[TSL] Ro16 Day 4 - Page 272
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Its time to enjoy the matches, keep the whining out of this thread. GL HF! Also, don't reply to the whining and ignore it: have faith in the mods, we read every post and act swiftly. You're making it worse. Enjoy! | ||
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Horse...falcon
United States1851 Posts
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zeru
8156 Posts
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OnlineHero
Denmark647 Posts
On April 18 2011 06:14 Kennigit wrote: King of Manner Take your zerg tears elsewhere So we are not allowed to be sad that we will se no more zerg games in TSL? That's my zerg tears at least ![]() | ||
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hmunkey
United Kingdom1973 Posts
On April 18 2011 06:14 Kennigit wrote: King of Manner Take your zerg tears elsewhere So I guess Mondragon will be winning everything now? I mean, he has the secret to beating toss that even IdrA and Ret don't seem to have, right? | ||
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Mailing
United States3087 Posts
IdrA said roach/infestor was going to make PvZ easy after 1.3 One week later, and that opinion was drastically gone. Until Mondragon wins with it *shrug* | ||
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FEiN
United Kingdom91 Posts
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Aravan
Poland36 Posts
Also, yesterday's Boxer vs Sen series was much more entertaining than anything today. | ||
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Redmark
Canada2129 Posts
On April 18 2011 06:14 Kennigit wrote: King of Manner Take your zerg tears elsewhere Does this mean that he will continue playing SC2 until the next TSL? | ||
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DaRKMaTT3r
Brazil553 Posts
On April 18 2011 06:14 Aeyce wrote: Fungal Growth shuts down blink, while ultras rip through stalkers like a hot knife through butter. This especially helps when Mondie had his Muta/Roach composition in G4 so that 1) there are less stalkers and 2) not all stalkers can fire at the mutas by blinking under them. I thought same thing, but i believe the reason he didnt go hive was mutas. Mutas are sort of like sentry, the more you get the more you delay your tech because of the heavy gas investment. He pumped too many mutas, even if he got the hive not sure how many ultras, let alone infestors, he could have got out in time. Just theorycrafting tho. | ||
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IceMan80
Germany20 Posts
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Necro)Phagist(
Canada6660 Posts
On April 18 2011 06:11 Deadlyfish wrote: You're looking at it wrong. Cruncher made stalker/HT BECAUSE mondragon made mutalisks, so yea obviously infestors would've been good against that. But if he didnt make those mutalisks then cruncher would've just made the deathball like he did the other games, heavy on the colossi. Even if stalker/ht was a reaction to the Mutas, Mondragon's decision to get mutas was not smart considering protoss opened with a stargate, how can you expect mutas to be effective when the toss is already pumping out one of its counters before you even drop the tech building? It was bad decision making that cost Mondragon these games! | ||
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Darpa
Canada4413 Posts
On April 18 2011 06:14 Kennigit wrote: King of Manner Take your zerg tears elsewhere haha Kennigt laying it down! | ||
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SmoKim
Denmark10305 Posts
On April 18 2011 06:14 Kennigit wrote: King of Manner Take your zerg tears elsewhere that's my hero <3 | ||
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SnuggleZhenya
596 Posts
On April 18 2011 06:10 gnutz wrote: That's the biggest problem of Zerg metagame now. I'm sad for Mondragon. Last game he really could have had it, but he sticked to Roaches and Mutalisks. ![]() I think one of these transitions would most likely won him the game: Corrupters instead of more Mutalisks (Julys old style) Hydralisks. Cruchers Colossi came out to late. Infestors. I wonder if its because its hard to find that one beefy unit for zerg to really decide to structure their builds around. If you have a unit you really want to work, you can find ways to make it work. Look at Goody and mech play for example. Sure, he lost today, but hes proving Mech is viable. Ultras and Broodlords just aren't that same kind of unit for whatever reason that really feel like a strong plan to go for from the beginning. They seem to be a reaction if the game goes super long, but I get the feeling most zergs hope they never have to get them. Meanwhile, CrunCher says - hell yea, I'm getting Colossus/Void Ray, and I don't care if I need to build 15 cannons to make it work. The point being that when you have a unit or units you really want to make work, you figure out ways to do it. Zerg doesn't seem to have that equivalent at the moment, and I think its stagnating the development of their meta game. As always: I'm not very good so feel free to ignore me | ||
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Zane
Romania3916 Posts
On April 18 2011 06:15 Tracedragon wrote: ... "I'm a fan of whoever's currently winning" much? "I don't get sarcasm even though there is a smiley face included at the end of the post" much? | ||
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DonaldLee
586 Posts
On April 18 2011 06:11 Mordiford wrote: The, "But they had High Templar" mentality is kind of stupid, you have to force shit to work sometimes. Fungal Growth has 9 range, Feedback has 9 range, cast fungal before they can Feedback you. It's not fucking impossible, don't just assume that the Zerg should throw his hands up in the air. Often times a composition will involve your opponent having a set of units that crush one half of your army, and another set that crush the other half, but the set that crushes one half is weak to the other half. You make shit work, Zerg needs a single tech structure to produce units, throw shit in there, he was sitting on 1400 gas by the end of it. Pfft, who needs positioning, forcing, and other advanced tactics? True gosus know that Rock, Paper, Scissors is the ultimate strategy game. | ||
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HolydaKing
21254 Posts
On April 18 2011 06:14 Kennigit wrote: King of Manner Take your zerg tears elsewhere Well until he proves it, it's just talking. Until now Protoss are dominating Zergs, which is not really deniable. | ||
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Malaz
Germany1257 Posts
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Eufouria
United Kingdom4425 Posts
Actually Ace won, Moon was 2nd. | ||
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hitman133
United States1425 Posts
On April 18 2011 06:13 Logo wrote: Banes vs Storm? You really think that's a good idea? Banelings on creep could kill protoss before storm land down. Wake up and stop whining | ||
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