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[IPL] $1,000 New Map Tournament!

Forum Index > StarCraft 2 Tournaments
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IGNProLeague
Profile Joined April 2011
1184 Posts
Last Edited: 2011-11-11 03:11:07
November 10 2011 22:14 GMT
#1
[image loading]


Hello everyone! If you didn't know, we recently concluded our IGN Pro League Map Making Contest (seen here: http://www.teamliquid.net/forum/viewmessage.php?topic_id=280402) and we are ready to show off the winning maps! Not only that, but we are holding a $1,000 open tournament (on North America server) so that people have a chance to play on them competitively and offer their feedback based on the games that they played!

Here's the information:

Signups: Players can sign up for the tournament any time before it begins, right here on Playhem: http://playhem.com/tourney/12526

When: Saturday, November 12th at 10 a.m. PST / 1 p.m. EST / 7 p.m. CEST (That's just under 48 hours to sign up, so get on it as quick as you can!)

Format: Best of 3 every round with a set start map, loser chooses next maps. Only the selected, winning maps may be chosen in this tournament (that's kind of the reason we're doing it!) so look closely at the images and map names here when choosing!

Prizes: 1st place: $600, 2nd place: $300, 3rd place: $100

And now for the winning maps!

Alysaar Deluge by Barrin

[image loading]
Click to Enlarge

Atlantis Spaceship by LSPrime

[image loading]
Click to Enlarge

Darkness Falls by Grant Wachtor

[image loading]
Click to Enlarge

ESV Sanshorn Mist by SUPEROUMAN

[image loading]
Click to Enlarge

Zhakul'Das Rift by Kolas

[image loading]
Click to Enlarge


All maps are published to the North American server by VTMirhi as:
IPLMap Alysaar Deluge
IPLMap Atlantis Spaceship
IPLMap Darkness Falls
IPLMap ESV Sanshorn Mist
IPLMap Zhakul'Das Rift

Congratulations to the winning map makers! After this tournament concludes and feedback is gathered from our players, we'll be making final decisions on which TWO of these five maps will be included in future renditions of IPL Fight Club, IPL Team Arena, and even IPL 4! Please sign up as soon as possible and join us on Saturday to help shape the future of our IGN Pro League events! =D

These games will not be cast live, but replays will be saved for us to cast throughout the coming weeks on http://www.ign.com/ipl =)


Stay up to date with IPL 4 Qualifiers, IPL TV, IPL Fight Club, and IPL Team Arena by checking our Broadcast Schedule, [image loading] Facebook, [image loading] Twitter, [image loading] YouTube, and Justin.TV!
iGrok
Profile Blog Joined October 2010
United States5142 Posts
Last Edited: 2011-11-10 22:19:44
November 10 2011 22:19 GMT
#2
Not bad... I'm rooting for Alyssar and Sanshorn Mists!

Congrats guys!
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
Diamond
Profile Blog Joined May 2009
United States10796 Posts
Last Edited: 2011-11-10 22:21:32
November 10 2011 22:19 GMT
#3
Woot! GOGO Sanshorn!!!!

Edit: To avoid confusion you might want to tag Sanshorn as "Sanshorn Mist AE" as there is an original Sanshorn then the AE.
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
Alex.IGN
Profile Joined March 2011
United States1050 Posts
November 10 2011 22:23 GMT
#4
On November 11 2011 07:19 Diamond wrote:
Woot! GOGO Sanshorn!!!!

Edit: To avoid confusion you might want to tag Sanshorn as "Sanshorn Mist AE" as there is an original Sanshorn then the AE.


We decided to just tag it without the addition, as IPL is basically branding this version as the 'real' version for us.
IGN eSports StarCraft 2 Division Manager
Diamond
Profile Blog Joined May 2009
United States10796 Posts
November 10 2011 22:25 GMT
#5
On November 11 2011 07:23 Alex.IGN wrote:
Show nested quote +
On November 11 2011 07:19 Diamond wrote:
Woot! GOGO Sanshorn!!!!

Edit: To avoid confusion you might want to tag Sanshorn as "Sanshorn Mist AE" as there is an original Sanshorn then the AE.


We decided to just tag it without the addition, as IPL is basically branding this version as the 'real' version for us.


I don't understand why mapmakers cannot name their own maps anymore. The name is Sanshorn Mist AE.
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
Alex.IGN
Profile Joined March 2011
United States1050 Posts
Last Edited: 2011-11-10 22:31:25
November 10 2011 22:30 GMT
#6
On November 11 2011 07:25 Diamond wrote:
Show nested quote +
On November 11 2011 07:23 Alex.IGN wrote:
On November 11 2011 07:19 Diamond wrote:
Woot! GOGO Sanshorn!!!!

Edit: To avoid confusion you might want to tag Sanshorn as "Sanshorn Mist AE" as there is an original Sanshorn then the AE.


We decided to just tag it without the addition, as IPL is basically branding this version as the 'real' version for us.


I don't understand why mapmakers cannot name their own maps anymore. The name is Sanshorn Mist AE.


We can change it later if it's a big deal, we didn't think it was any different than just labeling a version number and most haven't played the original for them to know the difference, so it would be starting with a clean slate.

And actually sir it's called ESV Sanshorn Mist AE <3 Diamond
IGN eSports StarCraft 2 Division Manager
Mirhi
Profile Joined February 2010
United States389 Posts
November 10 2011 22:33 GMT
#7
Is Sanshorn Mist AE the sequal to Titan AE?
Esportsing really hard | www.twitter.com/ffmirhi
Diamond
Profile Blog Joined May 2009
United States10796 Posts
Last Edited: 2011-11-10 22:35:22
November 10 2011 22:33 GMT
#8
On November 11 2011 07:30 Alex.IGN wrote:
Show nested quote +
On November 11 2011 07:25 Diamond wrote:
On November 11 2011 07:23 Alex.IGN wrote:
On November 11 2011 07:19 Diamond wrote:
Woot! GOGO Sanshorn!!!!

Edit: To avoid confusion you might want to tag Sanshorn as "Sanshorn Mist AE" as there is an original Sanshorn then the AE.


We decided to just tag it without the addition, as IPL is basically branding this version as the 'real' version for us.


I don't understand why mapmakers cannot name their own maps anymore. The name is Sanshorn Mist AE.


We can change it later if it's a big deal, we didn't think it was any different than just labeling a version number and most haven't played the original for them to know the difference, so it would be starting with a clean slate.

And actually sir it's called ESV Sanshorn Mist AE <3 Diamond


I do hear what you are saying but it just seems like the only people that should be naming the maps are the mapmakers......

Edit: Also <3 back, just sick of mapmakers not getting any say on anything of their own work.


On November 11 2011 07:33 Mirhi wrote:
Is Sanshorn Mist AE the sequal to Titan AE?


No Titan AE is the sequel to Sanshorn Mist AE. Obviously !
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
MassHysteria
Profile Joined October 2010
United States3678 Posts
November 10 2011 22:36 GMT
#9
These maps look great! Wish I had time to make a map for this

GL to players!
"Just ban all the J's...even jinklejoes" --unnamed source
Alex.IGN
Profile Joined March 2011
United States1050 Posts
November 10 2011 22:41 GMT
#10
On November 11 2011 07:33 Diamond wrote:
Show nested quote +
On November 11 2011 07:30 Alex.IGN wrote:
On November 11 2011 07:25 Diamond wrote:
On November 11 2011 07:23 Alex.IGN wrote:
On November 11 2011 07:19 Diamond wrote:
Woot! GOGO Sanshorn!!!!

Edit: To avoid confusion you might want to tag Sanshorn as "Sanshorn Mist AE" as there is an original Sanshorn then the AE.


We decided to just tag it without the addition, as IPL is basically branding this version as the 'real' version for us.


I don't understand why mapmakers cannot name their own maps anymore. The name is Sanshorn Mist AE.


We can change it later if it's a big deal, we didn't think it was any different than just labeling a version number and most haven't played the original for them to know the difference, so it would be starting with a clean slate.

And actually sir it's called ESV Sanshorn Mist AE <3 Diamond


I do hear what you are saying but it just seems like the only people that should be naming the maps are the mapmakers......

Edit: Also <3 back, just sick of mapmakers not getting any say on anything of their own work.


Show nested quote +
On November 11 2011 07:33 Mirhi wrote:
Is Sanshorn Mist AE the sequal to Titan AE?


No Titan AE is the sequel to Sanshorn Mist AE. Obviously !


We will rename it IPL ESV Sanshorn Mist Titan AE 1.0 (2)
IGN eSports StarCraft 2 Division Manager
GenesisX
Profile Blog Joined February 2010
Canada4267 Posts
November 10 2011 22:41 GMT
#11
Maps look awesome! :D
133 221 333 123 111
Diamond
Profile Blog Joined May 2009
United States10796 Posts
November 10 2011 22:43 GMT
#12
On November 11 2011 07:41 Alex.IGN wrote:
Show nested quote +
On November 11 2011 07:33 Diamond wrote:
On November 11 2011 07:30 Alex.IGN wrote:
On November 11 2011 07:25 Diamond wrote:
On November 11 2011 07:23 Alex.IGN wrote:
On November 11 2011 07:19 Diamond wrote:
Woot! GOGO Sanshorn!!!!

Edit: To avoid confusion you might want to tag Sanshorn as "Sanshorn Mist AE" as there is an original Sanshorn then the AE.


We decided to just tag it without the addition, as IPL is basically branding this version as the 'real' version for us.


I don't understand why mapmakers cannot name their own maps anymore. The name is Sanshorn Mist AE.


We can change it later if it's a big deal, we didn't think it was any different than just labeling a version number and most haven't played the original for them to know the difference, so it would be starting with a clean slate.

And actually sir it's called ESV Sanshorn Mist AE <3 Diamond


I do hear what you are saying but it just seems like the only people that should be naming the maps are the mapmakers......

Edit: Also <3 back, just sick of mapmakers not getting any say on anything of their own work.


On November 11 2011 07:33 Mirhi wrote:
Is Sanshorn Mist AE the sequal to Titan AE?


No Titan AE is the sequel to Sanshorn Mist AE. Obviously !


We will rename it IPL ESV Sanshorn Mist Titan AE 1.0 (2)


Jesus you IPL guys. It's IPL ESV Sanshorn Mist AE Titan AE 1.2 (2) Blue red tango 4.3.
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
Kmonx
Profile Joined October 2011
United States102 Posts
November 10 2011 22:43 GMT
#13
Maps look pretty good.
"Megapigs can fly, with Void Rays in the sky." - Day[9]
Alex.IGN
Profile Joined March 2011
United States1050 Posts
November 10 2011 22:44 GMT
#14
On November 11 2011 07:43 Diamond wrote:
Show nested quote +
On November 11 2011 07:41 Alex.IGN wrote:
On November 11 2011 07:33 Diamond wrote:
On November 11 2011 07:30 Alex.IGN wrote:
On November 11 2011 07:25 Diamond wrote:
On November 11 2011 07:23 Alex.IGN wrote:
On November 11 2011 07:19 Diamond wrote:
Woot! GOGO Sanshorn!!!!

Edit: To avoid confusion you might want to tag Sanshorn as "Sanshorn Mist AE" as there is an original Sanshorn then the AE.


We decided to just tag it without the addition, as IPL is basically branding this version as the 'real' version for us.


I don't understand why mapmakers cannot name their own maps anymore. The name is Sanshorn Mist AE.


We can change it later if it's a big deal, we didn't think it was any different than just labeling a version number and most haven't played the original for them to know the difference, so it would be starting with a clean slate.

And actually sir it's called ESV Sanshorn Mist AE <3 Diamond


I do hear what you are saying but it just seems like the only people that should be naming the maps are the mapmakers......

Edit: Also <3 back, just sick of mapmakers not getting any say on anything of their own work.


On November 11 2011 07:33 Mirhi wrote:
Is Sanshorn Mist AE the sequal to Titan AE?


No Titan AE is the sequel to Sanshorn Mist AE. Obviously !


We will rename it IPL ESV Sanshorn Mist Titan AE 1.0 (2)


Jesus you IPL guys. It's IPL ESV Sanshorn Mist AE Titan AE 1.2 (2) Blue red tango 4.3.


Now that is just ridiculous sir! Let's try to stay reasonable.
IGN eSports StarCraft 2 Division Manager
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
November 10 2011 22:45 GMT
#15
I'M REALLY UNHAPPY WITH THESE CHOICES. I CAN'T BELIEVE MY MAPS DIDN'T GET PICKED. OBVIOUSLY IPL HAS NO IDEA WHAT THEY'RE DOING AND THE JUDGES ARE OFF THEIR MEDS. THIS IS RIDICULOUS. DO YOU KNOW HOW MUCH TIME I PUT INTO ALL THESE MAPS AND YOU HAVE THE NERVE TO INSULT ME LIKE THIS?!

+ Show Spoiler +
jk. great job everyone! i really like zhakul'das rift aside from it's straight path nat-nat. Sandshorn Mist AE is in my opinion the best 2-spawn map in existence atm so it's well deserving. ESV IS INNNNNNN THEEEEEEEERRRRRRRRRRRRREEEEEEEEEEEE
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
Snorkle
Profile Blog Joined October 2010
United States1648 Posts
November 10 2011 22:45 GMT
#16
On November 11 2011 07:41 Alex.IGN wrote:
Show nested quote +
On November 11 2011 07:33 Diamond wrote:
On November 11 2011 07:30 Alex.IGN wrote:
On November 11 2011 07:25 Diamond wrote:
On November 11 2011 07:23 Alex.IGN wrote:
On November 11 2011 07:19 Diamond wrote:
Woot! GOGO Sanshorn!!!!

Edit: To avoid confusion you might want to tag Sanshorn as "Sanshorn Mist AE" as there is an original Sanshorn then the AE.


We decided to just tag it without the addition, as IPL is basically branding this version as the 'real' version for us.


I don't understand why mapmakers cannot name their own maps anymore. The name is Sanshorn Mist AE.


We can change it later if it's a big deal, we didn't think it was any different than just labeling a version number and most haven't played the original for them to know the difference, so it would be starting with a clean slate.

And actually sir it's called ESV Sanshorn Mist AE <3 Diamond


I do hear what you are saying but it just seems like the only people that should be naming the maps are the mapmakers......

Edit: Also <3 back, just sick of mapmakers not getting any say on anything of their own work.


On November 11 2011 07:33 Mirhi wrote:
Is Sanshorn Mist AE the sequal to Titan AE?


No Titan AE is the sequel to Sanshorn Mist AE. Obviously !


We will rename it IPL ESV Sanshorn Mist Titan AE 1.0 (2)



Lol yes please. I want to have to know how to use the dewey decimal system to figure out what map I'm playing on!
Joshy.IGN
Profile Joined May 2011
United States530 Posts
November 10 2011 22:48 GMT
#17
IPL ESV Sanshorn Mist AE Titan AE 1.2 (2) Blue red tango 4.3 Special Space Shark Edition imo.
IGN eSports Community Marketing Manager || http://www.ign.com/ipl
Mirhi
Profile Joined February 2010
United States389 Posts
November 10 2011 22:49 GMT
#18
On November 11 2011 07:45 prodiG wrote:
I'M REALLY UNHAPPY WITH THESE CHOICES. I CAN'T BELIEVE MY MAPS DIDN'T GET PICKED. OBVIOUSLY IPL HAS NO IDEA WHAT THEY'RE DOING AND THE JUDGES ARE OFF THEIR MEDS. THIS IS RIDICULOUS. DO YOU KNOW HOW MUCH TIME I PUT INTO ALL THESE MAPS AND YOU HAVE THE NERVE TO INSULT ME LIKE THIS?!

+ Show Spoiler +
jk. great job everyone! i really like zhakul'das rift aside from it's straight path nat-nat. Sandshorn Mist AE is in my opinion the best 2-spawn map in existence atm so it's well deserving. ESV IS INNNNNNN THEEEEEEEERRRRRRRRRRRRREEEEEEEEEEEE


We really liked 2 of your maps, but they just barely didn't make it in the 5. We got down to about 13 maps and had a really hard time narrowing it down after that.
Esportsing really hard | www.twitter.com/ffmirhi
Sprouter
Profile Joined December 2009
United States1724 Posts
November 10 2011 22:50 GMT
#19
IPL is pretty sick
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
November 10 2011 22:51 GMT
#20
I'd like personal feedback on Ohana please.
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
JonnyLaw
Profile Blog Joined May 2010
United States3482 Posts
November 10 2011 22:52 GMT
#21
Great maps and hopefully a great tournament.

I hope we keep seeing more custom map initiatives from community organizers. Korean weekly and motm are great but more more more.
VirgilSC2
Profile Blog Joined June 2011
United States6151 Posts
November 10 2011 22:55 GMT
#22
Sanshorn Mists AE <3
Clarity Gaming #1 Fan | Avid MTG Grinder | @VirgilSC2
chuky500
Profile Blog Joined March 2010
France473 Posts
November 10 2011 22:58 GMT
#23
What did you think of my map Back to Back ?
+ Show Spoiler +
[image loading]


From the map contest thread it sounded like you wanted creativity and innovation.

Ruscour
Profile Blog Joined April 2011
5233 Posts
November 10 2011 23:00 GMT
#24
On November 11 2011 07:45 prodiG wrote:
I'M REALLY UNHAPPY WITH THESE CHOICES. I CAN'T BELIEVE MY MAPS DIDN'T GET PICKED. OBVIOUSLY IPL HAS NO IDEA WHAT THEY'RE DOING AND THE JUDGES ARE OFF THEIR MEDS. THIS IS RIDICULOUS. DO YOU KNOW HOW MUCH TIME I PUT INTO ALL THESE MAPS AND YOU HAVE THE NERVE TO INSULT ME LIKE THIS?!

+ Show Spoiler +
jk. great job everyone! i really like zhakul'das rift aside from it's straight path nat-nat. Sandshorn Mist AE is in my opinion the best 2-spawn map in existence atm so it's well deserving. ESV IS INNNNNNN THEEEEEEEERRRRRRRRRRRRREEEEEEEEEEEE

Ahaha, nice play on the TPW guy. A great attitude you have ^^
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
November 10 2011 23:00 GMT
#25
On November 11 2011 07:49 Mirhi wrote:
Show nested quote +
On November 11 2011 07:45 prodiG wrote:
I'M REALLY UNHAPPY WITH THESE CHOICES. I CAN'T BELIEVE MY MAPS DIDN'T GET PICKED. OBVIOUSLY IPL HAS NO IDEA WHAT THEY'RE DOING AND THE JUDGES ARE OFF THEIR MEDS. THIS IS RIDICULOUS. DO YOU KNOW HOW MUCH TIME I PUT INTO ALL THESE MAPS AND YOU HAVE THE NERVE TO INSULT ME LIKE THIS?!

+ Show Spoiler +
jk. great job everyone! i really like zhakul'das rift aside from it's straight path nat-nat. Sandshorn Mist AE is in my opinion the best 2-spawn map in existence atm so it's well deserving. ESV IS INNNNNNN THEEEEEEEERRRRRRRRRRRRREEEEEEEEEEEE


We really liked 2 of your maps, but they just barely didn't make it in the 5. We got down to about 13 maps and had a really hard time narrowing it down after that.

I hear that. That's often how it went during my time with Map of the Month. Glad to hear I came close!
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
XRaDiiX
Profile Blog Joined November 2010
Canada1730 Posts
Last Edited: 2011-11-10 23:11:21
November 10 2011 23:02 GMT
#26
There maps are awesome to see as a Zerg player... Big wide open Spaces all over these maps and most of the ramps are huge!!

Atlantis SpaceShip... best aesthetically pleasing map i see in this map pool!
Never GG MKP | IdrA
Mirhi
Profile Joined February 2010
United States389 Posts
November 10 2011 23:05 GMT
#27
On November 11 2011 07:58 chuky500 wrote:
What did you think of my map Back to Back ?
+ Show Spoiler +
[image loading]


From the map contest thread it sounded like you wanted creativity and innovation.


Overall we did like this map (7/10), but there were a few things we didn't, such as the path around the back of the natural / main. It seemed like heaven for tank / marine drops (similar to how Shakuras works now in the back of mains except even more abusable because it covers 2 bases).
Esportsing really hard | www.twitter.com/ffmirhi
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
November 10 2011 23:06 GMT
#28
What did you think of Ohana?
+ Show Spoiler +

[image loading]
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
LunaSaint
Profile Blog Joined April 2011
United Kingdom620 Posts
Last Edited: 2011-11-10 23:09:31
November 10 2011 23:08 GMT
#29
amg amg Zhakul'das Rift is beautiful! It's like someone made a horrible Bel'shir map and then my favourite texture set tears a hole in it and makes it awesome. ♥

I also love Sanshorn Mists and Alyssar Deluge, and Darkness Falls has some cool aspects in those high ground passages.

Atlantis Spaceship is a big wild card, though - I was put off a bit first because it was hard to see what's going on. On closer inspection I can see there's a lot of really different elements that could go well or badly.

EDIT: Also, I would be interested in feedback on VIP Parking and Gaia's Cradle, though I already now have a better understanding of how their high ground thirds are too defensive.
Mirhi
Profile Joined February 2010
United States389 Posts
Last Edited: 2011-11-10 23:12:43
November 10 2011 23:08 GMT
#30
On November 11 2011 07:51 IronManSC wrote:
I'd like personal feedback on Ohana please.


I do not remember Ohana in particular, but I do know that we really like 3 different TPW maps that just barely didn't make it into the top 5.

Edit: We didn't actually look at it because it came in after the deadline (just checked), but in general we didn't like maps that had 2 paths into the natural that were easily accessible. For the current state of the meta game and many complicated reasons we wanted the maps to have secure natural bases overall, but we rewarded innovation in many facets.
Esportsing really hard | www.twitter.com/ffmirhi
XRaDiiX
Profile Blog Joined November 2010
Canada1730 Posts
November 10 2011 23:13 GMT
#31
On November 11 2011 08:06 IronManSC wrote:
What did you think of Ohana?
+ Show Spoiler +

[image loading]


This map is awesome looking i've tried a few custom games with it. I've downloaded most of the TPW maps tried out a bunch of them so far...!
Never GG MKP | IdrA
Mirhi
Profile Joined February 2010
United States389 Posts
Last Edited: 2011-11-10 23:15:47
November 10 2011 23:13 GMT
#32
On November 11 2011 08:08 LunaSaint wrote:
amg amg Zhakul'das Rift is beautiful! It's like someone made a horrible Bel'shir map and then my favourite texture set tears a hole in it and makes it awesome. ♥

I also love Sanshorn Mists and Alyssar Deluge, and Darkness Falls has some cool aspects in those high ground passages.

Atlantis Spaceship is a big wild card, though - I was put off a bit first because it was hard to see what's going on. On closer inspection I can see there's a lot of really different elements that could go well or badly.

EDIT: Also, I would be interested in feedback on VIP Parking and Gaia's Cradle, though I already now have a better understanding of how their high ground thirds are too defensive.


We loved both VIP Parking and Gaia's Gradle, both quality maps about 7/10.

Edit: An issue with VIP Parking was that it gave a bit too much of a defender's advantage in some places and it seemed that it would be cut in half almost all the time.
Esportsing really hard | www.twitter.com/ffmirhi
chuky500
Profile Blog Joined March 2010
France473 Posts
Last Edited: 2011-11-10 23:18:57
November 10 2011 23:15 GMT
#33
Thanks for the feedback on Back to Back. I just want to say because it's so obvious you can drop there, players will place defense. The fact that it covers both bases makes it easier to defend since you can defend from both sides. Static defense works for both bases so overall it makes the defense easier than if bases where far appart.
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
November 10 2011 23:20 GMT
#34
Good thing the TPW guys are already temp banned^^

Congrats to the winners!
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
Mirhi
Profile Joined February 2010
United States389 Posts
November 10 2011 23:22 GMT
#35
Since I'm basically going on and on about individual maps I'll just post something more general:

There were many combination of criteria but overall we chose maps that included:

Non-abusable main and natural bases
Few Xel'naga towers
Well / creatively placed or no destructible rocks
Creative terrain
Well designed aesthetics
Both open spaces and choke points

It goes without saying that we tried to eliminate maps that favored one race or another. One particular perhaps unusual criteria we included was "Can a Protoss Forge Fast Expand on this map?" It didn't always disqualify a map if the answer was no, but we feel that this is an important part of the current meta game and we wanted maps that could support it.

We also wanted maps that didn't have adverse affects on ZvZ and PvP as these matchups are already extremely volatile.
Esportsing really hard | www.twitter.com/ffmirhi
Superouman
Profile Blog Joined August 2007
France2195 Posts
November 10 2011 23:27 GMT
#36
On November 11 2011 08:22 Mirhi wrote:
There were many combination of criteria but overall we chose maps that included:

Non-abusable main and natural bases
Few Xel'naga towers
Well / creatively placed or no destructible rocks
Creative terrain
Well designed aesthetics
Both open spaces and choke points

I think this is the best description of Cloud Kingdom, i am honestly surprised that you guys picked Sanshorn Mist over that map. I'd like to know the reasons you didn't pick it.
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
a176
Profile Blog Joined August 2009
Canada6688 Posts
November 10 2011 23:30 GMT
#37
no 3 spawn map?
starleague forever
Mirhi
Profile Joined February 2010
United States389 Posts
November 10 2011 23:31 GMT
#38
On November 11 2011 08:27 Superouman wrote:
Show nested quote +
On November 11 2011 08:22 Mirhi wrote:
There were many combination of criteria but overall we chose maps that included:

Non-abusable main and natural bases
Few Xel'naga towers
Well / creatively placed or no destructible rocks
Creative terrain
Well designed aesthetics
Both open spaces and choke points

I think this is the best description of Cloud Kingdom, i am honestly surprised that you guys picked Sanshorn Mist over that map. I'd like to know the reasons you didn't pick it.


It was one of the ones at the cutoff as well. If I remember our discussion correctly, the defenders advantage was perceived as being a bit too high. We also felt we had a few maps of the same style that were slightly better designed that we liked slightly more and didn't want to pick identical maps.
Esportsing really hard | www.twitter.com/ffmirhi
Icetoad
Profile Joined May 2010
Canada262 Posts
November 10 2011 23:32 GMT
#39
Could I know the reason why my map LoS Artemis and LoS Althea weren't pick?

LoS_Artemis+ Show Spoiler +
[image loading]

LoS_Althea:+ Show Spoiler +
[image loading]
Map Maker of Nimbus
Mirhi
Profile Joined February 2010
United States389 Posts
November 10 2011 23:32 GMT
#40
On November 11 2011 08:30 a176 wrote:
no 3 spawn map?


We wanted one so badly, but they weren't as good as the 2 / 4 player maps.
Esportsing really hard | www.twitter.com/ffmirhi
Mirhi
Profile Joined February 2010
United States389 Posts
Last Edited: 2011-11-10 23:34:09
November 10 2011 23:33 GMT
#41
On November 11 2011 08:32 Icetoad wrote:
Could I know the reason why my map LoS Artemis and LoS Althea weren't pick?

LoS_Artemis+ Show Spoiler +
[image loading]

LoS_Althea:+ Show Spoiler +
[image loading]


Artemis is one of the maps that had a natural that was a bit too wide and open to easily hold FEs on.

Althea was one of my favorite maps and was one of the last ones eliminated. I honestly can't come up with great critiques for you. Just only 5 can get chosen.
Esportsing really hard | www.twitter.com/ffmirhi
Namrufus
Profile Blog Joined August 2011
United States396 Posts
November 10 2011 23:59 GMT
#42
Could I have your thoughts on my submitted map Montane?
This is it... the alpaca lips.
Ragoo
Profile Joined March 2010
Germany2773 Posts
November 11 2011 00:05 GMT
#43
Hm I hope you have time to give a little feedback, I see many are requesting some right now lol

I'd love to know what you didn't like about
Manala
+ Show Spoiler +
[image loading]

and Twilight Peaks
+ Show Spoiler +
[image loading]


thx in advance!

Also congrats to all the winners! I love to see LSPrime's map in this, having rich gas bases instead of golds is the future imo and I really want to see this map being played. Also Sanshorn should be a solid choice
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
DoomsVille
Profile Joined August 2010
Canada4885 Posts
November 11 2011 00:09 GMT
#44
On November 11 2011 07:48 Joshy.IGN wrote:
IPL ESV Sanshorn Mist AE Titan AE 1.2 (2) Blue red tango 4.3 Special Space Shark Edition imo.

Doesn't work without the imo. at the end imo.
Sen
Profile Blog Joined August 2006
Taiwan108 Posts
November 11 2011 00:17 GMT
#45
i love these maps
XRaDiiX
Profile Blog Joined November 2010
Canada1730 Posts
November 11 2011 00:20 GMT
#46
wish i could play in the Open tournament but have work....
Never GG MKP | IdrA
Clank
Profile Joined April 2011
United States548 Posts
November 11 2011 00:24 GMT
#47
On November 11 2011 09:17 Sen wrote:
i love these maps


looks like IPL has pleased the zergking! cool to see some pros endorsing some new maps into the scene.

but i find it funny how none of the TL map contest maps made it into this pool I kinda like that i guess, even more new maps to see
vtbarrera
Profile Joined October 2010
United States46 Posts
November 11 2011 00:34 GMT
#48
I'm so entering this!
Meltage
Profile Joined October 2010
Germany613 Posts
November 11 2011 00:34 GMT
#49
Great maps by great names! The tournament will be breathtaking, no joke.
IPL, NASL and TL Open will open the doors into a new era of custom maps for tournaments to come.

Will look out for the VODs and I hope you get someone/s epic to cast them.




I'd appreciate some feedback on the maps I submitted.

TPW "Jungle Shakuras" Overgrown
+ Show Spoiler +
[image loading]


TPW Yuma
+ Show Spoiler +
[image loading]


TPW Memorial
+ Show Spoiler +
[image loading]


Thank you, GL and HF
http://mentalbalans.se/aggedesign
hun13
Profile Joined December 2010
55 Posts
Last Edited: 2011-11-11 00:39:29
November 11 2011 00:38 GMT
#50
there are only 2 maps that dont support siege tank abuse on mains and/or naturals. IMHO sanshorn mist is the only good map in this line up. The gold on deluge is far to easy for a zerg or terran player.
Dexington
Profile Blog Joined January 2011
Canada7276 Posts
November 11 2011 00:39 GMT
#51
My friends and I always play on Sanshorn Mists. Sick map.
"Man you guys are missing out waving your stats dicks about instead of watching this pvp" - bbm
Mirhi
Profile Joined February 2010
United States389 Posts
Last Edited: 2011-11-11 00:48:32
November 11 2011 00:46 GMT
#52
On November 11 2011 08:59 Namrufus wrote:
+ Show Spoiler +
Could I have your thoughts on my submitted map Montane?


The natural seemed far too difficult to hold for the type of map we were looking for.


On November 11 2011 09:05 Ragoo wrote:
Hm I hope you have time to give a little feedback, I see many are requesting some right now lol

I'd love to know what you didn't like about
Manala
+ Show Spoiler +
[image loading]

and Twilight Peaks
+ Show Spoiler +
[image loading]


thx in advance!

Also congrats to all the winners! I love to see LSPrime's map in this, having rich gas bases instead of golds is the future imo and I really want to see this map being played. Also Sanshorn should be a solid choice


Manala we didn't like the fact the air positions are much closer than ground positions. Makes early air too abusable.

Twilight Peaks we liked the overall design quite a bit, but the fact that all the multiple attack paths (which we LOVED) were all viewable by Xel'naga towers somewhat made them not as interesting or useful.


On November 11 2011 09:34 Meltage wrote:
+ Show Spoiler +
Great maps by great names! The tournament will be breathtaking, no joke.
IPL, NASL and TL Open will open the doors into a new era of custom maps for tournaments to come.

Will look out for the VODs and I hope you get someone/s epic to cast them.




I'd appreciate some feedback on the maps I submitted.

TPW "Jungle Shakuras" Overgrown
+ Show Spoiler +
[image loading]


TPW Yuma
+ Show Spoiler +
[image loading]


TPW Memorial
+ Show Spoiler +
[image loading]


Thank you, GL and HF


I don't have much specific criticism as I liked the first two maps, particularly Yuma. On Memorial though I did not like how open the natural was. I wish we could have picked 10 or 15 maps to reward the many good maps there were (At least 15 that were usable in tournaments), but we only could use 5.
Esportsing really hard | www.twitter.com/ffmirhi
Chargelot
Profile Blog Joined December 2010
2275 Posts
November 11 2011 00:49 GMT
#53
Barrin sure knows how to make a good map.
if (post == "stupid") { document.getElementById('post').style.display = 'none'; }
Ghad
Profile Blog Joined April 2010
Norway2551 Posts
November 11 2011 00:50 GMT
#54
It's easy to become jaded these days, but I want to say it is just great that IPL put a grand on the table to competitively test their new maps. I love it!
forgottendreams: One underage girl, two drunk guys, one gogo dancer and starcraft 2. Apparently just another day in Europe.
Alex.IGN
Profile Joined March 2011
United States1050 Posts
November 11 2011 01:43 GMT
#55
As a note, we are changing the starting time by ONE HOUR ahead of where it is now, in order to not so directly conflict with the charity tournament starting 2 hours later.
IGN eSports StarCraft 2 Division Manager
LunaSaint
Profile Blog Joined April 2011
United Kingdom620 Posts
November 11 2011 01:49 GMT
#56
On November 11 2011 09:50 Ghad wrote:
It's easy to become jaded these days, but I want to say it is just great that IPL put a grand on the table to competitively test their new maps. I love it!

Hopefully that's enough to convince players to check out the map and not just rely on cheesy or over agressive play. :>
Guiness
Profile Joined April 2011
Canada54 Posts
November 11 2011 01:55 GMT
#57
Wow, great maps here, the 5 winners and some of the others posted in this thread as well!

I particularly like Zhakul'Das Rift, the center area feels like a DMZ. A problem I see with it, though, is that the 'highway' between the naturals will see a lot of death pushes. It might be too easy to defend the flanks while moving down it.

Atlantis Spaceship could prove good, even though I hate the tileset - I find it hard to decipher.

Back2back is neat, but that would be a tough 3rd. I think Ohana looks great.

I really like Manala as well. I'd like to see more maps with air positions closer than ground positions, a la Scrap Station. I loved playing that map because it forced such a different game.
Imagine for a moment a world without hypothetical situations...
NoGardE
Profile Joined July 2011
United States9 Posts
November 11 2011 02:03 GMT
#58
IPL ESV Sanshorn Mist AE Titan AE 1.2 (2) Blue red tango 4.3 Special Space Shark Edition is good, but it needs a tagline.

IPL ESV Sanshorn Mist AE Titan AE 1.2 (2) Blue red tango 4.3 Special Space Shark Edition: Let there be banelings.
"I can beat IdrA in a real game... without real units." -HuK
Guiness
Profile Joined April 2011
Canada54 Posts
Last Edited: 2011-11-11 02:07:54
November 11 2011 02:07 GMT
#59
On November 11 2011 11:03 NoGardE wrote:
IPL ESV Sanshorn Mist AE Titan AE 1.2 (2) Blue red tango 4.3 Special Space Shark Edition is good, but it needs a tagline.

IPL ESV Sanshorn Mist AE Titan AE 1.2 (2) Blue red tango 4.3 Special Space Shark Edition: Let there be banelings.


See? Now you're just being silly 8-P
Imagine for a moment a world without hypothetical situations...
Tactical_Tim
Profile Joined July 2011
United States20 Posts
November 11 2011 02:08 GMT
#60
On November 11 2011 08:06 IronManSC wrote:
What did you think of Ohana?
+ Show Spoiler +

[image loading]


This is actually a really beautiful map -- it reminds me warmly of Warcraft 3. I think the color palette is really easy on the eyes. Or maybe I just like the beach?

Either way, nice work!
Manae
Profile Joined October 2011
United States7 Posts
Last Edited: 2011-11-11 02:13:32
November 11 2011 02:13 GMT
#61
If you're still willing to post up problems with submitted maps, could you list some detractors for Red River Delta? I want to keep making any improvements to it I can.

+ Show Spoiler +
[image loading]
Guiness
Profile Joined April 2011
Canada54 Posts
Last Edited: 2011-11-11 02:30:07
November 11 2011 02:27 GMT
#62
On November 11 2011 11:13 Manae wrote:
If you're still willing to post up problems with submitted maps, could you list some detractors for Red River Delta? I want to keep making any improvements to it I can.



Based on their earlier comments, I bet the close air compared to the ground paths was a detriment, and it lends itself to being split in half. Seems like it would be tough to ground attack across the middle.

A lot of neat stuff in it though! Non-standard orientation, and the SW gold (although I think it would be unused). The 3rd is interesting. I like the plateau's that partially overlook the bridge as well. I do think the destructible rocks on the islands are a bit of overkill though!
Imagine for a moment a world without hypothetical situations...
synkronized
Profile Joined June 2011
United States125 Posts
Last Edited: 2011-11-11 02:32:03
November 11 2011 02:31 GMT
#63
On November 11 2011 11:13 Manae wrote:
If you're still willing to post up problems with submitted maps, could you list some detractors for Red River Delta? I want to keep making any improvements to it I can.

+ Show Spoiler +
[image loading]

That's a cool map concept. The main thing that sends up red flag's is the island expo. I can tell that it has low amount of area to prevent cheeky turtle bs. But I've always been of the opinion that islands favor Terran too much due to the lack of a need to actually tech to anything to take the expo. In this case it seems like a free 3rd should the rocks get removed.

- High ground pillars. Seems like those could be abused as well.
-Those and that bridge choke with the watchtowers.

Both of those elements seem like they could cause a bit too much of a stand off. If one side tried to maneuver through the west side some well positioned troops near that other watch tower would make one side exceedingly hard to break. In other words in the current state that map looks exceedingly turtle friendly.

All in all it's a cool looking map and nice concepts but imo that island's and the way it's split is a major burr in my prostate.
IGNProLeague
Profile Joined April 2011
1184 Posts
November 11 2011 03:11 GMT
#64
On November 11 2011 10:43 Alex.IGN wrote:
As a note, we are changing the starting time by ONE HOUR ahead of where it is now, in order to not so directly conflict with the charity tournament starting 2 hours later.

This change is now reflected in the original post to state 10 a.m. PST / 1 p.m. EST / 7 p.m. CEST.
vojnik
Profile Joined October 2010
Macedonia923 Posts
November 11 2011 03:19 GMT
#65
all of them look great except first one, i hate rocks!
For the swarm!
Daikas
Profile Joined December 2010
United States118 Posts
November 11 2011 03:20 GMT
#66
Awesome, can't wait to see how the community treats map making vs some of the less favored blizzard maps for tournament play. Hopefully we'll see one of these put to good use in sick, baller, nerd chilling games in IPL4!
Is that a sword? Luxury! Is that a horse? Sloth! Is that a helmet? Vanity!
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
November 11 2011 04:38 GMT
#67
--- Nuked ---
SidianTheBard
Profile Joined October 2010
United States2474 Posts
Last Edited: 2011-11-11 05:53:25
November 11 2011 05:52 GMT
#68
After a long day at work & a terrible drive home (Finally got the first snow of the season and let me tell you what, my drive home took an extra 20 minutes and I saw about 8 cars that were off the road due to sliding) yet I check out TL and what do you know, my map Darkness Falls is in the top 5.

What a great way to end the day. ^_^

Congratulations to the other winners!
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
Yoshi Kirishima
Profile Blog Joined July 2009
United States10324 Posts
November 11 2011 06:08 GMT
#69
Prime coming up with some new fucking sick maps once again xD
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
Bobster
Profile Joined January 2011
Germany3075 Posts
November 11 2011 06:09 GMT
#70
Alysaar and Sanshorn, so good.
Zolek
Profile Joined September 2011
United States86 Posts
Last Edited: 2011-11-11 18:43:29
November 11 2011 06:19 GMT
#71
fixed
NullCurrent
Profile Joined November 2010
Sweden245 Posts
November 11 2011 06:42 GMT
#72
All the finalist maps are interesting and seem to be well put together. The pool also seems to be somewhat diverse, despite it being four 2 spawn maps and one 4 spawn map.
None of them look bad, so that is a plus

Some of the mapmakers have made decisions which I would probably not make, but that is as it should be

Also, I'd like some feedback on my two maps: Monsoon Valley and Concrete Dreams.
The Planetary Workshop - TPW - Mapmaking Team
Cashmere
Profile Joined April 2011
Australia66 Posts
November 11 2011 07:02 GMT
#73
It's great to see IGN putting some real legs behind community maps. When is the last time a cash prize has been given to a tournament completely based off custom made maps?
HostileIgloo
Profile Joined June 2011
New Zealand19 Posts
November 11 2011 11:24 GMT
#74
Please may I have comments for these two maps.

Archon Isle
+ Show Spoiler +
[image loading]


Shakuras Necropolis
+ Show Spoiler +
[image loading]
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
November 11 2011 11:58 GMT
#75
Hey, could I also get some feedback for Hellvetia, Tanemahuta and Green Ridge? Thanks!
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
lawol
Profile Joined February 2011
91 Posts
November 11 2011 12:10 GMT
#76
Grats to the winners! ^_^

Any chance the judges could give feedback to my maps as well? Niflheim Peaks, Naranjal and Shakuras Proving Grounds.
@lawolawol
dezi
Profile Blog Joined April 2010
Germany1536 Posts
November 11 2011 12:36 GMT
#77
On November 11 2011 08:20 FlopTurnReaver wrote:
Good thing the TPW guys are already temp banned^^!

I'm not and i don't know why u should be oO
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
Samro225am
Profile Joined August 2010
Germany982 Posts
Last Edited: 2011-11-11 12:49:22
November 11 2011 12:48 GMT
#78
hu, Flop, what's wrong with you?





regarding the lineup of maps: some looks really fun and will certainly provide good games, but others have some really strange spots I would consider flawed.

Darkness Falls has two problems and it should not be in (imo): Flat choke between Main and Natural without a highround to defend the main / too many bases in very close distance that make it too easy to hold four bases, especially in cross position.

Zhakul'Das Rift has the same problem with many bases be controlled without any map control and few army movement.

I am sure there were better entries than these two ( no offense to the authors, you are in, congratulations!)

in general I am disappointed to see too many grey-blue-green maps. I think the matches will be great fun, but the mappool does not provide a lot of visual variety, which is a pity.

I really would love to get some pm or feedback in this thread to submitted my maps Cascade (MotM8 Finalist), Burning Altar (TL MC Finalist) and Stillwater Reach (possibly my best map overall). thx!
+ Show Spoiler [Burning Altar] +

Burning Altar (v0.6) - mapthreadlink
[image loading]
(working on the XWT placement)

+ Show Spoiler [Stillwater Reach] +

Stillwater Reach (v0.2) - mapthreadlink
[image loading]
(might do an update on the flat lowground under water with some aesthetic special tactics)

+ Show Spoiler [Cascade] +

Cascade (TE) - mapthreadlink
[image loading]

Would love to know which one of them could have had a chance.
MCDayC
Profile Joined March 2011
United Kingdom14464 Posts
November 11 2011 13:15 GMT
#79
I love how community maps have been getting alot more focus recently, it can only be a good thing.
VERY FRAGILE, LIKE A BABY PANDA EGG
Broodie
Profile Blog Joined May 2008
Canada832 Posts
November 11 2011 15:27 GMT
#80
Anybody feel like droppin two cents on my late submissions? lol

Xel'Naga Bastion
+ Show Spoiler +
[image loading]


Grave-Digger
+ Show Spoiler +
[image loading]


I realize some may not like Xel Naga for obvious reasons but what do you guys think aboot Grave-Digger?
Made them both the night of my internet dropping and It didn't get up in time to submit

congrats to the winners! can't wait to see who gets top 2
SilentLiquid.Broodie - Author of Tango Terminal, Ophilia RE, Cajun Quandary, & The Beneath
Mirhi
Profile Joined February 2010
United States389 Posts
Last Edited: 2011-11-11 18:08:45
November 11 2011 18:07 GMT
#81
I am getting a lot of questions about maps, both in PMs and on this forum and it is becoming a bit overwhelming trying to re-hashe the criticism that we spent about 8 hours doing ourselves in total for the maps, however let me say something:

In many circumstances, the map may be fine for a certain style of play, but for what we were looking for, if the natural was not very easy to hold, we generally discounted it. The reason is that we wanted maps that rewarded macro players and macro play and discouraged 1 base play by how easy the naturals are to hold.

Third bases should be along those lines, proportionately easy to take, but not extremely easy to hold (if you understand the difference).

Almost all close air maps were discounted because IPL does not like 1 base air play as a general rule, and some of the maps too closely resembled Scrap Station for our liking (in a negative way).

Xel'naga towers killed a lot of maps. If Xel'naga Towers revealed all your attack paths, it was almost immediately discounted. Exceptions were maps the size of Tal'Darim that were huge enough that the Xel'naga towers didn't necessarily determine attack points and points of contention.

Another almost instant rejection were maps that had 2 paths into the main base or natural or had very easily abusable drop locations for Terran. There were some maps we considered that had 2 paths into the natural with well placed destructible rocks that then made the natural easy to hold, but in the end none made the final cut (though a few were in the top 12).

Many maps we didn't choose simply had stylistic differences. Some people like Xel'naga towers and gold bases - generally we do not. There was 1 map that had 3 vespene geysers on a base that we REALLY wanted to choose, but we cut it out in the top 8.

I hope this clears up a few things about our selections.
Esportsing really hard | www.twitter.com/ffmirhi
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
November 11 2011 19:57 GMT
#82
--- Nuked ---
Jayjay54
Profile Blog Joined November 2010
Germany2296 Posts
November 11 2011 20:27 GMT
#83
gotta love IPL. new are appreciated!
Things are laid back in Unidenland. And may the road ahead be lid with dreams and tomorrows. Which are lid with dreams. Also.
Conquerer67
Profile Joined May 2011
United States605 Posts
November 11 2011 20:30 GMT
#84
Zah'kul Rift is the only map that I don't really like. That's just a personal thing, but I feel that maps the create a no-mans-land in the middle (particularly in XvT) do fuel macro games, but it also has the potential to make imbalances for ZvT, just because of how the terran can set up some tank lines, then just do some sort of crazy triple expand into a 15 rax marine push w/ tanks.

Not that things like that make the game uninteresting, it's just that I personally don't like to see games where a specific race has the potential to do things like that.

I don't think everyone shares my idea, but it's just a personal thing.
I hate when people compare SC2 and rochambeu. One race isn't fucking supposed to counter another one. | Protoss isn't OP. Their units on the other hand....
SidianTheBard
Profile Joined October 2010
United States2474 Posts
Last Edited: 2011-11-11 21:53:56
November 11 2011 21:53 GMT
#85
I've noticed the map file I sent for Darkness Falls, one of the naturals (bottom right) only has 7 mineral patches instead of the 8 that all others have. I must have forgotten to put an extra mineral field there when I was making it "blizzard-like". I've sent the new map file so hopefully that gets fixed before games are played on it because I'd hate for players in the bottom right to have 1 less mineral patch! :x
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
Gfire
Profile Joined March 2011
United States1699 Posts
Last Edited: 2011-11-11 22:18:07
November 11 2011 22:13 GMT
#86
Oh, looks great.

Alysaar Deluge is a lot like how my maps are but it's better. It seems pretty solid.

I was interested to see how Atlantis Spaceship plays, that map intrigued me when I first saw it.

Darkness Falls is interesting. It's kind of like a typical rotational map, but with an additional expo. You get three bases before picking a direction you must expand in. It has the easy nat but lack of ramp at the main. Hopefully not a 4gate fest with no ramp, but I'd at least want to see it in the other matchups. I'm really excited to see this map.

Sanshorn Mist I've seen in the Korean Weekly and it seems fine, I never noticed anything interesting about it come into play. Not that there's anything wrong with it, but it's the only one I've actually watched games on and they were pretty boring games. I think it's a good map, though.

Zhakul'Das Rift has a really cool color scheme. It looks pretty refreshing. Pretty standard layout, but I do notice that you can take nice bases away from your opponent due to the width of the map. Pretty easy to take expos so it can have heavy macro games, but also a short enough rush distance that aggression is possible. I think it should play very well.

-

Out of curiosity, is there any way of knowing how well we did and anything that needed to be improved? I'd love to become a better mapper.
all's fair in love and melodies
Guiness
Profile Joined April 2011
Canada54 Posts
November 12 2011 03:26 GMT
#87
Is there someplace to see more of the submitted maps? I'm really enjoying seeing them all!
Imagine for a moment a world without hypothetical situations...
AjAyIGN
Profile Joined June 2011
United States77 Posts
November 12 2011 08:33 GMT
#88
Look at that list of players in this tourney :O Can't wait to see the brackets!
IGN eSports Events and Office Manager
Kieofire
Profile Joined June 2011
United States1809 Posts
Last Edited: 2011-11-12 17:16:47
November 12 2011 17:15 GMT
#89
Edit: Nevermind it is in the OP.

There are a lot of players for this!
Joshy.IGN
Profile Joined May 2011
United States530 Posts
November 14 2011 18:25 GMT
#90
Thank you so much to everyone who played this weekend! We will begin casting games from this tournament very soon, but we are looking for player feedback right now in this thread! How did you like the maps? Do you feel that some specific feature of one of the maps caused you to win or lose unfairly? We are looking to narrow down these 5 maps to only 2 that will be used in future IGN Pro League Team Arena, Fight Club, and tournament map pools so this feedback is very important to us! Anything as basic as "I liked x, y, and z, and didn't like a, b, and c" will be helpful for us!
IGN eSports Community Marketing Manager || http://www.ign.com/ipl
Joshy.IGN
Profile Joined May 2011
United States530 Posts
November 15 2011 20:54 GMT
#91
We will be casting games from this tournament beginning today starting with RGN.Future vs. SP.Belky, RGN.Artists vs. coLMVPTAiLS, and dignitas.Killer vs. x6.Ver! 5 p.m. Pacific start time, as always, so tune in to http://www.ign.com/ipl later today and PLEASE give feedback about how you like or dislike watching our brand new maps!
IGN eSports Community Marketing Manager || http://www.ign.com/ipl
Janders
Profile Joined June 2011
Mexico222 Posts
November 15 2011 21:30 GMT
#92
i really like Atlantis Spaceship and Darkness Falls but i think Darkness Falls could use a lot more detail as it dosent look as pretty, i would really like to see some more desert, forest or oasis like maps.
:D
Superouman
Profile Blog Joined August 2007
France2195 Posts
Last Edited: 2011-11-15 22:07:00
November 15 2011 22:05 GMT
#93
edit: oh wait i'm one day late lol
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
Alex.IGN
Profile Joined March 2011
United States1050 Posts
November 16 2011 01:01 GMT
#94
We are live now with the games from this tournament!
IGN eSports StarCraft 2 Division Manager
IGNProLeague
Profile Joined April 2011
1184 Posts
November 16 2011 01:02 GMT
#95
Our stream is now live! Come check out our new maps as some great players take them for a test drive! We're looking for both player and spectator feedback, so let us know what you think about the new battlefields! http://www.ign.com/ipl
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
November 16 2011 01:42 GMT
#96
--- Nuked ---
Xelnas
Profile Joined May 2011
Canada65 Posts
November 16 2011 02:23 GMT
#97
I am being honest right now, ESV sanshorn has islands i thought it was really bad to have island expos because its unfair to none terran because transports are not in there normal army comps.
Random versus x, best strat in bronze
Xelnas
Profile Joined May 2011
Canada65 Posts
November 16 2011 02:28 GMT
#98
tripple gas expo whoa! okay that map is sweet

sadly due to it not being standard expo style it wouldnt be included on ladder pool. maybe a LE of that map would be awesome because it looks fun.
Random versus x, best strat in bronze
Unhallowed
Profile Joined January 2011
Canada171 Posts
November 16 2011 02:38 GMT
#99
I played in 2 rounds and really enjoyed the maps. Although I did not play TvP on Darkness Falls, I think it is too easy for Protoss to defend 3 bases. The texturing in the mains of Alysaar Deluge is too distracting; even on lowest graphics settings. Please use these macro maps; they are much more for to play and spectate.
What is evil but good tortured by it's own hunger and thirst?
GinDo
Profile Blog Joined September 2010
3327 Posts
Last Edited: 2011-11-16 03:26:36
November 16 2011 03:22 GMT
#100
Looks like the future of TvZ is MMMG -_-. Especially as these maps get larger in design.+ Show Spoiler +
We need 2 food Tanks


Great maps though
ⱩŦ ƑⱠẬ$Ħ / ƩǤ ɈƩẬƉØƝǤ [ɌȻ] / ȊṂ.ṂṼⱣ / ẬȻƩɌ.ȊƝƝØṼẬŦȊØƝ / ẬȻƩɌ.ϟȻẬɌⱠƩŦŦ ϟⱠẬɎƩɌϟ ȻⱠẬƝ
Taryssa
Profile Joined October 2010
United States1628 Posts
November 16 2011 03:26 GMT
#101
Killer is really underwhelming to watch unfortunately

These maps don't look too bad so far though.
GinDo
Profile Blog Joined September 2010
3327 Posts
November 16 2011 03:28 GMT
#102
On November 16 2011 12:26 Taryssa wrote:
Killer is really underwhelming to watch unfortunately

These maps don't look too bad so far though.


I love them, but that last map is really bad for Tanks. And I think i might be really bad for Toss.
ⱩŦ ƑⱠẬ$Ħ / ƩǤ ɈƩẬƉØƝǤ [ɌȻ] / ȊṂ.ṂṼⱣ / ẬȻƩɌ.ȊƝƝØṼẬŦȊØƝ / ẬȻƩɌ.ϟȻẬɌⱠƩŦŦ ϟⱠẬɎƩɌϟ ȻⱠẬƝ
Diamond
Profile Blog Joined May 2009
United States10796 Posts
November 16 2011 03:58 GMT
#103
Why does Sanshorn only have on Xel'Naga Tower? Did it get submitted like that?
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
spbelky
Profile Blog Joined October 2010
United States623 Posts
Last Edited: 2011-11-16 07:00:41
November 16 2011 07:00 GMT
#104
The new maps were a blast to play on, and it was a nice surprise to tune in tonight and see myself on the IGN stream! CatsPJs and HD are aweesome.

+ Show Spoiler +
Losing to Future was not so nice
Ver
Profile Joined October 2008
United States2186 Posts
Last Edited: 2011-11-16 07:21:06
November 16 2011 07:20 GMT
#105
The tileset in the main on Alyssar is way too bright or something and the rest of the map is too dark; it was very hard to see things properly in my game on it. Didn't get enough playtime on it to understand the map otherwise.

Atlantis Spaceship is a very solid map all around with encouraging gameplay. The western watchtower seems a little out of place though. Seems to give good options for all races in general. Definitely my favorite.

Darkness Falls is reasonably interesting and dynamic in tvz. It's a nightmare TvP because there's very limited harass potential and it's far too easy to get a 3rd. While I thankfully didn't have to play TvT on it, I imagine it would be extremely boring, turtle-friendly, and completely mech-oriented. It's simply too easy to secure 3rd/4th/5th expansions here. The high ground natural is a very nice step for helping to reduce the strength of the far too numerous and powerful luck based coinflip builds.

Sanshorn Mists is a great all-around map as well. Easily my #2. The bases are reasonably defensible against coinflips but still open to harass of all sorts. 3rd/4th are available but not free. The middle layout is interesting and in my games here featured fun maneuvers. The islands are hard to call either way, but it's refreshing to play a map that has some.

I didn't get to play on Zhakul but something immediately apparent is that the ramp is too far forward. This creates issues in TvP against void ray allins (vs rax expo builds) and 5/6 gate which I can't see any reason to promote. You can't let the P ever forcefield your ramp which means you have to place your bunkers exceptionally far out in front where they are easily exposed and too far away from your natural scvs to repair in time.

Overall these were some very nice maps and I hope to see Atlantis/Sanshorn and perhaps slightly modified forms of the others in future tournaments. Some of the base layouts go a long way to reducing the rampant luck factor in the game while still avoiding turtling. It's also really awesome to see reduced watchtower presence: this not only makes it possible to scout allins (which is never possible on most maps because they will see your scout with the multitude of WTs), but it creates more interesting and complex maneuvering scenarios instead of the usual fights where one side or the other has too much free vision.
Liquipedia
EtherealDeath
Profile Blog Joined July 2007
United States8366 Posts
November 16 2011 07:21 GMT
#106
So the FB wall on my College's ESports/SC page has been buzzing that Saladin, who was 4th in this tourney, is Day9. Huh?

So of course I come here and see nothing about it in the thread, so would be nice if someone has a better idea of what is going on.
darkscream
Profile Blog Joined December 2010
Canada2310 Posts
November 16 2011 08:15 GMT
#107
Well that's fucking cool. Good on you guys for being the only tournament with the balls to have new maps happen, besides the GSL.
Ragoo
Profile Joined March 2010
Germany2773 Posts
November 16 2011 13:33 GMT
#108
On November 16 2011 11:28 Xelnas wrote:
tripple gas expo whoa! okay that map is sweet

sadly due to it not being standard expo style it wouldnt be included on ladder pool. maybe a LE of that map would be awesome because it looks fun.


Omg please no more ladder editions! If you change anything then pls for balance purpose, not because Blizzard doesnt like non-standard bases...
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
Joshy.IGN
Profile Joined May 2011
United States530 Posts
November 16 2011 20:28 GMT
#109
On November 16 2011 16:21 EtherealDeath wrote:
So the FB wall on my College's ESports/SC page has been buzzing that Saladin, who was 4th in this tourney, is Day9. Huh?

So of course I come here and see nothing about it in the thread, so would be nice if someone has a better idea of what is going on.

Just a joke that CatsPajamas made since we are not familiar with Saladin. =P

He said something along the lines of "Until someone can tell us more about this guy, I'll have to assume that he's actually Day9." =)
IGN eSports Community Marketing Manager || http://www.ign.com/ipl
EtherealDeath
Profile Blog Joined July 2007
United States8366 Posts
November 16 2011 20:32 GMT
#110
On November 17 2011 05:28 Joshy.IGN wrote:
Show nested quote +
On November 16 2011 16:21 EtherealDeath wrote:
So the FB wall on my College's ESports/SC page has been buzzing that Saladin, who was 4th in this tourney, is Day9. Huh?

So of course I come here and see nothing about it in the thread, so would be nice if someone has a better idea of what is going on.

Just a joke that CatsPajamas made since we are not familiar with Saladin. =P

He said something along the lines of "Until someone can tell us more about this guy, I'll have to assume that he's actually Day9." =)


_._

OTL

+ Show Spoiler [my new favorite sc stick figure] +

TLO
+ Show Spoiler [hint] +

Someone's receiving something ;o

Doc Daneeka
Profile Joined March 2010
United States577 Posts
November 17 2011 03:18 GMT
#111
is there some reason the casters are explaining fundamental stuff now like 'brood lords are the highest level of tech for zerg' now? i mean i guess it's ok that they're reaching out to viewers that are new to the game. just curious, cos they didnt do anything of the sort up until now.
payed off security
Mios
Profile Joined April 2010
United States686 Posts
November 17 2011 04:10 GMT
#112
On November 16 2011 17:15 darkscream wrote:
Well that's fucking cool. Good on you guys for being the only tournament with the balls to have new maps happen, besides the GSL.


ESV TV Korean Weeklies have some fun maps as well.
no LAN and intercontinental bnet = T_T
Thienan567
Profile Blog Joined November 2010
United States670 Posts
November 17 2011 04:15 GMT
#113
Now that it just ended, can someone tell me the song that's playing right now? Like, literally it just ended, showing 'ads in progress', and some sick chillin music is playing. If someone could tell me what it's called I would really appreciated.

Great games btw, really enjoyed them =)
pied
Profile Joined April 2011
Netherlands2 Posts
November 17 2011 22:47 GMT
#114
ESV Sanshorn is my favorite!!!
Thenerf
Profile Joined April 2011
United States258 Posts
November 17 2011 22:53 GMT
#115
I personally really like Darkness Falls because in all the late game matches there was a lot of unique army maneuvers. The main and natural are defensible.
My second choice would be Sanshorn Mist because of the epic shark, the helipad, and the islands all of which provide me entertainment.
Every atom in your body was forged in a star. Quit being a pussy.
BenAD
Profile Joined August 2011
Australia28 Posts
November 18 2011 00:24 GMT
#116
Ive really enjoyed watching the new maps in action, some of the games were quite entertaining too. Big thanks to IGN for putting this on and giving the map makers somewhere to shine.
Forumite
Profile Joined February 2011
Sweden3280 Posts
November 18 2011 00:27 GMT
#117
The unkillable spaceshark ghost is giving me the creeps.

Looking forward to see the racial statistics for these maps.
:3
SidianTheBard
Profile Joined October 2010
United States2474 Posts
November 18 2011 08:10 GMT
#118
Games so far have been pretty epic. Ryze vs Aterro was definitely an amazing Bo3 match. Can't wait til Monday when this tournament starts back up!
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
godulous
Profile Blog Joined February 2011
United States337 Posts
November 21 2011 22:30 GMT
#119
Will there be any word soon on which of these maps made it into the IPL pool (or did I miss that)? I'm interested to know which ones were chosen and what kind of feedback and gameplay went into those decisions.
Playhem.com | Ben.477 US | Ben.1125 EU
Alex.IGN
Profile Joined March 2011
United States1050 Posts
November 22 2011 01:29 GMT
#120
On November 22 2011 07:30 godulous wrote:
Will there be any word soon on which of these maps made it into the IPL pool (or did I miss that)? I'm interested to know which ones were chosen and what kind of feedback and gameplay went into those decisions.


After the broadcasts are over for the event (Wednesday) we will reveal it. We are still looking for constructive feedback on all of the maps!
IGN eSports StarCraft 2 Division Manager
a176
Profile Blog Joined August 2009
Canada6688 Posts
November 22 2011 05:04 GMT
#121
how about you dump blizzard maps completely?

starleague forever
Alex.IGN
Profile Joined March 2011
United States1050 Posts
November 22 2011 05:38 GMT
#122
On November 22 2011 14:04 a176 wrote:
how about you dump blizzard maps completely?



I want to put Incineration Zone back in! My employees won't let me
IGN eSports StarCraft 2 Division Manager
StyLeD
Profile Joined January 2011
United States2965 Posts
November 22 2011 05:45 GMT
#123
On November 22 2011 14:38 Alex.IGN wrote:
Show nested quote +
On November 22 2011 14:04 a176 wrote:
how about you dump blizzard maps completely?



I want to put Incineration Zone back in! My employees won't let me


That would be hilarious! Take the top 10 most unbalanced maps ever in Blizzard history and a $1000 prize pool and you'll get the best worst tournament ever :D
"Even gophers love Starcraft" - Tasteless. || Davichi | IU <3
Alex.IGN
Profile Joined March 2011
United States1050 Posts
November 22 2011 07:43 GMT
#124
On November 22 2011 14:45 StyLeD wrote:
Show nested quote +
On November 22 2011 14:38 Alex.IGN wrote:
On November 22 2011 14:04 a176 wrote:
how about you dump blizzard maps completely?



I want to put Incineration Zone back in! My employees won't let me


That would be hilarious! Take the top 10 most unbalanced maps ever in Blizzard history and a $1000 prize pool and you'll get the best worst tournament ever :D


This... this... this idea could actually be fun.

Jungle basin, incineration zone, blistering sands, desert oasis and more!
IGN eSports StarCraft 2 Division Manager
AskJoshy
Profile Blog Joined February 2010
United States1625 Posts
November 22 2011 08:24 GMT
#125
I've had that idea a bunch of times. Steppes of War forced first map.
Heroes, Hearthstone, and SC2 videos: http://www.youtube.com/AskJoshy
bgx
Profile Joined August 2010
Poland6595 Posts
November 22 2011 08:43 GMT
#126
On November 22 2011 16:43 Alex.IGN wrote:
Show nested quote +
On November 22 2011 14:45 StyLeD wrote:
On November 22 2011 14:38 Alex.IGN wrote:
On November 22 2011 14:04 a176 wrote:
how about you dump blizzard maps completely?



I want to put Incineration Zone back in! My employees won't let me


That would be hilarious! Take the top 10 most unbalanced maps ever in Blizzard history and a $1000 prize pool and you'll get the best worst tournament ever :D


This... this... this idea could actually be fun.

Jungle basin, incineration zone, blistering sands, desert oasis and more!

and no zerg players ^^

Stork[gm]
LimeNade
Profile Blog Joined February 2010
United States2125 Posts
November 22 2011 09:24 GMT
#127
On November 22 2011 16:43 Alex.IGN wrote:
Show nested quote +
On November 22 2011 14:45 StyLeD wrote:
On November 22 2011 14:38 Alex.IGN wrote:
On November 22 2011 14:04 a176 wrote:
how about you dump blizzard maps completely?



I want to put Incineration Zone back in! My employees won't let me


That would be hilarious! Take the top 10 most unbalanced maps ever in Blizzard history and a $1000 prize pool and you'll get the best worst tournament ever :D


This... this... this idea could actually be fun.

Jungle basin, incineration zone, blistering sands, desert oasis and more!


you forgot the best map ever made KULAS RAVINE!!!!!!!! :D
JD, need I say more? :D
Joshy.IGN
Profile Joined May 2011
United States530 Posts
November 23 2011 00:51 GMT
#128
Today's cast from the Round of 8 is starting in just 10 minutes! http://www.ign.com/ipl Come join us and give us your feedback on these new maps, they'll be around a lot more. =D
IGN eSports Community Marketing Manager || http://www.ign.com/ipl
Diamond
Profile Blog Joined May 2009
United States10796 Posts
November 23 2011 01:49 GMT
#129
No not a helicopter landing pad, it's a patio!

:D
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
Derity
Profile Joined May 2009
Germany2952 Posts
November 23 2011 02:11 GMT
#130
zhakul'das rift looks really really nice. want more of it.
not sure about atlantis spaceship.
sanshorn mist is already well established (korean weeklies)
haven't seen the other maps so far.
SidianTheBard
Profile Joined October 2010
United States2474 Posts
November 24 2011 01:35 GMT
#131
ipl, where are you?

I want to see these finals!
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
Cyro
Profile Blog Joined June 2011
United Kingdom20284 Posts
Last Edited: 2011-11-24 02:49:38
November 24 2011 02:41 GMT
#132
This map is great, but what the fuck mapmakers?

Another taldarim forced 4gate on an otherwise brilliant multi base map?

I loved that map looking at it, but the realization that it has no ramp is soul crushingly bad for no real reason. Double choke, cant forcefield, and even if you could the lack of lack of vision would let you break any robo play with warping past forcefields.


[image loading]
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Ruscour
Profile Blog Joined April 2011
5233 Posts
November 24 2011 04:19 GMT
#133
On November 24 2011 11:41 Cyro wrote:
This map is great, but what the fuck mapmakers?

Another taldarim forced 4gate on an otherwise brilliant multi base map?

I loved that map looking at it, but the realization that it has no ramp is soul crushingly bad for no real reason. Double choke, cant forcefield, and even if you could the lack of lack of vision would let you break any robo play with warping past forcefields.


[image loading]

Good thing about non-Blizzard maps is that they can change it. There needs to be a ramp...it breaks PvP not to have one. If maps are discredited for being broken in non-mirror matchups (eg 75% TvZ), they should be discredited for major flaws in mirrors as well imo.
coolcor
Profile Joined February 2011
520 Posts
November 24 2011 04:27 GMT
#134
On November 24 2011 11:41 Cyro wrote:
This map is great, but what the fuck mapmakers?

Another taldarim forced 4gate on an otherwise brilliant multi base map?

I loved that map looking at it, but the realization that it has no ramp is soul crushingly bad for no real reason. Double choke, cant forcefield, and even if you could the lack of lack of vision would let you break any robo play with warping past forcefields.


[image loading]


But it is a shame that every map must have a ramp for just one match-up when all the other ones work fine. Maybe they should look for a creative solution to the problem.

(Random crazy idea, destructible xelnaga tower nearby that blocks opponents warp ins around your base and blows up after a set time. Only spawns in pvp matchups)
Diamond
Profile Blog Joined May 2009
United States10796 Posts
November 24 2011 05:20 GMT
#135
So did this end yesterday and the maps will be announced? Or is that next Wed?
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
November 24 2011 07:36 GMT
#136
--- Nuked ---
AskJoshy
Profile Blog Joined February 2010
United States1625 Posts
Last Edited: 2011-11-24 08:19:58
November 24 2011 08:19 GMT
#137
The whole office is out for the holiday, we'll let you know early next week. =)

Edit: For now we're still considering all feedback from players, spectators, and mapmakers alike! Tell us your favorites, even!
Heroes, Hearthstone, and SC2 videos: http://www.youtube.com/AskJoshy
Cyro
Profile Blog Joined June 2011
United Kingdom20284 Posts
November 24 2011 16:12 GMT
#138
On November 24 2011 13:27 coolcor wrote:
Show nested quote +
On November 24 2011 11:41 Cyro wrote:
This map is great, but what the fuck mapmakers?

Another taldarim forced 4gate on an otherwise brilliant multi base map?

I loved that map looking at it, but the realization that it has no ramp is soul crushingly bad for no real reason. Double choke, cant forcefield, and even if you could the lack of lack of vision would let you break any robo play with warping past forcefields.


[image loading]


But it is a shame that every map must have a ramp for just one match-up when all the other ones work fine. Maybe they should look for a creative solution to the problem.

(Random crazy idea, destructible xelnaga tower nearby that blocks opponents warp ins around your base and blows up after a set time. Only spawns in pvp matchups)



Its a shame, but blizzard have shown over the course of the last year and a half that they have no idea how to rebalance 4gate. They increased research time, made units take less time to build from regular gateways, reversed the change for everything but sentries, lowered research time again, made immortals have 20% more range, changed ramp vision and probably other shit im forgetting, they wrote a post like they came up with this magical 4gate fix back before the 140-180sec nerf, and then had to undo it all on PTR because toss was 15nexusing every matchup and still holding everything thrown at them.


Without the ramp pvp is doomed, with it, it is often painful to watch and play because of coin flippyness between openings... People are innovating now (SaSe) but it is a very difficult matchup to work with, and without the ramp there is no hope.


To quote HuK, "You cant do anything on this fucking map" in a taldarim 4gate situation where he killed his opponent when he threw down a twilight council at like 8-9 minutes and got slightly disadvantaged in stalker count
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Diamond
Profile Blog Joined May 2009
United States10796 Posts
November 24 2011 23:56 GMT
#139
It's really a shame how bad no ramp breaks PvP. I know I would LOVE to see more rampless main to natural chokes. Makes PvT MUCH more interesting early game imo as stalkers can harass walls quite well.

But at this point, it just screws PvP too bad T_T.
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
Bobleo732
Profile Joined November 2011
United States3 Posts
November 28 2011 20:43 GMT
#140
Does anyone know if any of the maps that did NOT make it into the map maker tournament but got some consideration ever got published for the public to play on? I would love to play on some new maps that nobody is familiar with.
Alex.IGN
Profile Joined March 2011
United States1050 Posts
Last Edited: 2011-11-28 23:55:43
November 28 2011 23:53 GMT
#141
Most of the maps not published can be found in the custom maps section of sc2!

We are finalizing our decision announcement and will reveal the two maps we chose soon!
IGN eSports StarCraft 2 Division Manager
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
November 29 2011 03:42 GMT
#142
--- Nuked ---
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
December 02 2011 19:19 GMT
#143
--- Nuked ---
Diamond
Profile Blog Joined May 2009
United States10796 Posts
Last Edited: 2011-12-04 23:08:56
December 04 2011 23:08 GMT
#144
Damn all this waiting..........
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
Diamond
Profile Blog Joined May 2009
United States10796 Posts
December 06 2011 22:42 GMT
#145
?
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
Joshy.IGN
Profile Joined May 2011
United States530 Posts
December 06 2011 22:57 GMT
#146
After careful consideration of both community and player feedback, we have decided for sure to add Atlantis Spaceship to our IGN Pro League map pool for future events. Darkness Falls had drawbacks including the lack of a ramp between the main and natural expansion, causing the PvP matchup to become more trivial than we would like. We believe that with a couple of key changes to ESV Sanshorn Mist, it could be very viable and enjoyable in competitive formats.

As it stands, we find that ESV Sanshorn Mist is slightly too Zerg favored (based on feedback and statistics from our open tournament). We'd like for the third base to be slightly harder to take and hold, as well as reduce the open spaces across the entire map. Check back for more when we figure out revisions and final decisions.
IGN eSports Community Marketing Manager || http://www.ign.com/ipl
Alex.IGN
Profile Joined March 2011
United States1050 Posts
December 06 2011 23:15 GMT
#147
Also just to clarify that Atlantis Spaceship and Darkness Falls are our two winners of this event, in terms of prizing. We really liked a lot of different maps but the only one we felt was actually fully ready to enter the map pool starting next year was Atlantis Spaceship. Congrats to the winners!
IGN eSports StarCraft 2 Division Manager
Diamond
Profile Blog Joined May 2009
United States10796 Posts
Last Edited: 2011-12-06 23:23:59
December 06 2011 23:21 GMT
#148
Sort of sucks that you make a contest to highlight mapmakers then only use a map from a mapmaker that already has his maps in IPL.

Either way all the maps rocked, and hopefully IGN will start using more custom maps from more mapmakers and thank you to IGN for holding this contest!
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
Alex.IGN
Profile Joined March 2011
United States1050 Posts
December 06 2011 23:23 GMT
#149
This is also not just a one time thing, this is the first of hopefully many mass map playtests.
IGN eSports StarCraft 2 Division Manager
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
December 07 2011 03:43 GMT
#150
--- Nuked ---
SidianTheBard
Profile Joined October 2010
United States2474 Posts
Last Edited: 2011-12-07 05:40:43
December 07 2011 05:40 GMT
#151
If having a no ramp main/nat is the biggest concern, I could easily make a 2nd version of Darkness Falls that has a high ground main with a ramp to the natural. Since the whole map is only 2 playable levels it'd be extremely easy to do that. Then you could have a non-ramp version that everything but PvP play on and then have a ramp version that would be used for PvP.

Looking forward to IPL Map Contest #2!
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
Diamond
Profile Blog Joined May 2009
United States10796 Posts
December 07 2011 05:49 GMT
#152
On December 07 2011 12:43 Barrin wrote:
Grats to winning mapper(s)! :D

I approve of Atlantis Spaceship winning. Definitely.

+ Show Spoiler +
As implied before, I'm not really disappointed that my map (Alysaar Deluge) didn't win. As grateful as I am that it was, I actually almost wish that it wasn't a top 5 finalist, because this is not the map I want to be known for.

Aesthetic issue(s) aside, it has a very serious flaw... something I didn't fully understand when I submitted it. It has a moderate (slightly controlled) form of something I call Circle Syndrome. I have recently learned to thoroughly dislike pretty much any map with Circle Syndrome, largely because Circle Syndrome is the bane of a macro oriented map. I was a fool to say that Alysaar Deluge caters to all play styles, it is everything but a macro map.

However, if I hadn't made Alysaar Deluge, I probably still wouldn't really understand what Circle Syndrome is and why it is bad. If you are an advanced mapmaker, I highly recommend clicking on the two links above (maybe just the second one) and carefully reading what I have to say about Circle Syndrome. For the record, "Circle Syndrome" is very closely related to something monitor has been calling "linear pathing" for a long time (indeed maps that don't have linear pathing usually don't have Circle Syndrome, there can be no doubt that monitor gave me the ground work to base the Circle Syndrome theory off of); it is also very closely related to "winner's expansions". I have a feeling that koreans have understood it for a long time, and the language barrier prevents them from relaying the (imo complex) information (if they ever wanted to).

You will see better from me in the future! ^^


Very happy that you are going to keep doing this


Man I have been learning so much from the contest threads about mapmaking 0_O! Congrats on Top 2!
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
Mirhi
Profile Joined February 2010
United States389 Posts
December 07 2011 06:02 GMT
#153
On December 07 2011 14:40 SidianTheBard wrote:
If having a no ramp main/nat is the biggest concern, I could easily make a 2nd version of Darkness Falls that has a high ground main with a ramp to the natural. Since the whole map is only 2 playable levels it'd be extremely easy to do that. Then you could have a non-ramp version that everything but PvP play on and then have a ramp version that would be used for PvP.

Looking forward to IPL Map Contest #2!


I would be interested to see a revised version of Darkness Falls as it was my favorite map. Please email it to me (Frank in case you didn't know)
Esportsing really hard | www.twitter.com/ffmirhi
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