On February 08 2012 20:07 clusen wrote:
I fear that MKP and Genius will both advance
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I fear that MKP and Genius will both advance
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DRG might come in 4th if he loses to nestea and has to rematch Genius
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Shellshock
United States97274 Posts
On February 08 2012 20:07 clusen wrote: Show nested quote + On February 08 2012 20:06 SolidMustard wrote: MKP is gonna cut Genius into pieces ^^ I fear that MKP and Genius will both advance ![]() DRG might come in 4th if he loses to nestea and has to rematch Genius | ||
Fragile51
Netherlands15767 Posts
On February 08 2012 20:06 Shellshock1122 wrote: Team Liquid fans might want Jjakji to win this series. If Ganzi loses, he has to play the winner of Jyp vs Line/Hero. Hero has a legit shot of making it to that game and has a much better chance of beating Ganzi than Jjakji in bo3 (yes i know hero just beat jjakji in a bo9 but Ganzi is way worse tvp) Also, the hero we see online sadly is not the hero we see in GSL :< Hope he gets over his nerves soon... | ||
SolidMustard
France1515 Posts
On February 08 2012 20:07 clusen wrote: Show nested quote + On February 08 2012 20:06 SolidMustard wrote: MKP is gonna cut Genius into pieces ^^ I fear that MKP and Genius will both advance ![]() I love both but I hope not, we need at least one zerg in Ro8. DRG + MKP | ||
Drazerk
United Kingdom31255 Posts
On February 08 2012 20:07 Drazerk wrote: Game One on Bel'Shir Beach In the bottom right is ![]() In the top left is ![]() 3:00 factory opening from JJakji while Ganzi gets a reaper in order to scout jjakji's base however his scv scouts a lot on its own. A reactor now starts on the barracks of JJakji and ganzi just expands | ||
LimitSEA
Australia9580 Posts
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Ysellian
Netherlands9029 Posts
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Fubi
2228 Posts
On February 08 2012 20:05 Fearest wrote: Jjakji needs to winn and just 1-1-1 follow by 2-2-2 and 3-3-3 to kill Parting The difference is tho, that if you don't win with a 1-1-1, you're behind, or even if you manage to kill enough to be even, you'll still have to deal with Protoss's strong lategame against Terran; however, this 3-gate expand pressure by P doesn't even put them behind even if they don't attack... | ||
HitMonkie
Australia518 Posts
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Seraphone
United Kingdom1219 Posts
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andaylin
United States10830 Posts
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ckast
175 Posts
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Shellshock
United States97274 Posts
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Azurues
Malaysia5612 Posts
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WigglingSquid
5194 Posts
On February 08 2012 20:02 Xarles wrote: Show nested quote + On February 08 2012 19:45 Mr_Wo_Ot wrote: On February 08 2012 19:39 MorroW wrote: no pro players want to give feedback or post in these forums because not its not always what you want to hear. and then you all come bashing daybreak and metropolis are too long distances to punish something like this you cant give the 15cc argument because 1rax expo gives a weaker followup than 15cc. thats why people go 15cc rofl, because the econ kicks in more quickly. then you get you extra raxes and geysers more quickly. you dont understand basic rts or tvp build. toss scouts 15cc, grabs 2 nexuses, then goes onwards to not barely be able to defend, nope, he goes on to almost go kill protoss that was constantly building units on 2bases you guys should realize me being in this game 12 hours a day for over a year knowing and talking to almost all pros plus practicing these gsl maps regularly, dont you think i should know the timings and find the flaws better than you? its silly some tosses just come at me here just because they are defending their race if you want feedback and pros opinions, the good and bad comes in a pack. im not gonna sit here and obliviously say "great timing on that 2base protoss" every time we watch gsl. please realize they can play macro oriented, they dont have to play like this. but they almost play like this exclusively because its more easy and they are more successful with it. Remember the people who are responding to you are the 2% of the people reading and the other 98% enjoy reading your posts. So please dont let the haters get to you! Morrow hwaiting! Agreed. Not to mention that he gives proper reasoning towards his opinions as opposed to someone like IdrA. I'll take that over an attention seeking no-name whiner any day. The problem is that pros play their game twelve hours a day, but communicate very little about it with people who are not on their par. They walk in a forum, scribble two sentences without any reasoning or explanation whatsoever and complain when users disrespect their opinion, expecting everyone to merely bow to their experience out of sheer faith. I respect their opinion, and I agree that the TL forums can be a dangerous place for their peace of mind, but even if they don't feel like taking their time to explain they could avoid bashing just by being more subtle with their balance whine. (Nothing exotic. Just add "in the current metagame" to every complaint and no one will be able to tell it off as easily.) | ||
IgnE
United States7681 Posts
On February 08 2012 19:37 avilo wrote: Show nested quote + On February 08 2012 19:34 Seraphone wrote: On February 08 2012 19:32 avilo wrote: On February 08 2012 19:26 Tsubbi wrote: wouldnt cloaked banshee followup after cc first or 1 rax cc kill this build? protoss wouldn't even be able to scout that Nope. That would be an automatic loss because with 3 nexus even if he lost ~20 probes he will have the observer out and just chrono x3 nexus and still be at an advantage. The sad part is most people don't even realize that jjakji and other Terrans have to do ridiculous stuff like 15CC to even attempt a macro game, and then protoss simply takes a third nexus and is ahead and can STILL kill you with an attack...it's crazy to think anyone thinks this is normal for RTS. You should never be able to expand + straight up KILL your opponent when they have 3-5 bunkers up but protoss can do it... On February 08 2012 19:25 MorroW wrote: just look at this, toss takes 3base and can just go and kill terran who sits defensive on 2base and gets bunkers if you dont see the problem in this and why its abusive and obviously too strong i dont know what to say you talk about mc doing this best in the world and thats why it only works for him. well in reality most tosses play like this, vs zerg and terran and most tosses are very successful. thats why they are doing this. and no its not hard to do, its pretty easy in fact to execute. anyone who understands rts and sc2 on a deep level would agree with me, no evidence is needed to "prove" that this is not that hard to do that only MC in the world can be successful with it Glad to see a common sense post from another pro here. No one is really willing to talk about balance at all (let alone in a live report thread) but if people do not see that it's insanely stupid for a protoss to be able to 2 base forcefield all-in z/p and still have their expo behind it in 0 danger...it's a bit crazy... And yes people, it's insanely easy to do, even NA mid-masters protoss can execute this stuff. Because NA mid masters players win GSL's. They can expand because you went CC first. You can't go CC and then whine than you have no pressure options. Regardless, your the guy who was balance whining about Protoss (and everything else ever in all matchups) back when Protoss couldn't actually win vs Terran so your opinion is worthless. There is a problem when you can expo AND kill your opponent at the same time. That is not just a SC concept, it's an RTS design concept that allows a game to be balanced. If you're able to freely expo + have the possibility of KILLING your opponent even when they are also 2 base AND massed base defenses...something is wrong. Honestly I don't know how people can say this strat is "new" in any sense. Protosses on the ladder in NA, the chobo-est server in the world, have been doing similar style attacks for weeks now. The only way to win tvp is to do serious, serious damage to a protoss economy thanks to the protoss players own fuck up or to just hard counter a too greedy protoss with a well executed allin. | ||
ThatGuy89
United Kingdom1968 Posts
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Olinimm
1471 Posts
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Drazerk
United Kingdom31255 Posts
On February 08 2012 20:08 Drazerk wrote: Show nested quote + On February 08 2012 20:07 Drazerk wrote: Game One on Bel'Shir Beach In the bottom right is ![]() In the top left is ![]() 3:00 factory opening from JJakji while Ganzi gets a reaper in order to scout jjakji's base however his scv scouts a lot on its own. A reactor now starts on the barracks of JJakji and ganzi just expands 5:00 The reaper does a lot of damage and survives with red health. A starport for JJakji and Ganzi now with a bunker in anticipation of JJakji's hellions for Ganzi | ||
zhurai
United States5660 Posts
On February 08 2012 20:09 ThatGuy89 wrote: wow were MCs game just cheesey or something? surprised to see so many bad votes Pretty much. + Show Spoiler + g1 = 8gate g2 = 5gate | ||
HQuality
2682 Posts
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