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Everyone knows the drill by now.
Keep it manner and have a good time.
We'll be watching along with you. |
lift unit, gets killed by viking?
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On April 08 2012 14:15 Devise wrote:Show nested quote +On April 08 2012 14:14 zhurai wrote:On April 08 2012 14:10 Enzymatic wrote:On April 08 2012 14:07 ZenithM wrote: I just watched that first MKP vs PartinG game. I understand the regame, couldn't have given the game to PartinG and be fine with it. MKP had great production and to be honest had not made too many mistakes since the beginning of the game (I would say he was ahead even). The production that was attacked was outside the natural (that is to say, 2 ramps away from MKP's main, which is very far away), with MKP still having production about everywhere on the map and 4-5 bases running, this is not a lost TvP yet...
The shitstorm would probably have been even greater with the judges giving the game to PartinG like that. Honestly the second game did look very similar, but MKP was just better, or PartinG was mentally crushed, I don't know...
Edit: Still it's regrettable that we had a dropped player and that it affected the finals overall, I still agree with that, but the regame was justified... "Great production" Some of you talk as if Terran can just warp-in units like protoss and not have to wait for their production. Any amount of minerals doesn't matter if all your units are stuck in your main getting instantly killed. Which WOULD have happened. how can the units stuck in the main get killed when the protoss army is in the middle of the map killing 3 barracks? I just watched it again.. and MKP had 3 marauders vs 18 zealot 6 stalker 8 ht, and he just had his warp prism in the main, so MKP was so dead... warp in's in the main.
Watch it again, more carefully this time. Parting had no money for a warp in, even if he did the Vikings may have been able to prevent it. Only a small number of those Zealots and none of the HT were anywhere near MKP's base, furthermore most of those HT had just been warped in which meant no Storms yet and also less Warp Gates available for your hypothetical warp in. We also don't know how many units MKP had that were about to finish production.
Calling it 3 marauders vs 18 zealot 6 stalkers and 8 HT is just a dishonest assessment of the situation.
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On April 08 2012 14:15 Devise wrote:Show nested quote +On April 08 2012 14:14 zhurai wrote:On April 08 2012 14:10 Enzymatic wrote:On April 08 2012 14:07 ZenithM wrote: I just watched that first MKP vs PartinG game. I understand the regame, couldn't have given the game to PartinG and be fine with it. MKP had great production and to be honest had not made too many mistakes since the beginning of the game (I would say he was ahead even). The production that was attacked was outside the natural (that is to say, 2 ramps away from MKP's main, which is very far away), with MKP still having production about everywhere on the map and 4-5 bases running, this is not a lost TvP yet...
The shitstorm would probably have been even greater with the judges giving the game to PartinG like that. Honestly the second game did look very similar, but MKP was just better, or PartinG was mentally crushed, I don't know...
Edit: Still it's regrettable that we had a dropped player and that it affected the finals overall, I still agree with that, but the regame was justified... "Great production" Some of you talk as if Terran can just warp-in units like protoss and not have to wait for their production. Any amount of minerals doesn't matter if all your units are stuck in your main getting instantly killed. Which WOULD have happened. how can the units stuck in the main get killed when the protoss army is in the middle of the map killing 3 barracks? I just watched it again.. and MKP had 3 marauders vs 18 zealot 6 stalker 8 ht, and he just had his warp prism in the main, so MKP was so dead... warp in's in the main.
Most of those HTs were playing defense... they were not even close to MKP's base. There was a few stalkers and a few zealots attacking the three forward rax and in the process of moving toward the main (aka, not at the main yet), and the warp prism is over the barracks not in warp mode yet. By the time the few P units get to the production line, MKP would have a few more units out and more in queue. He had a LOT of barracks and a LOT of resources to spend.
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On April 08 2012 14:16 figq wrote: Silly things to learn from the combined community wisdom in this thread:
Parting is apparently the first SC2 bonjwa, because he beat the best player in the world, and because consequently StartaleQ won the GSTL, according to netizens, which is a requirement for being bonjwa. (:
One can't argue against such solid armchair logic, I guess. Idiots are saying that parting is the first sc2 bonjwa or MKP is, and people claiming startale would have won the GSTL are also idiots since we don't know what would have happened. The thing is what would have happened when parting was awarded the win n it was 3-1 instead of 2-1 with a severely killed moral.
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On April 08 2012 14:17 vndods wrote:Show nested quote +On April 08 2012 14:16 oogieogie wrote:On April 08 2012 14:07 Probasaur wrote:On April 08 2012 14:04 boag11 wrote: Just watched the VOD and gonna mention a few points 1. Parting was not near MKP's production builds, just the 3 outside his base 2. It was 5 base vs 5 base 3. Parting only had enough money to warp in ~3 zealots/stalkers or maybe 4 HTs, with his income he might of been able to add 3 more zealots/stalkers or maybe 1 or 2 more HTs at that instance 4. MKP was able to atleast produce ~8 Maruaders and ~6 marines based on production tab from 1 min prior to drop 5. Parting had no AOE close to MKP's base, he had no HTs or collosus left near the fight and no signs of units close enough on minimap (a few units were started to move from Partings base), Warp Prism was around MKP's 3rd so wouldnt have been able to supply HTs directly to fight right away and Parting is known for warping in HTs at his base to charge energy.
From this I think MKP would of held and I dont think Parting would go up the ramp into MKPs natural. Parting might of gone over to MKP's 4th but that will give time for MKP to reinforce further. BOOM! The dude's 2nd post and he just owned all you loons arguing against facts. HE WAS NOT IN HIS BASE!!! He wasn't even up the 1st ramp. Yes he was camping 3 barracks outside the natural. Boom. Shutup. ugh...people are saying that parting would WALK HIS UNITS INTO THE MAIN WHILE MKP HAD NOTHING BUT PRODUCTION GOING..who cares if he was hitting 3 barracks outside the main n is not even in the main when it is like 3-5 seconds away from parting hey guys hes not in the main, but just outside the entrence to the natural which is about 3-5 seconds away from parting. Also why would you need AoE when you are killing units coming out of barracks one by one? I hear 8 marauders n 6 marines can deal with 18 chargelots n 6 stalkers. They can, but only when commandeered by the King.
who has no medivacs and as a result ends up with marines that get 1 shotted if not 2
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It's an unfortunate situation. However, once the emotion dies down, I think people will realize just how many other games can be referenced (MKP vs. Bomber from just a couple hours ago being one example) that show that the regame was the right call. If a disconnect had happened at various points of many past exciting games, everyone would be arguing "X would have definitely won" or "Y had it won for sure", even though the other player eventually managed to come back. MKP probably has more of these types of games than anyone. Even in the disputed MKP vs. Parting game, if the disconnect happened earlier, after MKP gained an advantage, some people here would be arguing against a regame, which would have turned out to be a mistake. How do we know the same applies here?
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People are still talking about this series wow. No matter how much you discuss, the outcome will not change. Yes the regame is controversial but it's over. Just accept it and move on.
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On April 08 2012 14:16 oogieogie wrote:Show nested quote +On April 08 2012 14:07 Probasaur wrote:On April 08 2012 14:04 boag11 wrote: Just watched the VOD and gonna mention a few points 1. Parting was not near MKP's production builds, just the 3 outside his base 2. It was 5 base vs 5 base 3. Parting only had enough money to warp in ~3 zealots/stalkers or maybe 4 HTs, with his income he might of been able to add 3 more zealots/stalkers or maybe 1 or 2 more HTs at that instance 4. MKP was able to atleast produce ~8 Maruaders and ~6 marines based on production tab from 1 min prior to drop 5. Parting had no AOE close to MKP's base, he had no HTs or collosus left near the fight and no signs of units close enough on minimap (a few units were started to move from Partings base), Warp Prism was around MKP's 3rd so wouldnt have been able to supply HTs directly to fight right away and Parting is known for warping in HTs at his base to charge energy.
From this I think MKP would of held and I dont think Parting would go up the ramp into MKPs natural. Parting might of gone over to MKP's 4th but that will give time for MKP to reinforce further. BOOM! The dude's 2nd post and he just owned all you loons arguing against facts. HE WAS NOT IN HIS BASE!!! He wasn't even up the 1st ramp. Yes he was camping 3 barracks outside the natural. Boom. Shutup. ugh...people are saying that parting would WALK HIS UNITS INTO THE MAIN WHILE MKP HAD NOTHING BUT PRODUCTION GOING..who cares if he was hitting 3 barracks outside the main n is not even in the main when it is like 3-5 seconds away from parting hey guys hes not in the main, but just outside the entrence to the natural which is about 3-5 seconds away from parting. Also why would you need AoE when you are killing units coming out of barracks one by one? I hear 8 marauders n 6 marines can deal with 18 chargelots n 6 stalkers. But he wasn't walking in, and we have no idea if he is going to. Remember, the players don't see and know what we see and know. Also, you don't know those units that parting had outside his base at that time is enough to keep killing units coming out from 14 rax with reactors. Anything further we're just theorycrafting the rest of the game.
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How could ppl get mad cuz MKP was behind? OMG he played so so good in that game, splitting units insanely well. That game wasn't over yet.
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On April 08 2012 14:20 Denzil wrote:Show nested quote +On April 08 2012 14:17 vndods wrote:On April 08 2012 14:16 oogieogie wrote:On April 08 2012 14:07 Probasaur wrote:On April 08 2012 14:04 boag11 wrote: Just watched the VOD and gonna mention a few points 1. Parting was not near MKP's production builds, just the 3 outside his base 2. It was 5 base vs 5 base 3. Parting only had enough money to warp in ~3 zealots/stalkers or maybe 4 HTs, with his income he might of been able to add 3 more zealots/stalkers or maybe 1 or 2 more HTs at that instance 4. MKP was able to atleast produce ~8 Maruaders and ~6 marines based on production tab from 1 min prior to drop 5. Parting had no AOE close to MKP's base, he had no HTs or collosus left near the fight and no signs of units close enough on minimap (a few units were started to move from Partings base), Warp Prism was around MKP's 3rd so wouldnt have been able to supply HTs directly to fight right away and Parting is known for warping in HTs at his base to charge energy.
From this I think MKP would of held and I dont think Parting would go up the ramp into MKPs natural. Parting might of gone over to MKP's 4th but that will give time for MKP to reinforce further. BOOM! The dude's 2nd post and he just owned all you loons arguing against facts. HE WAS NOT IN HIS BASE!!! He wasn't even up the 1st ramp. Yes he was camping 3 barracks outside the natural. Boom. Shutup. ugh...people are saying that parting would WALK HIS UNITS INTO THE MAIN WHILE MKP HAD NOTHING BUT PRODUCTION GOING..who cares if he was hitting 3 barracks outside the main n is not even in the main when it is like 3-5 seconds away from parting hey guys hes not in the main, but just outside the entrence to the natural which is about 3-5 seconds away from parting. Also why would you need AoE when you are killing units coming out of barracks one by one? I hear 8 marauders n 6 marines can deal with 18 chargelots n 6 stalkers. They can, but only when commandeered by the King. who has no medivacs and as a result ends up with marines that get 1 shotted if not 2 i heard concussive shells and kiting is pretty good skill. and 4 starports can crank out medivacs nicely too.
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Funny how there can be a couple obviously unintelligent people arguing one side of an argument in a thread, and make it appear as if there is a legitimate debate despite the fact that their logic is being trampled on by 10 more articulate people.
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On April 08 2012 14:16 oogieogie wrote:Show nested quote +On April 08 2012 14:07 Probasaur wrote:On April 08 2012 14:04 boag11 wrote: Just watched the VOD and gonna mention a few points 1. Parting was not near MKP's production builds, just the 3 outside his base 2. It was 5 base vs 5 base 3. Parting only had enough money to warp in ~3 zealots/stalkers or maybe 4 HTs, with his income he might of been able to add 3 more zealots/stalkers or maybe 1 or 2 more HTs at that instance 4. MKP was able to atleast produce ~8 Maruaders and ~6 marines based on production tab from 1 min prior to drop 5. Parting had no AOE close to MKP's base, he had no HTs or collosus left near the fight and no signs of units close enough on minimap (a few units were started to move from Partings base), Warp Prism was around MKP's 3rd so wouldnt have been able to supply HTs directly to fight right away and Parting is known for warping in HTs at his base to charge energy.
From this I think MKP would of held and I dont think Parting would go up the ramp into MKPs natural. Parting might of gone over to MKP's 4th but that will give time for MKP to reinforce further. BOOM! The dude's 2nd post and he just owned all you loons arguing against facts. HE WAS NOT IN HIS BASE!!! He wasn't even up the 1st ramp. Yes he was camping 3 barracks outside the natural. Boom. Shutup. ugh...people are saying that parting would WALK HIS UNITS INTO THE MAIN WHILE MKP HAD NOTHING BUT PRODUCTION GOING..who cares if he was hitting 3 barracks outside the main n is not even in the main when it is like 3-5 seconds away from parting hey guys hes not in the main, but just outside the entrence to the natural which is about 3-5 seconds away from parting. Also why would you need AoE when you are killing units coming out of barracks one by one? I hear 8 marauders n 6 marines can deal with 18 chargelots n 6 stalkers. From looking at the vods, although Parting seems to have massive lead advantage (18 zealots, 8 stalkers, 8 HTs), at the time of the dc, there're only 9 zealots 6 stalkers at MKP's outer raxes. The rest are still at bases, some are on the move. HTs are useless because he literally just warp in from 1 HTs to 8 HTs 1,2 seconds before the dc. Parting doesn't have any splash units, just pure gateway units hitting those 3 raxes. The warp prism is literally on top of the production with 6 vikings.
MKP at that time has 17 raxes, about to lose 3, but he still has 14 raxes untouched. Assuming he stops producing Viking and switches back to medivacs, 4 starports can produce a bunch of medivac very fast. Moreover, since it's Terran we can assume that ha has a bunches of units queuing in 14 raxes, unlike Parting who has to squeeze units out.
So imo, although Parting is in massive lead, maybe can even strongly push in MKP bases, but realistically, the game isn't gonna end in the next 1,2 minutes. There's no way Parting can hit that many bases in short amount of time with that amount of units.
I think that's the whole point for the remake, Parting isn't gonna win against MKP for at least 5 more minutes. He may have a big lead after that, expands more bases, making more collosuses, push out once again with more HTs, zealots,..v.v.v., and win, but he certainly is not gonna win the game with that push.
It's a shame that GomTV is not gonna release replays because that's their policies, we can only speculate for now.
Let's not forget that at that time, Parting also doesn't have full information of MKP, for all we knows, Parting would just kill off 3 raxes and retreat and reinforce with high tech units and push out later.
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>No LAN
Okay.
But why not implement a reconnect feature?!
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a frustrating, tainted victory in my mind. Of course MKP played phenomenally well as he always does, but Parting certainly had the upper hand and super good chance at winning. sigh. I only hope this was enough of a spotlight on the issue to encourage blizzard to address it.
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On April 08 2012 14:22 Doodsmack wrote: Funny how there can be a couple obviously unintelligent people arguing one side of an argument in a thread, and make it appear as if there is a legitimate debate despite the fact that their logic is being trampled on by 10 more articulate people. It says that GOM was correct to call the regame. There are too many people on each side arguing for X.
Plus, we are all just speculating shit, GOM referees and staff had the best idea about the situation of the game, since you know, they had the replay and all.
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On April 08 2012 14:19 Exarl25 wrote:Show nested quote +On April 08 2012 14:15 Devise wrote:On April 08 2012 14:14 zhurai wrote:On April 08 2012 14:10 Enzymatic wrote:On April 08 2012 14:07 ZenithM wrote: I just watched that first MKP vs PartinG game. I understand the regame, couldn't have given the game to PartinG and be fine with it. MKP had great production and to be honest had not made too many mistakes since the beginning of the game (I would say he was ahead even). The production that was attacked was outside the natural (that is to say, 2 ramps away from MKP's main, which is very far away), with MKP still having production about everywhere on the map and 4-5 bases running, this is not a lost TvP yet...
The shitstorm would probably have been even greater with the judges giving the game to PartinG like that. Honestly the second game did look very similar, but MKP was just better, or PartinG was mentally crushed, I don't know...
Edit: Still it's regrettable that we had a dropped player and that it affected the finals overall, I still agree with that, but the regame was justified... "Great production" Some of you talk as if Terran can just warp-in units like protoss and not have to wait for their production. Any amount of minerals doesn't matter if all your units are stuck in your main getting instantly killed. Which WOULD have happened. how can the units stuck in the main get killed when the protoss army is in the middle of the map killing 3 barracks? I just watched it again.. and MKP had 3 marauders vs 18 zealot 6 stalker 8 ht, and he just had his warp prism in the main, so MKP was so dead... warp in's in the main. Watch it again, more carefully this time. Parting had no money for a warp in, even if he did the Vikings may have been able to prevent it. Only a small number of those Zealots and none of the HT were anywhere near MKP's base, furthermore most of those HT had just been warped in which meant no Storms yet and also less Warp Gates available for your hypothetical warp in. We also don't know how many units MKP had that were about to finish production. Calling it 3 marauders vs 18 zealot 6 stalkers and 8 HT is just a dishonest assessment of the situation. 18 zealots/6 stalkers/8 HT or 4 archons would easily just sit on MKPs production.
Also money can easily be gathered when on 4(5?) bases or 2-3 bases whatever idc.
The problem is i don't see how MKP can deal with partings army when parting can kill anything coming out while either reinforcing with warp prism (not likely since 6 vikings would snipe it) or just walk units across the map since once a person is in your main with his army n yours is gone..you are probably dead.
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On April 08 2012 14:22 vndods wrote:Show nested quote +On April 08 2012 14:20 Denzil wrote:On April 08 2012 14:17 vndods wrote:On April 08 2012 14:16 oogieogie wrote:On April 08 2012 14:07 Probasaur wrote:On April 08 2012 14:04 boag11 wrote: Just watched the VOD and gonna mention a few points 1. Parting was not near MKP's production builds, just the 3 outside his base 2. It was 5 base vs 5 base 3. Parting only had enough money to warp in ~3 zealots/stalkers or maybe 4 HTs, with his income he might of been able to add 3 more zealots/stalkers or maybe 1 or 2 more HTs at that instance 4. MKP was able to atleast produce ~8 Maruaders and ~6 marines based on production tab from 1 min prior to drop 5. Parting had no AOE close to MKP's base, he had no HTs or collosus left near the fight and no signs of units close enough on minimap (a few units were started to move from Partings base), Warp Prism was around MKP's 3rd so wouldnt have been able to supply HTs directly to fight right away and Parting is known for warping in HTs at his base to charge energy.
From this I think MKP would of held and I dont think Parting would go up the ramp into MKPs natural. Parting might of gone over to MKP's 4th but that will give time for MKP to reinforce further. BOOM! The dude's 2nd post and he just owned all you loons arguing against facts. HE WAS NOT IN HIS BASE!!! He wasn't even up the 1st ramp. Yes he was camping 3 barracks outside the natural. Boom. Shutup. ugh...people are saying that parting would WALK HIS UNITS INTO THE MAIN WHILE MKP HAD NOTHING BUT PRODUCTION GOING..who cares if he was hitting 3 barracks outside the main n is not even in the main when it is like 3-5 seconds away from parting hey guys hes not in the main, but just outside the entrence to the natural which is about 3-5 seconds away from parting. Also why would you need AoE when you are killing units coming out of barracks one by one? I hear 8 marauders n 6 marines can deal with 18 chargelots n 6 stalkers. They can, but only when commandeered by the King. who has no medivacs and as a result ends up with marines that get 1 shotted if not 2 i heard concussive shells and kiting is pretty good skill. and 4 starports can crank out medivacs nicely too.
with all the resources going into bio and of course the 5k/5k bank he's got going not to mention his wall off of bunkers and scvs you saw
i dont think you understand what the charge upgrade entails
and no im not talking about the charge part

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On April 08 2012 14:24 Denzil wrote:Show nested quote +On April 08 2012 14:22 vndods wrote:On April 08 2012 14:20 Denzil wrote:On April 08 2012 14:17 vndods wrote:On April 08 2012 14:16 oogieogie wrote:On April 08 2012 14:07 Probasaur wrote:On April 08 2012 14:04 boag11 wrote: Just watched the VOD and gonna mention a few points 1. Parting was not near MKP's production builds, just the 3 outside his base 2. It was 5 base vs 5 base 3. Parting only had enough money to warp in ~3 zealots/stalkers or maybe 4 HTs, with his income he might of been able to add 3 more zealots/stalkers or maybe 1 or 2 more HTs at that instance 4. MKP was able to atleast produce ~8 Maruaders and ~6 marines based on production tab from 1 min prior to drop 5. Parting had no AOE close to MKP's base, he had no HTs or collosus left near the fight and no signs of units close enough on minimap (a few units were started to move from Partings base), Warp Prism was around MKP's 3rd so wouldnt have been able to supply HTs directly to fight right away and Parting is known for warping in HTs at his base to charge energy.
From this I think MKP would of held and I dont think Parting would go up the ramp into MKPs natural. Parting might of gone over to MKP's 4th but that will give time for MKP to reinforce further. BOOM! The dude's 2nd post and he just owned all you loons arguing against facts. HE WAS NOT IN HIS BASE!!! He wasn't even up the 1st ramp. Yes he was camping 3 barracks outside the natural. Boom. Shutup. ugh...people are saying that parting would WALK HIS UNITS INTO THE MAIN WHILE MKP HAD NOTHING BUT PRODUCTION GOING..who cares if he was hitting 3 barracks outside the main n is not even in the main when it is like 3-5 seconds away from parting hey guys hes not in the main, but just outside the entrence to the natural which is about 3-5 seconds away from parting. Also why would you need AoE when you are killing units coming out of barracks one by one? I hear 8 marauders n 6 marines can deal with 18 chargelots n 6 stalkers. They can, but only when commandeered by the King. who has no medivacs and as a result ends up with marines that get 1 shotted if not 2 i heard concussive shells and kiting is pretty good skill. and 4 starports can crank out medivacs nicely too. with all the resources going into bio i dont think you what the charge upgrade entails and no im not talking about the charge part  units with storm aren't nearby?....
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On April 08 2012 14:16 iSunrise wrote:Show nested quote +On April 08 2012 14:04 boag11 wrote: Just watched the VOD and gonna mention a few points 1. Parting was not near MKP's production builds, just the 3 outside his base 2. It was 5 base vs 5 base 3. Parting only had enough money to warp in ~3 zealots/stalkers or maybe 4 HTs, with his income he might of been able to add 3 more zealots/stalkers or maybe 1 or 2 more HTs at that instance 4. MKP was able to atleast produce ~8 Maruaders and ~6 marines based on production tab from 1 min prior to drop 5. Parting had no AOE close to MKP's base, he had no HTs or collosus left near the fight and no signs of units close enough on minimap (a few units were started to move from Partings base), Warp Prism was around MKP's 3rd so wouldnt have been able to supply HTs directly to fight right away and Parting is known for warping in HTs at his base to charge energy.
From this I think MKP would of held and I dont think Parting would go up the ramp into MKPs natural. Parting might of gone over to MKP's 4th but that will give time for MKP to reinforce further. Almost all of this is true. What you got wrong, though, is your warp prism remark. That warp prism was there for a reason, to reinforce his units, so he didn´t need to run them to the top. He could also have lifted his units that already were there up into MKP´s base easily. Since PartinG had as much bases as MKP, but a lot farther away, PartinG would have had a lot more time to expand even more if he wanted to. I just don´t see a win for MKP with this scenario.
The last visual clue of where the Warp Prism was going is when it flew over MKP's natural and heading away from Partings Army going to the gap between the main and the 3rd. That prism is not likely to reinforce Partings main army and with the money parting had would not of dealt major immediate damage.
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On April 08 2012 14:19 Exarl25 wrote:Show nested quote +On April 08 2012 14:15 Devise wrote:On April 08 2012 14:14 zhurai wrote:On April 08 2012 14:10 Enzymatic wrote:On April 08 2012 14:07 ZenithM wrote: I just watched that first MKP vs PartinG game. I understand the regame, couldn't have given the game to PartinG and be fine with it. MKP had great production and to be honest had not made too many mistakes since the beginning of the game (I would say he was ahead even). The production that was attacked was outside the natural (that is to say, 2 ramps away from MKP's main, which is very far away), with MKP still having production about everywhere on the map and 4-5 bases running, this is not a lost TvP yet...
The shitstorm would probably have been even greater with the judges giving the game to PartinG like that. Honestly the second game did look very similar, but MKP was just better, or PartinG was mentally crushed, I don't know...
Edit: Still it's regrettable that we had a dropped player and that it affected the finals overall, I still agree with that, but the regame was justified... "Great production" Some of you talk as if Terran can just warp-in units like protoss and not have to wait for their production. Any amount of minerals doesn't matter if all your units are stuck in your main getting instantly killed. Which WOULD have happened. how can the units stuck in the main get killed when the protoss army is in the middle of the map killing 3 barracks? I just watched it again.. and MKP had 3 marauders vs 18 zealot 6 stalker 8 ht, and he just had his warp prism in the main, so MKP was so dead... warp in's in the main. Watch it again, more carefully this time. Parting had no money for a warp in, even if he did the Vikings may have been able to prevent it. Only a small number of those Zealots and none of the HT were anywhere near MKP's base, furthermore most of those HT had just been warped in which meant no Storms yet and also less Warp Gates available for your hypothetical warp in. We also don't know how many units MKP had that were about to finish production. Calling it 3 marauders vs 18 zealot 6 stalkers and 8 HT is just a dishonest assessment of the situation.
Empirical evidence http://i.imgur.com/LPFZa.jpg Looks like a clear win for Parting IMO :/
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