It's unfortunate that Nada had to fall
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DarkPlasmaBall
United States43751 Posts
It's unfortunate that Nada had to fall ![]() | ||
double620
China804 Posts
On January 19 2012 22:34 Reasonable wrote: Bah, protoss day. Why did Nada and Keen have to lose? There are so many terrans in code S that I don't like. They did not practice their tvp for too long because they stay in codes for too long. | ||
double620
China804 Posts
On January 19 2012 22:39 Emperor_Earth wrote: Show nested quote + On January 19 2012 22:31 R!! wrote: On January 19 2012 22:21 Emperor_Earth wrote: On January 19 2012 21:47 R!! wrote: On January 19 2012 21:39 xinxy wrote: The Terran tears in this thread are pretty delicious I gotta say. I mean there's as many T left in r16 as P and Z combined but that won't stop cries of imbalance apparently. It must be absolute Terran majority for the game to be "balanced". Except the percentage of protoss players going through is bigger whilst their skill definetely isn't ( 7gate 7gate vray allin, macro game = 20 min without starting +1 armor). Your words are very rhetorical in nature. You tell one part of the story without telling the whole story. It indicates armchair QB'ing while being a very mediocre skill level. Perhaps you should consider your lack of understanding of even the very fundamentals of gameplay let alone the subtleties before you bash players far better than you. For example, your "macro gam = 20 min without starting +1 armor) was probably the one where Puzzle cut gas to perform a timing which he recognized would fail. With very limited gas supply he realized that having FF, forcing ghosts and vikings with HT and colossi would be much better use for gas than getting 1/1. So he planned far ahead, going-> HT (unlocks +2 attack via Council to setup colossi later on when he'd have enough gas) while taking greedy expansions to metagame his opponent. Why HT first? Setup colossi and metagame Keen who likes abusive drop styles. Colossi are not as good w/o feedback + cannons therefore he needs extra minerals and have enough HTs at the right places. Some basic analysis like this would should be occurring as you watch the game would, you would think, prevent you from posting asinine comments like yours. Cut the verborragy, do you understand what means 19 min of game time?Puzzle had four, 4 (quatre) bases, he had 100 gas to spare, and btw what do you know of my understanding and who the hell are you to talk down on people? I'm too tired to argue with arrogant douchies, bye. Again you're not telling the whole story. How many bases did Keen have relatively? What was his army composition relatively speaking? What is his playstyle? 4. Bio centric + medivacs. Drop centric. Please make a good argument for why 2-1 and having to spread your equally upgraded (pure gateway! because you would rather he be on three bases with gateway units only with all his gas tied up in upgrades via twi council, 0-1, and 2-0) units is preferable to having HTs + cannons at each expo (save 75/assim + mins instead of gas from mining). Oh right. Puzzle is a progamer and actually thought his play out... not from the comfort of observing. See, with BW, we TL.nets took someone's play and first asked why did they make this and this decision and what can I learn from these players that are much better than me. Somehow, in SC2 the newcomers flip that around and chide progamers for not playing our style, whether it's macro oriented or harass oriented, upgrade heavy or unit heavy. Then we talk about how these progamers made the wrong decisions and how we know the better ones. Really? The odds are the progamers know far more than we do and we should be making efforts to see what they see, the decisions they make from much more limited intel. wow well said! | ||
DarkPlasmaBall
United States43751 Posts
On January 19 2012 23:00 Heimatloser wrote: if you dont take non korean-team players into account (sen, idra, jyp, zenio) then 5/7 protoss advanced (71%) 3/6 zerg advanced (50%) 8/15 terran advanced (53%) now lets call the gsl ro16 the "higher stages of the game" then one could assume that protoss currently have an edge and zerg terran are doing equally well, with terran having the edge in the mid-upper echelon. edit: if you want to take non korean-team players into account, then dont forget that idra never earned his gsl spot, he stole it from naniwa, so failure was inevitable. 1. Why do Protosses have an edge? You can't generalize by race. Puzzle has an edge over MVP in the GSL? That's news to me. Just because you came up with arbitrary percentages don't mean anything. If there was only one Zerg (say, Nestea) and he made it this far (making it 1/1 or 100%) that means, he'd have *by far* the biggest edge in the competition? That's not the right way to evaluate statistics. It depends on what the brackets look like, and maybe... oh I don't know... how good of a player you are? 2. You sound a bit sour that IdrA is playing instead of Naniwa, but neither IdrA nor Sen stole Naniwa's spot, so get over it. | ||
devPLEASE
Kenya605 Posts
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Fred Flintstone
Germany73 Posts
On January 19 2012 22:49 R!! wrote: Show nested quote + On January 19 2012 22:39 Emperor_Earth wrote: On January 19 2012 22:31 R!! wrote: On January 19 2012 22:21 Emperor_Earth wrote: On January 19 2012 21:47 R!! wrote: On January 19 2012 21:39 xinxy wrote: The Terran tears in this thread are pretty delicious I gotta say. I mean there's as many T left in r16 as P and Z combined but that won't stop cries of imbalance apparently. It must be absolute Terran majority for the game to be "balanced". Except the percentage of protoss players going through is bigger whilst their skill definetely isn't ( 7gate 7gate vray allin, macro game = 20 min without starting +1 armor). Your words are very rhetorical in nature. You tell one part of the story without telling the whole story. It indicates armchair QB'ing while being a very mediocre skill level. Perhaps you should consider your lack of understanding of even the very fundamentals of gameplay let alone the subtleties before you bash players far better than you. For example, your "macro gam = 20 min without starting +1 armor) was probably the one where Puzzle cut gas to perform a timing which he recognized would fail. With very limited gas supply he realized that having FF, forcing ghosts and vikings with HT and colossi would be much better use for gas than getting 1/1. So he planned far ahead, going-> HT (unlocks +2 attack via Council to setup colossi later on when he'd have enough gas) while taking greedy expansions to metagame his opponent. Why HT first? Setup colossi and metagame Keen who likes abusive drop styles. Colossi are not as good w/o feedback + cannons therefore he needs extra minerals and have enough HTs at the right places. Some basic analysis like this would should be occurring as you watch the game would, you would think, prevent you from posting asinine comments like yours. Cut the verborragy, do you understand what means 19 min of game time?Puzzle had four, 4 (quatre) bases, he had 100 gas to spare, and btw what do you know of my understanding and who the hell are you to talk down on people? I'm too tired to argue with arrogant douchies, bye. Again you're not telling the whole story. How many bases did Keen have relatively? What was his army composition relatively speaking? What is his playstyle? 4. Bio centric + medivacs. Drop centric. Please make a good argument for why 2-1 and having to spread your equally upgraded (pure gateway! because you would rather he be on three bases with gateway units only with all his gas tied up in upgrades via twi council, 0-1, and 2-0) units is preferable to having HTs + cannons at each expo (save 75/assim + mins instead of gas from mining). Oh right. Puzzle is a progamer and actually thought his play out... not from the comfort of observing. See, with BW, we TL.nets took someone's play and first asked why did they make this and this decision and what can I learn from these players that are much better than me. Somehow, in SC2 the newcomers flip that around and chide progamers for not playing our style, whether it's macro oriented or harass oriented, upgrade heavy or unit heavy. Then we talk about how these progamers made the wrong decisions and how we know the better ones. Really? The odds are the progamers know far more than we do and we should be making efforts to see what they see, the decisions they make from much more limited intel. Yes, his builds are so well thought out and smart that every game I call his build simply based on the map and his lackluster play, the guy tries to hold off incoming 2 rax by chronoing warpgate instead of the gateways, not every progamer's forte is their brain you know. just stop, you're embarassing yourself | ||
Bagration
United States18282 Posts
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wklbishop
United States1286 Posts
On January 19 2012 23:00 Heimatloser wrote: if you dont take non korean-team players into account (sen, idra, jyp, zenio) then 5/7 protoss advanced (71%) 3/6 zerg advanced (50%) 8/15 terran advanced (53%) now lets call the gsl ro16 the "higher stages of the game" then one could assume that protoss currently have an edge and zerg terran are doing equally well, with terran having the edge in the mid-upper echelon. edit: if you want to take non korean-team players into account, then dont forget that idra never earned his gsl spot, he stole it from naniwa, so failure was inevitable. WRONG. It's been stated before that Idra would've gotten the invite, with or without naniwa. It was Sen who took Naniwa's spot. EDIT: And I don't like how you used stole, sounds like you need to move on bud. | ||
tdt
United States3179 Posts
How did Fionn do, 0-4? | ||
Salteador Neo
Andorra5591 Posts
On January 19 2012 22:35 AxionSteel wrote: Poor underpowered Protoss ![]() om nom delicious terran tears, they are so rare :3 | ||
Djagulingu
Germany3605 Posts
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Sumahi
Guam5609 Posts
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Wrathsc2
United States2025 Posts
On January 20 2012 00:10 Salteador Neo wrote: om nom delicious terran tears, they are so rare :3 we will see how delicious those tears are when a terran wins gsl again =D | ||
Leifish
851 Posts
Their hubris will be their undoing. | ||
DarkPlasmaBall
United States43751 Posts
On January 20 2012 00:25 Leifish wrote: Wow, Protoss full of hope again. Their hubris will be their undoing. I can't ever see Protoss obtaining "hubris" in the GSL, but definitely hope ![]() EDIT: Unless you mean just the way MC acts, which is totally awesome ^^ | ||
GoSuChicken
Germany1726 Posts
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Kazeyonoma
United States2912 Posts
At least protoss can't complain that they're the weakest race now. 5/7 advancing. Jeez. | ||
Frequencyy
United States344 Posts
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double620
China804 Posts
On January 20 2012 00:20 Sumahi wrote: I'm happy there's less Terrans in Code S, but why did Nada have to be one of the less Terrans? There's so many other Terrans I would have rather seen fall ![]() I understand that. I hate terrans but I like Nada a lot 2. | ||
DarkPlasmaBall
United States43751 Posts
On January 20 2012 01:12 Kazeyonoma wrote: So sad. Both for nada not advancing and for keen who looked totally destroyed. =( At least protoss can't complain that they're the weakest race now. 5/7 advancing. Jeez. Why is 5/7 so ridiculous compared to the other statistics? Someone just posted the following: "5/7 protoss advanced (71%) 3/6 zerg advanced (50%) 8/15 terran advanced (53%)" If one more Protoss had lost instead of won, the win record would have dropped into the fifties, making it almost exactly the same as the Zergs and Terrans. (In fact, if Nada had progressed instead of a Protoss, the Terran win ratio would technically be highest with 60%.) Furthermore, these aren't exactly huge sample size, so there is going to be decent variation. And one more thing: There are fewer Protosses killing off Protosses and Zergs killing off Zergs because of how many Terrans there are, so the fact that the statistics are pretty even is nice. Let's just see what happens with the remainder of the season ![]() | ||
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