I hope we keep seeing more custom map initiatives from community organizers. Korean weekly and motm are great but more more more.
[IPL] $1,000 New Map Tournament! - Page 2
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JonnyLaw
United States3482 Posts
I hope we keep seeing more custom map initiatives from community organizers. Korean weekly and motm are great but more more more. | ||
VirgilSC2
United States6151 Posts
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chuky500
France473 Posts
+ Show Spoiler + ![]() From the map contest thread it sounded like you wanted creativity and innovation. | ||
Ruscour
5233 Posts
On November 11 2011 07:45 prodiG wrote: I'M REALLY UNHAPPY WITH THESE CHOICES. I CAN'T BELIEVE MY MAPS DIDN'T GET PICKED. OBVIOUSLY IPL HAS NO IDEA WHAT THEY'RE DOING AND THE JUDGES ARE OFF THEIR MEDS. THIS IS RIDICULOUS. DO YOU KNOW HOW MUCH TIME I PUT INTO ALL THESE MAPS AND YOU HAVE THE NERVE TO INSULT ME LIKE THIS?! + Show Spoiler + jk. great job everyone! i really like zhakul'das rift aside from it's straight path nat-nat. Sandshorn Mist AE is in my opinion the best 2-spawn map in existence atm so it's well deserving. ESV IS INNNNNNN THEEEEEEEERRRRRRRRRRRRREEEEEEEEEEEE Ahaha, nice play on the TPW guy. A great attitude you have ^^ | ||
prodiG
Canada2016 Posts
On November 11 2011 07:49 Mirhi wrote: We really liked 2 of your maps, but they just barely didn't make it in the 5. We got down to about 13 maps and had a really hard time narrowing it down after that. I hear that. That's often how it went during my time with Map of the Month. Glad to hear I came close! | ||
XRaDiiX
Canada1730 Posts
Atlantis SpaceShip... best aesthetically pleasing map i see in this map pool! | ||
Mirhi
United States389 Posts
On November 11 2011 07:58 chuky500 wrote: What did you think of my map Back to Back ? + Show Spoiler + ![]() From the map contest thread it sounded like you wanted creativity and innovation. Overall we did like this map (7/10), but there were a few things we didn't, such as the path around the back of the natural / main. It seemed like heaven for tank / marine drops (similar to how Shakuras works now in the back of mains except even more abusable because it covers 2 bases). | ||
IronManSC
United States2119 Posts
+ Show Spoiler + ![]() | ||
LunaSaint
United Kingdom620 Posts
I also love Sanshorn Mists and Alyssar Deluge, and Darkness Falls has some cool aspects in those high ground passages. Atlantis Spaceship is a big wild card, though - I was put off a bit first because it was hard to see what's going on. On closer inspection I can see there's a lot of really different elements that could go well or badly. EDIT: Also, I would be interested in feedback on VIP Parking and Gaia's Cradle, though I already now have a better understanding of how their high ground thirds are too defensive. | ||
Mirhi
United States389 Posts
On November 11 2011 07:51 IronManSC wrote: I'd like personal feedback on Ohana please. I do not remember Ohana in particular, but I do know that we really like 3 different TPW maps that just barely didn't make it into the top 5. Edit: We didn't actually look at it because it came in after the deadline (just checked), but in general we didn't like maps that had 2 paths into the natural that were easily accessible. For the current state of the meta game and many complicated reasons we wanted the maps to have secure natural bases overall, but we rewarded innovation in many facets. | ||
XRaDiiX
Canada1730 Posts
This map is awesome looking i've tried a few custom games with it. I've downloaded most of the TPW maps tried out a bunch of them so far...! | ||
Mirhi
United States389 Posts
On November 11 2011 08:08 LunaSaint wrote: amg amg Zhakul'das Rift is beautiful! It's like someone made a horrible Bel'shir map and then my favourite texture set tears a hole in it and makes it awesome. ♥ I also love Sanshorn Mists and Alyssar Deluge, and Darkness Falls has some cool aspects in those high ground passages. Atlantis Spaceship is a big wild card, though - I was put off a bit first because it was hard to see what's going on. On closer inspection I can see there's a lot of really different elements that could go well or badly. EDIT: Also, I would be interested in feedback on VIP Parking and Gaia's Cradle, though I already now have a better understanding of how their high ground thirds are too defensive. We loved both VIP Parking and Gaia's Gradle, both quality maps about 7/10. Edit: An issue with VIP Parking was that it gave a bit too much of a defender's advantage in some places and it seemed that it would be cut in half almost all the time. | ||
chuky500
France473 Posts
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FlopTurnReaver
Switzerland1980 Posts
Congrats to the winners! | ||
Mirhi
United States389 Posts
There were many combination of criteria but overall we chose maps that included: Non-abusable main and natural bases Few Xel'naga towers Well / creatively placed or no destructible rocks Creative terrain Well designed aesthetics Both open spaces and choke points It goes without saying that we tried to eliminate maps that favored one race or another. One particular perhaps unusual criteria we included was "Can a Protoss Forge Fast Expand on this map?" It didn't always disqualify a map if the answer was no, but we feel that this is an important part of the current meta game and we wanted maps that could support it. We also wanted maps that didn't have adverse affects on ZvZ and PvP as these matchups are already extremely volatile. | ||
Superouman
France2195 Posts
On November 11 2011 08:22 Mirhi wrote: There were many combination of criteria but overall we chose maps that included: Non-abusable main and natural bases Few Xel'naga towers Well / creatively placed or no destructible rocks Creative terrain Well designed aesthetics Both open spaces and choke points I think this is the best description of Cloud Kingdom, i am honestly surprised that you guys picked Sanshorn Mist over that map. I'd like to know the reasons you didn't pick it. | ||
a176
Canada6688 Posts
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Mirhi
United States389 Posts
On November 11 2011 08:27 Superouman wrote: I think this is the best description of Cloud Kingdom, i am honestly surprised that you guys picked Sanshorn Mist over that map. I'd like to know the reasons you didn't pick it. It was one of the ones at the cutoff as well. If I remember our discussion correctly, the defenders advantage was perceived as being a bit too high. We also felt we had a few maps of the same style that were slightly better designed that we liked slightly more and didn't want to pick identical maps. | ||
Icetoad
Canada262 Posts
LoS_Artemis+ Show Spoiler + ![]() LoS_Althea:+ Show Spoiler + ![]() | ||
Mirhi
United States389 Posts
On November 11 2011 08:30 a176 wrote: no 3 spawn map? We wanted one so badly, but they weren't as good as the 2 / 4 player maps. | ||
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