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[IPL] $1,000 New Map Tournament! - Page 4

Forum Index > StarCraft 2 Tournaments
Post a Reply
Prev 1 2 3 4 5 6 7 8 Next All
Manae
Profile Joined October 2011
United States7 Posts
Last Edited: 2011-11-11 02:13:32
November 11 2011 02:13 GMT
#61
If you're still willing to post up problems with submitted maps, could you list some detractors for Red River Delta? I want to keep making any improvements to it I can.

+ Show Spoiler +
[image loading]
Guiness
Profile Joined April 2011
Canada54 Posts
Last Edited: 2011-11-11 02:30:07
November 11 2011 02:27 GMT
#62
On November 11 2011 11:13 Manae wrote:
If you're still willing to post up problems with submitted maps, could you list some detractors for Red River Delta? I want to keep making any improvements to it I can.



Based on their earlier comments, I bet the close air compared to the ground paths was a detriment, and it lends itself to being split in half. Seems like it would be tough to ground attack across the middle.

A lot of neat stuff in it though! Non-standard orientation, and the SW gold (although I think it would be unused). The 3rd is interesting. I like the plateau's that partially overlook the bridge as well. I do think the destructible rocks on the islands are a bit of overkill though!
Imagine for a moment a world without hypothetical situations...
synkronized
Profile Joined June 2011
United States125 Posts
Last Edited: 2011-11-11 02:32:03
November 11 2011 02:31 GMT
#63
On November 11 2011 11:13 Manae wrote:
If you're still willing to post up problems with submitted maps, could you list some detractors for Red River Delta? I want to keep making any improvements to it I can.

+ Show Spoiler +
[image loading]

That's a cool map concept. The main thing that sends up red flag's is the island expo. I can tell that it has low amount of area to prevent cheeky turtle bs. But I've always been of the opinion that islands favor Terran too much due to the lack of a need to actually tech to anything to take the expo. In this case it seems like a free 3rd should the rocks get removed.

- High ground pillars. Seems like those could be abused as well.
-Those and that bridge choke with the watchtowers.

Both of those elements seem like they could cause a bit too much of a stand off. If one side tried to maneuver through the west side some well positioned troops near that other watch tower would make one side exceedingly hard to break. In other words in the current state that map looks exceedingly turtle friendly.

All in all it's a cool looking map and nice concepts but imo that island's and the way it's split is a major burr in my prostate.
IGNProLeague
Profile Joined April 2011
1184 Posts
November 11 2011 03:11 GMT
#64
On November 11 2011 10:43 Alex.IGN wrote:
As a note, we are changing the starting time by ONE HOUR ahead of where it is now, in order to not so directly conflict with the charity tournament starting 2 hours later.

This change is now reflected in the original post to state 10 a.m. PST / 1 p.m. EST / 7 p.m. CEST.
vojnik
Profile Joined October 2010
Macedonia923 Posts
November 11 2011 03:19 GMT
#65
all of them look great except first one, i hate rocks!
For the swarm!
Daikas
Profile Joined December 2010
United States118 Posts
November 11 2011 03:20 GMT
#66
Awesome, can't wait to see how the community treats map making vs some of the less favored blizzard maps for tournament play. Hopefully we'll see one of these put to good use in sick, baller, nerd chilling games in IPL4!
Is that a sword? Luxury! Is that a horse? Sloth! Is that a helmet? Vanity!
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
November 11 2011 04:38 GMT
#67
--- Nuked ---
SidianTheBard
Profile Joined October 2010
United States2475 Posts
Last Edited: 2011-11-11 05:53:25
November 11 2011 05:52 GMT
#68
After a long day at work & a terrible drive home (Finally got the first snow of the season and let me tell you what, my drive home took an extra 20 minutes and I saw about 8 cars that were off the road due to sliding) yet I check out TL and what do you know, my map Darkness Falls is in the top 5.

What a great way to end the day. ^_^

Congratulations to the other winners!
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
Yoshi Kirishima
Profile Blog Joined July 2009
United States10366 Posts
November 11 2011 06:08 GMT
#69
Prime coming up with some new fucking sick maps once again xD
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
Bobster
Profile Joined January 2011
Germany3075 Posts
November 11 2011 06:09 GMT
#70
Alysaar and Sanshorn, so good.
Zolek
Profile Joined September 2011
United States86 Posts
Last Edited: 2011-11-11 18:43:29
November 11 2011 06:19 GMT
#71
fixed
NullCurrent
Profile Joined November 2010
Sweden245 Posts
November 11 2011 06:42 GMT
#72
All the finalist maps are interesting and seem to be well put together. The pool also seems to be somewhat diverse, despite it being four 2 spawn maps and one 4 spawn map.
None of them look bad, so that is a plus

Some of the mapmakers have made decisions which I would probably not make, but that is as it should be

Also, I'd like some feedback on my two maps: Monsoon Valley and Concrete Dreams.
The Planetary Workshop - TPW - Mapmaking Team
Cashmere
Profile Joined April 2011
Australia66 Posts
November 11 2011 07:02 GMT
#73
It's great to see IGN putting some real legs behind community maps. When is the last time a cash prize has been given to a tournament completely based off custom made maps?
HostileIgloo
Profile Joined June 2011
New Zealand19 Posts
November 11 2011 11:24 GMT
#74
Please may I have comments for these two maps.

Archon Isle
+ Show Spoiler +
[image loading]


Shakuras Necropolis
+ Show Spoiler +
[image loading]
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
November 11 2011 11:58 GMT
#75
Hey, could I also get some feedback for Hellvetia, Tanemahuta and Green Ridge? Thanks!
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
lawol
Profile Joined February 2011
91 Posts
November 11 2011 12:10 GMT
#76
Grats to the winners! ^_^

Any chance the judges could give feedback to my maps as well? Niflheim Peaks, Naranjal and Shakuras Proving Grounds.
@lawolawol
dezi
Profile Blog Joined April 2010
Germany1536 Posts
November 11 2011 12:36 GMT
#77
On November 11 2011 08:20 FlopTurnReaver wrote:
Good thing the TPW guys are already temp banned^^!

I'm not and i don't know why u should be oO
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
Samro225am
Profile Joined August 2010
Germany982 Posts
Last Edited: 2011-11-11 12:49:22
November 11 2011 12:48 GMT
#78
hu, Flop, what's wrong with you?





regarding the lineup of maps: some looks really fun and will certainly provide good games, but others have some really strange spots I would consider flawed.

Darkness Falls has two problems and it should not be in (imo): Flat choke between Main and Natural without a highround to defend the main / too many bases in very close distance that make it too easy to hold four bases, especially in cross position.

Zhakul'Das Rift has the same problem with many bases be controlled without any map control and few army movement.

I am sure there were better entries than these two ( no offense to the authors, you are in, congratulations!)

in general I am disappointed to see too many grey-blue-green maps. I think the matches will be great fun, but the mappool does not provide a lot of visual variety, which is a pity.

I really would love to get some pm or feedback in this thread to submitted my maps Cascade (MotM8 Finalist), Burning Altar (TL MC Finalist) and Stillwater Reach (possibly my best map overall). thx!
+ Show Spoiler [Burning Altar] +

Burning Altar (v0.6) - mapthreadlink
[image loading]
(working on the XWT placement)

+ Show Spoiler [Stillwater Reach] +

Stillwater Reach (v0.2) - mapthreadlink
[image loading]
(might do an update on the flat lowground under water with some aesthetic special tactics)

+ Show Spoiler [Cascade] +

Cascade (TE) - mapthreadlink
[image loading]

Would love to know which one of them could have had a chance.
MCDayC
Profile Joined March 2011
United Kingdom14464 Posts
November 11 2011 13:15 GMT
#79
I love how community maps have been getting alot more focus recently, it can only be a good thing.
VERY FRAGILE, LIKE A BABY PANDA EGG
Broodie
Profile Blog Joined May 2008
Canada832 Posts
November 11 2011 15:27 GMT
#80
Anybody feel like droppin two cents on my late submissions? lol

Xel'Naga Bastion
+ Show Spoiler +
[image loading]


Grave-Digger
+ Show Spoiler +
[image loading]


I realize some may not like Xel Naga for obvious reasons but what do you guys think aboot Grave-Digger?
Made them both the night of my internet dropping and It didn't get up in time to submit

congrats to the winners! can't wait to see who gets top 2
SilentLiquid.Broodie - Author of Tango Terminal, Ophilia RE, Cajun Quandary, & The Beneath
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