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[IPL] $1,000 New Map Tournament! - Page 7
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a176
Canada6688 Posts
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Alex.IGN
United States1050 Posts
On November 22 2011 14:04 a176 wrote: how about you dump blizzard maps completely? ![]() I want to put Incineration Zone back in! My employees won't let me ![]() | ||
StyLeD
United States2965 Posts
On November 22 2011 14:38 Alex.IGN wrote: I want to put Incineration Zone back in! My employees won't let me ![]() That would be hilarious! Take the top 10 most unbalanced maps ever in Blizzard history and a $1000 prize pool and you'll get the best worst tournament ever :D | ||
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Alex.IGN
United States1050 Posts
On November 22 2011 14:45 StyLeD wrote: That would be hilarious! Take the top 10 most unbalanced maps ever in Blizzard history and a $1000 prize pool and you'll get the best worst tournament ever :D This... this... this idea could actually be fun. Jungle basin, incineration zone, blistering sands, desert oasis and more! | ||
AskJoshy
United States1625 Posts
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bgx
Poland6595 Posts
On November 22 2011 16:43 Alex.IGN wrote: This... this... this idea could actually be fun. Jungle basin, incineration zone, blistering sands, desert oasis and more! and no zerg players ^^ | ||
LimeNade
United States2125 Posts
On November 22 2011 16:43 Alex.IGN wrote: This... this... this idea could actually be fun. Jungle basin, incineration zone, blistering sands, desert oasis and more! you forgot the best map ever made KULAS RAVINE!!!!!!!! :D | ||
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Joshy.IGN
United States530 Posts
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Diamond
United States10796 Posts
:D | ||
Derity
Germany2952 Posts
not sure about atlantis spaceship. sanshorn mist is already well established (korean weeklies) haven't seen the other maps so far. | ||
SidianTheBard
United States2474 Posts
I want to see these finals! ![]() | ||
Cyro
United Kingdom20274 Posts
Another taldarim forced 4gate on an otherwise brilliant multi base map? I loved that map looking at it, but the realization that it has no ramp is soul crushingly bad for no real reason. Double choke, cant forcefield, and even if you could the lack of lack of vision would let you break any robo play with warping past forcefields. ![]() | ||
Ruscour
5233 Posts
On November 24 2011 11:41 Cyro wrote: This map is great, but what the fuck mapmakers? Another taldarim forced 4gate on an otherwise brilliant multi base map? I loved that map looking at it, but the realization that it has no ramp is soul crushingly bad for no real reason. Double choke, cant forcefield, and even if you could the lack of lack of vision would let you break any robo play with warping past forcefields. ![]() Good thing about non-Blizzard maps is that they can change it. There needs to be a ramp...it breaks PvP not to have one. If maps are discredited for being broken in non-mirror matchups (eg 75% TvZ), they should be discredited for major flaws in mirrors as well imo. | ||
coolcor
520 Posts
On November 24 2011 11:41 Cyro wrote: This map is great, but what the fuck mapmakers? Another taldarim forced 4gate on an otherwise brilliant multi base map? I loved that map looking at it, but the realization that it has no ramp is soul crushingly bad for no real reason. Double choke, cant forcefield, and even if you could the lack of lack of vision would let you break any robo play with warping past forcefields. ![]() But it is a shame that every map must have a ramp for just one match-up when all the other ones work fine. Maybe they should look for a creative solution to the problem. (Random crazy idea, destructible xelnaga tower nearby that blocks opponents warp ins around your base and blows up after a set time. Only spawns in pvp matchups) | ||
Diamond
United States10796 Posts
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Randomaccount#77123
United States5003 Posts
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AskJoshy
United States1625 Posts
Edit: For now we're still considering all feedback from players, spectators, and mapmakers alike! Tell us your favorites, even! | ||
Cyro
United Kingdom20274 Posts
On November 24 2011 13:27 coolcor wrote: But it is a shame that every map must have a ramp for just one match-up when all the other ones work fine. Maybe they should look for a creative solution to the problem. (Random crazy idea, destructible xelnaga tower nearby that blocks opponents warp ins around your base and blows up after a set time. Only spawns in pvp matchups) Its a shame, but blizzard have shown over the course of the last year and a half that they have no idea how to rebalance 4gate. They increased research time, made units take less time to build from regular gateways, reversed the change for everything but sentries, lowered research time again, made immortals have 20% more range, changed ramp vision and probably other shit im forgetting, they wrote a post like they came up with this magical 4gate fix back before the 140-180sec nerf, and then had to undo it all on PTR because toss was 15nexusing every matchup and still holding everything thrown at them. Without the ramp pvp is doomed, with it, it is often painful to watch and play because of coin flippyness between openings... People are innovating now (SaSe) but it is a very difficult matchup to work with, and without the ramp there is no hope. To quote HuK, "You cant do anything on this fucking map" in a taldarim 4gate situation where he killed his opponent when he threw down a twilight council at like 8-9 minutes and got slightly disadvantaged in stalker count | ||
Diamond
United States10796 Posts
But at this point, it just screws PvP too bad T_T. | ||
Bobleo732
United States3 Posts
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