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[GSL] Grand Finals - Code S May - Page 203

Forum Index > StarCraft 2 Tournaments
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SmoKim
Profile Joined March 2010
Denmark10305 Posts
May 14 2011 08:59 GMT
#4041
On May 14 2011 17:55 scintilliaSD wrote:
D: Poor InCa.

http://twitter.com/#!/oGsInCa/status/69324511706746880


arw, poor guy

next time Inca, keep practicing

NESTEA <3 <3 <3 so happy for him
"LOL I have 202 supply right now (3 minutes later)..."LOL NOW I HAVE 220 SUPPLY SUP?!?!?" - Mondragon
cheesemaster
Profile Joined February 2011
Canada1975 Posts
May 14 2011 08:59 GMT
#4042
On May 14 2011 17:55 shizna wrote:
terrible final and it's the GSL structure that's at fault.

the gap between qualified players and champion material is massive, but in code S you play a stupid group that doesn't make sense and then a Ro16.

inca beat huk and rain in a best of 1, then qualified for the Ro16.

the same format was responsible for jinro getting to the Ro4 (?), even though he's way out of his depth (great player, but not top GSL quality).

it doesn't work - the format means that you'll often get huge disparity in skill in the latter stages of the tournament which leads to terrible matches.

the group stage needs to be best of 3 at LEAST, and you should play everyone else in your group at least once. (like NASL *cough*)

not to mention the fact that half of the best players in korea have been sucked into code A... it wasn't going to be a classic tournament.


don't blame the loser, blame the dumb tournament structure.

Jinro got to the round of 4 twice and although he is slumping recently he has had some truely inspiring play including beating MC in the round of 8 in january, i would say he defenetly was high code s material back then, and probably will be again once he gets back into his rythm and hopefully gets out of code A.
Slayers_MMA The terran who beats terrans
SenorChang
Profile Blog Joined October 2010
Australia4730 Posts
May 14 2011 09:00 GMT
#4043
On May 14 2011 17:55 scintilliaSD wrote:
D: Poor InCa.

http://twitter.com/#!/oGsInCa/status/69324511706746880

I feel bad for him after reading that tweet
ლ(╹◡╹ლ)
David451
Profile Joined October 2010
United States491 Posts
May 14 2011 09:00 GMT
#4044
On May 14 2011 17:55 shizna wrote:
terrible final and it's the GSL structure that's at fault.

the gap between qualified players and champion material is massive, but in code S you play a stupid group that doesn't make sense and then a Ro16.

inca beat huk and rain in a best of 1, then qualified for the Ro16.

the same format was responsible for jinro getting to the Ro4 (?), even though he's way out of his depth (great player, but not top GSL quality).

it doesn't work - the format means that you'll often get huge disparity in skill in the latter stages of the tournament which leads to terrible matches.

the group stage needs to be best of 3 at LEAST, and you should play everyone else in your group at least once. (like NASL *cough*)

not to mention the fact that half of the best players in korea have been sucked into code A... it wasn't going to be a classic tournament.


don't blame the loser, blame the dumb tournament structure.

Jinro was definitely Ro4 worthy, at the time. He was head and shoulders above his competition. Times change, some players get better and some get worse.

The group stage is best of 3.

Give the GSL time, bad players can't stay in code S forever, there's ferocious players coming up through Code A every season.
Shae: I don't want to play. Tyrion: It's fun! Look at the fun we're having!
The Shiva
Profile Joined April 2011
United States8 Posts
May 14 2011 09:00 GMT
#4045
On May 14 2011 17:32 Codeskye wrote:
Show nested quote +
On May 14 2011 17:31 Rayansaki wrote:
On May 14 2011 17:29 QTIP. wrote:
On May 14 2011 17:26 Whisps wrote:
Shit I'd take 20 G's to get 4-0'd.

Next season!


This is so true. If I was InCa, i'd have a hard time dealing with that embarrassing series, but I'd have some solace knowing that I'm still bringing home 20K.


It was kinda sad that he got to finals by cheesing his teammate, who also had a slightly better chance in the finals. When it's a guy from another team it's one thing, but a teammate is just weak.



pro players play to win to earn money.

it won't matter to them if they have to cheese to win.


yea true and against any non team you got to do what you gotta do. but facing your team mate to see who gets to finals the coach should of talked to both of them and said look ogs is going to the finals no matter what so both of you (nada and inca) need to play straight up and the better player goes to the finals
Child Please!
Budzlight
Profile Blog Joined December 2009
United States578 Posts
May 14 2011 09:00 GMT
#4046
Very depressed. Hop on to ladder after the finals just to lose 4games in a row. Hop off pissed at how this night went and only to find that no of my fav streams are up. Going to Bed!!
I was the 5% that voted for thorzain in the TSL for round 1
tdt
Profile Joined October 2010
United States3179 Posts
May 14 2011 09:01 GMT
#4047
On May 14 2011 17:47 weiliem wrote:
Show nested quote +
On May 14 2011 17:44 tdt wrote:
On May 13 2011 22:53 tdt wrote:
Nestea just doesnt lose vs protoss even 2-0ed MC AND facing a guy who can't win vs Zerg.

4-0 Nestea

It wont even be close, IMO finals was sC nestea already. Might rewatch that instead.

Did I get it right? I couldn't bear to watch after 1 and a half.

Since when he 2-0ed MC?? In what tornament??

The last time he won it. GSL2
MC for president
thesums
Profile Joined December 2010
Taiwan257 Posts
May 14 2011 09:01 GMT
#4048
On May 14 2011 17:55 shizna wrote:
terrible final and it's the GSL structure that's at fault.

the gap between qualified players and champion material is massive, but in code S you play a stupid group that doesn't make sense and then a Ro16.

inca beat huk and rain in a best of 1, then qualified for the Ro16.

the same format was responsible for jinro getting to the Ro4 (?), even though he's way out of his depth (great player, but not top GSL quality).

it doesn't work - the format means that you'll often get huge disparity in skill in the latter stages of the tournament which leads to terrible matches.

the group stage needs to be best of 3 at LEAST, and you should play everyone else in your group at least once. (like NASL *cough*)

not to mention the fact that half of the best players in korea have been sucked into code A... it wasn't going to be a classic tournament.


don't blame the loser, blame the dumb tournament structure.


I can totally see inca beating huk and rain in best of whatever any day. But yes i do think should play 3 matches ideally....however, i think it is the balance. I am not saying one race or the other is OP, balance in terms of certain builds hard counter the other. In SC1, it is more like mechanics and strats win you the game as opposed to just the pre-prepared opening
CoMMoDuS
Profile Joined February 2010
Germany507 Posts
May 14 2011 09:01 GMT
#4049
Wow these are the type of games i can recommend any one with high blood pressure issues. Although i expected to win i didn't expect such a domination, i really wonder if he did. Anyways, i still found it more enjoyable to watch than mc-rain in season 3.
There is no unemployment amongst overlords-Artosis
Mailing
Profile Joined March 2011
United States3087 Posts
May 14 2011 09:01 GMT
#4050
GSL turned really weird after IdrA left, some of the "top" players like MVP and MC seem to get knocked out in the Ro16 and the top 8 are a weird assortment of players.
Are you hurting ESPORTS? Find out today - http://www.teamliquid.net/blogs/viewblog.php?topic_id=232866
DragonDefonce
Profile Blog Joined April 2008
United States790 Posts
May 14 2011 09:02 GMT
#4051
On May 14 2011 17:49 Requizen wrote:
Show nested quote +
On May 14 2011 17:46 DragonDefonce wrote:
There literally was no good way for him to expand. 3WG has been killed off not very long ago, and inca tried that first game and he failed. He was only able to take an expo as a forge cannon expand on the biggest goddamn map where he cant pressure for shit and Nestea just took his third and made drones and delayed the third until he can mass up enough to just break the nexus warping in if Inca tried to take it. Against Nestea's build there was no viable way of expanding that could be followed up by anything good.


FFE into Robo instead of going Templar tech every time and then throwing DTs to their death? The pressure from Nestea was low enough that he could have easily held it off while expanding, he just chose the same tech path 4 times in a row, even though it never came close to working.


The "low pressure" is because Nestea is smart enough to not try a roachling bust before lair when theres dt's in the field. Also FFE can be and has been destroyed with spine crawlers, and Nestea did say he also had another way of killing FFE, which prob made inca not wanna do it.
cheesemaster
Profile Joined February 2011
Canada1975 Posts
May 14 2011 09:03 GMT
#4052
On May 14 2011 17:58 Sultan.P wrote:
Inca should've let NaDa win if that was his performance for a GSL finals. It looks like no amount of training could have helped him win that. He was clearly an inferior player to Nestea and I personally wish to never see him in another finals >.<

I personally wish he doesnt stay in code s unless we see a huge improvement on his part, being terrible in one matchup (like havent won a game yet terrible) is defenetly not code s material he can make as many excuses as he wants but 0-8 in zvp is god awful you cant just get through on PVP's and cheeses and hope you get lucky brackets / your coin flip cheese's work.

Honestly I thought inca was gonnna have a way better showing, even though i thought it would be 4-1 even if it was 4-0 i wouldnt have minded if the games werent so lopsided.
Slayers_MMA The terran who beats terrans
tdt
Profile Joined October 2010
United States3179 Posts
May 14 2011 09:04 GMT
#4053
On May 14 2011 17:50 Z3kk wrote:
Wow, poor inca :o nestea just beat him like a drum.

Why is it that gsl finals always seem to be either incredibly close or a total annihilation? >< iirc?

Where is the incredibly close part?
MC for president
TheBJ
Profile Joined March 2010
Bulgaria906 Posts
May 14 2011 09:06 GMT
#4054
On May 14 2011 18:04 tdt wrote:
Show nested quote +
On May 14 2011 17:50 Z3kk wrote:
Wow, poor inca :o nestea just beat him like a drum.

Why is it that gsl finals always seem to be either incredibly close or a total annihilation? >< iirc?

Where is the incredibly close part?


Code A is still part of the gsl
Ad augusta per angust
All Bogs
Profile Joined January 2011
Netherlands104 Posts
May 14 2011 09:06 GMT
#4055
Very strong play by Nestea, he really made Inca look helpless there. It did make the series a bit uneventful, though. Let's hope the upcoming TSL matches will be Nestea vs sC quality
icouldcareless
Profile Joined November 2010
United States96 Posts
May 14 2011 09:07 GMT
#4056
On May 14 2011 17:55 shizna wrote:
terrible final and it's the GSL structure that's at fault.

the gap between qualified players and champion material is massive, but in code S you play a stupid group that doesn't make sense and then a Ro16.

inca beat huk and rain in a best of 1, then qualified for the Ro16.

the same format was responsible for jinro getting to the Ro4 (?), even though he's way out of his depth (great player, but not top GSL quality).

it doesn't work - the format means that you'll often get huge disparity in skill in the latter stages of the tournament which leads to terrible matches.

the group stage needs to be best of 3 at LEAST, and you should play everyone else in your group at least once. (like NASL *cough*)

not to mention the fact that half of the best players in korea have been sucked into code A... it wasn't going to be a classic tournament.


don't blame the loser, blame the dumb tournament structure.


With the Code S invite from MLG, the GSL is going to alter the pool play system. It's clear that the current one round of pool play then 16 player single elimination bracket does a poor job of ensuring the best players advance. One problem is that a player can advance or drop out after playing the same player twice, since the point of having pool play is to have players play multiple matchups to avoid the unlucky bracket problem of two good players meeting up in the round of 32. The small size of the groups also makes it easy for a player to avoid a weak matchup and/or maps.

Hopefully when the new group play system is announced the size of the pools will increase. At least then, players like Inca will be more likely to have to play against weak matchups in the group stage and have a higher chance of going down to the up and down matches.
Drygioni
Profile Joined February 2011
Japan379 Posts
May 14 2011 09:08 GMT
#4057
On May 14 2011 18:04 tdt wrote:
Show nested quote +
On May 14 2011 17:50 Z3kk wrote:
Wow, poor inca :o nestea just beat him like a drum.

Why is it that gsl finals always seem to be either incredibly close or a total annihilation? >< iirc?

Where is the incredibly close part?


season 2 had a close score iirc
cheesemaster
Profile Joined February 2011
Canada1975 Posts
May 14 2011 09:08 GMT
#4058
On May 14 2011 18:00 The Shiva wrote:
Show nested quote +
On May 14 2011 17:32 Codeskye wrote:
On May 14 2011 17:31 Rayansaki wrote:
On May 14 2011 17:29 QTIP. wrote:
On May 14 2011 17:26 Whisps wrote:
Shit I'd take 20 G's to get 4-0'd.

Next season!


This is so true. If I was InCa, i'd have a hard time dealing with that embarrassing series, but I'd have some solace knowing that I'm still bringing home 20K.


It was kinda sad that he got to finals by cheesing his teammate, who also had a slightly better chance in the finals. When it's a guy from another team it's one thing, but a teammate is just weak.



pro players play to win to earn money.

it won't matter to them if they have to cheese to win.


yea true and against any non team you got to do what you gotta do. but facing your team mate to see who gets to finals the coach should of talked to both of them and said look ogs is going to the finals no matter what so both of you (nada and inca) need to play straight up and the better player goes to the finals

I agree, throwing in one cheese in a best of 5 even against a teammate is not a big deal, but trying to win through cheese's isnt going to get you anywhere, its like cheating on a tests and then your finals come up(nestea who is really hard to cheese) and you dont know anything.

Normally there is mutual respect between team mates in big tournaments and they wont just try and cheese their team mates out in every game, but inca is kind of a douche that way and therefore he deserved to lose. The cheeky smile on his face after he cheesed nada 3 games in a row (last game went to macro and nada screwed up but he still tried to cheese and it was thwarted) pissed me off im glad to see nestea wipe that silly smile off his face.


Im a protoss player and i love watching protoss play and i usually hope they will win, but i never liked inca to me he was just a PVP player and a 1 baser/ gimmicky plays. Not champion material or inspiring play thats for sure.

sorry inca you lose!
Slayers_MMA The terran who beats terrans
Taf the Ghost
Profile Joined December 2010
United States11751 Posts
May 14 2011 09:09 GMT
#4059
So, if MC, NesTea or MVP wins the Super Tournament, do they get a "golden Crystal"?
Seide
Profile Blog Joined August 2010
United States831 Posts
Last Edited: 2011-05-14 09:24:50
May 14 2011 09:09 GMT
#4060
Well, now that I have recovered from being kinda upset about the quality of the games and returned to the world of logic. Congrats to NesTea, you played incredibly solid.

As far as Inca goes:
I'm sure Inca prepared and tried hard in his matches, unfortunately it didn't work out for him for whatever reason, be it just pressure or what not. Hope he takes this well like a good player would and uses this loss as fuel for improvement.

Discussion whether or not Inca deserved to be in the finals is a bit meaningless, as he played the game, he beat his opponents. Even if he did use cheesy strats and aggressive strategies, his opponents before had the full chance to stop them. I wouldn't really blame him for using what was working for him, macro based play isn't the end all be all of SC2, as much as some people would like it to be.

Frankly, watching a game where 2 players sit back and macro for the 1st 10 minutes would be quite boring. Not Incas fault his opponents failed to hold off his early rushes.

Its like calling someone a noob for 6 pooling you, when in actuality you are the noob for not being able to hold off one of the basic rushes in the game.
One fish, two fish, red fish, blue fish.
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