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[Code A] Ro24 Day 3 GSL 2012 Season 2 - Page 60

Forum Index > StarCraft 2 Tournaments
Post a Reply
Prev 1 58 59 60 61 62 78 Next
Harrad
Profile Blog Joined October 2010
1003 Posts
Last Edited: 2012-05-17 12:15:03
May 17 2012 12:14 GMT
#1181
On May 17 2012 21:13 Yello wrote:
And suddenly.... Error 0x00000071


refresh the match page on gomtv, then restart using the link
-y0shi-
Profile Joined July 2011
Germany994 Posts
May 17 2012 12:14 GMT
#1182
On May 17 2012 21:13 Yello wrote:
And suddenly.... Error 0x00000071


Close player, refresh gom mainpage, click on live, get new "match page", start again.

You have to get the "new" link if they started another game
Dodgin
Profile Blog Joined July 2011
Canada39254 Posts
May 17 2012 12:14 GMT
#1183
On May 17 2012 21:14 SiroKO wrote:
Show nested quote +
On May 17 2012 21:09 Horseballs wrote:
On May 17 2012 21:07 Tsubbi wrote:
On May 17 2012 21:04 4Servy wrote:
they should just un nerf ghosts to deal with this lategame imbalance of zerg, mu fixed.


yes because gas first hellions with 5 scv pull doing no damage shouldnt put you behind at all

what is this terran crap whining lately anyways? almost every major tournament this year was won by terrans and there are gonna be 50% terrans in code s next season too


That opening putting MKP behind is completely irrelevant twenty minutes later when he is maxed and has a sick economy and macro in full swing.


MKP still did a mistake, he could have made starports when he was floating high in gaz/minerals.

But the fact is, Yugioh messed up much more and quite horribly the whole game and still ended up winning.

Now bad Zerg players will end up in code S due to Blizzard affirmative action, is that a good thing ?
This is almost a philosophical question...
Would you rather see good protoss terran tearing it up but only 3 MU, or bad Zerg players but more diversity in the MU...


one mistake = bad player

yeahhhh okay, no credit for the rest of the series?
Fragile51
Profile Joined October 2011
Netherlands15767 Posts
May 17 2012 12:15 GMT
#1184
LoL, Khaldor asking the question i was thinking about for months now
FakeDeath
Profile Joined January 2011
Malaysia6060 Posts
May 17 2012 12:15 GMT
#1185
On May 17 2012 21:10 MaryJoana wrote:
Show nested quote +
On May 17 2012 21:07 Tobblish wrote:
On May 17 2012 21:04 warcralft wrote:
This is a GSL CODE S FINALS STANDARD. UP AND DOWNS IS SO DAMNED STACKED. NESTEA MC, MMA, MKP? WHAT TEH FUQ IS WRONG WITH GSL


MKP played like never before, he was doing a great game.
Yugioh played standard Zerg game tbh, doing some big mistakes and letting MKP killing his bases just over and over...

Sad to see what Blizzard have done with the balance of the game.


I completely disagree. Marine Marauder Medivac + a handful of tanks/thors only works so long. When you have lost 200 units to fungals already, as a pro player you should realize that Ghosts are needed. He needs to learn some from GKP.


Well MMA beg to differ. Did you watch Blizzard Cup MMA vs DRG Game 7????MMA did not build any ghosts at all and still won and he would definitely like to build ghost but he was doing too many stuff at once to even tech to ghosts.
You have to realize that both Yugioh and MKP were both multitasking like crazy but Yugioh was smart because he transition
to BLs whereas MKP failed to transition to make a few ghosts in the midst of the heated battle.

Yugioh played better than MKP in this series.
Play your best
milesfacade
Profile Joined November 2010
United Kingdom799 Posts
May 17 2012 12:15 GMT
#1186
On May 17 2012 21:13 Tump wrote:
Show nested quote +
On May 17 2012 21:11 Kettchup wrote:
People were actually complaining about the GG timing? Yugioh had 2 corrupters and 4 drones left. Well worth going for a stalemate to the bitter end there.

He should of GG'ed when he lost his last two vikings to fungal.


Why? He knew yugioh wasn't mining and mkp had two orbitals and was mining with mules. It was obviously hugely unlikely it wouldn't be scouted, but you should always try in such a close game.
Kettchup
Profile Joined October 2010
United States1911 Posts
May 17 2012 12:15 GMT
#1187
On May 17 2012 21:13 KristofferAG wrote:
Show nested quote +
On May 17 2012 21:12 Kettchup wrote:
On May 17 2012 21:12 KristofferAG wrote:
On May 17 2012 21:11 Kettchup wrote:
People were actually complaining about the GG timing? Yugioh had 2 corrupters and 4 drones left. Well worth going for a stalemate to the bitter end there.

And a thousand infestors and lings. Approximately.


A thousand infestors and lings do great against buildings in the middle of space.

Just don't let your Corruptors run in front of your army. Keep them safe till you've killed the vikings.


We've seen bigger blunders than running a couple corrupters over marines. You don't GG when you're that close to a tie. He kept playing until his chances were gone. That's what you should do.
Horseballs
Profile Joined July 2011
United States721 Posts
Last Edited: 2012-05-17 12:16:23
May 17 2012 12:15 GMT
#1188
On May 17 2012 21:14 SiroKO wrote:
Show nested quote +
On May 17 2012 21:09 Horseballs wrote:
On May 17 2012 21:07 Tsubbi wrote:
On May 17 2012 21:04 4Servy wrote:
they should just un nerf ghosts to deal with this lategame imbalance of zerg, mu fixed.


yes because gas first hellions with 5 scv pull doing no damage shouldnt put you behind at all

what is this terran crap whining lately anyways? almost every major tournament this year was won by terrans and there are gonna be 50% terrans in code s next season too


That opening putting MKP behind is completely irrelevant twenty minutes later when he is maxed and has a sick economy and macro in full swing.


MKP still did a mistake, he could have made starports when he was floating high in gaz/minerals.

But the fact is, Yugioh messed up much more and quite horribly the whole game and still ended up winning.

Now bad Zerg players will end up in code S due to Blizzard affirmative action, is that a good thing ?
This is almost a philosophical question...
Would you rather see good protoss terran tearing it up but only 3 MU, or bad Zerg players but more diversity in the MU...


Hmmm... if only there were some sort of unit terran could tech to late game that could do decently well vs ultras and broodlords and give a buffer period for terran to be able to get out a proper counter.

Naw, that'd be unfair. In other news, it's great when zergs can make 20 infestors to kill everything.
Fluffeh
Profile Joined June 2011
Sweden66 Posts
May 17 2012 12:16 GMT
#1189
NEVER FORGET
nth<3 Flash<3
Aeceus
Profile Joined September 2011
United Kingdom1278 Posts
May 17 2012 12:16 GMT
#1190
Go go Byun!
Fragile51
Profile Joined October 2011
Netherlands15767 Posts
May 17 2012 12:16 GMT
#1191
Byun fightiiiiiiiiiiiing
MrCash
Profile Joined October 2011
United States1504 Posts
Last Edited: 2012-05-17 12:17:01
May 17 2012 12:16 GMT
#1192
Lol. Major might not be happy to hear about the new rules.
Diavlo
Profile Joined July 2011
Belgium2915 Posts
May 17 2012 12:16 GMT
#1193
On May 17 2012 21:11 Horseballs wrote:
Show nested quote +
On May 17 2012 21:10 Vita` wrote:
Only watched like the last 10 min of the last round, but where there no ghosts at all whole game? Against that many infestors? just one EMP woulda done hell of a diffrence


just one EMP would have taken 100 energy off of maybe two infestors, leaving them with enough energy for fungals and having ghosts uselessly taking up army supply for terran.

And for the energy of an EMP you can snipe an infestor and a half at range 10...

Ghosts are amazing and there is no reason not to make any (along with nukes) when you are 150 supply and have 1000 minerals and 1000 gas in the bank. Just like MKP was in the last game.


"I don't know how many years on this Earth I got left. I'm gonna get real weird with it."
LimitSEA
Profile Blog Joined August 2011
Australia9580 Posts
May 17 2012 12:17 GMT
#1194
On May 17 2012 21:14 SiroKO wrote:
Show nested quote +
On May 17 2012 21:09 Horseballs wrote:
On May 17 2012 21:07 Tsubbi wrote:
On May 17 2012 21:04 4Servy wrote:
they should just un nerf ghosts to deal with this lategame imbalance of zerg, mu fixed.


yes because gas first hellions with 5 scv pull doing no damage shouldnt put you behind at all

what is this terran crap whining lately anyways? almost every major tournament this year was won by terrans and there are gonna be 50% terrans in code s next season too


That opening putting MKP behind is completely irrelevant twenty minutes later when he is maxed and has a sick economy and macro in full swing.


MKP still did a mistake, he could have made starports when he was floating high in gaz/minerals.

But the fact is, Yugioh messed up much more and quite horribly the whole game and still ended up winning.

Now bad Zerg players will end up in code S due to Blizzard affirmative action, is that a good thing ?
This is almost a philosophical question...
Would you rather see good protoss terran tearing it up but only 3 MU, or bad Zerg players but more diversity in the MU...

Are people seriously acting like the only reason zerg is winning is because of slightly increased range on Queens? Really? Going to completely ignore how well Yugioh played, or the entire series as a whole and just blame a single buff? Christ.
Long live the King of Wings
SiroKO
Profile Joined February 2012
France721 Posts
Last Edited: 2012-05-17 12:18:21
May 17 2012 12:17 GMT
#1195
On May 17 2012 21:14 Dodgin wrote:
Show nested quote +
On May 17 2012 21:14 SiroKO wrote:
On May 17 2012 21:09 Horseballs wrote:
On May 17 2012 21:07 Tsubbi wrote:
On May 17 2012 21:04 4Servy wrote:
they should just un nerf ghosts to deal with this lategame imbalance of zerg, mu fixed.


yes because gas first hellions with 5 scv pull doing no damage shouldnt put you behind at all

what is this terran crap whining lately anyways? almost every major tournament this year was won by terrans and there are gonna be 50% terrans in code s next season too


That opening putting MKP behind is completely irrelevant twenty minutes later when he is maxed and has a sick economy and macro in full swing.


MKP still did a mistake, he could have made starports when he was floating high in gaz/minerals.

But the fact is, Yugioh messed up much more and quite horribly the whole game and still ended up winning.

Now bad Zerg players will end up in code S due to Blizzard affirmative action, is that a good thing ?
This is almost a philosophical question...
Would you rather see good protoss terran tearing it up but only 3 MU, or bad Zerg players but more diversity in the MU...


one mistake = bad player

yeahhhh okay, no credit for the rest of the series?


He made tons of mistakes.

Losing bases to drop when you're floating high in minerals (thus could make a lot of spinecrawlers) as long as having 20 infestors means not being at the code S level.

On May 17 2012 21:17 LimitSEA wrote:
Show nested quote +
On May 17 2012 21:14 SiroKO wrote:
On May 17 2012 21:09 Horseballs wrote:
On May 17 2012 21:07 Tsubbi wrote:
On May 17 2012 21:04 4Servy wrote:
they should just un nerf ghosts to deal with this lategame imbalance of zerg, mu fixed.


yes because gas first hellions with 5 scv pull doing no damage shouldnt put you behind at all

what is this terran crap whining lately anyways? almost every major tournament this year was won by terrans and there are gonna be 50% terrans in code s next season too


That opening putting MKP behind is completely irrelevant twenty minutes later when he is maxed and has a sick economy and macro in full swing.


MKP still did a mistake, he could have made starports when he was floating high in gaz/minerals.

But the fact is, Yugioh messed up much more and quite horribly the whole game and still ended up winning.

Now bad Zerg players will end up in code S due to Blizzard affirmative action, is that a good thing ?
This is almost a philosophical question...
Would you rather see good protoss terran tearing it up but only 3 MU, or bad Zerg players but more diversity in the MU...

Are people seriously acting like the only reason zerg is winning is because of slightly increased range on Queens? Really? Going to completely ignore how well Yugioh played, or the entire series as a whole and just blame a single buff? Christ.


Combination of both snipe nerf and queen range buff making it hard for terran both early game and late game.
Our envy always last longer than the happiness of those we envy
Fionn
Profile Blog Joined October 2009
United States23455 Posts
May 17 2012 12:17 GMT
#1196
I feel bad for GhostKing. The whole GhostKing ID was a joke by MarineKing and he wanted to be ByunPrime, but apparently it somehow got stuck as GhostKing.
Writerhttps://twitter.com/FionnOnFire
mrgauva
Profile Joined December 2011
Vietnam134 Posts
May 17 2012 12:18 GMT
#1197
StC is a funny guys, i love him so much ..
GL StC
KristofferAG
Profile Blog Joined April 2011
Norway25712 Posts
Last Edited: 2012-05-17 12:18:41
May 17 2012 12:18 GMT
#1198
(T)ByunPrime v (T)TheStC
0 - 0


Maps:
Dual Sight
Daybreak
Cloud Kingdom

05.00
(T)ByunPrime is spawning as the red Terran in the 2 o'clock position.
(T)TheStC is spawning as the blue Terran in the 8 o'clock position.

Both players walling off with Rax on 12.
Refinery next for Byun.

CC first for StC, hiding it in the main.
Factory next for Byun.

StC taking two gas.
Reactor on the Barracks for Byun, single Hellion in production.
Factory up for StC.

Starport next for Byun.
Reactor on Barracks next to Factory for StC.

@KristofferAG | http://vestkyststoy.bandcamp.com | last.fm/user/KristofferAG
Dodgin
Profile Blog Joined July 2011
Canada39254 Posts
Last Edited: 2012-05-17 12:19:39
May 17 2012 12:18 GMT
#1199
On May 17 2012 21:17 SiroKO wrote:
Show nested quote +
On May 17 2012 21:14 Dodgin wrote:
On May 17 2012 21:14 SiroKO wrote:
On May 17 2012 21:09 Horseballs wrote:
On May 17 2012 21:07 Tsubbi wrote:
On May 17 2012 21:04 4Servy wrote:
they should just un nerf ghosts to deal with this lategame imbalance of zerg, mu fixed.


yes because gas first hellions with 5 scv pull doing no damage shouldnt put you behind at all

what is this terran crap whining lately anyways? almost every major tournament this year was won by terrans and there are gonna be 50% terrans in code s next season too


That opening putting MKP behind is completely irrelevant twenty minutes later when he is maxed and has a sick economy and macro in full swing.


MKP still did a mistake, he could have made starports when he was floating high in gaz/minerals.

But the fact is, Yugioh messed up much more and quite horribly the whole game and still ended up winning.

Now bad Zerg players will end up in code S due to Blizzard affirmative action, is that a good thing ?
This is almost a philosophical question...
Would you rather see good protoss terran tearing it up but only 3 MU, or bad Zerg players but more diversity in the MU...


one mistake = bad player

yeahhhh okay, no credit for the rest of the series?


He made tons of mistakes.

Losing bases to drop when you're floating high in minerals (thus could make a lot of spinecrawlers) as long as having 20 infestors means not being at the code S level.


this is such a dumb way to look at things, you can only do so many things at once in a game like that.

I'm sure I could point out a bunch of stuff MKP did wrong too, I guess he's even worse.
Slangen
Profile Joined August 2011
Sweden1166 Posts
May 17 2012 12:19 GMT
#1200
On May 17 2012 21:17 Fionn wrote:
I feel bad for GhostKing. The whole GhostKing ID was a joke by MarineKing and he wanted to be ByunPrime, but apparently it somehow got stuck as GhostKing.

How do you even know these things :S
Sad for Byun if its true
Fnatic - TSM - EG
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