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[GSL] 2012 Season 1 Code A Ro48 D1 - Page 128

Forum Index > StarCraft 2 Tournaments
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Bashion
Profile Joined February 2011
Cook Islands2612 Posts
January 31 2012 12:19 GMT
#2541
On January 31 2012 21:18 JesusOurSaviour wrote:
Show nested quote +
On January 31 2012 21:15 Grampz wrote:
This map is no better for TvP, 1-1-1 Every single fucking time. and then, if a terran has the balls NOT to 1-1-1, protoss has too much AoE for the terran to fight in all the chokes anyways. it's just fucking horrible. sorry for whine but...frustrating! =(
Second lol. Except 1-1-1 isn't that strong on this map. Even MVP's stuffed it up before so yea...


Of course its strong.

Once terran sieges on that ramp, its almost impossible to break it.

I've got moves like Jagger
ZenithM
Profile Joined February 2011
France15952 Posts
January 31 2012 12:19 GMT
#2542
On January 31 2012 21:17 snotboogie wrote:
Can we get a clone of Wolf so we can have 2 x Wolf casting Code A?


That would do the trick I think.
Moletrap man...

(I cannot stand even Khaldor, but I know some people like him)
Reasonable
Profile Joined September 2010
Ukraine1432 Posts
January 31 2012 12:19 GMT
#2543
Go Bimbelbee! Deliver some protoss blood }:D
FeyFey
Profile Joined September 2010
Germany10114 Posts
January 31 2012 12:19 GMT
#2544
On January 31 2012 21:07 Tarotis wrote:
Show nested quote +
On January 31 2012 21:07 Exactable wrote:
Does anyone actually like this map

Zergs I guess


i like this map, banshees and voidrays are evil on crossfire, same goes for phoenix vs mutas, you can't attack but you can easily defend the zerg with a few canons and defend your third okay. And once toss aoe is out zerg has a real problem. Though i always love if 2 playes stick with ground only on this map and fight for the hills.
Akhee
Profile Joined January 2011
Brazil811 Posts
January 31 2012 12:19 GMT
#2545
On January 31 2012 21:17 Teoita wrote:
Show nested quote +
On January 31 2012 21:16 cassurai wrote:
it is completely huk's fault for getting 10 sentries early on and then move them around the map.

the correct move would be to get 4-5 sentries, then get hallucination asap to scout bumbleebee's strat (he should've assumed it anyway, no zerg would pick crossfire in ZvP and use a ground army).

then get 3rd asap and cannon it up.

max out, leave 3 cannons and 1 HT at each of the 3 bases, and move out.

refer to rsvp's PvZ muta guide. http://www.teamliquid.net/forum/viewmessage.php?topic_id=287788


You are forgetting the part where it's not possible to take a third on Crossfire, mostly. On any other map it makes sense, but Crossfire...ugh.


the day rsvp teaches huk how to play its 2012
Sumahi
Profile Blog Joined January 2012
Guam5609 Posts
January 31 2012 12:19 GMT
#2546
I'm cheering for you Huk. Code S just isn't the same without you.
Startale <3, ST_July <3, HongUn <3, Savior <3, Gretorp <3, Nada <3, Rainbow <3, Ret <3, Squirtle <3, Bomber <3
KiNGxXx
Profile Blog Joined August 2010
7928 Posts
January 31 2012 12:19 GMT
#2547
On January 31 2012 21:19 RPR_Tempest wrote:
IdrA said he was in Korea for 3 months...he came to Korea in December, so he should leave in March. Code A qualifiers are in March. I think we've seen the last of IdrA in GSL once again.

New "IdrA is dead" video coming soon...
MKP|Maru|TaeJa|Mvp|Polt|INnoVation|GuMiho|Bomber|GoOdy|TeamTerran
Ketch
Profile Joined October 2010
Netherlands7285 Posts
January 31 2012 12:19 GMT
#2548
On January 31 2012 21:19 MrCash wrote:
Show nested quote +
On January 31 2012 21:18 bubl100500 wrote:
Someone tell them players can't choose!!!!


What do you mean, in this format loser chooses map.


How come the maps were chosen before the matches then?
Mellon
Profile Joined October 2010
Sweden917 Posts
January 31 2012 12:20 GMT
#2549
I like Bel'shir winter! Eventho it's slightly Zerg favoured i'd say. Gotta be some 2-base all-in incoming, or 1 base DT no zealot/stalker/sentry. I guess that's the most probable.
Maitolasi
Profile Joined December 2010
Finland441 Posts
January 31 2012 12:20 GMT
#2550
On January 31 2012 21:17 Lobo2me wrote:
Show nested quote +
On January 31 2012 21:13 Mithridates wrote:
Cant remember the last Protoss win on crossfire

11 losses in a row on Crossfire PvX, last win was MC vs Bomber on Dec 5th. Last PvZ win was Nov 7th with Hero vs CrazymovING.


Wow Gom should definitely remove that map for next season. I don't understand why they kept it in for this one even.
Grampz
Profile Joined November 2010
United States2147 Posts
January 31 2012 12:20 GMT
#2551
On January 31 2012 21:19 Bashion wrote:
Show nested quote +
On January 31 2012 21:18 JesusOurSaviour wrote:
On January 31 2012 21:15 Grampz wrote:
This map is no better for TvP, 1-1-1 Every single fucking time. and then, if a terran has the balls NOT to 1-1-1, protoss has too much AoE for the terran to fight in all the chokes anyways. it's just fucking horrible. sorry for whine but...frustrating! =(
Second lol. Except 1-1-1 isn't that strong on this map. Even MVP's stuffed it up before so yea...


Of course its strong.

Once terran sieges on that ramp, its almost impossible to break it.


yeah supernova showed a prowess to 1-1-1 on that map... you bunker up at the ramp and siege behind it and it's almost impossible to break...
MorroW
Profile Joined August 2008
Sweden3522 Posts
Last Edited: 2012-01-31 12:20:46
January 31 2012 12:20 GMT
#2552
On January 31 2012 21:17 Teoita wrote:
Show nested quote +
On January 31 2012 21:16 cassurai wrote:
it is completely huk's fault for getting 10 sentries early on and then move them around the map.

the correct move would be to get 4-5 sentries, then get hallucination asap to scout bumbleebee's strat (he should've assumed it anyway, no zerg would pick crossfire in ZvP and use a ground army).

then get 3rd asap and cannon it up.

max out, leave 3 cannons and 1 HT at each of the 3 bases, and move out.

refer to rsvp's PvZ muta guide. http://www.teamliquid.net/forum/viewmessage.php?topic_id=287788


You are forgetting the part where it's not possible to take a third on Crossfire, mostly. On any other map it makes sense, but Crossfire...ugh.

then on crossfire get 3 sentries and go 7gate blink stalker (with obs if he rush 3base) with +2 and win vs anything zerg does cause it directly counters muta and you cant play ground army as zerg on that map

i strongly believe 2hatch muta or mutalisk in general is fading away quickly as tosses are figuring out hardcore how to stop it
Progamerpls no copy pasterino
KingPaddy
Profile Joined November 2010
1053 Posts
January 31 2012 12:20 GMT
#2553
On January 31 2012 21:18 aRyuujin wrote:
I could've sworn that the players don't choose the map O_o

Hmm.. I don't know.
In the Code S groups it's loser's pick since this season. Don't know about Code A though
DwD
Profile Joined January 2010
Sweden8621 Posts
January 31 2012 12:20 GMT
#2554
So is IdrA out completly from GSL now and has to do qualifiers? I forgot how it works since they changed it 50 times..
~ T-ARA ~ DREAMCATCHER ~ EVERGLOW ~ OH MY GIRL ~ DIA ~ BOL4 ~ CHUNGHA ~
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
Last Edited: 2012-01-31 12:21:34
January 31 2012 12:20 GMT
#2555
On January 31 2012 21:18 Arceus wrote:
I personally like this map, just because It has different layout than 90% of the map pool. Variety is good


Steppes of war is also completely different from any maps in the map pool. Doesn't make it a good map.

Variety is good IF the map produces different, but good, games. Crossfire doesn't, it's just a slow painful deaths because you are contained on 2 bases or a random allin that either fails or catches the other guy completely off guard. Pretty bad if you ask me.

@morrow: i think we can all agree that a map that forces you to allin every game, ever time is a bad map. Kinda like tal'darim pvp. Yes he could have done that, but in terms of game quality it doesn't improve things one bit.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
Obelisco
Profile Joined January 2011
Peru1962 Posts
Last Edited: 2012-01-31 12:20:48
January 31 2012 12:20 GMT
#2556
On January 31 2012 21:19 MrCash wrote:
Show nested quote +
On January 31 2012 21:18 bubl100500 wrote:
Someone tell them players can't choose!!!!


What do you mean, in this format loser chooses map.

No they dont, maps were preselected in code A, loser chooses in code S
Terrix
Profile Joined August 2010
Germany305 Posts
January 31 2012 12:20 GMT
#2557
Where can I find information on Code B/Prelims/Offline Qualifiers? I can't find it anywhere, not on gomtv.net or TL or with google -_-

Where do those other 20 players come from? How do you get BACK into GSL?
ZenithM
Profile Joined February 2011
France15952 Posts
January 31 2012 12:20 GMT
#2558
Wtf HuK didn't scout? So risky.
Logros
Profile Joined September 2010
Netherlands9913 Posts
January 31 2012 12:21 GMT
#2559
Wow if HuK doesn't scout this it's really smart. Could fake 1-base all-in. Or it could be roach aggression.
jojo311
Profile Joined March 2011
Australia903 Posts
January 31 2012 12:21 GMT
#2560
i think the maps are preset for Code A, arent they ?
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