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On January 31 2012 21:14 Pure-SC2 wrote: That map was designed for muta play vs protoss. That tactic wouldn't work nearly as well on other maps like we saw in the first game.
um, what?
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Protoss choosing belshir beach? lol either Huk has some sick build planned or a death wish.
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Maps were preselected... Huk didnt choose it...
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HuK going man mode with Bel'Shir Beach.
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On January 31 2012 21:15 Ruscour wrote:Show nested quote +On January 31 2012 21:14 Pure-SC2 wrote: That map was designed for muta play vs protoss. That tactic wouldn't work nearly as well on other maps like we saw in the first game.
Other way around. Muta play is really bad on Entombed Valley (3 easy bases that are close together). It's good on most maps, not just Crossfire.
Good point. But it does seem especially effective on Crossfire. So much room for the Muta's to move, and such a stupidly placed 3rd.
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Australia18228 Posts
On January 31 2012 21:15 Logros wrote: What is HuK thinking?
Maps are pre-set, losers don't pick the next map.
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why do they keep saying they chose the maps? i thought they were already predetermined maps?
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Why do they keep talking about map choice? The maps are knowen ahead of time - at least in the lr they are.
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What are you talking! They don't choose!
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Also, did Huk bring a probe with his early pressure (6-7 sentries, 2 zealots)?
He went in, saw 2 spines and backed off. If he had started a pylon he would've forced a ton of lings. Now Bumblebee just went back into drone mode and made 7+ drones instantly as Huk arrived.
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On January 31 2012 21:16 Obelisco wrote: Maps were preselected... Huk didnt choose it... This is whats up, its not Huk's fault
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Its really paiful to play PvZ when muta is abused,cos protoss has really little to do with it..and the zerg just takes the whole map and insta 200/200 after he finish with mutas...i bet bumbleebee will go mutas on belshir too
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On January 31 2012 21:15 clusen wrote:Show nested quote +On January 31 2012 21:13 Mithridates wrote: Cant remember the last Protoss win on crossfire I remember Tester winning on that map against Losira in the season NEstea went undefeated :D
Was this before the muta swicth meta game. I dont think its possible to lose with muta style on crossfire
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Bel shir beach? A LITTLE BIT SUPRISEING?
Seems like like Huk is aiming for Code-B
EDIT: oh, huk didnt chose, i was lied to
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On January 31 2012 21:16 Onlinejaguar wrote: Protoss choosing belshir beach? lol either Huk has some sick build planned or a death wish. Nah, it's not as bad as people seem to think since it was remade, it's practically a new map.
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"let's talk more about this map" - moletrap has nothing to say lol. glad wolf is at least trying to be a bit analytical
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Can we get a clone of Wolf so we can have 2 x Wolf casting Code A?
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Why do they continue mention that the loser is picking the map? Are they not set? I am not sure I'm going by this thread here
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Italy12246 Posts
On January 31 2012 21:16 cassurai wrote:it is completely huk's fault for getting 10 sentries early on and then move them around the map. the correct move would be to get 4-5 sentries, then get hallucination asap to scout bumbleebee's strat (he should've assumed it anyway, no zerg would pick crossfire in ZvP and use a ground army). then get 3rd asap and cannon it up. max out, leave 3 cannons and 1 HT at each of the 3 bases, and move out. refer to rsvp's PvZ muta guide. http://www.teamliquid.net/forum/viewmessage.php?topic_id=287788
You are forgetting the part where it's not possible to take a third on Crossfire, mostly. On any other map it makes sense, but Crossfire...ugh.
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