• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 03:32
CET 09:32
KST 17:32
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10
Community News
RSL Season 3: RO16 results & RO8 bracket6Weekly Cups (Nov 10-16): Reynor, Solar lead Zerg surge1[TLMC] Fall/Winter 2025 Ladder Map Rotation14Weekly Cups (Nov 3-9): Clem Conquers in Canada4SC: Evo Complete - Ranked Ladder OPEN ALPHA11
StarCraft 2
General
RSL Season 3 - Playoffs Preview RSL Season 3: RO16 results & RO8 bracket SC: Evo Complete - Ranked Ladder OPEN ALPHA Mech is the composition that needs teleportation t GM / Master map hacker and general hacking and cheating thread
Tourneys
RSL Revival: Season 3 $5,000+ WardiTV 2025 Championship Constellation Cup - Main Event - Stellar Fest 2025 RSL Offline Finals Dates + Ticket Sales! Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 500 Fright night Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened
Brood War
General
Data analysis on 70 million replays soO on: FanTaSy's Potential Return to StarCraft FlaSh on: Biggest Problem With SnOw's Playstyle [ASL20] Ask the mapmakers — Drop your questions BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[BSL21] RO16 Tie Breaker - Group B - Sun 21:00 CET [BSL21] RO16 Tie Breaker - Group A - Sat 21:00 CET [BSL21] GosuLeague T1 Ro16 - Tue & Thu 22:00 CET [Megathread] Daily Proleagues
Strategy
Current Meta How to stay on top of macro? PvZ map balance Simple Questions, Simple Answers
Other Games
General Games
Path of Exile [Game] Osu! Should offensive tower rushing be viable in RTS games? Clair Obscur - Expedition 33 Nintendo Switch Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Things Aren’t Peaceful in Palestine The Games Industry And ATVI About SC2SEA.COM
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread Korean Music Discussion
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
TL Community
The Automated Ban List
Blogs
Dyadica Evangelium — Chapt…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2317 users

[GSTL] 2012 Season 1 Grand Finals - Page 470

Forum Index > StarCraft 2 Tournaments
Post a Reply
Prev 1 468 469 470 471 472 492 Next
Everyone knows the drill by now.

Keep it manner and have a good time.

We'll be watching along with you.
vndods
Profile Joined October 2011
United States3743 Posts
April 08 2012 05:25 GMT
#9381
On April 08 2012 14:24 Denzil wrote:
Show nested quote +
On April 08 2012 14:22 vndods wrote:
On April 08 2012 14:20 Denzil wrote:
On April 08 2012 14:17 vndods wrote:
On April 08 2012 14:16 oogieogie wrote:
On April 08 2012 14:07 Probasaur wrote:
On April 08 2012 14:04 boag11 wrote:
Just watched the VOD and gonna mention a few points
1. Parting was not near MKP's production builds, just the 3 outside his base
2. It was 5 base vs 5 base
3. Parting only had enough money to warp in ~3 zealots/stalkers or maybe 4 HTs, with his income he might of been able to add 3 more zealots/stalkers or maybe 1 or 2 more HTs at that instance
4. MKP was able to atleast produce ~8 Maruaders and ~6 marines based on production tab from 1 min prior to drop
5. Parting had no AOE close to MKP's base, he had no HTs or collosus left near the fight and no signs of units close enough on minimap (a few units were started to move from Partings base), Warp Prism was around MKP's 3rd so wouldnt have been able to supply HTs directly to fight right away and Parting is known for warping in HTs at his base to charge energy.

From this I think MKP would of held and I dont think Parting would go up the ramp into MKPs natural. Parting might of gone over to MKP's 4th but that will give time for MKP to reinforce further.


BOOM! The dude's 2nd post and he just owned all you loons arguing against facts. HE WAS NOT IN HIS BASE!!! He wasn't even up the 1st ramp. Yes he was camping 3 barracks outside the natural. Boom. Shutup.

ugh...people are saying that parting would WALK HIS UNITS INTO THE MAIN WHILE MKP HAD NOTHING BUT PRODUCTION GOING..who cares if he was hitting 3 barracks outside the main n is not even in the main when it is like 3-5 seconds away from parting

hey guys hes not in the main, but just outside the entrence to the natural which is about 3-5 seconds away from parting.

Also why would you need AoE when you are killing units coming out of barracks one by one? I hear 8 marauders n 6 marines can deal with 18 chargelots n 6 stalkers.


They can, but only when commandeered by the King.


who has no medivacs and as a result ends up with marines that get 1 shotted if not 2

i heard concussive shells and kiting is pretty good skill. and 4 starports can crank out medivacs nicely too.


with all the resources going into bio

i dont think you what the charge upgrade entails

and no im not talking about the charge part


Don't know what you're getting at, but... you obviously have not seen MKP against chargelots.
Akta
Profile Joined February 2011
447 Posts
Last Edited: 2012-04-08 05:26:37
April 08 2012 05:25 GMT
#9382
On April 08 2012 14:07 ZenithM wrote:
I just watched that first MKP vs PartinG game. I understand the regame, couldn't have given the game to PartinG and be fine with it. MKP had great production and to be honest had not made too many mistakes since the beginning of the game (I would say he was ahead even). The production that was attacked was outside the natural (that is to say, 2 ramps away from MKP's main, which is very far away), with MKP still having production about everywhere on the map and 4-5 bases running, this is not a lost TvP yet...

The shitstorm would probably have been even greater with the judges giving the game to PartinG like that. Honestly the second game did look very similar, but MKP was just better, or PartinG was mentally crushed, I don't know...

Edit: Still it's regrettable that we had a dropped player and that it affected the finals overall, I still agree with that, but the regame was justified...
Bolded part. Lot of people mentioned right away in this thread that having to regame would probably be hard for Parting.
Put yourself in his shoes, rewatch the vod or whatever. He was extremely pressured basically the whole game and when he manages to kill mkp's whole army, probably thinking mkp was about to gg they get the disconnect.
zhurai
Profile Blog Joined September 2010
United States5660 Posts
April 08 2012 05:26 GMT
#9383
On April 08 2012 14:25 -TesteR- wrote:
Show nested quote +
On April 08 2012 14:19 Exarl25 wrote:
On April 08 2012 14:15 Devise wrote:
On April 08 2012 14:14 zhurai wrote:
On April 08 2012 14:10 Enzymatic wrote:
On April 08 2012 14:07 ZenithM wrote:
I just watched that first MKP vs PartinG game. I understand the regame, couldn't have given the game to PartinG and be fine with it. MKP had great production and to be honest had not made too many mistakes since the beginning of the game (I would say he was ahead even). The production that was attacked was outside the natural (that is to say, 2 ramps away from MKP's main, which is very far away), with MKP still having production about everywhere on the map and 4-5 bases running, this is not a lost TvP yet...

The shitstorm would probably have been even greater with the judges giving the game to PartinG like that. Honestly the second game did look very similar, but MKP was just better, or PartinG was mentally crushed, I don't know...

Edit: Still it's regrettable that we had a dropped player and that it affected the finals overall, I still agree with that, but the regame was justified...


"Great production"

Some of you talk as if Terran can just warp-in units like protoss and not have to wait for their production. Any amount of minerals doesn't matter if all your units are stuck in your main getting instantly killed. Which WOULD have happened.

how can the units stuck in the main get killed when the protoss army is in the middle of the map killing 3 barracks?

I just watched it again.. and MKP had 3 marauders vs 18 zealot 6 stalker 8 ht, and he just had his warp prism in the main, so MKP was so dead... warp in's in the main.


Watch it again, more carefully this time. Parting had no money for a warp in, even if he did the Vikings may have been able to prevent it. Only a small number of those Zealots and none of the HT were anywhere near MKP's base, furthermore most of those HT had just been warped in which meant no Storms yet and also less Warp Gates available for your hypothetical warp in. We also don't know how many units MKP had that were about to finish production.

Calling it 3 marauders vs 18 zealot 6 stalkers and 8 HT is just a dishonest assessment of the situation.


Empirical evidence http://i.imgur.com/LPFZa.jpg
Looks like a clear win for Parting IMO :/

yes yes, people keep cycling the same evidence again and again
and people keep refuting them ~_~;; (over about 300-400 pages or so)
Twitter: @zhurai | Site: http://zhurai.com
ZenithM
Profile Joined February 2011
France15952 Posts
April 08 2012 05:26 GMT
#9384
On April 08 2012 14:22 Drigger wrote:
>No LAN

Okay.

But why not implement a reconnect feature?!

This.
Not for ladder games, because nobody cares about ladder anyway.
But just saving the state of a custom game and being able to replay it with the same accounts at the time where it stopped should be possible.
Denzil
Profile Joined August 2010
United Kingdom4193 Posts
April 08 2012 05:26 GMT
#9385
not sure if you guys play starcraft or not but charge generally means you're garentied to hit the target at least once
Anna: So Sen how will you prepare for your revenge v MC? Sen: With a smile.
Fubi
Profile Joined March 2011
2228 Posts
April 08 2012 05:27 GMT
#9386
On April 08 2012 14:23 vndods wrote:
Show nested quote +
On April 08 2012 14:22 Doodsmack wrote:
Funny how there can be a couple obviously unintelligent people arguing one side of an argument in a thread, and make it appear as if there is a legitimate debate despite the fact that their logic is being trampled on by 10 more articulate people.

It says that GOM was correct to call the regame. There are too many people on each side arguing for X.

Plus, we are all just speculating shit, GOM referees and staff had the best idea about the situation of the game, since you know, they had the replay and all.

Exactly, why are we even still arguing? If GOM's referees, people who are specially hired to deal with these exact situations, had access to the replays, took 20+ mins to analyse it, and finally made a decision, why are we still debating what the decision should be?
zhurai
Profile Blog Joined September 2010
United States5660 Posts
April 08 2012 05:27 GMT
#9387
On April 08 2012 14:26 Denzil wrote:
not sure if you guys play starcraft or not but charge generally means you're garentied to hit the target at least once

up a ramp without vision and mkp can put up bunkers? o.o
Twitter: @zhurai | Site: http://zhurai.com
vndods
Profile Joined October 2011
United States3743 Posts
Last Edited: 2012-04-08 05:28:45
April 08 2012 05:28 GMT
#9388
On April 08 2012 14:27 Fubi wrote:
Show nested quote +
On April 08 2012 14:23 vndods wrote:
On April 08 2012 14:22 Doodsmack wrote:
Funny how there can be a couple obviously unintelligent people arguing one side of an argument in a thread, and make it appear as if there is a legitimate debate despite the fact that their logic is being trampled on by 10 more articulate people.

It says that GOM was correct to call the regame. There are too many people on each side arguing for X.

Plus, we are all just speculating shit, GOM referees and staff had the best idea about the situation of the game, since you know, they had the replay and all.

Exactly, why are we even still arguing? If GOM's referees, people who are specially hired to deal with these exact situations, had access to the replays, took 20+ mins to analyse it, and finally made a decision, why are we still debating what the decision should be?

Honestly, I dont know why I'm still arguing. I just like to screw with Denzil since he's anti-MKP and I'm a fanboy.
Tachion
Profile Blog Joined May 2010
Canada8573 Posts
April 08 2012 05:29 GMT
#9389
At this point I'm most curious what the Korean netizen reaction was to the regame.
i was driving down the road this november eve and spotted a hitchhiker walking down the street. i pulled over and saw that it was only a tree. i uprooted it and put it in my trunk. do trees like marshmallow peeps? cause that's all i have and will have.
oogieogie
Profile Joined June 2011
United States3657 Posts
April 08 2012 05:29 GMT
#9390
On April 08 2012 14:22 canikizu wrote:
Show nested quote +
On April 08 2012 14:16 oogieogie wrote:
On April 08 2012 14:07 Probasaur wrote:
On April 08 2012 14:04 boag11 wrote:
Just watched the VOD and gonna mention a few points
1. Parting was not near MKP's production builds, just the 3 outside his base
2. It was 5 base vs 5 base
3. Parting only had enough money to warp in ~3 zealots/stalkers or maybe 4 HTs, with his income he might of been able to add 3 more zealots/stalkers or maybe 1 or 2 more HTs at that instance
4. MKP was able to atleast produce ~8 Maruaders and ~6 marines based on production tab from 1 min prior to drop
5. Parting had no AOE close to MKP's base, he had no HTs or collosus left near the fight and no signs of units close enough on minimap (a few units were started to move from Partings base), Warp Prism was around MKP's 3rd so wouldnt have been able to supply HTs directly to fight right away and Parting is known for warping in HTs at his base to charge energy.

From this I think MKP would of held and I dont think Parting would go up the ramp into MKPs natural. Parting might of gone over to MKP's 4th but that will give time for MKP to reinforce further.


BOOM! The dude's 2nd post and he just owned all you loons arguing against facts. HE WAS NOT IN HIS BASE!!! He wasn't even up the 1st ramp. Yes he was camping 3 barracks outside the natural. Boom. Shutup.

ugh...people are saying that parting would WALK HIS UNITS INTO THE MAIN WHILE MKP HAD NOTHING BUT PRODUCTION GOING..who cares if he was hitting 3 barracks outside the main n is not even in the main when it is like 3-5 seconds away from parting

hey guys hes not in the main, but just outside the entrence to the natural which is about 3-5 seconds away from parting.

Also why would you need AoE when you are killing units coming out of barracks one by one? I hear 8 marauders n 6 marines can deal with 18 chargelots n 6 stalkers.


From looking at the vods, although Parting seems to have massive lead advantage (18 zealots, 8 stalkers, 8 HTs), at the time of the dc, there're only 9 zealots 6 stalkers at MKP's outer raxes. The rest are still at bases, some are on the move. HTs are useless because he literally just warp in from 1 HTs to 8 HTs 1,2 seconds before the dc. Parting doesn't have any splash units, just pure gateway units hitting those 3 raxes. The warp prism is literally on top of the production with 6 vikings.

MKP at that time has 17 raxes, about to lose 3, but he still has 14 raxes untouched. Assuming he stops producing Viking and switches back to medivacs, 4 starports can produce a bunch of medivac very fast. Moreover, since it's Terran we can assume that ha has a bunches of units queuing in 14 raxes, unlike Parting who has to squeeze units out.

So imo, although Parting is in massive lead, maybe can even strongly push in MKP bases, but realistically, the game isn't gonna end in the next 1,2 minutes. There's no way Parting can hit that many bases in short amount of time with that amount of units.

I think that's the whole point for the remake, Parting isn't gonna win against MKP for at least 5 more minutes. He may have a big lead after that, expands more bases, making more collosuses, push out once again with more HTs, zealots,..v.v.v., and win, but he certainly is not gonna win the game with that push.

It's a shame that GomTV is not gonna release replays because that's their policies, we can only speculate for now.

1. HTs can morph into Archons that give splash, and makes the HTs not useless.

2. That can be checked by seeing how much money MKP has towards the end, and then seeing if his money drops a huge deal to deal with production happening or not. Also I can't believe you are saying Parting has to squeeze units out when hes protoss he will just warp them in which won't take much time.

3. He could maybe win with that push if he just went into the main..not like he wouldn't have been dealt a huge blow at least if not a killing one.
Daimiru
Profile Joined May 2011
74 Posts
Last Edited: 2012-04-08 05:30:21
April 08 2012 05:29 GMT
#9391
On April 08 2012 14:27 Fubi wrote:
Show nested quote +
On April 08 2012 14:23 vndods wrote:
On April 08 2012 14:22 Doodsmack wrote:
Funny how there can be a couple obviously unintelligent people arguing one side of an argument in a thread, and make it appear as if there is a legitimate debate despite the fact that their logic is being trampled on by 10 more articulate people.

It says that GOM was correct to call the regame. There are too many people on each side arguing for X.

Plus, we are all just speculating shit, GOM referees and staff had the best idea about the situation of the game, since you know, they had the replay and all.

Exactly, why are we even still arguing? If GOM's referees, people who are specially hired to deal with these exact situations, had access to the replays, took 20+ mins to analyse it, and finally made a decision, why are we still debating what the decision should be?

because this puts way too much confidence in authority, in particular an authority with potential interests?

and because there's a valid question of what the standards should be for difficult situations, independent of whose making the decision?
Exarl25
Profile Joined November 2010
1887 Posts
April 08 2012 05:29 GMT
#9392
On April 08 2012 14:24 oogieogie wrote:
Show nested quote +
On April 08 2012 14:19 Exarl25 wrote:
On April 08 2012 14:15 Devise wrote:
On April 08 2012 14:14 zhurai wrote:
On April 08 2012 14:10 Enzymatic wrote:
On April 08 2012 14:07 ZenithM wrote:
I just watched that first MKP vs PartinG game. I understand the regame, couldn't have given the game to PartinG and be fine with it. MKP had great production and to be honest had not made too many mistakes since the beginning of the game (I would say he was ahead even). The production that was attacked was outside the natural (that is to say, 2 ramps away from MKP's main, which is very far away), with MKP still having production about everywhere on the map and 4-5 bases running, this is not a lost TvP yet...

The shitstorm would probably have been even greater with the judges giving the game to PartinG like that. Honestly the second game did look very similar, but MKP was just better, or PartinG was mentally crushed, I don't know...

Edit: Still it's regrettable that we had a dropped player and that it affected the finals overall, I still agree with that, but the regame was justified...


"Great production"

Some of you talk as if Terran can just warp-in units like protoss and not have to wait for their production. Any amount of minerals doesn't matter if all your units are stuck in your main getting instantly killed. Which WOULD have happened.

how can the units stuck in the main get killed when the protoss army is in the middle of the map killing 3 barracks?

I just watched it again.. and MKP had 3 marauders vs 18 zealot 6 stalker 8 ht, and he just had his warp prism in the main, so MKP was so dead... warp in's in the main.


Watch it again, more carefully this time. Parting had no money for a warp in, even if he did the Vikings may have been able to prevent it. Only a small number of those Zealots and none of the HT were anywhere near MKP's base, furthermore most of those HT had just been warped in which meant no Storms yet and also less Warp Gates available for your hypothetical warp in. We also don't know how many units MKP had that were about to finish production.

Calling it 3 marauders vs 18 zealot 6 stalkers and 8 HT is just a dishonest assessment of the situation.

18 zealots/6 stalkers/8 HT or 4 archons would easily just sit on MKPs production.

Also money can easily be gathered when on 4(5?) bases or 2-3 bases whatever idc.

The problem is i don't see how MKP can deal with partings army when parting can kill anything coming out while either reinforcing with warp prism (not likely since 6 vikings would snipe it) or just walk units across the map since once a person is in your main with his army n yours is gone..you are probably dead.


Why are you completely ignoring everything I just said? If those 18 Zealots, 6 Stalkers and 8 HT were capable of teleporting into MarineKings main then yes, Parting wins.

But they can't so the point is moot.

You don't even know if Parting would even attempt to get inside the main or not. He had no way of knowing how many units MKP had after all, attacking up a narrow ramp with Zealots against MM often is not a great idea.
Enzymatic
Profile Joined August 2011
Canada1301 Posts
Last Edited: 2012-04-08 05:30:12
April 08 2012 05:29 GMT
#9393
Waiting for a statement from GOM regarding their decision and why they made it.
"Who hired this awful fountain gunner? He can't hit shit." - Yiss
iSunrise
Profile Joined June 2011
3302 Posts
Last Edited: 2012-04-08 05:30:33
April 08 2012 05:30 GMT
#9394
On April 08 2012 14:25 boag11 wrote:
Show nested quote +
On April 08 2012 14:16 iSunrise wrote:
On April 08 2012 14:04 boag11 wrote:
Just watched the VOD and gonna mention a few points
1. Parting was not near MKP's production builds, just the 3 outside his base
2. It was 5 base vs 5 base
3. Parting only had enough money to warp in ~3 zealots/stalkers or maybe 4 HTs, with his income he might of been able to add 3 more zealots/stalkers or maybe 1 or 2 more HTs at that instance
4. MKP was able to atleast produce ~8 Maruaders and ~6 marines based on production tab from 1 min prior to drop
5. Parting had no AOE close to MKP's base, he had no HTs or collosus left near the fight and no signs of units close enough on minimap (a few units were started to move from Partings base), Warp Prism was around MKP's 3rd so wouldnt have been able to supply HTs directly to fight right away and Parting is known for warping in HTs at his base to charge energy.

From this I think MKP would of held and I dont think Parting would go up the ramp into MKPs natural. Parting might of gone over to MKP's 4th but that will give time for MKP to reinforce further.

Almost all of this is true. What you got wrong, though, is your warp prism remark. That warp prism was there for a reason, to reinforce his units, so he didn´t need to run them to the top. He could also have lifted his units that already were there up into MKP´s base easily. Since PartinG had as much bases as MKP, but a lot farther away, PartinG would have had a lot more time to expand even more if he wanted to. I just don´t see a win for MKP with this scenario.


The last visual clue of where the Warp Prism was going is when it flew over MKP's natural and heading away from Partings Army going to the gap between the main and the 3rd. That prism is not likely to reinforce Partings main army and with the money parting had would not of dealt major immediate damage.

"is not likely" doesn´t mean it isn´t possible. 2 clicks and the prism returns to his units to give them a lift. The reinforcement isn´t necessary straight away because with these units he could´ve killed everything at MKP´s base easily with the units he already had there.
vndods
Profile Joined October 2011
United States3743 Posts
Last Edited: 2012-04-08 05:30:41
April 08 2012 05:30 GMT
#9395
On April 08 2012 14:29 oogieogie wrote:
Show nested quote +
On April 08 2012 14:22 canikizu wrote:
On April 08 2012 14:16 oogieogie wrote:
On April 08 2012 14:07 Probasaur wrote:
On April 08 2012 14:04 boag11 wrote:
Just watched the VOD and gonna mention a few points
1. Parting was not near MKP's production builds, just the 3 outside his base
2. It was 5 base vs 5 base
3. Parting only had enough money to warp in ~3 zealots/stalkers or maybe 4 HTs, with his income he might of been able to add 3 more zealots/stalkers or maybe 1 or 2 more HTs at that instance
4. MKP was able to atleast produce ~8 Maruaders and ~6 marines based on production tab from 1 min prior to drop
5. Parting had no AOE close to MKP's base, he had no HTs or collosus left near the fight and no signs of units close enough on minimap (a few units were started to move from Partings base), Warp Prism was around MKP's 3rd so wouldnt have been able to supply HTs directly to fight right away and Parting is known for warping in HTs at his base to charge energy.

From this I think MKP would of held and I dont think Parting would go up the ramp into MKPs natural. Parting might of gone over to MKP's 4th but that will give time for MKP to reinforce further.


BOOM! The dude's 2nd post and he just owned all you loons arguing against facts. HE WAS NOT IN HIS BASE!!! He wasn't even up the 1st ramp. Yes he was camping 3 barracks outside the natural. Boom. Shutup.

ugh...people are saying that parting would WALK HIS UNITS INTO THE MAIN WHILE MKP HAD NOTHING BUT PRODUCTION GOING..who cares if he was hitting 3 barracks outside the main n is not even in the main when it is like 3-5 seconds away from parting

hey guys hes not in the main, but just outside the entrence to the natural which is about 3-5 seconds away from parting.

Also why would you need AoE when you are killing units coming out of barracks one by one? I hear 8 marauders n 6 marines can deal with 18 chargelots n 6 stalkers.


From looking at the vods, although Parting seems to have massive lead advantage (18 zealots, 8 stalkers, 8 HTs), at the time of the dc, there're only 9 zealots 6 stalkers at MKP's outer raxes. The rest are still at bases, some are on the move. HTs are useless because he literally just warp in from 1 HTs to 8 HTs 1,2 seconds before the dc. Parting doesn't have any splash units, just pure gateway units hitting those 3 raxes. The warp prism is literally on top of the production with 6 vikings.

MKP at that time has 17 raxes, about to lose 3, but he still has 14 raxes untouched. Assuming he stops producing Viking and switches back to medivacs, 4 starports can produce a bunch of medivac very fast. Moreover, since it's Terran we can assume that ha has a bunches of units queuing in 14 raxes, unlike Parting who has to squeeze units out.

So imo, although Parting is in massive lead, maybe can even strongly push in MKP bases, but realistically, the game isn't gonna end in the next 1,2 minutes. There's no way Parting can hit that many bases in short amount of time with that amount of units.

I think that's the whole point for the remake, Parting isn't gonna win against MKP for at least 5 more minutes. He may have a big lead after that, expands more bases, making more collosuses, push out once again with more HTs, zealots,..v.v.v., and win, but he certainly is not gonna win the game with that push.

It's a shame that GomTV is not gonna release replays because that's their policies, we can only speculate for now.

1. HTs can morph into Archons that give splash, and makes the HTs not useless.

2. That can be checked by seeing how much money MKP has towards the end, and then seeing if his money drops a huge deal to deal with production happening or not. Also I can't believe you are saying Parting has to squeeze units out when hes protoss he will just warp them in which won't take much time.

3. He could maybe win with that push if he just went into the main..not like he wouldn't have been dealt a huge blow at least if not a killing one.

1. can

2. can

3. could

Everything just speculation. Doesn't matter for shit.
-TesteR-
Profile Joined August 2010
Canada1165 Posts
April 08 2012 05:30 GMT
#9396
On April 08 2012 14:26 zhurai wrote:
Show nested quote +
On April 08 2012 14:25 -TesteR- wrote:
On April 08 2012 14:19 Exarl25 wrote:
On April 08 2012 14:15 Devise wrote:
On April 08 2012 14:14 zhurai wrote:
On April 08 2012 14:10 Enzymatic wrote:
On April 08 2012 14:07 ZenithM wrote:
I just watched that first MKP vs PartinG game. I understand the regame, couldn't have given the game to PartinG and be fine with it. MKP had great production and to be honest had not made too many mistakes since the beginning of the game (I would say he was ahead even). The production that was attacked was outside the natural (that is to say, 2 ramps away from MKP's main, which is very far away), with MKP still having production about everywhere on the map and 4-5 bases running, this is not a lost TvP yet...

The shitstorm would probably have been even greater with the judges giving the game to PartinG like that. Honestly the second game did look very similar, but MKP was just better, or PartinG was mentally crushed, I don't know...

Edit: Still it's regrettable that we had a dropped player and that it affected the finals overall, I still agree with that, but the regame was justified...


"Great production"

Some of you talk as if Terran can just warp-in units like protoss and not have to wait for their production. Any amount of minerals doesn't matter if all your units are stuck in your main getting instantly killed. Which WOULD have happened.

how can the units stuck in the main get killed when the protoss army is in the middle of the map killing 3 barracks?

I just watched it again.. and MKP had 3 marauders vs 18 zealot 6 stalker 8 ht, and he just had his warp prism in the main, so MKP was so dead... warp in's in the main.


Watch it again, more carefully this time. Parting had no money for a warp in, even if he did the Vikings may have been able to prevent it. Only a small number of those Zealots and none of the HT were anywhere near MKP's base, furthermore most of those HT had just been warped in which meant no Storms yet and also less Warp Gates available for your hypothetical warp in. We also don't know how many units MKP had that were about to finish production.

Calling it 3 marauders vs 18 zealot 6 stalkers and 8 HT is just a dishonest assessment of the situation.


Empirical evidence http://i.imgur.com/LPFZa.jpg
Looks like a clear win for Parting IMO :/

yes yes, people keep cycling the same evidence again and again
and people keep refuting them ~_~;; (over about 300-400 pages or so)


I haven't seen anything about this yet, as I haven't read the entire thread, but i'm interested in how this could possibly be refuted?
vndods
Profile Joined October 2011
United States3743 Posts
Last Edited: 2012-04-08 05:31:59
April 08 2012 05:31 GMT
#9397
On April 08 2012 14:29 Daimiru wrote:
Show nested quote +
On April 08 2012 14:27 Fubi wrote:
On April 08 2012 14:23 vndods wrote:
On April 08 2012 14:22 Doodsmack wrote:
Funny how there can be a couple obviously unintelligent people arguing one side of an argument in a thread, and make it appear as if there is a legitimate debate despite the fact that their logic is being trampled on by 10 more articulate people.

It says that GOM was correct to call the regame. There are too many people on each side arguing for X.

Plus, we are all just speculating shit, GOM referees and staff had the best idea about the situation of the game, since you know, they had the replay and all.

Exactly, why are we even still arguing? If GOM's referees, people who are specially hired to deal with these exact situations, had access to the replays, took 20+ mins to analyse it, and finally made a decision, why are we still debating what the decision should be?

because this puts way too much confidence in authority, in particular an authority with potential interests?

and because there's a valid question of what the standards should be for difficult situations, independent of whose making the decision?

So you're saying GOM likes Prime more than Startale, and they called the regame for that reason?
Fubi
Profile Joined March 2011
2228 Posts
April 08 2012 05:32 GMT
#9398
On April 08 2012 14:29 oogieogie wrote:
Show nested quote +
On April 08 2012 14:22 canikizu wrote:
On April 08 2012 14:16 oogieogie wrote:
On April 08 2012 14:07 Probasaur wrote:
On April 08 2012 14:04 boag11 wrote:
Just watched the VOD and gonna mention a few points
1. Parting was not near MKP's production builds, just the 3 outside his base
2. It was 5 base vs 5 base
3. Parting only had enough money to warp in ~3 zealots/stalkers or maybe 4 HTs, with his income he might of been able to add 3 more zealots/stalkers or maybe 1 or 2 more HTs at that instance
4. MKP was able to atleast produce ~8 Maruaders and ~6 marines based on production tab from 1 min prior to drop
5. Parting had no AOE close to MKP's base, he had no HTs or collosus left near the fight and no signs of units close enough on minimap (a few units were started to move from Partings base), Warp Prism was around MKP's 3rd so wouldnt have been able to supply HTs directly to fight right away and Parting is known for warping in HTs at his base to charge energy.

From this I think MKP would of held and I dont think Parting would go up the ramp into MKPs natural. Parting might of gone over to MKP's 4th but that will give time for MKP to reinforce further.


BOOM! The dude's 2nd post and he just owned all you loons arguing against facts. HE WAS NOT IN HIS BASE!!! He wasn't even up the 1st ramp. Yes he was camping 3 barracks outside the natural. Boom. Shutup.

ugh...people are saying that parting would WALK HIS UNITS INTO THE MAIN WHILE MKP HAD NOTHING BUT PRODUCTION GOING..who cares if he was hitting 3 barracks outside the main n is not even in the main when it is like 3-5 seconds away from parting

hey guys hes not in the main, but just outside the entrence to the natural which is about 3-5 seconds away from parting.

Also why would you need AoE when you are killing units coming out of barracks one by one? I hear 8 marauders n 6 marines can deal with 18 chargelots n 6 stalkers.


From looking at the vods, although Parting seems to have massive lead advantage (18 zealots, 8 stalkers, 8 HTs), at the time of the dc, there're only 9 zealots 6 stalkers at MKP's outer raxes. The rest are still at bases, some are on the move. HTs are useless because he literally just warp in from 1 HTs to 8 HTs 1,2 seconds before the dc. Parting doesn't have any splash units, just pure gateway units hitting those 3 raxes. The warp prism is literally on top of the production with 6 vikings.

MKP at that time has 17 raxes, about to lose 3, but he still has 14 raxes untouched. Assuming he stops producing Viking and switches back to medivacs, 4 starports can produce a bunch of medivac very fast. Moreover, since it's Terran we can assume that ha has a bunches of units queuing in 14 raxes, unlike Parting who has to squeeze units out.

So imo, although Parting is in massive lead, maybe can even strongly push in MKP bases, but realistically, the game isn't gonna end in the next 1,2 minutes. There's no way Parting can hit that many bases in short amount of time with that amount of units.

I think that's the whole point for the remake, Parting isn't gonna win against MKP for at least 5 more minutes. He may have a big lead after that, expands more bases, making more collosuses, push out once again with more HTs, zealots,..v.v.v., and win, but he certainly is not gonna win the game with that push.

It's a shame that GomTV is not gonna release replays because that's their policies, we can only speculate for now.

1. HTs can morph into Archons that give splash, and makes the HTs not useless.

2. That can be checked by seeing how much money MKP has towards the end, and then seeing if his money drops a huge deal to deal with production happening or not. Also I can't believe you are saying Parting has to squeeze units out when hes protoss he will just warp them in which won't take much time.

3. He could maybe win with that push if he just went into the main..not like he wouldn't have been dealt a huge blow at least if not a killing one.

See, now you're just going "he CAN", "he could of", "he could MAYBE" etc etc
I can go "Maybe MKP could of sneaked those 3 Marauders around to parting's base and kited those 5 Arcons forever till they died too". See? It's really pointless to theorycraft what COULD be happening outside of that instance of the disconnect.
Biane
Profile Joined April 2011
Australia645 Posts
Last Edited: 2012-04-08 05:33:06
April 08 2012 05:32 GMT
#9399
On April 08 2012 14:30 -TesteR- wrote:
Show nested quote +
On April 08 2012 14:26 zhurai wrote:
On April 08 2012 14:25 -TesteR- wrote:
On April 08 2012 14:19 Exarl25 wrote:
On April 08 2012 14:15 Devise wrote:
On April 08 2012 14:14 zhurai wrote:
On April 08 2012 14:10 Enzymatic wrote:
On April 08 2012 14:07 ZenithM wrote:
I just watched that first MKP vs PartinG game. I understand the regame, couldn't have given the game to PartinG and be fine with it. MKP had great production and to be honest had not made too many mistakes since the beginning of the game (I would say he was ahead even). The production that was attacked was outside the natural (that is to say, 2 ramps away from MKP's main, which is very far away), with MKP still having production about everywhere on the map and 4-5 bases running, this is not a lost TvP yet...

The shitstorm would probably have been even greater with the judges giving the game to PartinG like that. Honestly the second game did look very similar, but MKP was just better, or PartinG was mentally crushed, I don't know...

Edit: Still it's regrettable that we had a dropped player and that it affected the finals overall, I still agree with that, but the regame was justified...


"Great production"

Some of you talk as if Terran can just warp-in units like protoss and not have to wait for their production. Any amount of minerals doesn't matter if all your units are stuck in your main getting instantly killed. Which WOULD have happened.

how can the units stuck in the main get killed when the protoss army is in the middle of the map killing 3 barracks?

I just watched it again.. and MKP had 3 marauders vs 18 zealot 6 stalker 8 ht, and he just had his warp prism in the main, so MKP was so dead... warp in's in the main.


Watch it again, more carefully this time. Parting had no money for a warp in, even if he did the Vikings may have been able to prevent it. Only a small number of those Zealots and none of the HT were anywhere near MKP's base, furthermore most of those HT had just been warped in which meant no Storms yet and also less Warp Gates available for your hypothetical warp in. We also don't know how many units MKP had that were about to finish production.

Calling it 3 marauders vs 18 zealot 6 stalkers and 8 HT is just a dishonest assessment of the situation.


Empirical evidence http://i.imgur.com/LPFZa.jpg
Looks like a clear win for Parting IMO :/

yes yes, people keep cycling the same evidence again and again
and people keep refuting them ~_~;; (over about 300-400 pages or so)


I haven't seen anything about this yet, as I haven't read the entire thread, but i'm interested in how this could possibly be refuted?


That picture was posted/taken/uploaded like some 3-5 minutes after the game d/c actually....
Daimiru
Profile Joined May 2011
74 Posts
Last Edited: 2012-04-08 05:33:23
April 08 2012 05:32 GMT
#9400
On April 08 2012 14:30 -TesteR- wrote:
Show nested quote +
On April 08 2012 14:26 zhurai wrote:
On April 08 2012 14:25 -TesteR- wrote:
On April 08 2012 14:19 Exarl25 wrote:
On April 08 2012 14:15 Devise wrote:
On April 08 2012 14:14 zhurai wrote:
On April 08 2012 14:10 Enzymatic wrote:
On April 08 2012 14:07 ZenithM wrote:
I just watched that first MKP vs PartinG game. I understand the regame, couldn't have given the game to PartinG and be fine with it. MKP had great production and to be honest had not made too many mistakes since the beginning of the game (I would say he was ahead even). The production that was attacked was outside the natural (that is to say, 2 ramps away from MKP's main, which is very far away), with MKP still having production about everywhere on the map and 4-5 bases running, this is not a lost TvP yet...

The shitstorm would probably have been even greater with the judges giving the game to PartinG like that. Honestly the second game did look very similar, but MKP was just better, or PartinG was mentally crushed, I don't know...

Edit: Still it's regrettable that we had a dropped player and that it affected the finals overall, I still agree with that, but the regame was justified...


"Great production"

Some of you talk as if Terran can just warp-in units like protoss and not have to wait for their production. Any amount of minerals doesn't matter if all your units are stuck in your main getting instantly killed. Which WOULD have happened.

how can the units stuck in the main get killed when the protoss army is in the middle of the map killing 3 barracks?

I just watched it again.. and MKP had 3 marauders vs 18 zealot 6 stalker 8 ht, and he just had his warp prism in the main, so MKP was so dead... warp in's in the main.


Watch it again, more carefully this time. Parting had no money for a warp in, even if he did the Vikings may have been able to prevent it. Only a small number of those Zealots and none of the HT were anywhere near MKP's base, furthermore most of those HT had just been warped in which meant no Storms yet and also less Warp Gates available for your hypothetical warp in. We also don't know how many units MKP had that were about to finish production.

Calling it 3 marauders vs 18 zealot 6 stalkers and 8 HT is just a dishonest assessment of the situation.


Empirical evidence http://i.imgur.com/LPFZa.jpg
Looks like a clear win for Parting IMO :/

yes yes, people keep cycling the same evidence again and again
and people keep refuting them ~_~;; (over about 300-400 pages or so)


I haven't seen anything about this yet, as I haven't read the entire thread, but i'm interested in how this could possibly be refuted?

the best argument in MKP's favor is that Parting's imperfect knowledge might cause him not to attack, which gives MKP breathing room to macro back to a less lopsided gamestate

the worst argument "COMEBACK KING STUTTER STEP HUP HUP SQUATS UGS"
Prev 1 468 469 470 471 472 492 Next
Please log in or register to reply.
Live Events Refresh
RSL Revival
07:30
Playoffs
Classic vs ReynorLIVE!
Maru vs SHIN
MaxPax vs TriGGeR
Crank 933
Tasteless474
IndyStarCraft 91
Rex47
3DClanTV 27
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Crank 889
Tasteless 474
ProTech127
IndyStarCraft 91
Rex 55
StarCraft: Brood War
Shuttle 1795
Sea 943
actioN 879
Zeus 648
Flash 482
Killer 379
BeSt 317
EffOrt 221
Backho 126
Aegong 84
[ Show more ]
ToSsGirL 72
Dewaltoss 69
soO 60
Sacsri 45
Mind 37
zelot 37
yabsab 26
sorry 23
Shinee 18
NotJumperer 17
HiyA 14
Sexy 12
Bale 12
Dota 2
XaKoH 588
NeuroSwarm96
League of Legends
JimRising 604
Counter-Strike
shoxiejesuss226
Heroes of the Storm
Trikslyr29
Other Games
summit1g13455
crisheroes347
ceh9332
C9.Mang0272
Happy253
Mew2King83
Fuzer 63
Organizations
Dota 2
PGL Dota 2 - Main Stream9300
Other Games
gamesdonequick635
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• Berry_CruncH258
• LUISG 12
• intothetv
• LaughNgamezSOOP
• sooper7s
• AfreecaTV YouTube
• Migwel
• Kozan
• IndyKCrew
StarCraft: Brood War
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• Lourlo1123
• Rush1061
• Stunt484
Other Games
• Scarra4243
Upcoming Events
OSC
4h 28m
BSL: GosuLeague
12h 28m
RSL Revival
22h 58m
WardiTV Korean Royale
1d 3h
Replay Cast
1d 14h
RSL Revival
1d 22h
WardiTV Korean Royale
2 days
IPSL
2 days
Julia vs Artosis
JDConan vs DragOn
BSL 21
2 days
TerrOr vs Aeternum
HBO vs Kyrie
RSL Revival
2 days
[ Show More ]
Wardi Open
3 days
IPSL
3 days
StRyKeR vs OldBoy
Sziky vs Tarson
BSL 21
3 days
StRyKeR vs Artosis
OyAji vs KameZerg
Replay Cast
3 days
Monday Night Weeklies
4 days
Replay Cast
4 days
Wardi Open
5 days
Replay Cast
6 days
Wardi Open
6 days
Tenacious Turtle Tussle
6 days
Liquipedia Results

Completed

Proleague 2025-11-16
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
CSCL: Masked Kings S3
SLON Tour Season 2
RSL Revival: Season 3
META Madness #9
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025

Upcoming

BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.