[ESEA] Team League - Page 4
Forum Index > StarCraft 2 Tournaments |
Slakkoo
Sweden1119 Posts
| ||
SmoKim
Denmark10301 Posts
fnaticMSI. - Fnatic .vT - vT Gaming .root - Root Gaming .EG - Team EG [rS] - Revolution Sports myR. - myRevenge LG - Lazarus Gaming TLAF-Liquid` - Team Liquid LLL. - Low Land Lions Mouz. - Mousesports MyM. - Meet Your Makers srs. - Serious Gaming aAa. - Against All authority M - Millenium Alternate - Alternate mTw - MTw Dignitas - Team Dignitas would be so freaking amazing to watch all these teams duke it out + Show Spoiler + Liquidpedia is the greatest thing in the world + Show Spoiler + http://wiki.teamliquid.net/starcraft2/Teams | ||
SPYTE
United States289 Posts
On December 14 2010 04:54 metaphoR wrote: lol i knew esea would fail. LOL dont pay premium for this crap. you don't need premium for the league :X --- I'm glad the rules got edited! :D This should be fun ![]() | ||
enigamI
Canada385 Posts
| ||
dbizzle
United States395 Posts
It also doesn't have to be just one map, if you have more that one vote, list it in the thread. Please explain why you think the map would be good and what race it would favor more. Poll: What new maps would you like to see? iCCup Fighting Spirit (22) iCCup Match Point (11) iCCup Python (10) iCCup Enigma (8) iCCup Moletrap (7) iCCup God's Garden (4) iCCup Europa (3) iCCup Grand Line (3) iCCup Endon (1) 69 total votes Your vote: What new maps would you like to see? (Vote): iCCup Moletrap | ||
tok
United States691 Posts
Also the problem with CUSTOM maps in leagues is that right now nobody is playing them and people would rather practice ladder than custom games none stop. If you want people to play your maps get Blizzard to implement them and not leagues. | ||
dbizzle
United States395 Posts
| ||
debasers
737 Posts
| ||
SmoKim
Denmark10301 Posts
On December 15 2010 11:01 dbizzle wrote: Nobody is playing the custom maps because there is no reason to, if ESEA were to have it in the map list then people would practice it. i swear if ESEA use custom maps like ICCUP, me(and alot of others) will fucking love you guys. do it. for the love of the game do it | ||
InfC.AnatoLiy
United States154 Posts
It is a great idea for a league such as ESEA with a hefty prize pool to get these custom maps some attention. Ladder is completely useless anyway. Your playing for points so you can be on the top 200 and feel good while other people are practicing custom maps to win a league. Like debasers said, just contact the top players for map help. | ||
![]()
BLinD-RawR
ALLEYCAT BLUES49497 Posts
Channels iCCup and TLCustom will be the bane of ladder maps and give rise to custom maps. | ||
strength
United States493 Posts
| ||
![]()
BLinD-RawR
ALLEYCAT BLUES49497 Posts
On December 16 2010 00:18 strength wrote: Just ask the top players/teams.. Alot if the iccup maps are way too big and gives zerg a HUGE advantage.. other races need to adapt to that,thats how the 2Rax SCV All-In even came to be in the first place.A lot builds came to exist because of how they work on certain maps. | ||
Achilles
Canada385 Posts
On December 15 2010 10:50 tok wrote: So stupid, there were more 1v1 votes than the others, even with the two 1v1 formats added together. Now everybody has to make a team within the next couple of weeks. Also the problem with CUSTOM maps in leagues is that right now nobody is playing them and people would rather practice ladder than custom games none stop. If you want people to play your maps get Blizzard to implement them and not leagues. Time to start practicing them then. Problem solved. | ||
strength
United States493 Posts
On December 16 2010 00:29 BLinD-RawR wrote: other races need to adapt to that,thats how the 2Rax SCV All-In even came to be in the first place.A lot builds came to exist because of how they work on certain maps. Yeah but honestly, with maps being so huge, zerg go muta every game and keep their opponents in their base while they take maps. Muta mobility is too quick on big maps like these. I think they need to redo the maps but somewhat smaller version. | ||
![]()
BLinD-RawR
ALLEYCAT BLUES49497 Posts
On December 16 2010 00:33 strength wrote: Yeah but honestly, with maps being so huge, zerg go muta every game and keep their opponents in their base while they take maps. Muta mobility is too quick on big maps like these. I think they need to redo the maps but somewhat smaller version. it would easily turn into a BW-esque situation,2 hatch muta would become the norm and terrans would have to make a bunch of marines and turrets and waste scans to defend(I am describing the situation of any normal TvZ on Fighting Spirit in BW)while teching to medivacs by then if the zerg doesn't manage to beat him he would start making banelings to defend the mid game push,Ravens with point defense drones would become useful(as were vessels with irradiate) to take care of muta.from then on you will see some massive tech switches from both races because of the amount of bases they can take. come on keep an open mind will you,possibilities are endless! SC2 is an evolving game. | ||
dbizzle
United States395 Posts
| ||
YoonHo
Canada1043 Posts
| ||
debasers
737 Posts
| ||
SmoKim
Denmark10301 Posts
On December 16 2010 05:16 dbizzle wrote: I will definitely be contacting pro teams on map selection as well as you guys. I want to hear everyone's thoughts on every aspect of sc2, pro or casual gamer. that's all i need to hear, might as well talk to the ICCUP people about the maps at the same time ![]() edit: btw you should add your map poll in your OP so more people will see it and vote | ||
| ||