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[Code A] Ro24 Day 3 GSL 2012 Season 2 - Page 62

Forum Index > StarCraft 2 Tournaments
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Prev 1 60 61 62 63 64 78 Next
zerglingrodeo
Profile Joined September 2010
United States910 Posts
May 17 2012 12:27 GMT
#1221
Now this thread is going to be 75% MKP fans complaining and 25% talking about Byun vs Stc.
"This is how philosophers should salute one another: 'Take your time!'' - Wittgenstein
-Strider-
Profile Blog Joined October 2010
Mexico1605 Posts
May 17 2012 12:27 GMT
#1222
NOOOOOOOOOOOOO MKP :C
What is up? IM NESTEAAAA!
Inflicted
Profile Blog Joined January 2011
Australia18228 Posts
May 17 2012 12:28 GMT
#1223
Lol wow, I thought GhostKing would break it so easily with only 5 tanks left. Somehow, his whole army dies...
Liquipedia"Expert"
Diavlo
Profile Joined July 2011
Belgium2915 Posts
May 17 2012 12:28 GMT
#1224
On May 17 2012 21:22 Ghanburighan wrote:
Show nested quote +
On May 17 2012 21:18 Dodgin wrote:
On May 17 2012 21:17 SiroKO wrote:
On May 17 2012 21:14 Dodgin wrote:
On May 17 2012 21:14 SiroKO wrote:
On May 17 2012 21:09 Horseballs wrote:
On May 17 2012 21:07 Tsubbi wrote:
On May 17 2012 21:04 4Servy wrote:
they should just un nerf ghosts to deal with this lategame imbalance of zerg, mu fixed.


yes because gas first hellions with 5 scv pull doing no damage shouldnt put you behind at all

what is this terran crap whining lately anyways? almost every major tournament this year was won by terrans and there are gonna be 50% terrans in code s next season too


That opening putting MKP behind is completely irrelevant twenty minutes later when he is maxed and has a sick economy and macro in full swing.


MKP still did a mistake, he could have made starports when he was floating high in gaz/minerals.

But the fact is, Yugioh messed up much more and quite horribly the whole game and still ended up winning.

Now bad Zerg players will end up in code S due to Blizzard affirmative action, is that a good thing ?
This is almost a philosophical question...
Would you rather see good protoss terran tearing it up but only 3 MU, or bad Zerg players but more diversity in the MU...


one mistake = bad player

yeahhhh okay, no credit for the rest of the series?


He made tons of mistakes.

Losing bases to drop when you're floating high in minerals (thus could make a lot of spinecrawlers) as long as having 20 infestors means not being at the code S level.


this is such a dumb way to look at things, you can only do so many things at once in a game like that.

I'm sure I could point out a bunch of stuff MKP did wrong too, I guess he's even worse.


Whenever anyone says that, you know they do not have any examples as evidence.


-picking a shitty opening and doing no damage with it.
-not making any ghost, any nukes, ever
-being at more than 1000/1000 and have one starport with reactor in the late game then suddenly putting down three when he realize there are broodlords
-letting an orbital burn down

No big deals really.
"I don't know how many years on this Earth I got left. I'm gonna get real weird with it."
AxionSteel
Profile Joined January 2011
United States7754 Posts
May 17 2012 12:28 GMT
#1225
Loved Byun cutting off those reinforcements with that squad of Marine/marauder
Asha
Profile Blog Joined November 2010
United Kingdom38257 Posts
May 17 2012 12:28 GMT
#1226
Byun did a really nice job out on the map cutting off reinforcements but I think he got too eager to break TheStC's (very well measured) push.

Cagey game, Byun with the overwhelming economy but STC with a huge meaty army
bokchoi
Profile Blog Joined March 2010
Korea (South)9498 Posts
Last Edited: 2012-05-17 12:29:02
May 17 2012 12:28 GMT
#1227
U&D will be TvT hell
KristofferAG
Profile Blog Joined April 2011
Norway25712 Posts
May 17 2012 12:29 GMT
#1228
On May 17 2012 21:25 KristofferAG wrote:
Show nested quote +
On May 17 2012 21:21 KristofferAG wrote:
On May 17 2012 21:18 KristofferAG wrote:
(T)ByunPrime v (T)TheStC
0 - 0


Maps:
Dual Sight
Daybreak
Cloud Kingdom

05.00
(T)ByunPrime is spawning as the red Terran in the 2 o'clock position.
(T)TheStC is spawning as the blue Terran in the 8 o'clock position.

Both players walling off with Rax on 12.
Refinery next for Byun.

CC first for StC, hiding it in the main.
Factory next for Byun.

StC taking two gas.
Reactor on the Barracks for Byun, single Hellion in production.
Factory up for StC.

Starport next for Byun.
Reactor on Barracks next to Factory for StC.


10.00
Medivac on the way for Byun.
Starport on the waty for StC.

Byun moving out with Hellions and Marines.
StC tries to land CC but is denied.
Viking on the way for StC and Byun.

Byun takes out a Supply Depot
Byun keeps pushing in, Medivac falls but he keeps up the pressure and makes it into the main. Takes out the Reactor on the Factory. Landed viking for StC holds it off, but just barely.

Byun gets a CC and two more Rax behind this.
Another Viking comes out and lands, along with a Marauder it pushes Byun back. 11 SCVs killed.

Byun taking another gas in his main.
New Factory on the way for StC.

StC landing factory on a tech lab.
Byun still keeping StC contained while taking an expansion.


15.00
StC getting Blue flame and going tanks + hellions.
Stim on the way for Byun.

StC finally taking natural and both gas.
Byun taking a single gas on his natural.

Combat Shields started for Byun, taking second gas on natural.
Siege tech and +1 attack on the way for Byun, getting a third CC.
StC getting siege tech.

Concussive Shells started by Byun.
Byun is moving towards StC's base

Byun tries to push into the natural of StC, StC's siege tech not finished.
Byun doesn't want to push in against the large army of StC.

Siege tech finishes and Byun pulls back.
Another rax added on for Byun, gettin +1 armor.


20.00
StC now pushing out, Vikings taking out a medivac and forcing Byun to pull back.
StC pushes Byun back to his natural.

Vikings camp the Starport taking out all Medivacs.
StC tries to push in, Byun sends a party to deny reinforcements. Vikings give vision to high ground, StC able to shell the Starport in the main.

Byun tries to break it, but he's not able to do even with a flank. The siege tanks shell him easily.
StC keeps his containt, Byun still on three base and Stc on ly on two.

Byun once again sending out a small party to stop reinforcements.
StC is lifting off his main CC to take a third.

@KristofferAG | http://vestkyststoy.bandcamp.com | last.fm/user/KristofferAG
zerglingrodeo
Profile Joined September 2010
United States910 Posts
May 17 2012 12:29 GMT
#1229
This siege tank position is great. Situations like this are part of the reason that TvT is so awesome.
"This is how philosophers should salute one another: 'Take your time!'' - Wittgenstein
4Servy
Profile Joined August 2008
Netherlands1542 Posts
May 17 2012 12:29 GMT
#1230
I think buyn could always base race vs this 2 base mech push, I dont really like it tbh.
Tsubbi
Profile Joined September 2010
Germany7996 Posts
May 17 2012 12:30 GMT
#1231
wow thestc just now realizing theres been a 3rd for 5 mins
Ktk
Profile Blog Joined May 2010
Korea (South)753 Posts
May 17 2012 12:30 GMT
#1232
HOW DID BYUN KNOW THAT STC WAS UNSIEGED???
bokchoi
Profile Blog Joined March 2010
Korea (South)9498 Posts
May 17 2012 12:30 GMT
#1233
ByuN breaks through TheStC's contain and is diminishing his army bit by bit.
hewley
Profile Joined February 2011
Germany1063 Posts
May 17 2012 12:30 GMT
#1234
What a blunder, unsiege your tanks if you control your opponents ramp.
Esports bubble pop, bubble pop
Fragile51
Profile Joined October 2011
Netherlands15767 Posts
May 17 2012 12:30 GMT
#1235
Byun's got this!
Kettchup
Profile Joined October 2010
United States1911 Posts
May 17 2012 12:30 GMT
#1236
What? Why the hell was he unsieged? That was baffling.
Yello
Profile Blog Joined July 2010
Germany7411 Posts
May 17 2012 12:30 GMT
#1237
On May 17 2012 21:30 Ktk wrote:
HOW DID BYUN KNOW THAT STC WAS UNSIEGED???


He moved in some units and they were shot by unsieged tanks. So he moved in his whole army.
Just ahead of time, know your addiction's not a crime. It's just a smaller part of who you want to become in the end.
Asha
Profile Blog Joined November 2010
United Kingdom38257 Posts
May 17 2012 12:31 GMT
#1238
Patient defence for Byun pays off, found his moment and siezed it.
Yaki
Profile Joined April 2011
France4234 Posts
May 17 2012 12:31 GMT
#1239
Oh my gawd ..... these up and downs are now full of code s players. nice to see more zergs in code s though
MC ■ MarineKing ■ LosirA ■ To someone who has lost after trying his best, no words from the winner can console him.
Tehs Tehklz
Profile Joined July 2011
United States330 Posts
May 17 2012 12:31 GMT
#1240
On May 17 2012 21:23 FakeDeath wrote:
Show nested quote +
On May 17 2012 21:20 Tehs Tehklz wrote:
People keep saying how awesome those last two matches were, but they were both basically just Yugioh chain fungal-ing everything and fungal growth is just so lame. I mean, it is a spell specifically designed to remove micro and lower the cost effectiveness that Terran gains from good control because Blizzard did not give Zerg the same potential. The problem is that without it, Zerg would be weak to the point of being broken...again. It is the same issue with Warpgate necessitating weak Gateway units. Sure, you end up with a fairly balanced game, but it is done in the stupidest way possible.



Did you even watch Game 2 and Game 3?


Yeah, man. Did you? Artosis even kept talking about how important fungals were. He mentioned it probably 10 times, haha.

On May 17 2012 21:24 LittLeD wrote:
Show nested quote +
On May 17 2012 21:20 Tehs Tehklz wrote:
People keep saying how awesome those last two matches were, but they were both basically just Yugioh chain fungal-ing everything and fungal growth is just so lame. I mean, it is a spell specifically designed to remove micro and lower the cost effectiveness that Terran gains from good control because Blizzard did not give Zerg the same potential. The problem is that without it, Zerg would be weak to the point of being broken...again. It is the same issue with Warpgate necessitating weak Gateway units. Sure, you end up with a fairly balanced game, but it is done in the stupidest way possible.

However one feels about the balance of late game ZvT (I personally think its near-perfectly balanced), you should be able to appriciate the extreme precision of the multi-tasking, stress management, micro, macro, positioning...everything, that went on in that last game. Just suberb from both parts really.


I think it is pretty balanced, too, I just think the manner in which that balance is achieved is very lame. Terran gains an incredible amount of cost effectiveness from controlling their units well. Instead of giving Zerg the same opportunities to showcase good control, Blizzard gives them a spell that takes that opportunity away from the Terran player. That is about as backwards an idea as I can imagine. Brood War TvZ with defilers & lurkers against science vessels & bio is a good example of control vs control as opposed to SC2's control vs control-prevention. You know what I mean?
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