|
On August 08 2011 19:43 Brainiac wrote: I love those protosses who turtle the entire game, trying to gather a deathball 200/200 army, making only zealots and archons. Teaja made this guy look like a bronzie. WP Teaja.
... Do you really think he wants to max out on Zealot/Archon? Seriously?
|
On August 08 2011 19:45 Yaotzin wrote:Show nested quote +On August 08 2011 19:42 zeru wrote:On August 08 2011 19:41 Ribbon wrote:On August 08 2011 19:37 Medrea wrote:On August 08 2011 19:37 Beyonder wrote: Sick cool drop though. Now Im enjoying these games! These are good games. I feel a bit robbed by the first game though. The first game made me not like Metalopolis anymore. I think Toss will eventually figure out how to slow the 1-1-1 push enough to eventually stop it, but not on close air Metal they won't. Meta is bad, especially TvP close air, and anything vs Z when its cross pos. Yep. Meta is just a shit map. People got brainwashed into thinking it was good because relative to Steppes and DQ it was. So glad its gone.
Haha yeah.
I did love that Metalopolis was, of the original Blizzard maps, the large and open one for macro games. Now it's the all-in map.
|
On August 08 2011 19:44 Beyonder wrote:Show nested quote +On August 08 2011 19:43 Brainiac wrote: I love those protosses who turtle the entire game, trying to gather a deathball 200/200 army, making only zealots and archons. Teaja made this guy look like a bronzie. WP Teaja. Move out --> get dropped --> lose Guess why P stays in the base? T_T
WarPin
|
On August 08 2011 19:46 fant0m wrote:Show nested quote +On August 08 2011 19:43 Ocedic wrote:On August 08 2011 19:40 itsjuspeter wrote:On August 08 2011 19:39 graNite wrote:On August 08 2011 19:26 Fyzar wrote: 1/1/1 incoming 100% Where is the 1.1.1 now? stop whining protoss, we can beat you without this 1base push too did we ever say you couldn't...? what are you trying to prove, i actually don't mind losing if it's a nice macro game with aggressive strategies like these. boost your ego somewhere else So you get to dictate the 'honorable way' an opponent beats you? Sadly a LOT of SC2 players feel that way. Especially Zerg (and by the way I play Z now, I switched races this summer). People like Psy, Destiny, and Idra think that anyone who comes with a push before 15 minutes isn't playing the game "properly." If you think the skill used by Taeja and required to prepare in game 1 and game 3 was anywhere near comparable you're deluding yourself.
|
On August 08 2011 19:46 Q8_Devil wrote:guess why protoss need to get units that can actually hit air and travel through space (blink). tails made a retarded decision and he should've done a timing attack(and get storms).
he thought fast hts would stop drops, but taeja went for a very nice decision, I still prefer getting some stalkers even if they suck in this archon zealot composition
|
the only way 1-1-1 will get nerfed is MC in up and down tomorrow cuz of 2 1-1-1. haha
|
On August 08 2011 19:45 HolyArrow wrote:Show nested quote +On August 08 2011 19:40 Ocedic wrote:On August 08 2011 19:38 HolyArrow wrote:On August 08 2011 19:31 Ocedic wrote:On August 08 2011 19:26 HolyArrow wrote:On August 08 2011 19:24 Ocedic wrote:On August 08 2011 19:21 HolyArrow wrote:On August 08 2011 19:18 Ocedic wrote:On August 08 2011 19:15 dani` wrote:On August 08 2011 19:15 Ocedic wrote: What's with so much whining from Protoss in this thread? If the strategy was uncounterable then it would be used every game of every match at the highest levels. Are you saying it is not? In every bo3 TvP it's used at least once by the Terran and it's a win :D Did you read what I said? Remember back when 5 rax reaper was viable (pre reaper nerf)? It was used virtually EVERY game. If the strategy WAS uncounterable it would be used EVERY game. It's not, so you're wrong. Stop whining and get better. Some maps aren't good to 1-1-1 on. Your logic is stupid. You're basically saying, "It's not used in 100% of the games, therefore, it's not uncounterable, l2p". For one thing, most people here don't think it's uncounterable, but just that the skill and effort that takes to counter it far outstrips the skill and effort needed to execute it. And it IS used very, very often, with a very high winrate. Maybe you should go tell Puzzle and SangHo to stop whining and get better since I also saw them complaining about it, and they're not even known for QQ. Maybe they should stop QQ? There are numerous examples throughout BROOD WAR history where matchups were considered much one sided, then someone (Boxer, Bisu, JulyZerg, Savior, etc) came along and shook up the entire matchup with something new. But no, modern gamers can't be bothered with that. Let's just cry for nerfs every time a strategy is 'too hard' to counter. Okay, so basically, you're calling upon historical precedent of a different, arguably better-designed game to justify telling pros to shut up and learn to play. You realize that 1-1-1 has been around for a year, right? It's not a hot new strategy that's taking people by surprise. People have had plenty of time to figure out good counters. So then you are in favor of nerfing/buffing around flavor of the month builds? 1-1-1 has been around for a while but it only recently came back (it was gone for a few months.) I mean, did you watch the game? Taeja had 14 marines, 3 tanks and 2 bansshees against 3 stalkers and 3 sentries. You saying it's overpowered that the T force wins against 6 units? Might I recommend you start playing the novice maps, there are rocks that prevent rushes so you can play as greedy as you like. Your last statement is funny because you imply that I'm some terrible noob who needs novice maps, yet, a fast expansion (what I'm assuming your statement about being "greedy" is aimed at) is actually agreed upon by many good Toss players to be the best way to deal with 1-1-1. So who's the one who doesn't understand the game? Oh, and Tails had more than just 3 stalkers and 3 sentries, so maybe you're the one that needs to watch more carefully... Implying someone else's ignorance while simultaneously being ignorant yourself doesn't... really work. Hearsay isn't a good arugment, especially when you don't even cite your sources. 'Many good Toss players' agree with you? I can do the same thing, many good non-Protoss players disagree with you. Also, first you claim no counter to the strategy exists, now you say there is a way to deal with it. Make up your mind, balance whiner! Where did I claim that no counter exists? Strawman harder, dude. I feel like I've effectively communicated that there are counters, but they're not very consistent. I said right there in one of my posts embedded in that big quote tree: "For one thing, most people here don't think it's uncounterable, but just that the skill and effort that takes to counter it far outstrips the skill and effort needed to execute it." Read more carefully. I didn't cite my sources because I actually don't feel like putting that much effort into arguing with someone like you - this "hearsay" I talk about is just observing 1-1-1 discussion in LR threads. I could ask right here in this LR thread what experienced Protoss players think is a proper counter to 1-1-1, and I'm pretty sure that what they say would match up with what I'm claiming works. But I don't think that would convince you either, because then you'd play one of two cards: 1. There's no proof that the players in the LR thread are experienced Toss players 2. Players in an LR thread aren't enough numerically to constitute "many good Toss players".
Thanks for countering your own arguments for me. So basically you admit you don't have an actual argument and thus don't back up your claims. Got it. Either cite your sources (waiting on these 'good Protoss' quotes) or don't make shit up.
|
United Arab Emirates874 Posts
Damn I missed so many games T.T. But awesome that sC and Fruitdealer made it through! :D :D
|
On August 08 2011 19:46 darkest44 wrote:Show nested quote +On August 08 2011 19:43 Akhee wrote:
thats multitask, what WE were seeing was click behind + s, pretty simple, and wolf was like OMG DAT MICRO, that's why i'm saying it's ...really? Theres a difference between just doing stutter step micro and timing it perfectly to maximize dps. Go try qxcs stutter step map and try to get perfect scores if you think its so easy. Yep, taeja never missed a beat with the stutter step micro and getting maximum dps from your army while doing it isn't easy. When you go really fast like that it's pretty easy to stutter step and then miss a volley but he never did.
|
On August 08 2011 19:45 Ocedic wrote:Show nested quote +On August 08 2011 19:43 Akhee wrote:On August 08 2011 19:41 Beyonder wrote:On August 08 2011 19:40 Akhee wrote: Im seeing this micro as so common
even my gold friends can do this o_o
Yeah but to do this while macroing, expanding, multi dropping.. Uhm... thats multitask, what WE were seeing was click behind + s, pretty simple, and wolf was like OMG DAT MICRO, that's why i'm saying it's ...really? Uh, all commentators are like this. Every force field is a 'beautiful force field,' every storm is a 'beautiful storm,' every EMP is a 'beautiful EMP.' Who cares? They are trying to make it exciting. SC2 commentators have never been known for making things intelligent and insightful.
It is the one thing in casting that irks me though.
Ever notice there are no storms? Only OMG EXCELLENT STORRMMSSS AHHHAH.
It harkens back to the days when casting anything in Brood War was a 12 step process.
|
On August 08 2011 19:43 DisaFear wrote:Funny if somehow that's not the case 
Don't jinx Don Ragu!
|
i believe in you InCa!
edit: any life bets on this
|
On August 08 2011 19:46 fant0m wrote:Show nested quote +On August 08 2011 19:43 Ocedic wrote:On August 08 2011 19:40 itsjuspeter wrote:On August 08 2011 19:39 graNite wrote:On August 08 2011 19:26 Fyzar wrote: 1/1/1 incoming 100% Where is the 1.1.1 now? stop whining protoss, we can beat you without this 1base push too did we ever say you couldn't...? what are you trying to prove, i actually don't mind losing if it's a nice macro game with aggressive strategies like these. boost your ego somewhere else So you get to dictate the 'honorable way' an opponent beats you? Sadly a LOT of SC2 players feel that way. Especially Zerg (and by the way I play Z now, I switched races this summer). People like Psy, Destiny, and Idra think that anyone who comes with a push before 15 minutes isn't playing the game "properly."
e-Bushido!
|
On August 08 2011 19:47 Nastiness wrote:Show nested quote +On August 08 2011 19:44 Beyonder wrote:On August 08 2011 19:43 Brainiac wrote: I love those protosses who turtle the entire game, trying to gather a deathball 200/200 army, making only zealots and archons. Teaja made this guy look like a bronzie. WP Teaja. Move out --> get dropped --> lose Guess why P stays in the base? T_T WarPin Sure thing I'll just leave all my warpgates idle to prevent a potential drop and never make units woooohoooooo
Yeah that doesn't work until really lategame when you have surplus gates, you need a force back to engage/buy some time for warpins or outright kill the medivacs/drop.
|
|
|
Fuk, DRG time but I have to make a dinner for 4 people...damn!!!
|
|
|
I really like Terran's who play TvP like Taeja, always being active and aggressive around the map. Those 200/200 turtle fests that TvP gets into sometimes just reinforces why I'm glad I play zerg and don't have any match-ups like that :o
|
United States23455 Posts
I like the intro DDR music. They should play that all GSL long.
|
On August 08 2011 19:47 Ocedic wrote:Show nested quote +On August 08 2011 19:45 HolyArrow wrote:On August 08 2011 19:40 Ocedic wrote:On August 08 2011 19:38 HolyArrow wrote:On August 08 2011 19:31 Ocedic wrote:On August 08 2011 19:26 HolyArrow wrote:On August 08 2011 19:24 Ocedic wrote:On August 08 2011 19:21 HolyArrow wrote:On August 08 2011 19:18 Ocedic wrote:On August 08 2011 19:15 dani` wrote: [quote] Are you saying it is not? In every bo3 TvP it's used at least once by the Terran and it's a win :D Did you read what I said? Remember back when 5 rax reaper was viable (pre reaper nerf)? It was used virtually EVERY game. If the strategy WAS uncounterable it would be used EVERY game. It's not, so you're wrong. Stop whining and get better. Some maps aren't good to 1-1-1 on. Your logic is stupid. You're basically saying, "It's not used in 100% of the games, therefore, it's not uncounterable, l2p". For one thing, most people here don't think it's uncounterable, but just that the skill and effort that takes to counter it far outstrips the skill and effort needed to execute it. And it IS used very, very often, with a very high winrate. Maybe you should go tell Puzzle and SangHo to stop whining and get better since I also saw them complaining about it, and they're not even known for QQ. Maybe they should stop QQ? There are numerous examples throughout BROOD WAR history where matchups were considered much one sided, then someone (Boxer, Bisu, JulyZerg, Savior, etc) came along and shook up the entire matchup with something new. But no, modern gamers can't be bothered with that. Let's just cry for nerfs every time a strategy is 'too hard' to counter. Okay, so basically, you're calling upon historical precedent of a different, arguably better-designed game to justify telling pros to shut up and learn to play. You realize that 1-1-1 has been around for a year, right? It's not a hot new strategy that's taking people by surprise. People have had plenty of time to figure out good counters. So then you are in favor of nerfing/buffing around flavor of the month builds? 1-1-1 has been around for a while but it only recently came back (it was gone for a few months.) I mean, did you watch the game? Taeja had 14 marines, 3 tanks and 2 bansshees against 3 stalkers and 3 sentries. You saying it's overpowered that the T force wins against 6 units? Might I recommend you start playing the novice maps, there are rocks that prevent rushes so you can play as greedy as you like. Your last statement is funny because you imply that I'm some terrible noob who needs novice maps, yet, a fast expansion (what I'm assuming your statement about being "greedy" is aimed at) is actually agreed upon by many good Toss players to be the best way to deal with 1-1-1. So who's the one who doesn't understand the game? Oh, and Tails had more than just 3 stalkers and 3 sentries, so maybe you're the one that needs to watch more carefully... Implying someone else's ignorance while simultaneously being ignorant yourself doesn't... really work. Hearsay isn't a good arugment, especially when you don't even cite your sources. 'Many good Toss players' agree with you? I can do the same thing, many good non-Protoss players disagree with you. Also, first you claim no counter to the strategy exists, now you say there is a way to deal with it. Make up your mind, balance whiner! Where did I claim that no counter exists? Strawman harder, dude. I feel like I've effectively communicated that there are counters, but they're not very consistent. I said right there in one of my posts embedded in that big quote tree: "For one thing, most people here don't think it's uncounterable, but just that the skill and effort that takes to counter it far outstrips the skill and effort needed to execute it." Read more carefully. I didn't cite my sources because I actually don't feel like putting that much effort into arguing with someone like you - this "hearsay" I talk about is just observing 1-1-1 discussion in LR threads. I could ask right here in this LR thread what experienced Protoss players think is a proper counter to 1-1-1, and I'm pretty sure that what they say would match up with what I'm claiming works. But I don't think that would convince you either, because then you'd play one of two cards: 1. There's no proof that the players in the LR thread are experienced Toss players 2. Players in an LR thread aren't enough numerically to constitute "many good Toss players". Thanks for countering your own arguments for me. So basically you admit you don't have an actual argument and thus don't back up your claims. Got it. Either cite your sources (waiting on these 'good Protoss' quotes) or don't make shit up.
who are you?
it seems pretty clear to the vast majority of viewers that there are problems with the 111 build. the onus is on you to support your claim that there isn't a problem. the fact of the matter is that it's a frequently used build with an insane win rate.
what have you got?
|
|
|
|
|
|