Glad to see he's coming back.
MasterKang
Profile Joined August 2011
United States1373 Posts
Last Edited: 2012-07-02 23:41:15
July 02 2012 23:40 GMT
#68
On July 03 2012 08:33 opterown wrote:
Show nested quote +
On July 03 2012 08:31 zezamer wrote:
On July 03 2012 08:29 MasterKang wrote:
On July 03 2012 08:29 MrKn4rz wrote:
On July 03 2012 08:27 MasterKang wrote:
On July 03 2012 08:24 aznball123 wrote:
Damn, MKP takes game 1.
Coca's army looked so puny even though he had same supplies and I think he should've forced MKP to engage on the creep instead of being more aggressive.
go coca!! you can dooooooo it.


tahts b/c roaches cost so much supply relative to their cost. he made some big mistakes like getting banes stuck behind roaches, losing infestors, late 4th base, late hive tech. that's why DRG is the only one who beats mkp in tvz right now b/c idt any other zergs don't make those mistakes

Dont forget Symbol.


yeah symbol too but he barely beats mkp. i still think drg is the better zerg


symbol dominated mkp in gsl t.t

out of the five games they played, three were very close, one was domination (but it was metropolis so haha) and one was a BO win (entombed both all inned)


haha can always count on u to justify his losses as much as possible
Players: MMA, Boxer, Ryung, Life, TaeJa, Squirtle, Brown, Dark,
aznball123
Profile Joined February 2012
2759 Posts
July 02 2012 23:40 GMT
#69
Yeah Coca! ^^
Mmm, what to watch.
sparklyresidue
Profile Joined August 2011
United States5523 Posts
July 02 2012 23:40 GMT
#70
When CoCa engages well, he engages sooooo beautifully... that was great. He has such amazing flanks (Double meaning!!)
Like Tinkerbelle, I leave behind a sparkly residue.
Suichoy
Profile Blog Joined March 2011
Canada397 Posts
July 02 2012 23:41 GMT
#71
MKP not good positioning there , but to be fair, CoCa made a huuuuge army.
Lennient
Profile Joined January 2012
497 Posts
July 02 2012 23:41 GMT
#72
come on Coca, 4 more to go
Ebzy
Profile Joined October 2011
United Kingdom153 Posts
July 02 2012 23:42 GMT
#73
Loving the ling.bling, muta come back. Just seems much more interesting relying on good surrounds, bling splits than fungal spam for a viewer IMO!
Demuslim, TLO, D.Appolo <3
opterown *
Profile Blog Joined August 2011
Australia54784 Posts
July 02 2012 23:43 GMT
#74
On July 03 2012 08:40 MasterKang wrote:
Show nested quote +
On July 03 2012 08:33 opterown wrote:
On July 03 2012 08:31 zezamer wrote:
On July 03 2012 08:29 MasterKang wrote:
On July 03 2012 08:29 MrKn4rz wrote:
On July 03 2012 08:27 MasterKang wrote:
On July 03 2012 08:24 aznball123 wrote:
Damn, MKP takes game 1.
Coca's army looked so puny even though he had same supplies and I think he should've forced MKP to engage on the creep instead of being more aggressive.
go coca!! you can dooooooo it.


tahts b/c roaches cost so much supply relative to their cost. he made some big mistakes like getting banes stuck behind roaches, losing infestors, late 4th base, late hive tech. that's why DRG is the only one who beats mkp in tvz right now b/c idt any other zergs don't make those mistakes

Dont forget Symbol.


yeah symbol too but he barely beats mkp. i still think drg is the better zerg


symbol dominated mkp in gsl t.t

out of the five games they played, three were very close, one was domination (but it was metropolis so haha) and one was a BO win (entombed both all inned)


haha can always count on u to justify his losses as much as possible

no different to you fans will be fans, but i think i'm pretty fair with my evaluation
ModeratorRetired LR Bonjwa
TL+ Member
MasterKang
Profile Joined August 2011
United States1373 Posts
July 02 2012 23:45 GMT
#75
On July 03 2012 08:43 opterown wrote:
Show nested quote +
On July 03 2012 08:40 MasterKang wrote:
On July 03 2012 08:33 opterown wrote:
On July 03 2012 08:31 zezamer wrote:
On July 03 2012 08:29 MasterKang wrote:
On July 03 2012 08:29 MrKn4rz wrote:
On July 03 2012 08:27 MasterKang wrote:
On July 03 2012 08:24 aznball123 wrote:
Damn, MKP takes game 1.
Coca's army looked so puny even though he had same supplies and I think he should've forced MKP to engage on the creep instead of being more aggressive.
go coca!! you can dooooooo it.


tahts b/c roaches cost so much supply relative to their cost. he made some big mistakes like getting banes stuck behind roaches, losing infestors, late 4th base, late hive tech. that's why DRG is the only one who beats mkp in tvz right now b/c idt any other zergs don't make those mistakes

Dont forget Symbol.


yeah symbol too but he barely beats mkp. i still think drg is the better zerg


symbol dominated mkp in gsl t.t

out of the five games they played, three were very close, one was domination (but it was metropolis so haha) and one was a BO win (entombed both all inned)


haha can always count on u to justify his losses as much as possible

no different to you fans will be fans, but i think i'm pretty fair with my evaluation


rather fair. on the flip side of that coin that would make about 2/3 of mma's tvz losses BO losses as well
Players: MMA, Boxer, Ryung, Life, TaeJa, Squirtle, Brown, Dark,
opterown *
Profile Blog Joined August 2011
Australia54784 Posts
July 02 2012 23:48 GMT
#76
On July 03 2012 08:45 MasterKang wrote:
Show nested quote +
On July 03 2012 08:43 opterown wrote:
On July 03 2012 08:40 MasterKang wrote:
On July 03 2012 08:33 opterown wrote:
On July 03 2012 08:31 zezamer wrote:
On July 03 2012 08:29 MasterKang wrote:
On July 03 2012 08:29 MrKn4rz wrote:
On July 03 2012 08:27 MasterKang wrote:
On July 03 2012 08:24 aznball123 wrote:
Damn, MKP takes game 1.
Coca's army looked so puny even though he had same supplies and I think he should've forced MKP to engage on the creep instead of being more aggressive.
go coca!! you can dooooooo it.


tahts b/c roaches cost so much supply relative to their cost. he made some big mistakes like getting banes stuck behind roaches, losing infestors, late 4th base, late hive tech. that's why DRG is the only one who beats mkp in tvz right now b/c idt any other zergs don't make those mistakes

Dont forget Symbol.


yeah symbol too but he barely beats mkp. i still think drg is the better zerg


symbol dominated mkp in gsl t.t

out of the five games they played, three were very close, one was domination (but it was metropolis so haha) and one was a BO win (entombed both all inned)


haha can always count on u to justify his losses as much as possible

no different to you fans will be fans, but i think i'm pretty fair with my evaluation


rather fair. on the flip side of that coin that would make about 2/3 of mma's tvz losses BO losses as well

recently, TvZ is a lot of BO wins with zergs punishing terrans who try to be as greedy as them, so I agree.
ModeratorRetired LR Bonjwa
TL+ Member
iAmJeffReY
Profile Joined August 2010
United States4262 Posts
July 02 2012 23:49 GMT
#77
I hate seeing roach warren and baneling nest together this early in a TvZ.
Unbiased biased terran abuser Jeffrey. Sorry for the rage, friend!
MCDayC
Profile Joined March 2011
United Kingdom14464 Posts
Last Edited: 2012-07-02 23:55:12
July 02 2012 23:52 GMT
#78
gogogo Marineking, I wanna see some good TvZ.

Wow, MKP just fell apart. Got completely countered by the ling runby, no splitting, only 1 tank sieged up....
VERY FRAGILE, LIKE A BABY PANDA EGG
Badfatpanda
Profile Blog Joined December 2010
United States9719 Posts
July 02 2012 23:54 GMT
#79
CoCa!!!!!! That last bane hit was so fucking sexy, gogogo win this!
Music is a higher revelation than all wisdom and philosophy. -Beethoven | Mech isn't a build, it's a way of life. -MajOr | Charlie.Sheen: "What is sarcastic, kids who have no courage to fight?" | #TerranPride #yolo #swag -Naama after 2-0'ing MC at HSC VI
Chantastic
Profile Joined June 2012
86 Posts
July 02 2012 23:54 GMT
#80
THEM BANELING HITS jesus as a Terran player I felt my supply drop just watching.
polpot
Profile Joined April 2012
3002 Posts
Last Edited: 2012-07-02 23:55:44
July 02 2012 23:55 GMT
#81
lol mkp get catch like a bronze
iAmJeffReY
Profile Joined August 2010
United States4262 Posts
July 02 2012 23:55 GMT
#82
like 30 marines down with those banelings, that hurts =( Plus that run by. Coca should be up 2-1 now.
Unbiased biased terran abuser Jeffrey. Sorry for the rage, friend!
ninjamyst
Profile Joined September 2010
United States1903 Posts
Last Edited: 2012-07-02 23:56:08
July 02 2012 23:55 GMT
#83
wow...MKP forgetting how to deal with banelings
Dodgin
Profile Blog Joined July 2011
Canada39254 Posts
July 02 2012 23:55 GMT
#84
On July 03 2012 08:55 ninjamyst wrote:
wow...MKP forgetting how to deal with mutabling


mutas, where?
ninjamyst
Profile Joined September 2010
United States1903 Posts
July 02 2012 23:57 GMT
#85
On July 03 2012 08:55 Dodgin wrote:
Show nested quote +
On July 03 2012 08:55 ninjamyst wrote:
wow...MKP forgetting how to deal with mutabling


mutas, where?


haha...i just changed it to just banelings...i was half listening / half watching and DOA was going on earlier about Coca bringing back the old style
Dodgin
Profile Blog Joined July 2011
Canada39254 Posts
July 02 2012 23:59 GMT
#86
Coca stole MKP's island base, haha.
FrostedMiniWheats
Profile Joined August 2010
United States30730 Posts
July 02 2012 23:59 GMT
#87
Ravenzzzzzzz ~
NesTea | Mvp | MC | Leenock | Losira | Gumiho | DRG | Taeja | Jinro | Stephano | Thorzain | Sen | Idra |Polt | Bomber | Symbol | Squirtle | Fantasy | Jaedong | Maru | sOs | Seed | ByuN | ByuL | Neeb| Scarlett | Rogue | IM forever
zezamer
Profile Joined March 2011
Finland5701 Posts
July 02 2012 23:59 GMT
#88
Is this replay of symbol-mkp, nightmaress....
Jockmcplop
Profile Blog Joined February 2012
United Kingdom9755 Posts
July 02 2012 23:59 GMT
#89
oh yes marineking
RIP Meatloaf <3
Shellshock
Profile Blog Joined March 2011
United States97276 Posts
July 02 2012 23:59 GMT
#90
time for another exciting metropolis turtle game
Moderatorhttp://i.imgur.com/U4xwqmD.png
TL+ Member
Chantastic
Profile Joined June 2012
86 Posts
July 03 2012 00:01 GMT
#91
Lol "Just 21" corruptors
Shellshock
Profile Blog Joined March 2011
United States97276 Posts
July 03 2012 00:03 GMT
#92
This is brutal. MKP is just getting crushed
Moderatorhttp://i.imgur.com/U4xwqmD.png
TL+ Member
-FoX
Profile Joined November 2010
United States479 Posts
July 03 2012 00:03 GMT
#93
Goddamn coca, you go sir, you go.
aznball123
Profile Joined February 2012
2759 Posts
July 03 2012 00:03 GMT
#94
Hell yeah COCA! He is back alright, back in great shape! I love his creep spread though, even though MKP pushed it back all the way, he still plopped all those tumors out like nothing. :D
Mmm, what to watch.
Talack
Profile Joined September 2010
Canada2742 Posts
July 03 2012 00:03 GMT
#95
Fundamental problem with corruptor/infestor/brood is that MKP has to over-invest in AA in order to deal with it, the ling switch is almost always a kill-move.
sc2superfan101
Profile Blog Joined February 2012
3583 Posts
July 03 2012 00:03 GMT
#96
dang, Coca is pushing MKP to the limit, in this game at least.
My fake plants died because I did not pretend to water them.
Aando
Profile Joined August 2011
1304 Posts
July 03 2012 00:03 GMT
#97
And now when MKP produced enough air to beat it. Tech switch and gg.
-_-
Profile Blog Joined November 2003
United States7081 Posts
July 03 2012 00:03 GMT
#98
Is Coca on the same talent level as MKP? I haven't been following the scene very carefully lately. Is he a real threat to win this series?
MCDayC
Profile Joined March 2011
United Kingdom14464 Posts
July 03 2012 00:03 GMT
#99
MKP threw that game away so quickly in the midgame, he gave the zerg such a huge advantage going into the final battle.
VERY FRAGILE, LIKE A BABY PANDA EGG
Dodgin
Profile Blog Joined July 2011
Canada39254 Posts
July 03 2012 00:04 GMT
#100
This is painful to watch, MKP builds a bunch of vikings and Coca just switches to 200 lings for reinforcements.
Shellshock
Profile Blog Joined March 2011
United States97276 Posts
July 03 2012 00:04 GMT
#101
On July 03 2012 09:03 -_- wrote:
Is Coca on the same talent level as MKP? I haven't been following the scene very carefully lately. Is he a real threat to win this series?

Coca just qualified for OSL so he must be getting pretty good again
Moderatorhttp://i.imgur.com/U4xwqmD.png
TL+ Member
figq
Profile Blog Joined May 2010
12519 Posts
July 03 2012 00:04 GMT
#102
lol coca
[image loading]
If you stand next to my head, you can hear the ocean. - Day[9]
nkr
Profile Blog Joined November 2010
Sweden5451 Posts
July 03 2012 00:04 GMT
#103
On July 03 2012 09:03 -_- wrote:
Is Coca on the same talent level as MKP? I haven't been following the scene very carefully lately. Is he a real threat to win this series?


No one really knows where coca is at atm, but if he is as good as before he got removed from GSL, then yeah he has a good chance of winning
ESPORTS ILLUMINATI
Talack
Profile Joined September 2010
Canada2742 Posts
July 03 2012 00:04 GMT
#104
ziggy robots!
Lennient
Profile Joined January 2012
497 Posts
July 03 2012 00:05 GMT
#105
go go Coca, 3 more to go
Jockmcplop
Profile Blog Joined February 2012
United Kingdom9755 Posts
July 03 2012 00:05 GMT
#106
On July 03 2012 09:03 -_- wrote:
Is Coca on the same talent level as MKP? I haven't been following the scene very carefully lately. Is he a real threat to win this series?


No he's just gonna win because *insert balance whine here*
RIP Meatloaf <3
WigglingSquid
Profile Joined August 2011
5194 Posts
July 03 2012 00:05 GMT
#107
On July 03 2012 09:04 Shellshock1122 wrote:
Show nested quote +
On July 03 2012 09:03 -_- wrote:
Is Coca on the same talent level as MKP? I haven't been following the scene very carefully lately. Is he a real threat to win this series?

Coca just qualified for OSL so he must be getting pretty good again

I don't really think he ever stopped being pretty good, to be honest.
Chantastic
Profile Joined June 2012
86 Posts
July 03 2012 00:05 GMT
#108
On July 03 2012 09:03 Talack wrote:
Fundamental problem with corruptor/infestor/brood is that MKP has to over-invest in AA in order to deal with it, the ling switch is almost always a kill-move.


Same problem Terran used to have with Colossi and Protoss.
MasterKang
Profile Joined August 2011
United States1373 Posts
July 03 2012 00:06 GMT
#109
On July 03 2012 09:03 MCDayC wrote:
MKP threw that game away so quickly in the midgame, he gave the zerg such a huge advantage going into the final battle.


what? im pretty sure coca was the one about to throw the game away by being so passive, but his spine crawler trick was enough to overrun mkp when hunterseeker wasnt ready
Players: MMA, Boxer, Ryung, Life, TaeJa, Squirtle, Brown, Dark,
Swords
Profile Blog Joined May 2012
6038 Posts
July 03 2012 00:06 GMT
#110
I really wish they'd change the range of seeker missile or the amount of energy needed to cast it. It's range + need to upgrade + amount of energy is really prohibitive.

I don't mean this to be balance whine or even to say MKP would've won that with a seeker missile buff. I just think it'd be more fun to watch TvZs/ZvTs like that if that spell was more viable.
aznball123
Profile Joined February 2012
2759 Posts
July 03 2012 00:06 GMT
#111
Of course he is, first OSL champion incoming.. lol kidding. But I still believe he is Code S material.
Mmm, what to watch.
zezamer
Profile Joined March 2011
Finland5701 Posts
July 03 2012 00:06 GMT
#112
On July 03 2012 09:03 -_- wrote:
Is Coca on the same talent level as MKP? I haven't been following the scene very carefully lately. Is he a real threat to win this series?


He was one of the top players before he forfeit code S because of the throwing game to buyn in a tournament thing
MasterKang
Profile Joined August 2011
United States1373 Posts
July 03 2012 00:06 GMT
#113
On July 03 2012 09:04 Dodgin wrote:
This is painful to watch, MKP builds a bunch of vikings and Coca just switches to 200 lings for reinforcements.


the power of having 100 larvae ready to go
Players: MMA, Boxer, Ryung, Life, TaeJa, Squirtle, Brown, Dark,
Dodgin
Profile Blog Joined July 2011
Canada39254 Posts
July 03 2012 00:06 GMT
#114
On July 03 2012 09:06 MasterKang wrote:
Show nested quote +
On July 03 2012 09:03 MCDayC wrote:
MKP threw that game away so quickly in the midgame, he gave the zerg such a huge advantage going into the final battle.


what? im pretty sure coca was the one about to throw the game away by being so passive, but his spine crawler trick was enough to overrun mkp when hunterseeker wasnt ready


Zergs throw away TvZ's by being passive? good one.
Rulker
Profile Blog Joined January 2012
United States1477 Posts
July 03 2012 00:06 GMT
#115
CoCa is better then MKP, regardless of the balance patch. Disregarding the fact that he lost in the only GSL qualifier he's been able to participate in since he was Temp Banned from GSL, his preformance and gameplay has been super strong, in Korean Weeklys (getting 2nd to Life) and Qualifying for OSL, and doing well in GSTL, and getting awesome results in TSL.
Chantastic
Profile Joined June 2012
86 Posts
Last Edited: 2012-07-03 00:09:17
July 03 2012 00:06 GMT
#116
On July 03 2012 09:05 Jockmcplop wrote:
Show nested quote +
On July 03 2012 09:03 -_- wrote:
Is Coca on the same talent level as MKP? I haven't been following the scene very carefully lately. Is he a real threat to win this series?


No he's just gonna win because *insert balance whine here*



He did really really well until him and Byun (GhostKing) got suspended for a few months because of a "Match fixing" thing that happened. Before he got suspended, he had a really impressive run in MLG Anaheim 2011, and he was always looked at as someone who had a ton of potential.

Guess him and Byun spent a lot of their off time practicing rather than participating in tournaments.
sparklyresidue
Profile Joined August 2011
United States5523 Posts
July 03 2012 00:06 GMT
#117
On July 03 2012 09:05 WigglingSquid wrote:
Show nested quote +
On July 03 2012 09:04 Shellshock1122 wrote:
On July 03 2012 09:03 -_- wrote:
Is Coca on the same talent level as MKP? I haven't been following the scene very carefully lately. Is he a real threat to win this series?

Coca just qualified for OSL so he must be getting pretty good again

I don't really think he ever stopped being pretty good, to be honest.

In one of the CSN videos he's shown being ranked at #1GM... recently qualified for the OSL... was is code S before sacrificing his seed. I think he's definitely a threat even if he's not as highly considered as MKP.
Like Tinkerbelle, I leave behind a sparkly residue.
Shellshock
Profile Blog Joined March 2011
United States97276 Posts
July 03 2012 00:07 GMT
#118
On July 03 2012 09:05 WigglingSquid wrote:
Show nested quote +
On July 03 2012 09:04 Shellshock1122 wrote:
On July 03 2012 09:03 -_- wrote:
Is Coca on the same talent level as MKP? I haven't been following the scene very carefully lately. Is he a real threat to win this series?

Coca just qualified for OSL so he must be getting pretty good again

I don't really think he ever stopped being pretty good, to be honest.

He looked a little shaky in his first few appearances after he came back but it could have been nerves from being out of the spotlight for a few months
Moderatorhttp://i.imgur.com/U4xwqmD.png
TL+ Member
Rulker
Profile Blog Joined January 2012
United States1477 Posts
July 03 2012 00:07 GMT
#119
On July 03 2012 09:06 aznball123 wrote:
Of course he is, first OSL champion incoming.. lol kidding. But I still believe he is Code S material.

No belief neccesary, his gameplay proves he's Code S level.
opterown *
Profile Blog Joined August 2011
Australia54784 Posts
Last Edited: 2012-07-03 00:08:26
July 03 2012 00:07 GMT
#120
i vote:
-remove atlantis spaceship
-remove whirlwind
-remove metropolis
-remove cloud kingdom
-add steppes of war

On July 03 2012 09:06 Rulker wrote:
CoCa is better then MKP, regardless of the balance patch. Disregarding the fact that he lost in the only GSL qualifier he's been able to participate in since he was Temp Banned from GSL, his preformance and gameplay has been super strong, in Korean Weeklys (getting 2nd to Life) and Qualifying for OSL, and doing well in GSTL, and getting awesome results in TSL.


i doubt many consider coca better in absolute skill. it's hard to say where he is.
ModeratorRetired LR Bonjwa
TL+ Member
zezamer
Profile Joined March 2011
Finland5701 Posts
July 03 2012 00:08 GMT
#121
On July 03 2012 09:06 Chantastic wrote:
He did really really well until him and Byun (GhostKing) got suspended for a year because of a "Match fixing" thing that happened. Before he got suspended, he had a really impressive run in MLG Anaheim 2011, and he was always looked at as someone who had a ton of potential.

Guess him and Byun spent a lot of their off time practicing rather than participating in tournaments.


Wasn't it 6 months ?
Rulker
Profile Blog Joined January 2012
United States1477 Posts
July 03 2012 00:08 GMT
#122
On July 03 2012 07:48 theforsakenbro wrote:
youve got to be kidding me right now. lmao. mkp had easy opponents everytime. he first played liquid taeja who's 2nd weakest match up is tvt. then he played eg jyp who's worse match up is pvt. now he plays slayers coca who's horrible at zvt

Good jokes brah.
figq
Profile Blog Joined May 2010
12519 Posts
July 03 2012 00:08 GMT
#123
Hey, hey, Coca hasn't won the series yet. But I agree he's perfectly capable of it, and should be in Code S too.
If you stand next to my head, you can hear the ocean. - Day[9]
Sitinte
Profile Blog Joined January 2011
United States499 Posts
July 03 2012 00:08 GMT
#124
I always remembered CoCa as that godly ZvP player with a ridiculous winrate (what was it, like over 90%?) but I never remembered his ZvT to be as strong. Then again, I guess staying at SlayerS gives you a whole lot of Terran players to practice against.
Thinasy
Profile Joined March 2011
2856 Posts
July 03 2012 00:08 GMT
#125
On July 03 2012 09:06 Rulker wrote:
CoCa is better then MKP, regardless of the balance patch. Disregarding the fact that he lost in the only GSL qualifier he's been able to participate in since he was Temp Banned from GSL, his preformance and gameplay has been super strong, in Korean Weeklys (getting 2nd to Life) and Qualifying for OSL, and doing well in GSTL, and getting awesome results in TSL.


This post was hilarious.
Jaedong & Faker
Rulker
Profile Blog Joined January 2012
United States1477 Posts
July 03 2012 00:08 GMT
#126
On July 03 2012 09:08 zezamer wrote:
Show nested quote +
On July 03 2012 09:06 Chantastic wrote:
He did really really well until him and Byun (GhostKing) got suspended for a year because of a "Match fixing" thing that happened. Before he got suspended, he had a really impressive run in MLG Anaheim 2011, and he was always looked at as someone who had a ton of potential.

Guess him and Byun spent a lot of their off time practicing rather than participating in tournaments.


Wasn't it 6 months ?

Whether or not he's right, it felt like a year T_T. Coca...
Rulker
Profile Blog Joined January 2012
United States1477 Posts
July 03 2012 00:09 GMT
#127
On July 03 2012 09:08 Thinasy wrote:
Show nested quote +
On July 03 2012 09:06 Rulker wrote:
CoCa is better then MKP, regardless of the balance patch. Disregarding the fact that he lost in the only GSL qualifier he's been able to participate in since he was Temp Banned from GSL, his preformance and gameplay has been super strong, in Korean Weeklys (getting 2nd to Life) and Qualifying for OSL, and doing well in GSTL, and getting awesome results in TSL.


This post was hilarious.

I hope he 5-1's.
Durp
Profile Blog Joined September 2010
Canada3117 Posts
July 03 2012 00:09 GMT
#128
On July 03 2012 09:07 opterown wrote:
i vote:
-remove atlantis spaceship
-remove whirlwind
-remove metropolis
-remove cloud kingdom
-add steppes of war

Show nested quote +
On July 03 2012 09:06 Rulker wrote:
CoCa is better then MKP, regardless of the balance patch. Disregarding the fact that he lost in the only GSL qualifier he's been able to participate in since he was Temp Banned from GSL, his preformance and gameplay has been super strong, in Korean Weeklys (getting 2nd to Life) and Qualifying for OSL, and doing well in GSTL, and getting awesome results in TSL.


i doubt many consider coca better in absolute skill. it's hard to say where he is.

hehehe I think it would be pretty funny to see some of the old maps with the current meta and patch changes.

Anybody else wanna see them bring back Blistering Sands? No?
How about Desert Oasis?

....tumbleweed....
SOOOOOooooOOOOooooOOOOoo Many BANELINGS!!
aznball123
Profile Joined February 2012
2759 Posts
July 03 2012 00:09 GMT
#129
On July 03 2012 09:06 Chantastic wrote:
Show nested quote +
On July 03 2012 09:05 Jockmcplop wrote:
On July 03 2012 09:03 -_- wrote:
Is Coca on the same talent level as MKP? I haven't been following the scene very carefully lately. Is he a real threat to win this series?


No he's just gonna win because *insert balance whine here*



He did really really well until him and Byun (GhostKing) got suspended for a year because of a "Match fixing" thing that happened. Before he got suspended, he had a really impressive run in MLG Anaheim 2011, and he was always looked at as someone who had a ton of potential.

Guess him and Byun spent a lot of their off time practicing rather than participating in tournaments.

It was Raleigh, took 2nd place after Bomber ^^
Mmm, what to watch.
zezamer
Profile Joined March 2011
Finland5701 Posts
July 03 2012 00:09 GMT
#130
Slag pits
Bagration
Profile Blog Joined October 2011
United States18282 Posts
July 03 2012 00:10 GMT
#131
On July 03 2012 09:07 Rulker wrote:
Show nested quote +
On July 03 2012 09:06 aznball123 wrote:
Of course he is, first OSL champion incoming.. lol kidding. But I still believe he is Code S material.

No belief neccesary, his gameplay proves he's Code S level.


Even as a Coca fan, I have to admit that his play has been inconsistent. He has had great games, and not so great games.

Also, even though such a statistic is meaningless when matched against MKP, I would like to mention that Coca had a 100% winrate against Protoss in the GSL in 2011, when he was Code S for multiple seasons. He's good.
Team Slayers, Axiom-Acer and Vile forever
Rulker
Profile Blog Joined January 2012
United States1477 Posts
July 03 2012 00:10 GMT
#132
On July 03 2012 09:08 Sitinte wrote:
I always remembered CoCa as that godly ZvP player with a ridiculous winrate (what was it, like over 90%?) but I never remembered his ZvT to be as strong. Then again, I guess staying at SlayerS gives you a whole lot of Terran players to practice against.

iirc he had a 100% match or series zvp winrate in GSL. However, this was mostly because he combined amazing mechanics with strange builds and styles, specifically stuff like Bane Busts and builds that denied the Protoss's third.
opterown *
Profile Blog Joined August 2011
Australia54784 Posts
July 03 2012 00:10 GMT
#133
On July 03 2012 09:09 Rulker wrote:
Show nested quote +
On July 03 2012 09:08 Thinasy wrote:
On July 03 2012 09:06 Rulker wrote:
CoCa is better then MKP, regardless of the balance patch. Disregarding the fact that he lost in the only GSL qualifier he's been able to participate in since he was Temp Banned from GSL, his preformance and gameplay has been super strong, in Korean Weeklys (getting 2nd to Life) and Qualifying for OSL, and doing well in GSTL, and getting awesome results in TSL.


This post was hilarious.

I hope he 5-1's.

he'll 5-3
ModeratorRetired LR Bonjwa
TL+ Member
lannisport
Profile Joined February 2012
878 Posts
July 03 2012 00:10 GMT
#134
I think MKP shouldve thrown down PDDs instead of waiting for HSM to finish. He lost so many vikings and ravens by doing so, and then started to win the air battles when he laid down a single PDD despite having almost no vikings left at that point.
opterown *
Profile Blog Joined August 2011
Australia54784 Posts
July 03 2012 00:10 GMT
#135
On July 03 2012 09:10 Bagration wrote:
Show nested quote +
On July 03 2012 09:07 Rulker wrote:
On July 03 2012 09:06 aznball123 wrote:
Of course he is, first OSL champion incoming.. lol kidding. But I still believe he is Code S material.

No belief neccesary, his gameplay proves he's Code S level.


Even as a Coca fan, I have to admit that his play has been inconsistent. He has had great games, and not so great games.

Also, even though such a statistic is meaningless when matched against MKP, I would like to mention that Coca had a 100% winrate against Protoss in the GSL in 2011, when he was Code S for multiple seasons. He's good.

Oz had near 100% PvP for a while, too :p haha
ModeratorRetired LR Bonjwa
TL+ Member
Thinasy
Profile Joined March 2011
2856 Posts
July 03 2012 00:11 GMT
#136
On July 03 2012 09:09 Rulker wrote:
Show nested quote +
On July 03 2012 09:08 Thinasy wrote:
On July 03 2012 09:06 Rulker wrote:
CoCa is better then MKP, regardless of the balance patch. Disregarding the fact that he lost in the only GSL qualifier he's been able to participate in since he was Temp Banned from GSL, his preformance and gameplay has been super strong, in Korean Weeklys (getting 2nd to Life) and Qualifying for OSL, and doing well in GSTL, and getting awesome results in TSL.


This post was hilarious.

I hope he 5-1's.


1 bo series = better player. Nice.
Jaedong & Faker
Chantastic
Profile Joined June 2012
86 Posts
July 03 2012 00:11 GMT
#137
On July 03 2012 09:08 zezamer wrote:
Show nested quote +
On July 03 2012 09:06 Chantastic wrote:
He did really really well until him and Byun (GhostKing) got suspended for a year because of a "Match fixing" thing that happened. Before he got suspended, he had a really impressive run in MLG Anaheim 2011, and he was always looked at as someone who had a ton of potential.

Guess him and Byun spent a lot of their off time practicing rather than participating in tournaments.


Wasn't it 6 months ?


Ah, I looked it up, the coaches of both parties involved said whenever both players had the right "mentality" again. Source here. But it's been about 8ish months, so quite a long time.
Rulker
Profile Blog Joined January 2012
United States1477 Posts
July 03 2012 00:12 GMT
#138
On July 03 2012 09:10 opterown wrote:
Show nested quote +
On July 03 2012 09:09 Rulker wrote:
On July 03 2012 09:08 Thinasy wrote:
On July 03 2012 09:06 Rulker wrote:
CoCa is better then MKP, regardless of the balance patch. Disregarding the fact that he lost in the only GSL qualifier he's been able to participate in since he was Temp Banned from GSL, his preformance and gameplay has been super strong, in Korean Weeklys (getting 2nd to Life) and Qualifying for OSL, and doing well in GSTL, and getting awesome results in TSL.


This post was hilarious.

I hope he 5-1's.

he'll 5-3

I think with the balance as it is, 5-2 or 5-1, without balance as it is, it would be 5-3 at least if not MKP winning 5-3 5-2.

However with Coca ZvT as is and ZvT in general as is I'm staying with 5-2 or 5-1, happy to eat my words though.
Aando
Profile Joined August 2011
1304 Posts
July 03 2012 00:12 GMT
#139
On July 03 2012 09:10 Rulker wrote:
Show nested quote +
On July 03 2012 09:08 Sitinte wrote:
I always remembered CoCa as that godly ZvP player with a ridiculous winrate (what was it, like over 90%?) but I never remembered his ZvT to be as strong. Then again, I guess staying at SlayerS gives you a whole lot of Terran players to practice against.

iirc he had a 100% match or series zvp winrate in GSL. However, this was mostly because he combined amazing mechanics with strange builds and styles, specifically stuff like Bane Busts and builds that denied the Protoss's third.

What I remember most was the mass overseer style to keep P from reinforcing xD
Crowned
Profile Joined August 2011
United States368 Posts
Last Edited: 2012-07-03 00:12:46
July 03 2012 00:12 GMT
#140
On July 03 2012 09:03 -_- wrote:
Is Coca on the same talent level as MKP? I haven't been following the scene very carefully lately. Is he a real threat to win this series?


Inferior Zergs have been beating the top Terrans commonly since the queen buff so yes he is a real threat to win this series.
It's cool to love to win, but it's better to hate to lose.
Rulker
Profile Blog Joined January 2012
United States1477 Posts
Last Edited: 2012-07-03 00:14:27
July 03 2012 00:12 GMT
#141
On July 03 2012 09:11 Thinasy wrote:
Show nested quote +
On July 03 2012 09:09 Rulker wrote:
On July 03 2012 09:08 Thinasy wrote:
On July 03 2012 09:06 Rulker wrote:
CoCa is better then MKP, regardless of the balance patch. Disregarding the fact that he lost in the only GSL qualifier he's been able to participate in since he was Temp Banned from GSL, his preformance and gameplay has been super strong, in Korean Weeklys (getting 2nd to Life) and Qualifying for OSL, and doing well in GSTL, and getting awesome results in TSL.


This post was hilarious.

I hope he 5-1's.


1 bo series = better player. Nice.

He just 2-0'd MKP in one TSL qual and 2-0'd him in ESV


3 bo series after this. Nice.

http://www.teamliquid.net/tlpd/details.php?section=sc2-korean&type=players&id=2244&part=games&vs=959&league=any&map=any&from_year=2011&from_month=1&from_day=13&to_year=2012&to_month=6&to_day=22&action=Update

http://www.teamliquid.net/tournaments/admin/?action=bracket&id=3218
opterown *
Profile Blog Joined August 2011
Australia54784 Posts
July 03 2012 00:14 GMT
#142
On July 03 2012 09:12 Rulker wrote:
Show nested quote +
On July 03 2012 09:10 opterown wrote:
On July 03 2012 09:09 Rulker wrote:
On July 03 2012 09:08 Thinasy wrote:
On July 03 2012 09:06 Rulker wrote:
CoCa is better then MKP, regardless of the balance patch. Disregarding the fact that he lost in the only GSL qualifier he's been able to participate in since he was Temp Banned from GSL, his preformance and gameplay has been super strong, in Korean Weeklys (getting 2nd to Life) and Qualifying for OSL, and doing well in GSTL, and getting awesome results in TSL.


This post was hilarious.

I hope he 5-1's.

he'll 5-3

I think with the balance as it is, 5-2 or 5-1, without balance as it is, it would be 5-3 at least if not MKP winning 5-3 5-2.

However with Coca ZvT as is and ZvT in general as is I'm staying with 5-2 or 5-1, happy to eat my words though.

5-3 with patch, without patch i'd say MKP edges him out 5-4 or 5-3 maybe. =]
ModeratorRetired LR Bonjwa
TL+ Member
Bagration
Profile Blog Joined October 2011
United States18282 Posts
July 03 2012 00:14 GMT
#143
On July 03 2012 09:10 opterown wrote:
Show nested quote +
On July 03 2012 09:10 Bagration wrote:
On July 03 2012 09:07 Rulker wrote:
On July 03 2012 09:06 aznball123 wrote:
Of course he is, first OSL champion incoming.. lol kidding. But I still believe he is Code S material.

No belief neccesary, his gameplay proves he's Code S level.


Even as a Coca fan, I have to admit that his play has been inconsistent. He has had great games, and not so great games.

Also, even though such a statistic is meaningless when matched against MKP, I would like to mention that Coca had a 100% winrate against Protoss in the GSL in 2011, when he was Code S for multiple seasons. He's good.

Oz had near 100% PvP for a while, too :p haha


Alas, Coca's ZvP used to be untouchable, now it is only merely pretty good

/Korean Progamer problems
Team Slayers, Axiom-Acer and Vile forever
Thinasy
Profile Joined March 2011
2856 Posts
July 03 2012 00:14 GMT
#144
On July 03 2012 09:12 Rulker wrote:
Show nested quote +
On July 03 2012 09:11 Thinasy wrote:
On July 03 2012 09:09 Rulker wrote:
On July 03 2012 09:08 Thinasy wrote:
On July 03 2012 09:06 Rulker wrote:
CoCa is better then MKP, regardless of the balance patch. Disregarding the fact that he lost in the only GSL qualifier he's been able to participate in since he was Temp Banned from GSL, his preformance and gameplay has been super strong, in Korean Weeklys (getting 2nd to Life) and Qualifying for OSL, and doing well in GSTL, and getting awesome results in TSL.


This post was hilarious.

I hope he 5-1's.


1 bo series = better player. Nice.

He just 2-0'd MKP in one TSL qual and 2-0'd him in another.


3 bo series after this. Nice.


Just like mvp wins against mkp, while mma wins against mvp, then mkp wins against mma.
Says nothing. Overall results is a different story.
Jaedong & Faker
Rulker
Profile Blog Joined January 2012
United States1477 Posts
July 03 2012 00:16 GMT
#145
On July 03 2012 09:14 Thinasy wrote:
Show nested quote +
On July 03 2012 09:12 Rulker wrote:
On July 03 2012 09:11 Thinasy wrote:
On July 03 2012 09:09 Rulker wrote:
On July 03 2012 09:08 Thinasy wrote:
On July 03 2012 09:06 Rulker wrote:
CoCa is better then MKP, regardless of the balance patch. Disregarding the fact that he lost in the only GSL qualifier he's been able to participate in since he was Temp Banned from GSL, his preformance and gameplay has been super strong, in Korean Weeklys (getting 2nd to Life) and Qualifying for OSL, and doing well in GSTL, and getting awesome results in TSL.


This post was hilarious.

I hope he 5-1's.


1 bo series = better player. Nice.

He just 2-0'd MKP in one TSL qual and 2-0'd him in another.


3 bo series after this. Nice.


Just like mvp wins against mkp, while mma wins against mvp, then mkp wins against mma.
Says nothing. Overall results is a different story.


MMA just 3-2 MKP in Stars War.

Don't you mean MVP > Polt > MMA > MVP? Or not?
andaylin
Profile Joined August 2010
United States10830 Posts
July 03 2012 00:16 GMT
#146
omg MKP, floating barracks = the floating factory of TvP!!!
"Hard work beats talent when talent fails to work hard." - Kevin Durant
Rulker
Profile Blog Joined January 2012
United States1477 Posts
July 03 2012 00:16 GMT
#147
On July 03 2012 09:14 opterown wrote:
Show nested quote +
On July 03 2012 09:12 Rulker wrote:
On July 03 2012 09:10 opterown wrote:
On July 03 2012 09:09 Rulker wrote:
On July 03 2012 09:08 Thinasy wrote:
On July 03 2012 09:06 Rulker wrote:
CoCa is better then MKP, regardless of the balance patch. Disregarding the fact that he lost in the only GSL qualifier he's been able to participate in since he was Temp Banned from GSL, his preformance and gameplay has been super strong, in Korean Weeklys (getting 2nd to Life) and Qualifying for OSL, and doing well in GSTL, and getting awesome results in TSL.


This post was hilarious.

I hope he 5-1's.

he'll 5-3

I think with the balance as it is, 5-2 or 5-1, without balance as it is, it would be 5-3 at least if not MKP winning 5-3 5-2.

However with Coca ZvT as is and ZvT in general as is I'm staying with 5-2 or 5-1, happy to eat my words though.

5-3 with patch, without patch i'd say MKP edges him out 5-4 or 5-3 maybe. =]

Without Patch 5-4 either way seems most likely
Rain.100
Profile Joined March 2012
Germany946 Posts
July 03 2012 00:16 GMT
#148
On July 03 2012 09:07 opterown wrote:
i vote:
-remove atlantis spaceship
-remove whirlwind
-remove metropolis
-remove cloud kingdom
-add steppes of war

Show nested quote +
On July 03 2012 09:06 Rulker wrote:
CoCa is better then MKP, regardless of the balance patch. Disregarding the fact that he lost in the only GSL qualifier he's been able to participate in since he was Temp Banned from GSL, his preformance and gameplay has been super strong, in Korean Weeklys (getting 2nd to Life) and Qualifying for OSL, and doing well in GSTL, and getting awesome results in TSL.


i doubt many consider coca better in absolute skill. it's hard to say where he is.


the maps are really the reason why so many korean terrans get owned by zerg.

ofc every torunament wants to use huge maps for long macro games
but terran doesnt have his shining moments in the late game - so they have to apply a lot of pressure in the early stages.
but by using metropolis, daybreak, spacebear in every tournament terrans cant do what they have to do and lose.

smaller maps and everything would be finde but no more insta 3base
I have to return some videotapes. Maru and MarineLorD <3
MasterKang
Profile Joined August 2011
United States1373 Posts
July 03 2012 00:17 GMT
#149
On July 03 2012 09:06 Dodgin wrote:
Show nested quote +
On July 03 2012 09:06 MasterKang wrote:
On July 03 2012 09:03 MCDayC wrote:
MKP threw that game away so quickly in the midgame, he gave the zerg such a huge advantage going into the final battle.


what? im pretty sure coca was the one about to throw the game away by being so passive, but his spine crawler trick was enough to overrun mkp when hunterseeker wasnt ready


Zergs throw away TvZ's by being passive? good one.


yeah.... letting mkp take a 4th and 5th base after losing his entire army is kind of throwing away a game.... yeah...
Players: MMA, Boxer, Ryung, Life, TaeJa, Squirtle, Brown, Dark,
zezamer
Profile Joined March 2011
Finland5701 Posts
Last Edited: 2012-07-03 00:17:51
July 03 2012 00:17 GMT
#150
On July 03 2012 09:11 Chantastic wrote:
Show nested quote +
On July 03 2012 09:08 zezamer wrote:
On July 03 2012 09:06 Chantastic wrote:
He did really really well until him and Byun (GhostKing) got suspended for a year because of a "Match fixing" thing that happened. Before he got suspended, he had a really impressive run in MLG Anaheim 2011, and he was always looked at as someone who had a ton of potential.

Guess him and Byun spent a lot of their off time practicing rather than participating in tournaments.


Wasn't it 6 months ?


Ah, I looked it up, the coaches of both parties involved said whenever both players had the right "mentality" again. Source here. But it's been about 8ish months, so quite a long time.


Naa it was way shorter. I had to check it because couldn't remember how long the ban was.

They got banned Nov 15th 2011

Buyn back in line up feb 18th 2012
Coca march 10th 2012

So it wasn't that long but it took him couple seasons to get back into good shape.
The Final Boss
Profile Joined February 2011
United States1839 Posts
July 03 2012 00:17 GMT
#151
That was really cool to watch. Also, Mech TvZ yayayay! :D
Dodgin
Profile Blog Joined July 2011
Canada39254 Posts
July 03 2012 00:17 GMT
#152
On July 03 2012 09:16 Rulker wrote:
Show nested quote +
On July 03 2012 09:14 Thinasy wrote:
On July 03 2012 09:12 Rulker wrote:
On July 03 2012 09:11 Thinasy wrote:
On July 03 2012 09:09 Rulker wrote:
On July 03 2012 09:08 Thinasy wrote:
On July 03 2012 09:06 Rulker wrote:
CoCa is better then MKP, regardless of the balance patch. Disregarding the fact that he lost in the only GSL qualifier he's been able to participate in since he was Temp Banned from GSL, his preformance and gameplay has been super strong, in Korean Weeklys (getting 2nd to Life) and Qualifying for OSL, and doing well in GSTL, and getting awesome results in TSL.


This post was hilarious.

I hope he 5-1's.


1 bo series = better player. Nice.

He just 2-0'd MKP in one TSL qual and 2-0'd him in another.


3 bo series after this. Nice.


Just like mvp wins against mkp, while mma wins against mvp, then mkp wins against mma.
Says nothing. Overall results is a different story.


MMA just 3-2 MKP in Stars War.

Don't you mean MVP > Polt > MMA > MVP? Or not?


MKP has 70% winrate vs MMA in Korea and 57% international, so It's not completely one-sided but there is an advantage.
FuzzyJAM
Profile Joined July 2010
Scotland9300 Posts
July 03 2012 00:17 GMT
#153
MarineKing really isn't playing half as amazingly as normal this series. Keeps slipping in macro and his micro hasn't been as good as it usually is either.

He's still playing really well, of course!
Did you ever say Yes to a single joy?
opterown *
Profile Blog Joined August 2011
Australia54784 Posts
July 03 2012 00:18 GMT
#154
On July 03 2012 09:16 Rulker wrote:
Show nested quote +
On July 03 2012 09:14 Thinasy wrote:
On July 03 2012 09:12 Rulker wrote:
On July 03 2012 09:11 Thinasy wrote:
On July 03 2012 09:09 Rulker wrote:
On July 03 2012 09:08 Thinasy wrote:
On July 03 2012 09:06 Rulker wrote:
CoCa is better then MKP, regardless of the balance patch. Disregarding the fact that he lost in the only GSL qualifier he's been able to participate in since he was Temp Banned from GSL, his preformance and gameplay has been super strong, in Korean Weeklys (getting 2nd to Life) and Qualifying for OSL, and doing well in GSTL, and getting awesome results in TSL.


This post was hilarious.

I hope he 5-1's.


1 bo series = better player. Nice.

He just 2-0'd MKP in one TSL qual and 2-0'd him in another.


3 bo series after this. Nice.


Just like mvp wins against mkp, while mma wins against mvp, then mkp wins against mma.
Says nothing. Overall results is a different story.


MMA just 3-2 MKP in Stars War.

Don't you mean MVP > Polt > MMA > MVP? Or not?

MKP is like 10-4 ish lifetime against MMA.
http://www.sc2charts.net/en/edb/player_compare/861-mma/465-marineking
ModeratorRetired LR Bonjwa
TL+ Member
Bagration
Profile Blog Joined October 2011
United States18282 Posts
July 03 2012 00:18 GMT
#155
On July 03 2012 09:17 zezamer wrote:
Show nested quote +
On July 03 2012 09:11 Chantastic wrote:
On July 03 2012 09:08 zezamer wrote:
On July 03 2012 09:06 Chantastic wrote:
He did really really well until him and Byun (GhostKing) got suspended for a year because of a "Match fixing" thing that happened. Before he got suspended, he had a really impressive run in MLG Anaheim 2011, and he was always looked at as someone who had a ton of potential.

Guess him and Byun spent a lot of their off time practicing rather than participating in tournaments.


Wasn't it 6 months ?


Ah, I looked it up, the coaches of both parties involved said whenever both players had the right "mentality" again. Source here. But it's been about 8ish months, so quite a long time.


Naa it was way shorter. I had to check it because couldn't remember how long the ban was.

They got banned Nov 15th 2011

Buyn back in line up feb 18th 2012
Coca march 10th 2012

So it wasn't that long but it took him couple seasons to get back to code S.


Byun's back in Code S, Coca unfortunately is still in Code B.
Team Slayers, Axiom-Acer and Vile forever
Rulker
Profile Blog Joined January 2012
United States1477 Posts
July 03 2012 00:18 GMT
#156
On July 03 2012 09:16 Rain.100 wrote:
Show nested quote +
On July 03 2012 09:07 opterown wrote:
i vote:
-remove atlantis spaceship
-remove whirlwind
-remove metropolis
-remove cloud kingdom
-add steppes of war

On July 03 2012 09:06 Rulker wrote:
CoCa is better then MKP, regardless of the balance patch. Disregarding the fact that he lost in the only GSL qualifier he's been able to participate in since he was Temp Banned from GSL, his preformance and gameplay has been super strong, in Korean Weeklys (getting 2nd to Life) and Qualifying for OSL, and doing well in GSTL, and getting awesome results in TSL.


i doubt many consider coca better in absolute skill. it's hard to say where he is.


the maps are really the reason why so many korean terrans get owned by zerg.

ofc every torunament wants to use huge maps for long macro games
but terran doesnt have his shining moments in the late game - so they have to apply a lot of pressure in the early stages.
but by using metropolis, daybreak, spacebear in every tournament terrans cant do what they have to do and lose.

smaller maps and everything would be finde but no more insta 3base

Obv the problem is that Zergs stronger econoym in early/midgame gives a much more powerful and speedier lategame. Terran lategame (endgame moreliek) is theoretically stronger but you cant ever get to it quick enough.
Derez
Profile Blog Joined January 2011
Netherlands6068 Posts
July 03 2012 00:18 GMT
#157
This is the mech opener I like most at the moment.
opterown *
Profile Blog Joined August 2011
Australia54784 Posts
July 03 2012 00:18 GMT
#158
On July 03 2012 09:16 Rulker wrote:
Show nested quote +
On July 03 2012 09:14 opterown wrote:
On July 03 2012 09:12 Rulker wrote:
On July 03 2012 09:10 opterown wrote:
On July 03 2012 09:09 Rulker wrote:
On July 03 2012 09:08 Thinasy wrote:
On July 03 2012 09:06 Rulker wrote:
CoCa is better then MKP, regardless of the balance patch. Disregarding the fact that he lost in the only GSL qualifier he's been able to participate in since he was Temp Banned from GSL, his preformance and gameplay has been super strong, in Korean Weeklys (getting 2nd to Life) and Qualifying for OSL, and doing well in GSTL, and getting awesome results in TSL.


This post was hilarious.

I hope he 5-1's.

he'll 5-3

I think with the balance as it is, 5-2 or 5-1, without balance as it is, it would be 5-3 at least if not MKP winning 5-3 5-2.

However with Coca ZvT as is and ZvT in general as is I'm staying with 5-2 or 5-1, happy to eat my words though.

5-3 with patch, without patch i'd say MKP edges him out 5-4 or 5-3 maybe. =]

Without Patch 5-4 either way seems most likely

remember MKP 5-2 and 4-3 DRG before patch, and DRG is a much better zerg than coca
ModeratorRetired LR Bonjwa
TL+ Member
MasterKang
Profile Joined August 2011
United States1373 Posts
July 03 2012 00:18 GMT
#159
On July 03 2012 09:12 Crowned wrote:
Show nested quote +
On July 03 2012 09:03 -_- wrote:
Is Coca on the same talent level as MKP? I haven't been following the scene very carefully lately. Is he a real threat to win this series?


Inferior Zergs have been beating the top Terrans commonly since the queen buff so yes he is a real threat to win this series.


yeah coca is such an inferior zerg. his zergling/baneling flanks were definitely stronger after that queen buff
Players: MMA, Boxer, Ryung, Life, TaeJa, Squirtle, Brown, Dark,
zezamer
Profile Joined March 2011
Finland5701 Posts
Last Edited: 2012-07-03 00:19:48
July 03 2012 00:19 GMT
#160
nvm im too tired
andaylin
Profile Joined August 2010
United States10830 Posts
July 03 2012 00:20 GMT
#161
On July 03 2012 09:18 MasterKang wrote:
Show nested quote +
On July 03 2012 09:12 Crowned wrote:
On July 03 2012 09:03 -_- wrote:
Is Coca on the same talent level as MKP? I haven't been following the scene very carefully lately. Is he a real threat to win this series?


Inferior Zergs have been beating the top Terrans commonly since the queen buff so yes he is a real threat to win this series.


yeah coca is such an inferior zerg. his zergling/baneling flanks were definitely stronger after that queen buff

compared to the likes of DRG, Symbol, yes he is an inferior zerg.
"Hard work beats talent when talent fails to work hard." - Kevin Durant
Rulker
Profile Blog Joined January 2012
United States1477 Posts
July 03 2012 00:20 GMT
#162
On July 03 2012 09:18 opterown wrote:
Show nested quote +
On July 03 2012 09:16 Rulker wrote:
On July 03 2012 09:14 Thinasy wrote:
On July 03 2012 09:12 Rulker wrote:
On July 03 2012 09:11 Thinasy wrote:
On July 03 2012 09:09 Rulker wrote:
On July 03 2012 09:08 Thinasy wrote:
On July 03 2012 09:06 Rulker wrote:
CoCa is better then MKP, regardless of the balance patch. Disregarding the fact that he lost in the only GSL qualifier he's been able to participate in since he was Temp Banned from GSL, his preformance and gameplay has been super strong, in Korean Weeklys (getting 2nd to Life) and Qualifying for OSL, and doing well in GSTL, and getting awesome results in TSL.


This post was hilarious.

I hope he 5-1's.


1 bo series = better player. Nice.

He just 2-0'd MKP in one TSL qual and 2-0'd him in another.


3 bo series after this. Nice.


Just like mvp wins against mkp, while mma wins against mvp, then mkp wins against mma.
Says nothing. Overall results is a different story.


MMA just 3-2 MKP in Stars War.

Don't you mean MVP > Polt > MMA > MVP? Or not?

MKP is like 10-4 ish lifetime against MMA.
http://www.sc2charts.net/en/edb/player_compare/861-mma/465-marineking

2012 3-5 MKP favored.
Thinasy
Profile Joined March 2011
2856 Posts
July 03 2012 00:20 GMT
#163
On July 03 2012 09:16 Rulker wrote:
Show nested quote +
On July 03 2012 09:14 Thinasy wrote:
On July 03 2012 09:12 Rulker wrote:
On July 03 2012 09:11 Thinasy wrote:
On July 03 2012 09:09 Rulker wrote:
On July 03 2012 09:08 Thinasy wrote:
On July 03 2012 09:06 Rulker wrote:
CoCa is better then MKP, regardless of the balance patch. Disregarding the fact that he lost in the only GSL qualifier he's been able to participate in since he was Temp Banned from GSL, his preformance and gameplay has been super strong, in Korean Weeklys (getting 2nd to Life) and Qualifying for OSL, and doing well in GSTL, and getting awesome results in TSL.


This post was hilarious.

I hope he 5-1's.


1 bo series = better player. Nice.

He just 2-0'd MKP in one TSL qual and 2-0'd him in another.


3 bo series after this. Nice.


Just like mvp wins against mkp, while mma wins against mvp, then mkp wins against mma.
Says nothing. Overall results is a different story.


MMA just 3-2 MKP in Stars War.

Don't you mean MVP > Polt > MMA > MVP? Or not?


Check older history. You are just trying way too hard atm, i never even said coca is bad, but you are just trying to make it sound like mkp ia awful even though majority of people would say he's one of the best players atm. But keep posting nonsense if you enjoy it that much
Jaedong & Faker
MasterKang
Profile Joined August 2011
United States1373 Posts
July 03 2012 00:20 GMT
#164
wow this play from coca is SO good
Players: MMA, Boxer, Ryung, Life, TaeJa, Squirtle, Brown, Dark,
opterown *
Profile Blog Joined August 2011
Australia54784 Posts
July 03 2012 00:21 GMT
#165
On July 03 2012 09:18 MasterKang wrote:
Show nested quote +
On July 03 2012 09:12 Crowned wrote:
On July 03 2012 09:03 -_- wrote:
Is Coca on the same talent level as MKP? I haven't been following the scene very carefully lately. Is he a real threat to win this series?


Inferior Zergs have been beating the top Terrans commonly since the queen buff so yes he is a real threat to win this series.


yeah coca is such an inferior zerg. his zergling/baneling flanks were definitely stronger after that queen buff

well, he does have more stuff to flank with, now that he has a better economy due to the patch.
ModeratorRetired LR Bonjwa
TL+ Member
andaylin
Profile Joined August 2010
United States10830 Posts
Last Edited: 2012-07-03 00:22:23
July 03 2012 00:21 GMT
#166
this is why mech is terrible.

its basically late game TvZ earlier.
"Hard work beats talent when talent fails to work hard." - Kevin Durant
zezamer
Profile Joined March 2011
Finland5701 Posts
July 03 2012 00:21 GMT
#167
mkp getting stomped T_T
Rulker
Profile Blog Joined January 2012
United States1477 Posts
July 03 2012 00:21 GMT
#168
On July 03 2012 09:20 andaylin wrote:
Show nested quote +
On July 03 2012 09:18 MasterKang wrote:
On July 03 2012 09:12 Crowned wrote:
On July 03 2012 09:03 -_- wrote:
Is Coca on the same talent level as MKP? I haven't been following the scene very carefully lately. Is he a real threat to win this series?


Inferior Zergs have been beating the top Terrans commonly since the queen buff so yes he is a real threat to win this series.


yeah coca is such an inferior zerg. his zergling/baneling flanks were definitely stronger after that queen buff

compared to the likes of DRG, Symbol, yes he is an inferior zerg.

Under the assumption you mean varely inferior, I say, "Not really, he is doing better in some online tourneys then both of them, and he'll be back at the top of GSL soon."

Unless you mean slightly inferior, which of course he is.
aznball123
Profile Joined February 2012
2759 Posts
July 03 2012 00:21 GMT
#169
yeah baby! Coca good tactics.
Mmm, what to watch.
polpot
Profile Joined April 2012
3002 Posts
Last Edited: 2012-07-03 00:22:41
July 03 2012 00:21 GMT
#170
mkp get crushed
Dodgin
Profile Blog Joined July 2011
Canada39254 Posts
July 03 2012 00:21 GMT
#171
Mech
Rulker
Profile Blog Joined January 2012
United States1477 Posts
July 03 2012 00:22 GMT
#172
On July 03 2012 09:21 opterown wrote:
Show nested quote +
On July 03 2012 09:18 MasterKang wrote:
On July 03 2012 09:12 Crowned wrote:
On July 03 2012 09:03 -_- wrote:
Is Coca on the same talent level as MKP? I haven't been following the scene very carefully lately. Is he a real threat to win this series?


Inferior Zergs have been beating the top Terrans commonly since the queen buff so yes he is a real threat to win this series.


yeah coca is such an inferior zerg. his zergling/baneling flanks were definitely stronger after that queen buff

well, he does have more stuff to flank with, now that he has a better economy due to the patch.

He's still using it as well as possible.
iAmJeffReY
Profile Joined August 2010
United States4262 Posts
July 03 2012 00:22 GMT
#173
The TvZ star, doing good so far. 3-1... lol
Unbiased biased terran abuser Jeffrey. Sorry for the rage, friend!
Lennient
Profile Joined January 2012
497 Posts
July 03 2012 00:22 GMT
#174
come on MKP, 2 rax him.
-niL
Profile Joined January 2012
Canada1131 Posts
July 03 2012 00:22 GMT
#175
CoCa!
Rulker
Profile Blog Joined January 2012
United States1477 Posts
July 03 2012 00:22 GMT
#176
On July 03 2012 09:22 Lennient wrote:
come on MKP, 2 rax him.

Better yet 6 rax bitbybit.
WigglingSquid
Profile Joined August 2011
5194 Posts
July 03 2012 00:22 GMT
#177
Fairly snappy reaction from Coca against a somewhat unusual opener/midgame (afaik). Too bad, it was a nice bo. T___T
sparklyresidue
Profile Joined August 2011
United States5523 Posts
July 03 2012 00:23 GMT
#178
Verrrrry nice play from CoCa, this has been a very satisfying series for a CoCa fan! Regardless of what happens in the end, CoCa has definitely set about proving his skill.
Like Tinkerbelle, I leave behind a sparkly residue.
Chantastic
Profile Joined June 2012
86 Posts
July 03 2012 00:23 GMT
#179
Anything's possible with CoCaine.
FuzzyJAM
Profile Joined July 2010
Scotland9300 Posts
July 03 2012 00:23 GMT
#180
On July 03 2012 09:18 MasterKang wrote:
Show nested quote +
On July 03 2012 09:12 Crowned wrote:
On July 03 2012 09:03 -_- wrote:
Is Coca on the same talent level as MKP? I haven't been following the scene very carefully lately. Is he a real threat to win this series?


Inferior Zergs have been beating the top Terrans commonly since the queen buff so yes he is a real threat to win this series.


yeah coca is such an inferior zerg. his zergling/baneling flanks were definitely stronger after that queen buff

While I feel Coca is out-playing MarineKing here, it's really stupid to pretend that the Queen buff doesn't play a part in every single TvZ right now - it obviously does, even if only indirectly.
Did you ever say Yes to a single joy?
MasterKang
Profile Joined August 2011
United States1373 Posts
July 03 2012 00:23 GMT
#181
On July 03 2012 09:20 Rulker wrote:
Show nested quote +
On July 03 2012 09:18 opterown wrote:
On July 03 2012 09:16 Rulker wrote:
On July 03 2012 09:14 Thinasy wrote:
On July 03 2012 09:12 Rulker wrote:
On July 03 2012 09:11 Thinasy wrote:
On July 03 2012 09:09 Rulker wrote:
On July 03 2012 09:08 Thinasy wrote:
On July 03 2012 09:06 Rulker wrote:
CoCa is better then MKP, regardless of the balance patch. Disregarding the fact that he lost in the only GSL qualifier he's been able to participate in since he was Temp Banned from GSL, his preformance and gameplay has been super strong, in Korean Weeklys (getting 2nd to Life) and Qualifying for OSL, and doing well in GSTL, and getting awesome results in TSL.


This post was hilarious.

I hope he 5-1's.


1 bo series = better player. Nice.

He just 2-0'd MKP in one TSL qual and 2-0'd him in another.


3 bo series after this. Nice.


Just like mvp wins against mkp, while mma wins against mvp, then mkp wins against mma.
Says nothing. Overall results is a different story.


MMA just 3-2 MKP in Stars War.

Don't you mean MVP > Polt > MMA > MVP? Or not?

MKP is like 10-4 ish lifetime against MMA.
http://www.sc2charts.net/en/edb/player_compare/861-mma/465-marineking

2012 3-5 MKP favored.


honestly, i dont find much merit in solely looking at the head-to-head series scores. you really have to watch the series to be able to evaluate the difference in skill. in other news, EVERYONE, mkp or mma fan, should watch the stars war 7 final series if they can find it, it was really back and forth and ridiculously high level play
Players: MMA, Boxer, Ryung, Life, TaeJa, Squirtle, Brown, Dark,
Rulker
Profile Blog Joined January 2012
United States1477 Posts
July 03 2012 00:24 GMT
#182
On July 03 2012 09:22 WigglingSquid wrote:
Fairly snappy reaction from Coca against a somewhat unusual opener/midgame (afaik). Too bad, it was a nice bo. T___T

I wouldnt say unusual, I'd say uncommon, I see Korean terrans do it sometime on stream (SOMETIMES, rarely), I saw major do it once.

I wasn't really watching, so I'm under the assumption that he went for what I caught futile glimpses of (Hellion Banshee + 1 Raven -> Heavy Mech).
sparklyresidue
Profile Joined August 2011
United States5523 Posts
July 03 2012 00:24 GMT
#183
On July 03 2012 09:23 FuzzyJAM wrote:
Show nested quote +
On July 03 2012 09:18 MasterKang wrote:
On July 03 2012 09:12 Crowned wrote:
On July 03 2012 09:03 -_- wrote:
Is Coca on the same talent level as MKP? I haven't been following the scene very carefully lately. Is he a real threat to win this series?


Inferior Zergs have been beating the top Terrans commonly since the queen buff so yes he is a real threat to win this series.


yeah coca is such an inferior zerg. his zergling/baneling flanks were definitely stronger after that queen buff

While I feel Coca is out-playing MarineKing here, it's really stupid to pretend that the Queen buff doesn't play a part in every single TvZ right now - it obviously does, even if only indirectly.

Regardless of whether it overtly affects the games, it's definitely a bad time to be a Terran player, trying to re-figure out the game vs. Zergs. I agree.
Like Tinkerbelle, I leave behind a sparkly residue.
StaplerPhone
Profile Joined March 2011
United States813 Posts
July 03 2012 00:24 GMT
#184
Yeah Coca <3
NaDa | MC | HerO | DeMusliM | TaeJa | viOLet
MasterKang
Profile Joined August 2011
United States1373 Posts
July 03 2012 00:24 GMT
#185
On July 03 2012 09:23 FuzzyJAM wrote:
Show nested quote +
On July 03 2012 09:18 MasterKang wrote:
On July 03 2012 09:12 Crowned wrote:
On July 03 2012 09:03 -_- wrote:
Is Coca on the same talent level as MKP? I haven't been following the scene very carefully lately. Is he a real threat to win this series?


Inferior Zergs have been beating the top Terrans commonly since the queen buff so yes he is a real threat to win this series.


yeah coca is such an inferior zerg. his zergling/baneling flanks were definitely stronger after that queen buff

While I feel Coca is out-playing MarineKing here, it's really stupid to pretend that the Queen buff doesn't play a part in every single TvZ right now - it obviously does, even if only indirectly.


ofc it does but at the same time, would the zergling/baneling flanks/surrounds have been ineffective if the buff wasn't implemented? no ofc not, mkp's army would still have been demolished
Players: MMA, Boxer, Ryung, Life, TaeJa, Squirtle, Brown, Dark,
Rulker
Profile Blog Joined January 2012
United States1477 Posts
July 03 2012 00:25 GMT
#186
On July 03 2012 09:23 MasterKang wrote:
Show nested quote +
On July 03 2012 09:20 Rulker wrote:
On July 03 2012 09:18 opterown wrote:
On July 03 2012 09:16 Rulker wrote:
On July 03 2012 09:14 Thinasy wrote:
On July 03 2012 09:12 Rulker wrote:
On July 03 2012 09:11 Thinasy wrote:
On July 03 2012 09:09 Rulker wrote:
On July 03 2012 09:08 Thinasy wrote:
On July 03 2012 09:06 Rulker wrote:
CoCa is better then MKP, regardless of the balance patch. Disregarding the fact that he lost in the only GSL qualifier he's been able to participate in since he was Temp Banned from GSL, his preformance and gameplay has been super strong, in Korean Weeklys (getting 2nd to Life) and Qualifying for OSL, and doing well in GSTL, and getting awesome results in TSL.


This post was hilarious.

I hope he 5-1's.


1 bo series = better player. Nice.

He just 2-0'd MKP in one TSL qual and 2-0'd him in another.


3 bo series after this. Nice.


Just like mvp wins against mkp, while mma wins against mvp, then mkp wins against mma.
Says nothing. Overall results is a different story.


MMA just 3-2 MKP in Stars War.

Don't you mean MVP > Polt > MMA > MVP? Or not?

MKP is like 10-4 ish lifetime against MMA.
http://www.sc2charts.net/en/edb/player_compare/861-mma/465-marineking

2012 3-5 MKP favored.


honestly, i dont find much merit in solely looking at the head-to-head series scores. you really have to watch the series to be able to evaluate the difference in skill. in other news, EVERYONE, mkp or mma fan, should watch the stars war 7 final series if they can find it, it was really back and forth and ridiculously high level play

Honestly I'm not trying to claim MKP or MMA is better with that statistic I'm just saying it's not a huge defecit 2012, and yes, they are so closely tied in TvT and such high level players that they both distinguish themselves from the pack of Terrans.
Rulker
Profile Blog Joined January 2012
United States1477 Posts
July 03 2012 00:26 GMT
#187
Speaking of MMA it's going to be hard to wait to the 17th for his GSL matches T_T
Deleted User 137586
Profile Joined January 2011
7859 Posts
July 03 2012 00:27 GMT
#188
On July 03 2012 09:24 MasterKang wrote:
Show nested quote +
On July 03 2012 09:23 FuzzyJAM wrote:
On July 03 2012 09:18 MasterKang wrote:
On July 03 2012 09:12 Crowned wrote:
On July 03 2012 09:03 -_- wrote:
Is Coca on the same talent level as MKP? I haven't been following the scene very carefully lately. Is he a real threat to win this series?


Inferior Zergs have been beating the top Terrans commonly since the queen buff so yes he is a real threat to win this series.


yeah coca is such an inferior zerg. his zergling/baneling flanks were definitely stronger after that queen buff

While I feel Coca is out-playing MarineKing here, it's really stupid to pretend that the Queen buff doesn't play a part in every single TvZ right now - it obviously does, even if only indirectly.


ofc it does but at the same time, would the zergling/baneling flanks/surrounds have been ineffective if the buff wasn't implemented? no ofc not, mkp's army would still have been demolished


I think the point was, that situation would not have arisen if the game played out under a prior patch because the patch affects everything that happens after the pool is built.
Cry 'havoc' and let slip the dogs of war
opterown *
Profile Blog Joined August 2011
Australia54784 Posts
July 03 2012 00:27 GMT
#189
On July 03 2012 09:24 MasterKang wrote:
Show nested quote +
On July 03 2012 09:23 FuzzyJAM wrote:
On July 03 2012 09:18 MasterKang wrote:
On July 03 2012 09:12 Crowned wrote:
On July 03 2012 09:03 -_- wrote:
Is Coca on the same talent level as MKP? I haven't been following the scene very carefully lately. Is he a real threat to win this series?


Inferior Zergs have been beating the top Terrans commonly since the queen buff so yes he is a real threat to win this series.


yeah coca is such an inferior zerg. his zergling/baneling flanks were definitely stronger after that queen buff

While I feel Coca is out-playing MarineKing here, it's really stupid to pretend that the Queen buff doesn't play a part in every single TvZ right now - it obviously does, even if only indirectly.


ofc it does but at the same time, would the zergling/baneling flanks/surrounds have been ineffective if the buff wasn't implemented? no ofc not, mkp's army would still have been demolished

but i suppose the point also is that the queen buff allowed coca to have those numbers of ling/bane, due to the better eco and terran's inability to harass. with better harass, zerg need to produce more to defend, meaning lesser upgrades and less units/larvae
ModeratorRetired LR Bonjwa
TL+ Member
opterown *
Profile Blog Joined August 2011
Australia54784 Posts
July 03 2012 00:28 GMT
#190
On July 03 2012 09:23 MasterKang wrote:
Show nested quote +
On July 03 2012 09:20 Rulker wrote:
On July 03 2012 09:18 opterown wrote:
On July 03 2012 09:16 Rulker wrote:
On July 03 2012 09:14 Thinasy wrote:
On July 03 2012 09:12 Rulker wrote:
On July 03 2012 09:11 Thinasy wrote:
On July 03 2012 09:09 Rulker wrote:
On July 03 2012 09:08 Thinasy wrote:
On July 03 2012 09:06 Rulker wrote:
CoCa is better then MKP, regardless of the balance patch. Disregarding the fact that he lost in the only GSL qualifier he's been able to participate in since he was Temp Banned from GSL, his preformance and gameplay has been super strong, in Korean Weeklys (getting 2nd to Life) and Qualifying for OSL, and doing well in GSTL, and getting awesome results in TSL.


This post was hilarious.

I hope he 5-1's.


1 bo series = better player. Nice.

He just 2-0'd MKP in one TSL qual and 2-0'd him in another.


3 bo series after this. Nice.


Just like mvp wins against mkp, while mma wins against mvp, then mkp wins against mma.
Says nothing. Overall results is a different story.


MMA just 3-2 MKP in Stars War.

Don't you mean MVP > Polt > MMA > MVP? Or not?

MKP is like 10-4 ish lifetime against MMA.
http://www.sc2charts.net/en/edb/player_compare/861-mma/465-marineking

2012 3-5 MKP favored.


honestly, i dont find much merit in solely looking at the head-to-head series scores. you really have to watch the series to be able to evaluate the difference in skill. in other news, EVERYONE, mkp or mma fan, should watch the stars war 7 final series if they can find it, it was really back and forth and ridiculously high level play

you could also watch IPL4 MMA-MKP or the GSL up/downs too, there are many series of them
ModeratorRetired LR Bonjwa
TL+ Member
zezamer
Profile Joined March 2011
Finland5701 Posts
July 03 2012 00:28 GMT
#191
Is coca in trouble ?
Canucklehead
Profile Joined March 2011
Canada5074 Posts
July 03 2012 00:28 GMT
#192
On July 03 2012 09:26 Rulker wrote:
Speaking of MMA it's going to be hard to wait to the 17th for his GSL matches T_T


Speaking of MMA, he used to have the best TvZ in the world and now he can't beat a zerg to save his life. Makes you go hmmmmm.
Top 10 favourite pros: MKP, MVP, MC, Nestea, DRG, Jaedong, Flash, Life, Creator, Leenock
Fubi
Profile Joined March 2011
2228 Posts
July 03 2012 00:28 GMT
#193
On July 03 2012 09:24 MasterKang wrote:
Show nested quote +
On July 03 2012 09:23 FuzzyJAM wrote:
On July 03 2012 09:18 MasterKang wrote:
On July 03 2012 09:12 Crowned wrote:
On July 03 2012 09:03 -_- wrote:
Is Coca on the same talent level as MKP? I haven't been following the scene very carefully lately. Is he a real threat to win this series?


Inferior Zergs have been beating the top Terrans commonly since the queen buff so yes he is a real threat to win this series.


yeah coca is such an inferior zerg. his zergling/baneling flanks were definitely stronger after that queen buff

While I feel Coca is out-playing MarineKing here, it's really stupid to pretend that the Queen buff doesn't play a part in every single TvZ right now - it obviously does, even if only indirectly.


ofc it does but at the same time, would the zergling/baneling flanks/surrounds have been ineffective if the buff wasn't implemented? no ofc not, mkp's army would still have been demolished

Queen buff allowed zerg to get stronger early D with less resources invested, and therefore they can have a stronger early economy than before (even more so with faster OL to confirm what T is doing); therefore, it snowballs from there. So the stronger economy allowed Zerg to have MORE zergling/baneling for the flanks. I'm not saying it 100% would of mattered, but it certainly did help indirectly.
Lennient
Profile Joined January 2012
497 Posts
July 03 2012 00:29 GMT
#194
this makes MKP look like an inferior player, can't beat Coca by greedy play, non-standard build, and now hes trying to cheese him
MasterKang
Profile Joined August 2011
United States1373 Posts
July 03 2012 00:29 GMT
#195
On July 03 2012 09:27 Ghanburighan wrote:
Show nested quote +
On July 03 2012 09:24 MasterKang wrote:
On July 03 2012 09:23 FuzzyJAM wrote:
On July 03 2012 09:18 MasterKang wrote:
On July 03 2012 09:12 Crowned wrote:
On July 03 2012 09:03 -_- wrote:
Is Coca on the same talent level as MKP? I haven't been following the scene very carefully lately. Is he a real threat to win this series?


Inferior Zergs have been beating the top Terrans commonly since the queen buff so yes he is a real threat to win this series.


yeah coca is such an inferior zerg. his zergling/baneling flanks were definitely stronger after that queen buff

While I feel Coca is out-playing MarineKing here, it's really stupid to pretend that the Queen buff doesn't play a part in every single TvZ right now - it obviously does, even if only indirectly.


ofc it does but at the same time, would the zergling/baneling flanks/surrounds have been ineffective if the buff wasn't implemented? no ofc not, mkp's army would still have been demolished


I think the point was, that situation would not have arisen if the game played out under a prior patch because the patch affects everything that happens after the pool is built.


a situation where the zerg has zerglings, banelings, and infestors aginst terran's marines/medivacs/tanks pretty much comes up in 99% of TvZ's.. regardless of the queen buff, coca's decision to surround and flank with banelings would have won him the battle
Players: MMA, Boxer, Ryung, Life, TaeJa, Squirtle, Brown, Dark,
Shellshock
Profile Blog Joined March 2011
United States97276 Posts
July 03 2012 00:29 GMT
#196
bitbybitprime was 2 years ahead of his time.
Moderatorhttp://i.imgur.com/U4xwqmD.png
TL+ Member
EvilZergling
Profile Joined September 2010
United States194 Posts
July 03 2012 00:30 GMT
#197
You know, I'm not one to say that Zerg or any race for that matter is OP and before I begin I would like to reiterate that I still do not think that zerg is OP; However...

This series really shows how strong Zerg have gotten after the recent buff. Many people argue whether it was a big deal or not but here's a fact. Previous to the patch it could be argued that MKP was dominating the entire scene.

Coca is good, really good, but I would think that many could agree that he is not on MKP's level and when you weigh achievements and results that decision can clearly be made.

Coca is absolutely rolling all over MKP now.

High level Zergs lately have been using the excuse that Terrans are not adapting or experimenting with new strategies to combat the recent buff; Yet, MKP has been trying some really intricate stuff in this series including mech with no success.

Not OP, but something to look at.
CC first, or die trying. [http://www.teamliquid.net/forum/viewmessage.php?topic_id=438152#11]
andaylin
Profile Joined August 2010
United States10830 Posts
July 03 2012 00:30 GMT
#198
FUCK YEAH 2 RAX BABY EAT IT! haha, seems to be the most effective strat.
"Hard work beats talent when talent fails to work hard." - Kevin Durant
sparklyresidue
Profile Joined August 2011
United States5523 Posts
July 03 2012 00:30 GMT
#199
When in doubt, 2rax
Like Tinkerbelle, I leave behind a sparkly residue.
Chicane
Profile Joined November 2010
United States7875 Posts
July 03 2012 00:30 GMT
#200
On July 03 2012 09:24 MasterKang wrote:
Show nested quote +
On July 03 2012 09:23 FuzzyJAM wrote:
On July 03 2012 09:18 MasterKang wrote:
On July 03 2012 09:12 Crowned wrote:
On July 03 2012 09:03 -_- wrote:
Is Coca on the same talent level as MKP? I haven't been following the scene very carefully lately. Is he a real threat to win this series?


Inferior Zergs have been beating the top Terrans commonly since the queen buff so yes he is a real threat to win this series.


yeah coca is such an inferior zerg. his zergling/baneling flanks were definitely stronger after that queen buff

While I feel Coca is out-playing MarineKing here, it's really stupid to pretend that the Queen buff doesn't play a part in every single TvZ right now - it obviously does, even if only indirectly.


ofc it does but at the same time, would the zergling/baneling flanks/surrounds have been ineffective if the buff wasn't implemented? no ofc not, mkp's army would still have been demolished


I really don't want to get into the balance discussion, but I feel I have to point out that you are missing the relevance of a buff (like the queen buff) to every part of the matchup. I am not saying it is or isn't imbalanced, but buffing something for a race that helps with the early game makes the rest of the game easier for that race.
opterown *
Profile Blog Joined August 2011
Australia54784 Posts
July 03 2012 00:31 GMT
#201
On July 03 2012 09:29 MasterKang wrote:
Show nested quote +
On July 03 2012 09:27 Ghanburighan wrote:
On July 03 2012 09:24 MasterKang wrote:
On July 03 2012 09:23 FuzzyJAM wrote:
On July 03 2012 09:18 MasterKang wrote:
On July 03 2012 09:12 Crowned wrote:
On July 03 2012 09:03 -_- wrote:
Is Coca on the same talent level as MKP? I haven't been following the scene very carefully lately. Is he a real threat to win this series?


Inferior Zergs have been beating the top Terrans commonly since the queen buff so yes he is a real threat to win this series.


yeah coca is such an inferior zerg. his zergling/baneling flanks were definitely stronger after that queen buff

While I feel Coca is out-playing MarineKing here, it's really stupid to pretend that the Queen buff doesn't play a part in every single TvZ right now - it obviously does, even if only indirectly.


ofc it does but at the same time, would the zergling/baneling flanks/surrounds have been ineffective if the buff wasn't implemented? no ofc not, mkp's army would still have been demolished


I think the point was, that situation would not have arisen if the game played out under a prior patch because the patch affects everything that happens after the pool is built.


a situation where the zerg has zerglings, banelings, and infestors aginst terran's marines/medivacs/tanks pretty much comes up in 99% of TvZ's.. regardless of the queen buff, coca's decision to surround and flank with banelings would have won him the battle

zerg would have had less, and they would be less well-upgraded
ModeratorRetired LR Bonjwa
TL+ Member
andaylin
Profile Joined August 2010
United States10830 Posts
Last Edited: 2012-07-03 00:31:46
July 03 2012 00:31 GMT
#202
keep 2 raxing MKP, don't take it to the mid game please.

<3
"Hard work beats talent when talent fails to work hard." - Kevin Durant
Rulker
Profile Blog Joined January 2012
United States1477 Posts
July 03 2012 00:31 GMT
#203
On July 03 2012 09:28 Canucklehead wrote:
Show nested quote +
On July 03 2012 09:26 Rulker wrote:
Speaking of MMA it's going to be hard to wait to the 17th for his GSL matches T_T


Speaking of MMA, he used to have the best TvZ in the world and now he can't beat a zerg to save his life. Makes you go hmmmmm.


66% w/r vs Zerg (both TLPDs) in 2012.
Durp
Profile Blog Joined September 2010
Canada3117 Posts
July 03 2012 00:31 GMT
#204
Awesome.

I don't think I've cheered for an SCV pull since the Nestea v MKP GSL finals
SOOOOOooooOOOOooooOOOOoo Many BANELINGS!!
The Final Boss
Profile Joined February 2011
United States1839 Posts
July 03 2012 00:31 GMT
#205
What is Doa talking about? CoCa was not known for his ZvT before he left the scene. Back then--when the cries were "Terran OP" instead of "Terran UP"--CoCa was decent at ZvT. He was famous because he or NesTea had the best ZvP at a time when a lot of Zergs were at a loss as far as what they were supposed to do. He was good at ZvT, but he was not that good and he certainly was not favored against Code S Terrans like MarineKing.

And the person who said that balance does not matter and that CoCa is just a better player, MarineKing has a far better record in GSL, won an MLG when there was more difficult competition than when CoCa was there, and has overall just had better success. CoCa is a great player and if Protoss were the dominant race in GSL before he had to leave he probably would have won every GSL, but MarineKing has had far better success and without the recent changes to the TvZ match-up MarineKing would be favored against CoCa. That is not saying that the match-up is currently imba or whatever, but it certainly is harder for Terrans and far easier for Zergs.

Also why is this map even in the pool for this or any tournament? This map is dreadful, ESV has so many good maps, this however is just not one of them. Good to see MarineKing cheesing on this map I really don't want to watch a real game here.
zezamer
Profile Joined March 2011
Finland5701 Posts
Last Edited: 2012-07-03 00:32:08
July 03 2012 00:31 GMT
#206
jmbthirteen
Profile Blog Joined February 2011
United States10734 Posts
July 03 2012 00:31 GMT
#207
2 rax all day everyday!
www.superbeerbrothers.com
PanzerKing
Profile Joined May 2010
United States483 Posts
July 03 2012 00:32 GMT
#208
This is terrible. Made it through the last two games, but I can't watch the rest of this matchup - TvZ was absolutely destroyed by the last patch.
http://tkrmx.blogspot.com/
andaylin
Profile Joined August 2010
United States10830 Posts
July 03 2012 00:32 GMT
#209
On July 03 2012 09:31 Rulker wrote:
Show nested quote +
On July 03 2012 09:28 Canucklehead wrote:
On July 03 2012 09:26 Rulker wrote:
Speaking of MMA it's going to be hard to wait to the 17th for his GSL matches T_T


Speaking of MMA, he used to have the best TvZ in the world and now he can't beat a zerg to save his life. Makes you go hmmmmm.


66% w/r vs Zerg (both TLPDs) in 2012.

Queen patch didn't go through until like May lol.
"Hard work beats talent when talent fails to work hard." - Kevin Durant
aznball123
Profile Joined February 2012
2759 Posts
July 03 2012 00:32 GMT
#210
MMA should be able to slaughter most these Zergs still, but he's just in his slump right now.
Mmm, what to watch.
opterown *
Profile Blog Joined August 2011
Australia54784 Posts
July 03 2012 00:33 GMT
#211
On July 03 2012 09:31 Rulker wrote:
Show nested quote +
On July 03 2012 09:28 Canucklehead wrote:
On July 03 2012 09:26 Rulker wrote:
Speaking of MMA it's going to be hard to wait to the 17th for his GSL matches T_T


Speaking of MMA, he used to have the best TvZ in the world and now he can't beat a zerg to save his life. Makes you go hmmmmm.


66% w/r vs Zerg (both TLPDs) in 2012.

post patch
30%
http://www.teamliquid.net/tlpd/details.php?section=sc2-international&type=players&id=665&part=games&vs=Z&league=any&map=any&from_year=2012&from_month=5&from_day=12&to_year=2012&to_month=7&to_day=1&action=Update

and the same for kr
ModeratorRetired LR Bonjwa
TL+ Member
FuzzyJAM
Profile Joined July 2010
Scotland9300 Posts
July 03 2012 00:33 GMT
#212
On July 03 2012 09:29 Lennient wrote:
this makes MKP look like an inferior player, can't beat Coca by greedy play, non-standard build, and now hes trying to cheese him

No it doesn't.

If you don't cheese at least once in a bo9 then you're basically playing the series wrongly.
Did you ever say Yes to a single joy?
WigglingSquid
Profile Joined August 2011
5194 Posts
July 03 2012 00:33 GMT
#213
Can it get any more american-white-teen-male-friendly? Cheesy videogames, booth babes and sports cars.
zezamer
Profile Joined March 2011
Finland5701 Posts
July 03 2012 00:33 GMT
#214
On July 03 2012 09:32 PanzerKing wrote:
This is terrible. Made it through the last two games, but I can't watch the rest of this matchup - TvZ was absolutely destroyed by the last patch.


Leaving when things are getting interesting,noo.. double proxies etc cool shanigans coming
iAmJeffReY
Profile Joined August 2010
United States4262 Posts
July 03 2012 00:33 GMT
#215
On July 03 2012 09:32 aznball123 wrote:
MMA should be able to slaughter most these Zergs still, but he's just in his slump right now.

Along with every other TvZ player that was awesome at it. If MKP isn't lying, his winrate is down to 10% he says.
Unbiased biased terran abuser Jeffrey. Sorry for the rage, friend!
andaylin
Profile Joined August 2010
United States10830 Posts
Last Edited: 2012-07-03 00:34:15
July 03 2012 00:34 GMT
#216
On July 03 2012 09:33 FuzzyJAM wrote:
Show nested quote +
On July 03 2012 09:29 Lennient wrote:
this makes MKP look like an inferior player, can't beat Coca by greedy play, non-standard build, and now hes trying to cheese him

No it doesn't.

If you don't cheese at least once in a bo9 then you're basically playing the series wrongly.

What? Someone is blaming MKP for 2 raxing in the current state of the matchup?

2 RAX ALL DAY BABY.
"Hard work beats talent when talent fails to work hard." - Kevin Durant
Bagration
Profile Blog Joined October 2011
United States18282 Posts
July 03 2012 00:34 GMT
#217
On July 03 2012 09:24 MasterKang wrote:
Show nested quote +
On July 03 2012 09:23 FuzzyJAM wrote:
On July 03 2012 09:18 MasterKang wrote:
On July 03 2012 09:12 Crowned wrote:
On July 03 2012 09:03 -_- wrote:
Is Coca on the same talent level as MKP? I haven't been following the scene very carefully lately. Is he a real threat to win this series?


Inferior Zergs have been beating the top Terrans commonly since the queen buff so yes he is a real threat to win this series.


yeah coca is such an inferior zerg. his zergling/baneling flanks were definitely stronger after that queen buff

While I feel Coca is out-playing MarineKing here, it's really stupid to pretend that the Queen buff doesn't play a part in every single TvZ right now - it obviously does, even if only indirectly.


ofc it does but at the same time, would the zergling/baneling flanks/surrounds have been ineffective if the buff wasn't implemented? no ofc not, mkp's army would still have been demolished


Hmm, well the buff has changed a metagame significantly, since the queen buffs allow Zergs to build up safer economies in the early game, and allow for better creep spread. There is no question that Coca is playing great, but I'm sure the buff is helping him.

Either way though, I think by now it is all hypothetical anyways. I don't think that Blizzard is going to revert the patch, so we might as well live with it now, accept it rather than claim that the games under the new patch are meaningless, and try to adjust the meta game to the new patch.
Team Slayers, Axiom-Acer and Vile forever
Rulker
Profile Blog Joined January 2012
United States1477 Posts
July 03 2012 00:34 GMT
#218
On July 03 2012 09:32 andaylin wrote:
Show nested quote +
On July 03 2012 09:31 Rulker wrote:
On July 03 2012 09:28 Canucklehead wrote:
On July 03 2012 09:26 Rulker wrote:
Speaking of MMA it's going to be hard to wait to the 17th for his GSL matches T_T


Speaking of MMA, he used to have the best TvZ in the world and now he can't beat a zerg to save his life. Makes you go hmmmmm.


66% w/r vs Zerg (both TLPDs) in 2012.

Queen patch didn't go through until like May lol.

and since then he's beaten IdrA Symbol Nestea Shine and Stephano. To name a few. lol .
MasterKang
Profile Joined August 2011
United States1373 Posts
July 03 2012 00:34 GMT
#219
On July 03 2012 09:31 opterown wrote:
Show nested quote +
On July 03 2012 09:29 MasterKang wrote:
On July 03 2012 09:27 Ghanburighan wrote:
On July 03 2012 09:24 MasterKang wrote:
On July 03 2012 09:23 FuzzyJAM wrote:
On July 03 2012 09:18 MasterKang wrote:
On July 03 2012 09:12 Crowned wrote:
On July 03 2012 09:03 -_- wrote:
Is Coca on the same talent level as MKP? I haven't been following the scene very carefully lately. Is he a real threat to win this series?


Inferior Zergs have been beating the top Terrans commonly since the queen buff so yes he is a real threat to win this series.


yeah coca is such an inferior zerg. his zergling/baneling flanks were definitely stronger after that queen buff

While I feel Coca is out-playing MarineKing here, it's really stupid to pretend that the Queen buff doesn't play a part in every single TvZ right now - it obviously does, even if only indirectly.


ofc it does but at the same time, would the zergling/baneling flanks/surrounds have been ineffective if the buff wasn't implemented? no ofc not, mkp's army would still have been demolished


I think the point was, that situation would not have arisen if the game played out under a prior patch because the patch affects everything that happens after the pool is built.


a situation where the zerg has zerglings, banelings, and infestors aginst terran's marines/medivacs/tanks pretty much comes up in 99% of TvZ's.. regardless of the queen buff, coca's decision to surround and flank with banelings would have won him the battle

zerg would have had less, and they would be less well-upgraded


you realize that i am talking about the flank that coca made on entombed right? that game had progressed to the point where the only effect the buff would have on the game is the creep spread. That being said, in this specific game, the creep spread would have been the same, maybe a tiny bit worse, because MKP did not make helions that game to stop the creep (the aspect of creep-stopping strategy that was affected most by the buff). Therefore, the buff had little effect on coca's flank and he would've demolished that army regardless, so plz stop completely blaming stuff on the buff
Players: MMA, Boxer, Ryung, Life, TaeJa, Squirtle, Brown, Dark,
andaylin
Profile Joined August 2010
United States10830 Posts
Last Edited: 2012-07-03 00:36:27
July 03 2012 00:35 GMT
#220
On July 03 2012 09:34 Rulker wrote:
Show nested quote +
On July 03 2012 09:32 andaylin wrote:
On July 03 2012 09:31 Rulker wrote:
On July 03 2012 09:28 Canucklehead wrote:
On July 03 2012 09:26 Rulker wrote:
Speaking of MMA it's going to be hard to wait to the 17th for his GSL matches T_T


Speaking of MMA, he used to have the best TvZ in the world and now he can't beat a zerg to save his life. Makes you go hmmmmm.


66% w/r vs Zerg (both TLPDs) in 2012.

Queen patch didn't go through until like May lol.

and since then he's beaten IdrA Symbol Nestea Shine and Stephano. To name a few. lol .

And since then, 30% win rate in the matchup

Also, I don't see why IdrA and Shine were included LOL
"Hard work beats talent when talent fails to work hard." - Kevin Durant
Shellshock
Profile Blog Joined March 2011
United States97276 Posts
July 03 2012 00:35 GMT
#221
On July 03 2012 09:34 Rulker wrote:
Show nested quote +
On July 03 2012 09:32 andaylin wrote:
On July 03 2012 09:31 Rulker wrote:
On July 03 2012 09:28 Canucklehead wrote:
On July 03 2012 09:26 Rulker wrote:
Speaking of MMA it's going to be hard to wait to the 17th for his GSL matches T_T


Speaking of MMA, he used to have the best TvZ in the world and now he can't beat a zerg to save his life. Makes you go hmmmmm.


66% w/r vs Zerg (both TLPDs) in 2012.

Queen patch didn't go through until like May lol.

and since then he's beaten IdrA Symbol Nestea Shine and Stephano. To name a few. lol .

One of these things is not like the other...
He also has losses to Sen, Losira, Hyun, Byul all 2-0
Moderatorhttp://i.imgur.com/U4xwqmD.png
TL+ Member
Rulker
Profile Blog Joined January 2012
United States1477 Posts
July 03 2012 00:35 GMT
#222
On July 03 2012 09:35 andaylin wrote:
Show nested quote +
On July 03 2012 09:34 Rulker wrote:
On July 03 2012 09:32 andaylin wrote:
On July 03 2012 09:31 Rulker wrote:
On July 03 2012 09:28 Canucklehead wrote:
On July 03 2012 09:26 Rulker wrote:
Speaking of MMA it's going to be hard to wait to the 17th for his GSL matches T_T


Speaking of MMA, he used to have the best TvZ in the world and now he can't beat a zerg to save his life. Makes you go hmmmmm.


66% w/r vs Zerg (both TLPDs) in 2012.

Queen patch didn't go through until like May lol.

and since then he's beaten IdrA Symbol Nestea Shine and Stephano. To name a few. lol .

And since then, 30% win rate in the matchup

Losing to Losira Sen Byul and Hyun, all dominating in GSTL (except for Sen). Not terrible
Rulker
Profile Blog Joined January 2012
United States1477 Posts
July 03 2012 00:36 GMT
#223
On July 03 2012 09:35 Shellshock1122 wrote:
Show nested quote +
On July 03 2012 09:34 Rulker wrote:
On July 03 2012 09:32 andaylin wrote:
On July 03 2012 09:31 Rulker wrote:
On July 03 2012 09:28 Canucklehead wrote:
On July 03 2012 09:26 Rulker wrote:
Speaking of MMA it's going to be hard to wait to the 17th for his GSL matches T_T


Speaking of MMA, he used to have the best TvZ in the world and now he can't beat a zerg to save his life. Makes you go hmmmmm.


66% w/r vs Zerg (both TLPDs) in 2012.

Queen patch didn't go through until like May lol.

and since then he's beaten IdrA Symbol Nestea Shine and Stephano. To name a few. lol .

One of these things is not like the other...
He also has losses to Sen, Losira, Hyun, Byul all 2-0

And a beat down of Nestea 2-0
opterown *
Profile Blog Joined August 2011
Australia54784 Posts
July 03 2012 00:36 GMT
#224
On July 03 2012 09:34 MasterKang wrote:
Show nested quote +
On July 03 2012 09:31 opterown wrote:
On July 03 2012 09:29 MasterKang wrote:
On July 03 2012 09:27 Ghanburighan wrote:
On July 03 2012 09:24 MasterKang wrote:
On July 03 2012 09:23 FuzzyJAM wrote:
On July 03 2012 09:18 MasterKang wrote:
On July 03 2012 09:12 Crowned wrote:
On July 03 2012 09:03 -_- wrote:
Is Coca on the same talent level as MKP? I haven't been following the scene very carefully lately. Is he a real threat to win this series?


Inferior Zergs have been beating the top Terrans commonly since the queen buff so yes he is a real threat to win this series.


yeah coca is such an inferior zerg. his zergling/baneling flanks were definitely stronger after that queen buff

While I feel Coca is out-playing MarineKing here, it's really stupid to pretend that the Queen buff doesn't play a part in every single TvZ right now - it obviously does, even if only indirectly.


ofc it does but at the same time, would the zergling/baneling flanks/surrounds have been ineffective if the buff wasn't implemented? no ofc not, mkp's army would still have been demolished


I think the point was, that situation would not have arisen if the game played out under a prior patch because the patch affects everything that happens after the pool is built.


a situation where the zerg has zerglings, banelings, and infestors aginst terran's marines/medivacs/tanks pretty much comes up in 99% of TvZ's.. regardless of the queen buff, coca's decision to surround and flank with banelings would have won him the battle

zerg would have had less, and they would be less well-upgraded


you realize that i am talking about the flank that coca made on entombed right? that game had progressed to the point where the only effect the buff would have on the game is the creep spread. That being said, in this specific game, the creep spread would have been the same, maybe a tiny bit worse, because MKP did not make helions that game to stop the creep (the aspect of creep-stopping strategy that was affected most by the buff). Therefore, the buff had little effect on coca's flank and he would've demolished that army regardless, so plz stop completely blaming stuff on the buff

i will disagree with that statement.
ModeratorRetired LR Bonjwa
TL+ Member
MasterKang
Profile Joined August 2011
United States1373 Posts
July 03 2012 00:36 GMT
#225
On July 03 2012 09:34 MasterKang wrote:
Show nested quote +
On July 03 2012 09:31 opterown wrote:
On July 03 2012 09:29 MasterKang wrote:
On July 03 2012 09:27 Ghanburighan wrote:
On July 03 2012 09:24 MasterKang wrote:
On July 03 2012 09:23 FuzzyJAM wrote:
On July 03 2012 09:18 MasterKang wrote:
On July 03 2012 09:12 Crowned wrote:
On July 03 2012 09:03 -_- wrote:
Is Coca on the same talent level as MKP? I haven't been following the scene very carefully lately. Is he a real threat to win this series?


Inferior Zergs have been beating the top Terrans commonly since the queen buff so yes he is a real threat to win this series.


yeah coca is such an inferior zerg. his zergling/baneling flanks were definitely stronger after that queen buff

While I feel Coca is out-playing MarineKing here, it's really stupid to pretend that the Queen buff doesn't play a part in every single TvZ right now - it obviously does, even if only indirectly.


ofc it does but at the same time, would the zergling/baneling flanks/surrounds have been ineffective if the buff wasn't implemented? no ofc not, mkp's army would still have been demolished


I think the point was, that situation would not have arisen if the game played out under a prior patch because the patch affects everything that happens after the pool is built.


a situation where the zerg has zerglings, banelings, and infestors aginst terran's marines/medivacs/tanks pretty much comes up in 99% of TvZ's.. regardless of the queen buff, coca's decision to surround and flank with banelings would have won him the battle

zerg would have had less, and they would be less well-upgraded


you realize that i am talking about the flank that coca made on entombed right? that game had progressed to the point where the only effect the buff would have on the game is the creep spread. That being said, in this specific game, the creep spread would have been the same, maybe a tiny bit worse, because MKP did not make helions that game to stop the creep (the aspect of creep-stopping strategy that was affected most by the buff). Therefore, the buff had little effect on coca's flank and he would've demolished that army regardless, so plz stop completely blaming stuff on the buff


not to mention that the biggest differential in upgrades would be 1 or 2 upgrades at most, which wouldn't have affected the battle much, considering that the banelings were able to connect with the marines
Players: MMA, Boxer, Ryung, Life, TaeJa, Squirtle, Brown, Dark,
opterown *
Profile Blog Joined August 2011
Australia54784 Posts
July 03 2012 00:37 GMT
#226
On July 03 2012 09:34 Rulker wrote:
Show nested quote +
On July 03 2012 09:32 andaylin wrote:
On July 03 2012 09:31 Rulker wrote:
On July 03 2012 09:28 Canucklehead wrote:
On July 03 2012 09:26 Rulker wrote:
Speaking of MMA it's going to be hard to wait to the 17th for his GSL matches T_T


Speaking of MMA, he used to have the best TvZ in the world and now he can't beat a zerg to save his life. Makes you go hmmmmm.


66% w/r vs Zerg (both TLPDs) in 2012.

Queen patch didn't go through until like May lol.

and since then he's beaten IdrA Symbol Nestea Shine and Stephano. To name a few. lol .

no, only nestea and shine, he's lost to losira, hyun, sen, byul, life, bboongbboong, to name a few, lol
ModeratorRetired LR Bonjwa
TL+ Member
andaylin
Profile Joined August 2010
United States10830 Posts
July 03 2012 00:37 GMT
#227
On July 03 2012 09:35 Rulker wrote:
Show nested quote +
On July 03 2012 09:35 andaylin wrote:
On July 03 2012 09:34 Rulker wrote:
On July 03 2012 09:32 andaylin wrote:
On July 03 2012 09:31 Rulker wrote:
On July 03 2012 09:28 Canucklehead wrote:
On July 03 2012 09:26 Rulker wrote:
Speaking of MMA it's going to be hard to wait to the 17th for his GSL matches T_T


Speaking of MMA, he used to have the best TvZ in the world and now he can't beat a zerg to save his life. Makes you go hmmmmm.


66% w/r vs Zerg (both TLPDs) in 2012.

Queen patch didn't go through until like May lol.

and since then he's beaten IdrA Symbol Nestea Shine and Stephano. To name a few. lol .

And since then, 30% win rate in the matchup

Losing to Losira Sen Byul and Hyun, all dominating in GSTL (except for Sen). Not terrible

You can mention all the names you want, but his win rate is still 30% in the matchup, which is what tells the most. If anything, losing to Losira, Sen, Byul, and Hyun supports me more than yourself.
"Hard work beats talent when talent fails to work hard." - Kevin Durant
Bagration
Profile Blog Joined October 2011
United States18282 Posts
July 03 2012 00:37 GMT
#228
On July 03 2012 09:35 Shellshock1122 wrote:
Show nested quote +
On July 03 2012 09:34 Rulker wrote:
On July 03 2012 09:32 andaylin wrote:
On July 03 2012 09:31 Rulker wrote:
On July 03 2012 09:28 Canucklehead wrote:
On July 03 2012 09:26 Rulker wrote:
Speaking of MMA it's going to be hard to wait to the 17th for his GSL matches T_T


Speaking of MMA, he used to have the best TvZ in the world and now he can't beat a zerg to save his life. Makes you go hmmmmm.


66% w/r vs Zerg (both TLPDs) in 2012.

Queen patch didn't go through until like May lol.

and since then he's beaten IdrA Symbol Nestea Shine and Stephano. To name a few. lol .

One of these things is not like the other...
He also has losses to Sen, Losira, Hyun, Byul all 2-0


Wait, why are we talking about MMA again?
Team Slayers, Axiom-Acer and Vile forever
opterown *
Profile Blog Joined August 2011
Australia54784 Posts
July 03 2012 00:37 GMT
#229
On July 03 2012 09:36 MasterKang wrote:
Show nested quote +
On July 03 2012 09:34 MasterKang wrote:
On July 03 2012 09:31 opterown wrote:
On July 03 2012 09:29 MasterKang wrote:
On July 03 2012 09:27 Ghanburighan wrote:
On July 03 2012 09:24 MasterKang wrote:
On July 03 2012 09:23 FuzzyJAM wrote:
On July 03 2012 09:18 MasterKang wrote:
On July 03 2012 09:12 Crowned wrote:
On July 03 2012 09:03 -_- wrote:
Is Coca on the same talent level as MKP? I haven't been following the scene very carefully lately. Is he a real threat to win this series?


Inferior Zergs have been beating the top Terrans commonly since the queen buff so yes he is a real threat to win this series.


yeah coca is such an inferior zerg. his zergling/baneling flanks were definitely stronger after that queen buff

While I feel Coca is out-playing MarineKing here, it's really stupid to pretend that the Queen buff doesn't play a part in every single TvZ right now - it obviously does, even if only indirectly.


ofc it does but at the same time, would the zergling/baneling flanks/surrounds have been ineffective if the buff wasn't implemented? no ofc not, mkp's army would still have been demolished


I think the point was, that situation would not have arisen if the game played out under a prior patch because the patch affects everything that happens after the pool is built.


a situation where the zerg has zerglings, banelings, and infestors aginst terran's marines/medivacs/tanks pretty much comes up in 99% of TvZ's.. regardless of the queen buff, coca's decision to surround and flank with banelings would have won him the battle

zerg would have had less, and they would be less well-upgraded


you realize that i am talking about the flank that coca made on entombed right? that game had progressed to the point where the only effect the buff would have on the game is the creep spread. That being said, in this specific game, the creep spread would have been the same, maybe a tiny bit worse, because MKP did not make helions that game to stop the creep (the aspect of creep-stopping strategy that was affected most by the buff). Therefore, the buff had little effect on coca's flank and he would've demolished that army regardless, so plz stop completely blaming stuff on the buff


not to mention that the biggest differential in upgrades would be 1 or 2 upgrades at most, which wouldn't have affected the battle much, considering that the banelings were able to connect with the marines

1-2 upgrades is pretty big. that's 3/3 vs 2/2
ModeratorRetired LR Bonjwa
TL+ Member
Shellshock
Profile Blog Joined March 2011
United States97276 Posts
July 03 2012 00:38 GMT
#230
On July 03 2012 09:37 Bagration wrote:
Show nested quote +
On July 03 2012 09:35 Shellshock1122 wrote:
On July 03 2012 09:34 Rulker wrote:
On July 03 2012 09:32 andaylin wrote:
On July 03 2012 09:31 Rulker wrote:
On July 03 2012 09:28 Canucklehead wrote:
On July 03 2012 09:26 Rulker wrote:
Speaking of MMA it's going to be hard to wait to the 17th for his GSL matches T_T


Speaking of MMA, he used to have the best TvZ in the world and now he can't beat a zerg to save his life. Makes you go hmmmmm.


66% w/r vs Zerg (both TLPDs) in 2012.

Queen patch didn't go through until like May lol.

and since then he's beaten IdrA Symbol Nestea Shine and Stephano. To name a few. lol .

One of these things is not like the other...
He also has losses to Sen, Losira, Hyun, Byul all 2-0


Wait, why are we talking about MMA again?

They are using the best TvZ to try to validate their argument either way
Moderatorhttp://i.imgur.com/U4xwqmD.png
TL+ Member
The Final Boss
Profile Joined February 2011
United States1839 Posts
Last Edited: 2012-07-03 00:41:04
July 03 2012 00:38 GMT
#231
On July 03 2012 09:33 FuzzyJAM wrote:
Show nested quote +
On July 03 2012 09:29 Lennient wrote:
this makes MKP look like an inferior player, can't beat Coca by greedy play, non-standard build, and now hes trying to cheese him

No it doesn't.

If you don't cheese at least once in a bo9 then you're basically playing the series wrongly.

Or you play Zerg.
G1: 15 Hatch into Queens
G2: 15 Hatch into Queens
G3: 15 Hatch into Queens
G4: 15 Hatch into Queens
G5: 15 Hatch into Queens
G6: 15 Hatch into Queens (if needed)
G7: 15 Hatch into Queens (if needed)
G8: 15 Hatch into Queens (if needed)
G9: 15 Hatch into Queens (if needed)

EDIT: Fair enough CoCa, ggwp
Chicane
Profile Joined November 2010
United States7875 Posts
July 03 2012 00:39 GMT
#232
On July 03 2012 09:34 MasterKang wrote:
Show nested quote +
On July 03 2012 09:31 opterown wrote:
On July 03 2012 09:29 MasterKang wrote:
On July 03 2012 09:27 Ghanburighan wrote:
On July 03 2012 09:24 MasterKang wrote:
On July 03 2012 09:23 FuzzyJAM wrote:
On July 03 2012 09:18 MasterKang wrote:
On July 03 2012 09:12 Crowned wrote:
On July 03 2012 09:03 -_- wrote:
Is Coca on the same talent level as MKP? I haven't been following the scene very carefully lately. Is he a real threat to win this series?


Inferior Zergs have been beating the top Terrans commonly since the queen buff so yes he is a real threat to win this series.


yeah coca is such an inferior zerg. his zergling/baneling flanks were definitely stronger after that queen buff

While I feel Coca is out-playing MarineKing here, it's really stupid to pretend that the Queen buff doesn't play a part in every single TvZ right now - it obviously does, even if only indirectly.


ofc it does but at the same time, would the zergling/baneling flanks/surrounds have been ineffective if the buff wasn't implemented? no ofc not, mkp's army would still have been demolished


I think the point was, that situation would not have arisen if the game played out under a prior patch because the patch affects everything that happens after the pool is built.


a situation where the zerg has zerglings, banelings, and infestors aginst terran's marines/medivacs/tanks pretty much comes up in 99% of TvZ's.. regardless of the queen buff, coca's decision to surround and flank with banelings would have won him the battle

zerg would have had less, and they would be less well-upgraded


you realize that i am talking about the flank that coca made on entombed right? that game had progressed to the point where the only effect the buff would have on the game is the creep spread. That being said, in this specific game, the creep spread would have been the same, maybe a tiny bit worse, because MKP did not make helions that game to stop the creep (the aspect of creep-stopping strategy that was affected most by the buff). Therefore, the buff had little effect on coca's flank and he would've demolished that army regardless, so plz stop completely blaming stuff on the buff


I don't think you are understanding. I'm not saying that Coca wouldn't have won anyway, but the queen buff affects everything. Coca can be safer at some points, which may lead to him getting more units and getting an earlier lead... perhaps earlier upgrades, faster tech, etc. It may help him hold off something like a drop more effectively since he has more units than normal when it comes. Everything in the game is affected... that's just how it is.
FuzzyJAM
Profile Joined July 2010
Scotland9300 Posts
July 03 2012 00:39 GMT
#233
On July 03 2012 09:36 MasterKang wrote:
Show nested quote +
On July 03 2012 09:34 MasterKang wrote:
On July 03 2012 09:31 opterown wrote:
On July 03 2012 09:29 MasterKang wrote:
On July 03 2012 09:27 Ghanburighan wrote:
On July 03 2012 09:24 MasterKang wrote:
On July 03 2012 09:23 FuzzyJAM wrote:
On July 03 2012 09:18 MasterKang wrote:
On July 03 2012 09:12 Crowned wrote:
On July 03 2012 09:03 -_- wrote:
Is Coca on the same talent level as MKP? I haven't been following the scene very carefully lately. Is he a real threat to win this series?


Inferior Zergs have been beating the top Terrans commonly since the queen buff so yes he is a real threat to win this series.


yeah coca is such an inferior zerg. his zergling/baneling flanks were definitely stronger after that queen buff

While I feel Coca is out-playing MarineKing here, it's really stupid to pretend that the Queen buff doesn't play a part in every single TvZ right now - it obviously does, even if only indirectly.


ofc it does but at the same time, would the zergling/baneling flanks/surrounds have been ineffective if the buff wasn't implemented? no ofc not, mkp's army would still have been demolished


I think the point was, that situation would not have arisen if the game played out under a prior patch because the patch affects everything that happens after the pool is built.


a situation where the zerg has zerglings, banelings, and infestors aginst terran's marines/medivacs/tanks pretty much comes up in 99% of TvZ's.. regardless of the queen buff, coca's decision to surround and flank with banelings would have won him the battle

zerg would have had less, and they would be less well-upgraded


you realize that i am talking about the flank that coca made on entombed right? that game had progressed to the point where the only effect the buff would have on the game is the creep spread. That being said, in this specific game, the creep spread would have been the same, maybe a tiny bit worse, because MKP did not make helions that game to stop the creep (the aspect of creep-stopping strategy that was affected most by the buff). Therefore, the buff had little effect on coca's flank and he would've demolished that army regardless, so plz stop completely blaming stuff on the buff


not to mention that the biggest differential in upgrades would be 1 or 2 upgrades at most, which wouldn't have affected the battle much, considering that the banelings were able to connect with the marines

How do you not get the fact that the game has totally changed and both Zergs and Terrans are playing the entire game differently? That specific situation would never have come up pre-patch because both players would have played completely different build orders.
Did you ever say Yes to a single joy?
Shellshock
Profile Blog Joined March 2011
United States97276 Posts
July 03 2012 00:39 GMT
#234
Incoming build order win?
Moderatorhttp://i.imgur.com/U4xwqmD.png
TL+ Member
Rulker
Profile Blog Joined January 2012
United States1477 Posts
July 03 2012 00:39 GMT
#235
On July 03 2012 09:37 opterown wrote:
Show nested quote +
On July 03 2012 09:34 Rulker wrote:
On July 03 2012 09:32 andaylin wrote:
On July 03 2012 09:31 Rulker wrote:
On July 03 2012 09:28 Canucklehead wrote:
On July 03 2012 09:26 Rulker wrote:
Speaking of MMA it's going to be hard to wait to the 17th for his GSL matches T_T


Speaking of MMA, he used to have the best TvZ in the world and now he can't beat a zerg to save his life. Makes you go hmmmmm.


66% w/r vs Zerg (both TLPDs) in 2012.

Queen patch didn't go through until like May lol.

and since then he's beaten IdrA Symbol Nestea Shine and Stephano. To name a few. lol .

no, only nestea and shine, he's lost to losira, hyun, sen, byul, life, bboongbboong, to name a few, lol

Looked at April 2012 on accident.
Rulker
Profile Blog Joined January 2012
United States1477 Posts
July 03 2012 00:40 GMT
#236
On July 03 2012 09:38 Shellshock1122 wrote:
Show nested quote +
On July 03 2012 09:37 Bagration wrote:
On July 03 2012 09:35 Shellshock1122 wrote:
On July 03 2012 09:34 Rulker wrote:
On July 03 2012 09:32 andaylin wrote:
On July 03 2012 09:31 Rulker wrote:
On July 03 2012 09:28 Canucklehead wrote:
On July 03 2012 09:26 Rulker wrote:
Speaking of MMA it's going to be hard to wait to the 17th for his GSL matches T_T


Speaking of MMA, he used to have the best TvZ in the world and now he can't beat a zerg to save his life. Makes you go hmmmmm.


66% w/r vs Zerg (both TLPDs) in 2012.

Queen patch didn't go through until like May lol.

and since then he's beaten IdrA Symbol Nestea Shine and Stephano. To name a few. lol .

One of these things is not like the other...
He also has losses to Sen, Losira, Hyun, Byul all 2-0


Wait, why are we talking about MMA again?

They are using the best TvZ to try to validate their argument either way

No, somebody brought up how MKP > MMA > MVP > MKP.
iAmJeffReY
Profile Joined August 2010
United States4262 Posts
July 03 2012 00:40 GMT
#237
Now a zerg all in that isn't even really an all in. Even if he CC firsts, it sucks to lose like that.
Unbiased biased terran abuser Jeffrey. Sorry for the rage, friend!
Kergy
Profile Joined December 2010
Peru2011 Posts
July 03 2012 00:40 GMT
#238
What goes around comes around...
Everyday Girl's Day~!
aznball123
Profile Joined February 2012
2759 Posts
July 03 2012 00:41 GMT
#239
Yeah!!!!!!!!! 1 more baby 1 more
Mmm, what to watch.
Badfatpanda
Profile Blog Joined December 2010
United States9719 Posts
July 03 2012 00:41 GMT
#240
On July 03 2012 09:38 The Final Boss wrote:
Show nested quote +
On July 03 2012 09:33 FuzzyJAM wrote:
On July 03 2012 09:29 Lennient wrote:
this makes MKP look like an inferior player, can't beat Coca by greedy play, non-standard build, and now hes trying to cheese him

No it doesn't.

If you don't cheese at least once in a bo9 then you're basically playing the series wrongly.

Or you play Zerg.
G1: 15 Hatch into Queens
G2: 15 Hatch into Queens
G3: 15 Hatch into Queens
G4: 15 Hatch into Queens
G5: 15 Hatch into Queens
G6: 15 Hatch into Queens (if needed)
G7: 15 Hatch into Queens (if needed)
G8: 15 Hatch into Queens (if needed)
G9: 15 Hatch into Queens (if needed)


2 base ling bane allin.

Gogo CoCa, 1 more
Music is a higher revelation than all wisdom and philosophy. -Beethoven | Mech isn't a build, it's a way of life. -MajOr | Charlie.Sheen: "What is sarcastic, kids who have no courage to fight?" | #TerranPride #yolo #swag -Naama after 2-0'ing MC at HSC VI
Bagration
Profile Blog Joined October 2011
United States18282 Posts
July 03 2012 00:41 GMT
#241
On July 03 2012 09:38 Shellshock1122 wrote:
Show nested quote +
On July 03 2012 09:37 Bagration wrote:
On July 03 2012 09:35 Shellshock1122 wrote:
On July 03 2012 09:34 Rulker wrote:
On July 03 2012 09:32 andaylin wrote:
On July 03 2012 09:31 Rulker wrote:
On July 03 2012 09:28 Canucklehead wrote:
On July 03 2012 09:26 Rulker wrote:
Speaking of MMA it's going to be hard to wait to the 17th for his GSL matches T_T


Speaking of MMA, he used to have the best TvZ in the world and now he can't beat a zerg to save his life. Makes you go hmmmmm.


66% w/r vs Zerg (both TLPDs) in 2012.

Queen patch didn't go through until like May lol.

and since then he's beaten IdrA Symbol Nestea Shine and Stephano. To name a few. lol .

One of these things is not like the other...
He also has losses to Sen, Losira, Hyun, Byul all 2-0


Wait, why are we talking about MMA again?

They are using the best TvZ to try to validate their argument either way


Ah I see
Team Slayers, Axiom-Acer and Vile forever
jmbthirteen
Profile Blog Joined February 2011
United States10734 Posts
July 03 2012 00:41 GMT
#242
On July 03 2012 09:34 Rulker wrote:
Show nested quote +
On July 03 2012 09:32 andaylin wrote:
On July 03 2012 09:31 Rulker wrote:
On July 03 2012 09:28 Canucklehead wrote:
On July 03 2012 09:26 Rulker wrote:
Speaking of MMA it's going to be hard to wait to the 17th for his GSL matches T_T


Speaking of MMA, he used to have the best TvZ in the world and now he can't beat a zerg to save his life. Makes you go hmmmmm.


66% w/r vs Zerg (both TLPDs) in 2012.

Queen patch didn't go through until like May lol.

and since then he's beaten IdrA Symbol Nestea Shine and Stephano. To name a few. lol .

actually since the patch hit, the only Zergs he has beat are Shine and Nestea.
www.superbeerbrothers.com
Fubi
Profile Joined March 2011
2228 Posts
July 03 2012 00:41 GMT
#243
On July 03 2012 09:34 MasterKang wrote:
Show nested quote +
On July 03 2012 09:31 opterown wrote:
On July 03 2012 09:29 MasterKang wrote:
On July 03 2012 09:27 Ghanburighan wrote:
On July 03 2012 09:24 MasterKang wrote:
On July 03 2012 09:23 FuzzyJAM wrote:
On July 03 2012 09:18 MasterKang wrote:
On July 03 2012 09:12 Crowned wrote:
On July 03 2012 09:03 -_- wrote:
Is Coca on the same talent level as MKP? I haven't been following the scene very carefully lately. Is he a real threat to win this series?


Inferior Zergs have been beating the top Terrans commonly since the queen buff so yes he is a real threat to win this series.


yeah coca is such an inferior zerg. his zergling/baneling flanks were definitely stronger after that queen buff

While I feel Coca is out-playing MarineKing here, it's really stupid to pretend that the Queen buff doesn't play a part in every single TvZ right now - it obviously does, even if only indirectly.


ofc it does but at the same time, would the zergling/baneling flanks/surrounds have been ineffective if the buff wasn't implemented? no ofc not, mkp's army would still have been demolished


I think the point was, that situation would not have arisen if the game played out under a prior patch because the patch affects everything that happens after the pool is built.


a situation where the zerg has zerglings, banelings, and infestors aginst terran's marines/medivacs/tanks pretty much comes up in 99% of TvZ's.. regardless of the queen buff, coca's decision to surround and flank with banelings would have won him the battle

zerg would have had less, and they would be less well-upgraded


you realize that i am talking about the flank that coca made on entombed right? that game had progressed to the point where the only effect the buff would have on the game is the creep spread. That being said, in this specific game, the creep spread would have been the same, maybe a tiny bit worse, because MKP did not make helions that game to stop the creep (the aspect of creep-stopping strategy that was affected most by the buff). Therefore, the buff had little effect on coca's flank and he would've demolished that army regardless, so plz stop completely blaming stuff on the buff

No, we're saying people should stop going "His Queen didn't even attack that game so the buff wouldn't have mattered!!". We're saying every change, especially one that is for early game, has a snowball or metagame effect.

For example, imagine they buffed Vikings to be overpowered (something like 1 supply, builds twice as fast, etc). In PvT, the protoss would therefore never make Colossus, and the Terran would therefore never make Vikings to counter that, and instead go straight to ghost and be 100% prepared to counter Templar tech because that is the only thing left the P can do. So even if the T didn't make a single viking, that doesn't mean the viking buff didn't affect the match at all.
Rulker
Profile Blog Joined January 2012
United States1477 Posts
July 03 2012 00:41 GMT
#244
On July 03 2012 09:41 Bagration wrote:
Show nested quote +
On July 03 2012 09:38 Shellshock1122 wrote:
On July 03 2012 09:37 Bagration wrote:
On July 03 2012 09:35 Shellshock1122 wrote:
On July 03 2012 09:34 Rulker wrote:
On July 03 2012 09:32 andaylin wrote:
On July 03 2012 09:31 Rulker wrote:
On July 03 2012 09:28 Canucklehead wrote:
On July 03 2012 09:26 Rulker wrote:
Speaking of MMA it's going to be hard to wait to the 17th for his GSL matches T_T


Speaking of MMA, he used to have the best TvZ in the world and now he can't beat a zerg to save his life. Makes you go hmmmmm.


66% w/r vs Zerg (both TLPDs) in 2012.

Queen patch didn't go through until like May lol.

and since then he's beaten IdrA Symbol Nestea Shine and Stephano. To name a few. lol .

One of these things is not like the other...
He also has losses to Sen, Losira, Hyun, Byul all 2-0


Wait, why are we talking about MMA again?

They are using the best TvZ to try to validate their argument either way


Ah I see

No, as I said someone brought up how MKP > MMA > MVP > MKP. he is incorrect.
Havik_
Profile Joined November 2011
United States5585 Posts
July 03 2012 00:41 GMT
#245
Dat cheese!
"An opinion is only as good as the evidence that backs it up."- William O'Malley, S.J.
sparklyresidue
Profile Joined August 2011
United States5523 Posts
July 03 2012 00:42 GMT
#246
Close it out!
Like Tinkerbelle, I leave behind a sparkly residue.
Shellshock
Profile Blog Joined March 2011
United States97276 Posts
July 03 2012 00:42 GMT
#247
On July 03 2012 09:41 Rulker wrote:
Show nested quote +
On July 03 2012 09:41 Bagration wrote:
On July 03 2012 09:38 Shellshock1122 wrote:
On July 03 2012 09:37 Bagration wrote:
On July 03 2012 09:35 Shellshock1122 wrote:
On July 03 2012 09:34 Rulker wrote:
On July 03 2012 09:32 andaylin wrote:
On July 03 2012 09:31 Rulker wrote:
On July 03 2012 09:28 Canucklehead wrote:
On July 03 2012 09:26 Rulker wrote:
Speaking of MMA it's going to be hard to wait to the 17th for his GSL matches T_T


Speaking of MMA, he used to have the best TvZ in the world and now he can't beat a zerg to save his life. Makes you go hmmmmm.


66% w/r vs Zerg (both TLPDs) in 2012.

Queen patch didn't go through until like May lol.

and since then he's beaten IdrA Symbol Nestea Shine and Stephano. To name a few. lol .

One of these things is not like the other...
He also has losses to Sen, Losira, Hyun, Byul all 2-0


Wait, why are we talking about MMA again?

They are using the best TvZ to try to validate their argument either way


Ah I see

No, as I said someone brought up how MKP > MMA > MVP > MKP. he is incorrect.

Ok thats how to started. then it turned into mma vs mkp h2h. then it turned into tvz state based on MMA's TvZ win %
Moderatorhttp://i.imgur.com/U4xwqmD.png
TL+ Member
opterown *
Profile Blog Joined August 2011
Australia54784 Posts
July 03 2012 00:42 GMT
#248
On July 03 2012 09:31 Rulker wrote:
Show nested quote +
On July 03 2012 09:28 Canucklehead wrote:
On July 03 2012 09:26 Rulker wrote:
Speaking of MMA it's going to be hard to wait to the 17th for his GSL matches T_T


Speaking of MMA, he used to have the best TvZ in the world and now he can't beat a zerg to save his life. Makes you go hmmmmm.


66% w/r vs Zerg (both TLPDs) in 2012.


this is how it started
ModeratorRetired LR Bonjwa
TL+ Member
MasterKang
Profile Joined August 2011
United States1373 Posts
July 03 2012 00:44 GMT
#249
On July 03 2012 09:37 opterown wrote:
Show nested quote +
On July 03 2012 09:36 MasterKang wrote:
On July 03 2012 09:34 MasterKang wrote:
On July 03 2012 09:31 opterown wrote:
On July 03 2012 09:29 MasterKang wrote:
On July 03 2012 09:27 Ghanburighan wrote:
On July 03 2012 09:24 MasterKang wrote:
On July 03 2012 09:23 FuzzyJAM wrote:
On July 03 2012 09:18 MasterKang wrote:
On July 03 2012 09:12 Crowned wrote:
[quote]

Inferior Zergs have been beating the top Terrans commonly since the queen buff so yes he is a real threat to win this series.


yeah coca is such an inferior zerg. his zergling/baneling flanks were definitely stronger after that queen buff

While I feel Coca is out-playing MarineKing here, it's really stupid to pretend that the Queen buff doesn't play a part in every single TvZ right now - it obviously does, even if only indirectly.


ofc it does but at the same time, would the zergling/baneling flanks/surrounds have been ineffective if the buff wasn't implemented? no ofc not, mkp's army would still have been demolished


I think the point was, that situation would not have arisen if the game played out under a prior patch because the patch affects everything that happens after the pool is built.


a situation where the zerg has zerglings, banelings, and infestors aginst terran's marines/medivacs/tanks pretty much comes up in 99% of TvZ's.. regardless of the queen buff, coca's decision to surround and flank with banelings would have won him the battle

zerg would have had less, and they would be less well-upgraded


you realize that i am talking about the flank that coca made on entombed right? that game had progressed to the point where the only effect the buff would have on the game is the creep spread. That being said, in this specific game, the creep spread would have been the same, maybe a tiny bit worse, because MKP did not make helions that game to stop the creep (the aspect of creep-stopping strategy that was affected most by the buff). Therefore, the buff had little effect on coca's flank and he would've demolished that army regardless, so plz stop completely blaming stuff on the buff


not to mention that the biggest differential in upgrades would be 1 or 2 upgrades at most, which wouldn't have affected the battle much, considering that the banelings were able to connect with the marines

1-2 upgrades is pretty big. that's 3/3 vs 2/2


MKP wasn't at 3/3 during that push first of all and I said at most 2 upgrades, that means like a 30% chance that there would be a 2 upgrade difference, especially considering how long upgrades take to finish and the fact that mkp was the one to move out and attack, not coca. If you look at the way the banes connected, 1-2 upgrades is not pretty big at all. Upgrades come into play when it comes to lings/ultras vs marines/marauders. There are many situations where upgrades make little difference (unless ofc it's 3/3 vs 1/1) like banelings connecting with marines and marauders vs stalkers
Players: MMA, Boxer, Ryung, Life, TaeJa, Squirtle, Brown, Dark,
Crowned
Profile Joined August 2011
United States368 Posts
July 03 2012 00:44 GMT
#250
Because MMA is known for having the world's best TvZ, or at least he was before the patch.
It's cool to love to win, but it's better to hate to lose.
mambar
Profile Joined February 2012
United States841 Posts
July 03 2012 00:44 GMT
#251
come on, doa -_-
Hall0wed
Profile Blog Joined January 2011
United States8486 Posts
July 03 2012 00:44 GMT
#252
Goooooooo Coca!

And no doa, I don't think a lot of people would say MKP is the best player in SC2 right now. -_- He is fantastic but thats just ignorant.
♦ My Life for BESTie ♦ 류세라 = 배 ♦
Fubi
Profile Joined March 2011
2228 Posts
July 03 2012 00:46 GMT
#253
On July 03 2012 09:44 MasterKang wrote:
Show nested quote +
On July 03 2012 09:37 opterown wrote:
On July 03 2012 09:36 MasterKang wrote:
On July 03 2012 09:34 MasterKang wrote:
On July 03 2012 09:31 opterown wrote:
On July 03 2012 09:29 MasterKang wrote:
On July 03 2012 09:27 Ghanburighan wrote:
On July 03 2012 09:24 MasterKang wrote:
On July 03 2012 09:23 FuzzyJAM wrote:
On July 03 2012 09:18 MasterKang wrote:
[quote]

yeah coca is such an inferior zerg. his zergling/baneling flanks were definitely stronger after that queen buff

While I feel Coca is out-playing MarineKing here, it's really stupid to pretend that the Queen buff doesn't play a part in every single TvZ right now - it obviously does, even if only indirectly.


ofc it does but at the same time, would the zergling/baneling flanks/surrounds have been ineffective if the buff wasn't implemented? no ofc not, mkp's army would still have been demolished


I think the point was, that situation would not have arisen if the game played out under a prior patch because the patch affects everything that happens after the pool is built.


a situation where the zerg has zerglings, banelings, and infestors aginst terran's marines/medivacs/tanks pretty much comes up in 99% of TvZ's.. regardless of the queen buff, coca's decision to surround and flank with banelings would have won him the battle

zerg would have had less, and they would be less well-upgraded


you realize that i am talking about the flank that coca made on entombed right? that game had progressed to the point where the only effect the buff would have on the game is the creep spread. That being said, in this specific game, the creep spread would have been the same, maybe a tiny bit worse, because MKP did not make helions that game to stop the creep (the aspect of creep-stopping strategy that was affected most by the buff). Therefore, the buff had little effect on coca's flank and he would've demolished that army regardless, so plz stop completely blaming stuff on the buff


not to mention that the biggest differential in upgrades would be 1 or 2 upgrades at most, which wouldn't have affected the battle much, considering that the banelings were able to connect with the marines

1-2 upgrades is pretty big. that's 3/3 vs 2/2


MKP wasn't at 3/3 during that push first of all and I said at most 2 upgrades, that means like a 30% chance that there would be a 2 upgrade difference, especially considering how long upgrades take to finish and the fact that mkp was the one to move out and attack, not coca. If you look at the way the banes connected, 1-2 upgrades is not pretty big at all. Upgrades come into play when it comes to lings/ultras vs marines/marauders. There are many situations where upgrades make little difference (unless ofc it's 3/3 vs 1/1) like banelings connecting with marines and marauders vs stalkers

That exact engagement for that exact game wouldn't have happened like that if there was no Queen buff, because the builds/meta would of been completely different. Therefore, Queen buff indirectly created that situation that allowed Coca's flank.
opterown *
Profile Blog Joined August 2011
Australia54784 Posts
Last Edited: 2012-07-03 00:46:23
July 03 2012 00:46 GMT
#254
On July 03 2012 09:44 MasterKang wrote:
Show nested quote +
On July 03 2012 09:37 opterown wrote:
On July 03 2012 09:36 MasterKang wrote:
On July 03 2012 09:34 MasterKang wrote:
On July 03 2012 09:31 opterown wrote:
On July 03 2012 09:29 MasterKang wrote:
On July 03 2012 09:27 Ghanburighan wrote:
On July 03 2012 09:24 MasterKang wrote:
On July 03 2012 09:23 FuzzyJAM wrote:
On July 03 2012 09:18 MasterKang wrote:
[quote]

yeah coca is such an inferior zerg. his zergling/baneling flanks were definitely stronger after that queen buff

While I feel Coca is out-playing MarineKing here, it's really stupid to pretend that the Queen buff doesn't play a part in every single TvZ right now - it obviously does, even if only indirectly.


ofc it does but at the same time, would the zergling/baneling flanks/surrounds have been ineffective if the buff wasn't implemented? no ofc not, mkp's army would still have been demolished


I think the point was, that situation would not have arisen if the game played out under a prior patch because the patch affects everything that happens after the pool is built.


a situation where the zerg has zerglings, banelings, and infestors aginst terran's marines/medivacs/tanks pretty much comes up in 99% of TvZ's.. regardless of the queen buff, coca's decision to surround and flank with banelings would have won him the battle

zerg would have had less, and they would be less well-upgraded


you realize that i am talking about the flank that coca made on entombed right? that game had progressed to the point where the only effect the buff would have on the game is the creep spread. That being said, in this specific game, the creep spread would have been the same, maybe a tiny bit worse, because MKP did not make helions that game to stop the creep (the aspect of creep-stopping strategy that was affected most by the buff). Therefore, the buff had little effect on coca's flank and he would've demolished that army regardless, so plz stop completely blaming stuff on the buff


not to mention that the biggest differential in upgrades would be 1 or 2 upgrades at most, which wouldn't have affected the battle much, considering that the banelings were able to connect with the marines

1-2 upgrades is pretty big. that's 3/3 vs 2/2


MKP wasn't at 3/3 during that push first of all and I said at most 2 upgrades, that means like a 30% chance that there would be a 2 upgrade difference, especially considering how long upgrades take to finish and the fact that mkp was the one to move out and attack, not coca. If you look at the way the banes connected, 1-2 upgrades is not pretty big at all. Upgrades come into play when it comes to lings/ultras vs marines/marauders. There are many situations where upgrades make little difference (unless ofc it's 3/3 vs 1/1) like banelings connecting with marines and marauders vs stalkers

regardless of that fact or not, the main point is that coca had a lot more stuff a lot earlier than he would have had prepatch, making the flank better
ModeratorRetired LR Bonjwa
TL+ Member
opterown *
Profile Blog Joined August 2011
Australia54784 Posts
July 03 2012 00:46 GMT
#255
On July 03 2012 09:44 Hall0wed wrote:
Goooooooo Coca!

And no doa, I don't think a lot of people would say MKP is the best player in SC2 right now. -_- He is fantastic but thats just ignorant.

DRG's the best, but MKP made a very compelling case pre-patch
ModeratorRetired LR Bonjwa
TL+ Member
Seeker *
Profile Blog Joined April 2005
Where dat snitch at?37055 Posts
July 03 2012 00:47 GMT
#256
1 MORE COCA!!!

LET'S DOOOOO TTTTHHHHHIIIISSSSSS
ModeratorPeople ask me, "Seeker, what are you seeking?" My answer? "Sleep, damn it! Always sleep!"
TL+ Member
iAmJeffReY
Profile Joined August 2010
United States4262 Posts
July 03 2012 00:47 GMT
#257
Who's the best TvZ player in korea since patch?
Unbiased biased terran abuser Jeffrey. Sorry for the rage, friend!
MasterKang
Profile Joined August 2011
United States1373 Posts
July 03 2012 00:47 GMT
#258
On July 03 2012 09:41 Fubi wrote:
Show nested quote +
On July 03 2012 09:34 MasterKang wrote:
On July 03 2012 09:31 opterown wrote:
On July 03 2012 09:29 MasterKang wrote:
On July 03 2012 09:27 Ghanburighan wrote:
On July 03 2012 09:24 MasterKang wrote:
On July 03 2012 09:23 FuzzyJAM wrote:
On July 03 2012 09:18 MasterKang wrote:
On July 03 2012 09:12 Crowned wrote:
On July 03 2012 09:03 -_- wrote:
Is Coca on the same talent level as MKP? I haven't been following the scene very carefully lately. Is he a real threat to win this series?


Inferior Zergs have been beating the top Terrans commonly since the queen buff so yes he is a real threat to win this series.


yeah coca is such an inferior zerg. his zergling/baneling flanks were definitely stronger after that queen buff

While I feel Coca is out-playing MarineKing here, it's really stupid to pretend that the Queen buff doesn't play a part in every single TvZ right now - it obviously does, even if only indirectly.


ofc it does but at the same time, would the zergling/baneling flanks/surrounds have been ineffective if the buff wasn't implemented? no ofc not, mkp's army would still have been demolished


I think the point was, that situation would not have arisen if the game played out under a prior patch because the patch affects everything that happens after the pool is built.


a situation where the zerg has zerglings, banelings, and infestors aginst terran's marines/medivacs/tanks pretty much comes up in 99% of TvZ's.. regardless of the queen buff, coca's decision to surround and flank with banelings would have won him the battle

zerg would have had less, and they would be less well-upgraded


you realize that i am talking about the flank that coca made on entombed right? that game had progressed to the point where the only effect the buff would have on the game is the creep spread. That being said, in this specific game, the creep spread would have been the same, maybe a tiny bit worse, because MKP did not make helions that game to stop the creep (the aspect of creep-stopping strategy that was affected most by the buff). Therefore, the buff had little effect on coca's flank and he would've demolished that army regardless, so plz stop completely blaming stuff on the buff

No, we're saying people should stop going "His Queen didn't even attack that game so the buff wouldn't have mattered!!". We're saying every change, especially one that is for early game, has a snowball or metagame effect.

For example, imagine they buffed Vikings to be overpowered (something like 1 supply, builds twice as fast, etc). In PvT, the protoss would therefore never make Colossus, and the Terran would therefore never make Vikings to counter that, and instead go straight to ghost and be 100% prepared to counter Templar tech because that is the only thing left the P can do. So even if the T didn't make a single viking, that doesn't mean the viking buff didn't affect the match at all.


how can you possible compare buffing the queen range by 2 with making vikings 1 supply and building twice as fast... The consequences of those two changes are COMPLETELY different b/c the extent of those changes aren't even close. I'm not arguing the game would have gone THE SAME EXACT WAY. I'm saying that Coca's decision to surround with banes was what allowed him to connect with mkp's marines, and his decision to surround with banes is not something affected by the queen buff.

Oh hey my queens have more range, i want to flank from behind with banelings now. No of course not. Creep spread and upgrades are slightly affected by the buff, but like I said if you consider the point in time that flank took place and the way the metagame has shifted based on the buff, there wouldn't have been big enough of a difference that would allow MKP to somehow completely thwart the bane flank..
Players: MMA, Boxer, Ryung, Life, TaeJa, Squirtle, Brown, Dark,
Dodgin
Profile Blog Joined July 2011
Canada39254 Posts
July 03 2012 00:48 GMT
#259
On July 03 2012 09:47 iAmJeffReY wrote:
Who's the best TvZ player in korea since patch?


Jjakji. ( imo )
andaylin
Profile Joined August 2010
United States10830 Posts
July 03 2012 00:48 GMT
#260
On July 03 2012 09:46 opterown wrote:
Show nested quote +
On July 03 2012 09:44 Hall0wed wrote:
Goooooooo Coca!

And no doa, I don't think a lot of people would say MKP is the best player in SC2 right now. -_- He is fantastic but thats just ignorant.

DRG's the best, but MKP made a very compelling case pre-patch

MKP WAS the best before during the short MLG Winter and IPL4 weeks, now it is probably DRG.
"Hard work beats talent when talent fails to work hard." - Kevin Durant
zezamer
Profile Joined March 2011
Finland5701 Posts
July 03 2012 00:49 GMT
#261
On July 03 2012 09:47 iAmJeffReY wrote:
Who's the best TvZ player in korea since patch?

jjakji or alive I think
opterown *
Profile Blog Joined August 2011
Australia54784 Posts
Last Edited: 2012-07-03 00:49:27
July 03 2012 00:49 GMT
#262
On July 03 2012 09:47 MasterKang wrote:
Show nested quote +
On July 03 2012 09:41 Fubi wrote:
On July 03 2012 09:34 MasterKang wrote:
On July 03 2012 09:31 opterown wrote:
On July 03 2012 09:29 MasterKang wrote:
On July 03 2012 09:27 Ghanburighan wrote:
On July 03 2012 09:24 MasterKang wrote:
On July 03 2012 09:23 FuzzyJAM wrote:
On July 03 2012 09:18 MasterKang wrote:
On July 03 2012 09:12 Crowned wrote:
[quote]

Inferior Zergs have been beating the top Terrans commonly since the queen buff so yes he is a real threat to win this series.


yeah coca is such an inferior zerg. his zergling/baneling flanks were definitely stronger after that queen buff

While I feel Coca is out-playing MarineKing here, it's really stupid to pretend that the Queen buff doesn't play a part in every single TvZ right now - it obviously does, even if only indirectly.


ofc it does but at the same time, would the zergling/baneling flanks/surrounds have been ineffective if the buff wasn't implemented? no ofc not, mkp's army would still have been demolished


I think the point was, that situation would not have arisen if the game played out under a prior patch because the patch affects everything that happens after the pool is built.


a situation where the zerg has zerglings, banelings, and infestors aginst terran's marines/medivacs/tanks pretty much comes up in 99% of TvZ's.. regardless of the queen buff, coca's decision to surround and flank with banelings would have won him the battle

zerg would have had less, and they would be less well-upgraded


you realize that i am talking about the flank that coca made on entombed right? that game had progressed to the point where the only effect the buff would have on the game is the creep spread. That being said, in this specific game, the creep spread would have been the same, maybe a tiny bit worse, because MKP did not make helions that game to stop the creep (the aspect of creep-stopping strategy that was affected most by the buff). Therefore, the buff had little effect on coca's flank and he would've demolished that army regardless, so plz stop completely blaming stuff on the buff

No, we're saying people should stop going "His Queen didn't even attack that game so the buff wouldn't have mattered!!". We're saying every change, especially one that is for early game, has a snowball or metagame effect.

For example, imagine they buffed Vikings to be overpowered (something like 1 supply, builds twice as fast, etc). In PvT, the protoss would therefore never make Colossus, and the Terran would therefore never make Vikings to counter that, and instead go straight to ghost and be 100% prepared to counter Templar tech because that is the only thing left the P can do. So even if the T didn't make a single viking, that doesn't mean the viking buff didn't affect the match at all.


how can you possible compare buffing the queen range by 2 with making vikings 1 supply and building twice as fast... The consequences of those two changes are COMPLETELY different b/c the extent of those changes aren't even close. I'm not arguing the game would have gone THE SAME EXACT WAY. I'm saying that Coca's decision to surround with banes was what allowed him to connect with mkp's marines, and his decision to surround with banes is not something affected by the queen buff.

Oh hey my queens have more range, i want to flank from behind with banelings now. No of course not. Creep spread and upgrades are slightly affected by the buff, but like I said if you consider the point in time that flank took place and the way the metagame has shifted based on the buff, there wouldn't have been big enough of a difference that would allow MKP to somehow completely thwart the bane flank..

sure, coca's decision was awesome, but creep spread is in no way SLIGHTLY affected. lol the difference is staggering.
ModeratorRetired LR Bonjwa
TL+ Member
MasterKang
Profile Joined August 2011
United States1373 Posts
Last Edited: 2012-07-03 00:49:45
July 03 2012 00:49 GMT
#263
On July 03 2012 09:46 opterown wrote:
Show nested quote +
On July 03 2012 09:44 MasterKang wrote:
On July 03 2012 09:37 opterown wrote:
On July 03 2012 09:36 MasterKang wrote:
On July 03 2012 09:34 MasterKang wrote:
On July 03 2012 09:31 opterown wrote:
On July 03 2012 09:29 MasterKang wrote:
On July 03 2012 09:27 Ghanburighan wrote:
On July 03 2012 09:24 MasterKang wrote:
On July 03 2012 09:23 FuzzyJAM wrote:
[quote]
While I feel Coca is out-playing MarineKing here, it's really stupid to pretend that the Queen buff doesn't play a part in every single TvZ right now - it obviously does, even if only indirectly.


ofc it does but at the same time, would the zergling/baneling flanks/surrounds have been ineffective if the buff wasn't implemented? no ofc not, mkp's army would still have been demolished


I think the point was, that situation would not have arisen if the game played out under a prior patch because the patch affects everything that happens after the pool is built.


a situation where the zerg has zerglings, banelings, and infestors aginst terran's marines/medivacs/tanks pretty much comes up in 99% of TvZ's.. regardless of the queen buff, coca's decision to surround and flank with banelings would have won him the battle

zerg would have had less, and they would be less well-upgraded


you realize that i am talking about the flank that coca made on entombed right? that game had progressed to the point where the only effect the buff would have on the game is the creep spread. That being said, in this specific game, the creep spread would have been the same, maybe a tiny bit worse, because MKP did not make helions that game to stop the creep (the aspect of creep-stopping strategy that was affected most by the buff). Therefore, the buff had little effect on coca's flank and he would've demolished that army regardless, so plz stop completely blaming stuff on the buff


not to mention that the biggest differential in upgrades would be 1 or 2 upgrades at most, which wouldn't have affected the battle much, considering that the banelings were able to connect with the marines

1-2 upgrades is pretty big. that's 3/3 vs 2/2


MKP wasn't at 3/3 during that push first of all and I said at most 2 upgrades, that means like a 30% chance that there would be a 2 upgrade difference, especially considering how long upgrades take to finish and the fact that mkp was the one to move out and attack, not coca. If you look at the way the banes connected, 1-2 upgrades is not pretty big at all. Upgrades come into play when it comes to lings/ultras vs marines/marauders. There are many situations where upgrades make little difference (unless ofc it's 3/3 vs 1/1) like banelings connecting with marines and marauders vs stalkers

regardless of that fact or not, the main point is that coca had a lot more stuff a lot earlier than he would have had prepatch, making the flank better


You realize Coca had around 15 banelings to flank right? You really think that the queen buff somehow raised that number from 5 to 15? No of course not.... Regardless of the queen buff, a top zerg like Coca would realize that 15 banelings is the number he would need to successfully flank, which is exactly what he did. Stop trying to undermine coca's amazing flank...
Players: MMA, Boxer, Ryung, Life, TaeJa, Squirtle, Brown, Dark,
Rulker
Profile Blog Joined January 2012
United States1477 Posts
July 03 2012 00:49 GMT
#264
On July 03 2012 09:47 iAmJeffReY wrote:
Who's the best TvZ player in korea since patch?

A couple canidates based on recent wins include Jjakji Alive MKP Ryung Taeja, all really strong and winning convincinbly in recent TvZ (afaik)
opterown *
Profile Blog Joined August 2011
Australia54784 Posts
July 03 2012 00:49 GMT
#265
On July 03 2012 09:49 zezamer wrote:
Show nested quote +
On July 03 2012 09:47 iAmJeffReY wrote:
Who's the best TvZ player in korea since patch?

jjakji or alive I think

MKP is still up there somewhere
ModeratorRetired LR Bonjwa
TL+ Member
aznball123
Profile Joined February 2012
2759 Posts
July 03 2012 00:50 GMT
#266
The "best" player changes every damn week lol, but I'd say DRG is the most dominant lately.
Mmm, what to watch.
Crowned
Profile Joined August 2011
United States368 Posts
July 03 2012 00:50 GMT
#267
On July 03 2012 09:48 andaylin wrote:
Show nested quote +
On July 03 2012 09:46 opterown wrote:
On July 03 2012 09:44 Hall0wed wrote:
Goooooooo Coca!

And no doa, I don't think a lot of people would say MKP is the best player in SC2 right now. -_- He is fantastic but thats just ignorant.

DRG's the best, but MKP made a very compelling case pre-patch

MKP WAS the best before during the short MLG Winter and IPL4 weeks, now it is probably DRG.


This was pre-patch too I believe. The patch came out right around the MLG Spring Arena with the top 3 Zerg finish.
It's cool to love to win, but it's better to hate to lose.
Canucklehead
Profile Joined March 2011
Canada5074 Posts
July 03 2012 00:50 GMT
#268
On July 03 2012 09:48 Dodgin wrote:
Show nested quote +
On July 03 2012 09:47 iAmJeffReY wrote:
Who's the best TvZ player in korea since patch?


Jjakji. ( imo )


Jjakji huh?

Top 10 favourite pros: MKP, MVP, MC, Nestea, DRG, Jaedong, Flash, Life, Creator, Leenock
Talack
Profile Joined September 2010
Canada2742 Posts
July 03 2012 00:50 GMT
#269
My money is on Taeja currently for TvZ, nobody is really standing out though so far.
andaylin
Profile Joined August 2010
United States10830 Posts
July 03 2012 00:50 GMT
#270
Whoot MKP
"Hard work beats talent when talent fails to work hard." - Kevin Durant
aznball123
Profile Joined February 2012
2759 Posts
July 03 2012 00:51 GMT
#271
Omg, Coca. WHY!!? It was only about 10 seconds from bling speed to finish T.T
Mmm, what to watch.
plasmidghost
Profile Blog Joined April 2011
Belgium16168 Posts
July 03 2012 00:51 GMT
#272
Come on CoCa, finish this!
Yugoslavia will always live on in my heart
sparklyresidue
Profile Joined August 2011
United States5523 Posts
July 03 2012 00:51 GMT
#273
This is the push I keep dying to. Unsure of why this isn't always done.
Like Tinkerbelle, I leave behind a sparkly residue.
Rulker
Profile Blog Joined January 2012
United States1477 Posts
July 03 2012 00:51 GMT
#274
On July 03 2012 09:50 aznball123 wrote:
The "best" player changes every damn week lol, but I'd say DRG is the most dominant lately.

The metagame fluctuates so suddenly that it goes like DRG MVP DRG Symbol Nestea Alive in just a few months (not the actual way it goes just throwing names out their to shwo such fast change)
opterown *
Profile Blog Joined August 2011
Australia54784 Posts
July 03 2012 00:51 GMT
#275
On July 03 2012 09:49 MasterKang wrote:
Show nested quote +
On July 03 2012 09:46 opterown wrote:
On July 03 2012 09:44 MasterKang wrote:
On July 03 2012 09:37 opterown wrote:
On July 03 2012 09:36 MasterKang wrote:
On July 03 2012 09:34 MasterKang wrote:
On July 03 2012 09:31 opterown wrote:
On July 03 2012 09:29 MasterKang wrote:
On July 03 2012 09:27 Ghanburighan wrote:
On July 03 2012 09:24 MasterKang wrote:
[quote]

ofc it does but at the same time, would the zergling/baneling flanks/surrounds have been ineffective if the buff wasn't implemented? no ofc not, mkp's army would still have been demolished


I think the point was, that situation would not have arisen if the game played out under a prior patch because the patch affects everything that happens after the pool is built.


a situation where the zerg has zerglings, banelings, and infestors aginst terran's marines/medivacs/tanks pretty much comes up in 99% of TvZ's.. regardless of the queen buff, coca's decision to surround and flank with banelings would have won him the battle

zerg would have had less, and they would be less well-upgraded


you realize that i am talking about the flank that coca made on entombed right? that game had progressed to the point where the only effect the buff would have on the game is the creep spread. That being said, in this specific game, the creep spread would have been the same, maybe a tiny bit worse, because MKP did not make helions that game to stop the creep (the aspect of creep-stopping strategy that was affected most by the buff). Therefore, the buff had little effect on coca's flank and he would've demolished that army regardless, so plz stop completely blaming stuff on the buff


not to mention that the biggest differential in upgrades would be 1 or 2 upgrades at most, which wouldn't have affected the battle much, considering that the banelings were able to connect with the marines

1-2 upgrades is pretty big. that's 3/3 vs 2/2


MKP wasn't at 3/3 during that push first of all and I said at most 2 upgrades, that means like a 30% chance that there would be a 2 upgrade difference, especially considering how long upgrades take to finish and the fact that mkp was the one to move out and attack, not coca. If you look at the way the banes connected, 1-2 upgrades is not pretty big at all. Upgrades come into play when it comes to lings/ultras vs marines/marauders. There are many situations where upgrades make little difference (unless ofc it's 3/3 vs 1/1) like banelings connecting with marines and marauders vs stalkers

regardless of that fact or not, the main point is that coca had a lot more stuff a lot earlier than he would have had prepatch, making the flank better


You realize Coca had around 15 banelings to flank right? You really think that the queen buff somehow raised that number from 5 to 15? No of course not.... Regardless of the queen buff, a top zerg like Coca would realize that 15 banelings is the number he would need to successfully flank, which is exactly what he did. Stop trying to undermine coca's amazing flank...

okay, so his flank works. prepatch, the zerg would have less of a strong followup.
ModeratorRetired LR Bonjwa
TL+ Member
andaylin
Profile Joined August 2010
United States10830 Posts
July 03 2012 00:51 GMT
#276
On July 03 2012 09:50 Crowned wrote:
Show nested quote +
On July 03 2012 09:48 andaylin wrote:
On July 03 2012 09:46 opterown wrote:
On July 03 2012 09:44 Hall0wed wrote:
Goooooooo Coca!

And no doa, I don't think a lot of people would say MKP is the best player in SC2 right now. -_- He is fantastic but thats just ignorant.

DRG's the best, but MKP made a very compelling case pre-patch

MKP WAS the best before during the short MLG Winter and IPL4 weeks, now it is probably DRG.


This was pre-patch too I believe. The patch came out right around the MLG Spring Arena with the top 3 Zerg finish.

Yups.
"Hard work beats talent when talent fails to work hard." - Kevin Durant
gengka
Profile Joined September 2010
Malaysia461 Posts
July 03 2012 00:51 GMT
#277
chill guys. just wait till we get a Z v Z gsl final, DRG wins another GSL, TSL wins the GSTL with all zergs line up. These won't be too far away. By then Blizzard will make another patch and fix the situation and balance up things again..

or not....

Nvm the worse case is we shall wait till HOTS is out, from now until then, just treat it as a dream, a nightmare for Terran, we shall wake up soon...
Make Love Not War
Jebediah
Profile Joined April 2012
Germany106 Posts
July 03 2012 00:51 GMT
#278
On July 03 2012 09:49 zezamer wrote:
Show nested quote +
On July 03 2012 09:47 iAmJeffReY wrote:
Who's the best TvZ player in korea since patch?

jjakji or alive I think


I think the NSH Terrans are very impressive in general as of late.
And I would definitely add Taeja to that list
zezamer
Profile Joined March 2011
Finland5701 Posts
July 03 2012 00:51 GMT
#279
On July 03 2012 09:49 opterown wrote:
Show nested quote +
On July 03 2012 09:49 zezamer wrote:
On July 03 2012 09:47 iAmJeffReY wrote:
Who's the best TvZ player in korea since patch?

jjakji or alive I think

MKP is still up there somewhere


yea sure, mkp is always up there , taeja, ryung seem to be ok too in TvZ
Hall0wed
Profile Blog Joined January 2011
United States8486 Posts
July 03 2012 00:51 GMT
#280
On July 03 2012 09:46 opterown wrote:
Show nested quote +
On July 03 2012 09:44 Hall0wed wrote:
Goooooooo Coca!

And no doa, I don't think a lot of people would say MKP is the best player in SC2 right now. -_- He is fantastic but thats just ignorant.

DRG's the best, but MKP made a very compelling case pre-patch


No there was a point WELL before the patch (earlier in 2012) where he could have been considered the best in the world, but no one in their right mind would have called him the best in the period right before (atleast the whole month before) the patch.

Also the patch didn't cause him to get crushed by MC. =P Yes that was a weird series but seriously, you dudes need to chill on the balance QQ around here. Blizzard isn't going to do crap just because a bunch of dudes post on TL about TvZ being broken.
♦ My Life for BESTie ♦ 류세라 = 배 ♦
VeNoM HaZ Skill
Profile Blog Joined November 2010
United States1528 Posts
July 03 2012 00:52 GMT
#281
On July 03 2012 09:47 iAmJeffReY wrote:
Who's the best TvZ player in korea since patch?

Sculp is maiming zergs.
#1 MMA fan! I like you too Taeja. Still patiently waiting for the Crown Prince to become the King.
Chicane
Profile Joined November 2010
United States7875 Posts
July 03 2012 00:52 GMT
#282
On July 03 2012 09:49 MasterKang wrote:
Show nested quote +
On July 03 2012 09:46 opterown wrote:
On July 03 2012 09:44 MasterKang wrote:
On July 03 2012 09:37 opterown wrote:
On July 03 2012 09:36 MasterKang wrote:
On July 03 2012 09:34 MasterKang wrote:
On July 03 2012 09:31 opterown wrote:
On July 03 2012 09:29 MasterKang wrote:
On July 03 2012 09:27 Ghanburighan wrote:
On July 03 2012 09:24 MasterKang wrote:
[quote]

ofc it does but at the same time, would the zergling/baneling flanks/surrounds have been ineffective if the buff wasn't implemented? no ofc not, mkp's army would still have been demolished


I think the point was, that situation would not have arisen if the game played out under a prior patch because the patch affects everything that happens after the pool is built.


a situation where the zerg has zerglings, banelings, and infestors aginst terran's marines/medivacs/tanks pretty much comes up in 99% of TvZ's.. regardless of the queen buff, coca's decision to surround and flank with banelings would have won him the battle

zerg would have had less, and they would be less well-upgraded


you realize that i am talking about the flank that coca made on entombed right? that game had progressed to the point where the only effect the buff would have on the game is the creep spread. That being said, in this specific game, the creep spread would have been the same, maybe a tiny bit worse, because MKP did not make helions that game to stop the creep (the aspect of creep-stopping strategy that was affected most by the buff). Therefore, the buff had little effect on coca's flank and he would've demolished that army regardless, so plz stop completely blaming stuff on the buff


not to mention that the biggest differential in upgrades would be 1 or 2 upgrades at most, which wouldn't have affected the battle much, considering that the banelings were able to connect with the marines

1-2 upgrades is pretty big. that's 3/3 vs 2/2


MKP wasn't at 3/3 during that push first of all and I said at most 2 upgrades, that means like a 30% chance that there would be a 2 upgrade difference, especially considering how long upgrades take to finish and the fact that mkp was the one to move out and attack, not coca. If you look at the way the banes connected, 1-2 upgrades is not pretty big at all. Upgrades come into play when it comes to lings/ultras vs marines/marauders. There are many situations where upgrades make little difference (unless ofc it's 3/3 vs 1/1) like banelings connecting with marines and marauders vs stalkers

regardless of that fact or not, the main point is that coca had a lot more stuff a lot earlier than he would have had prepatch, making the flank better


You realize Coca had around 15 banelings to flank right? You really think that the queen buff somehow raised that number from 5 to 15? No of course not.... Regardless of the queen buff, a top zerg like Coca would realize that 15 banelings is the number he would need to successfully flank, which is exactly what he did. Stop trying to undermine coca's amazing flank...


I know I'm not taking away from Coca's win or decisions, and I'm also not calling zerg OP, but it is unreasonable to say that the queen buff doesn't affect every part of the game. I don't understand why you aren't willing to accept that.
Fubi
Profile Joined March 2011
2228 Posts
July 03 2012 00:52 GMT
#283
On July 03 2012 09:47 MasterKang wrote:
Show nested quote +
On July 03 2012 09:41 Fubi wrote:
On July 03 2012 09:34 MasterKang wrote:
On July 03 2012 09:31 opterown wrote:
On July 03 2012 09:29 MasterKang wrote:
On July 03 2012 09:27 Ghanburighan wrote:
On July 03 2012 09:24 MasterKang wrote:
On July 03 2012 09:23 FuzzyJAM wrote:
On July 03 2012 09:18 MasterKang wrote:
On July 03 2012 09:12 Crowned wrote:
[quote]

Inferior Zergs have been beating the top Terrans commonly since the queen buff so yes he is a real threat to win this series.


yeah coca is such an inferior zerg. his zergling/baneling flanks were definitely stronger after that queen buff

While I feel Coca is out-playing MarineKing here, it's really stupid to pretend that the Queen buff doesn't play a part in every single TvZ right now - it obviously does, even if only indirectly.


ofc it does but at the same time, would the zergling/baneling flanks/surrounds have been ineffective if the buff wasn't implemented? no ofc not, mkp's army would still have been demolished


I think the point was, that situation would not have arisen if the game played out under a prior patch because the patch affects everything that happens after the pool is built.


a situation where the zerg has zerglings, banelings, and infestors aginst terran's marines/medivacs/tanks pretty much comes up in 99% of TvZ's.. regardless of the queen buff, coca's decision to surround and flank with banelings would have won him the battle

zerg would have had less, and they would be less well-upgraded


you realize that i am talking about the flank that coca made on entombed right? that game had progressed to the point where the only effect the buff would have on the game is the creep spread. That being said, in this specific game, the creep spread would have been the same, maybe a tiny bit worse, because MKP did not make helions that game to stop the creep (the aspect of creep-stopping strategy that was affected most by the buff). Therefore, the buff had little effect on coca's flank and he would've demolished that army regardless, so plz stop completely blaming stuff on the buff

No, we're saying people should stop going "His Queen didn't even attack that game so the buff wouldn't have mattered!!". We're saying every change, especially one that is for early game, has a snowball or metagame effect.

For example, imagine they buffed Vikings to be overpowered (something like 1 supply, builds twice as fast, etc). In PvT, the protoss would therefore never make Colossus, and the Terran would therefore never make Vikings to counter that, and instead go straight to ghost and be 100% prepared to counter Templar tech because that is the only thing left the P can do. So even if the T didn't make a single viking, that doesn't mean the viking buff didn't affect the match at all.


how can you possible compare buffing the queen range by 2 with making vikings 1 supply and building twice as fast... The consequences of those two changes are COMPLETELY different b/c the extent of those changes aren't even close. I'm not arguing the game would have gone THE SAME EXACT WAY. I'm saying that Coca's decision to surround with banes was what allowed him to connect with mkp's marines, and his decision to surround with banes is not something affected by the queen buff.

Oh hey my queens have more range, i want to flank from behind with banelings now. No of course not. Creep spread and upgrades are slightly affected by the buff, but like I said if you consider the point in time that flank took place and the way the metagame has shifted based on the buff, there wouldn't have been big enough of a difference that would allow MKP to somehow completely thwart the bane flank..

Yes I exagerrated the buff of vikings obviously to show a point; of course the MAGNITUDE of the consequence of those would of been different, but the concept is the same. You even mentioned in your earlier post that "MKP didn't make helions to clear the creep that game"; guess what, I can guarantee you 99% chance if there was no queen buff, MKP would of opened helions and cleared some creep like you said. Coca would of also opened more safe, getting less drones/economy earlier, and therefore less bane/ling for that flank.

Yes you are right, there is no way MKP could of thwart that flank at that time, but we're saying that exact same flank with the same units wouldn't even have happened pre-queen buff.
FuzzyJAM
Profile Joined July 2010
Scotland9300 Posts
July 03 2012 00:52 GMT
#284
Jjakji and Sculp "get" TvZ better than anyone else right now IMO, though that doesn't mean they're the best. I feel pretty confident the NSH Terrans are leading the way in figuring out what to do.

But perhaps I'm biased.
Did you ever say Yes to a single joy?
Rulker
Profile Blog Joined January 2012
United States1477 Posts
Last Edited: 2012-07-03 00:52:38
July 03 2012 00:52 GMT
#285
Also my money is on Ryung for best TvZ
The Final Boss
Profile Joined February 2011
United States1839 Posts
July 03 2012 00:52 GMT
#286
On July 03 2012 09:47 MasterKang wrote:
Show nested quote +
On July 03 2012 09:41 Fubi wrote:
On July 03 2012 09:34 MasterKang wrote:
On July 03 2012 09:31 opterown wrote:
On July 03 2012 09:29 MasterKang wrote:
On July 03 2012 09:27 Ghanburighan wrote:
On July 03 2012 09:24 MasterKang wrote:
On July 03 2012 09:23 FuzzyJAM wrote:
On July 03 2012 09:18 MasterKang wrote:
On July 03 2012 09:12 Crowned wrote:
[quote]

Inferior Zergs have been beating the top Terrans commonly since the queen buff so yes he is a real threat to win this series.


yeah coca is such an inferior zerg. his zergling/baneling flanks were definitely stronger after that queen buff

While I feel Coca is out-playing MarineKing here, it's really stupid to pretend that the Queen buff doesn't play a part in every single TvZ right now - it obviously does, even if only indirectly.


ofc it does but at the same time, would the zergling/baneling flanks/surrounds have been ineffective if the buff wasn't implemented? no ofc not, mkp's army would still have been demolished


I think the point was, that situation would not have arisen if the game played out under a prior patch because the patch affects everything that happens after the pool is built.


a situation where the zerg has zerglings, banelings, and infestors aginst terran's marines/medivacs/tanks pretty much comes up in 99% of TvZ's.. regardless of the queen buff, coca's decision to surround and flank with banelings would have won him the battle

zerg would have had less, and they would be less well-upgraded


you realize that i am talking about the flank that coca made on entombed right? that game had progressed to the point where the only effect the buff would have on the game is the creep spread. That being said, in this specific game, the creep spread would have been the same, maybe a tiny bit worse, because MKP did not make helions that game to stop the creep (the aspect of creep-stopping strategy that was affected most by the buff). Therefore, the buff had little effect on coca's flank and he would've demolished that army regardless, so plz stop completely blaming stuff on the buff

No, we're saying people should stop going "His Queen didn't even attack that game so the buff wouldn't have mattered!!". We're saying every change, especially one that is for early game, has a snowball or metagame effect.

For example, imagine they buffed Vikings to be overpowered (something like 1 supply, builds twice as fast, etc). In PvT, the protoss would therefore never make Colossus, and the Terran would therefore never make Vikings to counter that, and instead go straight to ghost and be 100% prepared to counter Templar tech because that is the only thing left the P can do. So even if the T didn't make a single viking, that doesn't mean the viking buff didn't affect the match at all.


how can you possible compare buffing the queen range by 2 with making vikings 1 supply and building twice as fast... The consequences of those two changes are COMPLETELY different b/c the extent of those changes aren't even close. I'm not arguing the game would have gone THE SAME EXACT WAY. I'm saying that Coca's decision to surround with banes was what allowed him to connect with mkp's marines, and his decision to surround with banes is not something affected by the queen buff.

Oh hey my queens have more range, i want to flank from behind with banelings now. No of course not. Creep spread and upgrades are slightly affected by the buff, but like I said if you consider the point in time that flank took place and the way the metagame has shifted based on the buff, there wouldn't have been big enough of a difference that would allow MKP to somehow completely thwart the bane flank..

But what he is arguing is that MarineKing would have a wider array of things that he could do without the Queen change and even in MarineKing did the same thing CoCa would still have to account for all those other things, however by limiting MarineKing's options, CoCa has less to worry about. Obviously his example was an exaggeration, but it gets the point across.

And CoCa's "decision to surround with banelings" is not a decision. I mean I guess he could have decided to dance command his units, but you are really exaggerating how much of a "decision" CoCa made.
Shellshock
Profile Blog Joined March 2011
United States97276 Posts
July 03 2012 00:52 GMT
#287
On July 03 2012 09:50 Canucklehead wrote:
Show nested quote +
On July 03 2012 09:48 Dodgin wrote:
On July 03 2012 09:47 iAmJeffReY wrote:
Who's the best TvZ player in korea since patch?


Jjakji. ( imo )


Jjakji huh?

https://twitter.com/SC2trans/status/219902534523961345

He's not very happy because he got knocked out by Shine ^^
Moderatorhttp://i.imgur.com/U4xwqmD.png
TL+ Member
Dodgin
Profile Blog Joined July 2011
Canada39254 Posts
July 03 2012 00:52 GMT
#288
On July 03 2012 09:50 Canucklehead wrote:
Show nested quote +
On July 03 2012 09:48 Dodgin wrote:
On July 03 2012 09:47 iAmJeffReY wrote:
Who's the best TvZ player in korea since patch?


Jjakji. ( imo )


Jjakji huh?

https://twitter.com/SC2trans/status/219902534523961345


Every Terran has been complaining, it doesn't mean they never win.

Jjakji has been playing some really good TvZ games lately that's why I say that.
MasterKang
Profile Joined August 2011
United States1373 Posts
July 03 2012 00:53 GMT
#289
On July 03 2012 09:49 opterown wrote:
Show nested quote +
On July 03 2012 09:47 MasterKang wrote:
On July 03 2012 09:41 Fubi wrote:
On July 03 2012 09:34 MasterKang wrote:
On July 03 2012 09:31 opterown wrote:
On July 03 2012 09:29 MasterKang wrote:
On July 03 2012 09:27 Ghanburighan wrote:
On July 03 2012 09:24 MasterKang wrote:
On July 03 2012 09:23 FuzzyJAM wrote:
On July 03 2012 09:18 MasterKang wrote:
[quote]

yeah coca is such an inferior zerg. his zergling/baneling flanks were definitely stronger after that queen buff

While I feel Coca is out-playing MarineKing here, it's really stupid to pretend that the Queen buff doesn't play a part in every single TvZ right now - it obviously does, even if only indirectly.


ofc it does but at the same time, would the zergling/baneling flanks/surrounds have been ineffective if the buff wasn't implemented? no ofc not, mkp's army would still have been demolished


I think the point was, that situation would not have arisen if the game played out under a prior patch because the patch affects everything that happens after the pool is built.


a situation where the zerg has zerglings, banelings, and infestors aginst terran's marines/medivacs/tanks pretty much comes up in 99% of TvZ's.. regardless of the queen buff, coca's decision to surround and flank with banelings would have won him the battle

zerg would have had less, and they would be less well-upgraded


you realize that i am talking about the flank that coca made on entombed right? that game had progressed to the point where the only effect the buff would have on the game is the creep spread. That being said, in this specific game, the creep spread would have been the same, maybe a tiny bit worse, because MKP did not make helions that game to stop the creep (the aspect of creep-stopping strategy that was affected most by the buff). Therefore, the buff had little effect on coca's flank and he would've demolished that army regardless, so plz stop completely blaming stuff on the buff

No, we're saying people should stop going "His Queen didn't even attack that game so the buff wouldn't have mattered!!". We're saying every change, especially one that is for early game, has a snowball or metagame effect.

For example, imagine they buffed Vikings to be overpowered (something like 1 supply, builds twice as fast, etc). In PvT, the protoss would therefore never make Colossus, and the Terran would therefore never make Vikings to counter that, and instead go straight to ghost and be 100% prepared to counter Templar tech because that is the only thing left the P can do. So even if the T didn't make a single viking, that doesn't mean the viking buff didn't affect the match at all.


how can you possible compare buffing the queen range by 2 with making vikings 1 supply and building twice as fast... The consequences of those two changes are COMPLETELY different b/c the extent of those changes aren't even close. I'm not arguing the game would have gone THE SAME EXACT WAY. I'm saying that Coca's decision to surround with banes was what allowed him to connect with mkp's marines, and his decision to surround with banes is not something affected by the queen buff.

Oh hey my queens have more range, i want to flank from behind with banelings now. No of course not. Creep spread and upgrades are slightly affected by the buff, but like I said if you consider the point in time that flank took place and the way the metagame has shifted based on the buff, there wouldn't have been big enough of a difference that would allow MKP to somehow completely thwart the bane flank..

sure, coca's decision was awesome, but creep spread is in no way SLIGHTLY affected. lol the difference is staggering.


sigh... I really hate repeating myself but I guess I have to if you're going to ignore certain parts of my post. "that game had progressed to the point where the only effect the buff would have on the game is the creep spread. That being said, in this specific game, the creep spread would have been the same, maybe a tiny bit worse, because MKP did not make helions that game to stop the creep (the aspect of creep-stopping strategy that was affected most by the buff). "

To reiterate: MKP DID NOT OPEN HELIONS. Reactor helions is the strategy designed to stop creep that was affected the most by the buff and basically 95% of the reason why creep spread is so good nowadays. Seeing as how he didn't open reactor helions to stop creep, I don't understand why you're trying to argue that the creep spread difference would have been "staggering"
Players: MMA, Boxer, Ryung, Life, TaeJa, Squirtle, Brown, Dark,
opterown *
Profile Blog Joined August 2011
Australia54784 Posts
Last Edited: 2012-07-03 00:56:31
July 03 2012 00:54 GMT
#290
On July 03 2012 09:51 Hall0wed wrote:
Show nested quote +
On July 03 2012 09:46 opterown wrote:
On July 03 2012 09:44 Hall0wed wrote:
Goooooooo Coca!

And no doa, I don't think a lot of people would say MKP is the best player in SC2 right now. -_- He is fantastic but thats just ignorant.

DRG's the best, but MKP made a very compelling case pre-patch


No there was a point WELL before the patch (earlier in 2012) where he could have been considered the best in the world, but no one in their right mind would have called him the best in the period right before (atleast the whole month before) the patch.

Also the patch didn't cause him to get crushed by MC. =P Yes that was a weird series but seriously, you dudes need to chill on the balance QQ around here. Blizzard isn't going to do crap just because a bunch of dudes post on TL about TvZ being broken.

http://www.teamliquid.net/tlpd/details.php?section=sc2-korean&type=players&id=959&part=games&vs=all&league=any&map=any&from_year=2012&from_month=4&from_day=1&to_year=2012&to_month=5&to_day=14&action=Update

http://www.teamliquid.net/tlpd/details.php?section=sc2-international&type=players&id=959&part=games&vs=all&league=any&map=any&from_year=2011&from_month=4&from_day=1&to_year=2012&to_month=5&to_day=14&action=Update

the six weeks before the patch -> MKP looks pretty dominant with >70% in both KR and international. 70% is nearing #1 i think. of course, not by consensus, but MKP was a high contender for best in the world.
ModeratorRetired LR Bonjwa
TL+ Member
MasterKang
Profile Joined August 2011
United States1373 Posts
July 03 2012 00:54 GMT
#291
On July 03 2012 09:52 The Final Boss wrote:
Show nested quote +
On July 03 2012 09:47 MasterKang wrote:
On July 03 2012 09:41 Fubi wrote:
On July 03 2012 09:34 MasterKang wrote:
On July 03 2012 09:31 opterown wrote:
On July 03 2012 09:29 MasterKang wrote:
On July 03 2012 09:27 Ghanburighan wrote:
On July 03 2012 09:24 MasterKang wrote:
On July 03 2012 09:23 FuzzyJAM wrote:
On July 03 2012 09:18 MasterKang wrote:
[quote]

yeah coca is such an inferior zerg. his zergling/baneling flanks were definitely stronger after that queen buff

While I feel Coca is out-playing MarineKing here, it's really stupid to pretend that the Queen buff doesn't play a part in every single TvZ right now - it obviously does, even if only indirectly.


ofc it does but at the same time, would the zergling/baneling flanks/surrounds have been ineffective if the buff wasn't implemented? no ofc not, mkp's army would still have been demolished


I think the point was, that situation would not have arisen if the game played out under a prior patch because the patch affects everything that happens after the pool is built.


a situation where the zerg has zerglings, banelings, and infestors aginst terran's marines/medivacs/tanks pretty much comes up in 99% of TvZ's.. regardless of the queen buff, coca's decision to surround and flank with banelings would have won him the battle

zerg would have had less, and they would be less well-upgraded


you realize that i am talking about the flank that coca made on entombed right? that game had progressed to the point where the only effect the buff would have on the game is the creep spread. That being said, in this specific game, the creep spread would have been the same, maybe a tiny bit worse, because MKP did not make helions that game to stop the creep (the aspect of creep-stopping strategy that was affected most by the buff). Therefore, the buff had little effect on coca's flank and he would've demolished that army regardless, so plz stop completely blaming stuff on the buff

No, we're saying people should stop going "His Queen didn't even attack that game so the buff wouldn't have mattered!!". We're saying every change, especially one that is for early game, has a snowball or metagame effect.

For example, imagine they buffed Vikings to be overpowered (something like 1 supply, builds twice as fast, etc). In PvT, the protoss would therefore never make Colossus, and the Terran would therefore never make Vikings to counter that, and instead go straight to ghost and be 100% prepared to counter Templar tech because that is the only thing left the P can do. So even if the T didn't make a single viking, that doesn't mean the viking buff didn't affect the match at all.


how can you possible compare buffing the queen range by 2 with making vikings 1 supply and building twice as fast... The consequences of those two changes are COMPLETELY different b/c the extent of those changes aren't even close. I'm not arguing the game would have gone THE SAME EXACT WAY. I'm saying that Coca's decision to surround with banes was what allowed him to connect with mkp's marines, and his decision to surround with banes is not something affected by the queen buff.

Oh hey my queens have more range, i want to flank from behind with banelings now. No of course not. Creep spread and upgrades are slightly affected by the buff, but like I said if you consider the point in time that flank took place and the way the metagame has shifted based on the buff, there wouldn't have been big enough of a difference that would allow MKP to somehow completely thwart the bane flank..

But what he is arguing is that MarineKing would have a wider array of things that he could do without the Queen change and even in MarineKing did the same thing CoCa would still have to account for all those other things, however by limiting MarineKing's options, CoCa has less to worry about. Obviously his example was an exaggeration, but it gets the point across.

And CoCa's "decision to surround with banelings" is not a decision. I mean I guess he could have decided to dance command his units, but you are really exaggerating how much of a "decision" CoCa made.


deliberately sending your banelings behind the enemy army and then coordinating them with the rest of your army is not a decision? wow I didn't know we lived in that kind of a world
Players: MMA, Boxer, Ryung, Life, TaeJa, Squirtle, Brown, Dark,
andaylin
Profile Joined August 2010
United States10830 Posts
July 03 2012 00:54 GMT
#292
On July 03 2012 09:51 Hall0wed wrote:
Show nested quote +
On July 03 2012 09:46 opterown wrote:
On July 03 2012 09:44 Hall0wed wrote:
Goooooooo Coca!

And no doa, I don't think a lot of people would say MKP is the best player in SC2 right now. -_- He is fantastic but thats just ignorant.

DRG's the best, but MKP made a very compelling case pre-patch


No there was a point WELL before the patch (earlier in 2012) where he could have been considered the best in the world, but no one in their right mind would have called him the best in the period right before (atleast the whole month before) the patch.

Also the patch didn't cause him to get crushed by MC. =P Yes that was a weird series but seriously, you dudes need to chill on the balance QQ around here. Blizzard isn't going to do crap just because a bunch of dudes post on TL about TvZ being broken.

Sure it does, look what balance whining did for the zergs and protoss! Blizzard does keep tabs on feedback, just implements them like, 6 months later.
"Hard work beats talent when talent fails to work hard." - Kevin Durant
Canucklehead
Profile Joined March 2011
Canada5074 Posts
July 03 2012 00:55 GMT
#293
On July 03 2012 09:52 Dodgin wrote:
Show nested quote +
On July 03 2012 09:50 Canucklehead wrote:
On July 03 2012 09:48 Dodgin wrote:
On July 03 2012 09:47 iAmJeffReY wrote:
Who's the best TvZ player in korea since patch?


Jjakji. ( imo )


Jjakji huh?

https://twitter.com/SC2trans/status/219902534523961345


Every Terran has been complaining, it doesn't mean they never win.

Jjakji has been playing some really good TvZ games lately that's why I say that.


Actually, it means they lose more than they win, otherwise they wouldn't be complaining. You never heard MVP complain about TvZ prepatch...just ask wolf!
Top 10 favourite pros: MKP, MVP, MC, Nestea, DRG, Jaedong, Flash, Life, Creator, Leenock
sc2superfan101
Profile Blog Joined February 2012
3583 Posts
July 03 2012 00:55 GMT
#294
has anyone ever managed to get more than a $300 bounty on their head in the fight club?
My fake plants died because I did not pretend to water them.
opterown *
Profile Blog Joined August 2011
Australia54784 Posts
July 03 2012 00:55 GMT
#295
On July 03 2012 09:53 MasterKang wrote:
Show nested quote +
On July 03 2012 09:49 opterown wrote:
On July 03 2012 09:47 MasterKang wrote:
On July 03 2012 09:41 Fubi wrote:
On July 03 2012 09:34 MasterKang wrote:
On July 03 2012 09:31 opterown wrote:
On July 03 2012 09:29 MasterKang wrote:
On July 03 2012 09:27 Ghanburighan wrote:
On July 03 2012 09:24 MasterKang wrote:
On July 03 2012 09:23 FuzzyJAM wrote:
[quote]
While I feel Coca is out-playing MarineKing here, it's really stupid to pretend that the Queen buff doesn't play a part in every single TvZ right now - it obviously does, even if only indirectly.


ofc it does but at the same time, would the zergling/baneling flanks/surrounds have been ineffective if the buff wasn't implemented? no ofc not, mkp's army would still have been demolished


I think the point was, that situation would not have arisen if the game played out under a prior patch because the patch affects everything that happens after the pool is built.


a situation where the zerg has zerglings, banelings, and infestors aginst terran's marines/medivacs/tanks pretty much comes up in 99% of TvZ's.. regardless of the queen buff, coca's decision to surround and flank with banelings would have won him the battle

zerg would have had less, and they would be less well-upgraded


you realize that i am talking about the flank that coca made on entombed right? that game had progressed to the point where the only effect the buff would have on the game is the creep spread. That being said, in this specific game, the creep spread would have been the same, maybe a tiny bit worse, because MKP did not make helions that game to stop the creep (the aspect of creep-stopping strategy that was affected most by the buff). Therefore, the buff had little effect on coca's flank and he would've demolished that army regardless, so plz stop completely blaming stuff on the buff

No, we're saying people should stop going "His Queen didn't even attack that game so the buff wouldn't have mattered!!". We're saying every change, especially one that is for early game, has a snowball or metagame effect.

For example, imagine they buffed Vikings to be overpowered (something like 1 supply, builds twice as fast, etc). In PvT, the protoss would therefore never make Colossus, and the Terran would therefore never make Vikings to counter that, and instead go straight to ghost and be 100% prepared to counter Templar tech because that is the only thing left the P can do. So even if the T didn't make a single viking, that doesn't mean the viking buff didn't affect the match at all.


how can you possible compare buffing the queen range by 2 with making vikings 1 supply and building twice as fast... The consequences of those two changes are COMPLETELY different b/c the extent of those changes aren't even close. I'm not arguing the game would have gone THE SAME EXACT WAY. I'm saying that Coca's decision to surround with banes was what allowed him to connect with mkp's marines, and his decision to surround with banes is not something affected by the queen buff.

Oh hey my queens have more range, i want to flank from behind with banelings now. No of course not. Creep spread and upgrades are slightly affected by the buff, but like I said if you consider the point in time that flank took place and the way the metagame has shifted based on the buff, there wouldn't have been big enough of a difference that would allow MKP to somehow completely thwart the bane flank..

sure, coca's decision was awesome, but creep spread is in no way SLIGHTLY affected. lol the difference is staggering.


sigh... I really hate repeating myself but I guess I have to if you're going to ignore certain parts of my post. "that game had progressed to the point where the only effect the buff would have on the game is the creep spread. That being said, in this specific game, the creep spread would have been the same, maybe a tiny bit worse, because MKP did not make helions that game to stop the creep (the aspect of creep-stopping strategy that was affected most by the buff). "

To reiterate: MKP DID NOT OPEN HELIONS. Reactor helions is the strategy designed to stop creep that was affected the most by the buff and basically 95% of the reason why creep spread is so good nowadays. Seeing as how he didn't open reactor helions to stop creep, I don't understand why you're trying to argue that the creep spread difference would have been "staggering"

you too are still ignoring the fact that zerg has a much better eco now than before, which significantly changes the game.
mkp did NOT open hellions probably due to the fact that hellions are INEFFECTIVE.
ModeratorRetired LR Bonjwa
TL+ Member
Shellshock
Profile Blog Joined March 2011
United States97276 Posts
July 03 2012 00:55 GMT
#296
On July 03 2012 09:54 andaylin wrote:
Show nested quote +
On July 03 2012 09:51 Hall0wed wrote:
On July 03 2012 09:46 opterown wrote:
On July 03 2012 09:44 Hall0wed wrote:
Goooooooo Coca!

And no doa, I don't think a lot of people would say MKP is the best player in SC2 right now. -_- He is fantastic but thats just ignorant.

DRG's the best, but MKP made a very compelling case pre-patch


No there was a point WELL before the patch (earlier in 2012) where he could have been considered the best in the world, but no one in their right mind would have called him the best in the period right before (atleast the whole month before) the patch.

Also the patch didn't cause him to get crushed by MC. =P Yes that was a weird series but seriously, you dudes need to chill on the balance QQ around here. Blizzard isn't going to do crap just because a bunch of dudes post on TL about TvZ being broken.

Sure it does, look what balance whining did for the zergs and protoss! Blizzard does keep tabs on feedback, just implements them like, 6 months later.

Blizzard patches will be on backorder because of D3 ^^

Marineking looking really good in this game though. Game 8 incoming :D This game is pretty much over
Moderatorhttp://i.imgur.com/U4xwqmD.png
TL+ Member
Shellshock
Profile Blog Joined March 2011
United States97276 Posts
July 03 2012 00:56 GMT
#297
On July 03 2012 09:55 sc2superfan101 wrote:
has anyone ever managed to get more than a $300 bounty on their head in the fight club?

Sheth and Hero both won 3 times
Moderatorhttp://i.imgur.com/U4xwqmD.png
TL+ Member
FuzzyJAM
Profile Joined July 2010
Scotland9300 Posts
July 03 2012 00:56 GMT
#298
On July 03 2012 09:53 MasterKang wrote:
Show nested quote +
On July 03 2012 09:49 opterown wrote:
On July 03 2012 09:47 MasterKang wrote:
On July 03 2012 09:41 Fubi wrote:
On July 03 2012 09:34 MasterKang wrote:
On July 03 2012 09:31 opterown wrote:
On July 03 2012 09:29 MasterKang wrote:
On July 03 2012 09:27 Ghanburighan wrote:
On July 03 2012 09:24 MasterKang wrote:
On July 03 2012 09:23 FuzzyJAM wrote:
[quote]
While I feel Coca is out-playing MarineKing here, it's really stupid to pretend that the Queen buff doesn't play a part in every single TvZ right now - it obviously does, even if only indirectly.


ofc it does but at the same time, would the zergling/baneling flanks/surrounds have been ineffective if the buff wasn't implemented? no ofc not, mkp's army would still have been demolished


I think the point was, that situation would not have arisen if the game played out under a prior patch because the patch affects everything that happens after the pool is built.


a situation where the zerg has zerglings, banelings, and infestors aginst terran's marines/medivacs/tanks pretty much comes up in 99% of TvZ's.. regardless of the queen buff, coca's decision to surround and flank with banelings would have won him the battle

zerg would have had less, and they would be less well-upgraded


you realize that i am talking about the flank that coca made on entombed right? that game had progressed to the point where the only effect the buff would have on the game is the creep spread. That being said, in this specific game, the creep spread would have been the same, maybe a tiny bit worse, because MKP did not make helions that game to stop the creep (the aspect of creep-stopping strategy that was affected most by the buff). Therefore, the buff had little effect on coca's flank and he would've demolished that army regardless, so plz stop completely blaming stuff on the buff

No, we're saying people should stop going "His Queen didn't even attack that game so the buff wouldn't have mattered!!". We're saying every change, especially one that is for early game, has a snowball or metagame effect.

For example, imagine they buffed Vikings to be overpowered (something like 1 supply, builds twice as fast, etc). In PvT, the protoss would therefore never make Colossus, and the Terran would therefore never make Vikings to counter that, and instead go straight to ghost and be 100% prepared to counter Templar tech because that is the only thing left the P can do. So even if the T didn't make a single viking, that doesn't mean the viking buff didn't affect the match at all.


how can you possible compare buffing the queen range by 2 with making vikings 1 supply and building twice as fast... The consequences of those two changes are COMPLETELY different b/c the extent of those changes aren't even close. I'm not arguing the game would have gone THE SAME EXACT WAY. I'm saying that Coca's decision to surround with banes was what allowed him to connect with mkp's marines, and his decision to surround with banes is not something affected by the queen buff.

Oh hey my queens have more range, i want to flank from behind with banelings now. No of course not. Creep spread and upgrades are slightly affected by the buff, but like I said if you consider the point in time that flank took place and the way the metagame has shifted based on the buff, there wouldn't have been big enough of a difference that would allow MKP to somehow completely thwart the bane flank..

sure, coca's decision was awesome, but creep spread is in no way SLIGHTLY affected. lol the difference is staggering.


sigh... I really hate repeating myself but I guess I have to if you're going to ignore certain parts of my post. "that game had progressed to the point where the only effect the buff would have on the game is the creep spread. That being said, in this specific game, the creep spread would have been the same, maybe a tiny bit worse, because MKP did not make helions that game to stop the creep (the aspect of creep-stopping strategy that was affected most by the buff). "

To reiterate: MKP DID NOT OPEN HELIONS. Reactor helions is the strategy designed to stop creep that was affected the most by the buff and basically 95% of the reason why creep spread is so good nowadays. Seeing as how he didn't open reactor helions to stop creep, I don't understand why you're trying to argue that the creep spread difference would have been "staggering"

MarineKing didn't open Hellions BECAUSE OF THE QUEEN BUFF (or, at the very least, the option was made vastly less desirable).

You have got to be trolling here. . .
Did you ever say Yes to a single joy?
iAmJeffReY
Profile Joined August 2010
United States4262 Posts
July 03 2012 00:57 GMT
#299
I mean, like seriously the best, not by preference. Gauge higher rated zerg players, and the terran players win rate since patch against a slew of zergs including top zergs. Maybe be easier to check top zergs and see what terran they lose to, then go check through that way.
Unbiased biased terran abuser Jeffrey. Sorry for the rage, friend!
opterown *
Profile Blog Joined August 2011
Australia54784 Posts
July 03 2012 00:57 GMT
#300
On July 03 2012 09:54 MasterKang wrote:
Show nested quote +
On July 03 2012 09:52 The Final Boss wrote:
On July 03 2012 09:47 MasterKang wrote:
On July 03 2012 09:41 Fubi wrote:
On July 03 2012 09:34 MasterKang wrote:
On July 03 2012 09:31 opterown wrote:
On July 03 2012 09:29 MasterKang wrote:
On July 03 2012 09:27 Ghanburighan wrote:
On July 03 2012 09:24 MasterKang wrote:
On July 03 2012 09:23 FuzzyJAM wrote:
[quote]
While I feel Coca is out-playing MarineKing here, it's really stupid to pretend that the Queen buff doesn't play a part in every single TvZ right now - it obviously does, even if only indirectly.


ofc it does but at the same time, would the zergling/baneling flanks/surrounds have been ineffective if the buff wasn't implemented? no ofc not, mkp's army would still have been demolished


I think the point was, that situation would not have arisen if the game played out under a prior patch because the patch affects everything that happens after the pool is built.


a situation where the zerg has zerglings, banelings, and infestors aginst terran's marines/medivacs/tanks pretty much comes up in 99% of TvZ's.. regardless of the queen buff, coca's decision to surround and flank with banelings would have won him the battle

zerg would have had less, and they would be less well-upgraded


you realize that i am talking about the flank that coca made on entombed right? that game had progressed to the point where the only effect the buff would have on the game is the creep spread. That being said, in this specific game, the creep spread would have been the same, maybe a tiny bit worse, because MKP did not make helions that game to stop the creep (the aspect of creep-stopping strategy that was affected most by the buff). Therefore, the buff had little effect on coca's flank and he would've demolished that army regardless, so plz stop completely blaming stuff on the buff

No, we're saying people should stop going "His Queen didn't even attack that game so the buff wouldn't have mattered!!". We're saying every change, especially one that is for early game, has a snowball or metagame effect.

For example, imagine they buffed Vikings to be overpowered (something like 1 supply, builds twice as fast, etc). In PvT, the protoss would therefore never make Colossus, and the Terran would therefore never make Vikings to counter that, and instead go straight to ghost and be 100% prepared to counter Templar tech because that is the only thing left the P can do. So even if the T didn't make a single viking, that doesn't mean the viking buff didn't affect the match at all.


how can you possible compare buffing the queen range by 2 with making vikings 1 supply and building twice as fast... The consequences of those two changes are COMPLETELY different b/c the extent of those changes aren't even close. I'm not arguing the game would have gone THE SAME EXACT WAY. I'm saying that Coca's decision to surround with banes was what allowed him to connect with mkp's marines, and his decision to surround with banes is not something affected by the queen buff.

Oh hey my queens have more range, i want to flank from behind with banelings now. No of course not. Creep spread and upgrades are slightly affected by the buff, but like I said if you consider the point in time that flank took place and the way the metagame has shifted based on the buff, there wouldn't have been big enough of a difference that would allow MKP to somehow completely thwart the bane flank..

But what he is arguing is that MarineKing would have a wider array of things that he could do without the Queen change and even in MarineKing did the same thing CoCa would still have to account for all those other things, however by limiting MarineKing's options, CoCa has less to worry about. Obviously his example was an exaggeration, but it gets the point across.

And CoCa's "decision to surround with banelings" is not a decision. I mean I guess he could have decided to dance command his units, but you are really exaggerating how much of a "decision" CoCa made.


deliberately sending your banelings behind the enemy army and then coordinating them with the rest of your army is not a decision? wow I didn't know we lived in that kind of a world

it's not that rare a move to see, wouldn't put it past many top zergs to do something like that. great move, still, though.
ModeratorRetired LR Bonjwa
TL+ Member
andaylin
Profile Joined August 2010
United States10830 Posts
July 03 2012 00:57 GMT
#301
I think the best TvZ strat right now is some kind of 9:30-10:30 hellion bio push, with or without medivacs. Assuming you don't die from your 1rax CC or CC first to a roachbane bust
"Hard work beats talent when talent fails to work hard." - Kevin Durant
The Final Boss
Profile Joined February 2011
United States1839 Posts
July 03 2012 00:58 GMT
#302
On July 03 2012 09:50 Canucklehead wrote:
Show nested quote +
On July 03 2012 09:48 Dodgin wrote:
On July 03 2012 09:47 iAmJeffReY wrote:
Who's the best TvZ player in korea since patch?


Jjakji. ( imo )


Jjakji huh?

https://twitter.com/SC2trans/status/219902534523961345

Hahahahahahahahahahaha. This post makes me really happy. Jjakji--like the rest of NSHS are all really intelligent players and Jjakji actually has really good control, but he is not the best TvZ. I don't think anybody has been doing particularly well, but Taeja has done alright in GSL against viOLet and Leenock (not the best in the world, but well) and MarineKing actually has had fairly good results compared to other players in Code S, but frankly no Terrans have been doing phenominally at TvZ in Code S.
MasterKang
Profile Joined August 2011
United States1373 Posts
July 03 2012 00:59 GMT
#303
On July 03 2012 09:55 opterown wrote:
Show nested quote +
On July 03 2012 09:53 MasterKang wrote:
On July 03 2012 09:49 opterown wrote:
On July 03 2012 09:47 MasterKang wrote:
On July 03 2012 09:41 Fubi wrote:
On July 03 2012 09:34 MasterKang wrote:
On July 03 2012 09:31 opterown wrote:
On July 03 2012 09:29 MasterKang wrote:
On July 03 2012 09:27 Ghanburighan wrote:
On July 03 2012 09:24 MasterKang wrote:
[quote]

ofc it does but at the same time, would the zergling/baneling flanks/surrounds have been ineffective if the buff wasn't implemented? no ofc not, mkp's army would still have been demolished


I think the point was, that situation would not have arisen if the game played out under a prior patch because the patch affects everything that happens after the pool is built.


a situation where the zerg has zerglings, banelings, and infestors aginst terran's marines/medivacs/tanks pretty much comes up in 99% of TvZ's.. regardless of the queen buff, coca's decision to surround and flank with banelings would have won him the battle

zerg would have had less, and they would be less well-upgraded


you realize that i am talking about the flank that coca made on entombed right? that game had progressed to the point where the only effect the buff would have on the game is the creep spread. That being said, in this specific game, the creep spread would have been the same, maybe a tiny bit worse, because MKP did not make helions that game to stop the creep (the aspect of creep-stopping strategy that was affected most by the buff). Therefore, the buff had little effect on coca's flank and he would've demolished that army regardless, so plz stop completely blaming stuff on the buff

No, we're saying people should stop going "His Queen didn't even attack that game so the buff wouldn't have mattered!!". We're saying every change, especially one that is for early game, has a snowball or metagame effect.

For example, imagine they buffed Vikings to be overpowered (something like 1 supply, builds twice as fast, etc). In PvT, the protoss would therefore never make Colossus, and the Terran would therefore never make Vikings to counter that, and instead go straight to ghost and be 100% prepared to counter Templar tech because that is the only thing left the P can do. So even if the T didn't make a single viking, that doesn't mean the viking buff didn't affect the match at all.


how can you possible compare buffing the queen range by 2 with making vikings 1 supply and building twice as fast... The consequences of those two changes are COMPLETELY different b/c the extent of those changes aren't even close. I'm not arguing the game would have gone THE SAME EXACT WAY. I'm saying that Coca's decision to surround with banes was what allowed him to connect with mkp's marines, and his decision to surround with banes is not something affected by the queen buff.

Oh hey my queens have more range, i want to flank from behind with banelings now. No of course not. Creep spread and upgrades are slightly affected by the buff, but like I said if you consider the point in time that flank took place and the way the metagame has shifted based on the buff, there wouldn't have been big enough of a difference that would allow MKP to somehow completely thwart the bane flank..

sure, coca's decision was awesome, but creep spread is in no way SLIGHTLY affected. lol the difference is staggering.


sigh... I really hate repeating myself but I guess I have to if you're going to ignore certain parts of my post. "that game had progressed to the point where the only effect the buff would have on the game is the creep spread. That being said, in this specific game, the creep spread would have been the same, maybe a tiny bit worse, because MKP did not make helions that game to stop the creep (the aspect of creep-stopping strategy that was affected most by the buff). "

To reiterate: MKP DID NOT OPEN HELIONS. Reactor helions is the strategy designed to stop creep that was affected the most by the buff and basically 95% of the reason why creep spread is so good nowadays. Seeing as how he didn't open reactor helions to stop creep, I don't understand why you're trying to argue that the creep spread difference would have been "staggering"

you too are still ignoring the fact that zerg has a much better eco now than before, which significantly changes the game.
mkp did NOT open hellions probably due to the fact that hellions are INEFFECTIVE.


holy shit, you're not worth my time. i've already addressed that fact... i really dont wana argue with someone who doesnt read my points carefully, which i actaully realized before about you, i guess i just forgot. in the words of someone who similarly lost the edge to argue "NYAH NYAH have a good life mate"
Players: MMA, Boxer, Ryung, Life, TaeJa, Squirtle, Brown, Dark,
figq
Profile Blog Joined May 2010
12519 Posts
July 03 2012 00:59 GMT
#304
On July 03 2012 09:55 sc2superfan101 wrote:
has anyone ever managed to get more than a $300 bounty on their head in the fight club?
you probably mean $3000, because the award for one series is $500.

I hope Coca wins, he could use $500.
If you stand next to my head, you can hear the ocean. - Day[9]
opterown *
Profile Blog Joined August 2011
Australia54784 Posts
July 03 2012 01:00 GMT
#305
On July 03 2012 09:59 MasterKang wrote:
Show nested quote +
On July 03 2012 09:55 opterown wrote:
On July 03 2012 09:53 MasterKang wrote:
On July 03 2012 09:49 opterown wrote:
On July 03 2012 09:47 MasterKang wrote:
On July 03 2012 09:41 Fubi wrote:
On July 03 2012 09:34 MasterKang wrote:
On July 03 2012 09:31 opterown wrote:
On July 03 2012 09:29 MasterKang wrote:
On July 03 2012 09:27 Ghanburighan wrote:
[quote]

I think the point was, that situation would not have arisen if the game played out under a prior patch because the patch affects everything that happens after the pool is built.


a situation where the zerg has zerglings, banelings, and infestors aginst terran's marines/medivacs/tanks pretty much comes up in 99% of TvZ's.. regardless of the queen buff, coca's decision to surround and flank with banelings would have won him the battle

zerg would have had less, and they would be less well-upgraded


you realize that i am talking about the flank that coca made on entombed right? that game had progressed to the point where the only effect the buff would have on the game is the creep spread. That being said, in this specific game, the creep spread would have been the same, maybe a tiny bit worse, because MKP did not make helions that game to stop the creep (the aspect of creep-stopping strategy that was affected most by the buff). Therefore, the buff had little effect on coca's flank and he would've demolished that army regardless, so plz stop completely blaming stuff on the buff

No, we're saying people should stop going "His Queen didn't even attack that game so the buff wouldn't have mattered!!". We're saying every change, especially one that is for early game, has a snowball or metagame effect.

For example, imagine they buffed Vikings to be overpowered (something like 1 supply, builds twice as fast, etc). In PvT, the protoss would therefore never make Colossus, and the Terran would therefore never make Vikings to counter that, and instead go straight to ghost and be 100% prepared to counter Templar tech because that is the only thing left the P can do. So even if the T didn't make a single viking, that doesn't mean the viking buff didn't affect the match at all.


how can you possible compare buffing the queen range by 2 with making vikings 1 supply and building twice as fast... The consequences of those two changes are COMPLETELY different b/c the extent of those changes aren't even close. I'm not arguing the game would have gone THE SAME EXACT WAY. I'm saying that Coca's decision to surround with banes was what allowed him to connect with mkp's marines, and his decision to surround with banes is not something affected by the queen buff.

Oh hey my queens have more range, i want to flank from behind with banelings now. No of course not. Creep spread and upgrades are slightly affected by the buff, but like I said if you consider the point in time that flank took place and the way the metagame has shifted based on the buff, there wouldn't have been big enough of a difference that would allow MKP to somehow completely thwart the bane flank..

sure, coca's decision was awesome, but creep spread is in no way SLIGHTLY affected. lol the difference is staggering.


sigh... I really hate repeating myself but I guess I have to if you're going to ignore certain parts of my post. "that game had progressed to the point where the only effect the buff would have on the game is the creep spread. That being said, in this specific game, the creep spread would have been the same, maybe a tiny bit worse, because MKP did not make helions that game to stop the creep (the aspect of creep-stopping strategy that was affected most by the buff). "

To reiterate: MKP DID NOT OPEN HELIONS. Reactor helions is the strategy designed to stop creep that was affected the most by the buff and basically 95% of the reason why creep spread is so good nowadays. Seeing as how he didn't open reactor helions to stop creep, I don't understand why you're trying to argue that the creep spread difference would have been "staggering"

you too are still ignoring the fact that zerg has a much better eco now than before, which significantly changes the game.
mkp did NOT open hellions probably due to the fact that hellions are INEFFECTIVE.


holy shit, you're not worth my time. i've already addressed that fact... i really dont wana argue with someone who doesnt read my points carefully, which i actaully realized before about you, i guess i just forgot. in the words of someone who similarly lost the edge to argue "NYAH NYAH have a good life mate"

lol consider that everyone in this thread is posting AGAINST you and maybe see who's incorrect laters~
ModeratorRetired LR Bonjwa
TL+ Member
Crowned
Profile Joined August 2011
United States368 Posts
July 03 2012 01:00 GMT
#306
Wow.... Coca just missed that lol
It's cool to love to win, but it's better to hate to lose.
aznball123
Profile Joined February 2012
2759 Posts
July 03 2012 01:00 GMT
#307
MAN!!!!! LOL I was like.. SPIDEY SENSES.. but damn just a second too far
Mmm, what to watch.
Durp
Profile Blog Joined September 2010
Canada3117 Posts
July 03 2012 01:00 GMT
#308
wowowowow that's ridiculously unfortunate for Coca lol
SOOOOOooooOOOOooooOOOOoo Many BANELINGS!!
andaylin
Profile Joined August 2010
United States10830 Posts
Last Edited: 2012-07-03 01:01:28
July 03 2012 01:01 GMT
#309
tehe, scout fail, possibly GG with MKP's control.

Hope MKP does the 3 bunker wall off at the nat.
"Hard work beats talent when talent fails to work hard." - Kevin Durant
Bashion
Profile Joined February 2011
Cook Islands2612 Posts
July 03 2012 01:01 GMT
#310
On July 03 2012 09:41 Fubi wrote:
Show nested quote +
On July 03 2012 09:34 MasterKang wrote:
On July 03 2012 09:31 opterown wrote:
On July 03 2012 09:29 MasterKang wrote:
On July 03 2012 09:27 Ghanburighan wrote:
On July 03 2012 09:24 MasterKang wrote:
On July 03 2012 09:23 FuzzyJAM wrote:
On July 03 2012 09:18 MasterKang wrote:
On July 03 2012 09:12 Crowned wrote:
On July 03 2012 09:03 -_- wrote:
Is Coca on the same talent level as MKP? I haven't been following the scene very carefully lately. Is he a real threat to win this series?


Inferior Zergs have been beating the top Terrans commonly since the queen buff so yes he is a real threat to win this series.


yeah coca is such an inferior zerg. his zergling/baneling flanks were definitely stronger after that queen buff

While I feel Coca is out-playing MarineKing here, it's really stupid to pretend that the Queen buff doesn't play a part in every single TvZ right now - it obviously does, even if only indirectly.


ofc it does but at the same time, would the zergling/baneling flanks/surrounds have been ineffective if the buff wasn't implemented? no ofc not, mkp's army would still have been demolished


I think the point was, that situation would not have arisen if the game played out under a prior patch because the patch affects everything that happens after the pool is built.


a situation where the zerg has zerglings, banelings, and infestors aginst terran's marines/medivacs/tanks pretty much comes up in 99% of TvZ's.. regardless of the queen buff, coca's decision to surround and flank with banelings would have won him the battle

zerg would have had less, and they would be less well-upgraded


you realize that i am talking about the flank that coca made on entombed right? that game had progressed to the point where the only effect the buff would have on the game is the creep spread. That being said, in this specific game, the creep spread would have been the same, maybe a tiny bit worse, because MKP did not make helions that game to stop the creep (the aspect of creep-stopping strategy that was affected most by the buff). Therefore, the buff had little effect on coca's flank and he would've demolished that army regardless, so plz stop completely blaming stuff on the buff

No, we're saying people should stop going "His Queen didn't even attack that game so the buff wouldn't have mattered!!". We're saying every change, especially one that is for early game, has a snowball or metagame effect.

For example, imagine they buffed Vikings to be overpowered (something like 1 supply, builds twice as fast, etc). In PvT, the protoss would therefore never make Colossus, and the Terran would therefore never make Vikings to counter that, and instead go straight to ghost and be 100% prepared to counter Templar tech because that is the only thing left the P can do. So even if the T didn't make a single viking, that doesn't mean the viking buff didn't affect the match at all.


You are right. The queen buff plus the spore crawler buff made banshee openings almost useless against zerg. Thats one more viable opening down the drain. So zerg players can easier and faster now.
I've got moves like Jagger
sc2superfan101
Profile Blog Joined February 2012
3583 Posts
July 03 2012 01:01 GMT
#311
On July 03 2012 09:59 figq wrote:
Show nested quote +
On July 03 2012 09:55 sc2superfan101 wrote:
has anyone ever managed to get more than a $300 bounty on their head in the fight club?
you probably mean $3000, because the award for one series is $500.

I hope Coca wins, he could use $500.

no, i'm talking about the bounty. anyway, i just looked it up and no, no one has ever gotten more than a $300 bounty yet.

basically, every time you win, $100 gets added to the prize for winning, hence the term "bounty".
My fake plants died because I did not pretend to water them.
zezamer
Profile Joined March 2011
Finland5701 Posts
Last Edited: 2012-07-03 01:02:23
July 03 2012 01:01 GMT
#312
Everything miss lining up for Coca xd

so dead
PhoenixVoid
Profile Blog Joined December 2011
Canada32743 Posts
July 03 2012 01:02 GMT
#313
LOL Are you serious CoCa....
I'm afraid of demented knife-wielding escaped lunatic libertarian zombie mutants
andaylin
Profile Joined August 2010
United States10830 Posts
July 03 2012 01:02 GMT
#314
LOL COCA thought it was fake pressure.
"Hard work beats talent when talent fails to work hard." - Kevin Durant
Lennient
Profile Joined January 2012
497 Posts
July 03 2012 01:02 GMT
#315
MKP's style is so fun to watch
sc2superfan101
Profile Blog Joined February 2012
3583 Posts
Last Edited: 2012-07-03 01:03:42
July 03 2012 01:02 GMT
#316
another all-in to save the day! GG


woop, spoke too soon
My fake plants died because I did not pretend to water them.
aznball123
Profile Joined February 2012
2759 Posts
July 03 2012 01:03 GMT
#317
HE HOLDS!!??!?! OMG!!
Mmm, what to watch.
Chicane
Profile Joined November 2010
United States7875 Posts
July 03 2012 01:03 GMT
#318
Go kill the spawning pool MKP!
mambar
Profile Joined February 2012
United States841 Posts
July 03 2012 01:03 GMT
#319
On July 03 2012 10:02 Lennient wrote:
MKP's style is so fun to watch

???
sparklyresidue
Profile Joined August 2011
United States5523 Posts
July 03 2012 01:04 GMT
#320
I feel like I haven't seen a 2rax successfully defended in a long time. I'm sure I'm just forgetting... but jesus they are so effective.
Like Tinkerbelle, I leave behind a sparkly residue.
Chicane
Profile Joined November 2010
United States7875 Posts
July 03 2012 01:05 GMT
#321
More bunkers!!!
andaylin
Profile Joined August 2010
United States10830 Posts
July 03 2012 01:05 GMT
#322
yay mkp making bunkers.
"Hard work beats talent when talent fails to work hard." - Kevin Durant
zezamer
Profile Joined March 2011
Finland5701 Posts
July 03 2012 01:05 GMT
#323
On July 03 2012 10:04 sparklyresidue wrote:
I feel like I haven't seen a 2rax successfully defended in a long time. I'm sure I'm just forgetting... but jesus they are so effective.


Everybody skips the "scouting lings" nowadays
MasterKang
Profile Joined August 2011
United States1373 Posts
July 03 2012 01:05 GMT
#324
On July 03 2012 09:56 FuzzyJAM wrote:
Show nested quote +
On July 03 2012 09:53 MasterKang wrote:
On July 03 2012 09:49 opterown wrote:
On July 03 2012 09:47 MasterKang wrote:
On July 03 2012 09:41 Fubi wrote:
On July 03 2012 09:34 MasterKang wrote:
On July 03 2012 09:31 opterown wrote:
On July 03 2012 09:29 MasterKang wrote:
On July 03 2012 09:27 Ghanburighan wrote:
On July 03 2012 09:24 MasterKang wrote:
[quote]

ofc it does but at the same time, would the zergling/baneling flanks/surrounds have been ineffective if the buff wasn't implemented? no ofc not, mkp's army would still have been demolished


I think the point was, that situation would not have arisen if the game played out under a prior patch because the patch affects everything that happens after the pool is built.


a situation where the zerg has zerglings, banelings, and infestors aginst terran's marines/medivacs/tanks pretty much comes up in 99% of TvZ's.. regardless of the queen buff, coca's decision to surround and flank with banelings would have won him the battle

zerg would have had less, and they would be less well-upgraded


you realize that i am talking about the flank that coca made on entombed right? that game had progressed to the point where the only effect the buff would have on the game is the creep spread. That being said, in this specific game, the creep spread would have been the same, maybe a tiny bit worse, because MKP did not make helions that game to stop the creep (the aspect of creep-stopping strategy that was affected most by the buff). Therefore, the buff had little effect on coca's flank and he would've demolished that army regardless, so plz stop completely blaming stuff on the buff

No, we're saying people should stop going "His Queen didn't even attack that game so the buff wouldn't have mattered!!". We're saying every change, especially one that is for early game, has a snowball or metagame effect.

For example, imagine they buffed Vikings to be overpowered (something like 1 supply, builds twice as fast, etc). In PvT, the protoss would therefore never make Colossus, and the Terran would therefore never make Vikings to counter that, and instead go straight to ghost and be 100% prepared to counter Templar tech because that is the only thing left the P can do. So even if the T didn't make a single viking, that doesn't mean the viking buff didn't affect the match at all.


how can you possible compare buffing the queen range by 2 with making vikings 1 supply and building twice as fast... The consequences of those two changes are COMPLETELY different b/c the extent of those changes aren't even close. I'm not arguing the game would have gone THE SAME EXACT WAY. I'm saying that Coca's decision to surround with banes was what allowed him to connect with mkp's marines, and his decision to surround with banes is not something affected by the queen buff.

Oh hey my queens have more range, i want to flank from behind with banelings now. No of course not. Creep spread and upgrades are slightly affected by the buff, but like I said if you consider the point in time that flank took place and the way the metagame has shifted based on the buff, there wouldn't have been big enough of a difference that would allow MKP to somehow completely thwart the bane flank..

sure, coca's decision was awesome, but creep spread is in no way SLIGHTLY affected. lol the difference is staggering.


sigh... I really hate repeating myself but I guess I have to if you're going to ignore certain parts of my post. "that game had progressed to the point where the only effect the buff would have on the game is the creep spread. That being said, in this specific game, the creep spread would have been the same, maybe a tiny bit worse, because MKP did not make helions that game to stop the creep (the aspect of creep-stopping strategy that was affected most by the buff). "

To reiterate: MKP DID NOT OPEN HELIONS. Reactor helions is the strategy designed to stop creep that was affected the most by the buff and basically 95% of the reason why creep spread is so good nowadays. Seeing as how he didn't open reactor helions to stop creep, I don't understand why you're trying to argue that the creep spread difference would have been "staggering"

MarineKing didn't open Hellions BECAUSE OF THE QUEEN BUFF (or, at the very least, the option was made vastly less desirable).

You have got to be trolling here. . .


you don't realize that reactor helions is still a viable option and still functions to slow creep, albeit not as well. That being said, you have to take the map and the player into consideration. Map: Entombed Valley. Player: MKP. What does MKP absolutely love and always does on Entombed Valley. Yes that's right, the 4 rax into marine marauder mech style that he just used against coca. Basically every player has a certain strategy they almost always use on a specific map against different players. Please note, hes been using that build since before the patch. Therefore, there is about an 80-85% chance that he wouldn't have opened helions anyways, especially if you consider that entombed isn't the best map for reactor helions, and thus, the queen buff was NOT a huge factor in coca's baneling flank being effective and completely eating mkp's army alive.
Players: MMA, Boxer, Ryung, Life, TaeJa, Squirtle, Brown, Dark,
Dodgin
Profile Blog Joined July 2011
Canada39254 Posts
July 03 2012 01:05 GMT
#325
On July 03 2012 10:04 sparklyresidue wrote:
I feel like I haven't seen a 2rax successfully defended in a long time. I'm sure I'm just forgetting... but jesus they are so effective.


I remember one of the up/down days where Curious defended 3 rax like 3 games in a row to get first in the group, was pretty funny.
Crowned
Profile Joined August 2011
United States368 Posts
July 03 2012 01:05 GMT
#326
Going to game 9.
It's cool to love to win, but it's better to hate to lose.
schiznak
Profile Joined October 2009
Australia258 Posts
Last Edited: 2012-07-03 01:07:00
July 03 2012 01:05 GMT
#327
chairman wow, these casters are calling the whole game incorrectly

he didnt pull drones cause he was waiting for his lings to come out

and cocoa is at a massive advantage currently

this is why i always mute sc2 streams

edit: oh look cocoa won easily to the huge surprise of the casters
"That's very e-sports of you to have the camera focused on the people instead of the game" -ultradavid
Durp
Profile Blog Joined September 2010
Canada3117 Posts
July 03 2012 01:05 GMT
#328
wow this game is completely ridiculous
SOOOOOooooOOOOooooOOOOoo Many BANELINGS!!
Lennient
Profile Joined January 2012
497 Posts
July 03 2012 01:06 GMT
#329
bye bye CheesekingPrime
mambar
Profile Joined February 2012
United States841 Posts
July 03 2012 01:06 GMT
#330
nice going, casters
Crowned
Profile Joined August 2011
United States368 Posts
July 03 2012 01:06 GMT
#331
Or not, lost to 1 base zerg rofl
It's cool to love to win, but it's better to hate to lose.
Tachion
Profile Blog Joined May 2010
Canada8573 Posts
July 03 2012 01:06 GMT
#332
MKP blew that game SO bad lol
i was driving down the road this november eve and spotted a hitchhiker walking down the street. i pulled over and saw that it was only a tree. i uprooted it and put it in my trunk. do trees like marshmallow peeps? cause that's all i have and will have.
Badfatpanda
Profile Blog Joined December 2010
United States9719 Posts
July 03 2012 01:06 GMT
#333
CO

CA

FUCK YEAH!!!!!!!!!!! Can't wait to see his opponent next week!
Music is a higher revelation than all wisdom and philosophy. -Beethoven | Mech isn't a build, it's a way of life. -MajOr | Charlie.Sheen: "What is sarcastic, kids who have no courage to fight?" | #TerranPride #yolo #swag -Naama after 2-0'ing MC at HSC VI
sparklyresidue
Profile Joined August 2011
United States5523 Posts
July 03 2012 01:06 GMT
#334
COCA!!!
Like Tinkerbelle, I leave behind a sparkly residue.
aznball123
Profile Joined February 2012
2759 Posts
July 03 2012 01:06 GMT
#335
WOW FUcking COCA! YES 5-3, on point. DAMN! I LOVE YOU COCA DAMN!!
Mmm, what to watch.
Wintex
Profile Blog Joined July 2011
Norway16838 Posts
July 03 2012 01:06 GMT
#336
oh mkp
The Bomber boy
00Visor
Profile Blog Joined February 2011
4337 Posts
July 03 2012 01:06 GMT
#337
On July 03 2012 10:05 schiznak wrote:
chairman wow, these casters are calling the whole game incorrectly

he didnt pull drones cause he was waiting for his lings to come out

and cocoa is at a massive advantage currently

this is why i always mute sc2 streams


yeah, came here to say the same, that game was completely misjudged
Kergy
Profile Joined December 2010
Peru2011 Posts
July 03 2012 01:06 GMT
#338
YES!!

COCAAAAAAAAAAAAAAAAA
Everyday Girl's Day~!
opterown *
Profile Blog Joined August 2011
Australia54784 Posts
July 03 2012 01:06 GMT
#339
On July 03 2012 10:05 MasterKang wrote:
Show nested quote +
On July 03 2012 09:56 FuzzyJAM wrote:
On July 03 2012 09:53 MasterKang wrote:
On July 03 2012 09:49 opterown wrote:
On July 03 2012 09:47 MasterKang wrote:
On July 03 2012 09:41 Fubi wrote:
On July 03 2012 09:34 MasterKang wrote:
On July 03 2012 09:31 opterown wrote:
On July 03 2012 09:29 MasterKang wrote:
On July 03 2012 09:27 Ghanburighan wrote:
[quote]

I think the point was, that situation would not have arisen if the game played out under a prior patch because the patch affects everything that happens after the pool is built.


a situation where the zerg has zerglings, banelings, and infestors aginst terran's marines/medivacs/tanks pretty much comes up in 99% of TvZ's.. regardless of the queen buff, coca's decision to surround and flank with banelings would have won him the battle

zerg would have had less, and they would be less well-upgraded


you realize that i am talking about the flank that coca made on entombed right? that game had progressed to the point where the only effect the buff would have on the game is the creep spread. That being said, in this specific game, the creep spread would have been the same, maybe a tiny bit worse, because MKP did not make helions that game to stop the creep (the aspect of creep-stopping strategy that was affected most by the buff). Therefore, the buff had little effect on coca's flank and he would've demolished that army regardless, so plz stop completely blaming stuff on the buff

No, we're saying people should stop going "His Queen didn't even attack that game so the buff wouldn't have mattered!!". We're saying every change, especially one that is for early game, has a snowball or metagame effect.

For example, imagine they buffed Vikings to be overpowered (something like 1 supply, builds twice as fast, etc). In PvT, the protoss would therefore never make Colossus, and the Terran would therefore never make Vikings to counter that, and instead go straight to ghost and be 100% prepared to counter Templar tech because that is the only thing left the P can do. So even if the T didn't make a single viking, that doesn't mean the viking buff didn't affect the match at all.


how can you possible compare buffing the queen range by 2 with making vikings 1 supply and building twice as fast... The consequences of those two changes are COMPLETELY different b/c the extent of those changes aren't even close. I'm not arguing the game would have gone THE SAME EXACT WAY. I'm saying that Coca's decision to surround with banes was what allowed him to connect with mkp's marines, and his decision to surround with banes is not something affected by the queen buff.

Oh hey my queens have more range, i want to flank from behind with banelings now. No of course not. Creep spread and upgrades are slightly affected by the buff, but like I said if you consider the point in time that flank took place and the way the metagame has shifted based on the buff, there wouldn't have been big enough of a difference that would allow MKP to somehow completely thwart the bane flank..

sure, coca's decision was awesome, but creep spread is in no way SLIGHTLY affected. lol the difference is staggering.


sigh... I really hate repeating myself but I guess I have to if you're going to ignore certain parts of my post. "that game had progressed to the point where the only effect the buff would have on the game is the creep spread. That being said, in this specific game, the creep spread would have been the same, maybe a tiny bit worse, because MKP did not make helions that game to stop the creep (the aspect of creep-stopping strategy that was affected most by the buff). "

To reiterate: MKP DID NOT OPEN HELIONS. Reactor helions is the strategy designed to stop creep that was affected the most by the buff and basically 95% of the reason why creep spread is so good nowadays. Seeing as how he didn't open reactor helions to stop creep, I don't understand why you're trying to argue that the creep spread difference would have been "staggering"

MarineKing didn't open Hellions BECAUSE OF THE QUEEN BUFF (or, at the very least, the option was made vastly less desirable).

You have got to be trolling here. . .


you don't realize that reactor helions is still a viable option and still functions to slow creep, albeit not as well. That being said, you have to take the map and the player into consideration. Map: Entombed Valley. Player: MKP. What does MKP absolutely love and always does on Entombed Valley. Yes that's right, the 4 rax into marine marauder mech style that he just used against coca. Basically every player has a certain strategy they almost always use on a specific map against different players. Please note, hes been using that build since before the patch. Therefore, there is about an 80-85% chance that he wouldn't have opened helions anyways, especially if you consider that entombed isn't the best map for reactor helions, and thus, the queen buff was NOT a huge factor in coca's baneling flank being effective and completely eating mkp's army alive.

wow, i love your analysis of mkp and how you know all his builds.
ModeratorRetired LR Bonjwa
TL+ Member
oogieogie
Profile Joined June 2011
United States3657 Posts
July 03 2012 01:06 GMT
#340
deserved it..being to cheesy imo MKP
sc2superfan101
Profile Blog Joined February 2012
3583 Posts
July 03 2012 01:07 GMT
#341
Coca! good job!
My fake plants died because I did not pretend to water them.
FrostedMiniWheats
Profile Joined August 2010
United States30730 Posts
July 03 2012 01:07 GMT
#342
wow, surprising.

gogo Cocain!
NesTea | Mvp | MC | Leenock | Losira | Gumiho | DRG | Taeja | Jinro | Stephano | Thorzain | Sen | Idra |Polt | Bomber | Symbol | Squirtle | Fantasy | Jaedong | Maru | sOs | Seed | ByuN | ByuL | Neeb| Scarlett | Rogue | IM forever
-niL
Profile Joined January 2012
Canada1131 Posts
July 03 2012 01:07 GMT
#343
Oh yeah! I am drinking cocacola to celebrate!
zezamer
Profile Joined March 2011
Finland5701 Posts
Last Edited: 2012-07-03 01:07:26
July 03 2012 01:07 GMT
#344
How mkp managed to throw a game twice in one game, kinda uncharacteristic
Rulker
Profile Blog Joined January 2012
United States1477 Posts
July 03 2012 01:07 GMT
#345
gg~ 5-3, should have been 5-2 without the 2 rax bitbybit on that map i dont know the name of~


lifetime results for Coca vs MKP
Coca 9-3
WArped
Profile Joined December 2010
United Kingdom4845 Posts
July 03 2012 01:07 GMT
#346
He got some sick surrounds, one in his base with the initial push and one at the end. CoCa so strong.
andaylin
Profile Joined August 2010
United States10830 Posts
July 03 2012 01:07 GMT
#347
GGGGGGGGGGGGZZZ
"Hard work beats talent when talent fails to work hard." - Kevin Durant
Hall0wed
Profile Blog Joined January 2011
United States8486 Posts
July 03 2012 01:07 GMT
#348
=D

Coca such a boss.
♦ My Life for BESTie ♦ 류세라 = 배 ♦
PhoenixVoid
Profile Blog Joined December 2011
Canada32743 Posts
July 03 2012 01:07 GMT
#349
Yes CoCa! Though I expected MKP to win, CoCa has proven himself to be just as relevant in the scene as ever.
I'm afraid of demented knife-wielding escaped lunatic libertarian zombie mutants
MasterKang
Profile Joined August 2011
United States1373 Posts
July 03 2012 01:07 GMT
#350
On July 03 2012 09:57 opterown wrote:
Show nested quote +
On July 03 2012 09:54 MasterKang wrote:
On July 03 2012 09:52 The Final Boss wrote:
On July 03 2012 09:47 MasterKang wrote:
On July 03 2012 09:41 Fubi wrote:
On July 03 2012 09:34 MasterKang wrote:
On July 03 2012 09:31 opterown wrote:
On July 03 2012 09:29 MasterKang wrote:
On July 03 2012 09:27 Ghanburighan wrote:
On July 03 2012 09:24 MasterKang wrote:
[quote]

ofc it does but at the same time, would the zergling/baneling flanks/surrounds have been ineffective if the buff wasn't implemented? no ofc not, mkp's army would still have been demolished


I think the point was, that situation would not have arisen if the game played out under a prior patch because the patch affects everything that happens after the pool is built.


a situation where the zerg has zerglings, banelings, and infestors aginst terran's marines/medivacs/tanks pretty much comes up in 99% of TvZ's.. regardless of the queen buff, coca's decision to surround and flank with banelings would have won him the battle

zerg would have had less, and they would be less well-upgraded


you realize that i am talking about the flank that coca made on entombed right? that game had progressed to the point where the only effect the buff would have on the game is the creep spread. That being said, in this specific game, the creep spread would have been the same, maybe a tiny bit worse, because MKP did not make helions that game to stop the creep (the aspect of creep-stopping strategy that was affected most by the buff). Therefore, the buff had little effect on coca's flank and he would've demolished that army regardless, so plz stop completely blaming stuff on the buff

No, we're saying people should stop going "His Queen didn't even attack that game so the buff wouldn't have mattered!!". We're saying every change, especially one that is for early game, has a snowball or metagame effect.

For example, imagine they buffed Vikings to be overpowered (something like 1 supply, builds twice as fast, etc). In PvT, the protoss would therefore never make Colossus, and the Terran would therefore never make Vikings to counter that, and instead go straight to ghost and be 100% prepared to counter Templar tech because that is the only thing left the P can do. So even if the T didn't make a single viking, that doesn't mean the viking buff didn't affect the match at all.


how can you possible compare buffing the queen range by 2 with making vikings 1 supply and building twice as fast... The consequences of those two changes are COMPLETELY different b/c the extent of those changes aren't even close. I'm not arguing the game would have gone THE SAME EXACT WAY. I'm saying that Coca's decision to surround with banes was what allowed him to connect with mkp's marines, and his decision to surround with banes is not something affected by the queen buff.

Oh hey my queens have more range, i want to flank from behind with banelings now. No of course not. Creep spread and upgrades are slightly affected by the buff, but like I said if you consider the point in time that flank took place and the way the metagame has shifted based on the buff, there wouldn't have been big enough of a difference that would allow MKP to somehow completely thwart the bane flank..

But what he is arguing is that MarineKing would have a wider array of things that he could do without the Queen change and even in MarineKing did the same thing CoCa would still have to account for all those other things, however by limiting MarineKing's options, CoCa has less to worry about. Obviously his example was an exaggeration, but it gets the point across.

And CoCa's "decision to surround with banelings" is not a decision. I mean I guess he could have decided to dance command his units, but you are really exaggerating how much of a "decision" CoCa made.


deliberately sending your banelings behind the enemy army and then coordinating them with the rest of your army is not a decision? wow I didn't know we lived in that kind of a world

it's not that rare a move to see, wouldn't put it past many top zergs to do something like that. great move, still, though.


"great move, still, though." "that's all I wanted to hear :D"
Players: MMA, Boxer, Ryung, Life, TaeJa, Squirtle, Brown, Dark,
oogieogie
Profile Joined June 2011
United States3657 Posts
July 03 2012 01:07 GMT
#351
On July 03 2012 10:05 zezamer wrote:
Show nested quote +
On July 03 2012 10:04 sparklyresidue wrote:
I feel like I haven't seen a 2rax successfully defended in a long time. I'm sure I'm just forgetting... but jesus they are so effective.


Everybody skips the "scouting lings" nowadays

i got queens man..who needs a scout
gengka
Profile Joined September 2010
Malaysia461 Posts
July 03 2012 01:08 GMT
#352
shall we concentrate more on the game pls?

the zergs: Yes yes we know you will never admit that the patch had made your race the best race at the moment, so just enjoy your golden era and remember to cheer louder for DRG when he rapes everyone and clinch another GSL title

the terrans: Stop complaining unless you are david kim's mother who could make him listen to you. Blizzard only listen to stats but not complaints. save your breath, improve your game, wait for the pros to find a solution. be a man

the protoss: i pity you when your only solution to P v Z lategame, the mothership, is always neural parasited, and blizzard doesnt even know about it LOL. however i salute you for complaining less than the terrans. You are the man (well at least u guys have P v T lategame to enjoy about)

Come on guys we still have Code A to catch later

User was warned for this post
Make Love Not War
MasterKang
Profile Joined August 2011
United States1373 Posts
July 03 2012 01:08 GMT
#353
YESSS COCA what a nail-biting way to win the final game
Players: MMA, Boxer, Ryung, Life, TaeJa, Squirtle, Brown, Dark,
opterown *
Profile Blog Joined August 2011
Australia54784 Posts
July 03 2012 01:08 GMT
#354
On July 03 2012 05:10 opterown wrote:
coca wins 5-3

yeah, the reason i knew this was because during my F5 fest yesterday for OSL, i saw the results for IPL fight club too haha. ah well. poor mkp.
ModeratorRetired LR Bonjwa
TL+ Member
Durp
Profile Blog Joined September 2010
Canada3117 Posts
July 03 2012 01:08 GMT
#355
On July 03 2012 10:07 zezamer wrote:
How mkp managed to throw a game twice in one game, kinda uncharacteristic

This is exactly what I was thinking.

He had that game won twice lol
SOOOOOooooOOOOooooOOOOoo Many BANELINGS!!
ShowTheLights
Profile Blog Joined June 2012
Korea (South)1704 Posts
July 03 2012 01:08 GMT
#356
CoCa :D:D:D
•••Acer.MMA••• <> KT_Puzzle <> JinAir•GreenWings_CoCa <> CJ_herO <> Axiom CranK & Ryung <> IM_Seed <> IM_Squirtle <> le' ToD <> Innovation <> ROOT_CatZ <> inuh! <> Chobra <> SKT1_Fantasy
Severus_
Profile Blog Joined October 2010
759 Posts
July 03 2012 01:09 GMT
#357
lol MKP always chokes
Greenei
Profile Joined November 2011
Germany1754 Posts
July 03 2012 01:10 GMT
#358
are there replays somewhere?
IMBA IMBA IMBA IMBA IMBA IMBA
Bagration
Profile Blog Joined October 2011
United States18282 Posts
July 03 2012 01:10 GMT
#359
Congrats Coca! First OSL, now this. Wellplayed
Team Slayers, Axiom-Acer and Vile forever
opterown *
Profile Blog Joined August 2011
Australia54784 Posts
July 03 2012 01:10 GMT
#360
On July 03 2012 10:10 Bagration wrote:
Congrats Coca! First OSL, now this. Wellplayed

this was played on 29/6, osl was 2/7. so it should've been first this, then OSL :D
ModeratorRetired LR Bonjwa
TL+ Member
CFCryptos
Profile Joined December 2011
United States70 Posts
July 03 2012 01:11 GMT
#361
Zerg is so overpowered based off previous win rates

User was temp banned for this post.
<3Spread the Love<3
sekritzzz
Profile Joined December 2010
1515 Posts
Last Edited: 2012-07-03 01:12:54
July 03 2012 01:11 GMT
#362
On July 03 2012 10:08 gengka wrote:

the terrans: Stop complaining unless you are david kim's mother who could make him listen to you. Blizzard only listen to stats but not complaints. save your breath, improve your game, wait for the pros to find a solution. be a man


Actually......... david kim or whoever balances starcraft listens very heavily to forums if we compare past-whines to past-patches. Sad fact but its the truth.


Also, go coca!
HolyArrow
Profile Blog Joined August 2010
United States7116 Posts
July 03 2012 01:11 GMT
#363
Yay Coca! Felt so bad for him when he lost his first match upon his return to the GSTL.
PhoenixVoid
Profile Blog Joined December 2011
Canada32743 Posts
July 03 2012 01:13 GMT
#364
On July 03 2012 10:10 Greenei wrote:
are there replays somewhere?


I think an European restream will happen fairly soon, or you can go to the IPL Youtube account and wait a few days for the VODs to appear.
I'm afraid of demented knife-wielding escaped lunatic libertarian zombie mutants
Bibbit
Profile Blog Joined December 2009
Canada5377 Posts
July 03 2012 01:15 GMT
#365
On July 03 2012 10:13 PhoenixVoid wrote:
Show nested quote +
On July 03 2012 10:10 Greenei wrote:
are there replays somewhere?


I think an European restream will happen fairly soon, or you can go to the IPL Youtube account and wait a few days for the VODs to appear.

I would suggest waiting a few days and then going to IPL youtube account, it will waste a lot less time :D
gengka
Profile Joined September 2010
Malaysia461 Posts
July 03 2012 01:15 GMT
#366
On July 03 2012 10:11 sekritzzz wrote:
Show nested quote +
On July 03 2012 10:08 gengka wrote:

the terrans: Stop complaining unless you are david kim's mother who could make him listen to you. Blizzard only listen to stats but not complaints. save your breath, improve your game, wait for the pros to find a solution. be a man


Actually......... david kim or whoever balances starcraft listens very heavily to forums if we compare past-whines to past-patches. Sad fact but its the truth.


Also, go coca!


Okay so does it mean that the next patch will favour terrans heavily, since terrans are now complaining like no tomorrow in all forums?

Sadly i kind of cannot feel that is coming
Make Love Not War
BlazeFury01
Profile Blog Joined December 2010
United States1460 Posts
July 03 2012 01:41 GMT
#367
lol all the whining just needs to stop. Regardless of what blizzard does the maps is the only thing that will balance the game.
HolyArrow
Profile Blog Joined August 2010
United States7116 Posts
July 03 2012 01:43 GMT
#368
On July 03 2012 10:15 gengka wrote:
Show nested quote +
On July 03 2012 10:11 sekritzzz wrote:
On July 03 2012 10:08 gengka wrote:

the terrans: Stop complaining unless you are david kim's mother who could make him listen to you. Blizzard only listen to stats but not complaints. save your breath, improve your game, wait for the pros to find a solution. be a man


Actually......... david kim or whoever balances starcraft listens very heavily to forums if we compare past-whines to past-patches. Sad fact but its the truth.


Also, go coca!


Okay so does it mean that the next patch will favour terrans heavily, since terrans are now complaining like no tomorrow in all forums?

Sadly i kind of cannot feel that is coming


Terrans were bitching about TvP and the new patch gave Protoss a small buff (obs build time). Guess the Blizzard balance team sees things a bit differently from all the whining.
aintz
Profile Joined August 2010
Canada5624 Posts
July 03 2012 01:44 GMT
#369
doh didnt know fightclubs were on mondays now, time to watch reruns
Sealpup
Profile Joined September 2010
23 Posts
July 03 2012 01:52 GMT
#370
Terrans were bitching about TvP and the new patch gave Protoss a small buff (obs build time). Guess the Blizzard balance team sees things a bit differently from all the whining.

Sumahi
Profile Blog Joined January 2012
Guam5609 Posts
July 03 2012 02:46 GMT
#371
Nice work by Coca other throwing the king already
Startale <3, ST_July <3, HongUn <3, Savior <3, Gretorp <3, Nada <3, Rainbow <3, Ret <3, Squirtle <3, Bomber <3
glzElectromaster
Profile Blog Joined March 2012
Japan2474 Posts
July 03 2012 03:57 GMT
#372
On July 03 2012 10:15 Bibbit wrote:
Show nested quote +
On July 03 2012 10:13 PhoenixVoid wrote:
On July 03 2012 10:10 Greenei wrote:
are there replays somewhere?


I think an European restream will happen fairly soon, or you can go to the IPL Youtube account and wait a few days for the VODs to appear.

I would suggest waiting a few days and then going to IPL youtube account, it will waste a lot less time :D


This made me LOL
RIP Kt. Violet | In solitude, where we are least alone
Steelavocado
Profile Joined May 2010
United States2123 Posts
July 03 2012 04:05 GMT
#373
Well played Coca, glad your career is doing well despite the setbacks!
MIRACLE IS YOUR TI7 CHAMP
GoSuChicken
Profile Blog Joined December 2011
Germany1726 Posts
July 03 2012 08:42 GMT
#374
woow zerg op

jk
well done coca, would not have expected this.
TrUUUU
Profile Joined March 2012
United States6 Posts
July 03 2012 09:06 GMT
#375
^^^

didn't expect this either. respect to coca though
"GG <>)"
Yonnua
Profile Blog Joined October 2011
United Kingdom2331 Posts
July 03 2012 09:18 GMT
#376
COCA'S BACK!!! <3
LRSL 2014 Finalist! PartinG | Mvp | Bomber | Creator | NaNiwa | herO
LeLfe
Profile Joined February 2011
France3160 Posts
July 03 2012 09:24 GMT
#377
when do we get CoCa back in Code S where he belongs?
Writer for Red bull (Fr) and Iron Squid (En/Fr) @ClemLeLfe on twitter
opterown *
Profile Blog Joined August 2011
Australia54784 Posts
July 03 2012 11:49 GMT
#378
On July 03 2012 18:24 LeLfe wrote:
when do we get CoCa back in Code S where he belongs?

either he gets seeded, or only in the last GSL this year o.O
ModeratorRetired LR Bonjwa
TL+ Member
SeinGalton
Profile Blog Joined April 2011
South Africa387 Posts
July 03 2012 11:53 GMT
#379
Haven't seen much of Coca since the debacle but I'm ever more convinced he's the strongest Zerg in the world outside of Code S. Kid's good.
They're coming to get you, Barbara.
MrMercuG
Profile Joined March 2011
Netherlands2389 Posts
July 03 2012 13:21 GMT
#380
On July 03 2012 10:11 CFCryptos wrote:
Zerg is so overpowered based off previous win rates

User was temp banned for this post.


TvZ in Korea is in favor of terran...
opterown *
Profile Blog Joined August 2011
Australia54784 Posts
July 03 2012 13:22 GMT
#381
On July 03 2012 22:21 MrMercuG wrote:
Show nested quote +
On July 03 2012 10:11 CFCryptos wrote:
Zerg is so overpowered based off previous win rates

User was temp banned for this post.


TvZ in Korea is in favor of terran...

not many would claim that haha
ModeratorRetired LR Bonjwa
TL+ Member
Account252508
Profile Joined February 2012
3454 Posts
Last Edited: 2012-07-03 21:26:29
July 03 2012 21:25 GMT
#382
--- Nuked ---
Amornthep
Profile Blog Joined September 2011
Singapore2605 Posts
July 03 2012 21:40 GMT
#383
On July 03 2012 03:42 Amornthep wrote:
I think Coca's got this. 5-3 maybe?


Well, guess I'm right? ;D
MrMercuG
Profile Joined March 2011
Netherlands2389 Posts
July 03 2012 21:40 GMT
#384
On July 03 2012 22:22 opterown wrote:
Show nested quote +
On July 03 2012 22:21 MrMercuG wrote:
On July 03 2012 10:11 CFCryptos wrote:
Zerg is so overpowered based off previous win rates

User was temp banned for this post.


TvZ in Korea is in favor of terran...

not many would claim that haha


Statistics say it is, it's like 53-51 I believe. (counting all online cups etc.)
MasterKang
Profile Joined August 2011
United States1373 Posts
July 04 2012 01:31 GMT
#385
On July 04 2012 06:25 monkybone wrote:
Show nested quote +
On July 03 2012 10:05 MasterKang wrote:
On July 03 2012 09:56 FuzzyJAM wrote:
On July 03 2012 09:53 MasterKang wrote:
On July 03 2012 09:49 opterown wrote:
On July 03 2012 09:47 MasterKang wrote:
On July 03 2012 09:41 Fubi wrote:
On July 03 2012 09:34 MasterKang wrote:
On July 03 2012 09:31 opterown wrote:
On July 03 2012 09:29 MasterKang wrote:
[quote]

a situation where the zerg has zerglings, banelings, and infestors aginst terran's marines/medivacs/tanks pretty much comes up in 99% of TvZ's.. regardless of the queen buff, coca's decision to surround and flank with banelings would have won him the battle

zerg would have had less, and they would be less well-upgraded


you realize that i am talking about the flank that coca made on entombed right? that game had progressed to the point where the only effect the buff would have on the game is the creep spread. That being said, in this specific game, the creep spread would have been the same, maybe a tiny bit worse, because MKP did not make helions that game to stop the creep (the aspect of creep-stopping strategy that was affected most by the buff). Therefore, the buff had little effect on coca's flank and he would've demolished that army regardless, so plz stop completely blaming stuff on the buff

No, we're saying people should stop going "His Queen didn't even attack that game so the buff wouldn't have mattered!!". We're saying every change, especially one that is for early game, has a snowball or metagame effect.

For example, imagine they buffed Vikings to be overpowered (something like 1 supply, builds twice as fast, etc). In PvT, the protoss would therefore never make Colossus, and the Terran would therefore never make Vikings to counter that, and instead go straight to ghost and be 100% prepared to counter Templar tech because that is the only thing left the P can do. So even if the T didn't make a single viking, that doesn't mean the viking buff didn't affect the match at all.


how can you possible compare buffing the queen range by 2 with making vikings 1 supply and building twice as fast... The consequences of those two changes are COMPLETELY different b/c the extent of those changes aren't even close. I'm not arguing the game would have gone THE SAME EXACT WAY. I'm saying that Coca's decision to surround with banes was what allowed him to connect with mkp's marines, and his decision to surround with banes is not something affected by the queen buff.

Oh hey my queens have more range, i want to flank from behind with banelings now. No of course not. Creep spread and upgrades are slightly affected by the buff, but like I said if you consider the point in time that flank took place and the way the metagame has shifted based on the buff, there wouldn't have been big enough of a difference that would allow MKP to somehow completely thwart the bane flank..

sure, coca's decision was awesome, but creep spread is in no way SLIGHTLY affected. lol the difference is staggering.


sigh... I really hate repeating myself but I guess I have to if you're going to ignore certain parts of my post. "that game had progressed to the point where the only effect the buff would have on the game is the creep spread. That being said, in this specific game, the creep spread would have been the same, maybe a tiny bit worse, because MKP did not make helions that game to stop the creep (the aspect of creep-stopping strategy that was affected most by the buff). "

To reiterate: MKP DID NOT OPEN HELIONS. Reactor helions is the strategy designed to stop creep that was affected the most by the buff and basically 95% of the reason why creep spread is so good nowadays. Seeing as how he didn't open reactor helions to stop creep, I don't understand why you're trying to argue that the creep spread difference would have been "staggering"

MarineKing didn't open Hellions BECAUSE OF THE QUEEN BUFF (or, at the very least, the option was made vastly less desirable).

You have got to be trolling here. . .


you don't realize that reactor helions is still a viable option and still functions to slow creep, albeit not as well.


No, Zerg can do all the things reactored hellions were meant to deny in order to put Terran into a decent (but not advantageous) midgame position vs Zerg. Their role has now been reduced to scouting and holding all-ins, and Terran are currently relying on different ways of setting Zerg behind in order to survive.


No, reactored helions are still viable, you just have to produce 6 if you want to deny a respectable amount of creep and also need to micro weak helions back. zergs are really only capable of holding back 6 helions with a total of 4-6 queens, but if they make that many that means they opened gasless and don't have ling speed. 6 helions should never die to pure queens without speedling support so yes they are viable at sniping tumors and running away. If you disagree with me you disagree with idra
Players: MMA, Boxer, Ryung, Life, TaeJa, Squirtle, Brown, Dark,
opterown *
Profile Blog Joined August 2011
Australia54784 Posts
July 04 2012 01:51 GMT
#386
On July 04 2012 10:31 MasterKang wrote:
Show nested quote +
On July 04 2012 06:25 monkybone wrote:
On July 03 2012 10:05 MasterKang wrote:
On July 03 2012 09:56 FuzzyJAM wrote:
On July 03 2012 09:53 MasterKang wrote:
On July 03 2012 09:49 opterown wrote:
On July 03 2012 09:47 MasterKang wrote:
On July 03 2012 09:41 Fubi wrote:
On July 03 2012 09:34 MasterKang wrote:
On July 03 2012 09:31 opterown wrote:
[quote]
zerg would have had less, and they would be less well-upgraded


you realize that i am talking about the flank that coca made on entombed right? that game had progressed to the point where the only effect the buff would have on the game is the creep spread. That being said, in this specific game, the creep spread would have been the same, maybe a tiny bit worse, because MKP did not make helions that game to stop the creep (the aspect of creep-stopping strategy that was affected most by the buff). Therefore, the buff had little effect on coca's flank and he would've demolished that army regardless, so plz stop completely blaming stuff on the buff

No, we're saying people should stop going "His Queen didn't even attack that game so the buff wouldn't have mattered!!". We're saying every change, especially one that is for early game, has a snowball or metagame effect.

For example, imagine they buffed Vikings to be overpowered (something like 1 supply, builds twice as fast, etc). In PvT, the protoss would therefore never make Colossus, and the Terran would therefore never make Vikings to counter that, and instead go straight to ghost and be 100% prepared to counter Templar tech because that is the only thing left the P can do. So even if the T didn't make a single viking, that doesn't mean the viking buff didn't affect the match at all.


how can you possible compare buffing the queen range by 2 with making vikings 1 supply and building twice as fast... The consequences of those two changes are COMPLETELY different b/c the extent of those changes aren't even close. I'm not arguing the game would have gone THE SAME EXACT WAY. I'm saying that Coca's decision to surround with banes was what allowed him to connect with mkp's marines, and his decision to surround with banes is not something affected by the queen buff.

Oh hey my queens have more range, i want to flank from behind with banelings now. No of course not. Creep spread and upgrades are slightly affected by the buff, but like I said if you consider the point in time that flank took place and the way the metagame has shifted based on the buff, there wouldn't have been big enough of a difference that would allow MKP to somehow completely thwart the bane flank..

sure, coca's decision was awesome, but creep spread is in no way SLIGHTLY affected. lol the difference is staggering.


sigh... I really hate repeating myself but I guess I have to if you're going to ignore certain parts of my post. "that game had progressed to the point where the only effect the buff would have on the game is the creep spread. That being said, in this specific game, the creep spread would have been the same, maybe a tiny bit worse, because MKP did not make helions that game to stop the creep (the aspect of creep-stopping strategy that was affected most by the buff). "

To reiterate: MKP DID NOT OPEN HELIONS. Reactor helions is the strategy designed to stop creep that was affected the most by the buff and basically 95% of the reason why creep spread is so good nowadays. Seeing as how he didn't open reactor helions to stop creep, I don't understand why you're trying to argue that the creep spread difference would have been "staggering"

MarineKing didn't open Hellions BECAUSE OF THE QUEEN BUFF (or, at the very least, the option was made vastly less desirable).

You have got to be trolling here. . .


you don't realize that reactor helions is still a viable option and still functions to slow creep, albeit not as well.


No, Zerg can do all the things reactored hellions were meant to deny in order to put Terran into a decent (but not advantageous) midgame position vs Zerg. Their role has now been reduced to scouting and holding all-ins, and Terran are currently relying on different ways of setting Zerg behind in order to survive.


No, reactored helions are still viable, you just have to produce 6 if you want to deny a respectable amount of creep and also need to micro weak helions back. zergs are really only capable of holding back 6 helions with a total of 4-6 queens, but if they make that many that means they opened gasless and don't have ling speed. 6 helions should never die to pure queens without speedling support so yes they are viable at sniping tumors and running away. If you disagree with me you disagree with idra

plenty of people disagree with idra
ModeratorRetired LR Bonjwa
TL+ Member
MasterKang
Profile Joined August 2011
United States1373 Posts
July 04 2012 01:52 GMT
#387
On July 04 2012 10:51 opterown wrote:
Show nested quote +
On July 04 2012 10:31 MasterKang wrote:
On July 04 2012 06:25 monkybone wrote:
On July 03 2012 10:05 MasterKang wrote:
On July 03 2012 09:56 FuzzyJAM wrote:
On July 03 2012 09:53 MasterKang wrote:
On July 03 2012 09:49 opterown wrote:
On July 03 2012 09:47 MasterKang wrote:
On July 03 2012 09:41 Fubi wrote:
On July 03 2012 09:34 MasterKang wrote:
[quote]

you realize that i am talking about the flank that coca made on entombed right? that game had progressed to the point where the only effect the buff would have on the game is the creep spread. That being said, in this specific game, the creep spread would have been the same, maybe a tiny bit worse, because MKP did not make helions that game to stop the creep (the aspect of creep-stopping strategy that was affected most by the buff). Therefore, the buff had little effect on coca's flank and he would've demolished that army regardless, so plz stop completely blaming stuff on the buff

No, we're saying people should stop going "His Queen didn't even attack that game so the buff wouldn't have mattered!!". We're saying every change, especially one that is for early game, has a snowball or metagame effect.

For example, imagine they buffed Vikings to be overpowered (something like 1 supply, builds twice as fast, etc). In PvT, the protoss would therefore never make Colossus, and the Terran would therefore never make Vikings to counter that, and instead go straight to ghost and be 100% prepared to counter Templar tech because that is the only thing left the P can do. So even if the T didn't make a single viking, that doesn't mean the viking buff didn't affect the match at all.


how can you possible compare buffing the queen range by 2 with making vikings 1 supply and building twice as fast... The consequences of those two changes are COMPLETELY different b/c the extent of those changes aren't even close. I'm not arguing the game would have gone THE SAME EXACT WAY. I'm saying that Coca's decision to surround with banes was what allowed him to connect with mkp's marines, and his decision to surround with banes is not something affected by the queen buff.

Oh hey my queens have more range, i want to flank from behind with banelings now. No of course not. Creep spread and upgrades are slightly affected by the buff, but like I said if you consider the point in time that flank took place and the way the metagame has shifted based on the buff, there wouldn't have been big enough of a difference that would allow MKP to somehow completely thwart the bane flank..

sure, coca's decision was awesome, but creep spread is in no way SLIGHTLY affected. lol the difference is staggering.


sigh... I really hate repeating myself but I guess I have to if you're going to ignore certain parts of my post. "that game had progressed to the point where the only effect the buff would have on the game is the creep spread. That being said, in this specific game, the creep spread would have been the same, maybe a tiny bit worse, because MKP did not make helions that game to stop the creep (the aspect of creep-stopping strategy that was affected most by the buff). "

To reiterate: MKP DID NOT OPEN HELIONS. Reactor helions is the strategy designed to stop creep that was affected the most by the buff and basically 95% of the reason why creep spread is so good nowadays. Seeing as how he didn't open reactor helions to stop creep, I don't understand why you're trying to argue that the creep spread difference would have been "staggering"

MarineKing didn't open Hellions BECAUSE OF THE QUEEN BUFF (or, at the very least, the option was made vastly less desirable).

You have got to be trolling here. . .


you don't realize that reactor helions is still a viable option and still functions to slow creep, albeit not as well.


No, Zerg can do all the things reactored hellions were meant to deny in order to put Terran into a decent (but not advantageous) midgame position vs Zerg. Their role has now been reduced to scouting and holding all-ins, and Terran are currently relying on different ways of setting Zerg behind in order to survive.


No, reactored helions are still viable, you just have to produce 6 if you want to deny a respectable amount of creep and also need to micro weak helions back. zergs are really only capable of holding back 6 helions with a total of 4-6 queens, but if they make that many that means they opened gasless and don't have ling speed. 6 helions should never die to pure queens without speedling support so yes they are viable at sniping tumors and running away. If you disagree with me you disagree with idra

plenty of people disagree with idra


you also disagree with QXC, incontrol, and tyler
Players: MMA, Boxer, Ryung, Life, TaeJa, Squirtle, Brown, Dark,
opterown *
Profile Blog Joined August 2011
Australia54784 Posts
Last Edited: 2012-07-04 01:55:09
July 04 2012 01:54 GMT
#388
On July 04 2012 10:52 MasterKang wrote:
Show nested quote +
On July 04 2012 10:51 opterown wrote:
On July 04 2012 10:31 MasterKang wrote:
On July 04 2012 06:25 monkybone wrote:
On July 03 2012 10:05 MasterKang wrote:
On July 03 2012 09:56 FuzzyJAM wrote:
On July 03 2012 09:53 MasterKang wrote:
On July 03 2012 09:49 opterown wrote:
On July 03 2012 09:47 MasterKang wrote:
On July 03 2012 09:41 Fubi wrote:
[quote]
No, we're saying people should stop going "His Queen didn't even attack that game so the buff wouldn't have mattered!!". We're saying every change, especially one that is for early game, has a snowball or metagame effect.

For example, imagine they buffed Vikings to be overpowered (something like 1 supply, builds twice as fast, etc). In PvT, the protoss would therefore never make Colossus, and the Terran would therefore never make Vikings to counter that, and instead go straight to ghost and be 100% prepared to counter Templar tech because that is the only thing left the P can do. So even if the T didn't make a single viking, that doesn't mean the viking buff didn't affect the match at all.


how can you possible compare buffing the queen range by 2 with making vikings 1 supply and building twice as fast... The consequences of those two changes are COMPLETELY different b/c the extent of those changes aren't even close. I'm not arguing the game would have gone THE SAME EXACT WAY. I'm saying that Coca's decision to surround with banes was what allowed him to connect with mkp's marines, and his decision to surround with banes is not something affected by the queen buff.

Oh hey my queens have more range, i want to flank from behind with banelings now. No of course not. Creep spread and upgrades are slightly affected by the buff, but like I said if you consider the point in time that flank took place and the way the metagame has shifted based on the buff, there wouldn't have been big enough of a difference that would allow MKP to somehow completely thwart the bane flank..

sure, coca's decision was awesome, but creep spread is in no way SLIGHTLY affected. lol the difference is staggering.


sigh... I really hate repeating myself but I guess I have to if you're going to ignore certain parts of my post. "that game had progressed to the point where the only effect the buff would have on the game is the creep spread. That being said, in this specific game, the creep spread would have been the same, maybe a tiny bit worse, because MKP did not make helions that game to stop the creep (the aspect of creep-stopping strategy that was affected most by the buff). "

To reiterate: MKP DID NOT OPEN HELIONS. Reactor helions is the strategy designed to stop creep that was affected the most by the buff and basically 95% of the reason why creep spread is so good nowadays. Seeing as how he didn't open reactor helions to stop creep, I don't understand why you're trying to argue that the creep spread difference would have been "staggering"

MarineKing didn't open Hellions BECAUSE OF THE QUEEN BUFF (or, at the very least, the option was made vastly less desirable).

You have got to be trolling here. . .


you don't realize that reactor helions is still a viable option and still functions to slow creep, albeit not as well.


No, Zerg can do all the things reactored hellions were meant to deny in order to put Terran into a decent (but not advantageous) midgame position vs Zerg. Their role has now been reduced to scouting and holding all-ins, and Terran are currently relying on different ways of setting Zerg behind in order to survive.


No, reactored helions are still viable, you just have to produce 6 if you want to deny a respectable amount of creep and also need to micro weak helions back. zergs are really only capable of holding back 6 helions with a total of 4-6 queens, but if they make that many that means they opened gasless and don't have ling speed. 6 helions should never die to pure queens without speedling support so yes they are viable at sniping tumors and running away. If you disagree with me you disagree with idra

plenty of people disagree with idra


you also disagree with QXC, incontrol, and tyler

never said me specifically, just said plenty of people. i don't mind disagreeing with them either

Poll: hellions are much much less useful than they used to be

yes (11)
 
79%

no (3)
 
21%

14 total votes

Your vote: hellions are much much less useful than they used to be

(Vote): yes
(Vote): no

ModeratorRetired LR Bonjwa
TL+ Member
MasterKang
Profile Joined August 2011
United States1373 Posts
July 04 2012 01:55 GMT
#389
On July 04 2012 10:54 opterown wrote:
Show nested quote +
On July 04 2012 10:52 MasterKang wrote:
On July 04 2012 10:51 opterown wrote:
On July 04 2012 10:31 MasterKang wrote:
On July 04 2012 06:25 monkybone wrote:
On July 03 2012 10:05 MasterKang wrote:
On July 03 2012 09:56 FuzzyJAM wrote:
On July 03 2012 09:53 MasterKang wrote:
On July 03 2012 09:49 opterown wrote:
On July 03 2012 09:47 MasterKang wrote:
[quote]

how can you possible compare buffing the queen range by 2 with making vikings 1 supply and building twice as fast... The consequences of those two changes are COMPLETELY different b/c the extent of those changes aren't even close. I'm not arguing the game would have gone THE SAME EXACT WAY. I'm saying that Coca's decision to surround with banes was what allowed him to connect with mkp's marines, and his decision to surround with banes is not something affected by the queen buff.

Oh hey my queens have more range, i want to flank from behind with banelings now. No of course not. Creep spread and upgrades are slightly affected by the buff, but like I said if you consider the point in time that flank took place and the way the metagame has shifted based on the buff, there wouldn't have been big enough of a difference that would allow MKP to somehow completely thwart the bane flank..

sure, coca's decision was awesome, but creep spread is in no way SLIGHTLY affected. lol the difference is staggering.


sigh... I really hate repeating myself but I guess I have to if you're going to ignore certain parts of my post. "that game had progressed to the point where the only effect the buff would have on the game is the creep spread. That being said, in this specific game, the creep spread would have been the same, maybe a tiny bit worse, because MKP did not make helions that game to stop the creep (the aspect of creep-stopping strategy that was affected most by the buff). "

To reiterate: MKP DID NOT OPEN HELIONS. Reactor helions is the strategy designed to stop creep that was affected the most by the buff and basically 95% of the reason why creep spread is so good nowadays. Seeing as how he didn't open reactor helions to stop creep, I don't understand why you're trying to argue that the creep spread difference would have been "staggering"

MarineKing didn't open Hellions BECAUSE OF THE QUEEN BUFF (or, at the very least, the option was made vastly less desirable).

You have got to be trolling here. . .


you don't realize that reactor helions is still a viable option and still functions to slow creep, albeit not as well.


No, Zerg can do all the things reactored hellions were meant to deny in order to put Terran into a decent (but not advantageous) midgame position vs Zerg. Their role has now been reduced to scouting and holding all-ins, and Terran are currently relying on different ways of setting Zerg behind in order to survive.


No, reactored helions are still viable, you just have to produce 6 if you want to deny a respectable amount of creep and also need to micro weak helions back. zergs are really only capable of holding back 6 helions with a total of 4-6 queens, but if they make that many that means they opened gasless and don't have ling speed. 6 helions should never die to pure queens without speedling support so yes they are viable at sniping tumors and running away. If you disagree with me you disagree with idra

plenty of people disagree with idra


you also disagree with QXC, incontrol, and tyler

never said me specifically, just said plenty of people. i don't mind disagreeing with them either

Poll: hellions are much much less useful than they used to be

yes (11)
 
79%

no (3)
 
21%

14 total votes

Your vote: hellions are much much less useful than they used to be

(Vote): yes
(Vote): no



being willing to disagree with them doesn't nullify the points i put forth
Players: MMA, Boxer, Ryung, Life, TaeJa, Squirtle, Brown, Dark,
opterown *
Profile Blog Joined August 2011
Australia54784 Posts
July 04 2012 01:57 GMT
#390
okay well my counterargument -
zergs don't NEED to open with ling speed. sure, without ling speed, hellions won't die to lings easily, but hellions will have a very hard time denying creep against 4-6 queens. there's a reason 4q or 6q builds are the go-to builds right now.
ModeratorRetired LR Bonjwa
TL+ Member
MasterKang
Profile Joined August 2011
United States1373 Posts
Last Edited: 2012-07-04 01:58:20
July 04 2012 01:57 GMT
#391
On July 04 2012 10:52 MasterKang wrote:
Show nested quote +
On July 04 2012 10:51 opterown wrote:
On July 04 2012 10:31 MasterKang wrote:
On July 04 2012 06:25 monkybone wrote:
On July 03 2012 10:05 MasterKang wrote:
On July 03 2012 09:56 FuzzyJAM wrote:
On July 03 2012 09:53 MasterKang wrote:
On July 03 2012 09:49 opterown wrote:
On July 03 2012 09:47 MasterKang wrote:
On July 03 2012 09:41 Fubi wrote:
[quote]
No, we're saying people should stop going "His Queen didn't even attack that game so the buff wouldn't have mattered!!". We're saying every change, especially one that is for early game, has a snowball or metagame effect.

For example, imagine they buffed Vikings to be overpowered (something like 1 supply, builds twice as fast, etc). In PvT, the protoss would therefore never make Colossus, and the Terran would therefore never make Vikings to counter that, and instead go straight to ghost and be 100% prepared to counter Templar tech because that is the only thing left the P can do. So even if the T didn't make a single viking, that doesn't mean the viking buff didn't affect the match at all.


how can you possible compare buffing the queen range by 2 with making vikings 1 supply and building twice as fast... The consequences of those two changes are COMPLETELY different b/c the extent of those changes aren't even close. I'm not arguing the game would have gone THE SAME EXACT WAY. I'm saying that Coca's decision to surround with banes was what allowed him to connect with mkp's marines, and his decision to surround with banes is not something affected by the queen buff.

Oh hey my queens have more range, i want to flank from behind with banelings now. No of course not. Creep spread and upgrades are slightly affected by the buff, but like I said if you consider the point in time that flank took place and the way the metagame has shifted based on the buff, there wouldn't have been big enough of a difference that would allow MKP to somehow completely thwart the bane flank..

sure, coca's decision was awesome, but creep spread is in no way SLIGHTLY affected. lol the difference is staggering.


sigh... I really hate repeating myself but I guess I have to if you're going to ignore certain parts of my post. "that game had progressed to the point where the only effect the buff would have on the game is the creep spread. That being said, in this specific game, the creep spread would have been the same, maybe a tiny bit worse, because MKP did not make helions that game to stop the creep (the aspect of creep-stopping strategy that was affected most by the buff). "

To reiterate: MKP DID NOT OPEN HELIONS. Reactor helions is the strategy designed to stop creep that was affected the most by the buff and basically 95% of the reason why creep spread is so good nowadays. Seeing as how he didn't open reactor helions to stop creep, I don't understand why you're trying to argue that the creep spread difference would have been "staggering"

MarineKing didn't open Hellions BECAUSE OF THE QUEEN BUFF (or, at the very least, the option was made vastly less desirable).

You have got to be trolling here. . .


you don't realize that reactor helions is still a viable option and still functions to slow creep, albeit not as well.


No, Zerg can do all the things reactored hellions were meant to deny in order to put Terran into a decent (but not advantageous) midgame position vs Zerg. Their role has now been reduced to scouting and holding all-ins, and Terran are currently relying on different ways of setting Zerg behind in order to survive.


No, reactored helions are still viable, you just have to produce 6 if you want to deny a respectable amount of creep and also need to micro weak helions back. zergs are really only capable of holding back 6 helions with a total of 4-6 queens, but if they make that many that means they opened gasless and don't have ling speed. 6 helions should never die to pure queens without speedling support so yes they are viable at sniping tumors and running away. If you disagree with me you disagree with idra

plenty of people disagree with idra


you also disagree with QXC, incontrol, and tyler


lol you're just proving to me more and more how childish you are. I said helions are still a viable strategy, never said they're just as effective. That poll is just another case of you trying to take things out of context to make yourself look like you actually have a grasp on a logical debate.
Players: MMA, Boxer, Ryung, Life, TaeJa, Squirtle, Brown, Dark,
MasterKang
Profile Joined August 2011
United States1373 Posts
July 04 2012 02:00 GMT
#392
On July 04 2012 10:57 opterown wrote:
okay well my counterargument -
zergs don't NEED to open with ling speed. sure, without ling speed, hellions won't die to lings easily, but hellions will have a very hard time denying creep against 4-6 queens. there's a reason 4q or 6q builds are the go-to builds right now.


"queens shoot a lot farther sure, but they're still queens and still tickle helions" Do you play terran at least at a high master level? I highly doubt it. Helions have a hard time denying creep but it's not impossible b/c you'd have to either suicide helions to kill drones or have gold league micro to lose 6 helions to a few queens, plus repair is kind of a thing
Players: MMA, Boxer, Ryung, Life, TaeJa, Squirtle, Brown, Dark,
opterown *
Profile Blog Joined August 2011
Australia54784 Posts
Last Edited: 2012-07-04 02:02:37
July 04 2012 02:00 GMT
#393
On July 04 2012 10:57 MasterKang wrote:
Show nested quote +
On July 04 2012 10:52 MasterKang wrote:
On July 04 2012 10:51 opterown wrote:
On July 04 2012 10:31 MasterKang wrote:
On July 04 2012 06:25 monkybone wrote:
On July 03 2012 10:05 MasterKang wrote:
On July 03 2012 09:56 FuzzyJAM wrote:
On July 03 2012 09:53 MasterKang wrote:
On July 03 2012 09:49 opterown wrote:
On July 03 2012 09:47 MasterKang wrote:
[quote]

how can you possible compare buffing the queen range by 2 with making vikings 1 supply and building twice as fast... The consequences of those two changes are COMPLETELY different b/c the extent of those changes aren't even close. I'm not arguing the game would have gone THE SAME EXACT WAY. I'm saying that Coca's decision to surround with banes was what allowed him to connect with mkp's marines, and his decision to surround with banes is not something affected by the queen buff.

Oh hey my queens have more range, i want to flank from behind with banelings now. No of course not. Creep spread and upgrades are slightly affected by the buff, but like I said if you consider the point in time that flank took place and the way the metagame has shifted based on the buff, there wouldn't have been big enough of a difference that would allow MKP to somehow completely thwart the bane flank..

sure, coca's decision was awesome, but creep spread is in no way SLIGHTLY affected. lol the difference is staggering.


sigh... I really hate repeating myself but I guess I have to if you're going to ignore certain parts of my post. "that game had progressed to the point where the only effect the buff would have on the game is the creep spread. That being said, in this specific game, the creep spread would have been the same, maybe a tiny bit worse, because MKP did not make helions that game to stop the creep (the aspect of creep-stopping strategy that was affected most by the buff). "

To reiterate: MKP DID NOT OPEN HELIONS. Reactor helions is the strategy designed to stop creep that was affected the most by the buff and basically 95% of the reason why creep spread is so good nowadays. Seeing as how he didn't open reactor helions to stop creep, I don't understand why you're trying to argue that the creep spread difference would have been "staggering"

MarineKing didn't open Hellions BECAUSE OF THE QUEEN BUFF (or, at the very least, the option was made vastly less desirable).

You have got to be trolling here. . .


you don't realize that reactor helions is still a viable option and still functions to slow creep, albeit not as well.


No, Zerg can do all the things reactored hellions were meant to deny in order to put Terran into a decent (but not advantageous) midgame position vs Zerg. Their role has now been reduced to scouting and holding all-ins, and Terran are currently relying on different ways of setting Zerg behind in order to survive.


No, reactored helions are still viable, you just have to produce 6 if you want to deny a respectable amount of creep and also need to micro weak helions back. zergs are really only capable of holding back 6 helions with a total of 4-6 queens, but if they make that many that means they opened gasless and don't have ling speed. 6 helions should never die to pure queens without speedling support so yes they are viable at sniping tumors and running away. If you disagree with me you disagree with idra

plenty of people disagree with idra


you also disagree with QXC, incontrol, and tyler


lol you're just proving to me more and more how childish you are. I said helions are still a viable strategy, never said they're just as effective. That poll is just another case of you trying to take things out of context to make yourself look like you actually have a grasp on a logical debate.

gee, see how good you are at applying personal arguments to a logical debate haha.

i couldn't care less what you thought of me, i just disagree with what you're trying to say. when koreans have said over and over again in interviews about the ineffectiveness of hellions, i'm more inclined to believe them over foreigners (who definitely aren't on the same skill level). sure some of it is terran whine, but as a spectator, i've seen some evidence of what they're saying.

plus the poll was against your point that 'hellions are still a viable strategy'. viable yes, but much less useful.

On July 04 2012 11:00 MasterKang wrote:
Show nested quote +
On July 04 2012 10:57 opterown wrote:
okay well my counterargument -
zergs don't NEED to open with ling speed. sure, without ling speed, hellions won't die to lings easily, but hellions will have a very hard time denying creep against 4-6 queens. there's a reason 4q or 6q builds are the go-to builds right now.


"queens shoot a lot farther sure, but they're still queens and still tickle helions" Do you play terran at least at a high master level? I highly doubt it. Helions have a hard time denying creep but it's not impossible b/c you'd have to either suicide helions to kill drones or have gold league micro to lose 6 helions to a few queens, plus repair is kind of a thing


did i ever say queens killed hellions? learn to read, i said that queens made it harder to deny creep.
ModeratorRetired LR Bonjwa
TL+ Member
Bagration
Profile Blog Joined October 2011
United States18282 Posts
July 04 2012 02:04 GMT
#394
On July 04 2012 10:52 MasterKang wrote:
Show nested quote +
On July 04 2012 10:51 opterown wrote:
On July 04 2012 10:31 MasterKang wrote:
On July 04 2012 06:25 monkybone wrote:
On July 03 2012 10:05 MasterKang wrote:
On July 03 2012 09:56 FuzzyJAM wrote:
On July 03 2012 09:53 MasterKang wrote:
On July 03 2012 09:49 opterown wrote:
On July 03 2012 09:47 MasterKang wrote:
On July 03 2012 09:41 Fubi wrote:
[quote]
No, we're saying people should stop going "His Queen didn't even attack that game so the buff wouldn't have mattered!!". We're saying every change, especially one that is for early game, has a snowball or metagame effect.

For example, imagine they buffed Vikings to be overpowered (something like 1 supply, builds twice as fast, etc). In PvT, the protoss would therefore never make Colossus, and the Terran would therefore never make Vikings to counter that, and instead go straight to ghost and be 100% prepared to counter Templar tech because that is the only thing left the P can do. So even if the T didn't make a single viking, that doesn't mean the viking buff didn't affect the match at all.


how can you possible compare buffing the queen range by 2 with making vikings 1 supply and building twice as fast... The consequences of those two changes are COMPLETELY different b/c the extent of those changes aren't even close. I'm not arguing the game would have gone THE SAME EXACT WAY. I'm saying that Coca's decision to surround with banes was what allowed him to connect with mkp's marines, and his decision to surround with banes is not something affected by the queen buff.

Oh hey my queens have more range, i want to flank from behind with banelings now. No of course not. Creep spread and upgrades are slightly affected by the buff, but like I said if you consider the point in time that flank took place and the way the metagame has shifted based on the buff, there wouldn't have been big enough of a difference that would allow MKP to somehow completely thwart the bane flank..

sure, coca's decision was awesome, but creep spread is in no way SLIGHTLY affected. lol the difference is staggering.


sigh... I really hate repeating myself but I guess I have to if you're going to ignore certain parts of my post. "that game had progressed to the point where the only effect the buff would have on the game is the creep spread. That being said, in this specific game, the creep spread would have been the same, maybe a tiny bit worse, because MKP did not make helions that game to stop the creep (the aspect of creep-stopping strategy that was affected most by the buff). "

To reiterate: MKP DID NOT OPEN HELIONS. Reactor helions is the strategy designed to stop creep that was affected the most by the buff and basically 95% of the reason why creep spread is so good nowadays. Seeing as how he didn't open reactor helions to stop creep, I don't understand why you're trying to argue that the creep spread difference would have been "staggering"

MarineKing didn't open Hellions BECAUSE OF THE QUEEN BUFF (or, at the very least, the option was made vastly less desirable).

You have got to be trolling here. . .


you don't realize that reactor helions is still a viable option and still functions to slow creep, albeit not as well.


No, Zerg can do all the things reactored hellions were meant to deny in order to put Terran into a decent (but not advantageous) midgame position vs Zerg. Their role has now been reduced to scouting and holding all-ins, and Terran are currently relying on different ways of setting Zerg behind in order to survive.


No, reactored helions are still viable, you just have to produce 6 if you want to deny a respectable amount of creep and also need to micro weak helions back. zergs are really only capable of holding back 6 helions with a total of 4-6 queens, but if they make that many that means they opened gasless and don't have ling speed. 6 helions should never die to pure queens without speedling support so yes they are viable at sniping tumors and running away. If you disagree with me you disagree with idra

plenty of people disagree with idra


you also disagree with QXC, incontrol, and tyler


No offense to the listed three players, but 2 of them play Protoss and have very little competitive experience with the TvZ matchup, and while qxc is a very analytical and good source, he is still only 1 opinion. I would personally value the opinion and thoughts of a top-tier TvZ player over the opinions of all 3 of them, such as a player like MVP, MKP, MMA, DRG, Leenock, Jjakji,, etc.
Team Slayers, Axiom-Acer and Vile forever
MasterKang
Profile Joined August 2011
United States1373 Posts
July 04 2012 02:07 GMT
#395
On July 04 2012 11:00 opterown wrote:
Show nested quote +
On July 04 2012 10:57 MasterKang wrote:
On July 04 2012 10:52 MasterKang wrote:
On July 04 2012 10:51 opterown wrote:
On July 04 2012 10:31 MasterKang wrote:
On July 04 2012 06:25 monkybone wrote:
On July 03 2012 10:05 MasterKang wrote:
On July 03 2012 09:56 FuzzyJAM wrote:
On July 03 2012 09:53 MasterKang wrote:
On July 03 2012 09:49 opterown wrote:
[quote]
sure, coca's decision was awesome, but creep spread is in no way SLIGHTLY affected. lol the difference is staggering.


sigh... I really hate repeating myself but I guess I have to if you're going to ignore certain parts of my post. "that game had progressed to the point where the only effect the buff would have on the game is the creep spread. That being said, in this specific game, the creep spread would have been the same, maybe a tiny bit worse, because MKP did not make helions that game to stop the creep (the aspect of creep-stopping strategy that was affected most by the buff). "

To reiterate: MKP DID NOT OPEN HELIONS. Reactor helions is the strategy designed to stop creep that was affected the most by the buff and basically 95% of the reason why creep spread is so good nowadays. Seeing as how he didn't open reactor helions to stop creep, I don't understand why you're trying to argue that the creep spread difference would have been "staggering"

MarineKing didn't open Hellions BECAUSE OF THE QUEEN BUFF (or, at the very least, the option was made vastly less desirable).

You have got to be trolling here. . .


you don't realize that reactor helions is still a viable option and still functions to slow creep, albeit not as well.


No, Zerg can do all the things reactored hellions were meant to deny in order to put Terran into a decent (but not advantageous) midgame position vs Zerg. Their role has now been reduced to scouting and holding all-ins, and Terran are currently relying on different ways of setting Zerg behind in order to survive.


No, reactored helions are still viable, you just have to produce 6 if you want to deny a respectable amount of creep and also need to micro weak helions back. zergs are really only capable of holding back 6 helions with a total of 4-6 queens, but if they make that many that means they opened gasless and don't have ling speed. 6 helions should never die to pure queens without speedling support so yes they are viable at sniping tumors and running away. If you disagree with me you disagree with idra

plenty of people disagree with idra


you also disagree with QXC, incontrol, and tyler


lol you're just proving to me more and more how childish you are. I said helions are still a viable strategy, never said they're just as effective. That poll is just another case of you trying to take things out of context to make yourself look like you actually have a grasp on a logical debate.

gee, see how good you are at applying personal arguments to a logical debate haha.

i couldn't care less what you thought of me, i just disagree with what you're trying to say. when koreans have said over and over again in interviews about the ineffectiveness of hellions, i'm more inclined to believe them over foreigners (who definitely aren't on the same skill level). sure some of it is terran whine, but as a spectator, i've seen some evidence of what they're saying.

Show nested quote +
On July 04 2012 11:00 MasterKang wrote:
On July 04 2012 10:57 opterown wrote:
okay well my counterargument -
zergs don't NEED to open with ling speed. sure, without ling speed, hellions won't die to lings easily, but hellions will have a very hard time denying creep against 4-6 queens. there's a reason 4q or 6q builds are the go-to builds right now.


"queens shoot a lot farther sure, but they're still queens and still tickle helions" Do you play terran at least at a high master level? I highly doubt it. Helions have a hard time denying creep but it's not impossible b/c you'd have to either suicide helions to kill drones or have gold league micro to lose 6 helions to a few queens, plus repair is kind of a thing


did i ever say queens killed hellions? learn to read, i said that queens made it harder to deny creep.


rofl, I thought it was pretty clear that you were the one applying personal arguments to a logical debate by childishly putting up that poll, either that or you're really just that bad at reading carefully. In other words, I'd really love it if you would enlighten me and quote the part where I said "helions are just as effective as before", if you can't then your poll was a pathetic attempt to garner the support of the average passerby who has no context whatsoever. In fact I just found a quote from my posts, "reactor helions is still a viable option and still functions to slow creep, albeit not as well".

i got a question for you, what kind of helion can kill a creep tumor? A helion that's not dead., and like I said, you'd have to be in gold to lose helions to queens without suicidal intentions. Really though at what level do you play terran?
Players: MMA, Boxer, Ryung, Life, TaeJa, Squirtle, Brown, Dark,
MasterKang
Profile Joined August 2011
United States1373 Posts
July 04 2012 02:09 GMT
#396
On July 04 2012 11:04 Bagration wrote:
Show nested quote +
On July 04 2012 10:52 MasterKang wrote:
On July 04 2012 10:51 opterown wrote:
On July 04 2012 10:31 MasterKang wrote:
On July 04 2012 06:25 monkybone wrote:
On July 03 2012 10:05 MasterKang wrote:
On July 03 2012 09:56 FuzzyJAM wrote:
On July 03 2012 09:53 MasterKang wrote:
On July 03 2012 09:49 opterown wrote:
On July 03 2012 09:47 MasterKang wrote:
[quote]

how can you possible compare buffing the queen range by 2 with making vikings 1 supply and building twice as fast... The consequences of those two changes are COMPLETELY different b/c the extent of those changes aren't even close. I'm not arguing the game would have gone THE SAME EXACT WAY. I'm saying that Coca's decision to surround with banes was what allowed him to connect with mkp's marines, and his decision to surround with banes is not something affected by the queen buff.

Oh hey my queens have more range, i want to flank from behind with banelings now. No of course not. Creep spread and upgrades are slightly affected by the buff, but like I said if you consider the point in time that flank took place and the way the metagame has shifted based on the buff, there wouldn't have been big enough of a difference that would allow MKP to somehow completely thwart the bane flank..

sure, coca's decision was awesome, but creep spread is in no way SLIGHTLY affected. lol the difference is staggering.


sigh... I really hate repeating myself but I guess I have to if you're going to ignore certain parts of my post. "that game had progressed to the point where the only effect the buff would have on the game is the creep spread. That being said, in this specific game, the creep spread would have been the same, maybe a tiny bit worse, because MKP did not make helions that game to stop the creep (the aspect of creep-stopping strategy that was affected most by the buff). "

To reiterate: MKP DID NOT OPEN HELIONS. Reactor helions is the strategy designed to stop creep that was affected the most by the buff and basically 95% of the reason why creep spread is so good nowadays. Seeing as how he didn't open reactor helions to stop creep, I don't understand why you're trying to argue that the creep spread difference would have been "staggering"

MarineKing didn't open Hellions BECAUSE OF THE QUEEN BUFF (or, at the very least, the option was made vastly less desirable).

You have got to be trolling here. . .


you don't realize that reactor helions is still a viable option and still functions to slow creep, albeit not as well.


No, Zerg can do all the things reactored hellions were meant to deny in order to put Terran into a decent (but not advantageous) midgame position vs Zerg. Their role has now been reduced to scouting and holding all-ins, and Terran are currently relying on different ways of setting Zerg behind in order to survive.


No, reactored helions are still viable, you just have to produce 6 if you want to deny a respectable amount of creep and also need to micro weak helions back. zergs are really only capable of holding back 6 helions with a total of 4-6 queens, but if they make that many that means they opened gasless and don't have ling speed. 6 helions should never die to pure queens without speedling support so yes they are viable at sniping tumors and running away. If you disagree with me you disagree with idra

plenty of people disagree with idra


you also disagree with QXC, incontrol, and tyler


No offense to the listed three players, but 2 of them play Protoss and have very little competitive experience with the TvZ matchup, and while qxc is a very analytical and good source, he is still only 1 opinion. I would personally value the opinion and thoughts of a top-tier TvZ player over the opinions of all 3 of them, such as a player like MVP, MKP, MMA, DRG, Leenock, Jjakji,, etc.


only problem with top-tier players is that it's really hard to get a good answer out of them about balance. Basically every korean progamer has always complained about balance, whether it be in a jesting manner or not, we can't really take what they say into account until they prove their opinions and establish that they're being completely serious with what they're saying.
Players: MMA, Boxer, Ryung, Life, TaeJa, Squirtle, Brown, Dark,
opterown *
Profile Blog Joined August 2011
Australia54784 Posts
Last Edited: 2012-07-04 02:13:55
July 04 2012 02:11 GMT
#397
On July 04 2012 11:07 MasterKang wrote:
Show nested quote +
On July 04 2012 11:00 opterown wrote:
On July 04 2012 10:57 MasterKang wrote:
On July 04 2012 10:52 MasterKang wrote:
On July 04 2012 10:51 opterown wrote:
On July 04 2012 10:31 MasterKang wrote:
On July 04 2012 06:25 monkybone wrote:
On July 03 2012 10:05 MasterKang wrote:
On July 03 2012 09:56 FuzzyJAM wrote:
On July 03 2012 09:53 MasterKang wrote:
[quote]

sigh... I really hate repeating myself but I guess I have to if you're going to ignore certain parts of my post. "that game had progressed to the point where the only effect the buff would have on the game is the creep spread. That being said, in this specific game, the creep spread would have been the same, maybe a tiny bit worse, because MKP did not make helions that game to stop the creep (the aspect of creep-stopping strategy that was affected most by the buff). "

To reiterate: MKP DID NOT OPEN HELIONS. Reactor helions is the strategy designed to stop creep that was affected the most by the buff and basically 95% of the reason why creep spread is so good nowadays. Seeing as how he didn't open reactor helions to stop creep, I don't understand why you're trying to argue that the creep spread difference would have been "staggering"

MarineKing didn't open Hellions BECAUSE OF THE QUEEN BUFF (or, at the very least, the option was made vastly less desirable).

You have got to be trolling here. . .


you don't realize that reactor helions is still a viable option and still functions to slow creep, albeit not as well.


No, Zerg can do all the things reactored hellions were meant to deny in order to put Terran into a decent (but not advantageous) midgame position vs Zerg. Their role has now been reduced to scouting and holding all-ins, and Terran are currently relying on different ways of setting Zerg behind in order to survive.


No, reactored helions are still viable, you just have to produce 6 if you want to deny a respectable amount of creep and also need to micro weak helions back. zergs are really only capable of holding back 6 helions with a total of 4-6 queens, but if they make that many that means they opened gasless and don't have ling speed. 6 helions should never die to pure queens without speedling support so yes they are viable at sniping tumors and running away. If you disagree with me you disagree with idra

plenty of people disagree with idra


you also disagree with QXC, incontrol, and tyler


lol you're just proving to me more and more how childish you are. I said helions are still a viable strategy, never said they're just as effective. That poll is just another case of you trying to take things out of context to make yourself look like you actually have a grasp on a logical debate.

gee, see how good you are at applying personal arguments to a logical debate haha.

i couldn't care less what you thought of me, i just disagree with what you're trying to say. when koreans have said over and over again in interviews about the ineffectiveness of hellions, i'm more inclined to believe them over foreigners (who definitely aren't on the same skill level). sure some of it is terran whine, but as a spectator, i've seen some evidence of what they're saying.

On July 04 2012 11:00 MasterKang wrote:
On July 04 2012 10:57 opterown wrote:
okay well my counterargument -
zergs don't NEED to open with ling speed. sure, without ling speed, hellions won't die to lings easily, but hellions will have a very hard time denying creep against 4-6 queens. there's a reason 4q or 6q builds are the go-to builds right now.


"queens shoot a lot farther sure, but they're still queens and still tickle helions" Do you play terran at least at a high master level? I highly doubt it. Helions have a hard time denying creep but it's not impossible b/c you'd have to either suicide helions to kill drones or have gold league micro to lose 6 helions to a few queens, plus repair is kind of a thing


did i ever say queens killed hellions? learn to read, i said that queens made it harder to deny creep.


rofl, I thought it was pretty clear that you were the one applying personal arguments to a logical debate by childishly putting up that poll, either that or you're really just that bad at reading carefully. In other words, I'd really love it if you would enlighten me and quote the part where I said "helions are just as effective as before", if you can't then your poll was a pathetic attempt to garner the support of the average passerby who has no context whatsoever. In fact I just found a quote from my posts, "reactor helions is still a viable option and still functions to slow creep, albeit not as well".

i got a question for you, what kind of helion can kill a creep tumor? A helion that's not dead., and like I said, you'd have to be in gold to lose helions to queens without suicidal intentions. Really though at what level do you play terran?

"a helion that's not dead" doesn't kill creep tumours that are surrounded by four queens. unless they're double reactored or something

consider that all your posting in this thread yesterday was met with intense opposition and then see who's got the less correct opinion. i really need no further argument of mine to back me up, but i somewhat enjoy riling you up.
ModeratorRetired LR Bonjwa
TL+ Member
MasterKang
Profile Joined August 2011
United States1373 Posts
Last Edited: 2012-07-04 02:23:23
July 04 2012 02:22 GMT
#398
On July 04 2012 11:11 opterown wrote:
Show nested quote +
On July 04 2012 11:07 MasterKang wrote:
On July 04 2012 11:00 opterown wrote:
On July 04 2012 10:57 MasterKang wrote:
On July 04 2012 10:52 MasterKang wrote:
On July 04 2012 10:51 opterown wrote:
On July 04 2012 10:31 MasterKang wrote:
On July 04 2012 06:25 monkybone wrote:
On July 03 2012 10:05 MasterKang wrote:
On July 03 2012 09:56 FuzzyJAM wrote:
[quote]
MarineKing didn't open Hellions BECAUSE OF THE QUEEN BUFF (or, at the very least, the option was made vastly less desirable).

You have got to be trolling here. . .


you don't realize that reactor helions is still a viable option and still functions to slow creep, albeit not as well.


No, Zerg can do all the things reactored hellions were meant to deny in order to put Terran into a decent (but not advantageous) midgame position vs Zerg. Their role has now been reduced to scouting and holding all-ins, and Terran are currently relying on different ways of setting Zerg behind in order to survive.


No, reactored helions are still viable, you just have to produce 6 if you want to deny a respectable amount of creep and also need to micro weak helions back. zergs are really only capable of holding back 6 helions with a total of 4-6 queens, but if they make that many that means they opened gasless and don't have ling speed. 6 helions should never die to pure queens without speedling support so yes they are viable at sniping tumors and running away. If you disagree with me you disagree with idra

plenty of people disagree with idra


you also disagree with QXC, incontrol, and tyler


lol you're just proving to me more and more how childish you are. I said helions are still a viable strategy, never said they're just as effective. That poll is just another case of you trying to take things out of context to make yourself look like you actually have a grasp on a logical debate.

gee, see how good you are at applying personal arguments to a logical debate haha.

i couldn't care less what you thought of me, i just disagree with what you're trying to say. when koreans have said over and over again in interviews about the ineffectiveness of hellions, i'm more inclined to believe them over foreigners (who definitely aren't on the same skill level). sure some of it is terran whine, but as a spectator, i've seen some evidence of what they're saying.

On July 04 2012 11:00 MasterKang wrote:
On July 04 2012 10:57 opterown wrote:
okay well my counterargument -
zergs don't NEED to open with ling speed. sure, without ling speed, hellions won't die to lings easily, but hellions will have a very hard time denying creep against 4-6 queens. there's a reason 4q or 6q builds are the go-to builds right now.


"queens shoot a lot farther sure, but they're still queens and still tickle helions" Do you play terran at least at a high master level? I highly doubt it. Helions have a hard time denying creep but it's not impossible b/c you'd have to either suicide helions to kill drones or have gold league micro to lose 6 helions to a few queens, plus repair is kind of a thing


did i ever say queens killed hellions? learn to read, i said that queens made it harder to deny creep.


rofl, I thought it was pretty clear that you were the one applying personal arguments to a logical debate by childishly putting up that poll, either that or you're really just that bad at reading carefully. In other words, I'd really love it if you would enlighten me and quote the part where I said "helions are just as effective as before", if you can't then your poll was a pathetic attempt to garner the support of the average passerby who has no context whatsoever. In fact I just found a quote from my posts, "reactor helions is still a viable option and still functions to slow creep, albeit not as well".

i got a question for you, what kind of helion can kill a creep tumor? A helion that's not dead., and like I said, you'd have to be in gold to lose helions to queens without suicidal intentions. Really though at what level do you play terran?

"a helion that's not dead" doesn't kill creep tumours that are surrounded by four queens. unless they're double reactored or something

consider that all your posting in this thread yesterday was met with intense opposition and then see who's got the less correct opinion. i really need no further argument of mine to back me up, but i somewhat enjoy riling you up.


..wow I didn't realize that the hypothetical question wouldn't get through to your brain.. the point is queens won't kill a helion unless you have over 6 of them shooting at once (which you won't because you keep 2 to inject), thus the reactored helions won't die and are able to kil tumors.

"intense opposition"? there were 1 or 2 guys, so hush with the hyperbole (hyperbole=exaggeration in case you didn't know). also, considering how the entire community is in a ZERG IMBA craze, it means nothing that a couple random people, whose credentials in balance discussion are completely unknown, saw the debate and just decided to chime in.

Unfortunately for you, I'm really not riled up at all, I came to terms a long time ago with the fact that you really just blabber nonsense and rely on taking things out of context to make an argument. I'm just hoping that eventually you may realize the fallacies of your ways and your words. And judging by your intentional ignoring of my question, I'm just going to assume that you play terran at a silver level at best, probably not even
Players: MMA, Boxer, Ryung, Life, TaeJa, Squirtle, Brown, Dark,
opterown *
Profile Blog Joined August 2011
Australia54784 Posts
Last Edited: 2012-07-04 02:28:23
July 04 2012 02:26 GMT
#399
On July 04 2012 11:22 MasterKang wrote:
Show nested quote +
On July 04 2012 11:11 opterown wrote:
On July 04 2012 11:07 MasterKang wrote:
On July 04 2012 11:00 opterown wrote:
On July 04 2012 10:57 MasterKang wrote:
On July 04 2012 10:52 MasterKang wrote:
On July 04 2012 10:51 opterown wrote:
On July 04 2012 10:31 MasterKang wrote:
On July 04 2012 06:25 monkybone wrote:
On July 03 2012 10:05 MasterKang wrote:
[quote]

you don't realize that reactor helions is still a viable option and still functions to slow creep, albeit not as well.


No, Zerg can do all the things reactored hellions were meant to deny in order to put Terran into a decent (but not advantageous) midgame position vs Zerg. Their role has now been reduced to scouting and holding all-ins, and Terran are currently relying on different ways of setting Zerg behind in order to survive.


No, reactored helions are still viable, you just have to produce 6 if you want to deny a respectable amount of creep and also need to micro weak helions back. zergs are really only capable of holding back 6 helions with a total of 4-6 queens, but if they make that many that means they opened gasless and don't have ling speed. 6 helions should never die to pure queens without speedling support so yes they are viable at sniping tumors and running away. If you disagree with me you disagree with idra

plenty of people disagree with idra


you also disagree with QXC, incontrol, and tyler


lol you're just proving to me more and more how childish you are. I said helions are still a viable strategy, never said they're just as effective. That poll is just another case of you trying to take things out of context to make yourself look like you actually have a grasp on a logical debate.

gee, see how good you are at applying personal arguments to a logical debate haha.

i couldn't care less what you thought of me, i just disagree with what you're trying to say. when koreans have said over and over again in interviews about the ineffectiveness of hellions, i'm more inclined to believe them over foreigners (who definitely aren't on the same skill level). sure some of it is terran whine, but as a spectator, i've seen some evidence of what they're saying.

On July 04 2012 11:00 MasterKang wrote:
On July 04 2012 10:57 opterown wrote:
okay well my counterargument -
zergs don't NEED to open with ling speed. sure, without ling speed, hellions won't die to lings easily, but hellions will have a very hard time denying creep against 4-6 queens. there's a reason 4q or 6q builds are the go-to builds right now.


"queens shoot a lot farther sure, but they're still queens and still tickle helions" Do you play terran at least at a high master level? I highly doubt it. Helions have a hard time denying creep but it's not impossible b/c you'd have to either suicide helions to kill drones or have gold league micro to lose 6 helions to a few queens, plus repair is kind of a thing


did i ever say queens killed hellions? learn to read, i said that queens made it harder to deny creep.


rofl, I thought it was pretty clear that you were the one applying personal arguments to a logical debate by childishly putting up that poll, either that or you're really just that bad at reading carefully. In other words, I'd really love it if you would enlighten me and quote the part where I said "helions are just as effective as before", if you can't then your poll was a pathetic attempt to garner the support of the average passerby who has no context whatsoever. In fact I just found a quote from my posts, "reactor helions is still a viable option and still functions to slow creep, albeit not as well".

i got a question for you, what kind of helion can kill a creep tumor? A helion that's not dead., and like I said, you'd have to be in gold to lose helions to queens without suicidal intentions. Really though at what level do you play terran?

"a helion that's not dead" doesn't kill creep tumours that are surrounded by four queens. unless they're double reactored or something

consider that all your posting in this thread yesterday was met with intense opposition and then see who's got the less correct opinion. i really need no further argument of mine to back me up, but i somewhat enjoy riling you up.


..wow I didn't realize that the hypothetical question wouldn't get through to your brain.. the point is queens won't kill a helion unless you have over 6 of them shooting at once (which you won't because you keep 2 to inject), thus the reactored helions won't die and are able to kil tumors.

"intense opposition"? there were 1 or 2 guys, so hush with the hyperbole (hyperbole=exaggeration in case you didn't know). also, considering how the entire community is in a ZERG IMBA craze, it means nothing that a couple random people, whose credentials in balance discussion are completely unknown, saw the debate and just decided to chime in.

Unfortunately for you, I'm really not riled up at all, I came to terms a long time ago with the fact that you really just blabber nonsense and rely on taking things out of context to make an argument. I'm just hoping that eventually you may realize the fallacies of your ways and your words. And judging by your intentional ignoring of my question, I'm just going to assume that you play terran at a silver level at best, probably not even

six hellions are not going to be able to destroy creep being spread by four queens, unless the zerg makes a mistake. easily enough said.

more than 1 or 2 definitely.

i think you're a lot more riled up than you want to seem keep going! i like that you're the only vote against in my poll (assuming that's you)
ModeratorRetired LR Bonjwa
TL+ Member
MasterKang
Profile Joined August 2011
United States1373 Posts
Last Edited: 2012-07-04 02:31:05
July 04 2012 02:30 GMT
#400
On July 04 2012 11:26 opterown wrote:
Show nested quote +
On July 04 2012 11:22 MasterKang wrote:
On July 04 2012 11:11 opterown wrote:
On July 04 2012 11:07 MasterKang wrote:
On July 04 2012 11:00 opterown wrote:
On July 04 2012 10:57 MasterKang wrote:
On July 04 2012 10:52 MasterKang wrote:
On July 04 2012 10:51 opterown wrote:
On July 04 2012 10:31 MasterKang wrote:
On July 04 2012 06:25 monkybone wrote:
[quote]

No, Zerg can do all the things reactored hellions were meant to deny in order to put Terran into a decent (but not advantageous) midgame position vs Zerg. Their role has now been reduced to scouting and holding all-ins, and Terran are currently relying on different ways of setting Zerg behind in order to survive.


No, reactored helions are still viable, you just have to produce 6 if you want to deny a respectable amount of creep and also need to micro weak helions back. zergs are really only capable of holding back 6 helions with a total of 4-6 queens, but if they make that many that means they opened gasless and don't have ling speed. 6 helions should never die to pure queens without speedling support so yes they are viable at sniping tumors and running away. If you disagree with me you disagree with idra

plenty of people disagree with idra


you also disagree with QXC, incontrol, and tyler


lol you're just proving to me more and more how childish you are. I said helions are still a viable strategy, never said they're just as effective. That poll is just another case of you trying to take things out of context to make yourself look like you actually have a grasp on a logical debate.

gee, see how good you are at applying personal arguments to a logical debate haha.

i couldn't care less what you thought of me, i just disagree with what you're trying to say. when koreans have said over and over again in interviews about the ineffectiveness of hellions, i'm more inclined to believe them over foreigners (who definitely aren't on the same skill level). sure some of it is terran whine, but as a spectator, i've seen some evidence of what they're saying.

On July 04 2012 11:00 MasterKang wrote:
On July 04 2012 10:57 opterown wrote:
okay well my counterargument -
zergs don't NEED to open with ling speed. sure, without ling speed, hellions won't die to lings easily, but hellions will have a very hard time denying creep against 4-6 queens. there's a reason 4q or 6q builds are the go-to builds right now.


"queens shoot a lot farther sure, but they're still queens and still tickle helions" Do you play terran at least at a high master level? I highly doubt it. Helions have a hard time denying creep but it's not impossible b/c you'd have to either suicide helions to kill drones or have gold league micro to lose 6 helions to a few queens, plus repair is kind of a thing


did i ever say queens killed hellions? learn to read, i said that queens made it harder to deny creep.


rofl, I thought it was pretty clear that you were the one applying personal arguments to a logical debate by childishly putting up that poll, either that or you're really just that bad at reading carefully. In other words, I'd really love it if you would enlighten me and quote the part where I said "helions are just as effective as before", if you can't then your poll was a pathetic attempt to garner the support of the average passerby who has no context whatsoever. In fact I just found a quote from my posts, "reactor helions is still a viable option and still functions to slow creep, albeit not as well".

i got a question for you, what kind of helion can kill a creep tumor? A helion that's not dead., and like I said, you'd have to be in gold to lose helions to queens without suicidal intentions. Really though at what level do you play terran?

"a helion that's not dead" doesn't kill creep tumours that are surrounded by four queens. unless they're double reactored or something

consider that all your posting in this thread yesterday was met with intense opposition and then see who's got the less correct opinion. i really need no further argument of mine to back me up, but i somewhat enjoy riling you up.


..wow I didn't realize that the hypothetical question wouldn't get through to your brain.. the point is queens won't kill a helion unless you have over 6 of them shooting at once (which you won't because you keep 2 to inject), thus the reactored helions won't die and are able to kil tumors.

"intense opposition"? there were 1 or 2 guys, so hush with the hyperbole (hyperbole=exaggeration in case you didn't know). also, considering how the entire community is in a ZERG IMBA craze, it means nothing that a couple random people, whose credentials in balance discussion are completely unknown, saw the debate and just decided to chime in.

Unfortunately for you, I'm really not riled up at all, I came to terms a long time ago with the fact that you really just blabber nonsense and rely on taking things out of context to make an argument. I'm just hoping that eventually you may realize the fallacies of your ways and your words. And judging by your intentional ignoring of my question, I'm just going to assume that you play terran at a silver level at best, probably not even

six hellions are not going to be able to destroy creep being spread by four queens, unless the zerg makes a mistake. easily enough said.

i think you're a lot more riled up than you want to seem keep going!


i never said they destroy creep, i said they delay creep, easily enough said. the fact that you're probably not even in bronze league means you have little to no credentials to even be discussing this. You really should just tell ppl that before you start debating so they know they should just ignore the things you're saying.

Like I said, I'm not riled up at all, although there's no way to prove that to you. On the flip side, I think you're a lot more riled up than you want to seem as well, would explain why you keep ignoring the questions that would invalidate everything you're saying.

Edit: And no that vote in the poll is not me. y would I bother voting in something stupid like that lol
Players: MMA, Boxer, Ryung, Life, TaeJa, Squirtle, Brown, Dark,
HolyArrow
Profile Blog Joined August 2010
United States7116 Posts
July 04 2012 02:32 GMT
#401
My 2 cents is that I always felt hellions were a little too strong. Aren't they the only non-gas unit with splash? On top of that, it's possible to make 2 of them at a time and they're incredibly fast. I was always kind of tired of seeing Zergs lose just because some hellions snuck into the main and microed perfectly, they simply did more damage than I felt was fair. You even saw how TvT went to shit because of the hellion xD Just my opinion, though.
opterown *
Profile Blog Joined August 2011
Australia54784 Posts
July 04 2012 02:33 GMT
#402
On July 04 2012 11:30 MasterKang wrote:
Show nested quote +
On July 04 2012 11:26 opterown wrote:
On July 04 2012 11:22 MasterKang wrote:
On July 04 2012 11:11 opterown wrote:
On July 04 2012 11:07 MasterKang wrote:
On July 04 2012 11:00 opterown wrote:
On July 04 2012 10:57 MasterKang wrote:
On July 04 2012 10:52 MasterKang wrote:
On July 04 2012 10:51 opterown wrote:
On July 04 2012 10:31 MasterKang wrote:
[quote]

No, reactored helions are still viable, you just have to produce 6 if you want to deny a respectable amount of creep and also need to micro weak helions back. zergs are really only capable of holding back 6 helions with a total of 4-6 queens, but if they make that many that means they opened gasless and don't have ling speed. 6 helions should never die to pure queens without speedling support so yes they are viable at sniping tumors and running away. If you disagree with me you disagree with idra

plenty of people disagree with idra


you also disagree with QXC, incontrol, and tyler


lol you're just proving to me more and more how childish you are. I said helions are still a viable strategy, never said they're just as effective. That poll is just another case of you trying to take things out of context to make yourself look like you actually have a grasp on a logical debate.

gee, see how good you are at applying personal arguments to a logical debate haha.

i couldn't care less what you thought of me, i just disagree with what you're trying to say. when koreans have said over and over again in interviews about the ineffectiveness of hellions, i'm more inclined to believe them over foreigners (who definitely aren't on the same skill level). sure some of it is terran whine, but as a spectator, i've seen some evidence of what they're saying.

On July 04 2012 11:00 MasterKang wrote:
On July 04 2012 10:57 opterown wrote:
okay well my counterargument -
zergs don't NEED to open with ling speed. sure, without ling speed, hellions won't die to lings easily, but hellions will have a very hard time denying creep against 4-6 queens. there's a reason 4q or 6q builds are the go-to builds right now.


"queens shoot a lot farther sure, but they're still queens and still tickle helions" Do you play terran at least at a high master level? I highly doubt it. Helions have a hard time denying creep but it's not impossible b/c you'd have to either suicide helions to kill drones or have gold league micro to lose 6 helions to a few queens, plus repair is kind of a thing


did i ever say queens killed hellions? learn to read, i said that queens made it harder to deny creep.


rofl, I thought it was pretty clear that you were the one applying personal arguments to a logical debate by childishly putting up that poll, either that or you're really just that bad at reading carefully. In other words, I'd really love it if you would enlighten me and quote the part where I said "helions are just as effective as before", if you can't then your poll was a pathetic attempt to garner the support of the average passerby who has no context whatsoever. In fact I just found a quote from my posts, "reactor helions is still a viable option and still functions to slow creep, albeit not as well".

i got a question for you, what kind of helion can kill a creep tumor? A helion that's not dead., and like I said, you'd have to be in gold to lose helions to queens without suicidal intentions. Really though at what level do you play terran?

"a helion that's not dead" doesn't kill creep tumours that are surrounded by four queens. unless they're double reactored or something

consider that all your posting in this thread yesterday was met with intense opposition and then see who's got the less correct opinion. i really need no further argument of mine to back me up, but i somewhat enjoy riling you up.


..wow I didn't realize that the hypothetical question wouldn't get through to your brain.. the point is queens won't kill a helion unless you have over 6 of them shooting at once (which you won't because you keep 2 to inject), thus the reactored helions won't die and are able to kil tumors.

"intense opposition"? there were 1 or 2 guys, so hush with the hyperbole (hyperbole=exaggeration in case you didn't know). also, considering how the entire community is in a ZERG IMBA craze, it means nothing that a couple random people, whose credentials in balance discussion are completely unknown, saw the debate and just decided to chime in.

Unfortunately for you, I'm really not riled up at all, I came to terms a long time ago with the fact that you really just blabber nonsense and rely on taking things out of context to make an argument. I'm just hoping that eventually you may realize the fallacies of your ways and your words. And judging by your intentional ignoring of my question, I'm just going to assume that you play terran at a silver level at best, probably not even

six hellions are not going to be able to destroy creep being spread by four queens, unless the zerg makes a mistake. easily enough said.

i think you're a lot more riled up than you want to seem keep going!


i never said they destroy creep, i said they delay creep, easily enough said. the fact that you're probably not even in bronze league means you have little to no credentials to even be discussing this. You really should just tell ppl that before you start debating so they know they should just ignore the things you're saying.

Like I said, I'm not riled up at all, although there's no way to prove that to you. On the flip side, I think you're a lot more riled up than you want to seem as well, would explain why you keep ignoring the questions that would invalidate everything you're saying.

Edit: And no that vote in the poll is not me. y would I bother voting in something stupid like that lol

wow, when zergs have creep at your natural within 15 minutes and terrans open reactor hellions, lots of delay there.

i don't need credentials to debate you
ModeratorRetired LR Bonjwa
TL+ Member
MasterKang
Profile Joined August 2011
United States1373 Posts
July 04 2012 02:35 GMT
#403
On July 04 2012 11:33 opterown wrote:
Show nested quote +
On July 04 2012 11:30 MasterKang wrote:
On July 04 2012 11:26 opterown wrote:
On July 04 2012 11:22 MasterKang wrote:
On July 04 2012 11:11 opterown wrote:
On July 04 2012 11:07 MasterKang wrote:
On July 04 2012 11:00 opterown wrote:
On July 04 2012 10:57 MasterKang wrote:
On July 04 2012 10:52 MasterKang wrote:
On July 04 2012 10:51 opterown wrote:
[quote]
plenty of people disagree with idra


you also disagree with QXC, incontrol, and tyler


lol you're just proving to me more and more how childish you are. I said helions are still a viable strategy, never said they're just as effective. That poll is just another case of you trying to take things out of context to make yourself look like you actually have a grasp on a logical debate.

gee, see how good you are at applying personal arguments to a logical debate haha.

i couldn't care less what you thought of me, i just disagree with what you're trying to say. when koreans have said over and over again in interviews about the ineffectiveness of hellions, i'm more inclined to believe them over foreigners (who definitely aren't on the same skill level). sure some of it is terran whine, but as a spectator, i've seen some evidence of what they're saying.

On July 04 2012 11:00 MasterKang wrote:
On July 04 2012 10:57 opterown wrote:
okay well my counterargument -
zergs don't NEED to open with ling speed. sure, without ling speed, hellions won't die to lings easily, but hellions will have a very hard time denying creep against 4-6 queens. there's a reason 4q or 6q builds are the go-to builds right now.


"queens shoot a lot farther sure, but they're still queens and still tickle helions" Do you play terran at least at a high master level? I highly doubt it. Helions have a hard time denying creep but it's not impossible b/c you'd have to either suicide helions to kill drones or have gold league micro to lose 6 helions to a few queens, plus repair is kind of a thing


did i ever say queens killed hellions? learn to read, i said that queens made it harder to deny creep.


rofl, I thought it was pretty clear that you were the one applying personal arguments to a logical debate by childishly putting up that poll, either that or you're really just that bad at reading carefully. In other words, I'd really love it if you would enlighten me and quote the part where I said "helions are just as effective as before", if you can't then your poll was a pathetic attempt to garner the support of the average passerby who has no context whatsoever. In fact I just found a quote from my posts, "reactor helions is still a viable option and still functions to slow creep, albeit not as well".

i got a question for you, what kind of helion can kill a creep tumor? A helion that's not dead., and like I said, you'd have to be in gold to lose helions to queens without suicidal intentions. Really though at what level do you play terran?

"a helion that's not dead" doesn't kill creep tumours that are surrounded by four queens. unless they're double reactored or something

consider that all your posting in this thread yesterday was met with intense opposition and then see who's got the less correct opinion. i really need no further argument of mine to back me up, but i somewhat enjoy riling you up.


..wow I didn't realize that the hypothetical question wouldn't get through to your brain.. the point is queens won't kill a helion unless you have over 6 of them shooting at once (which you won't because you keep 2 to inject), thus the reactored helions won't die and are able to kil tumors.

"intense opposition"? there were 1 or 2 guys, so hush with the hyperbole (hyperbole=exaggeration in case you didn't know). also, considering how the entire community is in a ZERG IMBA craze, it means nothing that a couple random people, whose credentials in balance discussion are completely unknown, saw the debate and just decided to chime in.

Unfortunately for you, I'm really not riled up at all, I came to terms a long time ago with the fact that you really just blabber nonsense and rely on taking things out of context to make an argument. I'm just hoping that eventually you may realize the fallacies of your ways and your words. And judging by your intentional ignoring of my question, I'm just going to assume that you play terran at a silver level at best, probably not even

six hellions are not going to be able to destroy creep being spread by four queens, unless the zerg makes a mistake. easily enough said.

i think you're a lot more riled up than you want to seem keep going!


i never said they destroy creep, i said they delay creep, easily enough said. the fact that you're probably not even in bronze league means you have little to no credentials to even be discussing this. You really should just tell ppl that before you start debating so they know they should just ignore the things you're saying.

Like I said, I'm not riled up at all, although there's no way to prove that to you. On the flip side, I think you're a lot more riled up than you want to seem as well, would explain why you keep ignoring the questions that would invalidate everything you're saying.

Edit: And no that vote in the poll is not me. y would I bother voting in something stupid like that lol

wow, when zergs have creep at your natural within 15 minutes and terrans open reactor hellions, lots of delay there.

i don't need credentials to debate you


great example, has lots of context and details to boot.

no you don't. but you do need them not to sound like an idiot. could you at least tell me if practice league still exists? if you have an account that is
Players: MMA, Boxer, Ryung, Life, TaeJa, Squirtle, Brown, Dark,
opterown *
Profile Blog Joined August 2011
Australia54784 Posts
Last Edited: 2012-07-04 02:38:16
July 04 2012 02:36 GMT
#404
On July 04 2012 11:35 MasterKang wrote:
Show nested quote +
On July 04 2012 11:33 opterown wrote:
On July 04 2012 11:30 MasterKang wrote:
On July 04 2012 11:26 opterown wrote:
On July 04 2012 11:22 MasterKang wrote:
On July 04 2012 11:11 opterown wrote:
On July 04 2012 11:07 MasterKang wrote:
On July 04 2012 11:00 opterown wrote:
On July 04 2012 10:57 MasterKang wrote:
On July 04 2012 10:52 MasterKang wrote:
[quote]

you also disagree with QXC, incontrol, and tyler


lol you're just proving to me more and more how childish you are. I said helions are still a viable strategy, never said they're just as effective. That poll is just another case of you trying to take things out of context to make yourself look like you actually have a grasp on a logical debate.

gee, see how good you are at applying personal arguments to a logical debate haha.

i couldn't care less what you thought of me, i just disagree with what you're trying to say. when koreans have said over and over again in interviews about the ineffectiveness of hellions, i'm more inclined to believe them over foreigners (who definitely aren't on the same skill level). sure some of it is terran whine, but as a spectator, i've seen some evidence of what they're saying.

On July 04 2012 11:00 MasterKang wrote:
On July 04 2012 10:57 opterown wrote:
okay well my counterargument -
zergs don't NEED to open with ling speed. sure, without ling speed, hellions won't die to lings easily, but hellions will have a very hard time denying creep against 4-6 queens. there's a reason 4q or 6q builds are the go-to builds right now.


"queens shoot a lot farther sure, but they're still queens and still tickle helions" Do you play terran at least at a high master level? I highly doubt it. Helions have a hard time denying creep but it's not impossible b/c you'd have to either suicide helions to kill drones or have gold league micro to lose 6 helions to a few queens, plus repair is kind of a thing


did i ever say queens killed hellions? learn to read, i said that queens made it harder to deny creep.


rofl, I thought it was pretty clear that you were the one applying personal arguments to a logical debate by childishly putting up that poll, either that or you're really just that bad at reading carefully. In other words, I'd really love it if you would enlighten me and quote the part where I said "helions are just as effective as before", if you can't then your poll was a pathetic attempt to garner the support of the average passerby who has no context whatsoever. In fact I just found a quote from my posts, "reactor helions is still a viable option and still functions to slow creep, albeit not as well".

i got a question for you, what kind of helion can kill a creep tumor? A helion that's not dead., and like I said, you'd have to be in gold to lose helions to queens without suicidal intentions. Really though at what level do you play terran?

"a helion that's not dead" doesn't kill creep tumours that are surrounded by four queens. unless they're double reactored or something

consider that all your posting in this thread yesterday was met with intense opposition and then see who's got the less correct opinion. i really need no further argument of mine to back me up, but i somewhat enjoy riling you up.


..wow I didn't realize that the hypothetical question wouldn't get through to your brain.. the point is queens won't kill a helion unless you have over 6 of them shooting at once (which you won't because you keep 2 to inject), thus the reactored helions won't die and are able to kil tumors.

"intense opposition"? there were 1 or 2 guys, so hush with the hyperbole (hyperbole=exaggeration in case you didn't know). also, considering how the entire community is in a ZERG IMBA craze, it means nothing that a couple random people, whose credentials in balance discussion are completely unknown, saw the debate and just decided to chime in.

Unfortunately for you, I'm really not riled up at all, I came to terms a long time ago with the fact that you really just blabber nonsense and rely on taking things out of context to make an argument. I'm just hoping that eventually you may realize the fallacies of your ways and your words. And judging by your intentional ignoring of my question, I'm just going to assume that you play terran at a silver level at best, probably not even

six hellions are not going to be able to destroy creep being spread by four queens, unless the zerg makes a mistake. easily enough said.

i think you're a lot more riled up than you want to seem keep going!


i never said they destroy creep, i said they delay creep, easily enough said. the fact that you're probably not even in bronze league means you have little to no credentials to even be discussing this. You really should just tell ppl that before you start debating so they know they should just ignore the things you're saying.

Like I said, I'm not riled up at all, although there's no way to prove that to you. On the flip side, I think you're a lot more riled up than you want to seem as well, would explain why you keep ignoring the questions that would invalidate everything you're saying.

Edit: And no that vote in the poll is not me. y would I bother voting in something stupid like that lol

wow, when zergs have creep at your natural within 15 minutes and terrans open reactor hellions, lots of delay there.

i don't need credentials to debate you


great example, has lots of context and details to boot.

no you don't. but you do need them not to sound like an idiot. could you at least tell me if practice league still exists? if you have an account that is

example is more than enough to show that hellions don't delay creep appreciably enough. better than anything you've come up with so far
ModeratorRetired LR Bonjwa
TL+ Member
Bagration
Profile Blog Joined October 2011
United States18282 Posts
July 04 2012 02:43 GMT
#405
On July 04 2012 11:09 MasterKang wrote:
Show nested quote +
On July 04 2012 11:04 Bagration wrote:
On July 04 2012 10:52 MasterKang wrote:
On July 04 2012 10:51 opterown wrote:
On July 04 2012 10:31 MasterKang wrote:
On July 04 2012 06:25 monkybone wrote:
On July 03 2012 10:05 MasterKang wrote:
On July 03 2012 09:56 FuzzyJAM wrote:
On July 03 2012 09:53 MasterKang wrote:
On July 03 2012 09:49 opterown wrote:
[quote]
sure, coca's decision was awesome, but creep spread is in no way SLIGHTLY affected. lol the difference is staggering.


sigh... I really hate repeating myself but I guess I have to if you're going to ignore certain parts of my post. "that game had progressed to the point where the only effect the buff would have on the game is the creep spread. That being said, in this specific game, the creep spread would have been the same, maybe a tiny bit worse, because MKP did not make helions that game to stop the creep (the aspect of creep-stopping strategy that was affected most by the buff). "

To reiterate: MKP DID NOT OPEN HELIONS. Reactor helions is the strategy designed to stop creep that was affected the most by the buff and basically 95% of the reason why creep spread is so good nowadays. Seeing as how he didn't open reactor helions to stop creep, I don't understand why you're trying to argue that the creep spread difference would have been "staggering"

MarineKing didn't open Hellions BECAUSE OF THE QUEEN BUFF (or, at the very least, the option was made vastly less desirable).

You have got to be trolling here. . .


you don't realize that reactor helions is still a viable option and still functions to slow creep, albeit not as well.


No, Zerg can do all the things reactored hellions were meant to deny in order to put Terran into a decent (but not advantageous) midgame position vs Zerg. Their role has now been reduced to scouting and holding all-ins, and Terran are currently relying on different ways of setting Zerg behind in order to survive.


No, reactored helions are still viable, you just have to produce 6 if you want to deny a respectable amount of creep and also need to micro weak helions back. zergs are really only capable of holding back 6 helions with a total of 4-6 queens, but if they make that many that means they opened gasless and don't have ling speed. 6 helions should never die to pure queens without speedling support so yes they are viable at sniping tumors and running away. If you disagree with me you disagree with idra

plenty of people disagree with idra


you also disagree with QXC, incontrol, and tyler


No offense to the listed three players, but 2 of them play Protoss and have very little competitive experience with the TvZ matchup, and while qxc is a very analytical and good source, he is still only 1 opinion. I would personally value the opinion and thoughts of a top-tier TvZ player over the opinions of all 3 of them, such as a player like MVP, MKP, MMA, DRG, Leenock, Jjakji,, etc.


only problem with top-tier players is that it's really hard to get a good answer out of them about balance. Basically every korean progamer has always complained about balance, whether it be in a jesting manner or not, we can't really take what they say into account until they prove their opinions and establish that they're being completely serious with what they're saying.


But why if we cannot trust whether the top Korean pros are being serious, why can we put so much faith in the sincerity of what foreign pros have to say? MVP I think is a pretty reasonable person to go to in terms of discussions on balance. Back during the days of the 1-1-1, he gained the nickname the "conscience Terran" because he spoke out on how the 1-1-1 is difficult for Protoss, even as a Terran player.

In the end, I trust the feedback from the pros much more than even the developers at Blizzard.
Team Slayers, Axiom-Acer and Vile forever
MasterKang
Profile Joined August 2011
United States1373 Posts
July 04 2012 02:46 GMT
#406
On July 04 2012 11:36 opterown wrote:
Show nested quote +
On July 04 2012 11:35 MasterKang wrote:
On July 04 2012 11:33 opterown wrote:
On July 04 2012 11:30 MasterKang wrote:
On July 04 2012 11:26 opterown wrote:
On July 04 2012 11:22 MasterKang wrote:
On July 04 2012 11:11 opterown wrote:
On July 04 2012 11:07 MasterKang wrote:
On July 04 2012 11:00 opterown wrote:
On July 04 2012 10:57 MasterKang wrote:
[quote]

lol you're just proving to me more and more how childish you are. I said helions are still a viable strategy, never said they're just as effective. That poll is just another case of you trying to take things out of context to make yourself look like you actually have a grasp on a logical debate.

gee, see how good you are at applying personal arguments to a logical debate haha.

i couldn't care less what you thought of me, i just disagree with what you're trying to say. when koreans have said over and over again in interviews about the ineffectiveness of hellions, i'm more inclined to believe them over foreigners (who definitely aren't on the same skill level). sure some of it is terran whine, but as a spectator, i've seen some evidence of what they're saying.

On July 04 2012 11:00 MasterKang wrote:
[quote]

"queens shoot a lot farther sure, but they're still queens and still tickle helions" Do you play terran at least at a high master level? I highly doubt it. Helions have a hard time denying creep but it's not impossible b/c you'd have to either suicide helions to kill drones or have gold league micro to lose 6 helions to a few queens, plus repair is kind of a thing


did i ever say queens killed hellions? learn to read, i said that queens made it harder to deny creep.


rofl, I thought it was pretty clear that you were the one applying personal arguments to a logical debate by childishly putting up that poll, either that or you're really just that bad at reading carefully. In other words, I'd really love it if you would enlighten me and quote the part where I said "helions are just as effective as before", if you can't then your poll was a pathetic attempt to garner the support of the average passerby who has no context whatsoever. In fact I just found a quote from my posts, "reactor helions is still a viable option and still functions to slow creep, albeit not as well".

i got a question for you, what kind of helion can kill a creep tumor? A helion that's not dead., and like I said, you'd have to be in gold to lose helions to queens without suicidal intentions. Really though at what level do you play terran?

"a helion that's not dead" doesn't kill creep tumours that are surrounded by four queens. unless they're double reactored or something

consider that all your posting in this thread yesterday was met with intense opposition and then see who's got the less correct opinion. i really need no further argument of mine to back me up, but i somewhat enjoy riling you up.


..wow I didn't realize that the hypothetical question wouldn't get through to your brain.. the point is queens won't kill a helion unless you have over 6 of them shooting at once (which you won't because you keep 2 to inject), thus the reactored helions won't die and are able to kil tumors.

"intense opposition"? there were 1 or 2 guys, so hush with the hyperbole (hyperbole=exaggeration in case you didn't know). also, considering how the entire community is in a ZERG IMBA craze, it means nothing that a couple random people, whose credentials in balance discussion are completely unknown, saw the debate and just decided to chime in.

Unfortunately for you, I'm really not riled up at all, I came to terms a long time ago with the fact that you really just blabber nonsense and rely on taking things out of context to make an argument. I'm just hoping that eventually you may realize the fallacies of your ways and your words. And judging by your intentional ignoring of my question, I'm just going to assume that you play terran at a silver level at best, probably not even

six hellions are not going to be able to destroy creep being spread by four queens, unless the zerg makes a mistake. easily enough said.

i think you're a lot more riled up than you want to seem keep going!


i never said they destroy creep, i said they delay creep, easily enough said. the fact that you're probably not even in bronze league means you have little to no credentials to even be discussing this. You really should just tell ppl that before you start debating so they know they should just ignore the things you're saying.

Like I said, I'm not riled up at all, although there's no way to prove that to you. On the flip side, I think you're a lot more riled up than you want to seem as well, would explain why you keep ignoring the questions that would invalidate everything you're saying.

Edit: And no that vote in the poll is not me. y would I bother voting in something stupid like that lol

wow, when zergs have creep at your natural within 15 minutes and terrans open reactor hellions, lots of delay there.

i don't need credentials to debate you


great example, has lots of context and details to boot.

no you don't. but you do need them not to sound like an idiot. could you at least tell me if practice league still exists? if you have an account that is

example is more than enough to show that hellions don't delay creep appreciably enough. better than anything you've come up with so far


haha like I said before your posts really are hilarious sometimes. with that as your last "full retard" moment I'll leave you to "debate balance" with your bronze credentials to other people.
Players: MMA, Boxer, Ryung, Life, TaeJa, Squirtle, Brown, Dark,
opterown *
Profile Blog Joined August 2011
Australia54784 Posts
July 04 2012 02:46 GMT
#407
On July 04 2012 11:46 MasterKang wrote:
Show nested quote +
On July 04 2012 11:36 opterown wrote:
On July 04 2012 11:35 MasterKang wrote:
On July 04 2012 11:33 opterown wrote:
On July 04 2012 11:30 MasterKang wrote:
On July 04 2012 11:26 opterown wrote:
On July 04 2012 11:22 MasterKang wrote:
On July 04 2012 11:11 opterown wrote:
On July 04 2012 11:07 MasterKang wrote:
On July 04 2012 11:00 opterown wrote:
[quote]
gee, see how good you are at applying personal arguments to a logical debate haha.

i couldn't care less what you thought of me, i just disagree with what you're trying to say. when koreans have said over and over again in interviews about the ineffectiveness of hellions, i'm more inclined to believe them over foreigners (who definitely aren't on the same skill level). sure some of it is terran whine, but as a spectator, i've seen some evidence of what they're saying.

[quote]

did i ever say queens killed hellions? learn to read, i said that queens made it harder to deny creep.


rofl, I thought it was pretty clear that you were the one applying personal arguments to a logical debate by childishly putting up that poll, either that or you're really just that bad at reading carefully. In other words, I'd really love it if you would enlighten me and quote the part where I said "helions are just as effective as before", if you can't then your poll was a pathetic attempt to garner the support of the average passerby who has no context whatsoever. In fact I just found a quote from my posts, "reactor helions is still a viable option and still functions to slow creep, albeit not as well".

i got a question for you, what kind of helion can kill a creep tumor? A helion that's not dead., and like I said, you'd have to be in gold to lose helions to queens without suicidal intentions. Really though at what level do you play terran?

"a helion that's not dead" doesn't kill creep tumours that are surrounded by four queens. unless they're double reactored or something

consider that all your posting in this thread yesterday was met with intense opposition and then see who's got the less correct opinion. i really need no further argument of mine to back me up, but i somewhat enjoy riling you up.


..wow I didn't realize that the hypothetical question wouldn't get through to your brain.. the point is queens won't kill a helion unless you have over 6 of them shooting at once (which you won't because you keep 2 to inject), thus the reactored helions won't die and are able to kil tumors.

"intense opposition"? there were 1 or 2 guys, so hush with the hyperbole (hyperbole=exaggeration in case you didn't know). also, considering how the entire community is in a ZERG IMBA craze, it means nothing that a couple random people, whose credentials in balance discussion are completely unknown, saw the debate and just decided to chime in.

Unfortunately for you, I'm really not riled up at all, I came to terms a long time ago with the fact that you really just blabber nonsense and rely on taking things out of context to make an argument. I'm just hoping that eventually you may realize the fallacies of your ways and your words. And judging by your intentional ignoring of my question, I'm just going to assume that you play terran at a silver level at best, probably not even

six hellions are not going to be able to destroy creep being spread by four queens, unless the zerg makes a mistake. easily enough said.

i think you're a lot more riled up than you want to seem keep going!


i never said they destroy creep, i said they delay creep, easily enough said. the fact that you're probably not even in bronze league means you have little to no credentials to even be discussing this. You really should just tell ppl that before you start debating so they know they should just ignore the things you're saying.

Like I said, I'm not riled up at all, although there's no way to prove that to you. On the flip side, I think you're a lot more riled up than you want to seem as well, would explain why you keep ignoring the questions that would invalidate everything you're saying.

Edit: And no that vote in the poll is not me. y would I bother voting in something stupid like that lol

wow, when zergs have creep at your natural within 15 minutes and terrans open reactor hellions, lots of delay there.

i don't need credentials to debate you


great example, has lots of context and details to boot.

no you don't. but you do need them not to sound like an idiot. could you at least tell me if practice league still exists? if you have an account that is

example is more than enough to show that hellions don't delay creep appreciably enough. better than anything you've come up with so far


haha like I said before your posts really are hilarious sometimes. with that as your last "full retard" moment I'll leave you to "debate balance" with your bronze credentials to other people.

good knowing you
ModeratorRetired LR Bonjwa
TL+ Member
HolyArrow
Profile Blog Joined August 2010
United States7116 Posts
July 04 2012 02:47 GMT
#408
On July 04 2012 11:43 Bagration wrote:
Show nested quote +
On July 04 2012 11:09 MasterKang wrote:
On July 04 2012 11:04 Bagration wrote:
On July 04 2012 10:52 MasterKang wrote:
On July 04 2012 10:51 opterown wrote:
On July 04 2012 10:31 MasterKang wrote:
On July 04 2012 06:25 monkybone wrote:
On July 03 2012 10:05 MasterKang wrote:
On July 03 2012 09:56 FuzzyJAM wrote:
On July 03 2012 09:53 MasterKang wrote:
[quote]

sigh... I really hate repeating myself but I guess I have to if you're going to ignore certain parts of my post. "that game had progressed to the point where the only effect the buff would have on the game is the creep spread. That being said, in this specific game, the creep spread would have been the same, maybe a tiny bit worse, because MKP did not make helions that game to stop the creep (the aspect of creep-stopping strategy that was affected most by the buff). "

To reiterate: MKP DID NOT OPEN HELIONS. Reactor helions is the strategy designed to stop creep that was affected the most by the buff and basically 95% of the reason why creep spread is so good nowadays. Seeing as how he didn't open reactor helions to stop creep, I don't understand why you're trying to argue that the creep spread difference would have been "staggering"

MarineKing didn't open Hellions BECAUSE OF THE QUEEN BUFF (or, at the very least, the option was made vastly less desirable).

You have got to be trolling here. . .


you don't realize that reactor helions is still a viable option and still functions to slow creep, albeit not as well.


No, Zerg can do all the things reactored hellions were meant to deny in order to put Terran into a decent (but not advantageous) midgame position vs Zerg. Their role has now been reduced to scouting and holding all-ins, and Terran are currently relying on different ways of setting Zerg behind in order to survive.


No, reactored helions are still viable, you just have to produce 6 if you want to deny a respectable amount of creep and also need to micro weak helions back. zergs are really only capable of holding back 6 helions with a total of 4-6 queens, but if they make that many that means they opened gasless and don't have ling speed. 6 helions should never die to pure queens without speedling support so yes they are viable at sniping tumors and running away. If you disagree with me you disagree with idra

plenty of people disagree with idra


you also disagree with QXC, incontrol, and tyler


No offense to the listed three players, but 2 of them play Protoss and have very little competitive experience with the TvZ matchup, and while qxc is a very analytical and good source, he is still only 1 opinion. I would personally value the opinion and thoughts of a top-tier TvZ player over the opinions of all 3 of them, such as a player like MVP, MKP, MMA, DRG, Leenock, Jjakji,, etc.


only problem with top-tier players is that it's really hard to get a good answer out of them about balance. Basically every korean progamer has always complained about balance, whether it be in a jesting manner or not, we can't really take what they say into account until they prove their opinions and establish that they're being completely serious with what they're saying.


But why if we cannot trust whether the top Korean pros are being serious, why can we put so much faith in the sincerity of what foreign pros have to say? MVP I think is a pretty reasonable person to go to in terms of discussions on balance. Back during the days of the 1-1-1, he gained the nickname the "conscience Terran" because he spoke out on how the 1-1-1 is difficult for Protoss, even as a Terran player.

In the end, I trust the feedback from the pros much more than even the developers at Blizzard.


I'm wary of trusting pros because what if one pro says something about balance and then another pro of similar standing says something contradictory? This happens quite often. For example, MMA and a few other high-profile Terrans were complaining about PvT, while Squirtle, Puzzle, and Hero all essentially said that PvT is fine.
opterown *
Profile Blog Joined August 2011
Australia54784 Posts
July 04 2012 02:49 GMT
#409
On July 04 2012 11:47 HolyArrow wrote:
Show nested quote +
On July 04 2012 11:43 Bagration wrote:
On July 04 2012 11:09 MasterKang wrote:
On July 04 2012 11:04 Bagration wrote:
On July 04 2012 10:52 MasterKang wrote:
On July 04 2012 10:51 opterown wrote:
On July 04 2012 10:31 MasterKang wrote:
On July 04 2012 06:25 monkybone wrote:
On July 03 2012 10:05 MasterKang wrote:
On July 03 2012 09:56 FuzzyJAM wrote:
[quote]
MarineKing didn't open Hellions BECAUSE OF THE QUEEN BUFF (or, at the very least, the option was made vastly less desirable).

You have got to be trolling here. . .


you don't realize that reactor helions is still a viable option and still functions to slow creep, albeit not as well.


No, Zerg can do all the things reactored hellions were meant to deny in order to put Terran into a decent (but not advantageous) midgame position vs Zerg. Their role has now been reduced to scouting and holding all-ins, and Terran are currently relying on different ways of setting Zerg behind in order to survive.


No, reactored helions are still viable, you just have to produce 6 if you want to deny a respectable amount of creep and also need to micro weak helions back. zergs are really only capable of holding back 6 helions with a total of 4-6 queens, but if they make that many that means they opened gasless and don't have ling speed. 6 helions should never die to pure queens without speedling support so yes they are viable at sniping tumors and running away. If you disagree with me you disagree with idra

plenty of people disagree with idra


you also disagree with QXC, incontrol, and tyler


No offense to the listed three players, but 2 of them play Protoss and have very little competitive experience with the TvZ matchup, and while qxc is a very analytical and good source, he is still only 1 opinion. I would personally value the opinion and thoughts of a top-tier TvZ player over the opinions of all 3 of them, such as a player like MVP, MKP, MMA, DRG, Leenock, Jjakji,, etc.


only problem with top-tier players is that it's really hard to get a good answer out of them about balance. Basically every korean progamer has always complained about balance, whether it be in a jesting manner or not, we can't really take what they say into account until they prove their opinions and establish that they're being completely serious with what they're saying.


But why if we cannot trust whether the top Korean pros are being serious, why can we put so much faith in the sincerity of what foreign pros have to say? MVP I think is a pretty reasonable person to go to in terms of discussions on balance. Back during the days of the 1-1-1, he gained the nickname the "conscience Terran" because he spoke out on how the 1-1-1 is difficult for Protoss, even as a Terran player.

In the end, I trust the feedback from the pros much more than even the developers at Blizzard.


I'm wary of trusting pros because what if one pro says something about balance and then another pro of similar standing says something contradictory? This happens quite often. For example, MMA and a few other high-profile Terrans were complaining about PvT, while Squirtle, Puzzle, and Hero all essentially said that PvT is fine.

it's understandable that pros are a bit biased to their own race, but recently with this patch, pros like nestea and drg and other zergs have said zvt is much easier, while others like mvp and mkp have been complaining. i suppose it's one of the few times that pros agree :D
ModeratorRetired LR Bonjwa
TL+ Member
MasterKang
Profile Joined August 2011
United States1373 Posts
July 04 2012 02:50 GMT
#410
On July 04 2012 11:43 Bagration wrote:
Show nested quote +
On July 04 2012 11:09 MasterKang wrote:
On July 04 2012 11:04 Bagration wrote:
On July 04 2012 10:52 MasterKang wrote:
On July 04 2012 10:51 opterown wrote:
On July 04 2012 10:31 MasterKang wrote:
On July 04 2012 06:25 monkybone wrote:
On July 03 2012 10:05 MasterKang wrote:
On July 03 2012 09:56 FuzzyJAM wrote:
On July 03 2012 09:53 MasterKang wrote:
[quote]

sigh... I really hate repeating myself but I guess I have to if you're going to ignore certain parts of my post. "that game had progressed to the point where the only effect the buff would have on the game is the creep spread. That being said, in this specific game, the creep spread would have been the same, maybe a tiny bit worse, because MKP did not make helions that game to stop the creep (the aspect of creep-stopping strategy that was affected most by the buff). "

To reiterate: MKP DID NOT OPEN HELIONS. Reactor helions is the strategy designed to stop creep that was affected the most by the buff and basically 95% of the reason why creep spread is so good nowadays. Seeing as how he didn't open reactor helions to stop creep, I don't understand why you're trying to argue that the creep spread difference would have been "staggering"

MarineKing didn't open Hellions BECAUSE OF THE QUEEN BUFF (or, at the very least, the option was made vastly less desirable).

You have got to be trolling here. . .


you don't realize that reactor helions is still a viable option and still functions to slow creep, albeit not as well.


No, Zerg can do all the things reactored hellions were meant to deny in order to put Terran into a decent (but not advantageous) midgame position vs Zerg. Their role has now been reduced to scouting and holding all-ins, and Terran are currently relying on different ways of setting Zerg behind in order to survive.


No, reactored helions are still viable, you just have to produce 6 if you want to deny a respectable amount of creep and also need to micro weak helions back. zergs are really only capable of holding back 6 helions with a total of 4-6 queens, but if they make that many that means they opened gasless and don't have ling speed. 6 helions should never die to pure queens without speedling support so yes they are viable at sniping tumors and running away. If you disagree with me you disagree with idra

plenty of people disagree with idra


you also disagree with QXC, incontrol, and tyler


No offense to the listed three players, but 2 of them play Protoss and have very little competitive experience with the TvZ matchup, and while qxc is a very analytical and good source, he is still only 1 opinion. I would personally value the opinion and thoughts of a top-tier TvZ player over the opinions of all 3 of them, such as a player like MVP, MKP, MMA, DRG, Leenock, Jjakji,, etc.


only problem with top-tier players is that it's really hard to get a good answer out of them about balance. Basically every korean progamer has always complained about balance, whether it be in a jesting manner or not, we can't really take what they say into account until they prove their opinions and establish that they're being completely serious with what they're saying.


But why if we cannot trust whether the top Korean pros are being serious, why can we put so much faith in the sincerity of what foreign pros have to say? MVP I think is a pretty reasonable person to go to in terms of discussions on balance. Back during the days of the 1-1-1, he gained the nickname the "conscience Terran" because he spoke out on how the 1-1-1 is difficult for Protoss, even as a Terran player.

In the end, I trust the feedback from the pros much more than even the developers at Blizzard.


I'm not saying foreign pros are more credible than koreans. I'm saying that koreans have never been asked in the proper setting to take what they say seriously. One of the main purposes of SOTG is to have serious discussions about balance, all the players who come on know that beforehand and thus discuss balance with full sincerity and prove their points with examples, experience, etc.

We can't trust what the koreans are saying because they were never told, "I want your serious opinions on balance and explain why you think this way", they usually gave their opinions during some random post-tourney interview. Some notorious balance contributions from some koreans include "zerg.... sad" -Nestea. "zerg so imba" -MKP. Koreans aren't idiots, they just never discussed balance seriously. Maybe we really should set up a show solely for discussing balance with the koreans in a serious manner, taht would be pretty awesome.
Players: MMA, Boxer, Ryung, Life, TaeJa, Squirtle, Brown, Dark,
HolyArrow
Profile Blog Joined August 2010
United States7116 Posts
July 04 2012 02:55 GMT
#411
On July 04 2012 11:49 opterown wrote:
Show nested quote +
On July 04 2012 11:47 HolyArrow wrote:
On July 04 2012 11:43 Bagration wrote:
On July 04 2012 11:09 MasterKang wrote:
On July 04 2012 11:04 Bagration wrote:
On July 04 2012 10:52 MasterKang wrote:
On July 04 2012 10:51 opterown wrote:
On July 04 2012 10:31 MasterKang wrote:
On July 04 2012 06:25 monkybone wrote:
On July 03 2012 10:05 MasterKang wrote:
[quote]

you don't realize that reactor helions is still a viable option and still functions to slow creep, albeit not as well.


No, Zerg can do all the things reactored hellions were meant to deny in order to put Terran into a decent (but not advantageous) midgame position vs Zerg. Their role has now been reduced to scouting and holding all-ins, and Terran are currently relying on different ways of setting Zerg behind in order to survive.


No, reactored helions are still viable, you just have to produce 6 if you want to deny a respectable amount of creep and also need to micro weak helions back. zergs are really only capable of holding back 6 helions with a total of 4-6 queens, but if they make that many that means they opened gasless and don't have ling speed. 6 helions should never die to pure queens without speedling support so yes they are viable at sniping tumors and running away. If you disagree with me you disagree with idra

plenty of people disagree with idra


you also disagree with QXC, incontrol, and tyler


No offense to the listed three players, but 2 of them play Protoss and have very little competitive experience with the TvZ matchup, and while qxc is a very analytical and good source, he is still only 1 opinion. I would personally value the opinion and thoughts of a top-tier TvZ player over the opinions of all 3 of them, such as a player like MVP, MKP, MMA, DRG, Leenock, Jjakji,, etc.


only problem with top-tier players is that it's really hard to get a good answer out of them about balance. Basically every korean progamer has always complained about balance, whether it be in a jesting manner or not, we can't really take what they say into account until they prove their opinions and establish that they're being completely serious with what they're saying.


But why if we cannot trust whether the top Korean pros are being serious, why can we put so much faith in the sincerity of what foreign pros have to say? MVP I think is a pretty reasonable person to go to in terms of discussions on balance. Back during the days of the 1-1-1, he gained the nickname the "conscience Terran" because he spoke out on how the 1-1-1 is difficult for Protoss, even as a Terran player.

In the end, I trust the feedback from the pros much more than even the developers at Blizzard.


I'm wary of trusting pros because what if one pro says something about balance and then another pro of similar standing says something contradictory? This happens quite often. For example, MMA and a few other high-profile Terrans were complaining about PvT, while Squirtle, Puzzle, and Hero all essentially said that PvT is fine.

it's understandable that pros are a bit biased to their own race, but recently with this patch, pros like nestea and drg and other zergs have said zvt is much easier, while others like mvp and mkp have been complaining. i suppose it's one of the few times that pros agree :D


Yeah I guess my point is that you have to evaluate what pros say about balance on a case-by-case basis. You can't just take what one pro says about a matchup and use it as evidence of anything. You have to look at what all pros are saying on both sides of the matchup. Last GSL, I was simply tired of seeing Terrans go, "Oh look MMA and MVP are complaining about PvT, clearly it's imba" while ignoring the fact that Squirtle Puzzle and Hero all were saying that PvT was fine.
BEARDiaguz
Profile Blog Joined June 2009
Australia2362 Posts
July 04 2012 03:40 GMT
#412
On July 04 2012 11:36 opterown wrote:
Show nested quote +
On July 04 2012 11:35 MasterKang wrote:
On July 04 2012 11:33 opterown wrote:
On July 04 2012 11:30 MasterKang wrote:
On July 04 2012 11:26 opterown wrote:
On July 04 2012 11:22 MasterKang wrote:
On July 04 2012 11:11 opterown wrote:
On July 04 2012 11:07 MasterKang wrote:
On July 04 2012 11:00 opterown wrote:
On July 04 2012 10:57 MasterKang wrote:
[quote]

lol you're just proving to me more and more how childish you are. I said helions are still a viable strategy, never said they're just as effective. That poll is just another case of you trying to take things out of context to make yourself look like you actually have a grasp on a logical debate.

gee, see how good you are at applying personal arguments to a logical debate haha.

i couldn't care less what you thought of me, i just disagree with what you're trying to say. when koreans have said over and over again in interviews about the ineffectiveness of hellions, i'm more inclined to believe them over foreigners (who definitely aren't on the same skill level). sure some of it is terran whine, but as a spectator, i've seen some evidence of what they're saying.

On July 04 2012 11:00 MasterKang wrote:
[quote]

"queens shoot a lot farther sure, but they're still queens and still tickle helions" Do you play terran at least at a high master level? I highly doubt it. Helions have a hard time denying creep but it's not impossible b/c you'd have to either suicide helions to kill drones or have gold league micro to lose 6 helions to a few queens, plus repair is kind of a thing


did i ever say queens killed hellions? learn to read, i said that queens made it harder to deny creep.


rofl, I thought it was pretty clear that you were the one applying personal arguments to a logical debate by childishly putting up that poll, either that or you're really just that bad at reading carefully. In other words, I'd really love it if you would enlighten me and quote the part where I said "helions are just as effective as before", if you can't then your poll was a pathetic attempt to garner the support of the average passerby who has no context whatsoever. In fact I just found a quote from my posts, "reactor helions is still a viable option and still functions to slow creep, albeit not as well".

i got a question for you, what kind of helion can kill a creep tumor? A helion that's not dead., and like I said, you'd have to be in gold to lose helions to queens without suicidal intentions. Really though at what level do you play terran?

"a helion that's not dead" doesn't kill creep tumours that are surrounded by four queens. unless they're double reactored or something

consider that all your posting in this thread yesterday was met with intense opposition and then see who's got the less correct opinion. i really need no further argument of mine to back me up, but i somewhat enjoy riling you up.


..wow I didn't realize that the hypothetical question wouldn't get through to your brain.. the point is queens won't kill a helion unless you have over 6 of them shooting at once (which you won't because you keep 2 to inject), thus the reactored helions won't die and are able to kil tumors.

"intense opposition"? there were 1 or 2 guys, so hush with the hyperbole (hyperbole=exaggeration in case you didn't know). also, considering how the entire community is in a ZERG IMBA craze, it means nothing that a couple random people, whose credentials in balance discussion are completely unknown, saw the debate and just decided to chime in.

Unfortunately for you, I'm really not riled up at all, I came to terms a long time ago with the fact that you really just blabber nonsense and rely on taking things out of context to make an argument. I'm just hoping that eventually you may realize the fallacies of your ways and your words. And judging by your intentional ignoring of my question, I'm just going to assume that you play terran at a silver level at best, probably not even

six hellions are not going to be able to destroy creep being spread by four queens, unless the zerg makes a mistake. easily enough said.

i think you're a lot more riled up than you want to seem keep going!


i never said they destroy creep, i said they delay creep, easily enough said. the fact that you're probably not even in bronze league means you have little to no credentials to even be discussing this. You really should just tell ppl that before you start debating so they know they should just ignore the things you're saying.

Like I said, I'm not riled up at all, although there's no way to prove that to you. On the flip side, I think you're a lot more riled up than you want to seem as well, would explain why you keep ignoring the questions that would invalidate everything you're saying.

Edit: And no that vote in the poll is not me. y would I bother voting in something stupid like that lol

wow, when zergs have creep at your natural within 15 minutes and terrans open reactor hellions, lots of delay there.

i don't need credentials to debate you


great example, has lots of context and details to boot.

no you don't. but you do need them not to sound like an idiot. could you at least tell me if practice league still exists? if you have an account that is

example is more than enough to show that hellions don't delay creep appreciably enough. better than anything you've come up with so far


If zerg has 4 queens out 6 hellions aren't delaying shit. the hellions have to be sacrificed to kill as many drones as you can before ling speed finishes. If Zerg only has 2 queens out spreading creep then 6 hellions can slow them down quite a bit. Any more then that and it's not going to work. You might snipe a tumour here or there but the rate of which 4 queens make tumours is too much for 6 hellions to really dent.
ProgamerAustralian alcohol user follow @iaguzSC2
Bagration
Profile Blog Joined October 2011
United States18282 Posts
July 04 2012 04:37 GMT
#413
On July 04 2012 11:50 MasterKang wrote:
Show nested quote +
On July 04 2012 11:43 Bagration wrote:
On July 04 2012 11:09 MasterKang wrote:
On July 04 2012 11:04 Bagration wrote:
On July 04 2012 10:52 MasterKang wrote:
On July 04 2012 10:51 opterown wrote:
On July 04 2012 10:31 MasterKang wrote:
On July 04 2012 06:25 monkybone wrote:
On July 03 2012 10:05 MasterKang wrote:
On July 03 2012 09:56 FuzzyJAM wrote:
[quote]
MarineKing didn't open Hellions BECAUSE OF THE QUEEN BUFF (or, at the very least, the option was made vastly less desirable).

You have got to be trolling here. . .


you don't realize that reactor helions is still a viable option and still functions to slow creep, albeit not as well.


No, Zerg can do all the things reactored hellions were meant to deny in order to put Terran into a decent (but not advantageous) midgame position vs Zerg. Their role has now been reduced to scouting and holding all-ins, and Terran are currently relying on different ways of setting Zerg behind in order to survive.


No, reactored helions are still viable, you just have to produce 6 if you want to deny a respectable amount of creep and also need to micro weak helions back. zergs are really only capable of holding back 6 helions with a total of 4-6 queens, but if they make that many that means they opened gasless and don't have ling speed. 6 helions should never die to pure queens without speedling support so yes they are viable at sniping tumors and running away. If you disagree with me you disagree with idra

plenty of people disagree with idra


you also disagree with QXC, incontrol, and tyler


No offense to the listed three players, but 2 of them play Protoss and have very little competitive experience with the TvZ matchup, and while qxc is a very analytical and good source, he is still only 1 opinion. I would personally value the opinion and thoughts of a top-tier TvZ player over the opinions of all 3 of them, such as a player like MVP, MKP, MMA, DRG, Leenock, Jjakji,, etc.


only problem with top-tier players is that it's really hard to get a good answer out of them about balance. Basically every korean progamer has always complained about balance, whether it be in a jesting manner or not, we can't really take what they say into account until they prove their opinions and establish that they're being completely serious with what they're saying.


But why if we cannot trust whether the top Korean pros are being serious, why can we put so much faith in the sincerity of what foreign pros have to say? MVP I think is a pretty reasonable person to go to in terms of discussions on balance. Back during the days of the 1-1-1, he gained the nickname the "conscience Terran" because he spoke out on how the 1-1-1 is difficult for Protoss, even as a Terran player.

In the end, I trust the feedback from the pros much more than even the developers at Blizzard.


I'm not saying foreign pros are more credible than koreans. I'm saying that koreans have never been asked in the proper setting to take what they say seriously. One of the main purposes of SOTG is to have serious discussions about balance, all the players who come on know that beforehand and thus discuss balance with full sincerity and prove their points with examples, experience, etc.

We can't trust what the koreans are saying because they were never told, "I want your serious opinions on balance and explain why you think this way", they usually gave their opinions during some random post-tourney interview. Some notorious balance contributions from some koreans include "zerg.... sad" -Nestea. "zerg so imba" -MKP. Koreans aren't idiots, they just never discussed balance seriously. Maybe we really should set up a show solely for discussing balance with the koreans in a serious manner, taht would be pretty awesome.


Could you imagine a Korean SOTG-style show by the GSL, with all the GSL Champions, moderated by Mr. Chae? That would be sick. Only problem would be that Fruitdealer probably wouldn't do it, and MC is the only protoss.
Team Slayers, Axiom-Acer and Vile forever
HolyArrow
Profile Blog Joined August 2010
United States7116 Posts
July 04 2012 04:45 GMT
#414
On July 04 2012 13:37 Bagration wrote:
Show nested quote +
On July 04 2012 11:50 MasterKang wrote:
On July 04 2012 11:43 Bagration wrote:
On July 04 2012 11:09 MasterKang wrote:
On July 04 2012 11:04 Bagration wrote:
On July 04 2012 10:52 MasterKang wrote:
On July 04 2012 10:51 opterown wrote:
On July 04 2012 10:31 MasterKang wrote:
On July 04 2012 06:25 monkybone wrote:
On July 03 2012 10:05 MasterKang wrote:
[quote]

you don't realize that reactor helions is still a viable option and still functions to slow creep, albeit not as well.


No, Zerg can do all the things reactored hellions were meant to deny in order to put Terran into a decent (but not advantageous) midgame position vs Zerg. Their role has now been reduced to scouting and holding all-ins, and Terran are currently relying on different ways of setting Zerg behind in order to survive.


No, reactored helions are still viable, you just have to produce 6 if you want to deny a respectable amount of creep and also need to micro weak helions back. zergs are really only capable of holding back 6 helions with a total of 4-6 queens, but if they make that many that means they opened gasless and don't have ling speed. 6 helions should never die to pure queens without speedling support so yes they are viable at sniping tumors and running away. If you disagree with me you disagree with idra

plenty of people disagree with idra


you also disagree with QXC, incontrol, and tyler


No offense to the listed three players, but 2 of them play Protoss and have very little competitive experience with the TvZ matchup, and while qxc is a very analytical and good source, he is still only 1 opinion. I would personally value the opinion and thoughts of a top-tier TvZ player over the opinions of all 3 of them, such as a player like MVP, MKP, MMA, DRG, Leenock, Jjakji,, etc.


only problem with top-tier players is that it's really hard to get a good answer out of them about balance. Basically every korean progamer has always complained about balance, whether it be in a jesting manner or not, we can't really take what they say into account until they prove their opinions and establish that they're being completely serious with what they're saying.


But why if we cannot trust whether the top Korean pros are being serious, why can we put so much faith in the sincerity of what foreign pros have to say? MVP I think is a pretty reasonable person to go to in terms of discussions on balance. Back during the days of the 1-1-1, he gained the nickname the "conscience Terran" because he spoke out on how the 1-1-1 is difficult for Protoss, even as a Terran player.

In the end, I trust the feedback from the pros much more than even the developers at Blizzard.


I'm not saying foreign pros are more credible than koreans. I'm saying that koreans have never been asked in the proper setting to take what they say seriously. One of the main purposes of SOTG is to have serious discussions about balance, all the players who come on know that beforehand and thus discuss balance with full sincerity and prove their points with examples, experience, etc.

We can't trust what the koreans are saying because they were never told, "I want your serious opinions on balance and explain why you think this way", they usually gave their opinions during some random post-tourney interview. Some notorious balance contributions from some koreans include "zerg.... sad" -Nestea. "zerg so imba" -MKP. Koreans aren't idiots, they just never discussed balance seriously. Maybe we really should set up a show solely for discussing balance with the koreans in a serious manner, taht would be pretty awesome.


Could you imagine a Korean SOTG-style show by the GSL, with all the GSL Champions, moderated by Mr. Chae? That would be sick. Only problem would be that Fruitdealer probably wouldn't do it, and MC is the only protoss.


It's ok, MC can handle being alone. He's the Boss Toss after all.
Greenei
Profile Joined November 2011
Germany1754 Posts
July 05 2012 00:59 GMT
#415
is there any way to download the replays?
IMBA IMBA IMBA IMBA IMBA IMBA
opterown *
Profile Blog Joined August 2011
Australia54784 Posts
July 05 2012 01:33 GMT
#416
On July 05 2012 09:59 Greenei wrote:
is there any way to download the replays?

haven't heard of one
ModeratorRetired LR Bonjwa
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