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[IPL] $1,000 New Map Tournament! - Page 8

Forum Index > StarCraft 2 Tournaments
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Prev 1 6 7 8 All
Alex.IGN
Profile Joined March 2011
United States1050 Posts
Last Edited: 2011-11-28 23:55:43
November 28 2011 23:53 GMT
#141
Most of the maps not published can be found in the custom maps section of sc2!

We are finalizing our decision announcement and will reveal the two maps we chose soon!
IGN eSports StarCraft 2 Division Manager
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
November 29 2011 03:42 GMT
#142
--- Nuked ---
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
December 02 2011 19:19 GMT
#143
--- Nuked ---
Diamond
Profile Blog Joined May 2009
United States10796 Posts
Last Edited: 2011-12-04 23:08:56
December 04 2011 23:08 GMT
#144
Damn all this waiting..........
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
Diamond
Profile Blog Joined May 2009
United States10796 Posts
December 06 2011 22:42 GMT
#145
?
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
Joshy.IGN
Profile Joined May 2011
United States530 Posts
December 06 2011 22:57 GMT
#146
After careful consideration of both community and player feedback, we have decided for sure to add Atlantis Spaceship to our IGN Pro League map pool for future events. Darkness Falls had drawbacks including the lack of a ramp between the main and natural expansion, causing the PvP matchup to become more trivial than we would like. We believe that with a couple of key changes to ESV Sanshorn Mist, it could be very viable and enjoyable in competitive formats.

As it stands, we find that ESV Sanshorn Mist is slightly too Zerg favored (based on feedback and statistics from our open tournament). We'd like for the third base to be slightly harder to take and hold, as well as reduce the open spaces across the entire map. Check back for more when we figure out revisions and final decisions.
IGN eSports Community Marketing Manager || http://www.ign.com/ipl
Alex.IGN
Profile Joined March 2011
United States1050 Posts
December 06 2011 23:15 GMT
#147
Also just to clarify that Atlantis Spaceship and Darkness Falls are our two winners of this event, in terms of prizing. We really liked a lot of different maps but the only one we felt was actually fully ready to enter the map pool starting next year was Atlantis Spaceship. Congrats to the winners!
IGN eSports StarCraft 2 Division Manager
Diamond
Profile Blog Joined May 2009
United States10796 Posts
Last Edited: 2011-12-06 23:23:59
December 06 2011 23:21 GMT
#148
Sort of sucks that you make a contest to highlight mapmakers then only use a map from a mapmaker that already has his maps in IPL.

Either way all the maps rocked, and hopefully IGN will start using more custom maps from more mapmakers and thank you to IGN for holding this contest!
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
Alex.IGN
Profile Joined March 2011
United States1050 Posts
December 06 2011 23:23 GMT
#149
This is also not just a one time thing, this is the first of hopefully many mass map playtests.
IGN eSports StarCraft 2 Division Manager
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
December 07 2011 03:43 GMT
#150
--- Nuked ---
SidianTheBard
Profile Joined October 2010
United States2474 Posts
Last Edited: 2011-12-07 05:40:43
December 07 2011 05:40 GMT
#151
If having a no ramp main/nat is the biggest concern, I could easily make a 2nd version of Darkness Falls that has a high ground main with a ramp to the natural. Since the whole map is only 2 playable levels it'd be extremely easy to do that. Then you could have a non-ramp version that everything but PvP play on and then have a ramp version that would be used for PvP.

Looking forward to IPL Map Contest #2!
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
Diamond
Profile Blog Joined May 2009
United States10796 Posts
December 07 2011 05:49 GMT
#152
On December 07 2011 12:43 Barrin wrote:
Grats to winning mapper(s)! :D

I approve of Atlantis Spaceship winning. Definitely.

+ Show Spoiler +
As implied before, I'm not really disappointed that my map (Alysaar Deluge) didn't win. As grateful as I am that it was, I actually almost wish that it wasn't a top 5 finalist, because this is not the map I want to be known for.

Aesthetic issue(s) aside, it has a very serious flaw... something I didn't fully understand when I submitted it. It has a moderate (slightly controlled) form of something I call Circle Syndrome. I have recently learned to thoroughly dislike pretty much any map with Circle Syndrome, largely because Circle Syndrome is the bane of a macro oriented map. I was a fool to say that Alysaar Deluge caters to all play styles, it is everything but a macro map.

However, if I hadn't made Alysaar Deluge, I probably still wouldn't really understand what Circle Syndrome is and why it is bad. If you are an advanced mapmaker, I highly recommend clicking on the two links above (maybe just the second one) and carefully reading what I have to say about Circle Syndrome. For the record, "Circle Syndrome" is very closely related to something monitor has been calling "linear pathing" for a long time (indeed maps that don't have linear pathing usually don't have Circle Syndrome, there can be no doubt that monitor gave me the ground work to base the Circle Syndrome theory off of); it is also very closely related to "winner's expansions". I have a feeling that koreans have understood it for a long time, and the language barrier prevents them from relaying the (imo complex) information (if they ever wanted to).

You will see better from me in the future! ^^


Very happy that you are going to keep doing this


Man I have been learning so much from the contest threads about mapmaking 0_O! Congrats on Top 2!
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
Mirhi
Profile Joined February 2010
United States389 Posts
December 07 2011 06:02 GMT
#153
On December 07 2011 14:40 SidianTheBard wrote:
If having a no ramp main/nat is the biggest concern, I could easily make a 2nd version of Darkness Falls that has a high ground main with a ramp to the natural. Since the whole map is only 2 playable levels it'd be extremely easy to do that. Then you could have a non-ramp version that everything but PvP play on and then have a ramp version that would be used for PvP.

Looking forward to IPL Map Contest #2!


I would be interested to see a revised version of Darkness Falls as it was my favorite map. Please email it to me (Frank in case you didn't know)
Esportsing really hard | www.twitter.com/ffmirhi
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