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[Code A] Ro24 Day 3 GSL 2012 Season 2 - Page 64

Forum Index > StarCraft 2 Tournaments
Post a Reply
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AxionSteel
Profile Joined January 2011
United States7754 Posts
May 17 2012 12:35 GMT
#1261
On May 17 2012 21:31 Tehs Tehklz wrote:
Show nested quote +
On May 17 2012 21:23 FakeDeath wrote:
On May 17 2012 21:20 Tehs Tehklz wrote:
People keep saying how awesome those last two matches were, but they were both basically just Yugioh chain fungal-ing everything and fungal growth is just so lame. I mean, it is a spell specifically designed to remove micro and lower the cost effectiveness that Terran gains from good control because Blizzard did not give Zerg the same potential. The problem is that without it, Zerg would be weak to the point of being broken...again. It is the same issue with Warpgate necessitating weak Gateway units. Sure, you end up with a fairly balanced game, but it is done in the stupidest way possible.



Did you even watch Game 2 and Game 3?


Yeah, man. Did you? Artosis even kept talking about how important fungals were. He mentioned it probably 10 times, haha.

Show nested quote +
On May 17 2012 21:24 LittLeD wrote:
On May 17 2012 21:20 Tehs Tehklz wrote:
People keep saying how awesome those last two matches were, but they were both basically just Yugioh chain fungal-ing everything and fungal growth is just so lame. I mean, it is a spell specifically designed to remove micro and lower the cost effectiveness that Terran gains from good control because Blizzard did not give Zerg the same potential. The problem is that without it, Zerg would be weak to the point of being broken...again. It is the same issue with Warpgate necessitating weak Gateway units. Sure, you end up with a fairly balanced game, but it is done in the stupidest way possible.

However one feels about the balance of late game ZvT (I personally think its near-perfectly balanced), you should be able to appriciate the extreme precision of the multi-tasking, stress management, micro, macro, positioning...everything, that went on in that last game. Just suberb from both parts really.


I think it is pretty balanced, too, I just think the manner in which that balance is achieved is very lame. Terran gains an incredible amount of cost effectiveness from controlling their units well. Instead of giving Zerg the same opportunities to showcase good control, Blizzard gives them a spell that takes that opportunity away from the Terran player. That is about as backwards an idea as I can imagine. Brood War TvZ with defilers & lurkers against science vessels & bio is a good example of control vs control as opposed to SC2's control vs control-prevention. You know what I mean?


They're also introducing that viper thing in Hots which greatly reduces the range of the terran units, or something. So it will be even worse over there.

Dodgin
Profile Blog Joined July 2011
Canada39254 Posts
May 17 2012 12:35 GMT
#1262
On May 17 2012 21:32 Ghanburighan wrote:
Show nested quote +
On May 17 2012 21:25 Dodgin wrote:
On May 17 2012 21:22 Ghanburighan wrote:
On May 17 2012 21:18 Dodgin wrote:
On May 17 2012 21:17 SiroKO wrote:
On May 17 2012 21:14 Dodgin wrote:
On May 17 2012 21:14 SiroKO wrote:
On May 17 2012 21:09 Horseballs wrote:
On May 17 2012 21:07 Tsubbi wrote:
On May 17 2012 21:04 4Servy wrote:
they should just un nerf ghosts to deal with this lategame imbalance of zerg, mu fixed.


yes because gas first hellions with 5 scv pull doing no damage shouldnt put you behind at all

what is this terran crap whining lately anyways? almost every major tournament this year was won by terrans and there are gonna be 50% terrans in code s next season too


That opening putting MKP behind is completely irrelevant twenty minutes later when he is maxed and has a sick economy and macro in full swing.


MKP still did a mistake, he could have made starports when he was floating high in gaz/minerals.

But the fact is, Yugioh messed up much more and quite horribly the whole game and still ended up winning.

Now bad Zerg players will end up in code S due to Blizzard affirmative action, is that a good thing ?
This is almost a philosophical question...
Would you rather see good protoss terran tearing it up but only 3 MU, or bad Zerg players but more diversity in the MU...


one mistake = bad player

yeahhhh okay, no credit for the rest of the series?


He made tons of mistakes.

Losing bases to drop when you're floating high in minerals (thus could make a lot of spinecrawlers) as long as having 20 infestors means not being at the code S level.


this is such a dumb way to look at things, you can only do so many things at once in a game like that.

I'm sure I could point out a bunch of stuff MKP did wrong too, I guess he's even worse.


Whenever anyone says that, you know they do not have any examples as evidence.


how about when he let his CC burn down even though it was taking no damage for 30 seconds


Is that the best you can do? Bunch of stuff and you point out that he didn't see his orbital burning? I know I'm going to get a ton of people explain why MKP lost (and I can also give an account of why he lost) but I'm pointing out your arrogant statement. Criticizing someone's play is fine, CLAIMING he is bad but not backing up one's statements is basically just flaming.


I'm not claiming he is bad I was using the same logic applied to yugioh not being " code s level " because of his mistakes, other posters already covered the mistakes so I don't feel the need to say the same thing.
Destructicon
Profile Blog Joined September 2011
4713 Posts
May 17 2012 12:35 GMT
#1263
On May 17 2012 21:31 Tehs Tehklz wrote:
Show nested quote +
On May 17 2012 21:23 FakeDeath wrote:
On May 17 2012 21:20 Tehs Tehklz wrote:
People keep saying how awesome those last two matches were, but they were both basically just Yugioh chain fungal-ing everything and fungal growth is just so lame. I mean, it is a spell specifically designed to remove micro and lower the cost effectiveness that Terran gains from good control because Blizzard did not give Zerg the same potential. The problem is that without it, Zerg would be weak to the point of being broken...again. It is the same issue with Warpgate necessitating weak Gateway units. Sure, you end up with a fairly balanced game, but it is done in the stupidest way possible.



Did you even watch Game 2 and Game 3?


Yeah, man. Did you? Artosis even kept talking about how important fungals were. He mentioned it probably 10 times, haha.

Show nested quote +
On May 17 2012 21:24 LittLeD wrote:
On May 17 2012 21:20 Tehs Tehklz wrote:
People keep saying how awesome those last two matches were, but they were both basically just Yugioh chain fungal-ing everything and fungal growth is just so lame. I mean, it is a spell specifically designed to remove micro and lower the cost effectiveness that Terran gains from good control because Blizzard did not give Zerg the same potential. The problem is that without it, Zerg would be weak to the point of being broken...again. It is the same issue with Warpgate necessitating weak Gateway units. Sure, you end up with a fairly balanced game, but it is done in the stupidest way possible.

However one feels about the balance of late game ZvT (I personally think its near-perfectly balanced), you should be able to appriciate the extreme precision of the multi-tasking, stress management, micro, macro, positioning...everything, that went on in that last game. Just suberb from both parts really.


I think it is pretty balanced, too, I just think the manner in which that balance is achieved is very lame. Terran gains an incredible amount of cost effectiveness from controlling their units well. Instead of giving Zerg the same opportunities to showcase good control, Blizzard gives them a spell that takes that opportunity away from the Terran player. That is about as backwards an idea as I can imagine. Brood War TvZ with defilers & lurkers against science vessels & bio is a good example of control vs control as opposed to SC2's control vs control-prevention. You know what I mean?


Very well said. Not talking about balance, but strictly design, all races should have micro and control opportunities to the level of where it indeed becomes control vs control. Instead Z and P seem very focused on control prevention with FF and FG. It indeed feels lame and unsatisfying.

Anyway, really great game. I didn't expect TheStC to make that small comeback and threaten Byun, I also didn't expect Byun to be able to break him from there, cool game overall.
WriterNever give up, never surrender! https://www.youtube.com/user/DestructiconSC
Zvenn3n
Profile Blog Joined July 2011
Sweden1196 Posts
May 17 2012 12:35 GMT
#1264
I kinda like the GhostKing name. If I had to name-change, I'd change into ToastKing.
trwkling
Profile Joined September 2011
658 Posts
May 17 2012 12:36 GMT
#1265
On May 17 2012 21:35 Destructicon wrote:
Show nested quote +
On May 17 2012 21:31 Tehs Tehklz wrote:
On May 17 2012 21:23 FakeDeath wrote:
On May 17 2012 21:20 Tehs Tehklz wrote:
People keep saying how awesome those last two matches were, but they were both basically just Yugioh chain fungal-ing everything and fungal growth is just so lame. I mean, it is a spell specifically designed to remove micro and lower the cost effectiveness that Terran gains from good control because Blizzard did not give Zerg the same potential. The problem is that without it, Zerg would be weak to the point of being broken...again. It is the same issue with Warpgate necessitating weak Gateway units. Sure, you end up with a fairly balanced game, but it is done in the stupidest way possible.



Did you even watch Game 2 and Game 3?


Yeah, man. Did you? Artosis even kept talking about how important fungals were. He mentioned it probably 10 times, haha.

On May 17 2012 21:24 LittLeD wrote:
On May 17 2012 21:20 Tehs Tehklz wrote:
People keep saying how awesome those last two matches were, but they were both basically just Yugioh chain fungal-ing everything and fungal growth is just so lame. I mean, it is a spell specifically designed to remove micro and lower the cost effectiveness that Terran gains from good control because Blizzard did not give Zerg the same potential. The problem is that without it, Zerg would be weak to the point of being broken...again. It is the same issue with Warpgate necessitating weak Gateway units. Sure, you end up with a fairly balanced game, but it is done in the stupidest way possible.

However one feels about the balance of late game ZvT (I personally think its near-perfectly balanced), you should be able to appriciate the extreme precision of the multi-tasking, stress management, micro, macro, positioning...everything, that went on in that last game. Just suberb from both parts really.


I think it is pretty balanced, too, I just think the manner in which that balance is achieved is very lame. Terran gains an incredible amount of cost effectiveness from controlling their units well. Instead of giving Zerg the same opportunities to showcase good control, Blizzard gives them a spell that takes that opportunity away from the Terran player. That is about as backwards an idea as I can imagine. Brood War TvZ with defilers & lurkers against science vessels & bio is a good example of control vs control as opposed to SC2's control vs control-prevention. You know what I mean?


Very well said. Not talking about balance, but strictly design, all races should have micro and control opportunities to the level of where it indeed becomes control vs control. Instead Z and P seem very focused on control prevention with FF and FG. It indeed feels lame and unsatisfying.

Anyway, really great game. I didn't expect TheStC to make that small comeback and threaten Byun, I also didn't expect Byun to be able to break him from there, cool game overall.


some very nice posts here!
KristofferAG
Profile Blog Joined April 2011
Norway25712 Posts
Last Edited: 2012-05-17 12:37:18
May 17 2012 12:37 GMT
#1266
(T)ByunPrime v (T)TheStC
1 - 0


Maps:
Dual Sight - (T)ByunPrime
Daybreak
Cloud Kingdom

05.00
(T)ByunPrime is spawning as the red Terran in the 1 o'clock position.
(T)TheStC is spawning as the blue Terran in the 7 o'clock position.

Gas first for StC.
Rax on 12 for Byun.

StC following up with a Rax on his ramp.
Factory follow-up next to the rax.

CC down for Byun.
Byun taking both gas in his main.

Tech lab on the barracks for StC. Adding on a Starport on the tech lab.
Factory started for Byun.

Bunker up on the natural of Byun.
@KristofferAG | http://vestkyststoy.bandcamp.com | last.fm/user/KristofferAG
Asha
Profile Blog Joined November 2010
United Kingdom38257 Posts
May 17 2012 12:39 GMT
#1267
Am I seeing things or did Byun have a viking about to finish, decide there was no banshee coming, cancel it for a medivac, and then have the banshee finally arrive lol?
Rammstorm
Profile Joined November 2010
Germany1434 Posts
May 17 2012 12:40 GMT
#1268
GO STC!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! :D
"MC" -> Master of Ceremonies xD
KristofferAG
Profile Blog Joined April 2011
Norway25712 Posts
May 17 2012 12:40 GMT
#1269
On May 17 2012 21:37 KristofferAG wrote:
(T)ByunPrime v (T)TheStC
1 - 0


Maps:
Dual Sight - (T)ByunPrime
Daybreak
Cloud Kingdom

05.00
(T)ByunPrime is spawning as the red Terran in the 1 o'clock position.
(T)TheStC is spawning as the blue Terran in the 7 o'clock position.

Gas first for StC.
Rax on 12 for Byun.

StC following up with a Rax on his ramp.
Factory follow-up next to the rax.

CC down for Byun.
Byun taking both gas in his main.

Tech lab on the barracks for StC. Adding on a Starport on the tech lab.
Factory started for Byun.

Bunker up on the natural of Byun.

10.00
First Banshee on the way.
Starport on the way for Byun.

StC getting a CC on his natural. Starting Stim.
Byun getting a siege tank off his factory, Viking in the Starport.

Two rax added on for StC.
The Banshee starts doing damage, kills of multiple SCVs. Very nice micro kills of multiple Marines as well.
Hellions run into the natural. Total of 16 SCVs killed!

Stim finishing up for StC.
Byun going for a third CC.

Starport added on to a Reactor for StC, Factory on tech lab.
Banshee from Stc moving towards natural again.
Drop from Stc going into the main of Byun!

The drop is spotted and taken out, but the Banshee still kills multiple SCVs. Repair micro from Byun saves him from losing more. Banshee falls.

@KristofferAG | http://vestkyststoy.bandcamp.com | last.fm/user/KristofferAG
Qaatar
Profile Joined January 2011
1409 Posts
May 17 2012 12:41 GMT
#1270
On May 17 2012 21:35 Destructicon wrote:
Show nested quote +
On May 17 2012 21:31 Tehs Tehklz wrote:
On May 17 2012 21:23 FakeDeath wrote:
On May 17 2012 21:20 Tehs Tehklz wrote:
People keep saying how awesome those last two matches were, but they were both basically just Yugioh chain fungal-ing everything and fungal growth is just so lame. I mean, it is a spell specifically designed to remove micro and lower the cost effectiveness that Terran gains from good control because Blizzard did not give Zerg the same potential. The problem is that without it, Zerg would be weak to the point of being broken...again. It is the same issue with Warpgate necessitating weak Gateway units. Sure, you end up with a fairly balanced game, but it is done in the stupidest way possible.



Did you even watch Game 2 and Game 3?


Yeah, man. Did you? Artosis even kept talking about how important fungals were. He mentioned it probably 10 times, haha.

On May 17 2012 21:24 LittLeD wrote:
On May 17 2012 21:20 Tehs Tehklz wrote:
People keep saying how awesome those last two matches were, but they were both basically just Yugioh chain fungal-ing everything and fungal growth is just so lame. I mean, it is a spell specifically designed to remove micro and lower the cost effectiveness that Terran gains from good control because Blizzard did not give Zerg the same potential. The problem is that without it, Zerg would be weak to the point of being broken...again. It is the same issue with Warpgate necessitating weak Gateway units. Sure, you end up with a fairly balanced game, but it is done in the stupidest way possible.

However one feels about the balance of late game ZvT (I personally think its near-perfectly balanced), you should be able to appriciate the extreme precision of the multi-tasking, stress management, micro, macro, positioning...everything, that went on in that last game. Just suberb from both parts really.


I think it is pretty balanced, too, I just think the manner in which that balance is achieved is very lame. Terran gains an incredible amount of cost effectiveness from controlling their units well. Instead of giving Zerg the same opportunities to showcase good control, Blizzard gives them a spell that takes that opportunity away from the Terran player. That is about as backwards an idea as I can imagine. Brood War TvZ with defilers & lurkers against science vessels & bio is a good example of control vs control as opposed to SC2's control vs control-prevention. You know what I mean?


Very well said. Not talking about balance, but strictly design, all races should have micro and control opportunities to the level of where it indeed becomes control vs control. Instead Z and P seem very focused on control prevention with FF and FG. It indeed feels lame and unsatisfying.


This is the primary reason why I love watching Terran in SC2, even though I absolutely loathe the race from the perspective of lore and aethestics. In BW, other than Light, MVP, and Flash (only due to his dominance), I pretty much hated all other Terrans. P and Z are so much more exciting to watch in BW. It's depressing.
Zorgaz
Profile Joined June 2010
Sweden2951 Posts
May 17 2012 12:42 GMT
#1271
On May 17 2012 21:35 Destructicon wrote:
Show nested quote +
On May 17 2012 21:31 Tehs Tehklz wrote:
On May 17 2012 21:23 FakeDeath wrote:
On May 17 2012 21:20 Tehs Tehklz wrote:
People keep saying how awesome those last two matches were, but they were both basically just Yugioh chain fungal-ing everything and fungal growth is just so lame. I mean, it is a spell specifically designed to remove micro and lower the cost effectiveness that Terran gains from good control because Blizzard did not give Zerg the same potential. The problem is that without it, Zerg would be weak to the point of being broken...again. It is the same issue with Warpgate necessitating weak Gateway units. Sure, you end up with a fairly balanced game, but it is done in the stupidest way possible.



Did you even watch Game 2 and Game 3?


Yeah, man. Did you? Artosis even kept talking about how important fungals were. He mentioned it probably 10 times, haha.

On May 17 2012 21:24 LittLeD wrote:
On May 17 2012 21:20 Tehs Tehklz wrote:
People keep saying how awesome those last two matches were, but they were both basically just Yugioh chain fungal-ing everything and fungal growth is just so lame. I mean, it is a spell specifically designed to remove micro and lower the cost effectiveness that Terran gains from good control because Blizzard did not give Zerg the same potential. The problem is that without it, Zerg would be weak to the point of being broken...again. It is the same issue with Warpgate necessitating weak Gateway units. Sure, you end up with a fairly balanced game, but it is done in the stupidest way possible.

However one feels about the balance of late game ZvT (I personally think its near-perfectly balanced), you should be able to appriciate the extreme precision of the multi-tasking, stress management, micro, macro, positioning...everything, that went on in that last game. Just suberb from both parts really.


I think it is pretty balanced, too, I just think the manner in which that balance is achieved is very lame. Terran gains an incredible amount of cost effectiveness from controlling their units well. Instead of giving Zerg the same opportunities to showcase good control, Blizzard gives them a spell that takes that opportunity away from the Terran player. That is about as backwards an idea as I can imagine. Brood War TvZ with defilers & lurkers against science vessels & bio is a good example of control vs control as opposed to SC2's control vs control-prevention. You know what I mean?


Very well said. Not talking about balance, but strictly design, all races should have micro and control opportunities to the level of where it indeed becomes control vs control. Instead Z and P seem very focused on control prevention with FF and FG. It indeed feels lame and unsatisfying.

Anyway, really great game. I didn't expect TheStC to make that small comeback and threaten Byun, I also didn't expect Byun to be able to break him from there, cool game overall.


Agree with you guys 100%. Atleast you can dodge storm. I'm okay with some control prevention in the game but it's too much. And FF and FG are too deeply rooted into the races. It just makes for very unsatisfying fights.
Furthermore, I think the Collosi should be removed! (Zorgaz -Terran/AbrA-Random/Zorg-Dota2) Guineapigs <3
IMPrime
Profile Joined September 2011
United States715 Posts
May 17 2012 12:43 GMT
#1272
On May 17 2012 21:35 Destructicon wrote:
Show nested quote +
On May 17 2012 21:31 Tehs Tehklz wrote:
On May 17 2012 21:23 FakeDeath wrote:
On May 17 2012 21:20 Tehs Tehklz wrote:
People keep saying how awesome those last two matches were, but they were both basically just Yugioh chain fungal-ing everything and fungal growth is just so lame. I mean, it is a spell specifically designed to remove micro and lower the cost effectiveness that Terran gains from good control because Blizzard did not give Zerg the same potential. The problem is that without it, Zerg would be weak to the point of being broken...again. It is the same issue with Warpgate necessitating weak Gateway units. Sure, you end up with a fairly balanced game, but it is done in the stupidest way possible.



Did you even watch Game 2 and Game 3?


Yeah, man. Did you? Artosis even kept talking about how important fungals were. He mentioned it probably 10 times, haha.

On May 17 2012 21:24 LittLeD wrote:
On May 17 2012 21:20 Tehs Tehklz wrote:
People keep saying how awesome those last two matches were, but they were both basically just Yugioh chain fungal-ing everything and fungal growth is just so lame. I mean, it is a spell specifically designed to remove micro and lower the cost effectiveness that Terran gains from good control because Blizzard did not give Zerg the same potential. The problem is that without it, Zerg would be weak to the point of being broken...again. It is the same issue with Warpgate necessitating weak Gateway units. Sure, you end up with a fairly balanced game, but it is done in the stupidest way possible.

However one feels about the balance of late game ZvT (I personally think its near-perfectly balanced), you should be able to appriciate the extreme precision of the multi-tasking, stress management, micro, macro, positioning...everything, that went on in that last game. Just suberb from both parts really.


I think it is pretty balanced, too, I just think the manner in which that balance is achieved is very lame. Terran gains an incredible amount of cost effectiveness from controlling their units well. Instead of giving Zerg the same opportunities to showcase good control, Blizzard gives them a spell that takes that opportunity away from the Terran player. That is about as backwards an idea as I can imagine. Brood War TvZ with defilers & lurkers against science vessels & bio is a good example of control vs control as opposed to SC2's control vs control-prevention. You know what I mean?


Very well said. Not talking about balance, but strictly design, all races should have micro and control opportunities to the level of where it indeed becomes control vs control. Instead Z and P seem very focused on control prevention with FF and FG. It indeed feels lame and unsatisfying.


qft
Applesqt
Profile Joined May 2011
United States206 Posts
May 17 2012 12:43 GMT
#1273
On May 17 2012 21:35 Destructicon wrote:
Show nested quote +
On May 17 2012 21:31 Tehs Tehklz wrote:
On May 17 2012 21:23 FakeDeath wrote:
On May 17 2012 21:20 Tehs Tehklz wrote:
People keep saying how awesome those last two matches were, but they were both basically just Yugioh chain fungal-ing everything and fungal growth is just so lame. I mean, it is a spell specifically designed to remove micro and lower the cost effectiveness that Terran gains from good control because Blizzard did not give Zerg the same potential. The problem is that without it, Zerg would be weak to the point of being broken...again. It is the same issue with Warpgate necessitating weak Gateway units. Sure, you end up with a fairly balanced game, but it is done in the stupidest way possible.



Did you even watch Game 2 and Game 3?


Yeah, man. Did you? Artosis even kept talking about how important fungals were. He mentioned it probably 10 times, haha.

On May 17 2012 21:24 LittLeD wrote:
On May 17 2012 21:20 Tehs Tehklz wrote:
People keep saying how awesome those last two matches were, but they were both basically just Yugioh chain fungal-ing everything and fungal growth is just so lame. I mean, it is a spell specifically designed to remove micro and lower the cost effectiveness that Terran gains from good control because Blizzard did not give Zerg the same potential. The problem is that without it, Zerg would be weak to the point of being broken...again. It is the same issue with Warpgate necessitating weak Gateway units. Sure, you end up with a fairly balanced game, but it is done in the stupidest way possible.

However one feels about the balance of late game ZvT (I personally think its near-perfectly balanced), you should be able to appriciate the extreme precision of the multi-tasking, stress management, micro, macro, positioning...everything, that went on in that last game. Just suberb from both parts really.


I think it is pretty balanced, too, I just think the manner in which that balance is achieved is very lame. Terran gains an incredible amount of cost effectiveness from controlling their units well. Instead of giving Zerg the same opportunities to showcase good control, Blizzard gives them a spell that takes that opportunity away from the Terran player. That is about as backwards an idea as I can imagine. Brood War TvZ with defilers & lurkers against science vessels & bio is a good example of control vs control as opposed to SC2's control vs control-prevention. You know what I mean?


Very well said. Not talking about balance, but strictly design, all races should have micro and control opportunities to the level of where it indeed becomes control vs control. Instead Z and P seem very focused on control prevention with FF and FG. It indeed feels lame and unsatisfying.

Anyway, really great game. I didn't expect TheStC to make that small comeback and threaten Byun, I also didn't expect Byun to be able to break him from there, cool game overall.

He shouldn't of been able to break it, but StC was unsieged when Byun ran in.
SHOOG
Profile Blog Joined December 2011
United States1639 Posts
May 17 2012 12:44 GMT
#1274
Congrats to Yugioh! Im happy he won!
But GG to MKP. He playes great.
Everyone makes a few mistakes, he'll back back in his PRIME soon. (Sorry for that horrible pun lol).
KristofferAG
Profile Blog Joined April 2011
Norway25712 Posts
May 17 2012 12:45 GMT
#1275
On May 17 2012 21:40 KristofferAG wrote:
Show nested quote +
On May 17 2012 21:37 KristofferAG wrote:
(T)ByunPrime v (T)TheStC
1 - 0


Maps:
Dual Sight - (T)ByunPrime
Daybreak
Cloud Kingdom

05.00
(T)ByunPrime is spawning as the red Terran in the 1 o'clock position.
(T)TheStC is spawning as the blue Terran in the 7 o'clock position.

Gas first for StC.
Rax on 12 for Byun.

StC following up with a Rax on his ramp.
Factory follow-up next to the rax.

CC down for Byun.
Byun taking both gas in his main.

Tech lab on the barracks for StC. Adding on a Starport on the tech lab.
Factory started for Byun.

Bunker up on the natural of Byun.

10.00
First Banshee on the way.
Starport on the way for Byun.

StC getting a CC on his natural. Starting Stim.
Byun getting a siege tank off his factory, Viking in the Starport.

Two rax added on for StC.
The Banshee starts doing damage, kills of multiple SCVs. Very nice micro kills of multiple Marines as well.
Hellions run into the natural. Total of 16 SCVs killed!

Stim finishing up for StC.
Byun going for a third CC.

Starport added on to a Reactor for StC, Factory on tech lab.
Banshee from Stc moving towards natural again.
Drop from Stc going into the main of Byun!

The drop is spotted and taken out, but the Banshee still kills multiple SCVs. Repair micro from Byun saves him from losing more. Banshee falls.


15.00
Combat shields and +1 attack coming in gfrom StC. Adding on a CC and Armory as well as a second Engineering Bay.
Another Factory added on for Byun.

StC taking the fourth Refinery on his natural, adding on another Factory and starting +1 armor.
+1 attack and +1 mech attack started by StC. Marines try to pressure but siege tank is in position. Siege tech started for StC.

2 Armories added on for Byun.
2 more Barracks for StC.

Blue Flame started for Byun.
StC has taken his third and getting a single gas on it.
+1 mech attack and armor started for Byun.

+2 armor for infantry started by StC.
StC moving in on the natural of Byun. Decides to siege up at the bottom fo the ramp.
Fourth CC on the way for StC, getting second gas on third. Getting Concussive shells and +2 infantry attack.

Two more Factories and an Engineering bay for Byun.
A fifth CC added on for StC.

Double drop from StC goes into the main but Vikings and Marines are waiting. Hellions run in to clean up but multiple fall.

StC sieges up the third of Byun, drops Marines on the tanks and kills multiple. Byung forced to repair.

@KristofferAG | http://vestkyststoy.bandcamp.com | last.fm/user/KristofferAG
zyzq
Profile Joined February 2011
United States3123 Posts
May 17 2012 12:46 GMT
#1276
lot of mistakes
Yello
Profile Blog Joined July 2010
Germany7411 Posts
May 17 2012 12:46 GMT
#1277
On May 17 2012 21:42 Zorgaz wrote:
Show nested quote +
On May 17 2012 21:35 Destructicon wrote:
On May 17 2012 21:31 Tehs Tehklz wrote:
On May 17 2012 21:23 FakeDeath wrote:
On May 17 2012 21:20 Tehs Tehklz wrote:
People keep saying how awesome those last two matches were, but they were both basically just Yugioh chain fungal-ing everything and fungal growth is just so lame. I mean, it is a spell specifically designed to remove micro and lower the cost effectiveness that Terran gains from good control because Blizzard did not give Zerg the same potential. The problem is that without it, Zerg would be weak to the point of being broken...again. It is the same issue with Warpgate necessitating weak Gateway units. Sure, you end up with a fairly balanced game, but it is done in the stupidest way possible.



Did you even watch Game 2 and Game 3?


Yeah, man. Did you? Artosis even kept talking about how important fungals were. He mentioned it probably 10 times, haha.

On May 17 2012 21:24 LittLeD wrote:
On May 17 2012 21:20 Tehs Tehklz wrote:
People keep saying how awesome those last two matches were, but they were both basically just Yugioh chain fungal-ing everything and fungal growth is just so lame. I mean, it is a spell specifically designed to remove micro and lower the cost effectiveness that Terran gains from good control because Blizzard did not give Zerg the same potential. The problem is that without it, Zerg would be weak to the point of being broken...again. It is the same issue with Warpgate necessitating weak Gateway units. Sure, you end up with a fairly balanced game, but it is done in the stupidest way possible.

However one feels about the balance of late game ZvT (I personally think its near-perfectly balanced), you should be able to appriciate the extreme precision of the multi-tasking, stress management, micro, macro, positioning...everything, that went on in that last game. Just suberb from both parts really.


I think it is pretty balanced, too, I just think the manner in which that balance is achieved is very lame. Terran gains an incredible amount of cost effectiveness from controlling their units well. Instead of giving Zerg the same opportunities to showcase good control, Blizzard gives them a spell that takes that opportunity away from the Terran player. That is about as backwards an idea as I can imagine. Brood War TvZ with defilers & lurkers against science vessels & bio is a good example of control vs control as opposed to SC2's control vs control-prevention. You know what I mean?


Very well said. Not talking about balance, but strictly design, all races should have micro and control opportunities to the level of where it indeed becomes control vs control. Instead Z and P seem very focused on control prevention with FF and FG. It indeed feels lame and unsatisfying.

Anyway, really great game. I didn't expect TheStC to make that small comeback and threaten Byun, I also didn't expect Byun to be able to break him from there, cool game overall.


Agree with you guys 100%. Atleast you can dodge storm. I'm okay with some control prevention in the game but it's too much. And FF and FG are too deeply rooted into the races. It just makes for very unsatisfying fights.


So now, after we have all agreed on what the problem is, how do we fix it? Blizz can't just take out FF or FG in HotS.

Personally I would hope for a change to fungal to slow down units instead of completely locking them down.
Another possibility for Blizz is to give both Zerg and Toss other units which are more micro rewarding and more attractive to use then Infestors for example.

Any other ideas? And please don't say stuff like "remove Infestors" or "remove sentries" because that's never gonna happen.
Just ahead of time, know your addiction's not a crime. It's just a smaller part of who you want to become in the end.
Asha
Profile Blog Joined November 2010
United Kingdom38257 Posts
Last Edited: 2012-05-17 12:46:47
May 17 2012 12:46 GMT
#1278
Great game by TheStC, Byun just too far behind after the early harass to cover all the attack angles.

Once again the meching player loses (even if Byun was in a losing position whatever he chose =p)
Dodgin
Profile Blog Joined July 2011
Canada39254 Posts
May 17 2012 12:46 GMT
#1279
Very well played by theSTC, I love this guy. Hope he gets on one of the good Korean teams.
KristofferAG
Profile Blog Joined April 2011
Norway25712 Posts
May 17 2012 12:46 GMT
#1280
Poll: Rate GhostKing vs. TheStC Game 2

★★★ (8)
 
73%

★★★★ (3)
 
27%

★★★★★ (0)
 
0%

★★ (0)
 
0%

★ (0)
 
0%

11 total votes

Your vote: Rate GhostKing vs. TheStC Game 2

(Vote): ★★★★★
(Vote): ★★★★
(Vote): ★★★
(Vote): ★★
(Vote): ★

@KristofferAG | http://vestkyststoy.bandcamp.com | last.fm/user/KristofferAG
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