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Beyonder
Netherlands15103 Posts
On August 08 2011 19:43 Brainiac wrote: I love those protosses who turtle the entire game, trying to gather a deathball 200/200 army, making only zealots and archons. Teaja made this guy look like a bronzie. WP Teaja. Move out --> get dropped --> lose
Guess why P stays in the base? T_T
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On August 08 2011 19:41 Ribbon wrote:Show nested quote +On August 08 2011 19:37 Medrea wrote:On August 08 2011 19:37 Beyonder wrote: Sick cool drop though. Now Im enjoying these games! These are good games. I feel a bit robbed by the first game though. The first game made me not like Metalopolis anymore. I think Toss will eventually figure out how to slow the 1-1-1 push enough to eventually stop it, but not on close air Metal they won't.
Yeah like Ive been saying, just a few phoenix are really good at repelling it.
How often have we seen protoss kill the ground army, but no anti -air.
Or kill the banshees, and get rolled by the ground army?
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Can't believe I got home just in time for DRG! :D
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On August 08 2011 19:43 DisaFear wrote:Funny if somehow that's not the case 
Yeeaaaah, InCa is good too, just not amazing. DRG can be amazing, but he could very well lose and I actually won't be that surprised.
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United Kingdom31255 Posts
will be back soon - may miss the start of game one
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On August 08 2011 19:43 DisaFear wrote:Funny if somehow that's not the case 
If DongRaeGu doesn't beat Inca than nothing is right in the world and there is no justice.
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On August 08 2011 19:43 Akhee wrote:Show nested quote +On August 08 2011 19:41 Beyonder wrote:On August 08 2011 19:40 Akhee wrote: Im seeing this micro as so common
even my gold friends can do this o_o
Yeah but to do this while macroing, expanding, multi dropping.. Uhm... thats multitask, what WE were seeing was click behind + s, pretty simple, and wolf was like OMG DAT MICRO, that's why i'm saying it's ...really?
Uh, all commentators are like this. Every force field is a 'beautiful force field,' every storm is a 'beautiful storm,' every EMP is a 'beautiful EMP.' Who cares? They are trying to make it exciting. SC2 commentators have never been known for making things intelligent and insightful.
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On August 08 2011 19:40 Ocedic wrote:Show nested quote +On August 08 2011 19:38 HolyArrow wrote:On August 08 2011 19:31 Ocedic wrote:On August 08 2011 19:26 HolyArrow wrote:On August 08 2011 19:24 Ocedic wrote:On August 08 2011 19:21 HolyArrow wrote:On August 08 2011 19:18 Ocedic wrote:On August 08 2011 19:15 dani` wrote:On August 08 2011 19:15 Ocedic wrote: What's with so much whining from Protoss in this thread? If the strategy was uncounterable then it would be used every game of every match at the highest levels. Are you saying it is not? In every bo3 TvP it's used at least once by the Terran and it's a win :D Did you read what I said? Remember back when 5 rax reaper was viable (pre reaper nerf)? It was used virtually EVERY game. If the strategy WAS uncounterable it would be used EVERY game. It's not, so you're wrong. Stop whining and get better. Some maps aren't good to 1-1-1 on. Your logic is stupid. You're basically saying, "It's not used in 100% of the games, therefore, it's not uncounterable, l2p". For one thing, most people here don't think it's uncounterable, but just that the skill and effort that takes to counter it far outstrips the skill and effort needed to execute it. And it IS used very, very often, with a very high winrate. Maybe you should go tell Puzzle and SangHo to stop whining and get better since I also saw them complaining about it, and they're not even known for QQ. Maybe they should stop QQ? There are numerous examples throughout BROOD WAR history where matchups were considered much one sided, then someone (Boxer, Bisu, JulyZerg, Savior, etc) came along and shook up the entire matchup with something new. But no, modern gamers can't be bothered with that. Let's just cry for nerfs every time a strategy is 'too hard' to counter. Okay, so basically, you're calling upon historical precedent of a different, arguably better-designed game to justify telling pros to shut up and learn to play. You realize that 1-1-1 has been around for a year, right? It's not a hot new strategy that's taking people by surprise. People have had plenty of time to figure out good counters. So then you are in favor of nerfing/buffing around flavor of the month builds? 1-1-1 has been around for a while but it only recently came back (it was gone for a few months.) I mean, did you watch the game? Taeja had 14 marines, 3 tanks and 2 bansshees against 3 stalkers and 3 sentries. You saying it's overpowered that the T force wins against 6 units? Might I recommend you start playing the novice maps, there are rocks that prevent rushes so you can play as greedy as you like. Your last statement is funny because you imply that I'm some terrible noob who needs novice maps, yet, a fast expansion (what I'm assuming your statement about being "greedy" is aimed at) is actually agreed upon by many good Toss players to be the best way to deal with 1-1-1. So who's the one who doesn't understand the game? Oh, and Tails had more than just 3 stalkers and 3 sentries, so maybe you're the one that needs to watch more carefully... Implying someone else's ignorance while simultaneously being ignorant yourself doesn't... really work. Hearsay isn't a good arugment, especially when you don't even cite your sources. 'Many good Toss players' agree with you? I can do the same thing, many good non-Protoss players disagree with you. Also, first you claim no counter to the strategy exists, now you say there is a way to deal with it. Make up your mind, balance whiner!
Where did I claim that no counter exists? Strawman harder, dude. I feel like I've effectively communicated that there are counters, but they're not very consistent. I said right there in one of my posts embedded in that big quote tree: "For one thing, most people here don't think it's uncounterable, but just that the skill and effort that takes to counter it far outstrips the skill and effort needed to execute it." Read more carefully.
I didn't cite my sources because I actually don't feel like putting that much effort into arguing with someone like you - this "hearsay" I talk about is just observing 1-1-1 discussion in LR threads. I could ask right here in this LR thread what experienced Protoss players think is a proper counter to 1-1-1, and I'm pretty sure that what they say would match up with what I'm claiming works. But I don't think that would convince you either, because then you'd play one of two cards:
1. There's no proof that the players in the LR thread are experienced Toss players 2. Players in an LR thread aren't enough numerically to constitute "many good Toss players".
There's no point in arguing with you because you'll just be as contrary as possible while periodically throwing out insults about how I'm a balance whining noob.
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On August 08 2011 19:44 Beyonder wrote:Show nested quote +On August 08 2011 19:43 Akhee wrote:On August 08 2011 19:41 Beyonder wrote:On August 08 2011 19:40 Akhee wrote: Im seeing this micro as so common
even my gold friends can do this o_o
Yeah but to do this while macroing, expanding, multi dropping.. Uhm... thats multitask, what WE were seeing was click behind + s, pretty simple Yes but my whole point is that stuff becomes increasingly impressive when multiple things are happening. A gold player might be able to stutter step, but then he realizes he is on 1 base, has no units to follow it up..
sure, I agree with you, but I bet even koreans are macroing in the same time they are doing this, they just go back to macro after fighting really fast, but WHILE it's impossible
edit: well, I mean, at least doing this, in some other battles its totally possible
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On August 08 2011 19:42 zeru wrote:Show nested quote +On August 08 2011 19:41 Ribbon wrote:On August 08 2011 19:37 Medrea wrote:On August 08 2011 19:37 Beyonder wrote: Sick cool drop though. Now Im enjoying these games! These are good games. I feel a bit robbed by the first game though. The first game made me not like Metalopolis anymore. I think Toss will eventually figure out how to slow the 1-1-1 push enough to eventually stop it, but not on close air Metal they won't. Meta is bad, especially TvP close air, and anything vs Z when its cross pos. Yep. Meta is just a shit map. People got brainwashed into thinking it was good because relative to Steppes and DQ it was. So glad its gone.
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this is gonna be so one sided
im actually starting to feel bad for protosses just by watching these matches
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On August 08 2011 19:44 Beyonder wrote:Show nested quote +On August 08 2011 19:43 Brainiac wrote: I love those protosses who turtle the entire game, trying to gather a deathball 200/200 army, making only zealots and archons. Teaja made this guy look like a bronzie. WP Teaja. Move out --> get dropped --> lose Guess why P stays in the base? T_T He had 3 bases and never made a robo for observers. That's just asking to get dropped. Or storms for when they land... Come on.... You have god damn templar archives just research it already
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On August 08 2011 19:43 Akhee wrote:
thats multitask, what WE were seeing was click behind + s, pretty simple, and wolf was like OMG DAT MICRO, that's why i'm saying it's ...really?
Theres a difference between just doing stutter step micro and timing it perfectly to maximize dps. Go try qxcs stutter step map and try to get perfect scores if you think its so easy.
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On August 08 2011 19:44 Beyonder wrote:Show nested quote +On August 08 2011 19:43 Brainiac wrote: I love those protosses who turtle the entire game, trying to gather a deathball 200/200 army, making only zealots and archons. Teaja made this guy look like a bronzie. WP Teaja. Move out --> get dropped --> lose Guess why P stays in the base? T_T
I guess this is what happens when you make 0 stalkers, right?
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On August 08 2011 19:43 Akhee wrote:Show nested quote +On August 08 2011 19:41 Beyonder wrote:On August 08 2011 19:40 Akhee wrote: Im seeing this micro as so common
even my gold friends can do this o_o
Yeah but to do this while macroing, expanding, multi dropping.. Uhm... thats multitask, what WE were seeing was click behind + s, pretty simple Pretty much every micro trick in this game is "pretty simple" on its own.
The multitasking requirement is exactly what makes them difficult.
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On August 08 2011 19:44 Beyonder wrote:Show nested quote +On August 08 2011 19:43 Brainiac wrote: I love those protosses who turtle the entire game, trying to gather a deathball 200/200 army, making only zealots and archons. Teaja made this guy look like a bronzie. WP Teaja. Move out --> get dropped --> lose Guess why P stays in the base? T_T Welllllll that's why when MC goes chargelot/archon, he opens with robo/blink and maintains some degree of map control against drops :p Not too hard to leave a small group behind and have extra gates for warpins.
Before you get your third P better be stayin' home or all-ining though.
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Move out --> get dropped --> lose
Guess why P stays in the base? T_T guess why protoss need to get units that can actually hit air and travel through space (blink). tails made a retarded decision and he should've done a timing attack(and get storms).
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On August 08 2011 19:43 Ocedic wrote:Show nested quote +On August 08 2011 19:40 itsjuspeter wrote:On August 08 2011 19:39 graNite wrote:On August 08 2011 19:26 Fyzar wrote: 1/1/1 incoming 100% Where is the 1.1.1 now? stop whining protoss, we can beat you without this 1base push too did we ever say you couldn't...? what are you trying to prove, i actually don't mind losing if it's a nice macro game with aggressive strategies like these. boost your ego somewhere else So you get to dictate the 'honorable way' an opponent beats you?
Sadly a LOT of SC2 players feel that way. Especially Zerg (and by the way I play Z now, I switched races this summer). People like Psy, Destiny, and Idra think that anyone who comes with a push before 15 minutes isn't playing the game "properly."
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And here's where Inca beats DRG, creating a huge WTF black hole swallowing all of Seoul.
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On August 08 2011 19:41 Beyonder wrote:Show nested quote +On August 08 2011 19:40 Akhee wrote: Im seeing this micro as so common
even my gold friends can do this o_o
Yeah but to do this while macroing, expanding, multi dropping.. Uhm... And even, there he was in perfect timing with the cooldown, that's the hard part. It was like moving and shooting at the same time, didn't waste any shoot, that's the hard part (well with the macro at the same time part :p)
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