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[Code A] Ro24 Day 3 GSL 2012 Season 2 - Page 61

Forum Index > StarCraft 2 Tournaments
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Tehs Tehklz
Profile Joined July 2011
United States330 Posts
May 17 2012 12:20 GMT
#1201
People keep saying how awesome those last two matches were, but they were both basically just Yugioh chain fungal-ing everything and fungal growth is just so lame. I mean, it is a spell specifically designed to remove micro and lower the cost effectiveness that Terran gains from good control because Blizzard did not give Zerg the same potential. The problem is that without it, Zerg would be weak to the point of being broken...again. It is the same issue with Warpgate necessitating weak Gateway units. Sure, you end up with a fairly balanced game, but it is done in the stupidest way possible.
-y0shi-
Profile Joined July 2011
Germany994 Posts
May 17 2012 12:20 GMT
#1202
On May 17 2012 21:17 SiroKO wrote:
Show nested quote +
On May 17 2012 21:14 Dodgin wrote:
On May 17 2012 21:14 SiroKO wrote:
On May 17 2012 21:09 Horseballs wrote:
On May 17 2012 21:07 Tsubbi wrote:
On May 17 2012 21:04 4Servy wrote:
they should just un nerf ghosts to deal with this lategame imbalance of zerg, mu fixed.


yes because gas first hellions with 5 scv pull doing no damage shouldnt put you behind at all

what is this terran crap whining lately anyways? almost every major tournament this year was won by terrans and there are gonna be 50% terrans in code s next season too


That opening putting MKP behind is completely irrelevant twenty minutes later when he is maxed and has a sick economy and macro in full swing.


MKP still did a mistake, he could have made starports when he was floating high in gaz/minerals.

But the fact is, Yugioh messed up much more and quite horribly the whole game and still ended up winning.

Now bad Zerg players will end up in code S due to Blizzard affirmative action, is that a good thing ?
This is almost a philosophical question...
Would you rather see good protoss terran tearing it up but only 3 MU, or bad Zerg players but more diversity in the MU...


one mistake = bad player

yeahhhh okay, no credit for the rest of the series?


He made tons of mistakes.

Losing bases to drop when you're floating high in minerals (thus could make a lot of spinecrawlers) as long as having 20 infestors means not being at the code S level.

Show nested quote +
On May 17 2012 21:17 LimitSEA wrote:
On May 17 2012 21:14 SiroKO wrote:
On May 17 2012 21:09 Horseballs wrote:
On May 17 2012 21:07 Tsubbi wrote:
On May 17 2012 21:04 4Servy wrote:
they should just un nerf ghosts to deal with this lategame imbalance of zerg, mu fixed.


yes because gas first hellions with 5 scv pull doing no damage shouldnt put you behind at all

what is this terran crap whining lately anyways? almost every major tournament this year was won by terrans and there are gonna be 50% terrans in code s next season too


That opening putting MKP behind is completely irrelevant twenty minutes later when he is maxed and has a sick economy and macro in full swing.


MKP still did a mistake, he could have made starports when he was floating high in gaz/minerals.

But the fact is, Yugioh messed up much more and quite horribly the whole game and still ended up winning.

Now bad Zerg players will end up in code S due to Blizzard affirmative action, is that a good thing ?
This is almost a philosophical question...
Would you rather see good protoss terran tearing it up but only 3 MU, or bad Zerg players but more diversity in the MU...

Are people seriously acting like the only reason zerg is winning is because of slightly increased range on Queens? Really? Going to completely ignore how well Yugioh played, or the entire series as a whole and just blame a single buff? Christ.


Combination of both snipe nerf and queen range buff making it hard for terran both early game and late game.


But letting an Orbital thats not getting attacked burn down for about a minute is code s level? Players make basic mistakes in games like this, deal with it...
Asha
Profile Blog Joined November 2010
United Kingdom38256 Posts
May 17 2012 12:20 GMT
#1203
Wow. You won't find this opener getting controlled much better than that
FakeDeath
Profile Joined January 2011
Malaysia6060 Posts
May 17 2012 12:21 GMT
#1204
On May 17 2012 21:17 SiroKO wrote:
Show nested quote +
On May 17 2012 21:14 Dodgin wrote:
On May 17 2012 21:14 SiroKO wrote:
On May 17 2012 21:09 Horseballs wrote:
On May 17 2012 21:07 Tsubbi wrote:
On May 17 2012 21:04 4Servy wrote:
they should just un nerf ghosts to deal with this lategame imbalance of zerg, mu fixed.


yes because gas first hellions with 5 scv pull doing no damage shouldnt put you behind at all

what is this terran crap whining lately anyways? almost every major tournament this year was won by terrans and there are gonna be 50% terrans in code s next season too


That opening putting MKP behind is completely irrelevant twenty minutes later when he is maxed and has a sick economy and macro in full swing.


MKP still did a mistake, he could have made starports when he was floating high in gaz/minerals.

But the fact is, Yugioh messed up much more and quite horribly the whole game and still ended up winning.

Now bad Zerg players will end up in code S due to Blizzard affirmative action, is that a good thing ?
This is almost a philosophical question...
Would you rather see good protoss terran tearing it up but only 3 MU, or bad Zerg players but more diversity in the MU...


one mistake = bad player

yeahhhh okay, no credit for the rest of the series?


He made tons of mistakes.

Losing bases to drop when you're floating high in minerals (thus could make a lot of spinecrawlers) as long as having 20 infestors means not being at the code S level.

Show nested quote +
On May 17 2012 21:17 LimitSEA wrote:
On May 17 2012 21:14 SiroKO wrote:
On May 17 2012 21:09 Horseballs wrote:
On May 17 2012 21:07 Tsubbi wrote:
On May 17 2012 21:04 4Servy wrote:
they should just un nerf ghosts to deal with this lategame imbalance of zerg, mu fixed.


yes because gas first hellions with 5 scv pull doing no damage shouldnt put you behind at all

what is this terran crap whining lately anyways? almost every major tournament this year was won by terrans and there are gonna be 50% terrans in code s next season too


That opening putting MKP behind is completely irrelevant twenty minutes later when he is maxed and has a sick economy and macro in full swing.


MKP still did a mistake, he could have made starports when he was floating high in gaz/minerals.

But the fact is, Yugioh messed up much more and quite horribly the whole game and still ended up winning.

Now bad Zerg players will end up in code S due to Blizzard affirmative action, is that a good thing ?
This is almost a philosophical question...
Would you rather see good protoss terran tearing it up but only 3 MU, or bad Zerg players but more diversity in the MU...

Are people seriously acting like the only reason zerg is winning is because of slightly increased range on Queens? Really? Going to completely ignore how well Yugioh played, or the entire series as a whole and just blame a single buff? Christ.


Combination of both snipe nerf and queen range buff making it hard for terran both early game and late game.


WELL Sorry to break it to you. BUT MKP played worse and Yugioh played better than him.
Play your best
milesfacade
Profile Joined November 2010
United Kingdom799 Posts
May 17 2012 12:21 GMT
#1205
On May 17 2012 21:20 Asha` wrote:
Wow. You won't find this opener getting controlled much better than that


Yep, it was pretty immaculate.
KristofferAG
Profile Blog Joined April 2011
Norway25712 Posts
May 17 2012 12:21 GMT
#1206
On May 17 2012 21:18 KristofferAG wrote:
(T)ByunPrime v (T)TheStC
0 - 0


Maps:
Dual Sight
Daybreak
Cloud Kingdom

05.00
(T)ByunPrime is spawning as the red Terran in the 2 o'clock position.
(T)TheStC is spawning as the blue Terran in the 8 o'clock position.

Both players walling off with Rax on 12.
Refinery next for Byun.

CC first for StC, hiding it in the main.
Factory next for Byun.

StC taking two gas.
Reactor on the Barracks for Byun, single Hellion in production.
Factory up for StC.

Starport next for Byun.
Reactor on Barracks next to Factory for StC.


10.00
Medivac on the way for Byun.
Starport on the waty for StC.

Byun moving out with Hellions and Marines.
StC tries to land CC but is denied.
Viking on the way for StC and Byun.

Byun takes out a Supply Depot
Byun keeps pushing in, Medivac falls but he keeps up the pressure and makes it into the main. Takes out the Reactor on the Factory. Landed viking for StC holds it off, but just barely.

Byun gets a CC and two more Rax behind this.
Another Viking comes out and lands, along with a Marauder it pushes Byun back. 11 SCVs killed.

Byun taking another gas in his main.
New Factory on the way for StC.

StC landing factory on a tech lab.
Byun still keeping StC contained while taking an expansion.

@KristofferAG | http://vestkyststoy.bandcamp.com | last.fm/user/KristofferAG
Ktk
Profile Blog Joined May 2010
Korea (South)753 Posts
May 17 2012 12:22 GMT
#1207
On May 17 2012 21:17 LimitSEA wrote:
Show nested quote +
On May 17 2012 21:14 SiroKO wrote:
On May 17 2012 21:09 Horseballs wrote:
On May 17 2012 21:07 Tsubbi wrote:
On May 17 2012 21:04 4Servy wrote:
they should just un nerf ghosts to deal with this lategame imbalance of zerg, mu fixed.


yes because gas first hellions with 5 scv pull doing no damage shouldnt put you behind at all

what is this terran crap whining lately anyways? almost every major tournament this year was won by terrans and there are gonna be 50% terrans in code s next season too


That opening putting MKP behind is completely irrelevant twenty minutes later when he is maxed and has a sick economy and macro in full swing.


MKP still did a mistake, he could have made starports when he was floating high in gaz/minerals.

But the fact is, Yugioh messed up much more and quite horribly the whole game and still ended up winning.

Now bad Zerg players will end up in code S due to Blizzard affirmative action, is that a good thing ?
This is almost a philosophical question...
Would you rather see good protoss terran tearing it up but only 3 MU, or bad Zerg players but more diversity in the MU...

Are people seriously acting like the only reason zerg is winning is because of slightly increased range on Queens? Really? Going to completely ignore how well Yugioh played, or the entire series as a whole and just blame a single buff? Christ.

It's not acting, no need to get offended.
You wouldn't see 7 queens deny early game crippling moves becoming popular if they didn't buff queens, is this debatable?

"Mass" queen openers get transfuse, beat hellions, have ungodly creep spread, have AA, cost no larva, cost no gas. Where's the downside?

What kind of acute pressure that T decides to do before it's considered "allin" or "gimmicky" which is now a lot less likely to surprise the zerg given ov speed?

Back on the topic at hand byun's tvt is really nice for anyone who wants to learn some sick openers for early attacks. Am fan
Deleted User 137586
Profile Joined January 2011
7859 Posts
May 17 2012 12:22 GMT
#1208
On May 17 2012 21:18 Dodgin wrote:
Show nested quote +
On May 17 2012 21:17 SiroKO wrote:
On May 17 2012 21:14 Dodgin wrote:
On May 17 2012 21:14 SiroKO wrote:
On May 17 2012 21:09 Horseballs wrote:
On May 17 2012 21:07 Tsubbi wrote:
On May 17 2012 21:04 4Servy wrote:
they should just un nerf ghosts to deal with this lategame imbalance of zerg, mu fixed.


yes because gas first hellions with 5 scv pull doing no damage shouldnt put you behind at all

what is this terran crap whining lately anyways? almost every major tournament this year was won by terrans and there are gonna be 50% terrans in code s next season too


That opening putting MKP behind is completely irrelevant twenty minutes later when he is maxed and has a sick economy and macro in full swing.


MKP still did a mistake, he could have made starports when he was floating high in gaz/minerals.

But the fact is, Yugioh messed up much more and quite horribly the whole game and still ended up winning.

Now bad Zerg players will end up in code S due to Blizzard affirmative action, is that a good thing ?
This is almost a philosophical question...
Would you rather see good protoss terran tearing it up but only 3 MU, or bad Zerg players but more diversity in the MU...


one mistake = bad player

yeahhhh okay, no credit for the rest of the series?


He made tons of mistakes.

Losing bases to drop when you're floating high in minerals (thus could make a lot of spinecrawlers) as long as having 20 infestors means not being at the code S level.


this is such a dumb way to look at things, you can only do so many things at once in a game like that.

I'm sure I could point out a bunch of stuff MKP did wrong too, I guess he's even worse.


Whenever anyone says that, you know they do not have any examples as evidence.
Cry 'havoc' and let slip the dogs of war
pdd
Profile Blog Joined November 2010
Australia9933 Posts
May 17 2012 12:23 GMT
#1209
I thought they were going to call him Byun?
TI4 Champions: EE-Sama | B7-God | A-God_2000 | Kappa Lord | pieliedie
FakeDeath
Profile Joined January 2011
Malaysia6060 Posts
May 17 2012 12:23 GMT
#1210
On May 17 2012 21:20 Tehs Tehklz wrote:
People keep saying how awesome those last two matches were, but they were both basically just Yugioh chain fungal-ing everything and fungal growth is just so lame. I mean, it is a spell specifically designed to remove micro and lower the cost effectiveness that Terran gains from good control because Blizzard did not give Zerg the same potential. The problem is that without it, Zerg would be weak to the point of being broken...again. It is the same issue with Warpgate necessitating weak Gateway units. Sure, you end up with a fairly balanced game, but it is done in the stupidest way possible.



Did you even watch Game 2 and Game 3?
Play your best
Inflicted
Profile Blog Joined January 2011
Australia18228 Posts
May 17 2012 12:23 GMT
#1211
On May 17 2012 21:22 Ghanburighan wrote:
Show nested quote +
On May 17 2012 21:18 Dodgin wrote:
On May 17 2012 21:17 SiroKO wrote:
On May 17 2012 21:14 Dodgin wrote:
On May 17 2012 21:14 SiroKO wrote:
On May 17 2012 21:09 Horseballs wrote:
On May 17 2012 21:07 Tsubbi wrote:
On May 17 2012 21:04 4Servy wrote:
they should just un nerf ghosts to deal with this lategame imbalance of zerg, mu fixed.


yes because gas first hellions with 5 scv pull doing no damage shouldnt put you behind at all

what is this terran crap whining lately anyways? almost every major tournament this year was won by terrans and there are gonna be 50% terrans in code s next season too


That opening putting MKP behind is completely irrelevant twenty minutes later when he is maxed and has a sick economy and macro in full swing.


MKP still did a mistake, he could have made starports when he was floating high in gaz/minerals.

But the fact is, Yugioh messed up much more and quite horribly the whole game and still ended up winning.

Now bad Zerg players will end up in code S due to Blizzard affirmative action, is that a good thing ?
This is almost a philosophical question...
Would you rather see good protoss terran tearing it up but only 3 MU, or bad Zerg players but more diversity in the MU...


one mistake = bad player

yeahhhh okay, no credit for the rest of the series?


He made tons of mistakes.

Losing bases to drop when you're floating high in minerals (thus could make a lot of spinecrawlers) as long as having 20 infestors means not being at the code S level.


this is such a dumb way to look at things, you can only do so many things at once in a game like that.

I'm sure I could point out a bunch of stuff MKP did wrong too, I guess he's even worse.


Whenever anyone says that, you know they do not have any examples as evidence.


Letting your entire bio + viking ball clump up so much that a single fungal was able to get them all. Might as well just run your army into banelings.
Liquipedia"Expert"
-y0shi-
Profile Joined July 2011
Germany994 Posts
May 17 2012 12:24 GMT
#1212
On May 17 2012 21:22 Ghanburighan wrote:
Show nested quote +
On May 17 2012 21:18 Dodgin wrote:
On May 17 2012 21:17 SiroKO wrote:
On May 17 2012 21:14 Dodgin wrote:
On May 17 2012 21:14 SiroKO wrote:
On May 17 2012 21:09 Horseballs wrote:
On May 17 2012 21:07 Tsubbi wrote:
On May 17 2012 21:04 4Servy wrote:
they should just un nerf ghosts to deal with this lategame imbalance of zerg, mu fixed.


yes because gas first hellions with 5 scv pull doing no damage shouldnt put you behind at all

what is this terran crap whining lately anyways? almost every major tournament this year was won by terrans and there are gonna be 50% terrans in code s next season too


That opening putting MKP behind is completely irrelevant twenty minutes later when he is maxed and has a sick economy and macro in full swing.


MKP still did a mistake, he could have made starports when he was floating high in gaz/minerals.

But the fact is, Yugioh messed up much more and quite horribly the whole game and still ended up winning.

Now bad Zerg players will end up in code S due to Blizzard affirmative action, is that a good thing ?
This is almost a philosophical question...
Would you rather see good protoss terran tearing it up but only 3 MU, or bad Zerg players but more diversity in the MU...


one mistake = bad player

yeahhhh okay, no credit for the rest of the series?


He made tons of mistakes.

Losing bases to drop when you're floating high in minerals (thus could make a lot of spinecrawlers) as long as having 20 infestors means not being at the code S level.


this is such a dumb way to look at things, you can only do so many things at once in a game like that.

I'm sure I could point out a bunch of stuff MKP did wrong too, I guess he's even worse.


Whenever anyone says that, you know they do not have any examples as evidence.



Orbital burning down without being attacked
LittLeD
Profile Joined May 2010
Sweden7973 Posts
May 17 2012 12:24 GMT
#1213
On May 17 2012 21:20 Tehs Tehklz wrote:
People keep saying how awesome those last two matches were, but they were both basically just Yugioh chain fungal-ing everything and fungal growth is just so lame. I mean, it is a spell specifically designed to remove micro and lower the cost effectiveness that Terran gains from good control because Blizzard did not give Zerg the same potential. The problem is that without it, Zerg would be weak to the point of being broken...again. It is the same issue with Warpgate necessitating weak Gateway units. Sure, you end up with a fairly balanced game, but it is done in the stupidest way possible.

However one feels about the balance of late game ZvT (I personally think its near-perfectly balanced), you should be able to appriciate the extreme precision of the multi-tasking, stress management, micro, macro, positioning...everything, that went on in that last game. Just suberb from both parts really.
☆Grubby ☆| Tod|DeMusliM|ThorZaiN|SaSe|Moon|Mana| ☆HerO ☆
AxionSteel
Profile Joined January 2011
United States7754 Posts
May 17 2012 12:24 GMT
#1214
On May 17 2012 21:21 FakeDeath wrote:
Show nested quote +
On May 17 2012 21:17 SiroKO wrote:
On May 17 2012 21:14 Dodgin wrote:
On May 17 2012 21:14 SiroKO wrote:
On May 17 2012 21:09 Horseballs wrote:
On May 17 2012 21:07 Tsubbi wrote:
On May 17 2012 21:04 4Servy wrote:
they should just un nerf ghosts to deal with this lategame imbalance of zerg, mu fixed.


yes because gas first hellions with 5 scv pull doing no damage shouldnt put you behind at all

what is this terran crap whining lately anyways? almost every major tournament this year was won by terrans and there are gonna be 50% terrans in code s next season too


That opening putting MKP behind is completely irrelevant twenty minutes later when he is maxed and has a sick economy and macro in full swing.


MKP still did a mistake, he could have made starports when he was floating high in gaz/minerals.

But the fact is, Yugioh messed up much more and quite horribly the whole game and still ended up winning.

Now bad Zerg players will end up in code S due to Blizzard affirmative action, is that a good thing ?
This is almost a philosophical question...
Would you rather see good protoss terran tearing it up but only 3 MU, or bad Zerg players but more diversity in the MU...


one mistake = bad player

yeahhhh okay, no credit for the rest of the series?


He made tons of mistakes.

Losing bases to drop when you're floating high in minerals (thus could make a lot of spinecrawlers) as long as having 20 infestors means not being at the code S level.

On May 17 2012 21:17 LimitSEA wrote:
On May 17 2012 21:14 SiroKO wrote:
On May 17 2012 21:09 Horseballs wrote:
On May 17 2012 21:07 Tsubbi wrote:
On May 17 2012 21:04 4Servy wrote:
they should just un nerf ghosts to deal with this lategame imbalance of zerg, mu fixed.


yes because gas first hellions with 5 scv pull doing no damage shouldnt put you behind at all

what is this terran crap whining lately anyways? almost every major tournament this year was won by terrans and there are gonna be 50% terrans in code s next season too


That opening putting MKP behind is completely irrelevant twenty minutes later when he is maxed and has a sick economy and macro in full swing.


MKP still did a mistake, he could have made starports when he was floating high in gaz/minerals.

But the fact is, Yugioh messed up much more and quite horribly the whole game and still ended up winning.

Now bad Zerg players will end up in code S due to Blizzard affirmative action, is that a good thing ?
This is almost a philosophical question...
Would you rather see good protoss terran tearing it up but only 3 MU, or bad Zerg players but more diversity in the MU...

Are people seriously acting like the only reason zerg is winning is because of slightly increased range on Queens? Really? Going to completely ignore how well Yugioh played, or the entire series as a whole and just blame a single buff? Christ.


Combination of both snipe nerf and queen range buff making it hard for terran both early game and late game.


WELL Sorry to break it to you. BUT MKP played worse and Yugioh played better than him.


In your zergy opinion yeh, I personally thought MKP played a freakingfantastic game.

Tehs Tehklz
Profile Joined July 2011
United States330 Posts
May 17 2012 12:25 GMT
#1215
On May 17 2012 21:22 Ghanburighan wrote:
Show nested quote +
On May 17 2012 21:18 Dodgin wrote:
On May 17 2012 21:17 SiroKO wrote:
On May 17 2012 21:14 Dodgin wrote:
On May 17 2012 21:14 SiroKO wrote:
On May 17 2012 21:09 Horseballs wrote:
On May 17 2012 21:07 Tsubbi wrote:
On May 17 2012 21:04 4Servy wrote:
they should just un nerf ghosts to deal with this lategame imbalance of zerg, mu fixed.


yes because gas first hellions with 5 scv pull doing no damage shouldnt put you behind at all

what is this terran crap whining lately anyways? almost every major tournament this year was won by terrans and there are gonna be 50% terrans in code s next season too


That opening putting MKP behind is completely irrelevant twenty minutes later when he is maxed and has a sick economy and macro in full swing.


MKP still did a mistake, he could have made starports when he was floating high in gaz/minerals.

But the fact is, Yugioh messed up much more and quite horribly the whole game and still ended up winning.

Now bad Zerg players will end up in code S due to Blizzard affirmative action, is that a good thing ?
This is almost a philosophical question...
Would you rather see good protoss terran tearing it up but only 3 MU, or bad Zerg players but more diversity in the MU...


one mistake = bad player

yeahhhh okay, no credit for the rest of the series?


He made tons of mistakes.

Losing bases to drop when you're floating high in minerals (thus could make a lot of spinecrawlers) as long as having 20 infestors means not being at the code S level.


this is such a dumb way to look at things, you can only do so many things at once in a game like that.

I'm sure I could point out a bunch of stuff MKP did wrong too, I guess he's even worse.


Whenever anyone says that, you know they do not have any examples as evidence.


Obviously, it was that he was caught totally unprepared for the brood lords. He did not anticipate them, nor did he scout them. That was really the biggest mistake that lost him that game, in my opinion.
Dodgin
Profile Blog Joined July 2011
Canada39254 Posts
May 17 2012 12:25 GMT
#1216
On May 17 2012 21:22 Ghanburighan wrote:
Show nested quote +
On May 17 2012 21:18 Dodgin wrote:
On May 17 2012 21:17 SiroKO wrote:
On May 17 2012 21:14 Dodgin wrote:
On May 17 2012 21:14 SiroKO wrote:
On May 17 2012 21:09 Horseballs wrote:
On May 17 2012 21:07 Tsubbi wrote:
On May 17 2012 21:04 4Servy wrote:
they should just un nerf ghosts to deal with this lategame imbalance of zerg, mu fixed.


yes because gas first hellions with 5 scv pull doing no damage shouldnt put you behind at all

what is this terran crap whining lately anyways? almost every major tournament this year was won by terrans and there are gonna be 50% terrans in code s next season too


That opening putting MKP behind is completely irrelevant twenty minutes later when he is maxed and has a sick economy and macro in full swing.


MKP still did a mistake, he could have made starports when he was floating high in gaz/minerals.

But the fact is, Yugioh messed up much more and quite horribly the whole game and still ended up winning.

Now bad Zerg players will end up in code S due to Blizzard affirmative action, is that a good thing ?
This is almost a philosophical question...
Would you rather see good protoss terran tearing it up but only 3 MU, or bad Zerg players but more diversity in the MU...


one mistake = bad player

yeahhhh okay, no credit for the rest of the series?


He made tons of mistakes.

Losing bases to drop when you're floating high in minerals (thus could make a lot of spinecrawlers) as long as having 20 infestors means not being at the code S level.


this is such a dumb way to look at things, you can only do so many things at once in a game like that.

I'm sure I could point out a bunch of stuff MKP did wrong too, I guess he's even worse.


Whenever anyone says that, you know they do not have any examples as evidence.


how about when he let his CC burn down even though it was taking no damage for 30 seconds
Tsubbi
Profile Joined September 2010
Germany7996 Posts
May 17 2012 12:25 GMT
#1217
if he only knew byun couldve sieged up much more aggressively
KristofferAG
Profile Blog Joined April 2011
Norway25712 Posts
May 17 2012 12:25 GMT
#1218
On May 17 2012 21:21 KristofferAG wrote:
Show nested quote +
On May 17 2012 21:18 KristofferAG wrote:
(T)ByunPrime v (T)TheStC
0 - 0


Maps:
Dual Sight
Daybreak
Cloud Kingdom

05.00
(T)ByunPrime is spawning as the red Terran in the 2 o'clock position.
(T)TheStC is spawning as the blue Terran in the 8 o'clock position.

Both players walling off with Rax on 12.
Refinery next for Byun.

CC first for StC, hiding it in the main.
Factory next for Byun.

StC taking two gas.
Reactor on the Barracks for Byun, single Hellion in production.
Factory up for StC.

Starport next for Byun.
Reactor on Barracks next to Factory for StC.


10.00
Medivac on the way for Byun.
Starport on the waty for StC.

Byun moving out with Hellions and Marines.
StC tries to land CC but is denied.
Viking on the way for StC and Byun.

Byun takes out a Supply Depot
Byun keeps pushing in, Medivac falls but he keeps up the pressure and makes it into the main. Takes out the Reactor on the Factory. Landed viking for StC holds it off, but just barely.

Byun gets a CC and two more Rax behind this.
Another Viking comes out and lands, along with a Marauder it pushes Byun back. 11 SCVs killed.

Byun taking another gas in his main.
New Factory on the way for StC.

StC landing factory on a tech lab.
Byun still keeping StC contained while taking an expansion.


15.00
StC getting Blue flame and going tanks + hellions.
Stim on the way for Byun.

StC finally taking natural and both gas.
Byun taking a single gas on his natural.

Combat Shields started for Byun, taking second gas on natural.
Siege tech and +1 attack on the way for Byun, getting a third CC.
StC getting siege tech.

Concussive Shells started by Byun.
Byun is moving towards StC's base

Byun tries to push into the natural of StC, StC's siege tech not finished.
Byun doesn't want to push in against the large army of StC.

Siege tech finishes and Byun pulls back.
Another rax added on for Byun, gettin +1 armor.

@KristofferAG | http://vestkyststoy.bandcamp.com | last.fm/user/KristofferAG
SiroKO
Profile Joined February 2012
France721 Posts
May 17 2012 12:27 GMT
#1219
On May 17 2012 21:25 Dodgin wrote:
Show nested quote +
On May 17 2012 21:22 Ghanburighan wrote:
On May 17 2012 21:18 Dodgin wrote:
On May 17 2012 21:17 SiroKO wrote:
On May 17 2012 21:14 Dodgin wrote:
On May 17 2012 21:14 SiroKO wrote:
On May 17 2012 21:09 Horseballs wrote:
On May 17 2012 21:07 Tsubbi wrote:
On May 17 2012 21:04 4Servy wrote:
they should just un nerf ghosts to deal with this lategame imbalance of zerg, mu fixed.


yes because gas first hellions with 5 scv pull doing no damage shouldnt put you behind at all

what is this terran crap whining lately anyways? almost every major tournament this year was won by terrans and there are gonna be 50% terrans in code s next season too


That opening putting MKP behind is completely irrelevant twenty minutes later when he is maxed and has a sick economy and macro in full swing.


MKP still did a mistake, he could have made starports when he was floating high in gaz/minerals.

But the fact is, Yugioh messed up much more and quite horribly the whole game and still ended up winning.

Now bad Zerg players will end up in code S due to Blizzard affirmative action, is that a good thing ?
This is almost a philosophical question...
Would you rather see good protoss terran tearing it up but only 3 MU, or bad Zerg players but more diversity in the MU...


one mistake = bad player

yeahhhh okay, no credit for the rest of the series?


He made tons of mistakes.

Losing bases to drop when you're floating high in minerals (thus could make a lot of spinecrawlers) as long as having 20 infestors means not being at the code S level.


this is such a dumb way to look at things, you can only do so many things at once in a game like that.

I'm sure I could point out a bunch of stuff MKP did wrong too, I guess he's even worse.


Whenever anyone says that, you know they do not have any examples as evidence.


how about when he let his CC burn down even though it was taking no damage for 30 seconds


game was already over at this point, 20 unkillable infestors were on the ground for Yugioh
Our envy always last longer than the happiness of those we envy
FakeDeath
Profile Joined January 2011
Malaysia6060 Posts
May 17 2012 12:27 GMT
#1220
On May 17 2012 21:22 Ghanburighan wrote:
Show nested quote +
On May 17 2012 21:18 Dodgin wrote:
On May 17 2012 21:17 SiroKO wrote:
On May 17 2012 21:14 Dodgin wrote:
On May 17 2012 21:14 SiroKO wrote:
On May 17 2012 21:09 Horseballs wrote:
On May 17 2012 21:07 Tsubbi wrote:
On May 17 2012 21:04 4Servy wrote:
they should just un nerf ghosts to deal with this lategame imbalance of zerg, mu fixed.


yes because gas first hellions with 5 scv pull doing no damage shouldnt put you behind at all

what is this terran crap whining lately anyways? almost every major tournament this year was won by terrans and there are gonna be 50% terrans in code s next season too


That opening putting MKP behind is completely irrelevant twenty minutes later when he is maxed and has a sick economy and macro in full swing.


MKP still did a mistake, he could have made starports when he was floating high in gaz/minerals.

But the fact is, Yugioh messed up much more and quite horribly the whole game and still ended up winning.

Now bad Zerg players will end up in code S due to Blizzard affirmative action, is that a good thing ?
This is almost a philosophical question...
Would you rather see good protoss terran tearing it up but only 3 MU, or bad Zerg players but more diversity in the MU...


one mistake = bad player

yeahhhh okay, no credit for the rest of the series?


He made tons of mistakes.

Losing bases to drop when you're floating high in minerals (thus could make a lot of spinecrawlers) as long as having 20 infestors means not being at the code S level.


this is such a dumb way to look at things, you can only do so many things at once in a game like that.

I'm sure I could point out a bunch of stuff MKP did wrong too, I guess he's even worse.


Whenever anyone says that, you know they do not have any examples as evidence.


MKP made plenty of blunders.
1. Orbital burning down but not repairing
2. Not getting ghosts when Yugioh have mass infestors and was transitioning to BLs
3.Taking out bases is good but always losing your army for one base is not really good.
Basically, Yugioh made less mistakes and played better than MKP.Period.
Play your best
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