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On November 11 2011 15:54 Piledriver wrote:Show nested quote +On November 11 2011 15:47 Fearest wrote:On November 11 2011 15:42 Trsjnica wrote:Pretty boring series (at least as a Zerg player)--it was all just timing attacks and no macro games.  After the EMP Nerf and Toss buff. Going macro in a TvP is just asking to get rolled by death ball. You literally have to play perfectly to win and if you lose just 1 engagement the Protoss will stay ahead and can't possibly lose. Terran just whined the same way when GSL introduced the new large maps back in the beginning of GSL code S seasons. But they still kept winning macro games anyway. Also people who say tanks are not viable vs protoss are just idiots who just a+ move and siege their tanks and expect to come out on top every time. I think by now everyone should know that as long as you can position your tanks well and have enough units to hold the line, tanks are quiet viable in TvP.
Tanks are bad on large wide open Map where you can flank.(basically every new GSL Map) Not just in TvP but in TvT as well even in TvZ they are pretty vulnerable in open space with flank potential but since they 1 Hit Lings/Banelings they are still pretty good. They just need too many shots for Toss units so flanks just kill them especially with charge. The Toss army will be on top of you before the tanks did enough damage and you also have to consider that going Bio/Tank will mean you def. will be behind on upgrades.
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On November 11 2011 16:07 neoghaleon55 wrote: I'm always so frustrated watching games like these in BW, if you botched that bad of a double bunker rush, you die a horrible death.
Go watch BW then. Oh wait, it's dying
User was temp banned for this post.
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On November 11 2011 16:04 Kamais_Ookin wrote:Show nested quote +On November 11 2011 16:02 dmnum wrote:On November 11 2011 16:01 Kamais_Ookin wrote: Ah I missed the MVP vs OZ series. Was it any good? Not really, very short games with somewhat all-innish action in every game. Thanks bro. Hopefully these 2 guys can give us a show.
It was MVP doing some kind of banshee tank marine push (the first game ended after 6 banshees surprised Oz) each time, with Oz using cool micro to pick off reinforcements, etc. Oz succeeds in the second but not the third game where MVP did a 2 base marine banshee tank push
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On November 11 2011 15:54 Piledriver wrote:Show nested quote +On November 11 2011 15:47 Fearest wrote:On November 11 2011 15:42 Trsjnica wrote:Pretty boring series (at least as a Zerg player)--it was all just timing attacks and no macro games.  After the EMP Nerf and Toss buff. Going macro in a TvP is just asking to get rolled by death ball. You literally have to play perfectly to win and if you lose just 1 engagement the Protoss will stay ahead and can't possibly lose. Terran just whined the same way when GSL introduced the new large maps back in the beginning of GSL code S seasons. But they still kept winning macro games anyway. Also people who say tanks are not viable vs protoss are just idiots who just a+ move and siege their tanks and expect to come out on top every time. I think by now everyone should know that as long as you can position your tanks well and have enough units to hold the line, tanks are quiet viable in TvP. All hail the superhero Piledriver. I guess you are far more knowledgeable than all professional Korean terran players then, as you've basically just called them all idiots. If only Terran professionals had your wisdom, then they'd never ever lose a single game, as terran is that imba, right?
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On November 11 2011 16:07 scarper65 wrote: Do you have to buy another pass for this other than the regular GSL one? Yep.
Loving the hidden base by DRG.
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Supernova asleep? So many depots popped and now deep in the red.
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Damn DRG TvZ is not really anything innovative, but my god he uses his mutas unlike any other zerg.
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Poll: Recommend SuperNoVa vs DRG (Game 1)?Yes (10) 83% No (1) 8% If you have time (1) 8% 12 total votes Your vote: Recommend SuperNoVa vs DRG (Game 1)? (Vote): Yes (Vote): No (Vote): If you have time
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Let DRG get 20 mutas and you're gonna need like 20 turrets.
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On November 11 2011 16:11 AxionSteel wrote:Show nested quote +On November 11 2011 15:54 Piledriver wrote:On November 11 2011 15:47 Fearest wrote:On November 11 2011 15:42 Trsjnica wrote:Pretty boring series (at least as a Zerg player)--it was all just timing attacks and no macro games.  After the EMP Nerf and Toss buff. Going macro in a TvP is just asking to get rolled by death ball. You literally have to play perfectly to win and if you lose just 1 engagement the Protoss will stay ahead and can't possibly lose. Terran just whined the same way when GSL introduced the new large maps back in the beginning of GSL code S seasons. But they still kept winning macro games anyway. Also people who say tanks are not viable vs protoss are just idiots who just a+ move and siege their tanks and expect to come out on top every time. I think by now everyone should know that as long as you can position your tanks well and have enough units to hold the line, tanks are quiet viable in TvP. All hail the superhero Piledriver. I guess you are far more knowledgeable than all professional Korean terran players then, as you've basically just called them all idiots. If only Terran professionals had your wisdom, then they'd never ever lose a single game, as terran is that imba, right?
Hahaha those silly korean terrans. They have no idea what they are doing.
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On November 11 2011 16:15 dmnum wrote: Damn DRG TvZ is not really anything innovative, but my god he uses his mutas unlike any other zerg. I agree even though he is certainly not crazy moving.
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the finals will either be
Ganzi vs MVP
or Ganzi vs DRG
Either way, FUCKING FUCKING EPIC
On November 11 2011 16:11 AxionSteel wrote:Show nested quote +On November 11 2011 15:54 Piledriver wrote:On November 11 2011 15:47 Fearest wrote:On November 11 2011 15:42 Trsjnica wrote:Pretty boring series (at least as a Zerg player)--it was all just timing attacks and no macro games.  After the EMP Nerf and Toss buff. Going macro in a TvP is just asking to get rolled by death ball. You literally have to play perfectly to win and if you lose just 1 engagement the Protoss will stay ahead and can't possibly lose. Terran just whined the same way when GSL introduced the new large maps back in the beginning of GSL code S seasons. But they still kept winning macro games anyway. Also people who say tanks are not viable vs protoss are just idiots who just a+ move and siege their tanks and expect to come out on top every time. I think by now everyone should know that as long as you can position your tanks well and have enough units to hold the line, tanks are quiet viable in TvP. All hail the superhero Piledriver. I guess you are far more knowledgeable than all professional Korean terran players then, as you've basically just called them all idiots. If only Terran professionals had your wisdom, then they'd never ever lose a single game, as terran is that imba, right?
Korean GM/Pros do use tanks, just rarely. So it can work well indeed. So your bashing was uncalled for.
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Damn I've already missed MVP's matches. How were they?
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On November 11 2011 16:24 red4ce wrote: Damn I've already missed MVP's matches. How were they?
Second game was good There was a 1.1.1 and a 2 port banshee Actually, all three games were banshee rushes bunker contain, too.
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impressive that a terran is winning cross spawn on taldarim. especially against DRG. props to supernova.
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Very well played by Supernova.
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drg banked too much gas and couldn't get his mutas out...
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