|
On March 27 2011 08:55 slayers90 wrote: Sick laag in all games except for ret vs naniwa. Especially the games between Genius and qxc full of laag. Thats what happens when a person from korea plays a person from the US on NA server. The results should be taken by a pinch of salt.
QXC is in Europe (Spain actually) right now on a semester abroad so he had to deal with lag too.
Just saying, because it seems like everyone is justifying the Koreans not playing well to lag in general. As people pointed out, why be on only +1/+0 so late into a game? Why micro up a ramp with no way of getting back down, giving away free units? Lag won't make you make bad decisions. Just face it, they were outplayed today.
I'm not saying that the Koreans are bad or that foreign play has gotten ahead of Koreans but I also like to give credit where credit is due. Until Blizzard allows LAN play, you're probably always going to get lag in big tournaments.
I also like to think that the foreigners came prepared to these matches and studied what to expect from the Koreans because their play is a lot more out there. In all the pre-match interviews it seemed like the Koreans had no clue about their opponents and were basically going into their matches blind. That is not a good way to prepare for a tournament and it isn't like it is hard to find some replays or VODs of foreign players out there to see their playstyle.
Congrats to all the winners today, whether you lagged your way into it or not, they fucking earned it.
|
On March 27 2011 08:57 zeru wrote:Show nested quote +On March 27 2011 08:53 Creem wrote: I really wish people would stop judging koreans from today's games. Anyone that thinks koreans came unprepared or played sloppy should try playing with 400+ms with your opponent at 100-150ms at the most.
"Lesser" koreans crushed their competition in IEM, where geographic boundaries were removed. Now all of a sudden they're "slumping" and "playing sloppy" just cause they've been performing poorly in online tournaments.
I'm not taking anything away from our EU and NA players, but any intelligent person should be able to put two and two together and realize why koreans performed poorly today. If you still have doubts try playing with 400+ms and come back and tell us how "it's not a big deal" and "it won't affect their macro and decision making".
Let's put things in their true perspective and not get carried away here. I play on US server more than EU and im from europe, and: EU -> US server ping = 170~ KR -> US server ping = 220~ Euros and americans are just much more used to playing with lag because pros play on both servers for tournaments and are more comfortable. It's the koreans own faults for not preparing.
Sorry but that's incorrect, the ping disparity is much larger than that. And I know personally that 150-200 ping can be dealt with but anything above that really puts a huge strain on your performance. And that's me with my average apm, the issue would be amplified if I had 300+ apm.
Here are quotes from reliable sources regarding the actual situation:
On March 26 2011 12:08 DdoRo wrote: ok, I talked to both koreans and european players about the lag issue. there is almost no lag for EU players playing on the NA server, but Koreans actually have alot more latency than it seems they have.
two days ago, I tried to play with my korean friend on the NA server for 2s. he was complainin alot about lag, he's forcefield went down like 1.5sec after he actually put it down
Also, in oGsMC's interview for TSL, he mentioned he went for colossi+void ray just to 1a, because he couldn't micro vs Ciara. Also, boxer and his gf mentioned about lag.
On March 26 2011 12:22 FXOpen wrote: Guys you are talking about delay in seconds.... Let me put it into perspective.
When I was in Korea, ping to NA was 310-410 ms.
Accordingly to someone close to me in korea, since the japan earthquake its now almost double that.
|
|
my liquidbets just got destroyed.
|
On March 27 2011 08:53 Creem wrote: I really wish people would stop judging koreans from today's games. Anyone that thinks koreans came unprepared or played sloppy should try playing with 400+ms with your opponent at 100-150ms at the most.
"Lesser" koreans crushed their competition in IEM, where geographic boundaries were removed. Now all of a sudden they're "slumping" and "playing sloppy" just cause they've been performing poorly in online tournaments.
I'm not taking anything away from our EU and NA players, but any intelligent person should be able to put two and two together and realize why koreans performed poorly today. If you still have doubts try playing with 400+ms and come back and tell us how "it's not a big deal" and "it won't affect their macro and decision making".
Let's put things in their true perspective and not get carried away here.
100% agree. Lets wait for the World Championship before judging. If the Koreans get dominated there, then it'll truly be a story.
|
Wow, I really had fun watching most of the games.
Best part Goody vs Nestea Game No.3: I am a fan of Goodys style and i love Nestea (beeing a zerg myself ), that game was so close at the end (maybe because I look at it from the eyes of a noob) and I think both of them deserved to win.
So, GG all the players, looking forward for more tsl3 games!
|
Need to check out all the VODs from today. seemed really good!
|
On March 27 2011 09:03 Shooks wrote:+ Show Spoiler +On March 27 2011 08:59 Snaphoo wrote: Lag may affect games, but
- ThorZain absolutely face-crushed FruitDealer, for example. His decision-making and strategy left FruitDealer floundering.
- Similarly, MC 3-gated Ciara into oblivion without building a singly sentry and WITHOUHT LOSING A SINGLE UNIT due to micro.
- MVP decided to march 3 barracks' worth of units across the entire length of Xel'Naga, lose pretty much everything, and then fail to claw his way back into the game... that's exactly the decision-making (and scenario) that lost him his first Up-and-Down match against SlayerSAlicia in GSL March.
- Genius's response to QXC's ghost/reaper/bio harass style was to pump out tons of HTs and wander around the map aimlessly for 20 minutes without attacking.
I'm REALLY skeptical that lag was a major factor in any of these games; the losers were soundly out-played in all of them. oGs live with the TL guys which all have accounts, you think they didn't let MC borrow them? Lag affects decision making to, when will people realize this.
@Shooks: lol that's now how lag works; having an NA account does not mean that your connection from Korea to NA becomes any fast. Also, could you explain how lag would prompt you to go roaches against tanks? Or fail to take a third base til ~18 minutes?
|
On March 27 2011 09:09 beat farm wrote: my liquidbets just got destroyed.
no shit O.O, Im surprised how bad MVP played though, he used to be my hero Terran . What happened Mr. MVP ? What happened...
|
I'm sure TL organizers will be talking with the Koreans to determine how bad the lag was.
If it is pretty bad ... I wonder how it will affect Koreans wanting to play in NASL.
|
Unless I'm mistaken, the game is p2p based, so in essence whatever lag issues the Koreans have, everyone else would have as well. If that's not the case, possible reasons for losing are lag, didn't take it seriously enough, outplayed, or I don't know.
|
On March 27 2011 09:10 Avrion wrote:Show nested quote +On March 27 2011 08:53 Creem wrote: I really wish people would stop judging koreans from today's games. Anyone that thinks koreans came unprepared or played sloppy should try playing with 400+ms with your opponent at 100-150ms at the most.
"Lesser" koreans crushed their competition in IEM, where geographic boundaries were removed. Now all of a sudden they're "slumping" and "playing sloppy" just cause they've been performing poorly in online tournaments.
I'm not taking anything away from our EU and NA players, but any intelligent person should be able to put two and two together and realize why koreans performed poorly today. If you still have doubts try playing with 400+ms and come back and tell us how "it's not a big deal" and "it won't affect their macro and decision making".
Let's put things in their true perspective and not get carried away here. 100% agree. Lets wait for the World Championship before judging. If the Koreans get dominated there, then it'll truly be a story.
They would have needed more protoss players
|
On March 27 2011 09:22 Alizee- wrote: Unless I'm mistaken, the game is p2p based, so in essence whatever lag issues the Koreans have, everyone else would have as well. If that's not the case, possible reasons for losing are lag, didn't take it seriously enough, outplayed, or I don't know.
It's based on where the servers are ... the Koreans are playing on the NA servers I believe. So where the server is played on matters.
|
so SlayerS'BoxeR actually done pretty good making out of RO32!
|
HAHHAHAHAHAHAA 4/4 on my liquidbet LOLLL go foreignersssss
|
People that did troll brackets probably have more correct answers than most people that tried their best
|
Can't wait for the qxc vs genius series vods to be uploaded, definitely going to rewatch that 2nd game on xel'naga :D
|
On March 27 2011 09:22 Alizee- wrote: Unless I'm mistaken, the game is p2p based, so in essence whatever lag issues the Koreans have, everyone else would have as well. If that's not the case, possible reasons for losing are lag, didn't take it seriously enough, outplayed, or I don't know. You are mistaken. Players connect to Blizzard servers.
|
On March 27 2011 09:34 Valikyr wrote: People that did troll brackets probably have more correct answers than most people that tried their best
yea dats me
|
|
|
|
|