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[IEM] Guangzhou - Day 2 - Page 32

Forum Index > StarCraft 2 Tournaments
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Kentredenite
Profile Joined January 2011
United States220 Posts
October 02 2011 04:11 GMT
#621
On October 02 2011 13:09 poorcloud wrote:
Anybody surprised at how fast the banelings detonated to like a bunker of marines + 5 - 6 marines outside? Or how 10 marines + 1 thor took out the hatchery so quickly?
Or how when revival attacked with his 18 mutas, 6 marines + 1 missile turret was able to take out 10 of them?
Was it just upgrades or was the map bugged, thinking about it now.

Yeah, this. On that counterattack Strelok had like one tank and a half-filled bunker against like 20 banelings and all the banelings died before hitting the wall... can't have been just upgrades.
Zooper31
Profile Joined May 2009
United States5713 Posts
October 02 2011 04:11 GMT
#622
On October 02 2011 13:09 SeRenExZerg wrote:
well, what if the supply bug wasn't the ONLY bug at work there? honestly, in my eyes, having a bug like that de-legitimizes the whole win. who can say for sure exactly what the other problems may or may not be?




My thoughts exactly, ref needs to go through game now to verify some units weren't buffed slightly or nerfed now if that map was truely rigged to go over supply.
Asato ma sad gamaya, tamaso ma jyotir gamaya, mrtyor mamrtam gamaya
Insurrectionist
Profile Joined February 2011
Norway141 Posts
October 02 2011 04:11 GMT
#623
On October 02 2011 13:06 Asshat wrote:
Show nested quote +
On October 02 2011 13:05 frogrubdown wrote:
Wow. You don't think they rigged the maps, do you?

How else could this have happened?

This could be awful for esports.


It certainly makes you think for a bit. That kind of stuff isn't unprecedented, there were some map rigging scandals to subtly make one race stronger in WC3 maps.

Yeah, but that was completely different because it was actually subtle - while you might suspect something was wrong you had to check the map settings in the editor to actually confirm anything was wrong. If you're rigging something you don't do it in a way which is completely obvious in a significant number of games. The only way to take advantage of this fault would be by making more than 200 supply's worth of units, which also exposes it to everyone viewing.
Lunas
Profile Joined September 2011
253 Posts
Last Edited: 2011-10-02 04:14:20
October 02 2011 04:12 GMT
#624
God, TL worse then a kinder garden it was properly an overview bug and the reason the mutas died so fast was because Strelok was upgrading so fast he had 2-1 while the mutas was at 0-0

wow I look stupid now
ScaringKids
Profile Joined November 2010
Portugal819 Posts
October 02 2011 04:12 GMT
#625
On October 02 2011 13:09 Pugget wrote:
Show nested quote +
On October 02 2011 13:06 woob wrote:
On October 02 2011 13:06 tholyc wrote:
not trying to put oil in the fire, but ~1 minute prior to the supply thing I thought that it looks like the marines with stim move much faster than normal :x

was tihnking the same


Now that you mention it, they did seem to be running quite a bit faster than normal. Ref might want to take a look at that game.


Wow i didnt noticed that, but that would be huge actually :s
MC | NesTea | Jaedong | PartinG | Liquid'HerO | MvP | Flash | White-Ra | Polt | Squirtle |
Shaetan
Profile Blog Joined November 2010
United States1175 Posts
October 02 2011 04:12 GMT
#626
On October 02 2011 13:09 blade55555 wrote:
Show nested quote +
On October 02 2011 13:08 Zooper31 wrote:
Like to hear why Strelok went over 200 supply on that map. They can't just ignore that.


Oh please he was at like 194/194 so he made a supply depo and went over.


It doesn't work like that.
My Casts: www.youtube.com/Shaetan
SeRenExZerg
Profile Blog Joined August 2010
United States401 Posts
October 02 2011 04:12 GMT
#627
On October 02 2011 13:11 Zooper31 wrote:
Show nested quote +
On October 02 2011 13:09 SeRenExZerg wrote:
well, what if the supply bug wasn't the ONLY bug at work there? honestly, in my eyes, having a bug like that de-legitimizes the whole win. who can say for sure exactly what the other problems may or may not be?




My thoughts exactly, ref needs to go through game now to verify some units weren't buffed slightly or nerfed now if that map was truely rigged to go over supply.


well, heres to hoping that happens then. the more i think about it, the more fishy that game looked.
One thing about deer: They have good vision. One thing about me: I am better at hiding than they are at vision.
acker
Profile Joined September 2010
United States2958 Posts
Last Edited: 2011-10-02 04:13:08
October 02 2011 04:12 GMT
#628
On October 02 2011 13:11 Insurrectionist wrote:

It certainly makes you think for a bit. That kind of stuff isn't unprecedented, there were some map rigging scandals to subtly make one race stronger in WC3 maps.


On October 02 2011 13:11 Insurrectionist wrote:
Yeah, but that was completely different because it was actually subtle - while you might suspect something was wrong you had to check the map settings in the editor to actually confirm anything was wrong. If you're rigging something you don't do it in a way which is completely obvious in a significant number of games. The only way to take advantage of this fault would be by making more than 200 supply's worth of units, which also exposes it to everyone viewing.


Well, it's more like the map population bug made people realize someone screwed around with the maps and are wondering what else they might have screwed around with.
Heavenly
Profile Joined January 2011
2172 Posts
October 02 2011 04:13 GMT
#629
LOL double damage marines hahahaha
"thx for all my fans i'm many lost but cheer for me .. i lost but so happy my power is fans i will good play this is promise my fans" - oGsMC
Montana[TK]
Profile Blog Joined August 2011
1624 Posts
October 02 2011 04:13 GMT
#630
hahahhahahhhaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa

2x dmg marines
Plexa: "It's not [caster] bashing when its the truth."
acker
Profile Joined September 2010
United States2958 Posts
October 02 2011 04:13 GMT
#631
Yeah...double damage marines. How subtle.
Zooper31
Profile Joined May 2009
United States5713 Posts
October 02 2011 04:13 GMT
#632
LOLOLOLOLOLOLOLOLOLOLOLOL
Asato ma sad gamaya, tamaso ma jyotir gamaya, mrtyor mamrtam gamaya
Zhang
Profile Blog Joined June 2010
United States129 Posts
October 02 2011 04:13 GMT
#633
On October 02 2011 13:12 Lunas wrote:
God, TL worse then a kinder garden it was properly an overview bug and the reason the mutas died so fast was because Strelok was upgrading so fast he had 2-1 while the mutas was at 0-0



Have over 200 max supply is an overview bug? They how come it's never been documented?

99% sure something was wrong with the map. Refs should investigate.
woob
Profile Joined November 2010
United Kingdom1322 Posts
October 02 2011 04:13 GMT
#634
LOL marines had double dmg wtf
¯\_(ツ)_/¯ ez
McFeser
Profile Joined July 2011
United States2458 Posts
October 02 2011 04:13 GMT
#635
OH shit! Lol
Promethelax still hasn't changed his quote
blade55555
Profile Blog Joined March 2009
United States17423 Posts
October 02 2011 04:13 GMT
#636
Oh. It was confirmed marines were doing double the damage. We weren't deceived lol.
When I think of something else, something will go here
Flowjo
Profile Joined March 2011
United States928 Posts
October 02 2011 04:13 GMT
#637
ROFL, marines doing double the damage, the horror ahaha
IMNestea's biggest fan.
spacek
Profile Joined June 2010
United States213 Posts
October 02 2011 04:13 GMT
#638
holy crap, good maps..
yaya
HolydaKing
Profile Joined February 2010
21254 Posts
October 02 2011 04:13 GMT
#639
On October 02 2011 13:12 Lunas wrote:
God, TL worse then a kinder garden it was properly an overview bug and the reason the mutas died so fast was because Strelok was upgrading so fast he had 2-1 while the mutas was at 0-0

it is justified to ask whether or not anything else was rigged, you may not know what happened in the past but a lot of things did. in wc3 the korean scene pretty much died with such an incident, although it was pretty much dead already.
Welmu
Profile Blog Joined November 2009
Finland3295 Posts
October 02 2011 04:13 GMT
#640
LOL!! No wonder it was so one-sided xDDD
Progamertwitter.com/welmu1 | twitch.com/Welmu1
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