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On March 19 2012 16:52 hugedong wrote:Show nested quote +On March 19 2012 16:32 Elem wrote:On March 19 2012 16:17 hugedong wrote:On March 19 2012 15:58 Ventor wrote: This is why I hate online tournaments. They never tell who the better team is. Liquid has some decent players but I feel they wouldn't have gotten as far as they did if it was at a lan. Online tournaments show the full potential of players because they don't have as much nerve issues. You will always see better play online than LAN for most players. and that is why online doesnt show as much skill as offline. nerves is part of the game. if you choke you aint good enough. Nerves have nothing to do with skill. Would you rather watch people play to the absolute best of their ability, or think "hey I wonder how nervous he is today"?
The latter. And considering the viewership of LANs is always several times greater than that of online leagues I'd say most people agree with me.
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Gz TL! very well done Hero!
gz for NASTL for this tournament and the quick response. There is no way how an international teamleague could be "perfect" for everyone. I mean on how many timezones are liquid players 5? 10? it have to be so tough to shedule all of these teams.
And the sentence of ThorZain wasnt really bm, other guys just use *#+& words on bigger events and get away with "jea thats just idra". Please stop making everything a big deal.
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On March 19 2012 18:27 kochujang wrote:Show nested quote +On March 19 2012 18:16 Full.tilt wrote:Or maybe players should know when they are playing in important matches and prepare accordingly. Whether that means the tournament gives more accurate information or team management do their jobs properly who knows. If you would read the statement from Xeris, then you would know.
xeris has said a lot of things about NASL in the past, not all of them accurate.
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Congratz to Liquid 2 titles in one week, very nice to see
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Hero played zerg against Morrow? He really is multitalented! o_0
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Darn, Hero saving the day once again, I had hoped for mouz to win. Anyways, gg liquid.
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On March 19 2012 18:52 red4ce wrote:Show nested quote +On March 19 2012 16:52 hugedong wrote:On March 19 2012 16:32 Elem wrote:On March 19 2012 16:17 hugedong wrote:On March 19 2012 15:58 Ventor wrote: This is why I hate online tournaments. They never tell who the better team is. Liquid has some decent players but I feel they wouldn't have gotten as far as they did if it was at a lan. Online tournaments show the full potential of players because they don't have as much nerve issues. You will always see better play online than LAN for most players. and that is why online doesnt show as much skill as offline. nerves is part of the game. if you choke you aint good enough. Nerves have nothing to do with skill. Would you rather watch people play to the absolute best of their ability, or think "hey I wonder how nervous he is today"? The latter. And considering the viewership of LANs is always several times greater than that of online leagues I'd say most people agree with me.
And most people just blindly follow the established conventions that may or may not be correct. Besides, LAN events usually gather more viewers due to the nature of the event itself, being able to see the crowd, players, etc. which has nothing to do with player's performance.
The whole LAN > online thing originates in Brood War, where there was a difference between LAN and online play. There were actually things you could do at LAN latency that were extremely difficult or downright impossible to do when playing with online latency, which made the game fundamentally different between these two environments and limited player skill when playing online. This issue and the issue of cheating is what gave LAN events greater credibility, it's never been about putting players in an uncomfortable environment and having them deal with nerves, jetlag, annoying fans, etc.
In SC2, there is no LAN latency - whether you play sitting next to each other or on the other side of the continent, all the data still bounces off of regional battle.net servers with all the accompanying technical faults, and on top of it there's a built-in latency of ~100 ms if I remember correctly. The fundamental difference in how the game plays does not exist any more, at least nowhere near the same extent, and high profile sponsorship and/or team contracts make cheating extremely risky and extremely unlikely at the highest level.
If you choose to take results made over a single weekend, under conditions like jetlag and traveling fatigue, food poisonings, uncomfortable environment, and a million different factors that can not be predicted or controlled either by players or their managers over results made in online leagues, that's a choice you and everyone else can make. But the bottom line is, your arguments are nowhere near as strong as they were in Brood War where playing online versus playing in LAN meant playing a different game with different rules.
Either way, online events are probably the future of SC2. Running live events is getting costly and inefficient, the game is played over the internet anyway, the entire viewer base is basically on the internet to begin with, people have better connections, there are better streaming services, online tournaments are infinitely cheaper and just make more sense altogether. Even now it's fairly obvious that we will never have a live foreign team league, so I'd get used to acknowledging the importance of online results and display of skill.
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Grtz to TL and HerO. The guy is becoming my favorite TL player.
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ah liquids mercenaries going winning it for them once again....
wp by mouz still hope they can defend their mcsl title for the 3rd time
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On March 20 2012 01:02 sVnteen wrote: ah liquids mercenaries going winning it for them once again....
wp by mouz still hope they can defend their mcsl title for the 3rd time
Yes, the players payed by Liquid to play for their team beat the players payed by Mouz to play for their team. The horror. -_-
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On March 20 2012 01:02 sVnteen wrote: ah liquids mercenaries going winning it for them once again....
wp by mouz still hope they can defend their mcsl title for the 3rd time
It's funny because mouz didn't pickup Thorzain until he won TSL3.
So please stop posting when you don't even know what you're talking about.
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United States13143 Posts
On March 20 2012 01:17 nvs. wrote:Show nested quote +On March 20 2012 01:02 sVnteen wrote: ah liquids mercenaries going winning it for them once again....
wp by mouz still hope they can defend their mcsl title for the 3rd time It's funny because mouz didn't pickup Thorzain until he won TSL3. So please stop posting when you don't even know what you're talking about. You mean, after Prae fell apart and Thorzain was, I believe, teamless?
the mercenary comment is kind of silly, but I don't think that's the best refutation
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On March 20 2012 01:30 Elyvilon wrote:Show nested quote +On March 20 2012 01:17 nvs. wrote:On March 20 2012 01:02 sVnteen wrote: ah liquids mercenaries going winning it for them once again....
wp by mouz still hope they can defend their mcsl title for the 3rd time It's funny because mouz didn't pickup Thorzain until he won TSL3. So please stop posting when you don't even know what you're talking about. You mean, after Prae fell apart and Thorzain was, I believe, teamless? the mercenary comment is kind of silly, but I don't think that's the best refutation
Lol, Prae only fell apart because they lost their best players, ThorZain and Nightend, who were hired by other teams after their TSL3 successes.
http://wiki.teamliquid.net/starcraft2/Praetoriani#cite_note-13
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Casted by gretorp and incontrol. It should be good
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United States13143 Posts
On March 20 2012 02:07 LlamaNamedOsama wrote:Show nested quote +On March 20 2012 01:30 Elyvilon wrote:On March 20 2012 01:17 nvs. wrote:On March 20 2012 01:02 sVnteen wrote: ah liquids mercenaries going winning it for them once again....
wp by mouz still hope they can defend their mcsl title for the 3rd time It's funny because mouz didn't pickup Thorzain until he won TSL3. So please stop posting when you don't even know what you're talking about. You mean, after Prae fell apart and Thorzain was, I believe, teamless? the mercenary comment is kind of silly, but I don't think that's the best refutation Lol, Prae only fell apart because they lost their best players, ThorZain and Nightend, who were hired by other teams after their TSL3 successes. http://wiki.teamliquid.net/starcraft2/Praetoriani#cite_note-13 Oh, I thought it was the other way around for some reason. My mistake.
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That phoenix upgrade is so good
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Holy shit Morrow 100 supply in the red after losing nearly every overlord lol
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On March 20 2012 01:02 sVnteen wrote: ah liquids mercenaries going winning it for them once again....
wp by mouz still hope they can defend their mcsl title for the 3rd time
Yeah, taking Zenio in when he was on the verge of being kicked from oGs after they changed their team house policy, and HerO when he was nearly unknown and to help develop himself, some nice mercenaries you have there :D
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I believe liquid has the potential of a bulldozer truck. lul rofl wtfbbq liquid gogo!
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