• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 12:26
CEST 18:26
KST 01:26
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244ByuL, and the Limitations of Standard Play3
Community News
Official StarCraft website teases new content ahead of BlizzCon?77Stellar Fest TWO the Moon (Dec 16-20)9Weekly Cups (August 24-30): Patches' balance mod takes over3New 3v3 BGH Ladder (and more) on ShieldBattery!40Weekly Cups (August 17-23): Zerg dominate the week6
StarCraft 2
General
Nexon wins bid to develop StarCraft IP content, distribute Overwatch mobile game SC4ALL: II Winner Will Earn a Spot at HSC 30! Weekly Cups (August 24-30): Patches' balance mod takes over Balance hotfix patch 5.0.16b (July 16) September World Ranking: herO leads, Serral climbs
Tourneys
Stellar Fest TWO the Moon (Dec 16-20) IntoTheTV X SOOP SC2 League : Weekly & Monthly SC2 INu's Battles#20 [BO.9] 2026 GSTL Announcement PIG STY FESTIVAL 8.0! (13 - 23 August)
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 541 Binary Choice The PondCast: SC2 News & Results Mutation # 540 Dodge This Mutation # 539 Thunder Dome
Brood War
General
Official StarCraft website teases new content ahead of BlizzCon? ASL22 General Discussion Gypsy to Korea [Personal Project Share] Terran Defense v0.60 BW General Discussion
Tourneys
Brood War in Budapest ! WORTEX 2026 BW Finals KCM Race Survival 2026 Season 3 [Megathread] Daily Proleagues BSL LAN Party - Kraków 29-30 August - OPEN SIGNUPS
Strategy
Odyssey Mineral Stack Saturation Replay Review Process - What do you do? Game Theory for Starcraft Fighting Spirit mining rates
Other Games
General Games
Nintendo Switch Thread Diablo IV EVE Corporation [Maplestory Hardcore] Let's Play~!! General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Artificial Intelligence Thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread UK Politics Mega-thread
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Dreaming of BW patches (mod…
c3rberUs
Regacy Esports: The Bh…
regacyesports
Violent Games and Crime Rate…
TrAiDoS
LOCKPICKING NOOB
LUCKY_NOOB
Cathedral Of CS And NY pizza a…
FuDDx
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8170 users

[GSL] Grand Finals - Code S May - Page 204

Forum Index > StarCraft 2 Tournaments
Post a Reply
Prev 1 202 203 204 205 206 222 Next
shizna
Profile Joined April 2011
United Kingdom803 Posts
May 14 2011 09:10 GMT
#4061
the only players that would have given nestea a challenge in a bo7 are like MVP and MC and to a lesser extent bomber, marineking, san and anypro.
tdt
Profile Joined October 2010
United States3179 Posts
Last Edited: 2011-05-14 09:11:26
May 14 2011 09:10 GMT
#4062
On May 14 2011 18:06 TheBJ wrote:
Show nested quote +
On May 14 2011 18:04 tdt wrote:
On May 14 2011 17:50 Z3kk wrote:
Wow, poor inca :o nestea just beat him like a drum.

Why is it that gsl finals always seem to be either incredibly close or a total annihilation? >< iirc?

Where is the incredibly close part?


Code A is still part of the gsl

Oh yeah forgot Seriously all S championships have been atrocious. I wish we'd just get NeaTea, MVP, MC, MKP and a few others let them play BO5's with championship BO7. That would be epic.
MC for president
SAG.A
Profile Joined January 2011
Sweden8 Posts
May 14 2011 09:11 GMT
#4063
On May 14 2011 18:09 Taf the Ghost wrote:
So, if MC, NesTea or MVP wins the Super Tournament, do they get a "golden Crystal"?

Gom x Brackets = MC/NesTea/MVP knocks themselves out of the Ro64
THEN I SHALL GO PREPARE DINNER.
SKtheAnathema
Profile Joined September 2010
United States885 Posts
May 14 2011 09:13 GMT
#4064
i almost feel bad for inca until i realized he had a relatively easy road to $20k
cheesemaster
Profile Joined February 2011
Canada1975 Posts
May 14 2011 09:14 GMT
#4065
On May 14 2011 18:07 icouldcareless wrote:
Show nested quote +
On May 14 2011 17:55 shizna wrote:
terrible final and it's the GSL structure that's at fault.

the gap between qualified players and champion material is massive, but in code S you play a stupid group that doesn't make sense and then a Ro16.

inca beat huk and rain in a best of 1, then qualified for the Ro16.

the same format was responsible for jinro getting to the Ro4 (?), even though he's way out of his depth (great player, but not top GSL quality).

it doesn't work - the format means that you'll often get huge disparity in skill in the latter stages of the tournament which leads to terrible matches.

the group stage needs to be best of 3 at LEAST, and you should play everyone else in your group at least once. (like NASL *cough*)

not to mention the fact that half of the best players in korea have been sucked into code A... it wasn't going to be a classic tournament.


don't blame the loser, blame the dumb tournament structure.


With the Code S invite from MLG, the GSL is going to alter the pool play system. It's clear that the current one round of pool play then 16 player single elimination bracket does a poor job of ensuring the best players advance. One problem is that a player can advance or drop out after playing the same player twice, since the point of having pool play is to have players play multiple matchups to avoid the unlucky bracket problem of two good players meeting up in the round of 32. The small size of the groups also makes it easy for a player to avoid a weak matchup and/or maps.

Hopefully when the new group play system is announced the size of the pools will increase. At least then, players like Inca will be more likely to have to play against weak matchups in the group stage and have a higher chance of going down to the up and down matches.

Yea with a bit of tweaking i think its a good system, it has the right ideas but it allows weak players to get through so hopefully they can tweak it a bit. I like it though for the reasons you stated it makes it so that 2 top players can meet up in the group stage in the round of 32 and both can get through as opposed to only 1 making it through in a best of 3.
Slayers_MMA The terran who beats terrans
cheesemaster
Profile Joined February 2011
Canada1975 Posts
May 14 2011 09:15 GMT
#4066
On May 14 2011 18:13 SKtheAnathema wrote:
i almost feel bad for inca until i realized he had a relatively easy road to $20k

If you lose 4-0 they should take away the 20k and give it to the champion, a punishment for not showing exciting games and being a noob
Slayers_MMA The terran who beats terrans
Yoshi Kirishima
Profile Blog Joined July 2009
United States10382 Posts
Last Edited: 2011-05-14 09:18:03
May 14 2011 09:17 GMT
#4067
@xxxxxb

Hey, Rain has shown that he can play well. Do you think many other Ts could have put up a game like oGsMC vs Rain Lost Temple set 2 in GSL 3?

Or even most recently, that decently close game Rain vs MVP in the up/down matches?

Oh yeah forgot Seriously all S championships have been atrocious. I wish we'd just get NeaTea, MVP, MC, MKP and a few others let them play BO5's with championship BO7. That would be epic.


Just be patient, although it may take a while eventually all the better players will have to make it to Code S xD
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
Yoshi Kirishima
Profile Blog Joined July 2009
United States10382 Posts
Last Edited: 2011-05-14 09:20:13
May 14 2011 09:19 GMT
#4068
@cheesemaster

then you think the better player deserves that $20k for owning a noob and similarly causing the finals to be boring?

by your suggestion, i don't think so

though i can't tell if u're just joking

edit: sry double post
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
shizna
Profile Joined April 2011
United Kingdom803 Posts
Last Edited: 2011-05-14 09:23:14
May 14 2011 09:22 GMT
#4069
On May 14 2011 18:00 David451 wrote:
Show nested quote +
On May 14 2011 17:55 shizna wrote:
terrible final and it's the GSL structure that's at fault.

the gap between qualified players and champion material is massive, but in code S you play a stupid group that doesn't make sense and then a Ro16.

inca beat huk and rain in a best of 1, then qualified for the Ro16.

the same format was responsible for jinro getting to the Ro4 (?), even though he's way out of his depth (great player, but not top GSL quality).

it doesn't work - the format means that you'll often get huge disparity in skill in the latter stages of the tournament which leads to terrible matches.

the group stage needs to be best of 3 at LEAST, and you should play everyone else in your group at least once. (like NASL *cough*)

not to mention the fact that half of the best players in korea have been sucked into code A... it wasn't going to be a classic tournament.


don't blame the loser, blame the dumb tournament structure.

Jinro was definitely Ro4 worthy, at the time. He was head and shoulders above his competition. Times change, some players get better and some get worse.

The group stage is best of 3.

Give the GSL time, bad players can't stay in code S forever, there's ferocious players coming up through Code A every season.



# 32 player S-Class tournament.
# Eight groups of four players:

* Bo1 matches.
* Winner plays loser.
* Tied players play again (unlike standard round robin).
* The top two players from each group advances.
* The bottom two players play in Up and Down matches.


...and jinro is not even close to the level of mvp, nestea, july, san, anypro, mc etc.

we cheered for jinro because he was a foreigner, and he had a couple of amazing tourneys, but there are at least 30 players who have achieved a similar feat in the gsl. very few of those 30 players would create an interesting final series against the champion material, jinro included.
figq
Profile Blog Joined May 2010
12519 Posts
May 14 2011 09:24 GMT
#4070
On May 14 2011 17:55 shizna wrote:
the format means that you'll often get huge disparity in skill in the latter stages of the tournament which leads to terrible matches.
Yes, the GSL format so far was way too random, I was saying this from the 1st GSL -- but as I was also guessing, the idea was to create hype, unpredictable results, and through the sheer number of tournaments, eventually to form a solid group of players that can be used for an actual solid league (which I think is the goal). That means, on the long run it's more important what players are A/S-code, as a whole group, than who won those GSL tournaments. The real skill will become clear in a league format all-vs-all, not single-elimination.
If you stand next to my head, you can hear the ocean. - Day[9]
jazzbassmatt
Profile Joined August 2010
United States566 Posts
May 14 2011 09:25 GMT
#4071
On May 14 2011 18:10 shizna wrote:
the only players that would have given nestea a challenge in a bo7 are like MVP and MC and to a lesser extent bomber, marineking, san and anypro.


I think nestea's zvp is just really strong right now. I doubt he would have 4-0'd MC, but I think he still would have won.
pdd
Profile Blog Joined November 2010
Australia9933 Posts
Last Edited: 2011-05-14 09:33:13
May 14 2011 09:25 GMT
#4072
On May 14 2011 17:55 shizna wrote:
terrible final and it's the GSL structure that's at fault.

the gap between qualified players and champion material is massive, but in code S you play a stupid group that doesn't make sense and then a Ro16.

inca beat huk and rain in a best of 1, then qualified for the Ro16.

the same format was responsible for jinro getting to the Ro4 (?), even though he's way out of his depth (great player, but not top GSL quality).

it doesn't work - the format means that you'll often get huge disparity in skill in the latter stages of the tournament which leads to terrible matches.

the group stage needs to be best of 3 at LEAST, and you should play everyone else in your group at least once. (like NASL *cough*)

not to mention the fact that half of the best players in korea have been sucked into code A... it wasn't going to be a classic tournament.


don't blame the loser, blame the dumb tournament structure.

This is a terribly ignorant post. While I agree tournament structures can determine outcomes, isn't it always the case for any tournament (particularly when you don't do a full rank 1-32 seeding).

1. How does group play not make sense? The top 2 of the group would make it to the Ro16. Same as a single elimination Ro32. Look at what happened to Leenock in the Ro32 of Code A this season. People thing's he's Code S potential, yet he lost in the first round. Upsets happen even if you use a Ro32 format.

2. Jinro made it to the Ro4 in GSL Season 3 where it was all single elimination and Season 4 (where the Ro16 was also a group stage... and he made it beating MC twice in his Ro16 group stage match and Idra in a Bo3).

3. Jinro was top calibre the last two seasons. He's since been slumping.

4. Are you saying that Nada is a terrible player? Everyone knows that Nada is the better player, and yet he lost. You can change the tournament structure around but it doesn't change the fact that Inca eventually ended up meeting a better player, where in ANY form of tournament he would have lost. But he didn't and you can't blame the tournament format for it, because it was Nada's fault for losing.

5. Yes a Bo3 format for each match up in the group stage would be ideal. Unfortunately GOM has a schedule. And it's either a Ro32 single elimination or the current GOM format, both have flaws, but the group stage offers something more and does not bias the lesser skill player.

6. NASL takes place over 3 months. GSL takes place within 1 month.

7. Every one of these "best" players you're talking about (with the exception of MMA and perhaps Leenock) is now in Code S and yet you still blame the GSL format. Dude, we've seen weaker players like LegalMind, JookTo, Maka, choya all get knocked out of Code A. If the format was favorable to these lesser skilled players we'll still seem them all in Code S. Every other player who questionably remained in Code S have gone on to prove that they deserve a spot

Polt - drastic improvement
San - drastic improvement
anypro - I hate this guy and think he doesn't deserve Code S, but he did beat July in a Bo3, so he does deserve his spot somewhat.
Rain - he played an excellent losing game to MVP and beat Rainbow fair and square.

Yeah it might not be a perfect system, but then again what is? Do you want the GSL to go back to the Open format they had to truly determine the best of the bests?

8. BW has been using single elimination and Bo1 group stages for MSL and OSL for years. Hardly anyone complains about it.

9. If anything I can agree with you though, is that groupings have to be done better. Even then, Nada should have beaten him. Again it's Nada's fault for losing to Inca, not the tournament structure.

10. If there's a skill disparity between Nestea and other players, who in your opinion should have been in the finals?

MC - lost twice to Polt (similar to losing a Bo3)
MKP - lost to Alicia and Nada (not in Bo3s, but the fact he knew he had to win twice in his group, makes it similar to a Bo3)
MVP - lost twice in TWO Bo3 to Genius and Alicia.
July - lost twice to anypro.
Bomber - didn't qualify for Code A the season before.. (lost to Alicia in a Bo3 in the Code A qualifiers)
MMA - lost to SangHo in a Bo3 the season before.
sC - lost to Nestea (it was an extremely competitive match)
Losira - lost to sC
Alicia - lost to Losira

On May 14 2011 18:22 shizna wrote:
...and jinro is not even close to the level of mvp, nestea, july, san, anypro, mc etc.

we cheered for jinro because he was a foreigner, and he had a couple of amazing tourneys, but there are at least 30 players who have achieved a similar feat in the gsl. very few of those 30 players would create an interesting final series against the champion material, jinro included.

Jinro beat MC TWICE in GSL 4 to get to the Ro4.
TI4 Champions: EE-Sama | B7-God | A-God_2000 | Kappa Lord | pieliedie
jazzbassmatt
Profile Joined August 2010
United States566 Posts
May 14 2011 09:25 GMT
#4073
On May 14 2011 18:24 figq wrote:
Show nested quote +
On May 14 2011 17:55 shizna wrote:
the format means that you'll often get huge disparity in skill in the latter stages of the tournament which leads to terrible matches.
Yes, the GSL format so far was way too random, I was saying this from the 1st GSL -- but as I was also guessing, the idea was to create hype, unpredictable results, and through the sheer number of tournaments, eventually to form a solid group of players that can be used for an actual solid league (which I think is the goal). That means, on the long run it's more important what players are A/S-code, as a whole group, than who won those GSL tournaments. The real skill will become clear in a league format all-vs-all, not single-elimination.


Yeah I agree. I really wish they had a more standard way of getting through the early code S group-stages
Gotmog
Profile Joined October 2010
Serbia899 Posts
May 14 2011 09:26 GMT
#4074
On May 14 2011 17:06 Vorlik wrote:
Show nested quote +
On May 14 2011 17:04 SicPro wrote:
Did anyone really find those Korean commentators funny? I dont care what language youre speaking the way they commentate is probably the most aggravating sounds I've heard. And the stupid face's were fuel to my rage fire. How do people enjoy that?? Who is that aimed towards? Social retards who think annoying other people is a good time is all I can think of. Ruined the show.


I really hope Inca gets one game just so we dont have two 4-0 finals in a row. Doesn't look like he will tho. Nestea is ahead of him around every turn. When your blink stalkers are even failing against mutas you know youre outclassed.


You're so ignorant, just stop. It's a completely different culture, of course you wouldn't understand it, but to disrespect it? C'mon.


I can answer that...the same ppl who enjoy MMA, Yelling commentators during football matches etc...
IMO, sc2 should have commentating style of ... something like Tennis. Much calmer and a lot more analytical.
"When you play the game of drones, you win or you die. There is no middle ground"
Yoshi Kirishima
Profile Blog Joined July 2009
United States10382 Posts
May 14 2011 09:26 GMT
#4075
Oh and also, I thought the star leagues were like this? Single Elimination at some point I mean

What's the big difference with the GSL tournament format?
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
Seide
Profile Blog Joined August 2010
United States831 Posts
Last Edited: 2011-05-14 09:36:19
May 14 2011 09:34 GMT
#4076
On May 14 2011 18:26 Yoshi Kirishima wrote:
Oh and also, I thought the star leagues were like this? Single Elimination at some point I mean

What's the big difference with the GSL tournament format?

Starleague i am assuming you mean SC1 are usually like this from my understanding:
Player A vs B
Placer C vs B

Winner of A vs B vs Winner of C vs B - Winner Advances
Loser of A vs B vs Loser of C vs B - Winner playes loser of above match

So every player has to win 2 games to advance.
One fish, two fish, red fish, blue fish.
fortheGG
Profile Joined April 2011
United Kingdom1002 Posts
May 14 2011 09:38 GMT
#4077
On May 14 2011 18:00 SenorChang wrote:
Show nested quote +
On May 14 2011 17:55 scintilliaSD wrote:
D: Poor InCa.

http://twitter.com/#!/oGsInCa/status/69324511706746880

I feel bad for him after reading that tweet


same here
shizna
Profile Joined April 2011
United Kingdom803 Posts
May 14 2011 09:39 GMT
#4078
On May 14 2011 18:25 pdd wrote:
Show nested quote +
On May 14 2011 17:55 shizna wrote:
terrible final and it's the GSL structure that's at fault.

the gap between qualified players and champion material is massive, but in code S you play a stupid group that doesn't make sense and then a Ro16.

inca beat huk and rain in a best of 1, then qualified for the Ro16.

the same format was responsible for jinro getting to the Ro4 (?), even though he's way out of his depth (great player, but not top GSL quality).

it doesn't work - the format means that you'll often get huge disparity in skill in the latter stages of the tournament which leads to terrible matches.

the group stage needs to be best of 3 at LEAST, and you should play everyone else in your group at least once. (like NASL *cough*)

not to mention the fact that half of the best players in korea have been sucked into code A... it wasn't going to be a classic tournament.


don't blame the loser, blame the dumb tournament structure.

This is a terribly ignorant post. While I agree tournament structures can determine outcomes, isn't it always the case for any tournament (particularly when you don't do a full rank 1-32 seeding).

1. How does group play not make sense? The top 2 of the group would make it to the Ro16. Same as a single elimination Ro32. Look at what happened to Leenock in the Ro32 of Code A this season. People thing's he's Code S potential, yet he lost in the first round. Upsets happen even if you use a Ro32 format.

2. Jinro made it to the Ro4 in GSL Season 3 where it was all single elimination and Season 4 (where the Ro16 was also a group stage... and he made it beating MC twice in his Ro16 group stage match and Idra in a Bo3).

3. Jinro was top calibre the last two seasons. He's since been slumping.

4. Are you saying that Nada is a terrible player? Everyone knows that Nada is the better player, and yet he lost. You can change the tournament structure around but it doesn't change the fact that Inca eventually ended up meeting a better player, where in ANY form of tournament he would have lost. But he didn't and you can't blame the tournament format for it, because it was Nada's fault for losing.

5. Yes a Bo3 format for each match up in the group stage would be ideal. Unfortunately GOM has a schedule. And it's either a Ro32 single elimination or the current GOM format, both have flaws, but the group stage offers something more and does not bias the lesser skill player.

6. NASL takes place over 3 months. GSL takes place within 1 month.

7. Every one of these "best" players you're talking about (with the exception of MMA and perhaps Leenock) is now in Code S and yet you still blame the GSL format. Dude, we've seen weaker players like LegalMind, JookTo, Maka, choya all get knocked out of Code A. If the format was favorable to these lesser skilled players we'll still seem them all in Code S. Every other player who questionably remained in Code S have gone on to prove that they deserve a spot

Polt - drastic improvement
San - drastic improvement
anypro - I hate this guy and think he doesn't deserve Code S, but he did beat July in a Bo3, so he does deserve his spot somewhat.
Rain - he played an excellent losing game to MVP and beat Rainbow fair and square.

Yeah it might not be a perfect system, but then again what is? Do you want the GSL to go back to the Open format they had to truly determine the best of the bests?

8. BW has been using single elimination and Bo1 group stages for MSL and OSL for years. Hardly anyone complains about it.

9. If anything I can agree with you though, is that groupings have to be done better. Even then, Nada should have beaten him. Again it's Nada's fault for losing to Inca, not the tournament structure.

10. If there's a skill disparity between Nestea and other players, who in your opinion should have been in the finals?

MC - lost twice to Polt (similar to losing a Bo3)
MKP - lost to Alicia and Nada (not in Bo3s, but the fact he knew he had to win twice in his group, makes it similar to a Bo3)
MVP - lost twice in TWO Bo3 to Genius and Alicia.
July - lost twice to anypro.
Bomber - didn't qualify for Code A the season before.. (lost to Alicia in a Bo3 in the Code A qualifiers)
MMA - lost to SangHo in a Bo3 the season before.

Show nested quote +
On May 14 2011 18:22 shizna wrote:
...and jinro is not even close to the level of mvp, nestea, july, san, anypro, mc etc.

we cheered for jinro because he was a foreigner, and he had a couple of amazing tourneys, but there are at least 30 players who have achieved a similar feat in the gsl. very few of those 30 players would create an interesting final series against the champion material, jinro included.

Jinro beat MC TWICE in GSL 4 to get to the Ro4.


ace, thorzain, whitera and ret have beaten MC twice (or more), it doesn't make them better players than MC.

MC is still a stronger and more consistant player, you can't win everything.

oh and polt beating MC in group stage... was that fair on TheWind? he didn't even get a chance to play versus polt, and was relegated to the up and down matches while polt advanced from his group. best of 1 is like boxing where whichever player scores the first hit wins the match... it's stupid.
loladin
Profile Joined October 2010
Norway184 Posts
May 14 2011 09:44 GMT
#4079
On May 14 2011 17:27 Pwnographics wrote:
Show nested quote +
On May 14 2011 17:21 Barca wrote:
-_________________________________________-

MC wins with all-ins using force fields and TL explodes with "imba!"

Nestea wins with all-ins using roach/ling and TL explodes with "omg i <3 Nestea"



Don't get me wrong, Nestea > InCa for sure. Just too much bias going around.


Because 6 base to 2 base is all-in.


Hey, hey! You know that whenever you attack in SC 2 you are all in! [image loading]
When the seagulls follow the trawler, it is because they think sardines will be thrown into the sea.
Benjef
Profile Blog Joined December 2010
United Kingdom6921 Posts
May 14 2011 09:51 GMT
#4080
Bit one sided but hey o, the better player won :D. <3 Nestea and for those QQing about the Code S format I'm pretty sure its getting changed shortly and they will be announcing the change soon.
<3 | Dota 2 | DayZ | <3
Prev 1 202 203 204 205 206 222 Next
Please log in or register to reply.
Live Events Refresh
Next event in 17h 34m
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Britney 32931
Shuttle 2183
Horang2 655
Mini 550
Hyuk 317
firebathero 211
hero 152
Hyun 98
Dewaltoss 77
910 57
[ Show more ]
Sexy 54
Liquid`Ret 45
LancerX 31
Aegong 30
Free 21
SilentControl 19
Sharp 19
HiyA 16
Rock 16
scan(afreeca) 11
Terrorterran 9
Dota 2
Gorgc4633
qojqva2539
420jenkins345
Counter-Strike
fl0m5884
dupreeh123
edward13
Heroes of the Storm
Khaldor320
Liquid`Hasu294
MindelVK11
Other Games
singsing1642
B2W.Neo778
Beastyqt563
byalli392
Mlord312
RotterdaM229
KnowMe159
XaKoH 107
Mew2King89
QueenE46
Organizations
Other Games
EGCTV758
StarCraft: Brood War
lovetv 11
[ Show 17 non-featured ]
StarCraft 2
• mYiSmile138
• Reevou 1
• Adnapsc2 1
• intothetv
• AfreecaTV YouTube
• Migwel
• Kozan
• IndyKCrew
StarCraft: Brood War
• Azhi_Dahaki10
• Michael_bg 8
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• C_a_k_e 1843
• WagamamaTV584
League of Legends
• Jankos1694
Other Games
• Shiphtur222
Upcoming Events
Sparkling Tuna Cup
17h 34m
OSC
19h 34m
Shopify Rebellion Sundays
22h 34m
Mixu vs TBD
Spirit vs TBD
Clem vs TBD
Patches Events
23h 34m
OSC
1d 7h
Afreeca Starleague
1d 17h
Soma vs Shuttle
BeSt vs Rush
WardiTV Weekly
1d 18h
Monday Night Weeklies
1d 23h
Afreeca Starleague
2 days
Leta vs ggaemo
Jaedong vs Queen
GSL
2 days
[ Show More ]
PiGosaur Cup
3 days
Kung Fu Cup
3 days
Replay Cast
4 days
The PondCast
4 days
KCM Race Survival
4 days
Escore
5 days
IntoTheTV X SOOP
5 days
CranKy Ducklings
6 days
Liquipedia Results

Completed

Proleague 2026-09-02
PiG Sty Festival 8.0
Light Tournament 2026

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - TRS
RSL Revival: Season 6
Calamity Invitational
Big Dog Cup 2026 Div 1
BLAST Open Fall 2026
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Escore Tournament S3: King of Kings
Blizzard Classic Cup 2026
Acropolis #5 - GSA
Acropolis #5 - GSB
Acropolis #5 - GSC
SC4ALL II: Brood War
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.