Blizzcon Global Finals Details - Page 13
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Scisyhp
United States200 Posts
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Dispersion
Korea (South)504 Posts
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Ruscour
5233 Posts
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windsupernova
Mexico5280 Posts
On October 19 2011 04:59 Jtom wrote: Close spots are still enabled I take it? Blizzcon qualifiers used those same maps. They disabled close spawns. I don´t know why everybody is so surprised, they used ladder maps for the qualifiers too. | ||
Alpino
Brazil4390 Posts
On October 19 2011 05:00 justinpal wrote: Man, there is only really Shakuras and maybe Antiga on that list that are playable. Shattered Temple and Abyssal have the same problems when close spawns are not removed. Then there is XC, which is consistently been cycling out of popularity because its way to easy for Terran or Toss to turtle on three base with a gold. Shakuras? hah. Antiga is the best map but it has some "gold" problems still. | ||
windsupernova
Mexico5280 Posts
All qualifiers used this maps, none of them had cross positions enabled(used MLG and GSL versions). Of those: Xel'Naga Caverns Shakuras Plateau The Shattered Temple Antiga Shipyard Abyssal Caverns The ones bolded still see tournament play. And Abysall Caverns is not really that subpar. And they want to use ladder maps because they want to encourage their ladder. Last Blizzcon they used even crappier maps and the tournament was pretty cool. People who are suggesting for the players to insta GG and do that kind of crap forget that at least the Koreans are professional as hell, they would never do that and that would just make the competitive scene look like childish dicks. Sorry if I seem rude, but it won't be as bad as people are acting as it will be, and to steal the opportunity to watch those awesome players play a tournament is petty and childish. Edit: BTW, I see many people mentioning buying virtual tickets. IIRC the tournament stage was free last year. So you guys might want to check that out if you only want to see the tourneys | ||
Fearest
854 Posts
Too bad I don't have blizzcon's virtual ticket | ||
sunman1g
United States334 Posts
those are the same identical maps to MLG, except for 1. if you are complaining about the CLOSE SPAWN don't say "OMG THE MAPS ARE SO BAD" just complain about that particular issue. some users turn off their brains and just post what's the most popular answer already been posted in the topic.. | ||
Hammer442
Australia749 Posts
On October 19 2011 13:34 Fearest wrote: MVP Vs Moonglade, I feel bad for this Zerg already. Too bad I don't have blizzcon's virtual ticket Tournament streams are FREE. You don't need to pay to watch the sc2 tournament, the virtual ticket is only for the panels and other events at Blizzcon. Don't forget to tune in for the free (standard definition) tournament streams during BlizzCon, or take in all the high-definition detail by snagging a Virtual Ticket. | ||
MooMooMugi
United States10531 Posts
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windsupernova
Mexico5280 Posts
On October 19 2011 13:37 sunman1g wrote: except for abysal caverns which I admit is pretty stupid, the maps are the same from MLG i don't understand people saying stupid shit like "OMG MAPS ARE SO BAD" "OMG i saw the maps and my brain exploded" ... wtf ? really ? those are the same identical maps to MLG, except for 1. if you are complaining about the CLOSE SPAWN don't say "OMG THE MAPS ARE SO BAD" just complain about that particular issue. some users turn off their brains and just post what's the most popular answer already been posted in the topic.. Yeah I don't get it either. And its especially baffling when the Qualifiers eliminated Close spawns. Shattered temple was used in IPL 3 too. | ||
JJH777
United States4408 Posts
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LoriSC
Germany6 Posts
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MonkSEA
Australia1227 Posts
On October 19 2011 13:12 windsupernova wrote: Blizzcon qualifiers used those same maps. They disabled close spawns. I don´t know why everybody is so surprised, they used ladder maps for the qualifiers too. I'm pretty sure I remember a Blizzcon game with a protoss ffeing in close positions on shattered against a zerg. | ||
DisaFear
Australia4074 Posts
![]() I'm not really too fussed by the map-pool | ||
windsupernova
Mexico5280 Posts
On October 19 2011 13:59 MonkSEA wrote: I'm pretty sure I remember a Blizzcon game with a protoss ffeing in close positions on shattered against a zerg. Well at least in the european qualifiers they used tournament versions(with supply depots).I am positive about that. I don't remember seeing any close positions on the American qualifiers but tbh I didn't watch all games. Dunno about all the other regionals | ||
eviltomahawk
United States11135 Posts
Nestea's profile is hilarious. NesTea almost needs no introduction. Some say his greatness cannot even be described in any human language, and have resorted to trying to create new, unidentifiable sounds to communicate his prowess. NesTea has won multiple titles in the Global StarCraft II League, and this will be his first major international showing. Reference to: "ДɷϣRØLEɷӟP" | ||
DoomsVille
Canada4885 Posts
On October 19 2011 13:12 windsupernova wrote: Blizzcon qualifiers used those same maps. They disabled close spawns. I don´t know why everybody is so surprised, they used ladder maps for the qualifiers too. They did not disable close spawns for Shattered Temple. But they did disable it for Metalopolis for some fucking reason lol | ||
DoomsVille
Canada4885 Posts
On October 19 2011 13:59 MonkSEA wrote: I'm pretty sure I remember a Blizzcon game with a protoss ffeing in close positions on shattered against a zerg. You do. It was NaNiwa. He got rolled. And it may have been a 3gate expand. | ||
jjmmtt
Australia995 Posts
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