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[GSL] Code A Ro32 Day 1 / Code S Ro32 Group B - Page 32

Forum Index > StarCraft 2 Tournaments
Post a Reply
Prev 1 30 31 32 33 34 64 Next
wristuzi
Profile Joined July 2010
United Kingdom1168 Posts
January 03 2011 11:28 GMT
#621
overlord kiss ^^ <3
MarineKingPrime ¯\_(シ)_/¯ // Naniwa ¯\_(シ)_/¯ // Morrow
pfods
Profile Joined September 2010
United States895 Posts
January 03 2011 11:28 GMT
#622
On January 03 2011 20:26 gillon wrote:
If a zerg can't hold standard 2 rax pressure without any intention of allin he deserves to lose. Might aswell get it done in groupstages instead of the big league.


...lol? You practically start in the same base on that map. Positioning is horrible.
HwangjaeTerran
Profile Blog Joined October 2009
Finland5967 Posts
January 03 2011 11:29 GMT
#623
On January 03 2011 20:26 Koshi wrote:
Inbase hatch. But those guys at GSL won't listen.


Yeah,
"works in my silver leagues" - Artosis
fuck progamers, what a bunch of noobs?
https://steamcommunity.com/id/*tlusernamehere*/
MG`Odien
Profile Joined December 2010
United States60 Posts
January 03 2011 11:29 GMT
#624
Gogo Zenio! ZvZ is always fun to watch.
Predictions anyone?
MYM.Odien, Gz)odie_us, NeO)gabuAt, ToT)Sawyer(, Sawyer, oDieN
gillon
Profile Blog Joined April 2010
Sweden1578 Posts
January 03 2011 11:29 GMT
#625
On January 03 2011 20:25 gnutz wrote:
it was no all-in, it was no cheese. it just was a-clicking to win because of these spawning positions


No, it wasn't the map. It wasn't imbalance. It has nothing to do with that, stop making excuses. He placed the spine badly, he made the mistake.
www.teamproperty.net | "You should hate losing, but you should never fear defeat." - 이윤열
Highways
Profile Joined July 2005
Australia6106 Posts
January 03 2011 11:29 GMT
#626
On January 03 2011 20:24 Frozne wrote:
I feel like blizzard just needs to scale LT 2x as big and it would be so much more awesome. I hope with time the official blizzard maps are larger. Makes for much more creative matches.


This would work as well. Scale the maps up or don't allow vertical spawns like on Shakuras.

The crap maps are seriously killing SC2.
#1 Terran hater
]343[
Profile Blog Joined May 2008
United States10328 Posts
January 03 2011 11:29 GMT
#627
lol, everyone whining about balance after less than 6 months... it takes time. until then watch bw.
Writer
wxwx
Profile Joined May 2010
527 Posts
January 03 2011 11:29 GMT
#628
I stayed up late for Fruitdealer vs MVP and i get a 4min game bo1? I think something needs to be done for the spectators. Either bo3 or bo5, or remove close spawn positions, or nerf the 2rax marine/scv. It's not like terran needs this ezwinbuild anyway.
TheButtonmen
Profile Joined December 2010
Canada1403 Posts
January 03 2011 11:29 GMT
#629
On January 03 2011 20:29 gillon wrote:
Show nested quote +
On January 03 2011 20:25 gnutz wrote:
it was no all-in, it was no cheese. it just was a-clicking to win because of these spawning positions


No, it wasn't the map. It wasn't imbalance. It has nothing to do with that, stop making excuses. He placed the spine badly, he made the mistake.


He put it the only place he could?
zemiron
Profile Joined August 2010
United States481 Posts
January 03 2011 11:30 GMT
#630
What happened in the first Code S game today?
"Fractal alligators. Like a normal alligator, but instead of arms, there are more alligators." -Day9
Silvanel
Profile Blog Joined March 2003
Poland4751 Posts
January 03 2011 11:30 GMT
#631
I kinda loved that game, Its like IMMVP told FruitDealer: if u gonna do greedy build on a map where You can spawn very close to me YOU BETTER DO NOT MAKE A SINGLE MISTAKE OR YOU ARE DEAD. If You ask me its good that way.
Pathetic Greta hater.
amd098
Profile Blog Joined January 2011
Korea (North)1366 Posts
January 03 2011 11:30 GMT
#632
On January 03 2011 20:29 gillon wrote:
Show nested quote +
On January 03 2011 20:25 gnutz wrote:
it was no all-in, it was no cheese. it just was a-clicking to win because of these spawning positions


No, it wasn't the map. It wasn't imbalance. It has nothing to do with that, stop making excuses. He placed the spine badly, he made the mistake.


his crawler would have been a few secs later if he had to wait for the creep spread, iirc it starts from around 10 oclock an goes around
North Korea is best Korea!
Roggay
Profile Joined April 2010
Switzerland6320 Posts
January 03 2011 11:30 GMT
#633
On January 03 2011 20:29 gillon wrote:
Show nested quote +
On January 03 2011 20:25 gnutz wrote:
it was no all-in, it was no cheese. it just was a-clicking to win because of these spawning positions


No, it wasn't the map. It wasn't imbalance. It has nothing to do with that, stop making excuses. He placed the spine badly, he made the mistake.


Even with the spinecrawler, he could have walk in. The map was terrible with those spawn, stop making excuses for the map.
NeoLearner
Profile Blog Joined January 2010
Belgium1847 Posts
January 03 2011 11:30 GMT
#634
SC2 is weird sometimes. ZvT seems looks a bit like BW ZvZ with random BO (or map, whatever) losses and 1-mistake-rofl-stomps while ZvZ actually has some sort of dynamic going on

Gogo ZvZ!
Bankai - Correlation does not imply causation
bahl sofs tiil
Profile Joined December 2010
United States233 Posts
January 03 2011 11:30 GMT
#635
On January 03 2011 20:25 Shikyo wrote:
Show nested quote +
On January 03 2011 20:24 summerloud wrote:
On January 03 2011 20:22 StarPolice wrote:
Depressed Artosis sounds depressed.


yeah, whats up with that? seems like they both lost quite a bit of enthusiasm

i mean apart from being depressed having to cast bullshit 5 minute games like the one we just saw

Well he's a Zerg player watching a group with 3 Zergs and MVP, has got to be painful.


Yeah, I am kind of glad Artosis wasn't casting when MVP all-killed that Zerg team - watching him cry in front of so many people would just break my heart.
And isn't sanity really just a one-trick pony anyway? I mean, all you get is one trick: rational thinking; but, when you're good and crazy, ooohoohoohoohoooo, the sky is the limit!
Megakenny
Profile Blog Joined November 2010
Canada829 Posts
January 03 2011 11:30 GMT
#636
On January 03 2011 20:29 wxwx wrote:
I stayed up late for Fruitdealer vs MVP and i get a 4min game bo1? I think something needs to be done for the spectators. Either bo3 or bo5, or remove close spawn positions, or nerf the 2rax marine/scv. It's not like terran needs this ezwinbuild anyway.

Theres so many games to play each day I just don't think this is possible. It would just take them too long.
borgero
Profile Joined October 2010
Finland52 Posts
January 03 2011 11:30 GMT
#637
On January 03 2011 20:29 wxwx wrote:
I stayed up late for Fruitdealer vs MVP and i get a 4min game bo1? I think something needs to be done for the spectators. Either bo3 or bo5, or remove close spawn positions, or nerf the 2rax marine/scv. It's not like terran needs this ezwinbuild anyway.

'making it for spectators' would be rtarded. just make it balanced xDxdxdxdD same thing probably tho
bkrow
Profile Blog Joined October 2010
Australia8532 Posts
January 03 2011 11:30 GMT
#638
On January 03 2011 20:29 ]343[ wrote:
lol, everyone whining about balance after less than 6 months... it takes time. until then watch bw.

QFT. More game talk; less balance talk..
In The Rear With The Gear .. *giggle* /////////// cobra-LA-LA-LA-LA-LA!!!!
eu.xen
Profile Joined May 2010
Germany352 Posts
January 03 2011 11:31 GMT
#639
can someone please tell the observer to open the production tab?
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
January 03 2011 11:31 GMT
#640
On January 03 2011 20:29 HwangjaeTerran wrote:
Show nested quote +
On January 03 2011 20:26 Koshi wrote:
Inbase hatch. But those guys at GSL won't listen.


Yeah,
"works in my silver leagues" - Artosis
fuck progamers, what a bunch of noobs?

Actually it does work, the only problem is getting walled in by bunkers but you can spine above the ramp to hit them.

You don't have enough drones to make use of the extra base until way later on.
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
Prev 1 30 31 32 33 34 64 Next
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