[IEM] Guangzhou - Day 2 - Page 31
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HeliBadger
538 Posts
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Welmu
Finland3295 Posts
ultras destroy much better, if protoss's army composition is just stalkers + colossus.. but its very situational | ||
HolydaKing
21253 Posts
On October 02 2011 13:08 Omnipresent wrote: It didn't matter at all, and didn't even show up until long after Revival had lost. I doubt they make them replay unless something else was really wrong. indeed, we could only see that but who knows what else was rigged... hopefully nothing, but in history everything has happened. | ||
woob
United Kingdom1322 Posts
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Adreme
United States5574 Posts
On October 02 2011 13:08 Goshdarnit wrote: lol and strelock wins the game with 204/204 supply... luckily he won before revival was able to max out his army at 234/234 supply. If he reached 234 supply then they probably would have had to do a regame but since he was about 40 supply ahead the whole game I dont think it was a huge deal. | ||
GreyKnight
United States4720 Posts
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blade55555
United States17423 Posts
On October 02 2011 13:08 Zooper31 wrote: Like to hear why Strelok went over 200 supply on that map. They can't just ignore that. Oh please he was at like 194/194 so he made a supply depo and went over. | ||
poorcloud
Singapore2748 Posts
Or how when revival attacked with his 18 mutas, 6 marines + 1 missile turret was able to take out 10 of them? Was it just upgrades or was the map bugged, thinking about it now. | ||
Montana[TK]
1624 Posts
On October 02 2011 13:08 Zzoram wrote: Who cares if the map was a 300/300 map? The game was lost well before they passed 200 supply. yeah who gives a shit if they play on maps that remove one of the most important aspects of game design ¯\_(ツ)_/¯ | ||
SeRenExZerg
United States401 Posts
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Daralii
United States16991 Posts
On October 02 2011 13:09 woob wrote: im sure that map is rigged teran favoured, marines moved so fast with stim and mutas seemed to do very little dmg I think Onyxia was deep breathing more, too. (WoW joke, don't crucify me plz. >_>) | ||
frogrubdown
1266 Posts
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acker
United States2958 Posts
On October 02 2011 13:09 poorcloud wrote: Anybody surprised at how fast the banelings detonated to like a bunker of marines + 5 - 6 marines outside? Or how 10 marines + 1 thor took out the hatchery so quickly? Or how when revival attacked with his 18 mutas, 6 marines + 1 missile turret was able to take out 10 of them? Was it just upgrades or was the map bugged, thinking about it now. I was wondering about the baneling thing myself, I didn't see a tank. Quite possible I missed a tank, though. The muta thing was, in retrospect, weird too. Were they damaged beforehand? Or were upgrades that lopsided? | ||
ptbl
United States6074 Posts
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Zooper31
United States5710 Posts
On October 02 2011 13:09 Welmu wrote: ultras destroy much better, if protoss's army composition is just stalkers + colossus.. but its very situational So that validates my point. Ultras are so situational it's almost useless trying to go them when other options exist. Broods are better in almost every situation thats not the 100% ideal counter unit for Ultras to eat. | ||
Zhang
United States129 Posts
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Azarkon
United States21060 Posts
On October 02 2011 13:09 blade55555 wrote: Oh please he was at like 194/194 so he made a supply depo and went over. Was likely a 300/300 supply map. They were talking about how they didn't know which maps to host earlier because the names were in Chinese. Wouldn't be surprised if they hosted a wrong map by accident. I have no idea why IEM doesn't handle map selection directly. Why did Strelok end up hosting? | ||
TidusX.Yuna
United States239 Posts
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Kar98
Australia924 Posts
On October 02 2011 13:09 poorcloud wrote: Anybody surprised at how fast the banelings detonated to like a bunker of marines + 5 - 6 marines outside? Or how 10 marines + 1 thor took out the hatchery so quickly? Or how when revival attacked with his 18 mutas, 6 marines + 1 missile turret was able to take out 10 of them? Was it just upgrades or was the map bugged, thinking about it now. When the banes attacked the bunker there were about 10-15 marines to the side shooting as well and his marines were 2-2 nearing 3-3 when the mutas attacked. There was also a turret there and a decent spread on the marines | ||
blade55555
United States17423 Posts
On October 02 2011 13:09 poorcloud wrote: Anybody surprised at how fast the banelings detonated to like a bunker of marines + 5 - 6 marines outside? Or how 10 marines + 1 thor took out the hatchery so quickly? Or how when revival attacked with his 18 mutas, 6 marines + 1 missile turret was able to take out 10 of them? Was it just upgrades or was the map bugged, thinking about it now. You know well that was more then 6 marines. But I was really surprised to see 18 muta's be reduced to like 8 against 8 marines and 1 turret. I assumed it was because the mariens were +2 attack but they did seem to kill faster who knows its a conspiracy! | ||
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