[GSL] 2012 Season 1 Code S Ro16 Group C - Page 95
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-UMADIMSTYLIN-
Cuba292 Posts
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Dakkas
2550 Posts
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LittLeD
Sweden7973 Posts
Still wrecks face | ||
McBengt
Sweden1684 Posts
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Drazerk
United Kingdom31255 Posts
In the bottom right is ![]() In the top left is ![]() 3:00 factory opening from JJakji while Ganzi gets a reaper in order to scout jjakji's base however his scv scouts a lot on its own. A reactor now starts on the barracks of JJakji and ganzi just expands 5:00 The reaper does a lot of damage and survives with red health. A starport for JJakji and Ganzi now with a bunker in anticipation of JJakji's hellions for Ganzi 6:40 Viking after a medivac for JJakji while prparing for a elevator into the main. The elevator works and ganzi does not have enough units to prevent it attacking the Main CC 7:30 Both players land their vikings but the hellions kill all the scvs of Ganzi forcing him to GG instantly JJakji wins the first game | ||
ChaosTerran
Austria844 Posts
On February 08 2012 19:53 Noktix wrote: The fuck? When did i say anything about Morrow specifically? He is a great player who i completely respect. When did i say he wasn't good enough? If you have trouble with a race, a strategy, ANYTHING, practice and innovate. Don't bitch about imbalance. That is the point i'm making. That's a bullshit argument.So if something is obviously imbalanced you are not allowed to complain so it does get nerfed..... THE FUCK? | ||
IgnE
United States7681 Posts
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Typhon
United States387 Posts
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Mouzone
3937 Posts
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Onox
United States1072 Posts
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MentalGNT
Denmark1264 Posts
Cool build by Jjakji | ||
graNite
Germany4434 Posts
omg that was so good! | ||
zul
Germany5427 Posts
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HQuality
2682 Posts
xDDD | ||
LeoLeo
Sweden456 Posts
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ETisME
12270 Posts
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ambient_orange
170 Posts
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andaylin
United States10830 Posts
On February 08 2012 20:11 IgnE wrote: Tastosis flipping out over a TvT build that is used on ladder all the time. Super easy, super safe 111 into expo, no addons required. exactly lol | ||
Azurues
Malaysia5612 Posts
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Ribbon
United States5278 Posts
On February 08 2012 20:03 mvtaylor wrote: There is a difference between things being "figured out" and map pool changes / balance patches. If the game hadn't been patched a lot and xel naga caverns / steppes of war were still standard tournament maps people would still say it was imbalanced. Let me try and explain as best I can... You go CC first to get the best economy early. This allows the P to throw down triple nexus while going for this power sentry build. Even if it's scouted the length of the maps these days means by the time T production has really kicked in they can't go over and pressure it. In return even though P has barely got the economic benefit of his third base the warp gate mechanic means the map distance is irrelevant for him. Forcefielding away SCVS and army when they are on a base less than you with two bunkers is crazy. So, what does T do... not go CC first? Right, so now P scouts with their probe you're going 1 rax gasless FE, tech barely comes any faster with that but I guess they could decide to not throw down a third and simply play a more standard game. P scouts 1 rax then gas before CC. They definitely don't make the third and get a robo. Well, it's hard for Protoss to know for sure that Terran is 1-rax FEing, so he can't "blind" counter it. I don't know. I can't say I mind Terran being the sad race for a while ![]() On topic, Jjakji man, wow :O | ||
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