[TSL] Ro32 Day3 - Page 414
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Dante08
Singapore4119 Posts
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Hot_Bid
Braavos36362 Posts
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sandyph
Indonesia1640 Posts
just have a comment to whomever is handling the TL twitter account I would just like to say, with the up most respect + Show Spoiler + NO SPOILER PLEASEEEE !!!!!! I can only see the VOD so have been actively avoiding TL.net just to make sure that I wont accidentally see the result only to find it in my twitter timeline, you should do it like Artosis where he said the game was amazing without spoiling the result other than that you guys have been excellent, keep up the good job | ||
nart
97 Posts
On March 27 2011 10:56 Hierarch wrote: It's an obvious difference but if you prepare for it it can be mitigated enough to the point of not being the only determining factor. From watching all the games it's quite obvious that the games weren't lost 100% due to inability to micro, the koreans played poorly, if lag had something to do with that by affecting their play due to being inexperienced with it then they should have prepared for it. It's not like the koreans are unaware of latency issues, they accepted the invite to this tournament with a 5 figure prize pool. This isn't BW, koreans are not always going to be better and to close I'm sure the lag affected Genius' forge so badly that it didn't start a single upgrade until the 20 minute mark zzz... If MVP had prepared for the latency like Jinro stated then it's quite manageable to know how to micro with that couple ms delay. These terrible foreigners sure are getting respect from the korean pros which is all that matters, you can think they're the worst players in the world but the other pro gamers are giving them their dues. Also are you insinuating that Jinro is lying or misleading people because he's part of team liquid? Did you forget that he played from the korean server and has personal experience with the latency issues... Anyways I'm done arguing on this subject, it's obvious some people aren't going to give credit where credit is due... How do you prepare for lag? Other than using different units that you're don't think are the best for your style and macro up a bigger ball than the opponent (which was what MC did), I don't think there's anyway to prepare. Can you prepare so that you won't lag 0.1 sec? | ||
OwlFeet
75 Posts
On March 27 2011 14:06 nart wrote: How do you prepare for lag? Other than using different units that you're don't think are the best for your style and macro up a bigger ball than the opponent (which was what MC did), I don't think there's anyway to prepare. Can you prepare so that you won't lag 0.1 sec? Lets hear from Jinro http://www.teamliquid.net/forum/viewmessage.php?topic_id=205366 | ||
nart
97 Posts
On March 27 2011 12:26 StuBob wrote: does husky bug the heck out of anyone else? yes, so do other casters, especially Day9. | ||
MajorityofOne
Canada2506 Posts
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nart
97 Posts
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Mios
United States686 Posts
On March 27 2011 11:45 Kennigit wrote: We you expecting us to run ethernet cable from korea to germany ^^ ? No I'm blaming Blizzard. If LAN was an option then these international online tournaments could be played through a virtual LAN using a neutral host. For example, in Wc3 KR vs EU had no lag issues because a US West player would host for them on Garena, they both got around 180-240ms (which is still lower than Bnet because of the supplemented lag Blizzard adds to Bnet). Using a virtual LAN there can be a neutral host for any match between any two players regardless of where they live. For SC2 there are only 4 host options (the 4 realms (and you have to have an additional account for each)). | ||
s4life
Peru1519 Posts
On March 27 2011 14:18 MajorityofOne wrote: There's also a massive underrating of how difficult it is mentally to focus when the game is lagging. Tons of mistakes unrelated to micro were possibly due to this...it's a massive psychological distraction that can lead to things like forgetting upgrades, and in the case of MVP seemed to put him completely on tilt. Adelscott, QXC, and Goody played excellently, but it's dumb to presume they'd have won without the lag issue. It's simply impossible to know, and that makes the results feel cheaper. It could be a massive overrating too.. and that seems to be the case if you read most posts. I am pretty sure these guys have experienced lag and latency before.. if they still are getting distracted by it, then I don't know what to say... perhaps they should try NOT to get distracted by it? | ||
Hierarch
United States2197 Posts
On March 27 2011 14:18 MajorityofOne wrote: There's also a massive underrating of how difficult it is mentally to focus when the game is lagging. Tons of mistakes unrelated to micro were possibly due to this...it's a massive psychological distraction that can lead to things like forgetting upgrades, and in the case of MVP seemed to put him completely on tilt. Adelscott, QXC, and Goody played excellently, but it's dumb to presume they'd have won without the lag issue. It's simply impossible to know, and that makes the results feel cheaper. That's where lack of practice on the NA or EU servers comes in, getting yourself acquainted with those milliseconds of latency will make you comfortable playing in such an environment. The Koreans accepted the invites, knew the terms of latency and understand that this is a giant tournament for a lot of money, yet didn't feel the need to get acclimated with the playing conditions? Just seems like poor preparation from them, which is quite surprising. Or they didn't take their opponents seriously and suffered because of that. | ||
Caphe
Vietnam10817 Posts
At first I don't believe the lag rumors but really, after watching today's game and from all the result up to now in TSL. Lag is a crucial factor here, how can 90% of people outside Korea beat people in Korea(incule Koreans and foreigners in Korea). And we just saw Code A Korea roflstomped foreigners not long a go in Assembly. @s4life and others who say lag doesn't the major factor: In high level play, you need the perfect condition for the players in order for them to shine. Even a slight delay thus lead to a mistake will be emphasized on cos your opponent is very good too. I play on NA with suttle every 10 secs but its not a big deal since I'm diamond just like my opponent, at this low level, you can make many mistake and still breeze thru cos your opponent is bad :D. | ||
edwrodrig
Chile37 Posts
Random foreigners defeat CodeS Top Foreigners defeat Random Foreigners CodeA defeat Top Foreigners CodeS defeat CodeA Then who´s the best? | ||
Hierarch
United States2197 Posts
On March 27 2011 14:34 Caphe wrote: Tips for Liquidbet, bet against Korean EVERY games from now on. At first I don't believe the lag rumors but really, after watching today's game and from all the result up to now in TSL. Lag is a crucial factor here, how can 90% of people outside Korea beat people in Korea(incule Koreans and foreigners in Korea). And we just saw Code A Korea roflstomped foreigners not long a go in Assembly. @s4life and others who say lag doesn't the major factor: In high level play, you need the perfect condition for the players in order for them to shine. Even a slight delay thus lead to a mistake will be emphasized on cos your opponent is very good too. I play on NA with suttle every 10 secs but its not a big deal since I'm diamond just like my opponent, at this low level, you can make many mistake and still breeze thru cos your opponent is bad :D. Ret won Assembly though over MorroW so I don't know where you got your information from. 2 Koreans made it extremely far in the FXOpen so apparently lag only affects players in the TSL? On March 27 2011 14:40 Hot_Bid wrote: Your statements are not accurate, I'd hardly call Adel, Qxc, and Goody "random foreigners." Also, judging by how many Code A advanced into Code S, the GSTL results where many Code S lost to non-Code S and how many Code S players are slumping recently, its hard to even say Code S has the very best players. Well said | ||
Hot_Bid
Braavos36362 Posts
On March 27 2011 14:35 edwrodrig wrote: I don´t understand the world Random foreigners defeat CodeS Top Foreigners defeat Random Foreigners CodeA defeat Top Foreigners CodeS defeat CodeA Then who´s the best? Your statements are not accurate, I'd hardly call Adel, Qxc, and Goody "random foreigners." Also, judging by how many Code A advanced into Code S, the GSTL results where many Code S lost to non-Code S and how many Code S players are slumping recently, its hard to even say Code S has the very best players. | ||
s4life
Peru1519 Posts
On March 27 2011 14:40 Hot_Bid wrote: Your statements are not accurate, I'd hardly call Adel, Qxc, and Goody "random foreigners." Also, judging by how many Code A advanced into Code S, the GSTL results where many Code S lost to non-Code S and how many Code S players are slumping recently, its hard to even say Code S has the very best players. Please Hot_Bid, don't make too much sense.. the heads of the fanboys might explode after seeing so many logical sentences put together. On the other hand, this won't stop them from posting, but it was a good shot | ||
veraliar
227 Posts
On March 27 2011 14:35 edwrodrig wrote: I don´t understand the world Random foreigners defeat CodeS Top Foreigners defeat Random Foreigners CodeA defeat Top Foreigners CodeS defeat CodeA Then who´s the best? Pretty sure it's OGSMC | ||
edwrodrig
Chile37 Posts
On March 27 2011 14:40 Hot_Bid wrote: Your statements are not accurate, I'd hardly call Adel, Qxc, and Goody "random foreigners." Also, judging by how many Code A advanced into Code S, the GSTL results where many Code S lost to non-Code S and how many Code S players are slumping recently, its hard to even say Code S has the very best players. Agree! I think that nowadays, the scene is so volatile to be a dominant group of players.There are not a skill barrier yet. Proof of that is the fact that players who shouldn´t be in CodeS like oGsTheWind are still in it. | ||
Hrrrrm
United States2081 Posts
On March 27 2011 14:40 Hot_Bid wrote: Your statements are not accurate, I'd hardly call Adel, Qxc, and Goody "random foreigners." Also, judging by how many Code A advanced into Code S, the GSTL results where many Code S lost to non-Code S and how many Code S players are slumping recently, its hard to even say Code S has the very best players. I like to think of Code S more as being the best "consistent" players. Since the road to Code S is quite difficult. So while there might be more raw talent and skill in the lower leagues atm that could take games off the current Code S players I doubt that they would be as consistent as the people currently in Code S. The GOM World Championship will be interesting to see how both sides stack in a more neutral environment. In the end you're only as good as your last match. | ||
Miragee
8413 Posts
On March 27 2011 14:24 s4life wrote: It could be a massive overrating too.. and that seems to be the case if you read most posts. I am pretty sure these guys have experienced lag and latency before.. if they still are getting distracted by it, then I don't know what to say... perhaps they should try NOT to get distracted by it? No it isn't. It is just what Jinro said. The most of the koreans didn't even play on us before, so they just threw themselves into cold water. I'm not happy about how this went but its the koreans fault to not practice their, no surprise that they lost than because the skill gap is far away from being the same as in BW. Hope the TSL will get better if the game will be EU vs US or something because of better preparation for oponents, no preparation need for lagplaying and better micro. | ||
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