[Code A] Ro24 Day 3 GSL 2012 Season 2 - Page 62
Forum Index > StarCraft 2 Tournaments |
zerglingrodeo
United States910 Posts
| ||
-Strider-
Mexico1605 Posts
| ||
Inflicted
Australia18228 Posts
| ||
Diavlo
Belgium2915 Posts
On May 17 2012 21:22 Ghanburighan wrote: Whenever anyone says that, you know they do not have any examples as evidence. -picking a shitty opening and doing no damage with it. -not making any ghost, any nukes, ever -being at more than 1000/1000 and have one starport with reactor in the late game then suddenly putting down three when he realize there are broodlords -letting an orbital burn down No big deals really. | ||
AxionSteel
United States7754 Posts
| ||
Asha
United Kingdom38056 Posts
Cagey game, Byun with the overwhelming economy but STC with a huge meaty army | ||
bokchoi
Korea (South)9498 Posts
| ||
KristofferAG
Norway25711 Posts
On May 17 2012 21:25 KristofferAG wrote: 15.00 StC getting Blue flame and going tanks + hellions. Stim on the way for Byun. StC finally taking natural and both gas. Byun taking a single gas on his natural. Combat Shields started for Byun, taking second gas on natural. Siege tech and +1 attack on the way for Byun, getting a third CC. StC getting siege tech. Concussive Shells started by Byun. Byun is moving towards StC's base Byun tries to push into the natural of StC, StC's siege tech not finished. Byun doesn't want to push in against the large army of StC. Siege tech finishes and Byun pulls back. Another rax added on for Byun, gettin +1 armor. 20.00 StC now pushing out, Vikings taking out a medivac and forcing Byun to pull back. StC pushes Byun back to his natural. Vikings camp the Starport taking out all Medivacs. StC tries to push in, Byun sends a party to deny reinforcements. Vikings give vision to high ground, StC able to shell the Starport in the main. Byun tries to break it, but he's not able to do even with a flank. The siege tanks shell him easily. StC keeps his containt, Byun still on three base and Stc on ly on two. Byun once again sending out a small party to stop reinforcements. StC is lifting off his main CC to take a third. | ||
zerglingrodeo
United States910 Posts
| ||
4Servy
Netherlands1542 Posts
| ||
Tsubbi
Germany7946 Posts
| ||
Ktk
Korea (South)753 Posts
| ||
bokchoi
Korea (South)9498 Posts
| ||
hewley
Germany1063 Posts
| ||
Fragile51
Netherlands15767 Posts
| ||
Kettchup
United States1911 Posts
| ||
Yello
Germany7411 Posts
On May 17 2012 21:30 Ktk wrote: HOW DID BYUN KNOW THAT STC WAS UNSIEGED??? He moved in some units and they were shot by unsieged tanks. So he moved in his whole army. | ||
Asha
United Kingdom38056 Posts
| ||
Yaki
France4234 Posts
| ||
Tehs Tehklz
United States330 Posts
Yeah, man. Did you? Artosis even kept talking about how important fungals were. He mentioned it probably 10 times, haha. On May 17 2012 21:24 LittLeD wrote: However one feels about the balance of late game ZvT (I personally think its near-perfectly balanced), you should be able to appriciate the extreme precision of the multi-tasking, stress management, micro, macro, positioning...everything, that went on in that last game. Just suberb from both parts really. I think it is pretty balanced, too, I just think the manner in which that balance is achieved is very lame. Terran gains an incredible amount of cost effectiveness from controlling their units well. Instead of giving Zerg the same opportunities to showcase good control, Blizzard gives them a spell that takes that opportunity away from the Terran player. That is about as backwards an idea as I can imagine. Brood War TvZ with defilers & lurkers against science vessels & bio is a good example of control vs control as opposed to SC2's control vs control-prevention. You know what I mean? | ||
| ||