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ChApFoU
France2983 Posts
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Kazeyonoma
United States2912 Posts
Warp Prisms currently can fly right over a turret/spore and still survive.... ABUSE THIS. | ||
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Ysellian
Netherlands9029 Posts
On September 28 2011 02:16 CruelZeratul wrote: Show nested quote + On September 28 2011 02:09 Thobrik wrote: On September 28 2011 01:46 hai2u wrote: the game's balance isnt that out of whack outside of Korea but Korean terrans are just too damn good as Terrans have the most potential and highest skill ceiling which most non Koreans will never achieve. So it's kind of tough for Blizzard to fix this, how to balance it for the top top players in the world in Korea and still keep it so for everyone else? Hard to do without an expansion, I don't know. Actually when it comes to pure production/macro I think zerg has the higher skill ceiling. Good point though. Where exactly doesn building units from one building and just building few buildings overall have a higher skill ceiling than Terran econ/macro? Overall I think hai2u is right, Terran scales best, because u can micro neraly every unit very effective and have a ton of harassment options. Well not sure which really has the higher skill ceiling, but you're oversimplifying it by saying that a Zerg is all about making units from one building when in fact Zergs have to actively create another resource using queens. | ||
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Lunares
United States909 Posts
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usethis2
2164 Posts
And I know Slayers are kind of big on TL.net, but I do despise that team. Most undeserving players in code S, IMO. They are the ones that ride Terran OPness to the max. (Just ask Alicia. Puzzle and Coca will be next following Alicia's depression) Edit: Is there any Protoss confirmed in RO16 at all? I know Killer hasn't played yet. | ||
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Batdad
Canada27 Posts
On September 28 2011 03:50 usethis2 wrote: Edit: Is there any Protoss confirmed in RO16 at all? I know Killer hasn't played yet. Not only are there no toss in RO16, but so far HuK is the only toss in code S to avoid the up and downs. Killer is the last chance and he's in a group with 2 terrans and DRG, so he's in tough. | ||
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s3183529
Australia707 Posts
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nvs.
Canada3609 Posts
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darmousseh
United States3437 Posts
On September 27 2011 22:10 sleepingdog wrote: at this point I honestly don't know why korean protoss players keep going chargelot/archon vs terran - what is it that I'm missing? even if colossi are vulnerable, there's still a higher chance to transition into 3rd base + templar-tech-switch than other way round; going late colossi almost never works because you just can't get the numbers...templar, on the other hand, can be warped in by a bunch once the tech is done even the double forge mass-upgrade-style seemed more viable, since it could afford to throw away tons of chargelots while saving the stalkers with blink..... Most games involving mass collosus come down to a single engagement. If the collosus survive, protoss wins. If the collosus die, the opponent wins. With templar there is always a chance you can come back since you can mass produce them from gateways. If you go collosus tech, you have to slowly build collosus again while completely losing map control. Also, big maps are really bad for collosus since they do well in chokes. The GSL maps are really big compared to what they used to be. In short though, mass collosus is too risky, too easily scoutable, and too easily counterable. Actually thinking about it further, the nerf to KA affected this quite a bit. In the past, you could go mass collosus and get storm/KA so that once all your collosus die, you can replace them with templar. Templar were also used for defensive purposes. Without defensive templar, it's even riskier to leave your base with your ball. | ||
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VirgilSC2
United States6151 Posts
On September 28 2011 03:57 Batdad wrote: Show nested quote + On September 28 2011 03:50 usethis2 wrote: Edit: Is there any Protoss confirmed in RO16 at all? I know Killer hasn't played yet. Not only are there no toss in RO16, but so far HuK is the only toss in code S to avoid the up and downs. Killer is the last chance and he's in a group with 2 terrans and DRG, so he's in tough. HuK confirmed for current best Protoss in the world? Now we know we're in deep. | ||
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Soleron
United Kingdom1324 Posts
Though I'd be surprised if MC or HerO doesn't get MLG top 3 and get the spot, and also if none of JYP/Sage/Oz/Puzzle/Genius/HongUn/Tester make it out of U/D. Would be a sad day it that happened. | ||
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s3rp
Germany3192 Posts
On September 28 2011 04:02 darmousseh wrote: Show nested quote + On September 27 2011 22:10 sleepingdog wrote: at this point I honestly don't know why korean protoss players keep going chargelot/archon vs terran - what is it that I'm missing? even if colossi are vulnerable, there's still a higher chance to transition into 3rd base + templar-tech-switch than other way round; going late colossi almost never works because you just can't get the numbers...templar, on the other hand, can be warped in by a bunch once the tech is done even the double forge mass-upgrade-style seemed more viable, since it could afford to throw away tons of chargelots while saving the stalkers with blink..... Most games involving mass collosus come down to a single engagement. If the collosus survive, protoss wins. If the collosus die, the opponent wins. With templar there is always a chance you can come back since you can mass produce them from gateways. If you go collosus tech, you have to slowly build collosus again while completely losing map control. Also, big maps are really bad for collosus since they do well in chokes. The GSL maps are really big compared to what they used to be. In short though, mass collosus is too risky, too easily scoutable, and too easily counterable. Actually thinking about it further, the nerf to KA affected this quite a bit. In the past, you could go mass collosus and get storm/KA so that once all your collosus die, you can replace them with templar. Templar were also used for defensive purposes. Without defensive templar, it's even riskier to leave your base with your ball. Which in my opion was one of the reasons why they removed KA , with KA there was just no way to react in time for a templar switch. They were just instantly there with Storm right after they had Colossi. A Zerg or a Terran switch Unitcomposition takes time as well so should and now does with Protoss. What i still see alot is Protoss get Templars still like they had KA , meaning they get them and wanna use them right away . I mean the way Templars are had been changed means in most cases it's smarter to build Templars and keep them away until they have enough energy. You kinda have to treat Templars like they aren't warped-in in my opinion because unless you want Archons they aren't all that usefull for ~the building time of Ghosts / Infestors. I know its counter-intuitive but still alot better then "running" around with them with low energy | ||
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Olinim
4044 Posts
On September 28 2011 03:11 Kazeyonoma wrote: metagame shifts are always what leads the major swings in the gameplay. look at scbw. people constantly crying for blizz to fix things gets annoying. maps can fix issues, meta game can fix it. strategies, etc. it's just bs that ONE tournament goes out and suddenly "ZOMG BLIZZ FIX PRZ". Code A is a testament to Protoss doing okay. The protosses that lost last night, played TERRIBLY. Genius had some moments of amazing gameplay and game sense, and made it look like he was going to win. THEN engaged in a TERRIBLE concave and didn't get his zealots engaged, and lost his entire army, as well as dropping all of his templars in a clump to just get chain emp'd. He had the right strategy in mind, he just executed poorly. Protoss players should watch that vod, and see what he did, and improve upon it. why drop the storm RIGHT there? Why not have them more on the side where they'd have a more strategic advantage terrain wise, or d click drop so they drop in a line instead of 1 in spot. I know protoss aren't used to using drop ships like terrans are but once they learn, it'll be a potent tool. Warp Prisms currently can fly right over a turret/spore and still survive.... ABUSE THIS. All Code A is a testament to is that if Protoss players try REALLY hard, maybe they can beat some mediocre Code A zergs. Too bad in Code S, where it actually matters, they can't even win a game. Also, if you hold any delusions about Sage or JYP doing any better in Code S I don't know what to say. There are tons Terran players also played horribly, Virus vs Huk, how many times did he get supply blocked? I'm sure I could find tons of a mistakes that they made, or Terrans that are much worse than Protoss that have fallen. The difference? Well I think that's obvious at this point. | ||
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Olinim
4044 Posts
On September 28 2011 04:03 VirgilSC2 wrote: Show nested quote + On September 28 2011 03:57 Batdad wrote: On September 28 2011 03:50 usethis2 wrote: Edit: Is there any Protoss confirmed in RO16 at all? I know Killer hasn't played yet. Not only are there no toss in RO16, but so far HuK is the only toss in code S to avoid the up and downs. Killer is the last chance and he's in a group with 2 terrans and DRG, so he's in tough. HuK confirmed for current best Protoss in the world? Now we know we're in deep. No the only difference with Huk is he got the easiest group :S. | ||
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Poopi
France12906 Posts
Sad that Jjakji is out, I expected more from him since someone said his TvZ was like MKP's one "when he was good" but I guess he was overhyped. | ||
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mrtomjones
Canada4020 Posts
On September 28 2011 03:58 s3183529 wrote: I would eliminate blink stalkers and colossus, bring back dragoon and reaver, much better combination. reavers were awful -_- | ||
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HinagikUx
United States178 Posts
On September 27 2011 21:28 Brainiac wrote: Show nested quote + On September 27 2011 21:27 Clefairy wrote: ![]() DRG: Even from a Zerg point of view, there is no answer for TvP Yeah, we love Zerg players opinions' about a matchup they have no idea about im pretty sure DRG knows more about the MU than you, even though he doesnt play it. | ||
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mrtomjones
Canada4020 Posts
On September 28 2011 04:25 HinagikUx wrote: Show nested quote + On September 27 2011 21:28 Brainiac wrote: On September 27 2011 21:27 Clefairy wrote: ![]() DRG: Even from a Zerg point of view, there is no answer for TvP Yeah, we love Zerg players opinions' about a matchup they have no idea about im pretty sure DRG knows more about the MU than you, even though he doesnt play it. lol a truer statement hasn't been said in this thread ![]() | ||
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Merfyn
United Kingdom945 Posts
On September 28 2011 04:17 Olinim wrote: Show nested quote + On September 28 2011 03:11 Kazeyonoma wrote: + Show Spoiler + metagame shifts are always what leads the major swings in the gameplay. look at scbw. people constantly crying for blizz to fix things gets annoying. maps can fix issues, meta game can fix it. strategies, etc. it's just bs that ONE tournament goes out and suddenly "ZOMG BLIZZ FIX PRZ". Code A is a testament to Protoss doing okay. The protosses that lost last night, played TERRIBLY. Genius had some moments of amazing gameplay and game sense, and made it look like he was going to win. THEN engaged in a TERRIBLE concave and didn't get his zealots engaged, and lost his entire army, as well as dropping all of his templars in a clump to just get chain emp'd. He had the right strategy in mind, he just executed poorly. Protoss players should watch that vod, and see what he did, and improve upon it. why drop the storm RIGHT there? Why not have them more on the side where they'd have a more strategic advantage terrain wise, or d click drop so they drop in a line instead of 1 in spot. I know protoss aren't used to using drop ships like terrans are but once they learn, it'll be a potent tool. Warp Prisms currently can fly right over a turret/spore and still survive.... ABUSE THIS. All Code A is a testament to is that if Protoss players try REALLY hard, maybe they can beat some mediocre Code A zergs. Too bad in Code S, where it actually matters, they can't even win a game. Also, if you hold any delusions about Sage or JYP doing any better in Code S I don't know what to say. There are tons Terran players also played horribly, Virus vs Huk, how many times did he get supply blocked? I'm sure I could find tons of a mistakes that they made, or Terrans that are much worse than Protoss that have fallen. The difference? Well I think that's obvious at this point. Im sorry, but what your saying is rediculus, the problem with Protoss currently in Code S is that they Are still trying to do Stuff from 1 month ago, Give me one protoss in Code S, that played the game like Sage did, or Even TAiLS did in the GSTL. The New wave of protoss, is not only fun to watch, but is atchualy viable, mabey the Protosses like MC, HuK, HonGun (looool) should try somthing eles that +2 blink stalker timing that Fails and then they have to resort to , OMG Protoss is UP QQ i cry tears for Auir! We should do what Zergs had to slog though a few months ago, and get down on our hands and knees and crack out somthing Balling build orders (I play Protoss before anyone goes "OMG you prob play T and your OP!") :D | ||
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s3183529
Australia707 Posts
On September 28 2011 04:23 mrtomjones wrote: Show nested quote + On September 28 2011 03:58 s3183529 wrote: I would eliminate blink stalkers and colossus, bring back dragoon and reaver, much better combination. reavers were awful -_- But they support dragoon quite nicely, stalkers and colossus are just too vulnerable. Dragoon is very stable, and reaver supports dragoon well without making them OP, we cannot have dragoon + colossus. | ||
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