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[GSL] 2012 Season 1 Code A Ro48 D1 - Page 125

Forum Index > StarCraft 2 Tournaments
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Grampz
Profile Joined November 2010
United States2147 Posts
Last Edited: 2012-01-31 12:15:20
January 31 2012 12:15 GMT
#2481
This map is no better for TvP, 1-1-1 Every single fucking time. and then, if a terran has the balls NOT to 1-1-1, protoss has too much AoE for the terran to fight in all the chokes anyways. it's just fucking horrible. sorry for whine but...frustrating! =(
clusen
Profile Joined May 2010
Germany8702 Posts
January 31 2012 12:15 GMT
#2482
On January 31 2012 21:13 Mithridates wrote:
Cant remember the last Protoss win on crossfire

I remember Tester winning on that map against Losira in the season NEstea went undefeated :D
Resolve
Profile Joined August 2010
Singapore679 Posts
January 31 2012 12:15 GMT
#2483
go bumblebee! nice banelings but i guess he could've done anything since he was so ahead :|
Mellon
Profile Joined October 2010
Sweden917 Posts
January 31 2012 12:15 GMT
#2484
On January 31 2012 21:13 Crying wrote:
this is really painful to watch..i dont know why pro's dont abuse 2 base muta more and more..its so effective.


It's good on some specific maps, on that map it's insane. 3rd is so far off, holding it while defending main is almost impossible. On Entombed valley it's really bad, or well, bad. It was still Bumblebee's game but it's way easier than holding it on some other map.
DJHelium
Profile Joined December 2010
Sweden13480 Posts
January 31 2012 12:15 GMT
#2485
On January 31 2012 21:14 Corrosive wrote:
should have just cheesed that map.


I agree, a 5gate ala Kiwikaki would've been fine I think.
#1 player in the world atm: J-god | Follow me on twitter! @DJHelium
Bashion
Profile Joined February 2011
Cook Islands2612 Posts
January 31 2012 12:15 GMT
#2486
On January 31 2012 21:14 RJGooner wrote:
Such an awful map for PvZ

and even worst for PVT.

Its an 111 heaven.
I've got moves like Jagger
ftd.rain
Profile Joined December 2010
United Kingdom539 Posts
Last Edited: 2012-01-31 12:16:00
January 31 2012 12:15 GMT
#2487
I want more games .

Anyone know the song on stream 2?
Ruscour
Profile Blog Joined April 2011
5233 Posts
January 31 2012 12:15 GMT
#2488
On January 31 2012 21:14 Pure-SC2 wrote:
That map was designed for muta play vs protoss. That tactic wouldn't work nearly as well on other maps like we saw in the first game.


Other way around. Muta play is really bad on Entombed Valley (3 easy bases that are close together). It's good on most maps, not just Crossfire.
Reggae-Troll
Profile Joined September 2010
Finland241 Posts
January 31 2012 12:15 GMT
#2489
Cross fire is such a bad map:
http://www.gomtv.net/records/index.gom?searchType=3&race=P&vsrace=Z&season=0&leaguetype=0&leagueid=0&gamever=0&mapid=21033

P has 32% winratio in PvZ
Do feed the Troll.
vthree
Profile Joined November 2011
Hong Kong8039 Posts
January 31 2012 12:15 GMT
#2490
To be fair, banebombs really works in ZvP only on that map due to number of ramps. Unlike vT were 2 banes can kill a bunch of marines. You need like 8 to do damage and you can't just burrow 8 banes all around the map.
Logros
Profile Joined September 2010
Netherlands9913 Posts
January 31 2012 12:15 GMT
#2491
What is HuK thinking?
Devilry
Profile Joined March 2011
Sweden19 Posts
January 31 2012 12:15 GMT
#2492
Why is even Crossfire being played still? Broken map in PvZ as well as TvX!? Or have I missed something?
KalWarkov
Profile Blog Joined December 2011
Germany4126 Posts
January 31 2012 12:15 GMT
#2493
On January 31 2012 21:14 obesemk wrote:
Why not go phoenix?


because in high numbers, mutas kill phoenix - and you will never be able to get enough phoenix out to counter the mutas. + phoenix are remotely useless when the Z techswitches. you simply cant afford it from 2 base.
DiaBoLuS ** Sc2 - Protoss: 16x GM | Dota2 - Offlane Immortal | Wc3 - Undead decent level | Diablo nerd | Chess / Magnus fanboy | BVB | Agnostic***
Dagobert
Profile Blog Joined July 2009
Netherlands1858 Posts
January 31 2012 12:16 GMT
#2494
On January 31 2012 21:13 Mithridates wrote:
Cant remember the last Protoss win on crossfire

http://www.teamliquid.net/tlpd/sc2-korean/games/99874_Extreme_vs_Sniper

You're welcome.
JimPanzer
Profile Joined July 2011
Germany339 Posts
January 31 2012 12:16 GMT
#2495
DT's. bye huk.
blacklist_member
Profile Joined January 2011
Australia318 Posts
January 31 2012 12:16 GMT
#2496
This and calm before the storm should just be removed from the map pool....
MC and MKP fighting ^^
Mellon
Profile Joined October 2010
Sweden917 Posts
January 31 2012 12:16 GMT
#2497
1 base DT inc.
Paljas
Profile Joined October 2011
Germany6926 Posts
January 31 2012 12:16 GMT
#2498
yeah bumblebee, you can do it
TL+ Member
cassurai
Profile Joined December 2010
Singapore307 Posts
January 31 2012 12:16 GMT
#2499
it is completely huk's fault for getting 10 sentries early on and then move them around the map.

the correct move would be to get 4-5 sentries, then get hallucination asap to scout bumbleebee's strat (he should've assumed it anyway, no zerg would pick crossfire in ZvP and use a ground army).

then get 3rd asap and cannon it up.

max out, leave 3 cannons and 1 HT at each of the 3 bases, and move out.

refer to rsvp's PvZ muta guide. http://www.teamliquid.net/forum/viewmessage.php?topic_id=287788
klo8
Profile Joined August 2010
Austria1960 Posts
January 31 2012 12:16 GMT
#2500
On January 31 2012 21:15 Grampz wrote:
This map is no better for TvP, 1-1-1 Every single fucking time. and then, if a terran has the balls NOT to 1-1-1, protoss has too much AoE for the terran to fight in all the chokes anyways. it's just fucking horrible. sorry for whine but...frustrating! =(

Completely true though. This map should not be in the pool anymore.
This post is clearly not a hurr, as you can see from the graph, the durr never intersects with the derp.
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