• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 06:23
CET 12:23
KST 20:23
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
Weekly Cups (Dec 15-21): Classic wins big, MaxPax & Clem take weeklies3ComeBackTV's documentary on Byun's Career !10Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win4Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump1Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2
StarCraft 2
General
Weekly Cups (Dec 15-21): Classic wins big, MaxPax & Clem take weeklies ComeBackTV's documentary on Byun's Career ! Micro Lags When Playing SC2? When will we find out if there are more tournament Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win
Tourneys
$100 Prize Pool - Winter Warp Gate Masters Showdow $5,000+ WardiTV 2025 Championship Sparkling Tuna Cup - Weekly Open Tournament Winter Warp Gate Amateur Showdown #1 RSL Offline Finals Info - Dec 13 and 14!
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 505 Rise From Ashes Mutation # 504 Retribution Mutation # 503 Fowl Play Mutation # 502 Negative Reinforcement
Brood War
General
BW General Discussion FlaSh on: Biggest Problem With SnOw's Playstyle soO on: FanTaSy's Potential Return to StarCraft BGH Auto Balance -> http://bghmmr.eu/ Anyone remember me from 2000s Bnet EAST server?
Tourneys
[Megathread] Daily Proleagues [BSL21] LB QuarterFinals - Sunday 21:00 CET Small VOD Thread 2.0 [BSL21] WB SEMIFINALS - Saturday 21:00 CET
Strategy
Simple Questions, Simple Answers Game Theory for Starcraft Current Meta Fighting Spirit mining rates
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Beyond All Reason Path of Exile General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread The Games Industry And ATVI Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread YouTube Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List TL+ Announced Where to ask questions and add stream?
Blogs
The (Hidden) Drug Problem in…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 946 users

[Code A] Ro24 Day 3 GSL 2012 Season 2 - Page 61

Forum Index > StarCraft 2 Tournaments
Post a Reply
Prev 1 59 60 61 62 63 78 Next
Tehs Tehklz
Profile Joined July 2011
United States330 Posts
May 17 2012 12:20 GMT
#1201
People keep saying how awesome those last two matches were, but they were both basically just Yugioh chain fungal-ing everything and fungal growth is just so lame. I mean, it is a spell specifically designed to remove micro and lower the cost effectiveness that Terran gains from good control because Blizzard did not give Zerg the same potential. The problem is that without it, Zerg would be weak to the point of being broken...again. It is the same issue with Warpgate necessitating weak Gateway units. Sure, you end up with a fairly balanced game, but it is done in the stupidest way possible.
-y0shi-
Profile Joined July 2011
Germany994 Posts
May 17 2012 12:20 GMT
#1202
On May 17 2012 21:17 SiroKO wrote:
Show nested quote +
On May 17 2012 21:14 Dodgin wrote:
On May 17 2012 21:14 SiroKO wrote:
On May 17 2012 21:09 Horseballs wrote:
On May 17 2012 21:07 Tsubbi wrote:
On May 17 2012 21:04 4Servy wrote:
they should just un nerf ghosts to deal with this lategame imbalance of zerg, mu fixed.


yes because gas first hellions with 5 scv pull doing no damage shouldnt put you behind at all

what is this terran crap whining lately anyways? almost every major tournament this year was won by terrans and there are gonna be 50% terrans in code s next season too


That opening putting MKP behind is completely irrelevant twenty minutes later when he is maxed and has a sick economy and macro in full swing.


MKP still did a mistake, he could have made starports when he was floating high in gaz/minerals.

But the fact is, Yugioh messed up much more and quite horribly the whole game and still ended up winning.

Now bad Zerg players will end up in code S due to Blizzard affirmative action, is that a good thing ?
This is almost a philosophical question...
Would you rather see good protoss terran tearing it up but only 3 MU, or bad Zerg players but more diversity in the MU...


one mistake = bad player

yeahhhh okay, no credit for the rest of the series?


He made tons of mistakes.

Losing bases to drop when you're floating high in minerals (thus could make a lot of spinecrawlers) as long as having 20 infestors means not being at the code S level.

Show nested quote +
On May 17 2012 21:17 LimitSEA wrote:
On May 17 2012 21:14 SiroKO wrote:
On May 17 2012 21:09 Horseballs wrote:
On May 17 2012 21:07 Tsubbi wrote:
On May 17 2012 21:04 4Servy wrote:
they should just un nerf ghosts to deal with this lategame imbalance of zerg, mu fixed.


yes because gas first hellions with 5 scv pull doing no damage shouldnt put you behind at all

what is this terran crap whining lately anyways? almost every major tournament this year was won by terrans and there are gonna be 50% terrans in code s next season too


That opening putting MKP behind is completely irrelevant twenty minutes later when he is maxed and has a sick economy and macro in full swing.


MKP still did a mistake, he could have made starports when he was floating high in gaz/minerals.

But the fact is, Yugioh messed up much more and quite horribly the whole game and still ended up winning.

Now bad Zerg players will end up in code S due to Blizzard affirmative action, is that a good thing ?
This is almost a philosophical question...
Would you rather see good protoss terran tearing it up but only 3 MU, or bad Zerg players but more diversity in the MU...

Are people seriously acting like the only reason zerg is winning is because of slightly increased range on Queens? Really? Going to completely ignore how well Yugioh played, or the entire series as a whole and just blame a single buff? Christ.


Combination of both snipe nerf and queen range buff making it hard for terran both early game and late game.


But letting an Orbital thats not getting attacked burn down for about a minute is code s level? Players make basic mistakes in games like this, deal with it...
Asha
Profile Blog Joined November 2010
United Kingdom38257 Posts
May 17 2012 12:20 GMT
#1203
Wow. You won't find this opener getting controlled much better than that
FakeDeath
Profile Joined January 2011
Malaysia6060 Posts
May 17 2012 12:21 GMT
#1204
On May 17 2012 21:17 SiroKO wrote:
Show nested quote +
On May 17 2012 21:14 Dodgin wrote:
On May 17 2012 21:14 SiroKO wrote:
On May 17 2012 21:09 Horseballs wrote:
On May 17 2012 21:07 Tsubbi wrote:
On May 17 2012 21:04 4Servy wrote:
they should just un nerf ghosts to deal with this lategame imbalance of zerg, mu fixed.


yes because gas first hellions with 5 scv pull doing no damage shouldnt put you behind at all

what is this terran crap whining lately anyways? almost every major tournament this year was won by terrans and there are gonna be 50% terrans in code s next season too


That opening putting MKP behind is completely irrelevant twenty minutes later when he is maxed and has a sick economy and macro in full swing.


MKP still did a mistake, he could have made starports when he was floating high in gaz/minerals.

But the fact is, Yugioh messed up much more and quite horribly the whole game and still ended up winning.

Now bad Zerg players will end up in code S due to Blizzard affirmative action, is that a good thing ?
This is almost a philosophical question...
Would you rather see good protoss terran tearing it up but only 3 MU, or bad Zerg players but more diversity in the MU...


one mistake = bad player

yeahhhh okay, no credit for the rest of the series?


He made tons of mistakes.

Losing bases to drop when you're floating high in minerals (thus could make a lot of spinecrawlers) as long as having 20 infestors means not being at the code S level.

Show nested quote +
On May 17 2012 21:17 LimitSEA wrote:
On May 17 2012 21:14 SiroKO wrote:
On May 17 2012 21:09 Horseballs wrote:
On May 17 2012 21:07 Tsubbi wrote:
On May 17 2012 21:04 4Servy wrote:
they should just un nerf ghosts to deal with this lategame imbalance of zerg, mu fixed.


yes because gas first hellions with 5 scv pull doing no damage shouldnt put you behind at all

what is this terran crap whining lately anyways? almost every major tournament this year was won by terrans and there are gonna be 50% terrans in code s next season too


That opening putting MKP behind is completely irrelevant twenty minutes later when he is maxed and has a sick economy and macro in full swing.


MKP still did a mistake, he could have made starports when he was floating high in gaz/minerals.

But the fact is, Yugioh messed up much more and quite horribly the whole game and still ended up winning.

Now bad Zerg players will end up in code S due to Blizzard affirmative action, is that a good thing ?
This is almost a philosophical question...
Would you rather see good protoss terran tearing it up but only 3 MU, or bad Zerg players but more diversity in the MU...

Are people seriously acting like the only reason zerg is winning is because of slightly increased range on Queens? Really? Going to completely ignore how well Yugioh played, or the entire series as a whole and just blame a single buff? Christ.


Combination of both snipe nerf and queen range buff making it hard for terran both early game and late game.


WELL Sorry to break it to you. BUT MKP played worse and Yugioh played better than him.
Play your best
milesfacade
Profile Joined November 2010
United Kingdom799 Posts
May 17 2012 12:21 GMT
#1205
On May 17 2012 21:20 Asha` wrote:
Wow. You won't find this opener getting controlled much better than that


Yep, it was pretty immaculate.
KristofferAG
Profile Blog Joined April 2011
Norway25712 Posts
May 17 2012 12:21 GMT
#1206
On May 17 2012 21:18 KristofferAG wrote:
(T)ByunPrime v (T)TheStC
0 - 0


Maps:
Dual Sight
Daybreak
Cloud Kingdom

05.00
(T)ByunPrime is spawning as the red Terran in the 2 o'clock position.
(T)TheStC is spawning as the blue Terran in the 8 o'clock position.

Both players walling off with Rax on 12.
Refinery next for Byun.

CC first for StC, hiding it in the main.
Factory next for Byun.

StC taking two gas.
Reactor on the Barracks for Byun, single Hellion in production.
Factory up for StC.

Starport next for Byun.
Reactor on Barracks next to Factory for StC.


10.00
Medivac on the way for Byun.
Starport on the waty for StC.

Byun moving out with Hellions and Marines.
StC tries to land CC but is denied.
Viking on the way for StC and Byun.

Byun takes out a Supply Depot
Byun keeps pushing in, Medivac falls but he keeps up the pressure and makes it into the main. Takes out the Reactor on the Factory. Landed viking for StC holds it off, but just barely.

Byun gets a CC and two more Rax behind this.
Another Viking comes out and lands, along with a Marauder it pushes Byun back. 11 SCVs killed.

Byun taking another gas in his main.
New Factory on the way for StC.

StC landing factory on a tech lab.
Byun still keeping StC contained while taking an expansion.

@KristofferAG | http://vestkyststoy.bandcamp.com | last.fm/user/KristofferAG
Ktk
Profile Blog Joined May 2010
Korea (South)753 Posts
May 17 2012 12:22 GMT
#1207
On May 17 2012 21:17 LimitSEA wrote:
Show nested quote +
On May 17 2012 21:14 SiroKO wrote:
On May 17 2012 21:09 Horseballs wrote:
On May 17 2012 21:07 Tsubbi wrote:
On May 17 2012 21:04 4Servy wrote:
they should just un nerf ghosts to deal with this lategame imbalance of zerg, mu fixed.


yes because gas first hellions with 5 scv pull doing no damage shouldnt put you behind at all

what is this terran crap whining lately anyways? almost every major tournament this year was won by terrans and there are gonna be 50% terrans in code s next season too


That opening putting MKP behind is completely irrelevant twenty minutes later when he is maxed and has a sick economy and macro in full swing.


MKP still did a mistake, he could have made starports when he was floating high in gaz/minerals.

But the fact is, Yugioh messed up much more and quite horribly the whole game and still ended up winning.

Now bad Zerg players will end up in code S due to Blizzard affirmative action, is that a good thing ?
This is almost a philosophical question...
Would you rather see good protoss terran tearing it up but only 3 MU, or bad Zerg players but more diversity in the MU...

Are people seriously acting like the only reason zerg is winning is because of slightly increased range on Queens? Really? Going to completely ignore how well Yugioh played, or the entire series as a whole and just blame a single buff? Christ.

It's not acting, no need to get offended.
You wouldn't see 7 queens deny early game crippling moves becoming popular if they didn't buff queens, is this debatable?

"Mass" queen openers get transfuse, beat hellions, have ungodly creep spread, have AA, cost no larva, cost no gas. Where's the downside?

What kind of acute pressure that T decides to do before it's considered "allin" or "gimmicky" which is now a lot less likely to surprise the zerg given ov speed?

Back on the topic at hand byun's tvt is really nice for anyone who wants to learn some sick openers for early attacks. Am fan
Deleted User 137586
Profile Joined January 2011
7859 Posts
May 17 2012 12:22 GMT
#1208
On May 17 2012 21:18 Dodgin wrote:
Show nested quote +
On May 17 2012 21:17 SiroKO wrote:
On May 17 2012 21:14 Dodgin wrote:
On May 17 2012 21:14 SiroKO wrote:
On May 17 2012 21:09 Horseballs wrote:
On May 17 2012 21:07 Tsubbi wrote:
On May 17 2012 21:04 4Servy wrote:
they should just un nerf ghosts to deal with this lategame imbalance of zerg, mu fixed.


yes because gas first hellions with 5 scv pull doing no damage shouldnt put you behind at all

what is this terran crap whining lately anyways? almost every major tournament this year was won by terrans and there are gonna be 50% terrans in code s next season too


That opening putting MKP behind is completely irrelevant twenty minutes later when he is maxed and has a sick economy and macro in full swing.


MKP still did a mistake, he could have made starports when he was floating high in gaz/minerals.

But the fact is, Yugioh messed up much more and quite horribly the whole game and still ended up winning.

Now bad Zerg players will end up in code S due to Blizzard affirmative action, is that a good thing ?
This is almost a philosophical question...
Would you rather see good protoss terran tearing it up but only 3 MU, or bad Zerg players but more diversity in the MU...


one mistake = bad player

yeahhhh okay, no credit for the rest of the series?


He made tons of mistakes.

Losing bases to drop when you're floating high in minerals (thus could make a lot of spinecrawlers) as long as having 20 infestors means not being at the code S level.


this is such a dumb way to look at things, you can only do so many things at once in a game like that.

I'm sure I could point out a bunch of stuff MKP did wrong too, I guess he's even worse.


Whenever anyone says that, you know they do not have any examples as evidence.
Cry 'havoc' and let slip the dogs of war
pdd
Profile Blog Joined November 2010
Australia9933 Posts
May 17 2012 12:23 GMT
#1209
I thought they were going to call him Byun?
TI4 Champions: EE-Sama | B7-God | A-God_2000 | Kappa Lord | pieliedie
FakeDeath
Profile Joined January 2011
Malaysia6060 Posts
May 17 2012 12:23 GMT
#1210
On May 17 2012 21:20 Tehs Tehklz wrote:
People keep saying how awesome those last two matches were, but they were both basically just Yugioh chain fungal-ing everything and fungal growth is just so lame. I mean, it is a spell specifically designed to remove micro and lower the cost effectiveness that Terran gains from good control because Blizzard did not give Zerg the same potential. The problem is that without it, Zerg would be weak to the point of being broken...again. It is the same issue with Warpgate necessitating weak Gateway units. Sure, you end up with a fairly balanced game, but it is done in the stupidest way possible.



Did you even watch Game 2 and Game 3?
Play your best
Inflicted
Profile Blog Joined January 2011
Australia18228 Posts
May 17 2012 12:23 GMT
#1211
On May 17 2012 21:22 Ghanburighan wrote:
Show nested quote +
On May 17 2012 21:18 Dodgin wrote:
On May 17 2012 21:17 SiroKO wrote:
On May 17 2012 21:14 Dodgin wrote:
On May 17 2012 21:14 SiroKO wrote:
On May 17 2012 21:09 Horseballs wrote:
On May 17 2012 21:07 Tsubbi wrote:
On May 17 2012 21:04 4Servy wrote:
they should just un nerf ghosts to deal with this lategame imbalance of zerg, mu fixed.


yes because gas first hellions with 5 scv pull doing no damage shouldnt put you behind at all

what is this terran crap whining lately anyways? almost every major tournament this year was won by terrans and there are gonna be 50% terrans in code s next season too


That opening putting MKP behind is completely irrelevant twenty minutes later when he is maxed and has a sick economy and macro in full swing.


MKP still did a mistake, he could have made starports when he was floating high in gaz/minerals.

But the fact is, Yugioh messed up much more and quite horribly the whole game and still ended up winning.

Now bad Zerg players will end up in code S due to Blizzard affirmative action, is that a good thing ?
This is almost a philosophical question...
Would you rather see good protoss terran tearing it up but only 3 MU, or bad Zerg players but more diversity in the MU...


one mistake = bad player

yeahhhh okay, no credit for the rest of the series?


He made tons of mistakes.

Losing bases to drop when you're floating high in minerals (thus could make a lot of spinecrawlers) as long as having 20 infestors means not being at the code S level.


this is such a dumb way to look at things, you can only do so many things at once in a game like that.

I'm sure I could point out a bunch of stuff MKP did wrong too, I guess he's even worse.


Whenever anyone says that, you know they do not have any examples as evidence.


Letting your entire bio + viking ball clump up so much that a single fungal was able to get them all. Might as well just run your army into banelings.
Liquipedia"Expert"
-y0shi-
Profile Joined July 2011
Germany994 Posts
May 17 2012 12:24 GMT
#1212
On May 17 2012 21:22 Ghanburighan wrote:
Show nested quote +
On May 17 2012 21:18 Dodgin wrote:
On May 17 2012 21:17 SiroKO wrote:
On May 17 2012 21:14 Dodgin wrote:
On May 17 2012 21:14 SiroKO wrote:
On May 17 2012 21:09 Horseballs wrote:
On May 17 2012 21:07 Tsubbi wrote:
On May 17 2012 21:04 4Servy wrote:
they should just un nerf ghosts to deal with this lategame imbalance of zerg, mu fixed.


yes because gas first hellions with 5 scv pull doing no damage shouldnt put you behind at all

what is this terran crap whining lately anyways? almost every major tournament this year was won by terrans and there are gonna be 50% terrans in code s next season too


That opening putting MKP behind is completely irrelevant twenty minutes later when he is maxed and has a sick economy and macro in full swing.


MKP still did a mistake, he could have made starports when he was floating high in gaz/minerals.

But the fact is, Yugioh messed up much more and quite horribly the whole game and still ended up winning.

Now bad Zerg players will end up in code S due to Blizzard affirmative action, is that a good thing ?
This is almost a philosophical question...
Would you rather see good protoss terran tearing it up but only 3 MU, or bad Zerg players but more diversity in the MU...


one mistake = bad player

yeahhhh okay, no credit for the rest of the series?


He made tons of mistakes.

Losing bases to drop when you're floating high in minerals (thus could make a lot of spinecrawlers) as long as having 20 infestors means not being at the code S level.


this is such a dumb way to look at things, you can only do so many things at once in a game like that.

I'm sure I could point out a bunch of stuff MKP did wrong too, I guess he's even worse.


Whenever anyone says that, you know they do not have any examples as evidence.



Orbital burning down without being attacked
LittLeD
Profile Joined May 2010
Sweden7973 Posts
May 17 2012 12:24 GMT
#1213
On May 17 2012 21:20 Tehs Tehklz wrote:
People keep saying how awesome those last two matches were, but they were both basically just Yugioh chain fungal-ing everything and fungal growth is just so lame. I mean, it is a spell specifically designed to remove micro and lower the cost effectiveness that Terran gains from good control because Blizzard did not give Zerg the same potential. The problem is that without it, Zerg would be weak to the point of being broken...again. It is the same issue with Warpgate necessitating weak Gateway units. Sure, you end up with a fairly balanced game, but it is done in the stupidest way possible.

However one feels about the balance of late game ZvT (I personally think its near-perfectly balanced), you should be able to appriciate the extreme precision of the multi-tasking, stress management, micro, macro, positioning...everything, that went on in that last game. Just suberb from both parts really.
☆Grubby ☆| Tod|DeMusliM|ThorZaiN|SaSe|Moon|Mana| ☆HerO ☆
AxionSteel
Profile Joined January 2011
United States7754 Posts
May 17 2012 12:24 GMT
#1214
On May 17 2012 21:21 FakeDeath wrote:
Show nested quote +
On May 17 2012 21:17 SiroKO wrote:
On May 17 2012 21:14 Dodgin wrote:
On May 17 2012 21:14 SiroKO wrote:
On May 17 2012 21:09 Horseballs wrote:
On May 17 2012 21:07 Tsubbi wrote:
On May 17 2012 21:04 4Servy wrote:
they should just un nerf ghosts to deal with this lategame imbalance of zerg, mu fixed.


yes because gas first hellions with 5 scv pull doing no damage shouldnt put you behind at all

what is this terran crap whining lately anyways? almost every major tournament this year was won by terrans and there are gonna be 50% terrans in code s next season too


That opening putting MKP behind is completely irrelevant twenty minutes later when he is maxed and has a sick economy and macro in full swing.


MKP still did a mistake, he could have made starports when he was floating high in gaz/minerals.

But the fact is, Yugioh messed up much more and quite horribly the whole game and still ended up winning.

Now bad Zerg players will end up in code S due to Blizzard affirmative action, is that a good thing ?
This is almost a philosophical question...
Would you rather see good protoss terran tearing it up but only 3 MU, or bad Zerg players but more diversity in the MU...


one mistake = bad player

yeahhhh okay, no credit for the rest of the series?


He made tons of mistakes.

Losing bases to drop when you're floating high in minerals (thus could make a lot of spinecrawlers) as long as having 20 infestors means not being at the code S level.

On May 17 2012 21:17 LimitSEA wrote:
On May 17 2012 21:14 SiroKO wrote:
On May 17 2012 21:09 Horseballs wrote:
On May 17 2012 21:07 Tsubbi wrote:
On May 17 2012 21:04 4Servy wrote:
they should just un nerf ghosts to deal with this lategame imbalance of zerg, mu fixed.


yes because gas first hellions with 5 scv pull doing no damage shouldnt put you behind at all

what is this terran crap whining lately anyways? almost every major tournament this year was won by terrans and there are gonna be 50% terrans in code s next season too


That opening putting MKP behind is completely irrelevant twenty minutes later when he is maxed and has a sick economy and macro in full swing.


MKP still did a mistake, he could have made starports when he was floating high in gaz/minerals.

But the fact is, Yugioh messed up much more and quite horribly the whole game and still ended up winning.

Now bad Zerg players will end up in code S due to Blizzard affirmative action, is that a good thing ?
This is almost a philosophical question...
Would you rather see good protoss terran tearing it up but only 3 MU, or bad Zerg players but more diversity in the MU...

Are people seriously acting like the only reason zerg is winning is because of slightly increased range on Queens? Really? Going to completely ignore how well Yugioh played, or the entire series as a whole and just blame a single buff? Christ.


Combination of both snipe nerf and queen range buff making it hard for terran both early game and late game.


WELL Sorry to break it to you. BUT MKP played worse and Yugioh played better than him.


In your zergy opinion yeh, I personally thought MKP played a freakingfantastic game.

Tehs Tehklz
Profile Joined July 2011
United States330 Posts
May 17 2012 12:25 GMT
#1215
On May 17 2012 21:22 Ghanburighan wrote:
Show nested quote +
On May 17 2012 21:18 Dodgin wrote:
On May 17 2012 21:17 SiroKO wrote:
On May 17 2012 21:14 Dodgin wrote:
On May 17 2012 21:14 SiroKO wrote:
On May 17 2012 21:09 Horseballs wrote:
On May 17 2012 21:07 Tsubbi wrote:
On May 17 2012 21:04 4Servy wrote:
they should just un nerf ghosts to deal with this lategame imbalance of zerg, mu fixed.


yes because gas first hellions with 5 scv pull doing no damage shouldnt put you behind at all

what is this terran crap whining lately anyways? almost every major tournament this year was won by terrans and there are gonna be 50% terrans in code s next season too


That opening putting MKP behind is completely irrelevant twenty minutes later when he is maxed and has a sick economy and macro in full swing.


MKP still did a mistake, he could have made starports when he was floating high in gaz/minerals.

But the fact is, Yugioh messed up much more and quite horribly the whole game and still ended up winning.

Now bad Zerg players will end up in code S due to Blizzard affirmative action, is that a good thing ?
This is almost a philosophical question...
Would you rather see good protoss terran tearing it up but only 3 MU, or bad Zerg players but more diversity in the MU...


one mistake = bad player

yeahhhh okay, no credit for the rest of the series?


He made tons of mistakes.

Losing bases to drop when you're floating high in minerals (thus could make a lot of spinecrawlers) as long as having 20 infestors means not being at the code S level.


this is such a dumb way to look at things, you can only do so many things at once in a game like that.

I'm sure I could point out a bunch of stuff MKP did wrong too, I guess he's even worse.


Whenever anyone says that, you know they do not have any examples as evidence.


Obviously, it was that he was caught totally unprepared for the brood lords. He did not anticipate them, nor did he scout them. That was really the biggest mistake that lost him that game, in my opinion.
Dodgin
Profile Blog Joined July 2011
Canada39254 Posts
May 17 2012 12:25 GMT
#1216
On May 17 2012 21:22 Ghanburighan wrote:
Show nested quote +
On May 17 2012 21:18 Dodgin wrote:
On May 17 2012 21:17 SiroKO wrote:
On May 17 2012 21:14 Dodgin wrote:
On May 17 2012 21:14 SiroKO wrote:
On May 17 2012 21:09 Horseballs wrote:
On May 17 2012 21:07 Tsubbi wrote:
On May 17 2012 21:04 4Servy wrote:
they should just un nerf ghosts to deal with this lategame imbalance of zerg, mu fixed.


yes because gas first hellions with 5 scv pull doing no damage shouldnt put you behind at all

what is this terran crap whining lately anyways? almost every major tournament this year was won by terrans and there are gonna be 50% terrans in code s next season too


That opening putting MKP behind is completely irrelevant twenty minutes later when he is maxed and has a sick economy and macro in full swing.


MKP still did a mistake, he could have made starports when he was floating high in gaz/minerals.

But the fact is, Yugioh messed up much more and quite horribly the whole game and still ended up winning.

Now bad Zerg players will end up in code S due to Blizzard affirmative action, is that a good thing ?
This is almost a philosophical question...
Would you rather see good protoss terran tearing it up but only 3 MU, or bad Zerg players but more diversity in the MU...


one mistake = bad player

yeahhhh okay, no credit for the rest of the series?


He made tons of mistakes.

Losing bases to drop when you're floating high in minerals (thus could make a lot of spinecrawlers) as long as having 20 infestors means not being at the code S level.


this is such a dumb way to look at things, you can only do so many things at once in a game like that.

I'm sure I could point out a bunch of stuff MKP did wrong too, I guess he's even worse.


Whenever anyone says that, you know they do not have any examples as evidence.


how about when he let his CC burn down even though it was taking no damage for 30 seconds
Tsubbi
Profile Joined September 2010
Germany7996 Posts
May 17 2012 12:25 GMT
#1217
if he only knew byun couldve sieged up much more aggressively
KristofferAG
Profile Blog Joined April 2011
Norway25712 Posts
May 17 2012 12:25 GMT
#1218
On May 17 2012 21:21 KristofferAG wrote:
Show nested quote +
On May 17 2012 21:18 KristofferAG wrote:
(T)ByunPrime v (T)TheStC
0 - 0


Maps:
Dual Sight
Daybreak
Cloud Kingdom

05.00
(T)ByunPrime is spawning as the red Terran in the 2 o'clock position.
(T)TheStC is spawning as the blue Terran in the 8 o'clock position.

Both players walling off with Rax on 12.
Refinery next for Byun.

CC first for StC, hiding it in the main.
Factory next for Byun.

StC taking two gas.
Reactor on the Barracks for Byun, single Hellion in production.
Factory up for StC.

Starport next for Byun.
Reactor on Barracks next to Factory for StC.


10.00
Medivac on the way for Byun.
Starport on the waty for StC.

Byun moving out with Hellions and Marines.
StC tries to land CC but is denied.
Viking on the way for StC and Byun.

Byun takes out a Supply Depot
Byun keeps pushing in, Medivac falls but he keeps up the pressure and makes it into the main. Takes out the Reactor on the Factory. Landed viking for StC holds it off, but just barely.

Byun gets a CC and two more Rax behind this.
Another Viking comes out and lands, along with a Marauder it pushes Byun back. 11 SCVs killed.

Byun taking another gas in his main.
New Factory on the way for StC.

StC landing factory on a tech lab.
Byun still keeping StC contained while taking an expansion.


15.00
StC getting Blue flame and going tanks + hellions.
Stim on the way for Byun.

StC finally taking natural and both gas.
Byun taking a single gas on his natural.

Combat Shields started for Byun, taking second gas on natural.
Siege tech and +1 attack on the way for Byun, getting a third CC.
StC getting siege tech.

Concussive Shells started by Byun.
Byun is moving towards StC's base

Byun tries to push into the natural of StC, StC's siege tech not finished.
Byun doesn't want to push in against the large army of StC.

Siege tech finishes and Byun pulls back.
Another rax added on for Byun, gettin +1 armor.

@KristofferAG | http://vestkyststoy.bandcamp.com | last.fm/user/KristofferAG
SiroKO
Profile Joined February 2012
France721 Posts
May 17 2012 12:27 GMT
#1219
On May 17 2012 21:25 Dodgin wrote:
Show nested quote +
On May 17 2012 21:22 Ghanburighan wrote:
On May 17 2012 21:18 Dodgin wrote:
On May 17 2012 21:17 SiroKO wrote:
On May 17 2012 21:14 Dodgin wrote:
On May 17 2012 21:14 SiroKO wrote:
On May 17 2012 21:09 Horseballs wrote:
On May 17 2012 21:07 Tsubbi wrote:
On May 17 2012 21:04 4Servy wrote:
they should just un nerf ghosts to deal with this lategame imbalance of zerg, mu fixed.


yes because gas first hellions with 5 scv pull doing no damage shouldnt put you behind at all

what is this terran crap whining lately anyways? almost every major tournament this year was won by terrans and there are gonna be 50% terrans in code s next season too


That opening putting MKP behind is completely irrelevant twenty minutes later when he is maxed and has a sick economy and macro in full swing.


MKP still did a mistake, he could have made starports when he was floating high in gaz/minerals.

But the fact is, Yugioh messed up much more and quite horribly the whole game and still ended up winning.

Now bad Zerg players will end up in code S due to Blizzard affirmative action, is that a good thing ?
This is almost a philosophical question...
Would you rather see good protoss terran tearing it up but only 3 MU, or bad Zerg players but more diversity in the MU...


one mistake = bad player

yeahhhh okay, no credit for the rest of the series?


He made tons of mistakes.

Losing bases to drop when you're floating high in minerals (thus could make a lot of spinecrawlers) as long as having 20 infestors means not being at the code S level.


this is such a dumb way to look at things, you can only do so many things at once in a game like that.

I'm sure I could point out a bunch of stuff MKP did wrong too, I guess he's even worse.


Whenever anyone says that, you know they do not have any examples as evidence.


how about when he let his CC burn down even though it was taking no damage for 30 seconds


game was already over at this point, 20 unkillable infestors were on the ground for Yugioh
Our envy always last longer than the happiness of those we envy
FakeDeath
Profile Joined January 2011
Malaysia6060 Posts
May 17 2012 12:27 GMT
#1220
On May 17 2012 21:22 Ghanburighan wrote:
Show nested quote +
On May 17 2012 21:18 Dodgin wrote:
On May 17 2012 21:17 SiroKO wrote:
On May 17 2012 21:14 Dodgin wrote:
On May 17 2012 21:14 SiroKO wrote:
On May 17 2012 21:09 Horseballs wrote:
On May 17 2012 21:07 Tsubbi wrote:
On May 17 2012 21:04 4Servy wrote:
they should just un nerf ghosts to deal with this lategame imbalance of zerg, mu fixed.


yes because gas first hellions with 5 scv pull doing no damage shouldnt put you behind at all

what is this terran crap whining lately anyways? almost every major tournament this year was won by terrans and there are gonna be 50% terrans in code s next season too


That opening putting MKP behind is completely irrelevant twenty minutes later when he is maxed and has a sick economy and macro in full swing.


MKP still did a mistake, he could have made starports when he was floating high in gaz/minerals.

But the fact is, Yugioh messed up much more and quite horribly the whole game and still ended up winning.

Now bad Zerg players will end up in code S due to Blizzard affirmative action, is that a good thing ?
This is almost a philosophical question...
Would you rather see good protoss terran tearing it up but only 3 MU, or bad Zerg players but more diversity in the MU...


one mistake = bad player

yeahhhh okay, no credit for the rest of the series?


He made tons of mistakes.

Losing bases to drop when you're floating high in minerals (thus could make a lot of spinecrawlers) as long as having 20 infestors means not being at the code S level.


this is such a dumb way to look at things, you can only do so many things at once in a game like that.

I'm sure I could point out a bunch of stuff MKP did wrong too, I guess he's even worse.


Whenever anyone says that, you know they do not have any examples as evidence.


MKP made plenty of blunders.
1. Orbital burning down but not repairing
2. Not getting ghosts when Yugioh have mass infestors and was transitioning to BLs
3.Taking out bases is good but always losing your army for one base is not really good.
Basically, Yugioh made less mistakes and played better than MKP.Period.
Play your best
Prev 1 59 60 61 62 63 78 Next
Please log in or register to reply.
Live Events Refresh
Next event in 38m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
IndyStarCraft 253
DivinesiaTV 45
StarCraft: Brood War
Sea 16181
Aegong 1982
Horang2 1618
BeSt 654
Hyun 593
Bisu 532
Stork 320
actioN 271
Soma 264
Shuttle 258
[ Show more ]
Last 128
hero 127
firebathero 106
Rush 88
Mini 83
Larva 77
Snow 58
ToSsGirL 55
PianO 50
Pusan 50
Barracks 46
Killer 42
Mind 36
ggaemo 36
sorry 34
zelot 28
Sacsri 28
NaDa 26
JYJ 26
Shinee 23
soO 21
HiyA 15
Movie 15
yabsab 14
scan(afreeca) 10
GoRush 10
JulyZerg 7
SilentControl 6
Icarus 2
Dota 2
XcaliburYe997
League of Legends
JimRising 408
C9.Mang0311
rGuardiaN60
Counter-Strike
x6flipin824
zeus261
edward83
Super Smash Bros
Mew2King183
Other Games
B2W.Neo762
crisheroes144
mouzStarbuck105
Hui .74
BRAT_OK 32
Organizations
Other Games
gamesdonequick483
StarCraft: Brood War
lovetv 5
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• StrangeGG 91
• LUISG 51
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV1713
• Noizen23
League of Legends
• Jankos2519
• HappyZerGling109
Upcoming Events
WardiTV Invitational
38m
Gerald vs YoungYakov
Spirit vs MaNa
SHIN vs Percival
Creator vs Scarlett
IndyStarCraft 253
Replay Cast
21h 38m
WardiTV Invitational
1d
ByuN vs Solar
Clem vs Classic
Cure vs herO
Reynor vs MaxPax
Replay Cast
2 days
Sparkling Tuna Cup
3 days
Krystianer vs TBD
TriGGeR vs SKillous
Percival vs TBD
ByuN vs Nicoract
Replay Cast
4 days
Wardi Open
5 days
Liquipedia Results

Completed

Proleague 2025-12-22
WardiTV 2025
META Madness #9

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
BSL Season 21
Slon Tour Season 2
CSL Season 19: Qualifier 2
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22

Upcoming

CSL 2025 WINTER (S19)
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
OSC Championship Season 13
Nations Cup 2026
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.