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On October 02 2011 13:09 poorcloud wrote: Anybody surprised at how fast the banelings detonated to like a bunker of marines + 5 - 6 marines outside? Or how 10 marines + 1 thor took out the hatchery so quickly? Or how when revival attacked with his 18 mutas, 6 marines + 1 missile turret was able to take out 10 of them? Was it just upgrades or was the map bugged, thinking about it now. Yeah, this. On that counterattack Strelok had like one tank and a half-filled bunker against like 20 banelings and all the banelings died before hitting the wall... can't have been just upgrades.
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On October 02 2011 13:09 SeRenExZerg wrote: well, what if the supply bug wasn't the ONLY bug at work there? honestly, in my eyes, having a bug like that de-legitimizes the whole win. who can say for sure exactly what the other problems may or may not be?
My thoughts exactly, ref needs to go through game now to verify some units weren't buffed slightly or nerfed now if that map was truely rigged to go over supply.
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On October 02 2011 13:06 Asshat wrote:Show nested quote +On October 02 2011 13:05 frogrubdown wrote: Wow. You don't think they rigged the maps, do you?
How else could this have happened?
This could be awful for esports. It certainly makes you think for a bit. That kind of stuff isn't unprecedented, there were some map rigging scandals to subtly make one race stronger in WC3 maps. Yeah, but that was completely different because it was actually subtle - while you might suspect something was wrong you had to check the map settings in the editor to actually confirm anything was wrong. If you're rigging something you don't do it in a way which is completely obvious in a significant number of games. The only way to take advantage of this fault would be by making more than 200 supply's worth of units, which also exposes it to everyone viewing.
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God, TL worse then a kinder garden it was properly an overview bug and the reason the mutas died so fast was because Strelok was upgrading so fast he had 2-1 while the mutas was at 0-0
wow I look stupid now
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On October 02 2011 13:09 Pugget wrote:Show nested quote +On October 02 2011 13:06 woob wrote:On October 02 2011 13:06 tholyc wrote: not trying to put oil in the fire, but ~1 minute prior to the supply thing I thought that it looks like the marines with stim move much faster than normal :x was tihnking the same Now that you mention it, they did seem to be running quite a bit faster than normal. Ref might want to take a look at that game.
Wow i didnt noticed that, but that would be huge actually :s
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On October 02 2011 13:09 blade55555 wrote:Show nested quote +On October 02 2011 13:08 Zooper31 wrote: Like to hear why Strelok went over 200 supply on that map. They can't just ignore that. Oh please he was at like 194/194 so he made a supply depo and went over.
It doesn't work like that.
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On October 02 2011 13:11 Zooper31 wrote:Show nested quote +On October 02 2011 13:09 SeRenExZerg wrote: well, what if the supply bug wasn't the ONLY bug at work there? honestly, in my eyes, having a bug like that de-legitimizes the whole win. who can say for sure exactly what the other problems may or may not be?
My thoughts exactly, ref needs to go through game now to verify some units weren't buffed slightly or nerfed now if that map was truely rigged to go over supply.
well, heres to hoping that happens then. the more i think about it, the more fishy that game looked.
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On October 02 2011 13:11 Insurrectionist wrote:
It certainly makes you think for a bit. That kind of stuff isn't unprecedented, there were some map rigging scandals to subtly make one race stronger in WC3 maps.
On October 02 2011 13:11 Insurrectionist wrote: Yeah, but that was completely different because it was actually subtle - while you might suspect something was wrong you had to check the map settings in the editor to actually confirm anything was wrong. If you're rigging something you don't do it in a way which is completely obvious in a significant number of games. The only way to take advantage of this fault would be by making more than 200 supply's worth of units, which also exposes it to everyone viewing.
Well, it's more like the map population bug made people realize someone screwed around with the maps and are wondering what else they might have screwed around with.
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LOL double damage marines hahahaha
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hahahhahahhhaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
2x dmg marines
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Yeah...double damage marines. How subtle.
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LOLOLOLOLOLOLOLOLOLOLOLOL
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On October 02 2011 13:12 Lunas wrote: God, TL worse then a kinder garden it was properly an overview bug and the reason the mutas died so fast was because Strelok was upgrading so fast he had 2-1 while the mutas was at 0-0
Have over 200 max supply is an overview bug? They how come it's never been documented?
99% sure something was wrong with the map. Refs should investigate.
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LOL marines had double dmg wtf
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Oh. It was confirmed marines were doing double the damage. We weren't deceived lol.
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ROFL, marines doing double the damage, the horror ahaha
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On October 02 2011 13:12 Lunas wrote: God, TL worse then a kinder garden it was properly an overview bug and the reason the mutas died so fast was because Strelok was upgrading so fast he had 2-1 while the mutas was at 0-0 it is justified to ask whether or not anything else was rigged, you may not know what happened in the past but a lot of things did. in wc3 the korean scene pretty much died with such an incident, although it was pretty much dead already.
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LOL!! No wonder it was so one-sided xDDD
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