[GSL] Nov Code S Ro16 D2 - Page 35
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Hassybaby
United Kingdom10823 Posts
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MrCon
France29748 Posts
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Brian333
657 Posts
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Termit
Sweden3466 Posts
On November 16 2011 19:37 Koshi wrote: I really hope those P players will keep doing this passive style. Force T to use their brain, and make other (better) compositions. There is no other composition that works. Why do you think everyone still is using MMM? | ||
Elem
Sweden4717 Posts
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Drazerk
United Kingdom31255 Posts
On November 16 2011 19:39 Drazerk wrote: 8:40 Robo bay and a twilight council from MC Stim and combat shields for Ganzi along with a factory 9:30 Double forge and blink from MC | ||
OMGKEI
Australia590 Posts
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Drazerk
United Kingdom31255 Posts
On November 16 2011 19:39 Hassybaby wrote: Hey Draz! Where have you been recently? Working | ||
monk
United States8476 Posts
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Drazerk
United Kingdom31255 Posts
11:00 2/2 from ganzi and 1/1 for MC | ||
mordk
Chile8385 Posts
On November 16 2011 19:40 OMGKEI wrote: Ganzi really likes quick double ebay It's particularly strong vs MC since he's usually really late on upgrades | ||
Koshi
Belgium38797 Posts
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Drazerk
United Kingdom31255 Posts
12:00 Medivac snipe from MC after killing the factory of Ganzi | ||
Pandemona
Charlie Sheens House51436 Posts
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Ovreel
United States206 Posts
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Snowbear
Korea (South)1925 Posts
On November 16 2011 19:38 Elefanto wrote: You could also rearrange your builds, do something different or in a different order. We've seen like 10 different PvT variations from protoss, like completely different. Terran follows always the same scheme. 1 rax fe into 3 rax into reaktor medivac with +1 upgrading into 5 rax armor und second engi and third. It's always the same scheme. Terran has SO much more potential than that basic build scheme they basically do since Beta. The sad part is they still dominate TvP with it. Rearrange the builds? And make what? Tanks? You seriously think that tanks are good in tvp? Banshees? Thors? Ravens? Battlecruisers? All countered by the HT. Explain me what we should make, because I wonder if all pro's don't see what you guys see... | ||
Drazerk
United Kingdom31255 Posts
On November 16 2011 19:42 Drazerk wrote: 12:00 Medivac snipe from MC after killing the factory of Ganzi 12:30 Ghost academy and a third base for Ganzi Storm and charge for MC | ||
NipponBanzai
Canada518 Posts
On November 16 2011 19:37 bittman wrote: Tanks look pretty strong early game. How bout pressure with a few tanks then transition into your mass bio? Why not more banshees? Battlecruisers? I remember ravens having abilities? Reapers late game? I don't know ShivaN, I'm not a pro. But I'll predict Ganzi's entire game now for MC to plan against: Ganzi will expand once, go up to a few barracks, control map, expand again, counter whatever tech MC goes for with vikings/ghosts and in the meantime drop until they both get to a 200 food army then somehow hope that the army full of 50/0 and 100/25 units beats an army full of 100/0, 125/50, 50/150 and 300/200 units. If they're creative, they'll drop during that attack. Apparently that's "creativity" now days for terrans? =/ lol look brotato, i think you should leave terran unit compositions to terran players. I could honestly say I think zerg and protoss tons of things they don't but I shut my mouth because I understand they probably know more about their respective race then I do. | ||
Logros
Netherlands9913 Posts
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Telcontar
United Kingdom16710 Posts
On November 16 2011 19:42 Ovreel wrote: Nice medivac snipe from MC. Surprised Ganzi doesn't have concussive shell. It's pretty easy to forget when you're going marine heavy in the early game. | ||
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