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[IPL] $1,000 New Map Tournament! - Page 4
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Manae
United States7 Posts
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Guiness
Canada54 Posts
On November 11 2011 11:13 Manae wrote: If you're still willing to post up problems with submitted maps, could you list some detractors for Red River Delta? I want to keep making any improvements to it I can. Based on their earlier comments, I bet the close air compared to the ground paths was a detriment, and it lends itself to being split in half. Seems like it would be tough to ground attack across the middle. A lot of neat stuff in it though! Non-standard orientation, and the SW gold (although I think it would be unused). The 3rd is interesting. I like the plateau's that partially overlook the bridge as well. I do think the destructible rocks on the islands are a bit of overkill though! | ||
synkronized
United States125 Posts
On November 11 2011 11:13 Manae wrote: If you're still willing to post up problems with submitted maps, could you list some detractors for Red River Delta? I want to keep making any improvements to it I can. + Show Spoiler + That's a cool map concept. The main thing that sends up red flag's is the island expo. I can tell that it has low amount of area to prevent cheeky turtle bs. But I've always been of the opinion that islands favor Terran too much due to the lack of a need to actually tech to anything to take the expo. In this case it seems like a free 3rd should the rocks get removed. - High ground pillars. Seems like those could be abused as well. -Those and that bridge choke with the watchtowers. Both of those elements seem like they could cause a bit too much of a stand off. If one side tried to maneuver through the west side some well positioned troops near that other watch tower would make one side exceedingly hard to break. In other words in the current state that map looks exceedingly turtle friendly. All in all it's a cool looking map and nice concepts but imo that island's and the way it's split is a major burr in my prostate. | ||
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IGNProLeague
1184 Posts
On November 11 2011 10:43 Alex.IGN wrote: As a note, we are changing the starting time by ONE HOUR ahead of where it is now, in order to not so directly conflict with the charity tournament starting 2 hours later. This change is now reflected in the original post to state 10 a.m. PST / 1 p.m. EST / 7 p.m. CEST. | ||
vojnik
Macedonia923 Posts
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Daikas
United States118 Posts
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Randomaccount#77123
United States5003 Posts
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SidianTheBard
United States2474 Posts
What a great way to end the day. ^_^ Congratulations to the other winners! | ||
Yoshi Kirishima
United States10292 Posts
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Bobster
Germany3075 Posts
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Zolek
United States86 Posts
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NullCurrent
Sweden245 Posts
None of them look bad, so that is a plus ![]() Some of the mapmakers have made decisions which I would probably not make, but that is as it should be ![]() Also, I'd like some feedback on my two maps: Monsoon Valley and Concrete Dreams. | ||
Cashmere
Australia66 Posts
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HostileIgloo
New Zealand19 Posts
Archon Isle + Show Spoiler + ![]() Shakuras Necropolis + Show Spoiler + ![]() | ||
FlopTurnReaver
Switzerland1980 Posts
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lawol
91 Posts
Any chance the judges could give feedback to my maps as well? Niflheim Peaks, Naranjal and Shakuras Proving Grounds. | ||
dezi
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Germany1536 Posts
On November 11 2011 08:20 FlopTurnReaver wrote: Good thing the TPW guys are already temp banned^^! I'm not and i don't know why u should be oO | ||
Samro225am
Germany982 Posts
regarding the lineup of maps: some looks really fun and will certainly provide good games, but others have some really strange spots I would consider flawed. Darkness Falls has two problems and it should not be in (imo): Flat choke between Main and Natural without a highround to defend the main / too many bases in very close distance that make it too easy to hold four bases, especially in cross position. Zhakul'Das Rift has the same problem with many bases be controlled without any map control and few army movement. I am sure there were better entries than these two ( no offense to the authors, you are in, congratulations!) in general I am disappointed to see too many grey-blue-green maps. I think the matches will be great fun, but the mappool does not provide a lot of visual variety, which is a pity. I really would love to get some pm or feedback in this thread to submitted my maps Cascade (MotM8 Finalist), Burning Altar (TL MC Finalist) and Stillwater Reach (possibly my best map overall). thx! + Show Spoiler [Burning Altar] + + Show Spoiler [Stillwater Reach] + Stillwater Reach (v0.2) - mapthreadlink ![]() (might do an update on the flat lowground under water with some aesthetic special tactics) + Show Spoiler [Cascade] + Would love to know which one of them could have had a chance. | ||
MCDayC
United Kingdom14464 Posts
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Broodie
Canada832 Posts
Xel'Naga Bastion + Show Spoiler + ![]() Grave-Digger + Show Spoiler + ![]() I realize some may not like Xel Naga for obvious reasons but what do you guys think aboot Grave-Digger? Made them both the night of my internet dropping and It didn't get up in time to submit ![]() congrats to the winners! can't wait to see who gets top 2 | ||
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