
These maps don't look too bad so far though.
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Taryssa
United States1628 Posts
![]() These maps don't look too bad so far though. | ||
GinDo
3327 Posts
On November 16 2011 12:26 Taryssa wrote: Killer is really underwhelming to watch unfortunately ![]() These maps don't look too bad so far though. I love them, but that last map is really bad for Tanks. And I think i might be really bad for Toss. | ||
Diamond
United States10796 Posts
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spbelky
United States623 Posts
+ Show Spoiler + Losing to Future was not so nice ![]() | ||
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Ver
United States2186 Posts
Atlantis Spaceship is a very solid map all around with encouraging gameplay. The western watchtower seems a little out of place though. Seems to give good options for all races in general. Definitely my favorite. Darkness Falls is reasonably interesting and dynamic in tvz. It's a nightmare TvP because there's very limited harass potential and it's far too easy to get a 3rd. While I thankfully didn't have to play TvT on it, I imagine it would be extremely boring, turtle-friendly, and completely mech-oriented. It's simply too easy to secure 3rd/4th/5th expansions here. The high ground natural is a very nice step for helping to reduce the strength of the far too numerous and powerful luck based coinflip builds. Sanshorn Mists is a great all-around map as well. Easily my #2. The bases are reasonably defensible against coinflips but still open to harass of all sorts. 3rd/4th are available but not free. The middle layout is interesting and in my games here featured fun maneuvers. The islands are hard to call either way, but it's refreshing to play a map that has some. I didn't get to play on Zhakul but something immediately apparent is that the ramp is too far forward. This creates issues in TvP against void ray allins (vs rax expo builds) and 5/6 gate which I can't see any reason to promote. You can't let the P ever forcefield your ramp which means you have to place your bunkers exceptionally far out in front where they are easily exposed and too far away from your natural scvs to repair in time. Overall these were some very nice maps and I hope to see Atlantis/Sanshorn and perhaps slightly modified forms of the others in future tournaments. Some of the base layouts go a long way to reducing the rampant luck factor in the game while still avoiding turtling. It's also really awesome to see reduced watchtower presence: this not only makes it possible to scout allins (which is never possible on most maps because they will see your scout with the multitude of WTs), but it creates more interesting and complex maneuvering scenarios instead of the usual fights where one side or the other has too much free vision. | ||
EtherealDeath
United States8366 Posts
So of course I come here and see nothing about it in the thread, so would be nice if someone has a better idea of what is going on. | ||
darkscream
Canada2310 Posts
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Ragoo
Germany2773 Posts
On November 16 2011 11:28 Xelnas wrote: tripple gas expo whoa! okay that map is sweet sadly due to it not being standard expo style it wouldnt be included on ladder pool. maybe a LE of that map would be awesome because it looks fun. Omg please no more ladder editions! If you change anything then pls for balance purpose, not because Blizzard doesnt like non-standard bases... | ||
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Joshy.IGN
United States530 Posts
On November 16 2011 16:21 EtherealDeath wrote: So the FB wall on my College's ESports/SC page has been buzzing that Saladin, who was 4th in this tourney, is Day9. Huh? So of course I come here and see nothing about it in the thread, so would be nice if someone has a better idea of what is going on. Just a joke that CatsPajamas made since we are not familiar with Saladin. =P He said something along the lines of "Until someone can tell us more about this guy, I'll have to assume that he's actually Day9." =) | ||
EtherealDeath
United States8366 Posts
On November 17 2011 05:28 Joshy.IGN wrote: Show nested quote + On November 16 2011 16:21 EtherealDeath wrote: So the FB wall on my College's ESports/SC page has been buzzing that Saladin, who was 4th in this tourney, is Day9. Huh? So of course I come here and see nothing about it in the thread, so would be nice if someone has a better idea of what is going on. Just a joke that CatsPajamas made since we are not familiar with Saladin. =P He said something along the lines of "Until someone can tell us more about this guy, I'll have to assume that he's actually Day9." =) _._ OTL + Show Spoiler [my new favorite sc stick figure] + | ||
Doc Daneeka
United States577 Posts
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Mios
United States686 Posts
On November 16 2011 17:15 darkscream wrote: Well that's fucking cool. Good on you guys for being the only tournament with the balls to have new maps happen, besides the GSL. ESV TV Korean Weeklies have some fun maps as well. | ||
Thienan567
United States670 Posts
Great games btw, really enjoyed them =) | ||
pied
Netherlands2 Posts
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Thenerf
United States258 Posts
My second choice would be Sanshorn Mist because of the epic shark, the helipad, and the islands all of which provide me entertainment. | ||
BenAD
Australia28 Posts
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Forumite
Sweden3280 Posts
Looking forward to see the racial statistics for these maps. | ||
SidianTheBard
United States2474 Posts
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godulous
United States337 Posts
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Alex.IGN
United States1050 Posts
On November 22 2011 07:30 godulous wrote: Will there be any word soon on which of these maps made it into the IPL pool (or did I miss that)? I'm interested to know which ones were chosen and what kind of feedback and gameplay went into those decisions. After the broadcasts are over for the event (Wednesday) we will reveal it. We are still looking for constructive feedback on all of the maps! | ||
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