• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 18:11
CEST 00:11
KST 07:11
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL20] Ro24 Preview Pt1: Runway132v2 & SC: Evo Complete: Weekend Double Feature4Team Liquid Map Contest #21 - Presented by Monster Energy9uThermal's 2v2 Tour: $15,000 Main Event18Serral wins EWC 202549
Community News
Maestros of The Game—$20k event w/ live finals in Paris20Weekly Cups (Aug 11-17): MaxPax triples again!13Weekly Cups (Aug 4-10): MaxPax wins a triple6SC2's Safe House 2 - October 18 & 195Weekly Cups (Jul 28-Aug 3): herO doubles up6
StarCraft 2
General
2v2 & SC: Evo Complete: Weekend Double Feature Geoff 'iNcontroL' Robinson has passed away What mix of new and old maps do you want in the next 1v1 ladder pool? (SC2) : The GOAT ranking of GOAT rankings RSL Revival patreon money discussion thread
Tourneys
Maestros of The Game—$20k event w/ live finals in Paris Sparkling Tuna Cup - Weekly Open Tournament Monday Nights Weeklies Master Swan Open (Global Bronze-Master 2) $5,100+ SEL Season 2 Championship (SC: Evo)
Strategy
Custom Maps
External Content
Mutation # 487 Think Fast Mutation # 486 Watch the Skies Mutation # 485 Death from Below Mutation # 484 Magnetic Pull
Brood War
General
Joined effort New season has just come in ladder BW General Discussion Flash On His 2010 "God" Form, Mind Games, vs JD Flash Announces (and Retracts) Hiatus From ASL
Tourneys
BWCL Season 63 Announcement [CSLPRO] It's CSLAN Season! - Last Chance [ASL20] Ro24 Group A [ASL20] Ro24 Group C
Strategy
Simple Questions, Simple Answers Fighting Spirit mining rates [G] Mineral Boosting Muta micro map competition
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Dawn of War IV Path of Exile Stormgate/Frost Giant Megathread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread The year 2050 Things Aren’t Peaceful in Palestine European Politico-economics QA Mega-thread
Fan Clubs
INnoVation Fan Club SKT1 Classic Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece [\m/] Heavy Metal Thread
Sports
2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
High temperatures on bridge(s) Gtx660 graphics card replacement Installation of Windows 10 suck at "just a moment"
TL Community
The Automated Ban List TeamLiquid Team Shirt On Sale
Blogs
Evil Gacha Games and the…
ffswowsucks
Breaking the Meta: Non-Stand…
TrAiDoS
INDEPENDIENTE LA CTM
XenOsky
[Girl blog} My fema…
artosisisthebest
Sharpening the Filtration…
frozenclaw
ASL S20 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 4692 users

[GSTL] 2012 Season 1 Grand Finals - Page 469

Forum Index > StarCraft 2 Tournaments
Post a Reply
Prev 1 467 468 469 470 471 492 Next
Everyone knows the drill by now.

Keep it manner and have a good time.

We'll be watching along with you.
closter
Profile Joined October 2010
Canada9 Posts
April 08 2012 05:18 GMT
#9361
lift unit, gets killed by viking?
Exarl25
Profile Joined November 2010
1887 Posts
April 08 2012 05:19 GMT
#9362
On April 08 2012 14:15 Devise wrote:
Show nested quote +
On April 08 2012 14:14 zhurai wrote:
On April 08 2012 14:10 Enzymatic wrote:
On April 08 2012 14:07 ZenithM wrote:
I just watched that first MKP vs PartinG game. I understand the regame, couldn't have given the game to PartinG and be fine with it. MKP had great production and to be honest had not made too many mistakes since the beginning of the game (I would say he was ahead even). The production that was attacked was outside the natural (that is to say, 2 ramps away from MKP's main, which is very far away), with MKP still having production about everywhere on the map and 4-5 bases running, this is not a lost TvP yet...

The shitstorm would probably have been even greater with the judges giving the game to PartinG like that. Honestly the second game did look very similar, but MKP was just better, or PartinG was mentally crushed, I don't know...

Edit: Still it's regrettable that we had a dropped player and that it affected the finals overall, I still agree with that, but the regame was justified...


"Great production"

Some of you talk as if Terran can just warp-in units like protoss and not have to wait for their production. Any amount of minerals doesn't matter if all your units are stuck in your main getting instantly killed. Which WOULD have happened.

how can the units stuck in the main get killed when the protoss army is in the middle of the map killing 3 barracks?

I just watched it again.. and MKP had 3 marauders vs 18 zealot 6 stalker 8 ht, and he just had his warp prism in the main, so MKP was so dead... warp in's in the main.


Watch it again, more carefully this time. Parting had no money for a warp in, even if he did the Vikings may have been able to prevent it. Only a small number of those Zealots and none of the HT were anywhere near MKP's base, furthermore most of those HT had just been warped in which meant no Storms yet and also less Warp Gates available for your hypothetical warp in. We also don't know how many units MKP had that were about to finish production.

Calling it 3 marauders vs 18 zealot 6 stalkers and 8 HT is just a dishonest assessment of the situation.
mprs
Profile Joined April 2010
Canada2933 Posts
April 08 2012 05:19 GMT
#9363
On April 08 2012 14:15 Devise wrote:
Show nested quote +
On April 08 2012 14:14 zhurai wrote:
On April 08 2012 14:10 Enzymatic wrote:
On April 08 2012 14:07 ZenithM wrote:
I just watched that first MKP vs PartinG game. I understand the regame, couldn't have given the game to PartinG and be fine with it. MKP had great production and to be honest had not made too many mistakes since the beginning of the game (I would say he was ahead even). The production that was attacked was outside the natural (that is to say, 2 ramps away from MKP's main, which is very far away), with MKP still having production about everywhere on the map and 4-5 bases running, this is not a lost TvP yet...

The shitstorm would probably have been even greater with the judges giving the game to PartinG like that. Honestly the second game did look very similar, but MKP was just better, or PartinG was mentally crushed, I don't know...

Edit: Still it's regrettable that we had a dropped player and that it affected the finals overall, I still agree with that, but the regame was justified...


"Great production"

Some of you talk as if Terran can just warp-in units like protoss and not have to wait for their production. Any amount of minerals doesn't matter if all your units are stuck in your main getting instantly killed. Which WOULD have happened.

how can the units stuck in the main get killed when the protoss army is in the middle of the map killing 3 barracks?

I just watched it again.. and MKP had 3 marauders vs 18 zealot 6 stalker 8 ht, and he just had his warp prism in the main, so MKP was so dead... warp in's in the main.



Most of those HTs were playing defense... they were not even close to MKP's base. There was a few stalkers and a few zealots attacking the three forward rax and in the process of moving toward the main (aka, not at the main yet), and the warp prism is over the barracks not in warp mode yet. By the time the few P units get to the production line, MKP would have a few more units out and more in queue. He had a LOT of barracks and a LOT of resources to spend.
We talkin about PRACTICE
oogieogie
Profile Joined June 2011
United States3657 Posts
April 08 2012 05:20 GMT
#9364
On April 08 2012 14:16 figq wrote:
Silly things to learn from the combined community wisdom in this thread:

Parting is apparently the first SC2 bonjwa, because he beat the best player in the world, and because consequently StartaleQ won the GSTL, according to netizens, which is a requirement for being bonjwa. (:

One can't argue against such solid armchair logic, I guess.

Idiots are saying that parting is the first sc2 bonjwa or MKP is, and people claiming startale would have won the GSTL are also idiots since we don't know what would have happened. The thing is what would have happened when parting was awarded the win n it was 3-1 instead of 2-1 with a severely killed moral.
Denzil
Profile Joined August 2010
United Kingdom4193 Posts
April 08 2012 05:20 GMT
#9365
On April 08 2012 14:17 vndods wrote:
Show nested quote +
On April 08 2012 14:16 oogieogie wrote:
On April 08 2012 14:07 Probasaur wrote:
On April 08 2012 14:04 boag11 wrote:
Just watched the VOD and gonna mention a few points
1. Parting was not near MKP's production builds, just the 3 outside his base
2. It was 5 base vs 5 base
3. Parting only had enough money to warp in ~3 zealots/stalkers or maybe 4 HTs, with his income he might of been able to add 3 more zealots/stalkers or maybe 1 or 2 more HTs at that instance
4. MKP was able to atleast produce ~8 Maruaders and ~6 marines based on production tab from 1 min prior to drop
5. Parting had no AOE close to MKP's base, he had no HTs or collosus left near the fight and no signs of units close enough on minimap (a few units were started to move from Partings base), Warp Prism was around MKP's 3rd so wouldnt have been able to supply HTs directly to fight right away and Parting is known for warping in HTs at his base to charge energy.

From this I think MKP would of held and I dont think Parting would go up the ramp into MKPs natural. Parting might of gone over to MKP's 4th but that will give time for MKP to reinforce further.


BOOM! The dude's 2nd post and he just owned all you loons arguing against facts. HE WAS NOT IN HIS BASE!!! He wasn't even up the 1st ramp. Yes he was camping 3 barracks outside the natural. Boom. Shutup.

ugh...people are saying that parting would WALK HIS UNITS INTO THE MAIN WHILE MKP HAD NOTHING BUT PRODUCTION GOING..who cares if he was hitting 3 barracks outside the main n is not even in the main when it is like 3-5 seconds away from parting

hey guys hes not in the main, but just outside the entrence to the natural which is about 3-5 seconds away from parting.

Also why would you need AoE when you are killing units coming out of barracks one by one? I hear 8 marauders n 6 marines can deal with 18 chargelots n 6 stalkers.


They can, but only when commandeered by the King.


who has no medivacs and as a result ends up with marines that get 1 shotted if not 2
Anna: So Sen how will you prepare for your revenge v MC? Sen: With a smile.
CrAzEdBaDgEr
Profile Joined August 2010
Canada166 Posts
April 08 2012 05:20 GMT
#9366
It's an unfortunate situation. However, once the emotion dies down, I think people will realize just how many other games can be referenced (MKP vs. Bomber from just a couple hours ago being one example) that show that the regame was the right call. If a disconnect had happened at various points of many past exciting games, everyone would be arguing "X would have definitely won" or "Y had it won for sure", even though the other player eventually managed to come back. MKP probably has more of these types of games than anyone. Even in the disputed MKP vs. Parting game, if the disconnect happened earlier, after MKP gained an advantage, some people here would be arguing against a regame, which would have turned out to be a mistake. How do we know the same applies here?
Mrvoodoochild1
Profile Joined June 2011
United States1439 Posts
April 08 2012 05:21 GMT
#9367
People are still talking about this series wow. No matter how much you discuss, the outcome will not change. Yes the regame is controversial but it's over. Just accept it and move on.
"let your freak flag fly"
Fubi
Profile Joined March 2011
2228 Posts
April 08 2012 05:21 GMT
#9368
On April 08 2012 14:16 oogieogie wrote:
Show nested quote +
On April 08 2012 14:07 Probasaur wrote:
On April 08 2012 14:04 boag11 wrote:
Just watched the VOD and gonna mention a few points
1. Parting was not near MKP's production builds, just the 3 outside his base
2. It was 5 base vs 5 base
3. Parting only had enough money to warp in ~3 zealots/stalkers or maybe 4 HTs, with his income he might of been able to add 3 more zealots/stalkers or maybe 1 or 2 more HTs at that instance
4. MKP was able to atleast produce ~8 Maruaders and ~6 marines based on production tab from 1 min prior to drop
5. Parting had no AOE close to MKP's base, he had no HTs or collosus left near the fight and no signs of units close enough on minimap (a few units were started to move from Partings base), Warp Prism was around MKP's 3rd so wouldnt have been able to supply HTs directly to fight right away and Parting is known for warping in HTs at his base to charge energy.

From this I think MKP would of held and I dont think Parting would go up the ramp into MKPs natural. Parting might of gone over to MKP's 4th but that will give time for MKP to reinforce further.


BOOM! The dude's 2nd post and he just owned all you loons arguing against facts. HE WAS NOT IN HIS BASE!!! He wasn't even up the 1st ramp. Yes he was camping 3 barracks outside the natural. Boom. Shutup.

ugh...people are saying that parting would WALK HIS UNITS INTO THE MAIN WHILE MKP HAD NOTHING BUT PRODUCTION GOING..who cares if he was hitting 3 barracks outside the main n is not even in the main when it is like 3-5 seconds away from parting

hey guys hes not in the main, but just outside the entrence to the natural which is about 3-5 seconds away from parting.

Also why would you need AoE when you are killing units coming out of barracks one by one? I hear 8 marauders n 6 marines can deal with 18 chargelots n 6 stalkers.


But he wasn't walking in, and we have no idea if he is going to. Remember, the players don't see and know what we see and know. Also, you don't know those units that parting had outside his base at that time is enough to keep killing units coming out from 14 rax with reactors. Anything further we're just theorycrafting the rest of the game.
tuho12345
Profile Blog Joined July 2011
4482 Posts
April 08 2012 05:22 GMT
#9369
How could ppl get mad cuz MKP was behind? OMG he played so so good in that game, splitting units insanely well. That game wasn't over yet.
vndods
Profile Joined October 2011
United States3743 Posts
April 08 2012 05:22 GMT
#9370
On April 08 2012 14:20 Denzil wrote:
Show nested quote +
On April 08 2012 14:17 vndods wrote:
On April 08 2012 14:16 oogieogie wrote:
On April 08 2012 14:07 Probasaur wrote:
On April 08 2012 14:04 boag11 wrote:
Just watched the VOD and gonna mention a few points
1. Parting was not near MKP's production builds, just the 3 outside his base
2. It was 5 base vs 5 base
3. Parting only had enough money to warp in ~3 zealots/stalkers or maybe 4 HTs, with his income he might of been able to add 3 more zealots/stalkers or maybe 1 or 2 more HTs at that instance
4. MKP was able to atleast produce ~8 Maruaders and ~6 marines based on production tab from 1 min prior to drop
5. Parting had no AOE close to MKP's base, he had no HTs or collosus left near the fight and no signs of units close enough on minimap (a few units were started to move from Partings base), Warp Prism was around MKP's 3rd so wouldnt have been able to supply HTs directly to fight right away and Parting is known for warping in HTs at his base to charge energy.

From this I think MKP would of held and I dont think Parting would go up the ramp into MKPs natural. Parting might of gone over to MKP's 4th but that will give time for MKP to reinforce further.


BOOM! The dude's 2nd post and he just owned all you loons arguing against facts. HE WAS NOT IN HIS BASE!!! He wasn't even up the 1st ramp. Yes he was camping 3 barracks outside the natural. Boom. Shutup.

ugh...people are saying that parting would WALK HIS UNITS INTO THE MAIN WHILE MKP HAD NOTHING BUT PRODUCTION GOING..who cares if he was hitting 3 barracks outside the main n is not even in the main when it is like 3-5 seconds away from parting

hey guys hes not in the main, but just outside the entrence to the natural which is about 3-5 seconds away from parting.

Also why would you need AoE when you are killing units coming out of barracks one by one? I hear 8 marauders n 6 marines can deal with 18 chargelots n 6 stalkers.


They can, but only when commandeered by the King.


who has no medivacs and as a result ends up with marines that get 1 shotted if not 2

i heard concussive shells and kiting is pretty good skill. and 4 starports can crank out medivacs nicely too.
Doodsmack
Profile Blog Joined August 2010
United States7224 Posts
April 08 2012 05:22 GMT
#9371
Funny how there can be a couple obviously unintelligent people arguing one side of an argument in a thread, and make it appear as if there is a legitimate debate despite the fact that their logic is being trampled on by 10 more articulate people.
canikizu
Profile Joined September 2010
4860 Posts
Last Edited: 2012-04-08 05:27:11
April 08 2012 05:22 GMT
#9372
On April 08 2012 14:16 oogieogie wrote:
Show nested quote +
On April 08 2012 14:07 Probasaur wrote:
On April 08 2012 14:04 boag11 wrote:
Just watched the VOD and gonna mention a few points
1. Parting was not near MKP's production builds, just the 3 outside his base
2. It was 5 base vs 5 base
3. Parting only had enough money to warp in ~3 zealots/stalkers or maybe 4 HTs, with his income he might of been able to add 3 more zealots/stalkers or maybe 1 or 2 more HTs at that instance
4. MKP was able to atleast produce ~8 Maruaders and ~6 marines based on production tab from 1 min prior to drop
5. Parting had no AOE close to MKP's base, he had no HTs or collosus left near the fight and no signs of units close enough on minimap (a few units were started to move from Partings base), Warp Prism was around MKP's 3rd so wouldnt have been able to supply HTs directly to fight right away and Parting is known for warping in HTs at his base to charge energy.

From this I think MKP would of held and I dont think Parting would go up the ramp into MKPs natural. Parting might of gone over to MKP's 4th but that will give time for MKP to reinforce further.


BOOM! The dude's 2nd post and he just owned all you loons arguing against facts. HE WAS NOT IN HIS BASE!!! He wasn't even up the 1st ramp. Yes he was camping 3 barracks outside the natural. Boom. Shutup.

ugh...people are saying that parting would WALK HIS UNITS INTO THE MAIN WHILE MKP HAD NOTHING BUT PRODUCTION GOING..who cares if he was hitting 3 barracks outside the main n is not even in the main when it is like 3-5 seconds away from parting

hey guys hes not in the main, but just outside the entrence to the natural which is about 3-5 seconds away from parting.

Also why would you need AoE when you are killing units coming out of barracks one by one? I hear 8 marauders n 6 marines can deal with 18 chargelots n 6 stalkers.


From looking at the vods, although Parting seems to have massive lead advantage (18 zealots, 8 stalkers, 8 HTs), at the time of the dc, there're only 9 zealots 6 stalkers at MKP's outer raxes. The rest are still at bases, some are on the move. HTs are useless because he literally just warp in from 1 HTs to 8 HTs 1,2 seconds before the dc. Parting doesn't have any splash units, just pure gateway units hitting those 3 raxes. The warp prism is literally on top of the production with 6 vikings.

MKP at that time has 17 raxes, about to lose 3, but he still has 14 raxes untouched. Assuming he stops producing Viking and switches back to medivacs, 4 starports can produce a bunch of medivac very fast. Moreover, since it's Terran we can assume that ha has a bunches of units queuing in 14 raxes, unlike Parting who has to squeeze units out.

So imo, although Parting is in massive lead, maybe can even strongly push in MKP bases, but realistically, the game isn't gonna end in the next 1,2 minutes. There's no way Parting can hit that many bases in short amount of time with that amount of units.

I think that's the whole point for the remake, Parting isn't gonna win against MKP for at least 5 more minutes. He may have a big lead after that, expands more bases, making more collosuses, push out once again with more HTs, zealots,..v.v.v., and win, but he certainly is not gonna win the game with that push.

It's a shame that GomTV is not gonna release replays because that's their policies, we can only speculate for now.

Let's not forget that at that time, Parting also doesn't have full information of MKP, for all we knows, Parting would just kill off 3 raxes and retreat and reinforce with high tech units and push out later.
Drigger
Profile Joined November 2011
254 Posts
April 08 2012 05:22 GMT
#9373
>No LAN

Okay.

But why not implement a reconnect feature?!
TheAngryZergling
Profile Joined January 2011
United States387 Posts
Last Edited: 2012-04-08 05:25:10
April 08 2012 05:23 GMT
#9374
a frustrating, tainted victory in my mind. Of course MKP played phenomenally well as he always does, but Parting certainly had the upper hand and super good chance at winning. sigh. I only hope this was enough of a spotlight on the issue to encourage blizzard to address it.
Everything in life is most clearly explained through a Starcraft analogy.
vndods
Profile Joined October 2011
United States3743 Posts
Last Edited: 2012-04-08 05:24:39
April 08 2012 05:23 GMT
#9375
On April 08 2012 14:22 Doodsmack wrote:
Funny how there can be a couple obviously unintelligent people arguing one side of an argument in a thread, and make it appear as if there is a legitimate debate despite the fact that their logic is being trampled on by 10 more articulate people.

It says that GOM was correct to call the regame. There are too many people on each side arguing for X.

Plus, we are all just speculating shit, GOM referees and staff had the best idea about the situation of the game, since you know, they had the replay and all.
oogieogie
Profile Joined June 2011
United States3657 Posts
April 08 2012 05:24 GMT
#9376
On April 08 2012 14:19 Exarl25 wrote:
Show nested quote +
On April 08 2012 14:15 Devise wrote:
On April 08 2012 14:14 zhurai wrote:
On April 08 2012 14:10 Enzymatic wrote:
On April 08 2012 14:07 ZenithM wrote:
I just watched that first MKP vs PartinG game. I understand the regame, couldn't have given the game to PartinG and be fine with it. MKP had great production and to be honest had not made too many mistakes since the beginning of the game (I would say he was ahead even). The production that was attacked was outside the natural (that is to say, 2 ramps away from MKP's main, which is very far away), with MKP still having production about everywhere on the map and 4-5 bases running, this is not a lost TvP yet...

The shitstorm would probably have been even greater with the judges giving the game to PartinG like that. Honestly the second game did look very similar, but MKP was just better, or PartinG was mentally crushed, I don't know...

Edit: Still it's regrettable that we had a dropped player and that it affected the finals overall, I still agree with that, but the regame was justified...


"Great production"

Some of you talk as if Terran can just warp-in units like protoss and not have to wait for their production. Any amount of minerals doesn't matter if all your units are stuck in your main getting instantly killed. Which WOULD have happened.

how can the units stuck in the main get killed when the protoss army is in the middle of the map killing 3 barracks?

I just watched it again.. and MKP had 3 marauders vs 18 zealot 6 stalker 8 ht, and he just had his warp prism in the main, so MKP was so dead... warp in's in the main.


Watch it again, more carefully this time. Parting had no money for a warp in, even if he did the Vikings may have been able to prevent it. Only a small number of those Zealots and none of the HT were anywhere near MKP's base, furthermore most of those HT had just been warped in which meant no Storms yet and also less Warp Gates available for your hypothetical warp in. We also don't know how many units MKP had that were about to finish production.

Calling it 3 marauders vs 18 zealot 6 stalkers and 8 HT is just a dishonest assessment of the situation.

18 zealots/6 stalkers/8 HT or 4 archons would easily just sit on MKPs production.

Also money can easily be gathered when on 4(5?) bases or 2-3 bases whatever idc.

The problem is i don't see how MKP can deal with partings army when parting can kill anything coming out while either reinforcing with warp prism (not likely since 6 vikings would snipe it) or just walk units across the map since once a person is in your main with his army n yours is gone..you are probably dead.
Denzil
Profile Joined August 2010
United Kingdom4193 Posts
Last Edited: 2012-04-08 05:25:34
April 08 2012 05:24 GMT
#9377
On April 08 2012 14:22 vndods wrote:
Show nested quote +
On April 08 2012 14:20 Denzil wrote:
On April 08 2012 14:17 vndods wrote:
On April 08 2012 14:16 oogieogie wrote:
On April 08 2012 14:07 Probasaur wrote:
On April 08 2012 14:04 boag11 wrote:
Just watched the VOD and gonna mention a few points
1. Parting was not near MKP's production builds, just the 3 outside his base
2. It was 5 base vs 5 base
3. Parting only had enough money to warp in ~3 zealots/stalkers or maybe 4 HTs, with his income he might of been able to add 3 more zealots/stalkers or maybe 1 or 2 more HTs at that instance
4. MKP was able to atleast produce ~8 Maruaders and ~6 marines based on production tab from 1 min prior to drop
5. Parting had no AOE close to MKP's base, he had no HTs or collosus left near the fight and no signs of units close enough on minimap (a few units were started to move from Partings base), Warp Prism was around MKP's 3rd so wouldnt have been able to supply HTs directly to fight right away and Parting is known for warping in HTs at his base to charge energy.

From this I think MKP would of held and I dont think Parting would go up the ramp into MKPs natural. Parting might of gone over to MKP's 4th but that will give time for MKP to reinforce further.


BOOM! The dude's 2nd post and he just owned all you loons arguing against facts. HE WAS NOT IN HIS BASE!!! He wasn't even up the 1st ramp. Yes he was camping 3 barracks outside the natural. Boom. Shutup.

ugh...people are saying that parting would WALK HIS UNITS INTO THE MAIN WHILE MKP HAD NOTHING BUT PRODUCTION GOING..who cares if he was hitting 3 barracks outside the main n is not even in the main when it is like 3-5 seconds away from parting

hey guys hes not in the main, but just outside the entrence to the natural which is about 3-5 seconds away from parting.

Also why would you need AoE when you are killing units coming out of barracks one by one? I hear 8 marauders n 6 marines can deal with 18 chargelots n 6 stalkers.


They can, but only when commandeered by the King.


who has no medivacs and as a result ends up with marines that get 1 shotted if not 2

i heard concussive shells and kiting is pretty good skill. and 4 starports can crank out medivacs nicely too.


with all the resources going into bio and of course the 5k/5k bank he's got going not to mention his wall off of bunkers and scvs you saw

i dont think you understand what the charge upgrade entails

and no im not talking about the charge part

Anna: So Sen how will you prepare for your revenge v MC? Sen: With a smile.
zhurai
Profile Blog Joined September 2010
United States5660 Posts
April 08 2012 05:25 GMT
#9378
On April 08 2012 14:24 Denzil wrote:
Show nested quote +
On April 08 2012 14:22 vndods wrote:
On April 08 2012 14:20 Denzil wrote:
On April 08 2012 14:17 vndods wrote:
On April 08 2012 14:16 oogieogie wrote:
On April 08 2012 14:07 Probasaur wrote:
On April 08 2012 14:04 boag11 wrote:
Just watched the VOD and gonna mention a few points
1. Parting was not near MKP's production builds, just the 3 outside his base
2. It was 5 base vs 5 base
3. Parting only had enough money to warp in ~3 zealots/stalkers or maybe 4 HTs, with his income he might of been able to add 3 more zealots/stalkers or maybe 1 or 2 more HTs at that instance
4. MKP was able to atleast produce ~8 Maruaders and ~6 marines based on production tab from 1 min prior to drop
5. Parting had no AOE close to MKP's base, he had no HTs or collosus left near the fight and no signs of units close enough on minimap (a few units were started to move from Partings base), Warp Prism was around MKP's 3rd so wouldnt have been able to supply HTs directly to fight right away and Parting is known for warping in HTs at his base to charge energy.

From this I think MKP would of held and I dont think Parting would go up the ramp into MKPs natural. Parting might of gone over to MKP's 4th but that will give time for MKP to reinforce further.


BOOM! The dude's 2nd post and he just owned all you loons arguing against facts. HE WAS NOT IN HIS BASE!!! He wasn't even up the 1st ramp. Yes he was camping 3 barracks outside the natural. Boom. Shutup.

ugh...people are saying that parting would WALK HIS UNITS INTO THE MAIN WHILE MKP HAD NOTHING BUT PRODUCTION GOING..who cares if he was hitting 3 barracks outside the main n is not even in the main when it is like 3-5 seconds away from parting

hey guys hes not in the main, but just outside the entrence to the natural which is about 3-5 seconds away from parting.

Also why would you need AoE when you are killing units coming out of barracks one by one? I hear 8 marauders n 6 marines can deal with 18 chargelots n 6 stalkers.


They can, but only when commandeered by the King.


who has no medivacs and as a result ends up with marines that get 1 shotted if not 2

i heard concussive shells and kiting is pretty good skill. and 4 starports can crank out medivacs nicely too.


with all the resources going into bio

i dont think you what the charge upgrade entails

and no im not talking about the charge part


units with storm aren't nearby?....
Twitter: @zhurai | Site: http://zhurai.com
boag11
Profile Joined January 2012
United States28 Posts
April 08 2012 05:25 GMT
#9379
On April 08 2012 14:16 iSunrise wrote:
Show nested quote +
On April 08 2012 14:04 boag11 wrote:
Just watched the VOD and gonna mention a few points
1. Parting was not near MKP's production builds, just the 3 outside his base
2. It was 5 base vs 5 base
3. Parting only had enough money to warp in ~3 zealots/stalkers or maybe 4 HTs, with his income he might of been able to add 3 more zealots/stalkers or maybe 1 or 2 more HTs at that instance
4. MKP was able to atleast produce ~8 Maruaders and ~6 marines based on production tab from 1 min prior to drop
5. Parting had no AOE close to MKP's base, he had no HTs or collosus left near the fight and no signs of units close enough on minimap (a few units were started to move from Partings base), Warp Prism was around MKP's 3rd so wouldnt have been able to supply HTs directly to fight right away and Parting is known for warping in HTs at his base to charge energy.

From this I think MKP would of held and I dont think Parting would go up the ramp into MKPs natural. Parting might of gone over to MKP's 4th but that will give time for MKP to reinforce further.

Almost all of this is true. What you got wrong, though, is your warp prism remark. That warp prism was there for a reason, to reinforce his units, so he didn´t need to run them to the top. He could also have lifted his units that already were there up into MKP´s base easily. Since PartinG had as much bases as MKP, but a lot farther away, PartinG would have had a lot more time to expand even more if he wanted to. I just don´t see a win for MKP with this scenario.


The last visual clue of where the Warp Prism was going is when it flew over MKP's natural and heading away from Partings Army going to the gap between the main and the 3rd. That prism is not likely to reinforce Partings main army and with the money parting had would not of dealt major immediate damage.
aka KTy
-TesteR-
Profile Joined August 2010
Canada1165 Posts
April 08 2012 05:25 GMT
#9380
On April 08 2012 14:19 Exarl25 wrote:
Show nested quote +
On April 08 2012 14:15 Devise wrote:
On April 08 2012 14:14 zhurai wrote:
On April 08 2012 14:10 Enzymatic wrote:
On April 08 2012 14:07 ZenithM wrote:
I just watched that first MKP vs PartinG game. I understand the regame, couldn't have given the game to PartinG and be fine with it. MKP had great production and to be honest had not made too many mistakes since the beginning of the game (I would say he was ahead even). The production that was attacked was outside the natural (that is to say, 2 ramps away from MKP's main, which is very far away), with MKP still having production about everywhere on the map and 4-5 bases running, this is not a lost TvP yet...

The shitstorm would probably have been even greater with the judges giving the game to PartinG like that. Honestly the second game did look very similar, but MKP was just better, or PartinG was mentally crushed, I don't know...

Edit: Still it's regrettable that we had a dropped player and that it affected the finals overall, I still agree with that, but the regame was justified...


"Great production"

Some of you talk as if Terran can just warp-in units like protoss and not have to wait for their production. Any amount of minerals doesn't matter if all your units are stuck in your main getting instantly killed. Which WOULD have happened.

how can the units stuck in the main get killed when the protoss army is in the middle of the map killing 3 barracks?

I just watched it again.. and MKP had 3 marauders vs 18 zealot 6 stalker 8 ht, and he just had his warp prism in the main, so MKP was so dead... warp in's in the main.


Watch it again, more carefully this time. Parting had no money for a warp in, even if he did the Vikings may have been able to prevent it. Only a small number of those Zealots and none of the HT were anywhere near MKP's base, furthermore most of those HT had just been warped in which meant no Storms yet and also less Warp Gates available for your hypothetical warp in. We also don't know how many units MKP had that were about to finish production.

Calling it 3 marauders vs 18 zealot 6 stalkers and 8 HT is just a dishonest assessment of the situation.


Empirical evidence http://i.imgur.com/LPFZa.jpg
Looks like a clear win for Parting IMO :/
Prev 1 467 468 469 470 471 492 Next
Please log in or register to reply.
Live Events Refresh
[BSL 2025] Weekly
18:00
#11
LiquipediaDiscussion
Chat StarLeague
17:00
CHICAGO LAN Day 1
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech98
StarCraft: Brood War
firebathero 104
Dewaltoss 94
ggaemo 45
NaDa 22
Dota 2
Gorgc10068
syndereN332
Pyrionflax172
NeuroSwarm76
capcasts5
Counter-Strike
Stewie2K352
Heroes of the Storm
Grubby2948
Khaldor167
Other Games
tarik_tv13137
gofns10498
ToD94
Trikslyr49
Organizations
Other Games
gamesdonequick1263
BasetradeTV28
angryscii20
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 19 non-featured ]
StarCraft 2
• Hupsaiya 73
• musti20045 57
• davetesta34
• tFFMrPink 27
• Reevou 1
• AfreecaTV YouTube
• sooper7s
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
StarCraft: Brood War
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota21300
League of Legends
• Doublelift3824
Counter-Strike
• Shiphtur224
Other Games
• imaqtpie1387
Upcoming Events
Sparkling Tuna Cup
11h 49m
SC Evo League
13h 49m
Chat StarLeague
17h 49m
Replay Cast
1d 1h
Afreeca Starleague
1d 11h
Queen vs HyuN
EffOrt vs Calm
Wardi Open
1d 12h
RotterdaM Event
1d 16h
Replay Cast
2 days
Afreeca Starleague
2 days
Rush vs TBD
Jaedong vs Mong
Afreeca Starleague
3 days
herO vs TBD
Royal vs Barracks
[ Show More ]
Replay Cast
4 days
The PondCast
4 days
Replay Cast
5 days
LiuLi Cup
5 days
Cosmonarchy
5 days
OyAji vs Sziky
Sziky vs WolFix
WolFix vs OyAji
BSL Team Wars
5 days
Team Hawk vs Team Dewalt
BSL Team Wars
5 days
Team Hawk vs Team Bonyth
SC Evo League
6 days
[BSL 2025] Weekly
6 days
Liquipedia Results

Completed

Jiahua Invitational
uThermal 2v2 Main Event
HCC Europe

Ongoing

Copa Latinoamericana 4
BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Qualifiers
ASL Season 20
CSL Season 18: Qualifier 1
Acropolis #4 - TS1
CSLAN 3
SEL Season 2 Championship
WardiTV Summer 2025
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025

Upcoming

CSL Season 18: Qualifier 2
CSL 2025 AUTUMN (S18)
LASL Season 20
BSL Season 21
BSL 21 Team A
Chzzk MurlocKing SC1 vs SC2 Cup #2
RSL Revival: Season 2
Maestros of the Game
EC S1
Sisters' Call Cup
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
MESA Nomadic Masters Fall
CS Asia Championships 2025
Roobet Cup 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.