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[ESEA] Team League - Page 5

Forum Index > StarCraft 2 Tournaments
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dbizzle
Profile Joined May 2010
United States395 Posts
December 15 2010 23:00 GMT
#81
On December 16 2010 07:48 SmoKim wrote:
Show nested quote +
On December 16 2010 05:16 dbizzle wrote:
I will definitely be contacting pro teams on map selection as well as you guys. I want to hear everyone's thoughts on every aspect of sc2, pro or casual gamer.


that's all i need to hear, might as well talk to the ICCUP people about the maps at the same time

edit: btw you should add your map poll in your OP so more people will see it and vote


good idea
dbizzle
Profile Joined May 2010
United States395 Posts
Last Edited: 2010-12-16 04:15:51
December 16 2010 03:58 GMT
#82
ESEA season 8 Starcraft 2 signups are now open! You may now create a team and register for the open league. The registration can be found here http://esea.net/index.php?s=league&d=register . We will be adding 2-3 maps to the map pool so stay tuned for that as well. ESEA has also developed a new match reporting system that will automatically update the match score once you upload the replays.

-The entry fee will be $9 per player
-Premium is not required
-The team limit will be 32 teams
-The official format will be 4 bo3 1v1s with an ACE match tiebreaker
-Map format will work as: ESEA picks the first map, loser picks the second map, loser picks third map
blade55555
Profile Blog Joined March 2009
United States17423 Posts
December 16 2010 03:59 GMT
#83
Whats the fee?
When I think of something else, something will go here
dbizzle
Profile Joined May 2010
United States395 Posts
December 16 2010 04:00 GMT
#84
On December 16 2010 12:59 blade55555 wrote:
Whats the fee?


its updated $9
NrG.NeverExpo
Profile Blog Joined December 2008
Canada2114 Posts
December 16 2010 04:06 GMT
#85
i think switching out maps like blistering sands and steppes of war for maps that actually take skill to play on (i liked sanshorn mists or w/e, and fighting spirit was decent) will make the game better. I think maps like metalopolis yield the best games just due to their structure. They are big, balanced, and kinda hard to cheese on. That being said it would also be fresh to see some new maps in the mix, just be sure to test them before hand. Some custom maps lag REALLY hard for some reason >.<

Also, before paying the entry fee are we going to be informed of what we're playing for? And is the fee $9 per player, or $9 per team?
TwitteR: @NeverExpo follow me, i'll follow back :)
Laurent
Profile Joined April 2009
United States182 Posts
December 16 2010 04:09 GMT
#86
The prize pool is going to be $5,000

we havent decided the exact split yet

The entry fee is $9 per player
dbizzle
Profile Joined May 2010
United States395 Posts
December 16 2010 04:11 GMT
#87
On December 16 2010 13:06 NrG.NeverExpo wrote:
i think switching out maps like blistering sands and steppes of war for maps that actually take skill to play on (i liked sanshorn mists or w/e, and fighting spirit was decent) will make the game better. I think maps like metalopolis yield the best games just due to their structure. They are big, balanced, and kinda hard to cheese on. That being said it would also be fresh to see some new maps in the mix, just be sure to test them before hand. Some custom maps lag REALLY hard for some reason >.<

Also, before paying the entry fee are we going to be informed of what we're playing for? And is the fee $9 per player, or $9 per team?


per player, and yes we will definitely test the maps and talk to pros and you guys about it. As a zerg player I'm not a fan of steppes of war and smaller maps. We won't take them out yet and the map list is not final.
Essbee
Profile Blog Joined August 2008
Canada2371 Posts
December 16 2010 04:12 GMT
#88
You should put only iccup maps in the pool so you can allow a mode where there can be observers for each team with only the vision of their playing teammate. Not being able to see your team play is not fun at all, I think it's a must. Also, just my opinion but I think that all Blizzard maps, except Lost Temple, are bad. This could be a great way to promote custom made maps.

I would prefer bo1 too, again just my opinion. Brood war proleague style is just so great.

Cheers!
NrG.NeverExpo
Profile Blog Joined December 2008
Canada2114 Posts
December 16 2010 04:30 GMT
#89
yea bo3s are great tests of skill but its really hard to provide coverage of those types of cws since all the games happen at the same time. You're not going to want to play 4 sets of bo3s back to back because that could take 4 hours O_O
TwitteR: @NeverExpo follow me, i'll follow back :)
dbizzle
Profile Joined May 2010
United States395 Posts
Last Edited: 2010-12-16 04:37:05
December 16 2010 04:36 GMT
#90
On December 16 2010 13:30 NrG.NeverExpo wrote:
yea bo3s are great tests of skill but its really hard to provide coverage of those types of cws since all the games happen at the same time. You're not going to want to play 4 sets of bo3s back to back because that could take 4 hours O_O


Well 4 hrs, we will see how to handle it, maybe for broadcasted matches we might split it up in 2 days
Holcan
Profile Joined April 2010
Canada2593 Posts
December 16 2010 04:42 GMT
#91
9$ per player? so essentially i should only let players that will get play time on the roster? Wouldnt it be better to have like a 40$ entry fee (roughly 9$/ player over 4 players) and then have unlimited roster sizes?
Reference The Inadvertant Joey, Strong talented orchastrasted intelligent character.
tok
Profile Joined April 2010
United States691 Posts
December 16 2010 04:59 GMT
#92
On December 16 2010 13:42 Holcan wrote:
9$ per player? so essentially i should only let players that will get play time on the roster? Wouldnt it be better to have like a 40$ entry fee (roughly 9$/ player over 4 players) and then have unlimited roster sizes?



You can pay for other players accounts, and you can pay for your entire team if you want. But it's still 9$ a player.
Holcan
Profile Joined April 2010
Canada2593 Posts
December 16 2010 05:01 GMT
#93
you didnt answer my question, which is, so its useless for me to add more than 4 people to my roster?
Reference The Inadvertant Joey, Strong talented orchastrasted intelligent character.
Laurent
Profile Joined April 2009
United States182 Posts
Last Edited: 2010-12-16 05:14:47
December 16 2010 05:09 GMT
#94
If you think that all 4 of you can play in every match, then I guess it is useless

Also if you have someone whos only going to be your manager (not play at all), they dont have to pay the league fee.
Holcan
Profile Joined April 2010
Canada2593 Posts
December 16 2010 05:29 GMT
#95
then i re-ask my other question, wouldnt it be better to have a set team fee, and have unlimited roster sizes? I just dont understand the reasoning of have a per player fee compared to having a universal team fee. I guess its good news that the manager doesnt have to pay to manage his team..
Reference The Inadvertant Joey, Strong talented orchastrasted intelligent character.
Laurent
Profile Joined April 2009
United States182 Posts
December 16 2010 05:57 GMT
#96
We dont feel that it is better - that doesnt mean it can't change for next season - but for this season its set as is.
Holcan
Profile Joined April 2010
Canada2593 Posts
December 16 2010 06:17 GMT
#97
thanks for the prompt responses.
Reference The Inadvertant Joey, Strong talented orchastrasted intelligent character.
Hot_Bid
Profile Blog Joined October 2003
Braavos36402 Posts
December 16 2010 06:17 GMT
#98
Wouldn't that just encourage everyone to buy 4 slots and then just substitute players? How are you going to police people cheating like this? Replay or IP login analysis? Do you even have access to that data?
@Hot_Bid on Twitter - ESPORTS life since 2010 - http://i.imgur.com/U2psw.png
dbizzle
Profile Joined May 2010
United States395 Posts
December 16 2010 07:05 GMT
#99
On December 16 2010 15:17 Hot_Bid wrote:
Wouldn't that just encourage everyone to buy 4 slots and then just substitute players? How are you going to police people cheating like this? Replay or IP login analysis? Do you even have access to that data?


As in using ringers for matches? We require them to list their battlenet unique ID in their profile settings once we set that up. After that it is up to the team to check it and we will be checking people's IDs as well.

Of course that is always a problem, and maybe in the near future we can find a better solution to this.
mki
Profile Blog Joined November 2010
Poland882 Posts
Last Edited: 2010-12-16 09:28:18
December 16 2010 07:09 GMT
#100
nvm
Head of New Business at Team Kinguin :: https://www.teamkinguin.com
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