• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 03:03
CET 09:03
KST 17:03
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Winners5Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12[ASL20] Ro4 Preview: Descent11
Community News
Starcraft, SC2, HoTS, WC3, returning to Blizzcon!25$5,000+ WardiTV 2025 Championship5[BSL21] RO32 Group Stage4Weekly Cups (Oct 26-Nov 2): Liquid, Clem, Solar win; LAN in Philly2Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win9
StarCraft 2
General
TL.net Map Contest #21: Winners Starcraft, SC2, HoTS, WC3, returning to Blizzcon! RotterdaM "Serral is the GOAT, and it's not close" Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win 5.0.15 Patch Balance Hotfix (2025-10-8)
Tourneys
Is Filagra Double 200mg Safe For Everyone? Constellation Cup - Main Event - Stellar Fest $5,000+ WardiTV 2025 Championship Merivale 8 Open - LAN - Stellar Fest Sea Duckling Open (Global, Bronze-Diamond)
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection Mutation # 495 Rest In Peace
Brood War
General
[BSL21] RO32 Group Stage BGH Auto Balance -> http://bghmmr.eu/ SnOw's ASL S20 Finals Review Practice Partners (Official) [ASL20] Ask the mapmakers — Drop your questions
Tourneys
[Megathread] Daily Proleagues [BSL21] RO32 Group B - Sunday 21:00 CET [BSL21] RO32 Group A - Saturday 21:00 CET BSL21 Open Qualifiers Week & CONFIRM PARTICIPATION
Strategy
Current Meta PvZ map balance How to stay on top of macro? Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Stormgate/Frost Giant Megathread Dawn of War IV Nintendo Switch Thread ZeroSpace Megathread General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Things Aren’t Peaceful in Palestine YouTube Thread Dating: How's your luck?
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Why we need SC3
Hildegard
Career Paths and Skills for …
TrAiDoS
Reality "theory" prov…
perfectspheres
Our Last Hope in th…
KrillinFromwales
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1728 users

[Code S] "The Chosen 8" 2012 GSL Season 2 Day 2 - Page 105

Forum Index > StarCraft 2 Tournaments
Post a Reply
Prev 1 103 104 105 106 107 109 Next
xN.07)MaK
Profile Joined January 2006
Spain1159 Posts
May 03 2012 19:15 GMT
#2081
On May 04 2012 04:06 Havik_ wrote:
Show nested quote +
On May 04 2012 02:58 forsooth wrote:
On May 03 2012 20:37 Herry wrote:
Terrans need to change their tune. Protoss' keep winning and just they keep making MMM. Someone has to figure out that bio just isnt working anymore, all top toss' are way to good.

Mech is a lot worse and biomech is ultimately less efficient outside of 1-2 base timings/all-ins. There aren't alternatives thanks to every Protoss unit except sentries countering all factory units. People need to stop pretending like Terran can just pick a different style.




I cannot count how many times i've lost to tanks and I've seen other pros lose to tanks. This whole notion that mech is bad vs Protoss is nonsense. Pure mech is bad,but bio mech is pretty good. Tanks are a real annoyance to say the least.


Immortals and chargelots are a direct counter to tanks, stalkers are not bad either (as dragoon in bw). If you dump your gas into tanks instead of marauders at the end P just has to adapt the number or immortals/chargelots to the number of tanks, rest being stalkers or aoe units.

I will continue with bio until a better option is "found".
El micro es el último recurso que les queda a los que no producen lo suficiente
Corsica
Profile Joined February 2011
Ukraine1854 Posts
May 03 2012 19:21 GMT
#2082
On May 03 2012 20:06 DeMusliM wrote:
protoss isn't very good at the top top pro level guys, david kim be fixing that shit soon.



These protosses are on fire right now (Parting is crazy good, Hero always good, Squirtle went Blastoise on IPL), after all people didnt qq when it was 7 terrans in top 8 ....
Heavenlee
Profile Joined April 2012
United States966 Posts
Last Edited: 2012-05-03 19:26:23
May 03 2012 19:24 GMT
#2083
So many complaints about storms lately...yet so few terrans are even using ghosts effectively nowadays. A lot of them aren't even bothering to build them, as if the EMP radius nerf somehow made them useless. It's been widely known that there is a major AOE battle between ghosts and high templar but terrans are losing it constantly, for no reason. Ghost v Templar is not imbalanced in either favor, it comes down to skill, but in recent months terrans just haven't been doing it.

All those devastating storms that go off and make the game look imbalanced...? How about use some actual EMPs, ghost cloak, snipe templar and observers? How many games in the past have been completely swung by EMPs but now terran aren't even using them?
s3rp
Profile Joined May 2011
Germany3192 Posts
May 03 2012 19:25 GMT
#2084
On May 04 2012 03:50 power-overwhelming wrote:
Show nested quote +
On May 04 2012 01:58 SniXSniPe wrote:
On May 03 2012 23:24 power-overwhelming wrote:
I just don't get the whine balance. Why can't people realize that the only reason P is strong is because MC is not the only good Protoss now and that all these Terrans have only been fighting other Terrans and Zergs the past 6 seasons.

It's really ironic how when Terrans were dominating since the start of SC2 it was because "best players play Terran" but in this one season Protoss does well it's automatically imbalance lol.

All the Protoss who advanced are godly at PvTs.. even Naniwa. If MVP did not cheese him out Naniwa would've advanced and would be a RO4 protoss. Similar to the Super Tournament when it was all Terrans.


You must have missed all the Terran nerfs.
Bunkers had a small nerf.
Barracks building time was nerfed.
EMP was nerfed.
Reapers were nerfed.
Stimpack was nerfed.
BFH were nerfed.
Thors were nerfed.

Only nerf I can think of for Protoss is their storm.
They were buffed for immortals, forge upgrades, and archons (splash, or was that in the beta? I don't remember).

Now you wonder why Terran was dominate in the start of SC2, as well as having maps favorable to T back in the day for the most part? And also, it is true there are more BW pros playing Terran than the other races, take it for what you will however.


Let me dissect your Terran nerfs

1. Bunker 100% salvage never made any sense. What kind of game design allows someone to make buildings and get full refund for it? Be thankful you get 75% back

2. Barracks time was nerf to the same time as other tier 1 unit builder. Why should Barracks build 5 second faster than Gateway?

3. EMP radius was nerfed to THE SAME SIZE AS STORM. Why the hell should EMP, an ability that COMES IN FREE, from a unit that is faster, more range, and has the ability to cloak and MORE ENERGY, be bigger in size than storm?

4. Reapers nerfed because a unit that ignores pathing doing that much dmg is bad game design. Terran already has something like that called vikings

5. Stimpack nerf.. as if Stimpack is even an issue now

6. BFH nerf. Well when terrans can just build 10 hellions and roast 80 workers then it's imbalance

7. Thors nerfed. Lol coz they are underpowered right now right?


Funny thing is, those nerf happened because Terran as race started overpowered as shit to begin with.

Think of it this way, it took all those nerf for both races to catch up to Terran. Now that MU are nearing 50% win rate better players are winning regardless of race.


Well they aren't very useful in TvT and TvP so they aren't any good either. They're pretty good against Zerg but other than that ? A few BO's if your opponent doesn't know how to react to them and if you are desperate in TvT since there's no way to regain aircontrol with Vikings.
forsooth
Profile Joined February 2011
United States3648 Posts
May 03 2012 19:26 GMT
#2085
On May 04 2012 04:06 Havik_ wrote:
Show nested quote +
On May 04 2012 02:58 forsooth wrote:
On May 03 2012 20:37 Herry wrote:
Terrans need to change their tune. Protoss' keep winning and just they keep making MMM. Someone has to figure out that bio just isnt working anymore, all top toss' are way to good.

Mech is a lot worse and biomech is ultimately less efficient outside of 1-2 base timings/all-ins. There aren't alternatives thanks to every Protoss unit except sentries countering all factory units. People need to stop pretending like Terran can just pick a different style.




I cannot count how many times i've lost to tanks and I've seen other pros lose to tanks. This whole notion that mech is bad vs Protoss is nonsense. Pure mech is bad,but bio mech is pretty good. Tanks are a real annoyance to say the least.

Tanks are a joke against chargelots and immortals, and a colossus based army will shit on any kind of tank/bio composition a Terran goes for. Losing to a Terran going biomech in a standard macro game is just bad play, pure and simple. There's no excuse for it.
s3rp
Profile Joined May 2011
Germany3192 Posts
Last Edited: 2012-05-03 19:33:34
May 03 2012 19:29 GMT
#2086
On May 04 2012 04:24 Heavenlee wrote:
So many complaints about storms lately...yet so few terrans are even using ghosts effectively nowadays. A lot of them aren't even bothering to build them, as if the EMP radius nerf somehow made them useless. It's been widely known that there is a major AOE battle between ghosts and high templar but terrans are losing it constantly, for no reason. Ghost v Templar is not imbalanced in either favor, it comes down to skill, but in recent months terrans just haven't been doing it.


The problem with Ghosts is this. They make your army slower than the lategame Protoss army. If you need to move around alot don't take Ghosts with your army or they die .

Its also very hard to EMP every Templar is the Toss knows what he's doing. If he positions his army well before the fight he will just move in the Templar when he specifically wants to Storm and in most cases you don't you every position he put his Templars because on the current maps theres way too much open space.

If the Protoss is very good and knows what he's doing you will not win the Ghost/HT battle . Its easier to grab 1 HT you positioned before the battle and move in to Storm than to wait for him to appear in your sight , magically grab a Ghost that is near enough to EMP/Snipe before he Storms. I mean yeah if you find most of HT's before the battle and know where they are you will probably win the EMP battle but thats not very realistic with Korean Toss anymore.
Valikyr
Profile Joined June 2010
Sweden2653 Posts
May 03 2012 19:30 GMT
#2087
On May 04 2012 04:29 s3rp wrote:
Show nested quote +
On May 04 2012 04:24 Heavenlee wrote:
So many complaints about storms lately...yet so few terrans are even using ghosts effectively nowadays. A lot of them aren't even bothering to build them, as if the EMP radius nerf somehow made them useless. It's been widely known that there is a major AOE battle between ghosts and high templar but terrans are losing it constantly, for no reason. Ghost v Templar is not imbalanced in either favor, it comes down to skill, but in recent months terrans just haven't been doing it.


The problem with Ghosts is this. They make your army slower than the lategame Protoss army. If you need to move around alot don't take Ghosts with your army or they die .

Its also very hard to EMP every Templar is the Toss knows what he's doing. If he positions his army well before the fight he will just move in the Templar when he specifically wants to Storm and in most cases you don't you every position he put his Templars because on the current maps theres way too much open space.

Templars make the protoss army even slower >_<
Sweatshop
Profile Joined January 2011
47 Posts
May 03 2012 19:34 GMT
#2088
3 protoss 1 terran for this gsls RO4

Since MVP has his wrist problem and isn't that strong TvP looks like its gunna be a PvP final
s3rp
Profile Joined May 2011
Germany3192 Posts
Last Edited: 2012-05-03 19:39:06
May 03 2012 19:34 GMT
#2089
On May 04 2012 04:30 Valikyr wrote:
Show nested quote +
On May 04 2012 04:29 s3rp wrote:
On May 04 2012 04:24 Heavenlee wrote:
So many complaints about storms lately...yet so few terrans are even using ghosts effectively nowadays. A lot of them aren't even bothering to build them, as if the EMP radius nerf somehow made them useless. It's been widely known that there is a major AOE battle between ghosts and high templar but terrans are losing it constantly, for no reason. Ghost v Templar is not imbalanced in either favor, it comes down to skill, but in recent months terrans just haven't been doing it.


The problem with Ghosts is this. They make your army slower than the lategame Protoss army. If you need to move around alot don't take Ghosts with your army or they die .

Its also very hard to EMP every Templar is the Toss knows what he's doing. If he positions his army well before the fight he will just move in the Templar when he specifically wants to Storm and in most cases you don't you every position he put his Templars because on the current maps theres way too much open space.

Templars make the protoss army even slower >_<


But the Korean Protoss started to position them pre-fight at random proxy Polyns/Positions and move in with them when needed . They don't run around with them unless they really need to because they are so slow.

Dealing with HT's alone is very doable combining them with easy to use 9 range Colossi and its it gets very dicey since for whatever reason Blizzard decided they wanted AA as the Colossus counter but gave the AA nothing to make them any useful besides AA.
HaXXspetten
Profile Blog Joined October 2009
Sweden15718 Posts
May 03 2012 19:36 GMT
#2090
On May 04 2012 04:34 Sweatshop wrote:
3 protoss 1 terran for this gsls RO4

Since MVP has his wrist problem and isn't that strong TvP looks like its gunna be a PvP final

Not to mention he's facing PartinG in a PvT :o
Heh_
Profile Blog Joined April 2012
Singapore2712 Posts
May 03 2012 19:37 GMT
#2091
On May 04 2012 04:34 s3rp wrote:
Show nested quote +
On May 04 2012 04:30 Valikyr wrote:
On May 04 2012 04:29 s3rp wrote:
On May 04 2012 04:24 Heavenlee wrote:
So many complaints about storms lately...yet so few terrans are even using ghosts effectively nowadays. A lot of them aren't even bothering to build them, as if the EMP radius nerf somehow made them useless. It's been widely known that there is a major AOE battle between ghosts and high templar but terrans are losing it constantly, for no reason. Ghost v Templar is not imbalanced in either favor, it comes down to skill, but in recent months terrans just haven't been doing it.


The problem with Ghosts is this. They make your army slower than the lategame Protoss army. If you need to move around alot don't take Ghosts with your army or they die .

Its also very hard to EMP every Templar is the Toss knows what he's doing. If he positions his army well before the fight he will just move in the Templar when he specifically wants to Storm and in most cases you don't you every position he put his Templars because on the current maps theres way too much open space.

Templars make the protoss army even slower >_<


But the Korean Protoss started to position them pre-fight and random proxy Polyns and move in with them when needed . They don't run around with them unless they really need to because of it.

Waittt... so can't you position ghosts pre-fight too? Cloaking ghosts and moving them ahead of the army is also pretty effective too. You can't warp in HTs from random pylons because they won't have energy for storm.
=Þ
forsooth
Profile Joined February 2011
United States3648 Posts
Last Edited: 2012-05-03 19:42:13
May 03 2012 19:39 GMT
#2092
On May 04 2012 04:37 Heh_ wrote:
Show nested quote +
On May 04 2012 04:34 s3rp wrote:
On May 04 2012 04:30 Valikyr wrote:
On May 04 2012 04:29 s3rp wrote:
On May 04 2012 04:24 Heavenlee wrote:
So many complaints about storms lately...yet so few terrans are even using ghosts effectively nowadays. A lot of them aren't even bothering to build them, as if the EMP radius nerf somehow made them useless. It's been widely known that there is a major AOE battle between ghosts and high templar but terrans are losing it constantly, for no reason. Ghost v Templar is not imbalanced in either favor, it comes down to skill, but in recent months terrans just haven't been doing it.


The problem with Ghosts is this. They make your army slower than the lategame Protoss army. If you need to move around alot don't take Ghosts with your army or they die .

Its also very hard to EMP every Templar is the Toss knows what he's doing. If he positions his army well before the fight he will just move in the Templar when he specifically wants to Storm and in most cases you don't you every position he put his Templars because on the current maps theres way too much open space.

Templars make the protoss army even slower >_<


But the Korean Protoss started to position them pre-fight and random proxy Polyns and move in with them when needed . They don't run around with them unless they really need to because of it.

Waittt... so can't you position ghosts pre-fight too? Cloaking ghosts and moving them ahead of the army is also pretty effective too. You can't warp in HTs from random pylons because they won't have energy for storm.

You can, but Terran doesn't have the luxury of hiding ghosts behind a wall of 9 range laser beams and a meatshield of chargelots and only bringing them forward when necessary. Getting off EMPs on templars is a lot harder than getting off storms on bio simply because of the superior range and health of a Protoss army. Pre-positioned cloaked ghosts can be good but if you're playing against a Protoss who likes to keep a lot of observers out like Parting, it's not going to accomplish much of anything.

I don't have an issue with storm itself btw, but the combo of storms and colossi in a single army is maddening.
NexUmbra
Profile Blog Joined June 2009
Scotland3776 Posts
May 03 2012 19:40 GMT
#2093
On May 04 2012 04:24 Heavenlee wrote:
So many complaints about storms lately...yet so few terrans are even using ghosts effectively nowadays. A lot of them aren't even bothering to build them, as if the EMP radius nerf somehow made them useless. It's been widely known that there is a major AOE battle between ghosts and high templar but terrans are losing it constantly, for no reason. Ghost v Templar is not imbalanced in either favor, it comes down to skill, but in recent months terrans just haven't been doing it.

All those devastating storms that go off and make the game look imbalanced...? How about use some actual EMPs, ghost cloak, snipe templar and observers? How many games in the past have been completely swung by EMPs but now terran aren't even using them?


The problem is that Ghosts cost a ton and if you waste money on buying Ghosts and suddenly they just have 2 ranged collosus then you are just fucked.
Life has won two GSLs and a Blizzard Cup. NOT three GSLs.
s3rp
Profile Joined May 2011
Germany3192 Posts
May 03 2012 19:40 GMT
#2094
On May 04 2012 04:37 Heh_ wrote:
Show nested quote +
On May 04 2012 04:34 s3rp wrote:
On May 04 2012 04:30 Valikyr wrote:
On May 04 2012 04:29 s3rp wrote:
On May 04 2012 04:24 Heavenlee wrote:
So many complaints about storms lately...yet so few terrans are even using ghosts effectively nowadays. A lot of them aren't even bothering to build them, as if the EMP radius nerf somehow made them useless. It's been widely known that there is a major AOE battle between ghosts and high templar but terrans are losing it constantly, for no reason. Ghost v Templar is not imbalanced in either favor, it comes down to skill, but in recent months terrans just haven't been doing it.


The problem with Ghosts is this. They make your army slower than the lategame Protoss army. If you need to move around alot don't take Ghosts with your army or they die .

Its also very hard to EMP every Templar is the Toss knows what he's doing. If he positions his army well before the fight he will just move in the Templar when he specifically wants to Storm and in most cases you don't you every position he put his Templars because on the current maps theres way too much open space.

Templars make the protoss army even slower >_<


But the Korean Protoss started to position them pre-fight and random proxy Polyns and move in with them when needed . They don't run around with them unless they really need to because of it.

Waittt... so can't you position ghosts pre-fight too? Cloaking ghosts and moving them ahead of the army is also pretty effective too. You can't warp in HTs from random pylons because they won't have energy for storm.


Like i edited HT's alone is not the problem. It gets dicey when Colossi hit the field too . If Vikings wouldn't suck as much as they do against anything that isn't Air this wouldn't be a problem.
Beyonder
Profile Blog Joined September 2002
Netherlands15103 Posts
May 03 2012 19:41 GMT
#2095
On May 04 2012 04:40 NexUmbra wrote:
Show nested quote +
On May 04 2012 04:24 Heavenlee wrote:
So many complaints about storms lately...yet so few terrans are even using ghosts effectively nowadays. A lot of them aren't even bothering to build them, as if the EMP radius nerf somehow made them useless. It's been widely known that there is a major AOE battle between ghosts and high templar but terrans are losing it constantly, for no reason. Ghost v Templar is not imbalanced in either favor, it comes down to skill, but in recent months terrans just haven't been doing it.

All those devastating storms that go off and make the game look imbalanced...? How about use some actual EMPs, ghost cloak, snipe templar and observers? How many games in the past have been completely swung by EMPs but now terran aren't even using them?


The problem is that Ghosts cost a ton and if you waste money on buying Ghosts and suddenly they just have 2 ranged collosus then you are just fucked.


Yeah, and scouting is so difficult for terran XD
Moderator
NexUmbra
Profile Blog Joined June 2009
Scotland3776 Posts
May 03 2012 19:42 GMT
#2096
I must admit Squirtle and Taeja kind of gave gave the Ro8 at least a non terrible game with that epic game 3 ;p
Life has won two GSLs and a Blizzard Cup. NOT three GSLs.
ROOTheognis
Profile Blog Joined January 2006
United States4482 Posts
May 03 2012 19:44 GMT
#2097
On May 04 2012 04:41 Beyonder wrote:
Show nested quote +
On May 04 2012 04:40 NexUmbra wrote:
On May 04 2012 04:24 Heavenlee wrote:
So many complaints about storms lately...yet so few terrans are even using ghosts effectively nowadays. A lot of them aren't even bothering to build them, as if the EMP radius nerf somehow made them useless. It's been widely known that there is a major AOE battle between ghosts and high templar but terrans are losing it constantly, for no reason. Ghost v Templar is not imbalanced in either favor, it comes down to skill, but in recent months terrans just haven't been doing it.

All those devastating storms that go off and make the game look imbalanced...? How about use some actual EMPs, ghost cloak, snipe templar and observers? How many games in the past have been completely swung by EMPs but now terran aren't even using them?


The problem is that Ghosts cost a ton and if you waste money on buying Ghosts and suddenly they just have 2 ranged collosus then you are just fucked.


Yeah, and scouting is so difficult for terran XD


It is. It's a crapshoot when you scan the Protoss =/

*scans main and see's only three gateways* Hmmmmm... does he have 2 forges/citadel at his natural, dt, colossus or 6 gating? Or maybe took a quick third. Sigh
If you avoid your weakness, it will remain your weakness. www.twitter.com/#!/rootheognis Follow me!
power-overwhelming
Profile Joined December 2011
Canada306 Posts
May 03 2012 19:49 GMT
#2098
I agree. Last year Protoss deathballs would decimate in 10 seconds due to carpet EMPS. I dunno why Terrans have stopped building ghosts. Parting takes risk by flanking with templars.. why cant terrans do the same? At least if a ghost is spotted it can cloak or beefy enough to tank. Templars cant fight back or forced to use storm on a lone marine if spotted.

Top Toss is just playing better than Top Terrans right now.
-TesteR-
Profile Joined August 2010
Canada1165 Posts
May 03 2012 19:52 GMT
#2099
On May 04 2012 04:44 YoiChiBow wrote:
Show nested quote +
On May 04 2012 04:41 Beyonder wrote:
On May 04 2012 04:40 NexUmbra wrote:
On May 04 2012 04:24 Heavenlee wrote:
So many complaints about storms lately...yet so few terrans are even using ghosts effectively nowadays. A lot of them aren't even bothering to build them, as if the EMP radius nerf somehow made them useless. It's been widely known that there is a major AOE battle between ghosts and high templar but terrans are losing it constantly, for no reason. Ghost v Templar is not imbalanced in either favor, it comes down to skill, but in recent months terrans just haven't been doing it.

All those devastating storms that go off and make the game look imbalanced...? How about use some actual EMPs, ghost cloak, snipe templar and observers? How many games in the past have been completely swung by EMPs but now terran aren't even using them?


The problem is that Ghosts cost a ton and if you waste money on buying Ghosts and suddenly they just have 2 ranged collosus then you are just fucked.


Yeah, and scouting is so difficult for terran XD


It is. It's a crapshoot when you scan the Protoss =/

*scans main and see's only three gateways* Hmmmmm... does he have 2 forges/citadel at his natural, dt, colossus or 6 gating? Or maybe took a quick third. Sigh


Protip #1: Send an scv to check for thirds
Protip#2: If you burned your scan, send an scv into their nat to see their unit comp
Protip#3: A more effective scout is to drop a single stim marine in their base and run it around
tuho12345
Profile Blog Joined July 2011
4482 Posts
May 03 2012 19:52 GMT
#2100
On May 04 2012 04:49 power-overwhelming wrote:
I agree. Last year Protoss deathballs would decimate in 10 seconds due to carpet EMPS. I dunno why Terrans have stopped building ghosts. Parting takes risk by flanking with templars.. why cant terrans do the same? At least if a ghost is spotted it can cloak or beefy enough to tank. Templars cant fight back or forced to use storm on a lone marine if spotted.

Top Toss is just playing better than Top Terrans right now.

Last year Protoss didn't have upgrade buff, and ghost didn't get nerf that badly. So I'm kinda hope they'd bring back the EMP radius or at least make it a lil bit bigger. Or may be make terran upgrade their units a bit easier.
Prev 1 103 104 105 106 107 109 Next
Please log in or register to reply.
Live Events Refresh
Next event in 3h 57m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 187
StarCraft: Brood War
Calm 8935
TY 727
Zeus 489
PianO 384
Tasteless 231
EffOrt 200
Soma 194
Leta 113
Sacsri 29
soO 27
[ Show more ]
yabsab 16
Bale 10
Dota 2
Gorgc3350
KheZu51
League of Legends
JimRising 583
Reynor31
Counter-Strike
fl0m1595
taco 61
Other Games
summit1g12185
WinterStarcraft447
NeuroSwarm62
ceh917
NotJumperer5
Organizations
Other Games
gamesdonequick662
Counter-Strike
PGL154
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos2445
• Scarra1615
• Stunt715
Upcoming Events
OSC
3h 57m
LAN Event
6h 57m
Lambo vs Harstem
FuturE vs Maplez
Scarlett vs FoxeR
Gerald vs Mixu
Zoun vs TBD
Clem vs TBD
ByuN vs TBD
TriGGeR vs TBD
Korean StarCraft League
18h 57m
CranKy Ducklings
1d 1h
LAN Event
1d 6h
IPSL
1d 9h
dxtr13 vs OldBoy
Napoleon vs Doodle
BSL 21
1d 11h
Gosudark vs Kyrie
Gypsy vs Sterling
UltrA vs Radley
Dandy vs Ptak
Replay Cast
1d 14h
Sparkling Tuna Cup
2 days
WardiTV Korean Royale
2 days
[ Show More ]
LAN Event
2 days
IPSL
2 days
JDConan vs WIZARD
WolFix vs Cross
BSL 21
2 days
spx vs rasowy
HBO vs KameZerg
Cross vs Razz
dxtr13 vs ZZZero
Replay Cast
3 days
Wardi Open
3 days
WardiTV Korean Royale
4 days
Replay Cast
5 days
Kung Fu Cup
5 days
Classic vs Solar
herO vs Cure
Reynor vs GuMiho
ByuN vs ShoWTimE
Tenacious Turtle Tussle
5 days
The PondCast
6 days
RSL Revival
6 days
Solar vs Zoun
MaxPax vs Bunny
Kung Fu Cup
6 days
WardiTV Korean Royale
6 days
Liquipedia Results

Completed

BSL 21 Points
SC4ALL: StarCraft II
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
Stellar Fest: Constellation Cup
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual

Upcoming

BSL Season 21
SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
META Madness #9
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.