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Everyone knows the drill by now.
Keep it manner and have a good time.
We'll be watching along with you. |
On April 08 2012 14:24 Denzil wrote:Show nested quote +On April 08 2012 14:22 vndods wrote:On April 08 2012 14:20 Denzil wrote:On April 08 2012 14:17 vndods wrote:On April 08 2012 14:16 oogieogie wrote:On April 08 2012 14:07 Probasaur wrote:On April 08 2012 14:04 boag11 wrote: Just watched the VOD and gonna mention a few points 1. Parting was not near MKP's production builds, just the 3 outside his base 2. It was 5 base vs 5 base 3. Parting only had enough money to warp in ~3 zealots/stalkers or maybe 4 HTs, with his income he might of been able to add 3 more zealots/stalkers or maybe 1 or 2 more HTs at that instance 4. MKP was able to atleast produce ~8 Maruaders and ~6 marines based on production tab from 1 min prior to drop 5. Parting had no AOE close to MKP's base, he had no HTs or collosus left near the fight and no signs of units close enough on minimap (a few units were started to move from Partings base), Warp Prism was around MKP's 3rd so wouldnt have been able to supply HTs directly to fight right away and Parting is known for warping in HTs at his base to charge energy.
From this I think MKP would of held and I dont think Parting would go up the ramp into MKPs natural. Parting might of gone over to MKP's 4th but that will give time for MKP to reinforce further. BOOM! The dude's 2nd post and he just owned all you loons arguing against facts. HE WAS NOT IN HIS BASE!!! He wasn't even up the 1st ramp. Yes he was camping 3 barracks outside the natural. Boom. Shutup. ugh...people are saying that parting would WALK HIS UNITS INTO THE MAIN WHILE MKP HAD NOTHING BUT PRODUCTION GOING..who cares if he was hitting 3 barracks outside the main n is not even in the main when it is like 3-5 seconds away from parting hey guys hes not in the main, but just outside the entrence to the natural which is about 3-5 seconds away from parting. Also why would you need AoE when you are killing units coming out of barracks one by one? I hear 8 marauders n 6 marines can deal with 18 chargelots n 6 stalkers. They can, but only when commandeered by the King. who has no medivacs and as a result ends up with marines that get 1 shotted if not 2 i heard concussive shells and kiting is pretty good skill. and 4 starports can crank out medivacs nicely too. with all the resources going into bio i dont think you what the charge upgrade entails and no im not talking about the charge part  Don't know what you're getting at, but... you obviously have not seen MKP against chargelots.
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On April 08 2012 14:07 ZenithM wrote: I just watched that first MKP vs PartinG game. I understand the regame, couldn't have given the game to PartinG and be fine with it. MKP had great production and to be honest had not made too many mistakes since the beginning of the game (I would say he was ahead even). The production that was attacked was outside the natural (that is to say, 2 ramps away from MKP's main, which is very far away), with MKP still having production about everywhere on the map and 4-5 bases running, this is not a lost TvP yet...
The shitstorm would probably have been even greater with the judges giving the game to PartinG like that. Honestly the second game did look very similar, but MKP was just better, or PartinG was mentally crushed, I don't know...
Edit: Still it's regrettable that we had a dropped player and that it affected the finals overall, I still agree with that, but the regame was justified... Bolded part. Lot of people mentioned right away in this thread that having to regame would probably be hard for Parting. Put yourself in his shoes, rewatch the vod or whatever. He was extremely pressured basically the whole game and when he manages to kill mkp's whole army, probably thinking mkp was about to gg they get the disconnect.
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On April 08 2012 14:25 -TesteR- wrote:Show nested quote +On April 08 2012 14:19 Exarl25 wrote:On April 08 2012 14:15 Devise wrote:On April 08 2012 14:14 zhurai wrote:On April 08 2012 14:10 Enzymatic wrote:On April 08 2012 14:07 ZenithM wrote: I just watched that first MKP vs PartinG game. I understand the regame, couldn't have given the game to PartinG and be fine with it. MKP had great production and to be honest had not made too many mistakes since the beginning of the game (I would say he was ahead even). The production that was attacked was outside the natural (that is to say, 2 ramps away from MKP's main, which is very far away), with MKP still having production about everywhere on the map and 4-5 bases running, this is not a lost TvP yet...
The shitstorm would probably have been even greater with the judges giving the game to PartinG like that. Honestly the second game did look very similar, but MKP was just better, or PartinG was mentally crushed, I don't know...
Edit: Still it's regrettable that we had a dropped player and that it affected the finals overall, I still agree with that, but the regame was justified... "Great production" Some of you talk as if Terran can just warp-in units like protoss and not have to wait for their production. Any amount of minerals doesn't matter if all your units are stuck in your main getting instantly killed. Which WOULD have happened. how can the units stuck in the main get killed when the protoss army is in the middle of the map killing 3 barracks? I just watched it again.. and MKP had 3 marauders vs 18 zealot 6 stalker 8 ht, and he just had his warp prism in the main, so MKP was so dead... warp in's in the main. Watch it again, more carefully this time. Parting had no money for a warp in, even if he did the Vikings may have been able to prevent it. Only a small number of those Zealots and none of the HT were anywhere near MKP's base, furthermore most of those HT had just been warped in which meant no Storms yet and also less Warp Gates available for your hypothetical warp in. We also don't know how many units MKP had that were about to finish production. Calling it 3 marauders vs 18 zealot 6 stalkers and 8 HT is just a dishonest assessment of the situation. Empirical evidence http://i.imgur.com/LPFZa.jpg Looks like a clear win for Parting IMO :/ yes yes, people keep cycling the same evidence again and again and people keep refuting them ~_~;; (over about 300-400 pages or so)
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On April 08 2012 14:22 Drigger wrote: >No LAN
Okay.
But why not implement a reconnect feature?! This. Not for ladder games, because nobody cares about ladder anyway. But just saving the state of a custom game and being able to replay it with the same accounts at the time where it stopped should be possible.
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not sure if you guys play starcraft or not but charge generally means you're garentied to hit the target at least once
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On April 08 2012 14:23 vndods wrote:Show nested quote +On April 08 2012 14:22 Doodsmack wrote: Funny how there can be a couple obviously unintelligent people arguing one side of an argument in a thread, and make it appear as if there is a legitimate debate despite the fact that their logic is being trampled on by 10 more articulate people. It says that GOM was correct to call the regame. There are too many people on each side arguing for X. Plus, we are all just speculating shit, GOM referees and staff had the best idea about the situation of the game, since you know, they had the replay and all. Exactly, why are we even still arguing? If GOM's referees, people who are specially hired to deal with these exact situations, had access to the replays, took 20+ mins to analyse it, and finally made a decision, why are we still debating what the decision should be?
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On April 08 2012 14:26 Denzil wrote: not sure if you guys play starcraft or not but charge generally means you're garentied to hit the target at least once up a ramp without vision and mkp can put up bunkers? o.o
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On April 08 2012 14:27 Fubi wrote:Show nested quote +On April 08 2012 14:23 vndods wrote:On April 08 2012 14:22 Doodsmack wrote: Funny how there can be a couple obviously unintelligent people arguing one side of an argument in a thread, and make it appear as if there is a legitimate debate despite the fact that their logic is being trampled on by 10 more articulate people. It says that GOM was correct to call the regame. There are too many people on each side arguing for X. Plus, we are all just speculating shit, GOM referees and staff had the best idea about the situation of the game, since you know, they had the replay and all. Exactly, why are we even still arguing? If GOM's referees, people who are specially hired to deal with these exact situations, had access to the replays, took 20+ mins to analyse it, and finally made a decision, why are we still debating what the decision should be? Honestly, I dont know why I'm still arguing. I just like to screw with Denzil since he's anti-MKP and I'm a fanboy.
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At this point I'm most curious what the Korean netizen reaction was to the regame.
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On April 08 2012 14:22 canikizu wrote:Show nested quote +On April 08 2012 14:16 oogieogie wrote:On April 08 2012 14:07 Probasaur wrote:On April 08 2012 14:04 boag11 wrote: Just watched the VOD and gonna mention a few points 1. Parting was not near MKP's production builds, just the 3 outside his base 2. It was 5 base vs 5 base 3. Parting only had enough money to warp in ~3 zealots/stalkers or maybe 4 HTs, with his income he might of been able to add 3 more zealots/stalkers or maybe 1 or 2 more HTs at that instance 4. MKP was able to atleast produce ~8 Maruaders and ~6 marines based on production tab from 1 min prior to drop 5. Parting had no AOE close to MKP's base, he had no HTs or collosus left near the fight and no signs of units close enough on minimap (a few units were started to move from Partings base), Warp Prism was around MKP's 3rd so wouldnt have been able to supply HTs directly to fight right away and Parting is known for warping in HTs at his base to charge energy.
From this I think MKP would of held and I dont think Parting would go up the ramp into MKPs natural. Parting might of gone over to MKP's 4th but that will give time for MKP to reinforce further. BOOM! The dude's 2nd post and he just owned all you loons arguing against facts. HE WAS NOT IN HIS BASE!!! He wasn't even up the 1st ramp. Yes he was camping 3 barracks outside the natural. Boom. Shutup. ugh...people are saying that parting would WALK HIS UNITS INTO THE MAIN WHILE MKP HAD NOTHING BUT PRODUCTION GOING..who cares if he was hitting 3 barracks outside the main n is not even in the main when it is like 3-5 seconds away from parting hey guys hes not in the main, but just outside the entrence to the natural which is about 3-5 seconds away from parting. Also why would you need AoE when you are killing units coming out of barracks one by one? I hear 8 marauders n 6 marines can deal with 18 chargelots n 6 stalkers. From looking at the vods, although Parting seems to have massive lead advantage (18 zealots, 8 stalkers, 8 HTs), at the time of the dc, there're only 9 zealots 6 stalkers at MKP's outer raxes. The rest are still at bases, some are on the move. HTs are useless because he literally just warp in from 1 HTs to 8 HTs 1,2 seconds before the dc. Parting doesn't have any splash units, just pure gateway units hitting those 3 raxes. The warp prism is literally on top of the production with 6 vikings. MKP at that time has 17 raxes, about to lose 3, but he still has 14 raxes untouched. Assuming he stops producing Viking and switches back to medivacs, 4 starports can produce a bunch of medivac very fast. Moreover, since it's Terran we can assume that ha has a bunches of units queuing in 14 raxes, unlike Parting who has to squeeze units out. So imo, although Parting is in massive lead, maybe can even strongly push in MKP bases, but realistically, the game isn't gonna end in the next 1,2 minutes. There's no way Parting can hit that many bases in short amount of time with that amount of units. I think that's the whole point for the remake, Parting isn't gonna win against MKP for at least 5 more minutes. He may have a big lead after that, expands more bases, making more collosuses, push out once again with more HTs, zealots,..v.v.v., and win, but he certainly is not gonna win the game with that push. It's a shame that GomTV is not gonna release replays because that's their policies, we can only speculate for now. 1. HTs can morph into Archons that give splash, and makes the HTs not useless.
2. That can be checked by seeing how much money MKP has towards the end, and then seeing if his money drops a huge deal to deal with production happening or not. Also I can't believe you are saying Parting has to squeeze units out when hes protoss he will just warp them in which won't take much time.
3. He could maybe win with that push if he just went into the main..not like he wouldn't have been dealt a huge blow at least if not a killing one.
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On April 08 2012 14:27 Fubi wrote:Show nested quote +On April 08 2012 14:23 vndods wrote:On April 08 2012 14:22 Doodsmack wrote: Funny how there can be a couple obviously unintelligent people arguing one side of an argument in a thread, and make it appear as if there is a legitimate debate despite the fact that their logic is being trampled on by 10 more articulate people. It says that GOM was correct to call the regame. There are too many people on each side arguing for X. Plus, we are all just speculating shit, GOM referees and staff had the best idea about the situation of the game, since you know, they had the replay and all. Exactly, why are we even still arguing? If GOM's referees, people who are specially hired to deal with these exact situations, had access to the replays, took 20+ mins to analyse it, and finally made a decision, why are we still debating what the decision should be? because this puts way too much confidence in authority, in particular an authority with potential interests?
and because there's a valid question of what the standards should be for difficult situations, independent of whose making the decision?
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On April 08 2012 14:24 oogieogie wrote:Show nested quote +On April 08 2012 14:19 Exarl25 wrote:On April 08 2012 14:15 Devise wrote:On April 08 2012 14:14 zhurai wrote:On April 08 2012 14:10 Enzymatic wrote:On April 08 2012 14:07 ZenithM wrote: I just watched that first MKP vs PartinG game. I understand the regame, couldn't have given the game to PartinG and be fine with it. MKP had great production and to be honest had not made too many mistakes since the beginning of the game (I would say he was ahead even). The production that was attacked was outside the natural (that is to say, 2 ramps away from MKP's main, which is very far away), with MKP still having production about everywhere on the map and 4-5 bases running, this is not a lost TvP yet...
The shitstorm would probably have been even greater with the judges giving the game to PartinG like that. Honestly the second game did look very similar, but MKP was just better, or PartinG was mentally crushed, I don't know...
Edit: Still it's regrettable that we had a dropped player and that it affected the finals overall, I still agree with that, but the regame was justified... "Great production" Some of you talk as if Terran can just warp-in units like protoss and not have to wait for their production. Any amount of minerals doesn't matter if all your units are stuck in your main getting instantly killed. Which WOULD have happened. how can the units stuck in the main get killed when the protoss army is in the middle of the map killing 3 barracks? I just watched it again.. and MKP had 3 marauders vs 18 zealot 6 stalker 8 ht, and he just had his warp prism in the main, so MKP was so dead... warp in's in the main. Watch it again, more carefully this time. Parting had no money for a warp in, even if he did the Vikings may have been able to prevent it. Only a small number of those Zealots and none of the HT were anywhere near MKP's base, furthermore most of those HT had just been warped in which meant no Storms yet and also less Warp Gates available for your hypothetical warp in. We also don't know how many units MKP had that were about to finish production. Calling it 3 marauders vs 18 zealot 6 stalkers and 8 HT is just a dishonest assessment of the situation. 18 zealots/6 stalkers/8 HT or 4 archons would easily just sit on MKPs production. Also money can easily be gathered when on 4(5?) bases or 2-3 bases whatever idc. The problem is i don't see how MKP can deal with partings army when parting can kill anything coming out while either reinforcing with warp prism (not likely since 6 vikings would snipe it) or just walk units across the map since once a person is in your main with his army n yours is gone..you are probably dead.
Why are you completely ignoring everything I just said? If those 18 Zealots, 6 Stalkers and 8 HT were capable of teleporting into MarineKings main then yes, Parting wins.
But they can't so the point is moot.
You don't even know if Parting would even attempt to get inside the main or not. He had no way of knowing how many units MKP had after all, attacking up a narrow ramp with Zealots against MM often is not a great idea.
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Waiting for a statement from GOM regarding their decision and why they made it.
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On April 08 2012 14:25 boag11 wrote:Show nested quote +On April 08 2012 14:16 iSunrise wrote:On April 08 2012 14:04 boag11 wrote: Just watched the VOD and gonna mention a few points 1. Parting was not near MKP's production builds, just the 3 outside his base 2. It was 5 base vs 5 base 3. Parting only had enough money to warp in ~3 zealots/stalkers or maybe 4 HTs, with his income he might of been able to add 3 more zealots/stalkers or maybe 1 or 2 more HTs at that instance 4. MKP was able to atleast produce ~8 Maruaders and ~6 marines based on production tab from 1 min prior to drop 5. Parting had no AOE close to MKP's base, he had no HTs or collosus left near the fight and no signs of units close enough on minimap (a few units were started to move from Partings base), Warp Prism was around MKP's 3rd so wouldnt have been able to supply HTs directly to fight right away and Parting is known for warping in HTs at his base to charge energy.
From this I think MKP would of held and I dont think Parting would go up the ramp into MKPs natural. Parting might of gone over to MKP's 4th but that will give time for MKP to reinforce further. Almost all of this is true. What you got wrong, though, is your warp prism remark. That warp prism was there for a reason, to reinforce his units, so he didn´t need to run them to the top. He could also have lifted his units that already were there up into MKP´s base easily. Since PartinG had as much bases as MKP, but a lot farther away, PartinG would have had a lot more time to expand even more if he wanted to. I just don´t see a win for MKP with this scenario. The last visual clue of where the Warp Prism was going is when it flew over MKP's natural and heading away from Partings Army going to the gap between the main and the 3rd. That prism is not likely to reinforce Partings main army and with the money parting had would not of dealt major immediate damage. "is not likely" doesn´t mean it isn´t possible. 2 clicks and the prism returns to his units to give them a lift. The reinforcement isn´t necessary straight away because with these units he could´ve killed everything at MKP´s base easily with the units he already had there.
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On April 08 2012 14:29 oogieogie wrote:Show nested quote +On April 08 2012 14:22 canikizu wrote:On April 08 2012 14:16 oogieogie wrote:On April 08 2012 14:07 Probasaur wrote:On April 08 2012 14:04 boag11 wrote: Just watched the VOD and gonna mention a few points 1. Parting was not near MKP's production builds, just the 3 outside his base 2. It was 5 base vs 5 base 3. Parting only had enough money to warp in ~3 zealots/stalkers or maybe 4 HTs, with his income he might of been able to add 3 more zealots/stalkers or maybe 1 or 2 more HTs at that instance 4. MKP was able to atleast produce ~8 Maruaders and ~6 marines based on production tab from 1 min prior to drop 5. Parting had no AOE close to MKP's base, he had no HTs or collosus left near the fight and no signs of units close enough on minimap (a few units were started to move from Partings base), Warp Prism was around MKP's 3rd so wouldnt have been able to supply HTs directly to fight right away and Parting is known for warping in HTs at his base to charge energy.
From this I think MKP would of held and I dont think Parting would go up the ramp into MKPs natural. Parting might of gone over to MKP's 4th but that will give time for MKP to reinforce further. BOOM! The dude's 2nd post and he just owned all you loons arguing against facts. HE WAS NOT IN HIS BASE!!! He wasn't even up the 1st ramp. Yes he was camping 3 barracks outside the natural. Boom. Shutup. ugh...people are saying that parting would WALK HIS UNITS INTO THE MAIN WHILE MKP HAD NOTHING BUT PRODUCTION GOING..who cares if he was hitting 3 barracks outside the main n is not even in the main when it is like 3-5 seconds away from parting hey guys hes not in the main, but just outside the entrence to the natural which is about 3-5 seconds away from parting. Also why would you need AoE when you are killing units coming out of barracks one by one? I hear 8 marauders n 6 marines can deal with 18 chargelots n 6 stalkers. From looking at the vods, although Parting seems to have massive lead advantage (18 zealots, 8 stalkers, 8 HTs), at the time of the dc, there're only 9 zealots 6 stalkers at MKP's outer raxes. The rest are still at bases, some are on the move. HTs are useless because he literally just warp in from 1 HTs to 8 HTs 1,2 seconds before the dc. Parting doesn't have any splash units, just pure gateway units hitting those 3 raxes. The warp prism is literally on top of the production with 6 vikings. MKP at that time has 17 raxes, about to lose 3, but he still has 14 raxes untouched. Assuming he stops producing Viking and switches back to medivacs, 4 starports can produce a bunch of medivac very fast. Moreover, since it's Terran we can assume that ha has a bunches of units queuing in 14 raxes, unlike Parting who has to squeeze units out. So imo, although Parting is in massive lead, maybe can even strongly push in MKP bases, but realistically, the game isn't gonna end in the next 1,2 minutes. There's no way Parting can hit that many bases in short amount of time with that amount of units. I think that's the whole point for the remake, Parting isn't gonna win against MKP for at least 5 more minutes. He may have a big lead after that, expands more bases, making more collosuses, push out once again with more HTs, zealots,..v.v.v., and win, but he certainly is not gonna win the game with that push. It's a shame that GomTV is not gonna release replays because that's their policies, we can only speculate for now. 1. HTs can morph into Archons that give splash, and makes the HTs not useless. 2. That can be checked by seeing how much money MKP has towards the end, and then seeing if his money drops a huge deal to deal with production happening or not. Also I can't believe you are saying Parting has to squeeze units out when hes protoss he will just warp them in which won't take much time. 3. He could maybe win with that push if he just went into the main..not like he wouldn't have been dealt a huge blow at least if not a killing one. 1. can
2. can
3. could
Everything just speculation. Doesn't matter for shit.
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On April 08 2012 14:26 zhurai wrote:Show nested quote +On April 08 2012 14:25 -TesteR- wrote:On April 08 2012 14:19 Exarl25 wrote:On April 08 2012 14:15 Devise wrote:On April 08 2012 14:14 zhurai wrote:On April 08 2012 14:10 Enzymatic wrote:On April 08 2012 14:07 ZenithM wrote: I just watched that first MKP vs PartinG game. I understand the regame, couldn't have given the game to PartinG and be fine with it. MKP had great production and to be honest had not made too many mistakes since the beginning of the game (I would say he was ahead even). The production that was attacked was outside the natural (that is to say, 2 ramps away from MKP's main, which is very far away), with MKP still having production about everywhere on the map and 4-5 bases running, this is not a lost TvP yet...
The shitstorm would probably have been even greater with the judges giving the game to PartinG like that. Honestly the second game did look very similar, but MKP was just better, or PartinG was mentally crushed, I don't know...
Edit: Still it's regrettable that we had a dropped player and that it affected the finals overall, I still agree with that, but the regame was justified... "Great production" Some of you talk as if Terran can just warp-in units like protoss and not have to wait for their production. Any amount of minerals doesn't matter if all your units are stuck in your main getting instantly killed. Which WOULD have happened. how can the units stuck in the main get killed when the protoss army is in the middle of the map killing 3 barracks? I just watched it again.. and MKP had 3 marauders vs 18 zealot 6 stalker 8 ht, and he just had his warp prism in the main, so MKP was so dead... warp in's in the main. Watch it again, more carefully this time. Parting had no money for a warp in, even if he did the Vikings may have been able to prevent it. Only a small number of those Zealots and none of the HT were anywhere near MKP's base, furthermore most of those HT had just been warped in which meant no Storms yet and also less Warp Gates available for your hypothetical warp in. We also don't know how many units MKP had that were about to finish production. Calling it 3 marauders vs 18 zealot 6 stalkers and 8 HT is just a dishonest assessment of the situation. Empirical evidence http://i.imgur.com/LPFZa.jpg Looks like a clear win for Parting IMO :/ yes yes, people keep cycling the same evidence again and again and people keep refuting them ~_~;; (over about 300-400 pages or so)
I haven't seen anything about this yet, as I haven't read the entire thread, but i'm interested in how this could possibly be refuted?
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On April 08 2012 14:29 Daimiru wrote:Show nested quote +On April 08 2012 14:27 Fubi wrote:On April 08 2012 14:23 vndods wrote:On April 08 2012 14:22 Doodsmack wrote: Funny how there can be a couple obviously unintelligent people arguing one side of an argument in a thread, and make it appear as if there is a legitimate debate despite the fact that their logic is being trampled on by 10 more articulate people. It says that GOM was correct to call the regame. There are too many people on each side arguing for X. Plus, we are all just speculating shit, GOM referees and staff had the best idea about the situation of the game, since you know, they had the replay and all. Exactly, why are we even still arguing? If GOM's referees, people who are specially hired to deal with these exact situations, had access to the replays, took 20+ mins to analyse it, and finally made a decision, why are we still debating what the decision should be? because this puts way too much confidence in authority, in particular an authority with potential interests? and because there's a valid question of what the standards should be for difficult situations, independent of whose making the decision? So you're saying GOM likes Prime more than Startale, and they called the regame for that reason?
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On April 08 2012 14:29 oogieogie wrote:Show nested quote +On April 08 2012 14:22 canikizu wrote:On April 08 2012 14:16 oogieogie wrote:On April 08 2012 14:07 Probasaur wrote:On April 08 2012 14:04 boag11 wrote: Just watched the VOD and gonna mention a few points 1. Parting was not near MKP's production builds, just the 3 outside his base 2. It was 5 base vs 5 base 3. Parting only had enough money to warp in ~3 zealots/stalkers or maybe 4 HTs, with his income he might of been able to add 3 more zealots/stalkers or maybe 1 or 2 more HTs at that instance 4. MKP was able to atleast produce ~8 Maruaders and ~6 marines based on production tab from 1 min prior to drop 5. Parting had no AOE close to MKP's base, he had no HTs or collosus left near the fight and no signs of units close enough on minimap (a few units were started to move from Partings base), Warp Prism was around MKP's 3rd so wouldnt have been able to supply HTs directly to fight right away and Parting is known for warping in HTs at his base to charge energy.
From this I think MKP would of held and I dont think Parting would go up the ramp into MKPs natural. Parting might of gone over to MKP's 4th but that will give time for MKP to reinforce further. BOOM! The dude's 2nd post and he just owned all you loons arguing against facts. HE WAS NOT IN HIS BASE!!! He wasn't even up the 1st ramp. Yes he was camping 3 barracks outside the natural. Boom. Shutup. ugh...people are saying that parting would WALK HIS UNITS INTO THE MAIN WHILE MKP HAD NOTHING BUT PRODUCTION GOING..who cares if he was hitting 3 barracks outside the main n is not even in the main when it is like 3-5 seconds away from parting hey guys hes not in the main, but just outside the entrence to the natural which is about 3-5 seconds away from parting. Also why would you need AoE when you are killing units coming out of barracks one by one? I hear 8 marauders n 6 marines can deal with 18 chargelots n 6 stalkers. From looking at the vods, although Parting seems to have massive lead advantage (18 zealots, 8 stalkers, 8 HTs), at the time of the dc, there're only 9 zealots 6 stalkers at MKP's outer raxes. The rest are still at bases, some are on the move. HTs are useless because he literally just warp in from 1 HTs to 8 HTs 1,2 seconds before the dc. Parting doesn't have any splash units, just pure gateway units hitting those 3 raxes. The warp prism is literally on top of the production with 6 vikings. MKP at that time has 17 raxes, about to lose 3, but he still has 14 raxes untouched. Assuming he stops producing Viking and switches back to medivacs, 4 starports can produce a bunch of medivac very fast. Moreover, since it's Terran we can assume that ha has a bunches of units queuing in 14 raxes, unlike Parting who has to squeeze units out. So imo, although Parting is in massive lead, maybe can even strongly push in MKP bases, but realistically, the game isn't gonna end in the next 1,2 minutes. There's no way Parting can hit that many bases in short amount of time with that amount of units. I think that's the whole point for the remake, Parting isn't gonna win against MKP for at least 5 more minutes. He may have a big lead after that, expands more bases, making more collosuses, push out once again with more HTs, zealots,..v.v.v., and win, but he certainly is not gonna win the game with that push. It's a shame that GomTV is not gonna release replays because that's their policies, we can only speculate for now. 1. HTs can morph into Archons that give splash, and makes the HTs not useless. 2. That can be checked by seeing how much money MKP has towards the end, and then seeing if his money drops a huge deal to deal with production happening or not. Also I can't believe you are saying Parting has to squeeze units out when hes protoss he will just warp them in which won't take much time. 3. He could maybe win with that push if he just went into the main..not like he wouldn't have been dealt a huge blow at least if not a killing one. See, now you're just going "he CAN", "he could of", "he could MAYBE" etc etc I can go "Maybe MKP could of sneaked those 3 Marauders around to parting's base and kited those 5 Arcons forever till they died too". See? It's really pointless to theorycraft what COULD be happening outside of that instance of the disconnect.
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On April 08 2012 14:30 -TesteR- wrote:Show nested quote +On April 08 2012 14:26 zhurai wrote:On April 08 2012 14:25 -TesteR- wrote:On April 08 2012 14:19 Exarl25 wrote:On April 08 2012 14:15 Devise wrote:On April 08 2012 14:14 zhurai wrote:On April 08 2012 14:10 Enzymatic wrote:On April 08 2012 14:07 ZenithM wrote: I just watched that first MKP vs PartinG game. I understand the regame, couldn't have given the game to PartinG and be fine with it. MKP had great production and to be honest had not made too many mistakes since the beginning of the game (I would say he was ahead even). The production that was attacked was outside the natural (that is to say, 2 ramps away from MKP's main, which is very far away), with MKP still having production about everywhere on the map and 4-5 bases running, this is not a lost TvP yet...
The shitstorm would probably have been even greater with the judges giving the game to PartinG like that. Honestly the second game did look very similar, but MKP was just better, or PartinG was mentally crushed, I don't know...
Edit: Still it's regrettable that we had a dropped player and that it affected the finals overall, I still agree with that, but the regame was justified... "Great production" Some of you talk as if Terran can just warp-in units like protoss and not have to wait for their production. Any amount of minerals doesn't matter if all your units are stuck in your main getting instantly killed. Which WOULD have happened. how can the units stuck in the main get killed when the protoss army is in the middle of the map killing 3 barracks? I just watched it again.. and MKP had 3 marauders vs 18 zealot 6 stalker 8 ht, and he just had his warp prism in the main, so MKP was so dead... warp in's in the main. Watch it again, more carefully this time. Parting had no money for a warp in, even if he did the Vikings may have been able to prevent it. Only a small number of those Zealots and none of the HT were anywhere near MKP's base, furthermore most of those HT had just been warped in which meant no Storms yet and also less Warp Gates available for your hypothetical warp in. We also don't know how many units MKP had that were about to finish production. Calling it 3 marauders vs 18 zealot 6 stalkers and 8 HT is just a dishonest assessment of the situation. Empirical evidence http://i.imgur.com/LPFZa.jpg Looks like a clear win for Parting IMO :/ yes yes, people keep cycling the same evidence again and again and people keep refuting them ~_~;; (over about 300-400 pages or so) I haven't seen anything about this yet, as I haven't read the entire thread, but i'm interested in how this could possibly be refuted?
That picture was posted/taken/uploaded like some 3-5 minutes after the game d/c actually....
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On April 08 2012 14:30 -TesteR- wrote:Show nested quote +On April 08 2012 14:26 zhurai wrote:On April 08 2012 14:25 -TesteR- wrote:On April 08 2012 14:19 Exarl25 wrote:On April 08 2012 14:15 Devise wrote:On April 08 2012 14:14 zhurai wrote:On April 08 2012 14:10 Enzymatic wrote:On April 08 2012 14:07 ZenithM wrote: I just watched that first MKP vs PartinG game. I understand the regame, couldn't have given the game to PartinG and be fine with it. MKP had great production and to be honest had not made too many mistakes since the beginning of the game (I would say he was ahead even). The production that was attacked was outside the natural (that is to say, 2 ramps away from MKP's main, which is very far away), with MKP still having production about everywhere on the map and 4-5 bases running, this is not a lost TvP yet...
The shitstorm would probably have been even greater with the judges giving the game to PartinG like that. Honestly the second game did look very similar, but MKP was just better, or PartinG was mentally crushed, I don't know...
Edit: Still it's regrettable that we had a dropped player and that it affected the finals overall, I still agree with that, but the regame was justified... "Great production" Some of you talk as if Terran can just warp-in units like protoss and not have to wait for their production. Any amount of minerals doesn't matter if all your units are stuck in your main getting instantly killed. Which WOULD have happened. how can the units stuck in the main get killed when the protoss army is in the middle of the map killing 3 barracks? I just watched it again.. and MKP had 3 marauders vs 18 zealot 6 stalker 8 ht, and he just had his warp prism in the main, so MKP was so dead... warp in's in the main. Watch it again, more carefully this time. Parting had no money for a warp in, even if he did the Vikings may have been able to prevent it. Only a small number of those Zealots and none of the HT were anywhere near MKP's base, furthermore most of those HT had just been warped in which meant no Storms yet and also less Warp Gates available for your hypothetical warp in. We also don't know how many units MKP had that were about to finish production. Calling it 3 marauders vs 18 zealot 6 stalkers and 8 HT is just a dishonest assessment of the situation. Empirical evidence http://i.imgur.com/LPFZa.jpg Looks like a clear win for Parting IMO :/ yes yes, people keep cycling the same evidence again and again and people keep refuting them ~_~;; (over about 300-400 pages or so) I haven't seen anything about this yet, as I haven't read the entire thread, but i'm interested in how this could possibly be refuted? the best argument in MKP's favor is that Parting's imperfect knowledge might cause him not to attack, which gives MKP breathing room to macro back to a less lopsided gamestate
the worst argument "COMEBACK KING STUTTER STEP HUP HUP SQUATS UGS"
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