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[IEM] Guangzhou - Day 2 - Page 31

Forum Index > StarCraft 2 Tournaments
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Prev 1 29 30 31 32 33 87 Next
HeliBadger
Profile Joined September 2011
538 Posts
October 02 2011 04:09 GMT
#601
Didn't strelok insist on hosting? maybe he made his own hax map to get extra money and suppply.
Welmu
Profile Blog Joined November 2009
Finland3295 Posts
October 02 2011 04:09 GMT
#602
On October 02 2011 13:06 Zooper31 wrote:
Show nested quote +
On October 02 2011 13:05 Welmu wrote:
On October 02 2011 12:55 Zooper31 wrote:
On October 02 2011 12:50 blade55555 wrote:
On October 02 2011 12:49 GreyKnight wrote:
On October 02 2011 12:48 Scila wrote:
On October 02 2011 12:46 ejac wrote:
Well, revival played by from perfect and did donate a lot of units, but still lol ultras.


Ultras are fine, stop whining.


really....


lol yeah I make ultra's and still say lol ultra's .

Broodlords are just way superior ^_^.


Ultras are a joke. I have not once seen Ultras win a game.

ultra + infestor destroy stalker + colossus apart


Why not just go brood/infestor?

ultras destroy much better, if protoss's army composition is just stalkers + colossus.. but its very situational
Progamertwitter.com/welmu1 | twitch.com/Welmu1
HolydaKing
Profile Joined February 2010
21254 Posts
October 02 2011 04:09 GMT
#603
On October 02 2011 13:08 Omnipresent wrote:
Show nested quote +
On October 02 2011 13:06 GiggleFairy wrote:
Oh shit will that have to be a regame? Surely Revival could dispute that victory right? Thats pretty bad, thankfully Strelok only went over 200 supply to 204 at the very end, so it didn't make too much difference. But shit thats a worry.

It didn't matter at all, and didn't even show up until long after Revival had lost. I doubt they make them replay unless something else was really wrong.

indeed, we could only see that but who knows what else was rigged... hopefully nothing, but in history everything has happened.
woob
Profile Joined November 2010
United Kingdom1322 Posts
October 02 2011 04:09 GMT
#604
im sure that map is rigged teran favoured, marines moved so fast with stim and mutas seemed to do very little dmg
¯\_(ツ)_/¯ ez
Adreme
Profile Joined June 2011
United States5574 Posts
October 02 2011 04:09 GMT
#605
On October 02 2011 13:08 Goshdarnit wrote:
lol and strelock wins the game with 204/204 supply... luckily he won before revival was able to max out his army at 234/234 supply.


If he reached 234 supply then they probably would have had to do a regame but since he was about 40 supply ahead the whole game I dont think it was a huge deal.
GreyKnight
Profile Joined August 2010
United States4720 Posts
October 02 2011 04:09 GMT
#606
uh, something seemed up with the map besides supply...
blade55555
Profile Blog Joined March 2009
United States17423 Posts
October 02 2011 04:09 GMT
#607
On October 02 2011 13:08 Zooper31 wrote:
Like to hear why Strelok went over 200 supply on that map. They can't just ignore that.


Oh please he was at like 194/194 so he made a supply depo and went over.
When I think of something else, something will go here
poorcloud
Profile Joined April 2011
Singapore2748 Posts
October 02 2011 04:09 GMT
#608
Anybody surprised at how fast the banelings detonated to like a bunker of marines + 5 - 6 marines outside? Or how 10 marines + 1 thor took out the hatchery so quickly?
Or how when revival attacked with his 18 mutas, 6 marines + 1 missile turret was able to take out 10 of them?
Was it just upgrades or was the map bugged, thinking about it now.
Montana[TK]
Profile Blog Joined August 2011
1624 Posts
October 02 2011 04:09 GMT
#609
On October 02 2011 13:08 Zzoram wrote:
Who cares if the map was a 300/300 map?

The game was lost well before they passed 200 supply.


yeah who gives a shit if they play on maps that remove one of the most important aspects of game design ¯\_(ツ)_/¯
Plexa: "It's not [caster] bashing when its the truth."
SeRenExZerg
Profile Blog Joined August 2010
United States401 Posts
October 02 2011 04:09 GMT
#610
well, what if the supply bug wasn't the ONLY bug at work there? honestly, in my eyes, having a bug like that de-legitimizes the whole win. who can say for sure exactly what the other problems may or may not be?

One thing about deer: They have good vision. One thing about me: I am better at hiding than they are at vision.
Daralii
Profile Joined March 2010
United States16991 Posts
October 02 2011 04:10 GMT
#611
On October 02 2011 13:09 woob wrote:
im sure that map is rigged teran favoured, marines moved so fast with stim and mutas seemed to do very little dmg

I think Onyxia was deep breathing more, too.

(WoW joke, don't crucify me plz. >_>)
Fear is freedom! Subjugation is liberation! Contradiction is truth!
frogrubdown
Profile Blog Joined June 2011
1266 Posts
October 02 2011 04:10 GMT
#612
I mean, if you're going to rig the maps, it doesn't even make sense to do it by changing supply. Everyone can see the supply. You'd just change the unit stats.
acker
Profile Joined September 2010
United States2958 Posts
Last Edited: 2011-10-02 04:11:47
October 02 2011 04:10 GMT
#613
On October 02 2011 13:09 poorcloud wrote:
Anybody surprised at how fast the banelings detonated to like a bunker of marines + 5 - 6 marines outside? Or how 10 marines + 1 thor took out the hatchery so quickly?
Or how when revival attacked with his 18 mutas, 6 marines + 1 missile turret was able to take out 10 of them?
Was it just upgrades or was the map bugged, thinking about it now.


I was wondering about the baneling thing myself, I didn't see a tank. Quite possible I missed a tank, though.

The muta thing was, in retrospect, weird too. Were they damaged beforehand? Or were upgrades that lopsided?
ptbl
Profile Joined January 2011
United States6074 Posts
October 02 2011 04:10 GMT
#614
Did anyone else think Strelok's stimmed marines moved faster than normal?
Don't mind me
Zooper31
Profile Joined May 2009
United States5711 Posts
October 02 2011 04:10 GMT
#615
On October 02 2011 13:09 Welmu wrote:
Show nested quote +
On October 02 2011 13:06 Zooper31 wrote:
On October 02 2011 13:05 Welmu wrote:
On October 02 2011 12:55 Zooper31 wrote:
On October 02 2011 12:50 blade55555 wrote:
On October 02 2011 12:49 GreyKnight wrote:
On October 02 2011 12:48 Scila wrote:
On October 02 2011 12:46 ejac wrote:
Well, revival played by from perfect and did donate a lot of units, but still lol ultras.


Ultras are fine, stop whining.


really....


lol yeah I make ultra's and still say lol ultra's .

Broodlords are just way superior ^_^.


Ultras are a joke. I have not once seen Ultras win a game.

ultra + infestor destroy stalker + colossus apart


Why not just go brood/infestor?

ultras destroy much better, if protoss's army composition is just stalkers + colossus.. but its very situational


So that validates my point. Ultras are so situational it's almost useless trying to go them when other options exist. Broods are better in almost every situation thats not the 100% ideal counter unit for Ultras to eat.
Asato ma sad gamaya, tamaso ma jyotir gamaya, mrtyor mamrtam gamaya
Zhang
Profile Blog Joined June 2010
United States129 Posts
Last Edited: 2011-10-02 04:12:07
October 02 2011 04:10 GMT
#616
This supply thing is actually quite disconcerting. Even if it's just an isolated incident, a huge event like IEM shouldn't be making mistakes like this ...
Azarkon
Profile Joined January 2010
United States21060 Posts
October 02 2011 04:11 GMT
#617
On October 02 2011 13:09 blade55555 wrote:
Show nested quote +
On October 02 2011 13:08 Zooper31 wrote:
Like to hear why Strelok went over 200 supply on that map. They can't just ignore that.


Oh please he was at like 194/194 so he made a supply depo and went over.


Was likely a 300/300 supply map. They were talking about how they didn't know which maps to host earlier because the names were in Chinese. Wouldn't be surprised if they hosted a wrong map by accident.

I have no idea why IEM doesn't handle map selection directly. Why did Strelok end up hosting?
TidusX.Yuna
Profile Blog Joined July 2011
United States239 Posts
October 02 2011 04:11 GMT
#618
I just assumed the banelings was a mis-click on Revivals part.
Courage is the magic that turns dreams into reality!
Kar98
Profile Joined January 2011
Australia924 Posts
October 02 2011 04:11 GMT
#619
On October 02 2011 13:09 poorcloud wrote:
Anybody surprised at how fast the banelings detonated to like a bunker of marines + 5 - 6 marines outside? Or how 10 marines + 1 thor took out the hatchery so quickly?
Or how when revival attacked with his 18 mutas, 6 marines + 1 missile turret was able to take out 10 of them?
Was it just upgrades or was the map bugged, thinking about it now.


When the banes attacked the bunker there were about 10-15 marines to the side shooting as well and his marines were 2-2 nearing 3-3 when the mutas attacked. There was also a turret there and a decent spread on the marines
blade55555
Profile Blog Joined March 2009
United States17423 Posts
October 02 2011 04:11 GMT
#620
On October 02 2011 13:09 poorcloud wrote:
Anybody surprised at how fast the banelings detonated to like a bunker of marines + 5 - 6 marines outside? Or how 10 marines + 1 thor took out the hatchery so quickly?
Or how when revival attacked with his 18 mutas, 6 marines + 1 missile turret was able to take out 10 of them?
Was it just upgrades or was the map bugged, thinking about it now.


You know well that was more then 6 marines. But I was really surprised to see 18 muta's be reduced to like 8 against 8 marines and 1 turret. I assumed it was because the mariens were +2 attack but they did seem to kill faster who knows its a conspiracy!
When I think of something else, something will go here
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