• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 09:19
CEST 15:19
KST 22:19
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 1 (2026) - RO4 & Finals Preview4[ASL21] Ro4 Preview: On Course12Code S Season 1 - RO8 Preview7[ASL21] Ro8 Preview Pt2: Progenitors8Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun13
Community News
Code S Season 1 (2026) - RO8 Results2Weekly Cups (May 4-10): Clem, MaxPax, herO win1Maestros of The Game 2 announcement and schedule !11Weekly Cups (April 27-May 4): Clem takes triple0RSL Revival: Season 5 - Qualifiers and Main Event12
StarCraft 2
General
Team Liquid Map Contest #22 - The Finalists Code S Season 1 (2026) - RO4 & Finals Preview Code S Season 1 (2026) - RO8 Results Code S Season 1 (2026) - RO12 Results MaNa leaves Team Liquid
Tourneys
GSL Code S Season 1 (2026) Sparkling Tuna Cup - Weekly Open Tournament KSL Week 89 2026 GSL Season 2 Qualifiers Maestros of The Game 2 announcement and schedule !
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
Mutation # 525 Wheel of Misfortune The PondCast: SC2 News & Results Mutation # 524 Death and Taxes Mutation # 523 Firewall
Brood War
General
vespene.gg — BW replays in browser Pros React to: TvT Masterclass in FlaSh vs Light BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion ASL21 General Discussion
Tourneys
[ASL21] Semifinals B [BSL22] RO8 Bracket Stage + Another TieBreaker [ASL21] Ro8 Day 4 Escore Tournament StarCraft Season 2
Strategy
Muta micro map competition Fighting Spirit mining rates [G] Hydra ZvZ: An Introduction Simple Questions, Simple Answers
Other Games
General Games
Nintendo Switch Thread Path of Exile Stormgate/Frost Giant Megathread Warcraft III: The Frozen Throne Starcraft Tabletop Miniature Game
Dota 2
The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread YouTube Thread Russo-Ukrainian War Thread UK Politics Mega-thread
Fan Clubs
The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
How EEG Data Can Predict Gam…
TrAiDoS
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1433 users

[GSL] Grand Finals - Code S May - Page 204

Forum Index > StarCraft 2 Tournaments
Post a Reply
Prev 1 202 203 204 205 206 222 Next
shizna
Profile Joined April 2011
United Kingdom803 Posts
May 14 2011 09:10 GMT
#4061
the only players that would have given nestea a challenge in a bo7 are like MVP and MC and to a lesser extent bomber, marineking, san and anypro.
tdt
Profile Joined October 2010
United States3179 Posts
Last Edited: 2011-05-14 09:11:26
May 14 2011 09:10 GMT
#4062
On May 14 2011 18:06 TheBJ wrote:
Show nested quote +
On May 14 2011 18:04 tdt wrote:
On May 14 2011 17:50 Z3kk wrote:
Wow, poor inca :o nestea just beat him like a drum.

Why is it that gsl finals always seem to be either incredibly close or a total annihilation? >< iirc?

Where is the incredibly close part?


Code A is still part of the gsl

Oh yeah forgot Seriously all S championships have been atrocious. I wish we'd just get NeaTea, MVP, MC, MKP and a few others let them play BO5's with championship BO7. That would be epic.
MC for president
SAG.A
Profile Joined January 2011
Sweden8 Posts
May 14 2011 09:11 GMT
#4063
On May 14 2011 18:09 Taf the Ghost wrote:
So, if MC, NesTea or MVP wins the Super Tournament, do they get a "golden Crystal"?

Gom x Brackets = MC/NesTea/MVP knocks themselves out of the Ro64
THEN I SHALL GO PREPARE DINNER.
SKtheAnathema
Profile Joined September 2010
United States885 Posts
May 14 2011 09:13 GMT
#4064
i almost feel bad for inca until i realized he had a relatively easy road to $20k
cheesemaster
Profile Joined February 2011
Canada1975 Posts
May 14 2011 09:14 GMT
#4065
On May 14 2011 18:07 icouldcareless wrote:
Show nested quote +
On May 14 2011 17:55 shizna wrote:
terrible final and it's the GSL structure that's at fault.

the gap between qualified players and champion material is massive, but in code S you play a stupid group that doesn't make sense and then a Ro16.

inca beat huk and rain in a best of 1, then qualified for the Ro16.

the same format was responsible for jinro getting to the Ro4 (?), even though he's way out of his depth (great player, but not top GSL quality).

it doesn't work - the format means that you'll often get huge disparity in skill in the latter stages of the tournament which leads to terrible matches.

the group stage needs to be best of 3 at LEAST, and you should play everyone else in your group at least once. (like NASL *cough*)

not to mention the fact that half of the best players in korea have been sucked into code A... it wasn't going to be a classic tournament.


don't blame the loser, blame the dumb tournament structure.


With the Code S invite from MLG, the GSL is going to alter the pool play system. It's clear that the current one round of pool play then 16 player single elimination bracket does a poor job of ensuring the best players advance. One problem is that a player can advance or drop out after playing the same player twice, since the point of having pool play is to have players play multiple matchups to avoid the unlucky bracket problem of two good players meeting up in the round of 32. The small size of the groups also makes it easy for a player to avoid a weak matchup and/or maps.

Hopefully when the new group play system is announced the size of the pools will increase. At least then, players like Inca will be more likely to have to play against weak matchups in the group stage and have a higher chance of going down to the up and down matches.

Yea with a bit of tweaking i think its a good system, it has the right ideas but it allows weak players to get through so hopefully they can tweak it a bit. I like it though for the reasons you stated it makes it so that 2 top players can meet up in the group stage in the round of 32 and both can get through as opposed to only 1 making it through in a best of 3.
Slayers_MMA The terran who beats terrans
cheesemaster
Profile Joined February 2011
Canada1975 Posts
May 14 2011 09:15 GMT
#4066
On May 14 2011 18:13 SKtheAnathema wrote:
i almost feel bad for inca until i realized he had a relatively easy road to $20k

If you lose 4-0 they should take away the 20k and give it to the champion, a punishment for not showing exciting games and being a noob
Slayers_MMA The terran who beats terrans
Yoshi Kirishima
Profile Blog Joined July 2009
United States10366 Posts
Last Edited: 2011-05-14 09:18:03
May 14 2011 09:17 GMT
#4067
@xxxxxb

Hey, Rain has shown that he can play well. Do you think many other Ts could have put up a game like oGsMC vs Rain Lost Temple set 2 in GSL 3?

Or even most recently, that decently close game Rain vs MVP in the up/down matches?

Oh yeah forgot Seriously all S championships have been atrocious. I wish we'd just get NeaTea, MVP, MC, MKP and a few others let them play BO5's with championship BO7. That would be epic.


Just be patient, although it may take a while eventually all the better players will have to make it to Code S xD
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
Yoshi Kirishima
Profile Blog Joined July 2009
United States10366 Posts
Last Edited: 2011-05-14 09:20:13
May 14 2011 09:19 GMT
#4068
@cheesemaster

then you think the better player deserves that $20k for owning a noob and similarly causing the finals to be boring?

by your suggestion, i don't think so

though i can't tell if u're just joking

edit: sry double post
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
shizna
Profile Joined April 2011
United Kingdom803 Posts
Last Edited: 2011-05-14 09:23:14
May 14 2011 09:22 GMT
#4069
On May 14 2011 18:00 David451 wrote:
Show nested quote +
On May 14 2011 17:55 shizna wrote:
terrible final and it's the GSL structure that's at fault.

the gap between qualified players and champion material is massive, but in code S you play a stupid group that doesn't make sense and then a Ro16.

inca beat huk and rain in a best of 1, then qualified for the Ro16.

the same format was responsible for jinro getting to the Ro4 (?), even though he's way out of his depth (great player, but not top GSL quality).

it doesn't work - the format means that you'll often get huge disparity in skill in the latter stages of the tournament which leads to terrible matches.

the group stage needs to be best of 3 at LEAST, and you should play everyone else in your group at least once. (like NASL *cough*)

not to mention the fact that half of the best players in korea have been sucked into code A... it wasn't going to be a classic tournament.


don't blame the loser, blame the dumb tournament structure.

Jinro was definitely Ro4 worthy, at the time. He was head and shoulders above his competition. Times change, some players get better and some get worse.

The group stage is best of 3.

Give the GSL time, bad players can't stay in code S forever, there's ferocious players coming up through Code A every season.



# 32 player S-Class tournament.
# Eight groups of four players:

* Bo1 matches.
* Winner plays loser.
* Tied players play again (unlike standard round robin).
* The top two players from each group advances.
* The bottom two players play in Up and Down matches.


...and jinro is not even close to the level of mvp, nestea, july, san, anypro, mc etc.

we cheered for jinro because he was a foreigner, and he had a couple of amazing tourneys, but there are at least 30 players who have achieved a similar feat in the gsl. very few of those 30 players would create an interesting final series against the champion material, jinro included.
figq
Profile Blog Joined May 2010
12519 Posts
May 14 2011 09:24 GMT
#4070
On May 14 2011 17:55 shizna wrote:
the format means that you'll often get huge disparity in skill in the latter stages of the tournament which leads to terrible matches.
Yes, the GSL format so far was way too random, I was saying this from the 1st GSL -- but as I was also guessing, the idea was to create hype, unpredictable results, and through the sheer number of tournaments, eventually to form a solid group of players that can be used for an actual solid league (which I think is the goal). That means, on the long run it's more important what players are A/S-code, as a whole group, than who won those GSL tournaments. The real skill will become clear in a league format all-vs-all, not single-elimination.
If you stand next to my head, you can hear the ocean. - Day[9]
jazzbassmatt
Profile Joined August 2010
United States566 Posts
May 14 2011 09:25 GMT
#4071
On May 14 2011 18:10 shizna wrote:
the only players that would have given nestea a challenge in a bo7 are like MVP and MC and to a lesser extent bomber, marineking, san and anypro.


I think nestea's zvp is just really strong right now. I doubt he would have 4-0'd MC, but I think he still would have won.
pdd
Profile Blog Joined November 2010
Australia9933 Posts
Last Edited: 2011-05-14 09:33:13
May 14 2011 09:25 GMT
#4072
On May 14 2011 17:55 shizna wrote:
terrible final and it's the GSL structure that's at fault.

the gap between qualified players and champion material is massive, but in code S you play a stupid group that doesn't make sense and then a Ro16.

inca beat huk and rain in a best of 1, then qualified for the Ro16.

the same format was responsible for jinro getting to the Ro4 (?), even though he's way out of his depth (great player, but not top GSL quality).

it doesn't work - the format means that you'll often get huge disparity in skill in the latter stages of the tournament which leads to terrible matches.

the group stage needs to be best of 3 at LEAST, and you should play everyone else in your group at least once. (like NASL *cough*)

not to mention the fact that half of the best players in korea have been sucked into code A... it wasn't going to be a classic tournament.


don't blame the loser, blame the dumb tournament structure.

This is a terribly ignorant post. While I agree tournament structures can determine outcomes, isn't it always the case for any tournament (particularly when you don't do a full rank 1-32 seeding).

1. How does group play not make sense? The top 2 of the group would make it to the Ro16. Same as a single elimination Ro32. Look at what happened to Leenock in the Ro32 of Code A this season. People thing's he's Code S potential, yet he lost in the first round. Upsets happen even if you use a Ro32 format.

2. Jinro made it to the Ro4 in GSL Season 3 where it was all single elimination and Season 4 (where the Ro16 was also a group stage... and he made it beating MC twice in his Ro16 group stage match and Idra in a Bo3).

3. Jinro was top calibre the last two seasons. He's since been slumping.

4. Are you saying that Nada is a terrible player? Everyone knows that Nada is the better player, and yet he lost. You can change the tournament structure around but it doesn't change the fact that Inca eventually ended up meeting a better player, where in ANY form of tournament he would have lost. But he didn't and you can't blame the tournament format for it, because it was Nada's fault for losing.

5. Yes a Bo3 format for each match up in the group stage would be ideal. Unfortunately GOM has a schedule. And it's either a Ro32 single elimination or the current GOM format, both have flaws, but the group stage offers something more and does not bias the lesser skill player.

6. NASL takes place over 3 months. GSL takes place within 1 month.

7. Every one of these "best" players you're talking about (with the exception of MMA and perhaps Leenock) is now in Code S and yet you still blame the GSL format. Dude, we've seen weaker players like LegalMind, JookTo, Maka, choya all get knocked out of Code A. If the format was favorable to these lesser skilled players we'll still seem them all in Code S. Every other player who questionably remained in Code S have gone on to prove that they deserve a spot

Polt - drastic improvement
San - drastic improvement
anypro - I hate this guy and think he doesn't deserve Code S, but he did beat July in a Bo3, so he does deserve his spot somewhat.
Rain - he played an excellent losing game to MVP and beat Rainbow fair and square.

Yeah it might not be a perfect system, but then again what is? Do you want the GSL to go back to the Open format they had to truly determine the best of the bests?

8. BW has been using single elimination and Bo1 group stages for MSL and OSL for years. Hardly anyone complains about it.

9. If anything I can agree with you though, is that groupings have to be done better. Even then, Nada should have beaten him. Again it's Nada's fault for losing to Inca, not the tournament structure.

10. If there's a skill disparity between Nestea and other players, who in your opinion should have been in the finals?

MC - lost twice to Polt (similar to losing a Bo3)
MKP - lost to Alicia and Nada (not in Bo3s, but the fact he knew he had to win twice in his group, makes it similar to a Bo3)
MVP - lost twice in TWO Bo3 to Genius and Alicia.
July - lost twice to anypro.
Bomber - didn't qualify for Code A the season before.. (lost to Alicia in a Bo3 in the Code A qualifiers)
MMA - lost to SangHo in a Bo3 the season before.
sC - lost to Nestea (it was an extremely competitive match)
Losira - lost to sC
Alicia - lost to Losira

On May 14 2011 18:22 shizna wrote:
...and jinro is not even close to the level of mvp, nestea, july, san, anypro, mc etc.

we cheered for jinro because he was a foreigner, and he had a couple of amazing tourneys, but there are at least 30 players who have achieved a similar feat in the gsl. very few of those 30 players would create an interesting final series against the champion material, jinro included.

Jinro beat MC TWICE in GSL 4 to get to the Ro4.
TI4 Champions: EE-Sama | B7-God | A-God_2000 | Kappa Lord | pieliedie
jazzbassmatt
Profile Joined August 2010
United States566 Posts
May 14 2011 09:25 GMT
#4073
On May 14 2011 18:24 figq wrote:
Show nested quote +
On May 14 2011 17:55 shizna wrote:
the format means that you'll often get huge disparity in skill in the latter stages of the tournament which leads to terrible matches.
Yes, the GSL format so far was way too random, I was saying this from the 1st GSL -- but as I was also guessing, the idea was to create hype, unpredictable results, and through the sheer number of tournaments, eventually to form a solid group of players that can be used for an actual solid league (which I think is the goal). That means, on the long run it's more important what players are A/S-code, as a whole group, than who won those GSL tournaments. The real skill will become clear in a league format all-vs-all, not single-elimination.


Yeah I agree. I really wish they had a more standard way of getting through the early code S group-stages
Gotmog
Profile Joined October 2010
Serbia899 Posts
May 14 2011 09:26 GMT
#4074
On May 14 2011 17:06 Vorlik wrote:
Show nested quote +
On May 14 2011 17:04 SicPro wrote:
Did anyone really find those Korean commentators funny? I dont care what language youre speaking the way they commentate is probably the most aggravating sounds I've heard. And the stupid face's were fuel to my rage fire. How do people enjoy that?? Who is that aimed towards? Social retards who think annoying other people is a good time is all I can think of. Ruined the show.


I really hope Inca gets one game just so we dont have two 4-0 finals in a row. Doesn't look like he will tho. Nestea is ahead of him around every turn. When your blink stalkers are even failing against mutas you know youre outclassed.


You're so ignorant, just stop. It's a completely different culture, of course you wouldn't understand it, but to disrespect it? C'mon.


I can answer that...the same ppl who enjoy MMA, Yelling commentators during football matches etc...
IMO, sc2 should have commentating style of ... something like Tennis. Much calmer and a lot more analytical.
"When you play the game of drones, you win or you die. There is no middle ground"
Yoshi Kirishima
Profile Blog Joined July 2009
United States10366 Posts
May 14 2011 09:26 GMT
#4075
Oh and also, I thought the star leagues were like this? Single Elimination at some point I mean

What's the big difference with the GSL tournament format?
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
Seide
Profile Blog Joined August 2010
United States831 Posts
Last Edited: 2011-05-14 09:36:19
May 14 2011 09:34 GMT
#4076
On May 14 2011 18:26 Yoshi Kirishima wrote:
Oh and also, I thought the star leagues were like this? Single Elimination at some point I mean

What's the big difference with the GSL tournament format?

Starleague i am assuming you mean SC1 are usually like this from my understanding:
Player A vs B
Placer C vs B

Winner of A vs B vs Winner of C vs B - Winner Advances
Loser of A vs B vs Loser of C vs B - Winner playes loser of above match

So every player has to win 2 games to advance.
One fish, two fish, red fish, blue fish.
fortheGG
Profile Joined April 2011
United Kingdom1002 Posts
May 14 2011 09:38 GMT
#4077
On May 14 2011 18:00 SenorChang wrote:
Show nested quote +
On May 14 2011 17:55 scintilliaSD wrote:
D: Poor InCa.

http://twitter.com/#!/oGsInCa/status/69324511706746880

I feel bad for him after reading that tweet


same here
shizna
Profile Joined April 2011
United Kingdom803 Posts
May 14 2011 09:39 GMT
#4078
On May 14 2011 18:25 pdd wrote:
Show nested quote +
On May 14 2011 17:55 shizna wrote:
terrible final and it's the GSL structure that's at fault.

the gap between qualified players and champion material is massive, but in code S you play a stupid group that doesn't make sense and then a Ro16.

inca beat huk and rain in a best of 1, then qualified for the Ro16.

the same format was responsible for jinro getting to the Ro4 (?), even though he's way out of his depth (great player, but not top GSL quality).

it doesn't work - the format means that you'll often get huge disparity in skill in the latter stages of the tournament which leads to terrible matches.

the group stage needs to be best of 3 at LEAST, and you should play everyone else in your group at least once. (like NASL *cough*)

not to mention the fact that half of the best players in korea have been sucked into code A... it wasn't going to be a classic tournament.


don't blame the loser, blame the dumb tournament structure.

This is a terribly ignorant post. While I agree tournament structures can determine outcomes, isn't it always the case for any tournament (particularly when you don't do a full rank 1-32 seeding).

1. How does group play not make sense? The top 2 of the group would make it to the Ro16. Same as a single elimination Ro32. Look at what happened to Leenock in the Ro32 of Code A this season. People thing's he's Code S potential, yet he lost in the first round. Upsets happen even if you use a Ro32 format.

2. Jinro made it to the Ro4 in GSL Season 3 where it was all single elimination and Season 4 (where the Ro16 was also a group stage... and he made it beating MC twice in his Ro16 group stage match and Idra in a Bo3).

3. Jinro was top calibre the last two seasons. He's since been slumping.

4. Are you saying that Nada is a terrible player? Everyone knows that Nada is the better player, and yet he lost. You can change the tournament structure around but it doesn't change the fact that Inca eventually ended up meeting a better player, where in ANY form of tournament he would have lost. But he didn't and you can't blame the tournament format for it, because it was Nada's fault for losing.

5. Yes a Bo3 format for each match up in the group stage would be ideal. Unfortunately GOM has a schedule. And it's either a Ro32 single elimination or the current GOM format, both have flaws, but the group stage offers something more and does not bias the lesser skill player.

6. NASL takes place over 3 months. GSL takes place within 1 month.

7. Every one of these "best" players you're talking about (with the exception of MMA and perhaps Leenock) is now in Code S and yet you still blame the GSL format. Dude, we've seen weaker players like LegalMind, JookTo, Maka, choya all get knocked out of Code A. If the format was favorable to these lesser skilled players we'll still seem them all in Code S. Every other player who questionably remained in Code S have gone on to prove that they deserve a spot

Polt - drastic improvement
San - drastic improvement
anypro - I hate this guy and think he doesn't deserve Code S, but he did beat July in a Bo3, so he does deserve his spot somewhat.
Rain - he played an excellent losing game to MVP and beat Rainbow fair and square.

Yeah it might not be a perfect system, but then again what is? Do you want the GSL to go back to the Open format they had to truly determine the best of the bests?

8. BW has been using single elimination and Bo1 group stages for MSL and OSL for years. Hardly anyone complains about it.

9. If anything I can agree with you though, is that groupings have to be done better. Even then, Nada should have beaten him. Again it's Nada's fault for losing to Inca, not the tournament structure.

10. If there's a skill disparity between Nestea and other players, who in your opinion should have been in the finals?

MC - lost twice to Polt (similar to losing a Bo3)
MKP - lost to Alicia and Nada (not in Bo3s, but the fact he knew he had to win twice in his group, makes it similar to a Bo3)
MVP - lost twice in TWO Bo3 to Genius and Alicia.
July - lost twice to anypro.
Bomber - didn't qualify for Code A the season before.. (lost to Alicia in a Bo3 in the Code A qualifiers)
MMA - lost to SangHo in a Bo3 the season before.

Show nested quote +
On May 14 2011 18:22 shizna wrote:
...and jinro is not even close to the level of mvp, nestea, july, san, anypro, mc etc.

we cheered for jinro because he was a foreigner, and he had a couple of amazing tourneys, but there are at least 30 players who have achieved a similar feat in the gsl. very few of those 30 players would create an interesting final series against the champion material, jinro included.

Jinro beat MC TWICE in GSL 4 to get to the Ro4.


ace, thorzain, whitera and ret have beaten MC twice (or more), it doesn't make them better players than MC.

MC is still a stronger and more consistant player, you can't win everything.

oh and polt beating MC in group stage... was that fair on TheWind? he didn't even get a chance to play versus polt, and was relegated to the up and down matches while polt advanced from his group. best of 1 is like boxing where whichever player scores the first hit wins the match... it's stupid.
loladin
Profile Joined October 2010
Norway184 Posts
May 14 2011 09:44 GMT
#4079
On May 14 2011 17:27 Pwnographics wrote:
Show nested quote +
On May 14 2011 17:21 Barca wrote:
-_________________________________________-

MC wins with all-ins using force fields and TL explodes with "imba!"

Nestea wins with all-ins using roach/ling and TL explodes with "omg i <3 Nestea"



Don't get me wrong, Nestea > InCa for sure. Just too much bias going around.


Because 6 base to 2 base is all-in.


Hey, hey! You know that whenever you attack in SC 2 you are all in! [image loading]
When the seagulls follow the trawler, it is because they think sardines will be thrown into the sea.
Benjef
Profile Blog Joined December 2010
United Kingdom6921 Posts
May 14 2011 09:51 GMT
#4080
Bit one sided but hey o, the better player won :D. <3 Nestea and for those QQing about the Code S format I'm pretty sure its getting changed shortly and they will be announcing the change soon.
<3 | Dota 2 | DayZ | <3
Prev 1 202 203 204 205 206 222 Next
Please log in or register to reply.
Live Events Refresh
GSL
08:00
2026 Season 1: Playoffs
herO vs SHINLIVE!
IntoTheiNu 486
LamboSC2168
CranKy Ducklings SOOP98
GSL EN (SOOP)0
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
LamboSC2 168
Railgan 92
Rex 42
StarCraft: Brood War
Britney 81204
Sea 14258
ggaemo 1143
Mini 910
Jaedong 894
EffOrt 636
Light 481
ToSsGirL 428
Pusan 353
Soma 280
[ Show more ]
actioN 207
Last 130
hero 108
Larva 98
Sea.KH 79
Bonyth 79
scan(afreeca) 75
Liquid`Ret 66
Hyun 56
JulyZerg 52
Backho 44
Movie 43
Sharp 42
Barracks 22
zelot 18
GoRush 12
Shine 10
IntoTheRainbow 9
Rock 5
Icarus 5
Terrorterran 4
Dota 2
Gorgc6852
qojqva210
monkeys_forever183
syndereN105
Counter-Strike
olofmeister1799
Other Games
gofns20096
Grubby7450
singsing2315
Liquid`RaSZi927
B2W.Neo630
DeMusliM350
crisheroes302
QueenE245
Pyrionflax243
XaKoH 168
KnowMe110
XcaliburYe38
Organizations
Counter-Strike
PGL80887
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 15 non-featured ]
StarCraft 2
• Berry_CruncH372
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis2367
• Jankos1430
Counter-Strike
• C_a_k_e 2357
Other Games
• WagamamaTV109
Upcoming Events
IPSL
2h 41m
Bonyth vs Napoleon
G5 vs JDConan
BSL
5h 41m
OyAji vs JDConan
DragOn vs TBD
OSC
10h 41m
Replay Cast
19h 41m
Monday Night Weeklies
1d 2h
Replay Cast
1d 10h
The PondCast
1d 20h
Kung Fu Cup
1d 21h
GSL
2 days
Replay Cast
3 days
[ Show More ]
GSL
3 days
WardiTV Spring Champion…
3 days
Replay Cast
4 days
Sparkling Tuna Cup
4 days
WardiTV Spring Champion…
4 days
Replay Cast
5 days
RSL Revival
5 days
Classic vs SHIN
Rogue vs Bunny
BSL
6 days
Replay Cast
6 days
Afreeca Starleague
6 days
RSL Revival
6 days
Liquipedia Results

Completed

Escore Tournament S2: W7
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
KK 2v2 League Season 1
BSL 22 Non-Korean Championship
SCTL 2026 Spring
RSL Revival: Season 5
2026 GSL S1
Heroes Pulsing #1
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2

Upcoming

YSL S3
Escore Tournament S2: W8
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
WardiTV Spring 2026
2026 GSL S2
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.