We are finalizing our decision announcement and will reveal the two maps we chose soon!
[IPL] $1,000 New Map Tournament! - Page 8
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Alex.IGN
United States1050 Posts
We are finalizing our decision announcement and will reveal the two maps we chose soon! | ||
Randomaccount#77123
United States5003 Posts
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Randomaccount#77123
United States5003 Posts
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Diamond
United States10796 Posts
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Diamond
United States10796 Posts
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Joshy.IGN
United States530 Posts
As it stands, we find that ESV Sanshorn Mist is slightly too Zerg favored (based on feedback and statistics from our open tournament). We'd like for the third base to be slightly harder to take and hold, as well as reduce the open spaces across the entire map. Check back for more when we figure out revisions and final decisions. | ||
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Alex.IGN
United States1050 Posts
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Diamond
United States10796 Posts
Either way all the maps rocked, and hopefully IGN will start using more custom maps from more mapmakers and thank you to IGN for holding this contest! ![]() | ||
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Alex.IGN
United States1050 Posts
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Randomaccount#77123
United States5003 Posts
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SidianTheBard
United States2474 Posts
Looking forward to IPL Map Contest #2! ![]() | ||
Diamond
United States10796 Posts
On December 07 2011 12:43 Barrin wrote: Grats to winning mapper(s)! :D I approve of Atlantis Spaceship winning. Definitely. + Show Spoiler + As implied before, I'm not really disappointed that my map (Alysaar Deluge) didn't win. As grateful as I am that it was, I actually almost wish that it wasn't a top 5 finalist, because this is not the map I want to be known for. Aesthetic issue(s) aside, it has a very serious flaw... something I didn't fully understand when I submitted it. It has a moderate (slightly controlled) form of something I call Circle Syndrome. I have recently learned to thoroughly dislike pretty much any map with Circle Syndrome, largely because Circle Syndrome is the bane of a macro oriented map. I was a fool to say that Alysaar Deluge caters to all play styles, it is everything but a macro map. However, if I hadn't made Alysaar Deluge, I probably still wouldn't really understand what Circle Syndrome is and why it is bad. If you are an advanced mapmaker, I highly recommend clicking on the two links above (maybe just the second one) and carefully reading what I have to say about Circle Syndrome. For the record, "Circle Syndrome" is very closely related to something monitor has been calling "linear pathing" for a long time (indeed maps that don't have linear pathing usually don't have Circle Syndrome, there can be no doubt that monitor gave me the ground work to base the Circle Syndrome theory off of); it is also very closely related to "winner's expansions". I have a feeling that koreans have understood it for a long time, and the language barrier prevents them from relaying the (imo complex) information (if they ever wanted to). You will see better from me in the future! ^^ Very happy that you are going to keep doing this ![]() Man I have been learning so much from the contest threads about mapmaking 0_O! Congrats on Top 2! ![]() | ||
Mirhi
United States389 Posts
On December 07 2011 14:40 SidianTheBard wrote: If having a no ramp main/nat is the biggest concern, I could easily make a 2nd version of Darkness Falls that has a high ground main with a ramp to the natural. Since the whole map is only 2 playable levels it'd be extremely easy to do that. Then you could have a non-ramp version that everything but PvP play on and then have a ramp version that would be used for PvP. Looking forward to IPL Map Contest #2! ![]() I would be interested to see a revised version of Darkness Falls as it was my favorite map. Please email it to me (Frank in case you didn't know) | ||
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